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Daniel Badtke
Germany
เข้าร่วมเมื่อ 6 ต.ค. 2020
Hello there!
Welcome to my channel. Here you can find tutorials for InstaMAT, ZBrush, Blender, Allegorithmic Substance Designer, Substance Painter and other 3D related stuff.
Enjoy!
Welcome to my channel. Here you can find tutorials for InstaMAT, ZBrush, Blender, Allegorithmic Substance Designer, Substance Painter and other 3D related stuff.
Enjoy!
Game Ready Assets part 1: Sculpting Rocks in ZBrush - Tutorial
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. Part 1 is a ZBrush timelapsed video on how to sculpt rocks mainly using the Trim Smooth Border brush. Part 2 is coming soon.
มุมมอง: 237
วีดีโอ
Learn how to create your own Brushes to texture your 3D assets in InstaMAT's Layering - Tutorial
มุมมอง 143วันที่ผ่านมา
In this tutorial video, I will guide you through the process of creating custom brushes in InstaMAT, that you can use in the Layering Project. You will learn how to manipulate various settings such as brush size, rotation, dynamics and leverage the Element Graph to create unique brush alphas from scratch that you can use for asset texturing. I will demonstrate step-by-step instructions on how t...
InstaMAT Node Knowledge - Flood Fill Nodes
มุมมอง 215หลายเดือนก่อน
Today we are gonna take a look at some of the powerful Flood Fill nodes InstaMAT has to offer and how you can leverage them to add details and effects to your procedural PBR materials.
InstaMAT Node Knowledge - The Brick Generator - Tutorial
มุมมอง 192หลายเดือนก่อน
In this new series, we gonna cover different InstaMAT nodes and look at what they can do - how to set them up, the settings, possibilities, workflows and ideas. We are going to start with the powerful Brick Generator - a node that will help you to build procedural brick wall, pavement and rock materials and introduce variance with ease!
Making a Medieval (Crown) Window Glass PBR Material in InstaMAT - Narrated Tutorial
มุมมอง 5092 หลายเดือนก่อน
Hey guys! Today we are going to make a crown glass PBR material in InstaMAT. Crown Glas is an early type of window glass, that was used in medieval times and will fit nicely for any medieval building and setting. This is a fully narrated tutorial for InstaMAT. Have fun and enjoy! If you have any questions, leave a comment below! Check out the beauty renders at: Artstation: www.artstation.com/ar...
InstaMAT Beginner Tutorial - Introduction to the Element Graph
มุมมอง 6685 หลายเดือนก่อน
This tutorial is aimed at beginners who want to get started with the Element Graph - a powerful project type of InstaMAT in which you can build procedural material, meshes and more. We are going to focus on materials in this one. Learn the UI and UX, how to setup a project, working with subgraphs and how to build a simple graph with all outputs needed for a PBR material. We are also gonna cover...
InstaMAT Tutorial - Layering Fundamentals - Learn how to texture your 3D assets with ease
มุมมอง 3.5K6 หลายเดือนก่อน
Today we are going to take a look at InstaMATs powerful Layering Project Type. Learn all the fundamentals like using procedural masks, handpainting, baking your high poly details onto your low polay mesh and more! In the end you will be able to texture your own 3D meshes with InstaMAT!
InstaMAT Tutorial - Introduction to the nPass Graph and creating a Random Edge Wear node
มุมมอง 1.2K7 หลายเดือนก่อน
InstaMAT Tutorial - Introduction to the nPass Graph and creating a Random Edge Wear node
Hands on: A short introduction to InstaMAT - Next generation material authoring and texturing!
มุมมอง 4.3K7 หลายเดือนก่อน
Hands on: A short introduction to InstaMAT - Next generation material authoring and texturing!
Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)
มุมมอง 5K2 ปีที่แล้ว
Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)
How to use the hull damage smart material in Substance Painter - Tutorial
มุมมอง 3.1K2 ปีที่แล้ว
How to use the hull damage smart material in Substance Painter - Tutorial
Making a frozen ice stream PBR material in Substance Designer - Tutorial (timelapsed)
มุมมอง 3.9K2 ปีที่แล้ว
Making a frozen ice stream PBR material in Substance Designer - Tutorial (timelapsed)
Making an Icelandic Basalt Columns PBR Material in Substance Designer - Tutorial (timelapsed)
มุมมอง 1.9K2 ปีที่แล้ว
Making an Icelandic Basalt Columns PBR Material in Substance Designer - Tutorial (timelapsed)
Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial
มุมมอง 6K3 ปีที่แล้ว
Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial
Making a medieval stone pavement PBR material in Substance Designer - Tutorial (timelapsed)
มุมมอง 1.3K3 ปีที่แล้ว
Making a medieval stone pavement PBR material in Substance Designer - Tutorial (timelapsed)
Substance Designer beginner tutorial: Making an ice floe PBR material
มุมมอง 11K3 ปีที่แล้ว
Substance Designer beginner tutorial: Making an ice floe PBR material
Making an overgrown cliffs PBR Material in Substance Designer - Tutorial (timelapsed)
มุมมอง 2.8K3 ปีที่แล้ว
Making an overgrown cliffs PBR Material in Substance Designer - Tutorial (timelapsed)
Making a cave rock PBR Material in Substance Designer - Tutorial (timelapsed)
มุมมอง 9K3 ปีที่แล้ว
Making a cave rock PBR Material in Substance Designer - Tutorial (timelapsed)
Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
มุมมอง 10K3 ปีที่แล้ว
Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
Making a metal Sci-Fi panel PBR Material in Substance Designer - Tutorial (timelapsed)
มุมมอง 1.2K3 ปีที่แล้ว
Making a metal Sci-Fi panel PBR Material in Substance Designer - Tutorial (timelapsed)
Making a snowy rocks PBR material in Substance Designer - Tutorial (timelapsed)
มุมมอง 2K3 ปีที่แล้ว
Making a snowy rocks PBR material in Substance Designer - Tutorial (timelapsed)
Making a worn glazed wood PBR Material in Substance Designer - Tutorial - Full-process series part 7
มุมมอง 9K3 ปีที่แล้ว
Making a worn glazed wood PBR Material in Substance Designer - Tutorial - Full-process series part 7
Making a mossy rock cliff PBR Material in Substace Designer - Tutorial (timelapsed)
มุมมอง 1.7K3 ปีที่แล้ว
Making a mossy rock cliff PBR Material in Substace Designer - Tutorial (timelapsed)
How to use PBR Materials from Substance Designer in Blender and render them in Cycles
มุมมอง 3443 ปีที่แล้ว
How to use PBR Materials from Substance Designer in Blender and render them in Cycles
Making an arctic glacier ice PBR Material in Substance Designer - Tutorial - Timelapsed
มุมมอง 9K3 ปีที่แล้ว
Making an arctic glacier ice PBR Material in Substance Designer - Tutorial - Timelapsed
Making a Worn Rusty Metal Container with Peeling Paint PBR Material in Substance Designer - Tutorial
มุมมอง 9K3 ปีที่แล้ว
Making a Worn Rusty Metal Container with Peeling Paint PBR Material in Substance Designer - Tutorial
Making a mossy radial cobblestone pavement PBR material in Substance Designer - Tutorial
มุมมอง 7K3 ปีที่แล้ว
Making a mossy radial cobblestone pavement PBR material in Substance Designer - Tutorial
Making a medieval stone wall PBR material in Substance Designer. Full-process series part 5
มุมมอง 7K3 ปีที่แล้ว
Making a medieval stone wall PBR material in Substance Designer. Full-process series part 5
Frozen Snow PBR Material in Substance Designer - Tutorial (Ice Snow Texture)
มุมมอง 9K3 ปีที่แล้ว
Frozen Snow PBR Material in Substance Designer - Tutorial (Ice Snow Texture)
Substance Designer Tutorial - Wooden roof tiles PBR material/texture. Full-process series part 4
มุมมอง 1.8K3 ปีที่แล้ว
Substance Designer Tutorial - Wooden roof tiles PBR material/texture. Full-process series part 4
Somehow sculpting timelapses look very satisfying thanks for that
Thank you, I think the same :D
Thats an awesome rock
Thanks!
I was wondering when painting just a normal and height map, is there a way to invert it? so bumps become scratches?
Yes, you just need to set the height channel to 100% and the blending mode for the height channel to substract instead of multiply.
@@debe3D awesome thanks
You are welcome!
I forgot to mention that when creating custom brush alphas, you can also expose parameters which will be available for your brush under "Layer Channels". For example we could have just expose the shape parameter and would be able to change it in Layering directly while using the brush.
Thanks for this excellent tutorial! I was a bit confused when you renamed the initial element graph to "tutorial" but in the package outliner it was still "unnamed". Not sure what happened there. Totally new to this fantastic tool and trying to grasp every aspect of it.
Hey Göran, thanks, glad you like it! The name in the outliner didn't change because I didn't save the package. As soon as you save it, the name in the outliner changes as well.
@@debe3D Ahh... Thanks!
You are welcome!
Nice video :) I wonder if you know the solution for such problem: I wanted to add some pattern in the center of each brick and I wanted it to be rotated exactly the same as brick is rotated?
Hey, thank you very much! For your problem, to do it really precise I think it would require quite some setup. You could either try with the Flood Fill Mapper and a rotation input (shapes will be rotated based on grayscale values), or it might be better to go the route with a "Guided Scatter" node where you would use an orientation and/or vector input. Maybe there is a less complicated way, when I think of something, I'll let you know.
Hi! Very good video! I used it as inspiration to create a less realistic material for my personal project. Would you mind if I published it on Artstation, mentioning you of course?
Hey Clémentine, sure feel free to publish it! Glad you liked the tutorial. You can post the link so I can give it a like, can't wait to see it!
Excelente video, explicas bien y detallado
Thank you very much, glad it's useful!
I think this format is great, you show not only the node controls but also the use cases. Personally, I wouldn't even mind a bit more technical video explaining, for instance, that Flood Fill generally creates a UV shell for each grayscale island etc. It is always good to know at least a little bit of what goes on behind the scenes. Also, thanks for demonstrating the Bounding Box (I assume that is what it stands for?) FF node, I never knew what that was about. Cheers. :)
Thanks! Glad you like this format. I don't know how technical I really can get before it turns really boring, but I try to explain even more. Indeed, the BBox stand for bounding box and is a really useful node, for example for natural scattering of rocks etc. However, I'll make some more of those as there is a lot to cover.
Great, thanks!
Glad you like it!
Hello, thank you for the useful lessons. I want to ask you, is it possible for instaMAT to export the texture of a 2D view like Substance Painter does?
Hey, thank you very much, appreciate it and glad it's helpful! Exporting the texture via the 2D image viewer is indeed possible. When you open the image viewer with the image you want to export, the menu to the left will give you two options to do so: at the top you have the disk icon, which will write your Image to disk. Below that you have the clipboard icon which will copy the image to clipboard when pressed. You can then paste the image into an application like paint or Photoshop to save it. Hope that helps!
Lovely video, and thank you for putting this together :) In the next video (if there will be one), could you make sure to be solo-ing the masks you're working on, as it was difficult to see the changes that you were applying/cycling through. Thank you again for the video!
Thank you, appreciate it and glad it's helpful! There will be new videos for sure, especially about layering/asset texturing I am planing to do more. Thanks for the tip, I didn't think about it tbh. I basically tried to texture like I would be usually, but I think your idea is great and useful for a tutorial, will keep that in mind for the next one!
@@debe3D thank you so much for your understanding and kind words. I look forward to the next ones (while I devour the current uploaded ones on InstaMat eheh). Take care!
Thanks! Appreciate it that you enjoy my videos. :) Take care!
super gracias por estos videos, para aprender mas cosas de este programa, por mi parte me encanta este programa y poco a poco voy aprendiendo mas y mas a tu canal, gracias
Thank you very much, appreciate it and really glad that it is useful!
Oh no, a short! :D
Yeah ;D Trying some things out, thought such quick tipps might be nice as short. But will mainly make regular videos nonetheless, a short just from time to time maybe.
Will you be supporting payment plans ??
Hey, that is something I do not know, I am a private person. Looking on the official website, there isn't such an option. Maybe you could ask in the offical forum or discord. I think they can answere this question over there.
Looks great, can't wait for the next one
Thank you!
Excelente canal, me gusta como explica mas este programa Instamat que la verdad tienen buenas cosas 👍👍
Thank you very much!
Thanks to everyone who attended the stream, more people than I had expected! Really appreciate it! Sorry for the chaotic beginning, this will get better with time. :)
Thx for the stream Daniel😊
You are welcome, thanks for watching!
will you be having any rent to buy schemes ? like 12 or 18 months payments gives you a perpetual license?
Hey, I am a private person, so I cannot speak for the company, but as far as I know there isn't such an option unfortunately. The options I know of are the free pioneer license, which is without any limitations, the indy/startup option for ~10$ a month and the perpetual for ~489$ and then the business options which are a bit pricier. You can find more about the pricing on the official page instamaterial.com.
Here is the full tutorial: th-cam.com/video/3HVHgdhZ2qI/w-d-xo.html
Awesome material and tutorial, InstaMAT looks really powerful, thanks a lot!
Thanks a lot!
Looks great, Daniel! Thanks for this, I learnt a couple new nodes. :)
Thanks Chunck! Glad that there is stuff in it that is helpful!
Awesome tutorial Daniel 🥳 Thank you sharing it with the world 🤩
Thank you very much, appreciate it! Hope to have some more coming soon!
Kindly make human skin texture material
Thanks for the comment! Maybe in the future, human skin is kinda difficult as it heavily depends on which part of the body the skin is. It differs a lot.
@@debe3D kindly do skin texture of all body parts ,face, arms, legs, upper body,lower body. You can make a series of it for your channel
That's actually a good idea, I'll keep that in mind, thanks!
Amazing ! Can this be automated to apply alpha png decals to 3D models ?
Hey, thanks! I've never tried that, but MAT is all about automatiation, so there should probably be a way.
Can I ask how your output nodes are setup? Looks great!
also what is your default material height set to?
also how did you get the edges of the cube to stay so clean when it tiles the texture?
Hey, it's just a simple setup with the "Base Material" node and AO, Normal, Base Color, Roughness and Metalness input into it. Nothing special really. I can upload it if you'd like to have it.
That really depends on the material I am working on. In this case for a rock it was quite high to have a good amount of displacement. As far as I remember to 10 or greater.
Not sure here, I was just using the standard cube that is provided with Designer.
I'd like to see a tilable lava material or something ,scifi, on an organic alien/monster looking material of like their skin
I am working on something a bit more simple currently to be able to fully narrate it and so it doesn't take too long. But the ideas sound nice, especially the lava as I already did one and could do an upgrade! Nice idea, thanks!
Very nice. Hope to see more Instamat tutorials. Thank u
Thanks, appreciate it! More are coming soon. :)
Thank you
You are welcome!
Thank you so much for this inspiring news! It's always great to try something new in your pipeline.
You are welcome. Indeed, it's a really great tool to have!
Hey guys! Tell me if you rather want to see more advanced tutorials, or learn the basics? Currently I think videos like this might be a bit boring and we should directly jump into creating a nice material.
Definitively! just create a nice material.
I think at least one more of those basic ones would be nice, at least I'd like to learn about some nodes.
@@hwdpitm by making materials u learn the nodes as well
@@carlosrivadulla8903Didn't think about this, you are right
@@carlosrivadulla8903 Indeed, I also think that's the best thing to do! Maybe I'll be able to wrap something up over the weekend.
amazing video but it seems like instamat is not detecting pressure on my tablet, any fix to that ?
Hey Mostafa, thank you very much, appreciate it! Did you try to change the dynamic settings of the brush as shown at 26:17? When you change it to "Pressure", it should work. Edit: I just reckecked again, the issue could be that you need to set e.g. "Size" to something greater than "0%" (if you are using size with pressure). If it's at 0%, it doesn't work.
what was that? Clearly not a tutorial.
Those timelapsed tutorials are more aimed towards advanced users with a basic understanding of the program and they work quite well, especially when you reduce the playback speed and it's in realtime. If you are looking for a beginner tutorial, I also have a simple "ice floe" tutorial which is narrated.
Killer app?
It's really powerful and awesome, no question!
amazing tutorial, straight to the point and describe functions well, thankyou!
Thanks a lot, glad it's helpful!
Watched the entire video, thank you so much for this Daniel! I honestly can’t believe this is free for indies. Using Blender for models, InstaMat for textures and materials and Unreal Engine for the rest you can literary create AAA quality films and games for free. What a time to be alive.
Thank you very much for watching! Indeed, it's really great that the tool is free for indys, now we basically have everything to get started. If only the day had more hours. :D
How do you bake the layers of all the materials in one texture?
Hey, sorry for the late reply. I am not sure if this is the best, but one way you could do it would be to drop your Layering Project as many times as the number of materials the mesh has into an Element Graph, then in the nodes you could change your "Mesh Material" for each of the nodes to the different materials and use "Material Blend" nodes with "Mask Mode" set to "From Base Color" to blend your Layering Projects materials together, then export the single material via the Element Graph. You can use the "Link Category Mode" to make connecting easier. Again, not sure if there is a simpler way, but that works for me. Hope that helps!
Great content - thanks
Thanks a lot Sean!
Nice video! I liked the section on creating a custom brush! Really enjoying your content!
Thanks a lot Jeremy, appreciate it!
Can custom attributes be imported with the mesh and used as masks?, as a houdini user a lot of mesh attributes are created during the modeling process and I want to leverage them for shading.
Hey Carlos, this is something I cannot fully answere I am afraid. I am mainly a material artist and still learning the layering workflow. If you have masks etc, you can just drop them into your project though, not sure if it works with attributes assigned in Houdini (never used it I'm afraid). For a better answere you could check the official community forum or the discord server. Usually you'll get an answere very fast!
I've been playing around in instamat, and it's pretty great so far, but I can't find a certain masking feature that substance painter has where you can create a mask by UV island or by connected mesh parts. It seems like the only way to get that kind of detail in a mask is to have your mesh materials set up before you export the model. I miss the flexibility of that substance feature...do we know if Instamat has that yet, or if it's coming in the future?
Hey Steve, tbh I am still learning the Layering workflow and mostly know the basics. What I know is that InstaMATs layering is using a 3D volume tech and is not as focused on UV's as this is not as scalable. For example, when you finished texturing an asset, you can drop it into the Element Graph, it will spawn as a node. You can then drop a different Mesh and input it into the layering project - your asset will be fully textured like the one that you textured before. When working with UV based painting/projections etc, this would not work as seamless. So I am not sure if what you want is possible yet, but if I recall correctly, it might be something for the future, not sure though! You could ask in the official community forum or the discord, I am sure you will get a more comprehensive answere.
More pls! :-)
Sure, there will be more soon. :)
Thanks for the video! 😍 Side note, you can adjust your blend settings faster if you directly do that on the layer editor. You can adjust the blend mode and opacity for all channels without changing them in the drop down!
Thanks a lot and thanks for the great workflow explanation, I missed it! Still Learning. :D
Man, horrible backround sound. If you have an nvidia card use nvidia broadcast with sound suppression. Please ❤
Yeah I know, sorry for that! I am currently using a laptop so the fan noise is quite distracting. I tried noise cancellation etc but with little success. My main rig is currently out of order but when it's back soon, it'll get better. Meanwhile I'll try nvidia broadcast, thanks for the tip!
You would NOT have survived OG TH-cam lmao
Oh yea, those times. :D
i like that its in real time not sped up. the tough part of learning this way of working is knowing how to think in this way of breaking down the operations into these very abstract steps that then build on top of each-other. i think some micro tuts on useful effects that translate into any material would be good.
Thank you! This was the first video I made in real speed, glad it's helpful! I am currently more busy with InstaMAT tutorials, which is a new and free alternative for Designer. As the workflows are similiar in regards of material creation, I am sure there is something to pick up for Designer users as well!
Hey Daniel, thank You. Many people like me will probably come from Substance. After a few hours using InstaMAT, I already feel at home but could you make a video on the differences / improvements / workflow between the two softwares ?
Hey Jeff, thank you very much! Great that you already like MAT. Generally I think such a video is a good idea, but I am not sure if the comparison would be fair, as the last version of SD and SP I have is from 2021, thus quite old. I could make a general video about the workflows in MAT and quality of life improvements etc. Do you have anything specific in mind? For the next video I planned to show some workflows about layering/texturing and the one after would probably be about procedural material creation.
Thanks @@debe3D , I understand. As an example, the FloodFill nodes in InstaMAT seems to be more efficients and give us more options than SD ... I think. A video about all those FloodFill nodes would be great. I'm planning to use InstaMAT with Blender ... when the addon will be available. Proceduralism of Geometry Nodes combined with proceduralism of InstaMAT will probably opens new workflows. Thanks for all and sorry for my bad English 🙂.
That's a good idea Jeff, thanks! I also hope that the Blender integration will be available soon. I'll make a video on layerin (asset texturing) first, as the demand seems to be quite high and then I go over to making some about procedural material creation, explaining all the Flood Fill nodes and more. There are really many powerful nodes there that I did not see anywhere else before.
Hello! Sorry to bother you, but do you think you could tell me which spline node you use along with the normals node and the ambient occlusion node? :(
Hey Alejandra, no worries, feel free to ask! I am not sure if I understand correctly though, do you mean in the Albedo section? There is a Normal node that is connected to a "Curvature Smooth" node, and the same Normal node and an Ambient Occlusion node is connected to the "Dust" node.
Great node, thanks
Thanks a lot, you are welcome!