Hey, just dropped by to say I was loving your Verse course, but I finished episode 8, which was posted four months ago, and noticed there is not an episode 9. I hope you're going to post more Verse turorials, because I'm just starting to understand this language, and I hope you won't leave us hanging. Thank you, miss you, please don't stop.
Amazing and useful content, again! Thanks for showing all the fixes for broken assets (too many tutorials use perfect assets which leaves all these issues out)
Hey Wahlbeck, been a fan for awhile. Do you mind making a tutorial about how to make hud animations, like something you might see in like Project Playtime? (ex A stationary claw doing a slash animation on player hud) Thanks so much
Hi I have a question : Could you make a video to explain how to make a widget appear using a button (type of start menu of the game with different functional buttons) ? Sorry for the spelling mistakes, i am French
I have a cool video idea for a tutorial on how to: a Kill Cam in UEFN in Verse, and perhaps even a final kill cam that every player can see at the end of the match of who killed the last person, this will make COD fan-games in Fortnite cooler!
Can you make a video on how to attach objects to players. I’ve seen a couple videos on objects following players, where it kinda lags behind. Is there a way to make it stick exactly to your players position?
hmm, doesnt seem to work with my character model.. i get a load of validation errors for physics on my mesh.. its a character that already uses UE skeleton..but if i import it, all anims break, and it wont let me fix it
Hi, and if I want more animations? like shoot, reload for shooter game or attack and block to fight game? I have a question about the code, I understand that OnMoved function are subscrive to sprinted event but, I need make a function to shoot while running, shoot when stop, shoot when crouch etc? if you can have a request or make a tuto video with a complete animations will great. And another question, its possible change only the meshe of the Character? for example, use the standar squeletor with a custom model, because with this, you dont need make a code to all actions
This is a great tutorial! just a quick question: can we make the movements smoother please because it looks like the custom character teleports every 2 seconds to the player's location
@@SanDuKul I found a thread by L--L--Visuals on Tw---itt--er that explains how to do it. (Trying to put dashes this time hopefully comment doesn’t get auto deleted again)
thanks man, you can do way more in this than I thought. really cool because I know some blender so it really feels like I have a lot of freedom to add whatever I want.
can you make a tutorial of how to shift between your skin and another character. for example I want my fortnite charcter to be able to shift into the attack titan in game. And can you explain on how to make multiple of these because I want people to be able to shift to one of the 8 titans
Hello its been a while since you uploaded this vid and i wanted to ask. If you could make a tutorial how to make working morph? Everything like this video but instead of already have a custom character you need to come to block and then press E to change character
Hello Walhbeck, thank you very much for your content. Hey, one question, would you know how to add movement to the head when walking in first person in UEFN, "HeadBobbing", thank you very much or if someone sees the video and knows how to do it, I appreciate it
so if i want my 16 players to have this i need to have always the 16 props in the map? lets say the players activate the skin with a button, do i need to have the 16 props active in the map even if only 5 are using them?
When I build verse it says cannot build verse and that I need to import asserts that do not have names that clash with existing Verse symbols. Please help
The "walk" is actually a "sprint" before the new movement updates in Chapter 3. The "walk" is much slower than it actually is. That's why it is coded as "sprint", IIRC
@@KuletXCore My crouching and jumping animations connected well but how can I change the Blueprint position to not lower through the floor when player crouches? Or do I need a new blueprint for that?
Finally got some time to test this today, found a character with some animations and the import is looking good so far although I've discovered a couple of other breaking issues: If your character comes in HUGE, tick the import option to 'convert units' (it changes FBX units into UE units which are cm), this is better than setting the scale after importing, which may cause other problems when using code you wrote for normal sized characters. If you get a bunch of messages about bones not being attached, follow the recommendation and reimport after ticking the T0 option. Finally, to reimport, you don't need to delete the ones you created already (like I did, twice), just drag the fbx into the same folder and it'll recognise what you're trying to do.
A couple more tips: If your character has animations stored in separate FBX files, import those (drag & drop into the same Character folder). If you rescaled your base character previously, all the separate animations need to be rescaled too, otherwise it makes a glitchy flickery mess as it jumps from the mesh size to the animated vertex positions and back (most noticable in the Blueprint settings dialog). If the animation timing doesn't match the animation data (as seen here), UEFN (Version: 5.1.1-25521145+++Fortnite+Release-24.40) has an option to fix it: on the import dialog there's an Animation section, in the drop-down you can choose 'Animation Length' which will automatically fix the animation timing to the frames which have animation stored for them.
super appreciate u confirming this video and further insight, as Im looking to collab with other creators and designing and buidling my own characters/skins@@petebaron
I am running into a few issues. I am confused where FGChar came from as the creative prop you used was named FallGuyBP? I am attempting to use the same name of the prop blueprint and it's not working. Also I am getting errors on the RunAnim and IdleAnim. Any clarification is appreciated!
@@a8690-n7v My issue was purely indenting a few lines of code properly. If it's not indented exactly as it is in the video it won't work properly and you will keep getting these errors.
Amazing video! Great Content 👌 Can you please make a video about how to make attacks as well with effects and without effects? Also is there a way to make custom keybinds? Like If you press some key on the keyboard it will do something on the game. Thanks and Keep up the great content! You are the only and the best youtuber that is ever does all this, Thanks a lot You are helping me very much 🔥
Um dose anyone know how to fix this but I pressed the x on the ufen outliner that shows up on the side of your screen and now I can't do the tutorial and anything else.
Edit: Nevermind, I just had to rotate the model in the blueprint to the direction I needed. original Everything went perfect except for my imported model is sideways when it replaces my character. I attempted to make it face the same direction as the spawner thinking maybe that was the problem but that didn't do anything. Any ideas? Thanks!
The method that i did was to make an editable int variable called "PlayerNumber" and i plugged it into if (Player := AllPlayers[PlayerNumber] instead of having a 0 there. Then, you duplicate the device to match the amount of players you want, and change the "PlayerNumber" variable for each of them (Player 1's value would be 0, Player 2's value would be 1, etc). you also need to have separate props and cinematic sequences for each device placed.
This is fantastic! Could you show us how to change the skin on the sentry characters? I’m trying to add my own enemies into the game with AI but no luck 😢. Great content!
No. It’s because verse runs server side. So the solution is to use control rig (which runs client side) and do a couple sneaky things to update the position of the controls on the mesh
I love your tuts. I am just curious. All of your tuts are OnBegin Which means start of game right? I am looking to do OnStoppedEvent that way all the functions of of devices play on the end of a cinematic device. Say like an intro movie plays and then the device is called on to do what is programmed in the device. Love the work you do bro. I hope you continue to do these tutorials, you help a ton
hey, this was great, but can you maybe make a tutorial on how to make attack animations? I would appreciate it, I am working on an adventure map and I would like to add attack animations to the character.
Hey, just dropped by to say I was loving your Verse course, but I finished episode 8, which was posted four months ago, and noticed there is not an episode 9. I hope you're going to post more Verse turorials, because I'm just starting to understand this language, and I hope you won't leave us hanging. Thank you, miss you, please don't stop.
i can agree !
Does this apply to all players or just one? What can I do to get this to apply to more players?
What a great Tut! Loved it. Truly opened my eyes on what's possible within FN.
Amazing and useful content, again! Thanks for showing all the fixes for broken assets (too many tutorials use perfect assets which leaves all these issues out)
how did you solve the crouch issue?
Just woke up, and a new batch of great content is ready to go. Thank you!
🙌
Did they fix jitter thing?
It’s not a jitter bug just the wrong tool for the job. We still do not have a good way to swap out the player character.
I have a problem: everytime I import this and try to apply the material it doesnt work. It just wont place on my character. what can I do?
Hey! How do I make one team the custom character and another team the non custom character??
You will need a bunch of characters and levels sequences for the one team. Then in code you have to assign which character goes to which person
I finally finished that verse thing and it says I can’t build verse code
im making a story mode map i didn’t wanted cring skins in my map so with this code i can make players in map to use a custom skin cool video
Amazing tutorial I didn’t use your tutorial for custom skins, but I used it for turning skeleton meshes into props, you just earned yourself a sub!
Hey Wahlbeck, been a fan for awhile. Do you mind making a tutorial about how to make hud animations, like something you might see in like Project Playtime? (ex A stationary claw doing a slash animation on player hud) Thanks so much
HUD animations are limited right now. What I recommend is doing 3D scene with sequencer and then have UI elements in front of the background
You should make a working security camera tutorial next! That would be awesome!
Yo is it in any way possible you could make a tutorial for this to use on Zombies and maybe even guards?
Hi I have a question : Could you make a video to explain how to make a widget appear using a button (type of start menu of the game with different functional buttons) ? Sorry for the spelling mistakes, i am French
Hey Wahlbeck, been a fan for awhile. Do you mind making a complete tutorial?
finding your videos are 3/4 done.
I have a cool video idea for a tutorial on how to: a Kill Cam in UEFN in Verse, and perhaps even a final kill cam that every player can see at the end of the match of who killed the last person, this will make COD fan-games in Fortnite cooler!
If the model is rigged should it have animations? Or rig to the fornite meshs?
Hey, Can you do a tutorial where you animate the player's skin on UEFN?
Can you make a video on how to attach objects to players. I’ve seen a couple videos on objects following players, where it kinda lags behind. Is there a way to make it stick exactly to your players position?
hmm, doesnt seem to work with my character model.. i get a load of validation errors for physics on my mesh.. its a character that already uses UE skeleton..but if i import it, all anims break, and it wont let me fix it
Thanks for uploading this, been dying to see how people do this
i can't make it work... isn't there a simplier method ? something like just replace the skeletal mesh?
Hi, and if I want more animations? like shoot, reload for shooter game or attack and block to fight game? I have a question about the code, I understand that OnMoved function are subscrive to sprinted event but, I need make a function to shoot while running, shoot when stop, shoot when crouch etc? if you can have a request or make a tuto video with a complete animations will great.
And another question, its possible change only the meshe of the Character? for example, use the standar squeletor with a custom model, because with this, you dont need make a code to all actions
Hey how do i make it where the character stays invisible after being eliminated?
the textures won't show on the player! even making them a material on the player! its been doing this to me everytime!!!
Awesome video. Would love to see an updated tutorial, maybe with smoother movement and more animations.
I only have (skeletal) and not (skeletal mesh) and it's not showing up here 5:32
i really like the verse code for the transform device you did with mustard plays are you sharing that at some point
Is it possible to have multiple players with the character or no?
This is a great tutorial! just a quick question: can we make the movements smoother please because it looks like the custom character teleports every 2 seconds to the player's location
Yes you can! Using the power up device. This video is out dated now this is a better way to do it. (I don’t really know how to explain😭)
@@IOAgentRedacted ok thanks you i will try !
@@SanDuKul I found a thread by L--L--Visuals on Tw---itt--er that explains how to do it. (Trying to put dashes this time hopefully comment doesn’t get auto deleted again)
@@IOAgentRedacted do you know if there is a video on yt explaining it? I really need it plzz
@@devgck same guy that made this video actually made a tutorial on how to do it yesterday
Can you reiterate changes offline now? haven't used UEFN for the longest time, last time I used it, it reuploads the files, every. single. change.
Hello!!! Why you don’t create tutorials anymore?
thanks man, you can do way more in this than I thought. really cool because I know some blender so it really feels like I have a lot of freedom to add whatever I want.
Can you please make a voting system with 4 or more loadouts? PLEASE
Is there a way to use the default fn animations?
Is there a way to turn into the character, then change out mid game with like a button or something like that?
Yes you need to subscribe the button and put in a switchskin function, but you need to create it 🙂
can you make a tutorial of how to shift between your skin and another character. for example I want my fortnite charcter to be able to shift into the attack titan in game. And can you explain on how to make multiple of these because I want people to be able to shift to one of the 8 titans
Thank you for keeping us busy!
Hello its been a while since you uploaded this vid and i wanted to ask. If you could make a tutorial how to make working morph? Everything like this video but instead of already have a custom character you need to come to block and then press E to change character
Can we do the same as this but with the zombies or guards as a way to make custom enemies?
Nice Video, very well explained also nice tutoring straight to the point and even showing us problems that can occur thank you!
How do I create the 3D Model like from scratch
can you make a tutorial on how to make a progress bar?
Hello Walhbeck, thank you very much for your content. Hey, one question, would you know how to add movement to the head when walking in first person in UEFN, "HeadBobbing", thank you very much or if someone sees the video and knows how to do it, I appreciate it
so if i want my 16 players to have this i need to have always the 16 props in the map? lets say the players activate the skin with a button, do i need to have the 16 props active in the map even if only 5 are using them?
Can you do this with a metahuman? and if so how?
Very cool. Keep going this is awesome content. :D
Thanks Ian
can you do a tutorial for a distance meter in verse??
Pi equals three already made one
When I build verse it says cannot build verse and that I need to import asserts that do not have names that clash with existing Verse symbols. Please help
how do i get it to only happen when the player is on a certain class eg: class 2 will have it but class 1 won't?
How do I make the player transform when he interacts with a button.Thank you
Why does my character collide with my Prop? how do i fix this?
how do i do so when i press a button it will change me
how do i make it choose a random player to be the character?
Cómo seria,si quiero que sea el personaje normal,y que el modelo este a un lado solo,y que cuando la persona se meta dentro del modelo se convierta
Amazing! Liked and Subbed.
Are you able to do custom attack animations with Custom Hitboxes too?
can you make a video of how to speed up your island time plese?
Is it possible to switch an NPC for this, say a guard?
Is there a way to transport your player model to a character device?
Every time i try to savi it as fbx, it saves at zip, help👎👎
is any of this possible using just a console or do you have to have a pc to run the unreal engine developer tools?
No you need a PC
wish you still made tuts....
very helpful!
Can a 2d platform game be made with uefn?
Podrías hacer un tutorial de cómo hacer un medidor de altura,como en los only up
Can you make a 2d or 2d top-down tutorial?
The "walk" is actually a "sprint" before the new movement updates in Chapter 3. The "walk" is much slower than it actually is.
That's why it is coded as "sprint", IIRC
Ah
@@WarforgeXP
Can you cover crouch and the parkour mechanics as well? I would like to make a parkour map using another character
@@KuletXCore My crouching and jumping animations connected well but how can I change the Blueprint position to not lower through the floor when player crouches? Or do I need a new blueprint for that?
When I use the animations the characters mesh glitches out and stretches the character
I have to ask a question how do you change where the rotation on it because when I use it the model is facing the camera and not facing forward
When you import the model there is a setting to force X axis. That should help
@@WarforgeXP thanks
what to do when after i die my real charachter turns visible
Finally got some time to test this today, found a character with some animations and the import is looking good so far although I've discovered a couple of other breaking issues:
If your character comes in HUGE, tick the import option to 'convert units' (it changes FBX units into UE units which are cm), this is better than setting the scale after importing, which may cause other problems when using code you wrote for normal sized characters.
If you get a bunch of messages about bones not being attached, follow the recommendation and reimport after ticking the T0 option.
Finally, to reimport, you don't need to delete the ones you created already (like I did, twice), just drag the fbx into the same folder and it'll recognise what you're trying to do.
A couple more tips:
If your character has animations stored in separate FBX files, import those (drag & drop into the same Character folder).
If you rescaled your base character previously, all the separate animations need to be rescaled too, otherwise it makes a glitchy flickery mess as it jumps from the mesh size to the animated vertex positions and back (most noticable in the Blueprint settings dialog).
If the animation timing doesn't match the animation data (as seen here), UEFN (Version: 5.1.1-25521145+++Fortnite+Release-24.40) has an option to fix it: on the import dialog there's an Animation section, in the drop-down you can choose 'Animation Length' which will automatically fix the animation timing to the frames which have animation stored for them.
super appreciate u confirming this video and further insight, as Im looking to collab with other creators and designing and buidling my own characters/skins@@petebaron
I am running into a few issues. I am confused where FGChar came from as the creative prop you used was named FallGuyBP? I am attempting to use the same name of the prop blueprint and it's not working. Also I am getting errors on the RunAnim and IdleAnim. Any clarification is appreciated!
me too,why?
@@a8690-n7v My issue was purely indenting a few lines of code properly. If it's not indented exactly as it is in the video it won't work properly and you will keep getting these errors.
why did you reupload this??
Old one exported incorrectly
Didn't they say if you import stuff that's not from Fortnite, you get banned?
It’s common sense copyright law. Don’t publish games with copyrighted content. I mention that in the video too
Amazing video! Great Content 👌
Can you please make a video about how to make attacks as well with effects and without effects? Also is there a way to make custom keybinds? Like If you press some key on the keyboard it will do something on the game.
Thanks and Keep up the great content! You are the only and the best youtuber that is ever does all this, Thanks a lot You are helping me very much 🔥
Thanks! There are no key bindings yet
@@WarforgeXP Oof
my character is sideways, how do i fix that?
Mannn i hope i can come over and work on an idea i think will do wonders on this platform!
does this apply to people that join the uefn session
please can you do FNaF style security cameras??
Um dose anyone know how to fix this but I pressed the x on the ufen outliner that shows up on the side of your screen and now I can't do the tutorial and anything else.
Click window and click details
Also I will have to follow this tutorial in a couple weeks my pc kinda is not working ever time I go on it it says no signal so yea
Edit: Nevermind, I just had to rotate the model in the blueprint to the direction I needed.
original
Everything went perfect except for my imported model is sideways when it replaces my character. I attempted to make it face the same direction as the spawner thinking maybe that was the problem but that didn't do anything. Any ideas? Thanks!
It works for all players?
HOW DO YOU MAKE A NEW Folder HOW
Right click?? Lol
Does anybody know how to get a different character for a different team
did you ever find out?
No I haven’t
Hey Warforge! This video was very helpful but I have one question. How can I make it so only one team has the character?
I love this video! Do you know how to make it so that EVERYONE becomes that character?
The method that i did was to make an editable int variable called "PlayerNumber" and i plugged it into if (Player := AllPlayers[PlayerNumber] instead of having a 0 there. Then, you duplicate the device to match the amount of players you want, and change the "PlayerNumber" variable for each of them (Player 1's value would be 0, Player 2's value would be 1, etc). you also need to have separate props and cinematic sequences for each device placed.
@@dizzyndead It worked! Thank you.
@@dizzyndead love you bro
Love the video - very helpful! Could this method be used to replace prop and/or vehicles?
This is fantastic! Could you show us how to change the skin on the sentry characters? I’m trying to add my own enemies into the game with AI but no luck 😢. Great content!
Was the ticks issue ever resolved?
No. It’s because verse runs server side. So the solution is to use control rig (which runs client side) and do a couple sneaky things to update the position of the controls on the mesh
@@WarforgeXP Do you have a video on that? Can't find any good info on control rigs.
Any way to do this with a creature placer?
Yes actually
Is it the same concept as the (fortnitecharacter)?@@WarforgeXP
Bro you really be cooking hopefully one day i can work on a project with you
Your a genius. I hope they give us more access to fort character.
hey man, is there a way to get in contact with you?
My discord channel. In the link description of my videos
I love your tuts. I am just curious. All of your tuts are OnBegin Which means start of game right? I am looking to do OnStoppedEvent that way all the functions of of devices play on the end of a cinematic device. Say like an intro movie plays and then the device is called on to do what is programmed in the device. Love the work you do bro. I hope you continue to do these tutorials, you help a ton
fam can u make him attack and jump we need to learn how to make it plz plz plz teach us and how to sit
How make this in a single team? Someone can help me?
hey, this was great, but can you maybe make a tutorial on how to make attack animations? I would appreciate it, I am working on an adventure map and I would like to add attack animations
to the character.
i want to do that too, maybe using the input trigger device to change the animation or smt, if you know how to do it tell me :)
How to do only Team 2 can be Fallguy?
if sombody can give me code i bee very thankfull