How To make PBR Textures | Photoshop & Blender Beginner Tutorial

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Welcome to our comprehensive guide on using Adobe Photoshop and Blender to generate PBR (Physically Based Rendering) texture files and materials. Learn how to create stunning materials that will make your 3D models spring to life in this thorough video tutorial. This is suitable for any level, and is also a beginner tutorial.
    Use the powerful tools in Adobe Photoshop to acquire the best techniques for creating various texture maps, such as diffuse, smoothness/roughness, bump, height, and normal maps. Learn how to tweak each map and obtain realistic surface details to improve the texture's visual appeal.
    Learn how to combine these individual texture maps into a whole PBR material using Blender, the industry-standard 3D programme, after we have built the texture maps themselves. Learn important details about the shader configurations and node arrangements necessary to render materials accurately using Blender's rendering engine.
    This course includes something for everyone, whether you're a novice hoping to grasp the basics of PBR texturing or a seasoned artist wishing to hone your abilities. However, a little knowledge of both Blender and Adobe Photoshop will give you an advantage. Take your designs to new heights by learning the techniques for producing PBR materials of the highest professional standard.
    Download the Normal Map Generator: github.com/Theverat/Normalmap...
    00:00 Introduction
    00:30 What are Texture Files and PBR Materials?
    01:09 Finding the right kind of photo for our material
    01:38 Recommend dimensions of texture files in Pixels
    02:09 Opening the file in Adobe Photoshop
    03:29 Tidying up the base image
    04:57 Distorting the image into place & using the Pattern Preview
    08:16 Using the Stamp Tool to blend the edges
    11:15 Saving the diffuse texture as Jpeg
    12:05 Applying the Diffuse onto a 3D model
    15:17 Creating a Height map and fixing pixel size
    25:13 Applying the Height map as Displacement in Blender
    27:55 Setting up the other PBR texture files
    28:39 Creating a Smooth/Roughness map
    31:09 Creating a Bump map
    34:14 Setting up a Normal map
    38:39 Viewing the finished PBR material in Cycles render
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ความคิดเห็น • 34

  • @danielfrench1274
    @danielfrench1274 5 วันที่ผ่านมา

    GOAT info, keep up the great work!

  • @andinatachandra4616
    @andinatachandra4616 4 วันที่ผ่านมา

    i really like how you explain things along the tutorial

  • @0xBlackSwan_xyz
    @0xBlackSwan_xyz หลายเดือนก่อน +1

    This is an absolute masterclass. Thank you so much for sharing!

    • @blenderbones
      @blenderbones  25 วันที่ผ่านมา

      You're very welcome!

  • @IronRainbow
    @IronRainbow 10 หลายเดือนก่อน +2

    Dude this is next level work, well done!

  • @saraevans2026
    @saraevans2026 2 หลายเดือนก่อน +1

    First of all, fantastic tutorial! You've really nailed it the balance between detail and conciseness!
    Just one note for people watching - a small bump that I encountered while following along: if the Displacement Settings aren't showing up in the Materials section, change your render engine to Cycles. If your engine is Eevee you won't see that option.
    To change the render engine, go to Rendering in the top menu, look for the "Scenes" section and then select "Cycles" as the Render Engine.

    • @blenderbones
      @blenderbones  หลายเดือนก่อน

      Thanks for the tips! Very true. I might have neglected to mention that? I think there is a plan to have displacement in Eevee soon. Perhaps even the next version release.

  • @VaracolacidVesci
    @VaracolacidVesci 5 หลายเดือนก่อน

    Ty very much. Great tutorial.

  • @npurkis
    @npurkis 4 หลายเดือนก่อน

    This was super helpful, thank yo so much for taking the time to make the video! 💜

    • @blenderbones
      @blenderbones  หลายเดือนก่อน

      Many thanks :)

  • @megmakesmany3889
    @megmakesmany3889 8 หลายเดือนก่อน +4

    This is incredible sir

  • @mkak
    @mkak ปีที่แล้ว +1

    Awesome! i was having difficulties for using pbr in unity, i didnt know where to put all these pbr and why hahaha, you explained very well. thanks so much for super helpful video. please make more videos like these, sometimes youtube algorithms works good haha :) subscribed, keep uploading more vids like these please

  • @ibstudiosofficial
    @ibstudiosofficial 2 หลายเดือนก่อน

    This is fantastic stuff! Keep creating tutorials!

    • @blenderbones
      @blenderbones  หลายเดือนก่อน

      Thanks, will do!

  • @kirstcurrie
    @kirstcurrie 4 หลายเดือนก่อน

    Thank you for this! It's really difficult finding PBR tutorials for specific needs, but yours was very clear and helped me figure out how to do some of my own lace material maps instead of doing them in Adobe Sampler (🤢)...Really liked the Normal Map Creation tool--SUPER HELPFUL!!!

    • @blenderbones
      @blenderbones  หลายเดือนก่อน

      You're welcome. Thanks for watching.

  • @donaldcourtemanche2395
    @donaldcourtemanche2395 10 หลายเดือนก่อน +4

    you can use materialize free software for all your maps, start with a color image and it will give you the possibility to obtain the other maps. Works gresat

    • @blenderbones
      @blenderbones  8 หลายเดือนก่อน

      Yes, Materialize is excellent.

    • @kvartz
      @kvartz 6 หลายเดือนก่อน +1

      Thanks a lot to both! Can I use these textures created like this in source 2?

    • @blenderbones
      @blenderbones  6 หลายเดือนก่อน +1

      To be honest, I have never used Source 2. Perhaps some other reader has, that can help? @@kvartz

    • @kvartz
      @kvartz 6 หลายเดือนก่อน

      @@blenderbones Source 2 asks for normals, roughness, all the same stuff, but ambient occlusion as well, I am guessing you can export that images all from blender when you finish the texture?

    • @blenderbones
      @blenderbones  6 หลายเดือนก่อน +1

      The route I would take in that case is texture "baking". I have produced a number of videos on that topic, so do check them out. All of the ones about photogrammetry have a part about baking.@@kvartz

  • @CaptaNovious
    @CaptaNovious 21 วันที่ผ่านมา

    I would love to know which version of Photoshop you are using.

  • @MnMS1904
    @MnMS1904 2 หลายเดือนก่อน

    excellent

    • @blenderbones
      @blenderbones  หลายเดือนก่อน

      Les joies de Blender!

  • @foxwoosh
    @foxwoosh หลายเดือนก่อน +1

    for some reason I cannot find "displacement and bump" in Material Properties.. there's no setting for that..

    • @blenderbones
      @blenderbones  หลายเดือนก่อน

      You need to open up a Shader window and work with "nodes". I hope that makes sense?

  • @3dartist31
    @3dartist31 6 หลายเดือนก่อน +1

    this is so cool sir bundles of thanks for sharing this due have photoshope tutorials or where i can learn photoshope from you

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      I do have a Photoshop channel. I will dig out a link for you.

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      @ThePhotosopExpert-JM

  • @user-if9uu5km5q
    @user-if9uu5km5q 6 หลายเดือนก่อน

    if I create a 3d model and render it out to STL will it tender it on amodel ? (I am a 3D noob )

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      Not sure I follow. What do you need to do?

  • @donaldcourtemanche2395
    @donaldcourtemanche2395 10 หลายเดือนก่อน +1

    another one called shoebox software to grab tetures from a photo, handy ony