Good job ! For you, is it better to deform an existing subD shoe last model or to convert a footscan mesh to subD and then adapt it to make the desired shoe last ? Thanks
Deforming an existing shoelast for more ore less standard lasts is the way to go in my opinion. For high (boot) orthopaedic lasts also, but the new quadremesh command in Rhino might change my workflow for these lasts. I am now experimenting with the following workflow: Remesh and convert to SubD the leg/heel/midfoot part, then blend between this part and a pre-shaped toe-box. But only for orthopaedic boot lasts.
It is not clear to me how have you used Grasshopper - could you give more details? Also, if possible how did you build 'the cage' you are using to deform the last? Many thanks !
I have been following your work for a long time since the days of t-spline. A lot of surfaces were built based on your videos. I wanted to ask about managing the external grid. The grid itself is obtained by the ExtractControlPolygon command. And how is the management of the SUBD surface implemented if it is Grasshopper, then what definitions do you use ? Sorry for my English.
I use the fattener GH plugin from Daniel Piker to flow the control mesh of the subD from one mesh to an other. The target mesh then acts as a control cage.
@@podotools Thanks! Didn't know what n-gons are but with a little search I found a definition!. Could you be so kind to attach a number or an interval next to "as less as possible" according to your experience? In my experience I've seen an interval of 90-110 quadmeshes (only for the lateral surface) works well for me but in yours video sees to be much less than that!
Good job ! For you, is it better to deform an existing subD shoe last model or to convert a footscan mesh to subD and then adapt it to make the desired shoe last ? Thanks
Deforming an existing shoelast for more ore less standard lasts is the way to go in my opinion.
For high (boot) orthopaedic lasts also, but the new quadremesh command in Rhino might change my workflow for these lasts. I am now experimenting with the following workflow: Remesh and convert to SubD the leg/heel/midfoot part, then blend between this part and a pre-shaped toe-box.
But only for orthopaedic boot lasts.
It is not clear to me how have you used Grasshopper - could you give more details? Also, if possible how did you build 'the cage' you are using to deform the last? Many thanks !
I have been following your work for a long time since the days of t-spline. A lot of surfaces were built based on your videos. I wanted to ask about managing the external grid. The grid itself is obtained by the ExtractControlPolygon command. And how is the management of the SUBD surface implemented if it is Grasshopper, then what definitions do you use ? Sorry for my English.
I use the fattener GH plugin from Daniel Piker to flow the control mesh of the subD from one mesh to an other.
The target mesh then acts as a control cage.
well done sir
what software u used
am using easylasy 3d 2.6
Nice work! How many quadmeshes are you condidering to be optim for the entire last surface? Thanks
As less as possible. But also a few ngons are necessary for lasts. It is all visible in the video.
@@podotools Thanks! Didn't know what n-gons are but with a little search I found a definition!. Could you be so kind to attach a number or an interval next to "as less as possible" according to your experience? In my experience I've seen an interval of 90-110 quadmeshes (only for the lateral surface) works well for me but in yours video sees to be much less than that!
can anyone recommend the right 3d software for doing this?
Rhinoceros3D