Did you try this technique to make your own textures? MY LUMION COURSE nunosilva.pt/lumion-course GET FREE PBR TEXTURES HERE www.nunosilva.pt/freebies/
This is so amazing. I thought that making photo-realistic materials would be expensive and a hustle but it's actually quite simple. Thank you for this tutorial! You're a lifesaver!
Awesome tutorial! I have been using many other peoples materials for texturing in blender and now that I know how to make it myself I can get to work on making my own, thank you so much!
Before watching this video , i was using materialise 🤣 , it's an epic software , by the start of the video , i was like just use materialise , and you did 🤣🤣🤣 , great content nuno as always!
Great job, very useful information. You are becoming my favourite rendering channel. Can you do an artificial lightning tutorial for Lumion? Thanks!! Keep it up
You can search each up, my favorite map of them all is the normal map the normal map is the map that kinda leads where light goes, like if a normal map is great for tiles to make it like light is interacting with it as if its a 3d tile but its a texture
Wow that's amazed these is really to something get in about thanks for these wonderful tut's and inspirations !!! Hi sir myself Rony I'm an VFX CG student from INDIA
Não posso deixar de dar os parabens, não só pelo excelente tutorial como pelo o facto de ser um português neste meio e com 125 mil subs! ( o nosso sotaque Ingles é sempre apanhado por outro Tuga :) ) Forte abraço!
Quando tento importar uma imagem, o programa abre nas minhas pastas no entanto existem muitas imagens que apresentam um ponto de interrogação a vermelho, impossibilitando-me de importar. Não percebo o porquê, visto que acontece em formatos diferentes do ficheiro (jpeg, png...) Parece que o programa não reconhece o ficheiro ou não consegue fazer load. O seu conteúdo no youtube é incrível! Tenho crescido imenso a nível profissional através dos seus vídeos! Obrigada!
Thanks for the tutorial! However, I noticed that the displacement map in Lumion does not displace the geometry in 3D like Materialize or other programs do but rather simulate the effect of that in 2D. A wall will still be a flat plane when you look at an angle. There are no protruding or receding parts. It does shift the internal textures around in 2D though. Hope Lumion will implement a fully-fledged displacement function soon!
Yes, you are right, Lumion does not use Tesselation, that's what you are looking for to have the same effect as in Materialize or other programs. Let's hope in the future they will implement this!
Great Videos.... Using images tat are 4, 6 or 8k will this increase the Lumion file size? Or can the basic colour images be saved as DDS to maintain the detail and reduce the model file size? Many thanks.... great Tutorials
The more content you add to your scene, the larger the file will be. Yes, you can add the Albedo with higher resolution than the Normal Map, if you want to save space and keep some quality to your maps.
Hey Nuno! Thank you for the tutorial! Is there such a program for Mac? Because this one (from this Vid.) is only for windows. Maybe you know about an alternative for the mac?
@@NunoSilva3d No. I need to create a PBR siding texture. For example VOX siding www.vox.pl/elewacje-siding-winylowy-nature#section-3 when there is no photo , but there is a profile drawing, you can create a model from the drawing in SketchUp, but here is how to convert a relief model to a PBR texture. Is this possible?
Hey Nuno,😃excellent tutorial, however I'm looking to use the materials I create in UE5. Does this mean I still have to add all maps to create a material inside of UE5..? thank you again.🤗
I finally succeeded ...but the result in D5 render doesn't look at all to the one in the soft materialize.....and I didn't understand your stuff about the Alfa channel in Photoshop..maybe it has something to do with my final mess... thanks Nuno for your valuable tutorials...by the way ...D5 render is growing in a monstuous way eating all the space on my hard drive...I worked on 4 small projects and it reached 60 Go on my HDD....wow...is there any way to control it to don't grow up that fast lol...and reduce the space it taking ???
Do you have any advice on photographing a brick wall for a texture? I took some photos of some and when it comes to tiling, it doesn’t line up since its almost impossible to get each edge to line up when taking the photo. I can get the horizontal edges to line up but the vertical ones not at all.
Did you try this technique to make your own textures?
MY LUMION COURSE
nunosilva.pt/lumion-course
GET FREE PBR TEXTURES HERE
www.nunosilva.pt/freebies/
you changed everthing now 😊😊😊, but one thing can we use ur pbr material in our commercial games , please answer it would be helpful
This is so amazing. I thought that making photo-realistic materials would be expensive and a hustle but it's actually quite simple. Thank you for this tutorial! You're a lifesaver!
Glad it was helpful! :)
This changed my life forever
Glad it helped! :)
You took the words out of my mouth.
The amount of free programs and ease of use is amazing, great times to create.
Indeed! :)
Awesome tutorial! I have been using many other peoples materials for texturing in blender and now that I know how to make it myself I can get to work on making my own, thank you so much!
Glad my tips are helpful! ☺️
Holy crap this program is amazing, thanks for showing it too everyone. God bless who ever made this extremely useful piece of software, and for free!
There is so rare things than this video which fully illuminate the 3d world
Materialize is so powerful, no clue why its free but i'm happy.
Thanks for the tutorial!
Glad you like it!
I would click the like button thousand times! Thank you very much!
First person I came across that told us to take pictures in the shade pro tip thank you
Before watching this video , i was using materialise 🤣 , it's an epic software , by the start of the video , i was like just use materialise , and you did 🤣🤣🤣 , great content nuno as always!
Haha yeah, but you can so some great things with Mixer too, now. I'll make a new video about it, maybe.
I am always want to figure out how to create PBR texture base on single diff map, until I see this video. thank you so much!!
Amazing Tutorial about PBR textures! Thank you so much for the time and the effort to share this. Keep teaching us! Greetings and Congratulations!
This really helped my work. Thanks Nuno!
Glad it helped!
which is best tho. quixel mixer or materialize or B2M 3?
Very useful trick. Thank you for sharing with us.
Thank you!
Thank you for showing this, you are such a gold!!! Thank you!!! I hope you have an amazing life buddy!!!
Great tutorial. Thanks Nuno!
Thank you!
Great job, very useful information. You are becoming my favourite rendering channel.
Can you do an artificial lightning tutorial for Lumion? Thanks!! Keep it up
Thank you! Maybe in a future tutorial. :)
THANKS SO MUCH FOR THE LESSON.
Excellent video please could you make a video explaining what each of the maps do and are used for 😎
You can search each up, my favorite map of them all is the normal map the normal map is the map that kinda leads where light goes, like if a normal map is great for tiles to make it like light is interacting with it as if its a 3d tile but its a texture
Wow that's amazed these is really to something get in about thanks for these wonderful tut's and inspirations !!! Hi sir myself Rony I'm an VFX CG student from INDIA
Thanks! Glad my tips are helpful! :)
That looks so good and easy to do!
It is! :)
Hello mr. Silva, could you recommend an alternative for Mac users also, if may I ask. Thank you!
Não posso deixar de dar os parabens, não só pelo excelente tutorial como pelo o facto de ser um português neste meio e com 125 mil subs! ( o nosso sotaque Ingles é sempre apanhado por outro Tuga :) )
Forte abraço!
Muito obrigado! :)
thank you for that video and the software indicantion!!!!!!!!!!!!! saved my project!!!!!!!!
Thank you so much for your tutorials!
Glad you like them!
Could you please explain what did you do in photoshop?
Hi, I explained in the video. Which part exactly?
@@NunoSilva3d After saving materialize project, you opened some maps in Adobe Photoshop. I couldn't understand what did you do there.
OMG now my minecraft looks like real life just gonna make a high res texture pack for minecraft!!!!1! thankyou! :)!1!1!
Great , Part.
Please consider in the future program of making volume animations from Max to Lumion.
such as moving a car in the environment.
You're a legend.
really good tutorial! thank You so much
On my God! Thank you so much
We can use this texture in 3ds max also ?
Yes, sure.
Amazing! Unfortunately I’m too lazy and lacking in storage and camera to try this right now
nice i am going to try this out for Twinmotion
A great tutorial. Thanks a lot.
You are the best!! Thank you very much for this tutorial:)))
A lot thanks for making this tutorial 🤩
very great video. Thank you so much!
merci Nuno !
You welcome!
Well... Tell me more on how and where to sell these pbr textures?? Any site link
Quando tento importar uma imagem, o programa abre nas minhas pastas no entanto existem muitas imagens que apresentam um ponto de interrogação a vermelho, impossibilitando-me de importar. Não percebo o porquê, visto que acontece em formatos diferentes do ficheiro (jpeg, png...) Parece que o programa não reconhece o ficheiro ou não consegue fazer load.
O seu conteúdo no youtube é incrível! Tenho crescido imenso a nível profissional através dos seus vídeos! Obrigada!
What is the name of the SW you used when creating the maps?
Nossa, que tutorial maravilhoso!
Muito obrigado!
Obrigado! :)
Is there a free substitution for Photoshop?
great tutorial!
Thank you!
Thank you for this helpful video
Glad it was helpful! :)
This is freaking amazing
Thank you! 👍
Thanks for the video Nuno. I’m having problems to open the jpg files at the software materialize. It’s there any tips?
gloss and reflection maps available ?
Thanks for the tutorial! However, I noticed that the displacement map in Lumion does not displace the geometry in 3D like Materialize or other programs do but rather simulate the effect of that in 2D. A wall will still be a flat plane when you look at an angle. There are no protruding or receding parts. It does shift the internal textures around in 2D though. Hope Lumion will implement a fully-fledged displacement function soon!
Yes, you are right, Lumion does not use Tesselation, that's what you are looking for to have the same effect as in Materialize or other programs. Let's hope in the future they will implement this!
Great Videos.... Using images tat are 4, 6 or 8k will this increase the Lumion file size? Or can the basic colour images be saved as DDS to maintain the detail and reduce the model file size? Many thanks.... great Tutorials
The more content you add to your scene, the larger the file will be. Yes, you can add the Albedo with higher resolution than the Normal Map, if you want to save space and keep some quality to your maps.
That was awesome ❤
Will this work for remastering textures from older games if i upscale first?
Hey Nuno! Thank you for the tutorial! Is there such a program for Mac? Because this one (from this Vid.) is only for windows. Maybe you know about an alternative for the mac?
Is there a version of materialise for Mac or a program like it for Mac?
4:05
Conteúdo valioso! Obrigado por compartilhar
please do a lesson on how to create a PBR texture from a model. For example you need to create a siding texture with a certain relief
From a model? You mean create a 3d scanned model?
@@NunoSilva3d No. I need to create a PBR siding texture. For example VOX siding www.vox.pl/elewacje-siding-winylowy-nature#section-3
when there is no photo , but there is a profile drawing, you can create a model from the drawing in SketchUp, but here is how to convert a relief model to a PBR texture. Is this possible?
@NunoSilva3d, the photoshop alpha channel part was so fast...I didn't understand anything
Hello,
I ran the program and but could not import textures into the program.
What could be the problem?
A path to your files should be in English only.
I'm having the same problem.. the comment here about paths English only did not worked for me. :(
@@franF14 hi, you cute btw)
I might help, describe please more specific, what you see in the program
You'r the BEST!!
Thanks! 🙌
Hello Nuno..thanks a lot ...I followed all the steps..I made a nice BPR but it won"t save it...
hello I have a problem with materialize the photo thumbnails are white
Liked and subbed! Great tutorial!!!!!
Awesome, thank you!
Hey Nuno,😃excellent tutorial, however I'm looking to use the materials I create in UE5. Does this mean I still have to add all maps to create a material inside of UE5..? thank you again.🤗
Wow that is epicc!
Glad you liked it! :)
I finally succeeded ...but the result in D5 render doesn't look at all to the one in the soft materialize.....and I didn't understand your stuff about the Alfa channel in Photoshop..maybe it has something to do with my final mess... thanks Nuno for your valuable tutorials...by the way ...D5 render is growing in a monstuous way eating all the space on my hard drive...I worked on 4 small projects and it reached 60 Go on my HDD....wow...is there any way to control it to don't grow up that fast lol...and reduce the space it taking ???
Thanx, this is just great!
You welcome! :)
Awesome. I have to try some. 👌🏽
Thank you! :)
tnx man it was really wonderful
You're welcome! :)
hello, why ther ist not possible to save
Hi! Why did you make the AO-Map if you didn't use it in Lumion?
Great tutorial. Many thanks
You are welcome!
Can I use materials made this way in 3Ds Max?
Yes, of course.
What is the name of the normal map in the material editor?
Hi Nuno, Great videos - I'm learning a lot from U. Why do U prefer TGA files to TIF's. Is there any reason to it ? Thank U. J
Glad you like my videos! :) Well, TIF files usually are really big.
Sir can we change any downloaded jpg texture to pbr ?
Any texture can be in jpg. PBR it’s not a file format.
Cool video. Thanks for sharing
You welcome!
is there any similar program (photo to texture) which is working on Mac?
Btw thanks for the video!
AMAZING!!!!
Thank you for this video.
Hello sir
Can we print 360x by making 8x4 fit prints like this plz plz
What is the AO map for?
To create contact shadows.
@@NunoSilva3d How did you apply it? Is it on lumion or photoshop too? thanks for replying!
Love it ❤️
Hi Nino. How do you apply these maps in rhino v-ray? It’s not entirely clear because they use different names for all their maps.
Do you have any advice on photographing a brick wall for a texture?
I took some photos of some and when it comes to tiling, it doesn’t line up since its almost impossible to get each edge to line up when taking the photo. I can get the horizontal edges to line up but the vertical ones not at all.
Vertical lines in bricks don't need to line up, just the horizontal lines
Bem ganhaste mais um sub, a muito que procurava um bom vídeo q explique bem como ter bom resultado para texturas
Muito obrigado! 🙌
In lumion, displacement looks flat from the side.
Amazing vid. Do you do freelance work?
Hate to ask (seeing that this video is over 4 years old, but), is it possible to make textures like these using a None Adobe software like Gimp?
@@2005Guyver02 sure!
Vc é o Cara!!!
You created ambient occlusion map. I didn't see it been used
very helpful thanks
Glad it was helpful! :)
You are really great thank you so much.....
Thank you! Glad you like my videos!
Amazing Video
Great! Thank you! :)
really thank you!.
Nice man
It is so helpful
Yes! Thx - Brad
Any time!