Today we are gonna take a look at some of the powerful Flood Fill nodes InstaMAT has to offer and how you can leverage them to add details and effects to your procedural PBR materials.
I think this format is great, you show not only the node controls but also the use cases. Personally, I wouldn't even mind a bit more technical video explaining, for instance, that Flood Fill generally creates a UV shell for each grayscale island etc. It is always good to know at least a little bit of what goes on behind the scenes. Also, thanks for demonstrating the Bounding Box (I assume that is what it stands for?) FF node, I never knew what that was about. Cheers. :)
Thanks! Glad you like this format. I don't know how technical I really can get before it turns really boring, but I try to explain even more. Indeed, the BBox stand for bounding box and is a really useful node, for example for natural scattering of rocks etc. However, I'll make some more of those as there is a lot to cover.
Nice video :) I wonder if you know the solution for such problem: I wanted to add some pattern in the center of each brick and I wanted it to be rotated exactly the same as brick is rotated?
Hey, thank you very much! For your problem, to do it really precise I think it would require quite some setup. You could either try with the Flood Fill Mapper and a rotation input (shapes will be rotated based on grayscale values), or it might be better to go the route with a "Guided Scatter" node where you would use an orientation and/or vector input. Maybe there is a less complicated way, when I think of something, I'll let you know.
Excelente video, explicas bien y detallado
Thank you very much, glad it's useful!
I think this format is great, you show not only the node controls but also the use cases. Personally, I wouldn't even mind a bit more technical video explaining, for instance, that Flood Fill generally creates a UV shell for each grayscale island etc. It is always good to know at least a little bit of what goes on behind the scenes. Also, thanks for demonstrating the Bounding Box (I assume that is what it stands for?) FF node, I never knew what that was about. Cheers. :)
Thanks! Glad you like this format. I don't know how technical I really can get before it turns really boring, but I try to explain even more. Indeed, the BBox stand for bounding box and is a really useful node, for example for natural scattering of rocks etc. However, I'll make some more of those as there is a lot to cover.
Nice video :) I wonder if you know the solution for such problem: I wanted to add some pattern in the center of each brick and I wanted it to be rotated exactly the same as brick is rotated?
Hey, thank you very much! For your problem, to do it really precise I think it would require quite some setup. You could either try with the Flood Fill Mapper and a rotation input (shapes will be rotated based on grayscale values), or it might be better to go the route with a "Guided Scatter" node where you would use an orientation and/or vector input. Maybe there is a less complicated way, when I think of something, I'll let you know.