@@WarforgeXPVideo is 1 year old but maybe you answer?:) Its all perfect but it walks trough all walls. I changed the collision but it still not work.Do you have a solution?
Great tutorial! Could you create a basic tutorial on how to make events happen randomly or based on player interactions. eg lights flickering/items moving. Something like the game mechanics of Phasmophobia. I have an idea loosely based around similar mechanics but cant seem to know where to start to tie it all together. Thanks!
been a fortnite map creator for a few years now & its amazing to see whats achievable now. I find Verse very confusing, even when i follow along lol but great work. I hope theres a device soon that just enables a prop to follow a player cause I cant get it to work on verse 😅
everytime i get caught in the zone for the first time, the zone dissapears and so does the monster, i'm clueless on how to fix it, been trying to fix it for over 5 hours at this point, anyone can help please? i'm losing my mind
@@WarforgeXP Is there anyway to get collision information between the meshes of an object and player? If so, we could instantiate a damage volume and on collision, move the damage volume to the position of the player. Is this possible?
@@BraggsTippingPoint yes that is the way. The issue right now is collision. Mutator is the best bet for that as far as I can tell. Another option is coding collision detect (check distance to player each loop iteration)
it doesnt work for me. First of all the bear isnt chasing me, he is just on the same place. And if i go into the mutator zone the bear gets invisible, nothing happens. I did everything exact like in the video, i copy and pasted the verse code. Who knows where the problem is?
Could you please make a tutorial on how to make a rank sistem for creative maps. I'm almost done making what I think is a pretty fun practice map for fortnite but I just need to figgure out how to add this rank sistem so that the players actually feel like they're working towards something. I want to use the ranks that are in the game and I'd like te progress to be saved from one session to another. Thank you for your tutorials, been watching them all day. They help a lot.
The code doesn't work at all now. I followed everything you did down to the detail and it's not doing anything. Every time I walk into the mutator zone the monster just disappears.
I've seen and played UEFN maps in Fortnite with fnaf characters and others like ghostface, jigsaw, etc.. so, what did you mean by you can't publish your game with those characters in them? Others have. Or am i missing something...??
The following bones are missing from the bind pose: mixamorig:HeadTop_End mixamorig:LeftHandThumb4 mixamorig:LeftHandIndex4 mixamorig:RightHandThumb4 mixamorig:RightHandIndex4 mixamorig:LeftToe_End mixamorig:RightToe_End This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. @@WarforgeXP
Does the cenimatic happen for all players or just the one that triggers it? And if it's all of them, is there a way to make it just for one so you could have multiple players in the same game?
when he moves you can see him teleport for me. Is there a way to make it less studdery. also It has like no AI and just trys to go through the wall is there an updated code for that?
Ok so i have a couple of problems that i need help with, first he just moves and phases thru everything, second he only moves after the first jumpscare, and then last he is faced the oppisite way
The only issue I'm having, (major issue) is that when I get into the Mutator Volume, my Bear starts chasing me but backwards, like with its back towards me. Any idea why this is?
very rushed man, you left the behaviour of the monster out, the slowing down when lighted up with the flashlight, how can the player win? there's no conditions.
these people dont know what theyre talking about this as a terrible tutorial you very little explaining and expected us to know how to certain things without telling us you also just said stuff like w were going to o model fbx meanwhile i dont know how to get that on my screen in the first place so i couldnt even get a picture so i had to give up on minute 3
You’re on a roll with these tutorials!
My brain won’t stop thinking of ideas. I SHOULD give myself a break so I can finish coding my game though 😅 I’m eager to release it
@@WarforgeXPVideo is 1 year old but maybe you answer?:) Its all perfect but it walks trough all walls. I changed the collision but it still not work.Do you have a solution?
Great tutorial! Could you create a basic tutorial on how to make events happen randomly or based on player interactions. eg lights flickering/items moving.
Something like the game mechanics of Phasmophobia.
I have an idea loosely based around similar mechanics but cant seem to know where to start to tie it all together.
Thanks!
Could you please tell me how to make the monster interact with the other collisions so that it does not go through the walls?
Dubbel click on the mesh go to the top collision bar and add collision, it is better to do one object at a time.
Wow, superb! So many new features there to play with and all covered in 11 minutes!
This video was so hard to make. It kills me not to explain all the details 😅
@@WarforgeXP It's amazing what you've managed, here and in all your videos. Love the enthusiasm too!
how do you import the verse script i try to drag to content browser and doesnt work
been a fortnite map creator for a few years now & its amazing to see whats achievable now. I find Verse very confusing, even when i follow along lol but great work. I hope theres a device soon that just enables a prop to follow a player cause I cant get it to work on verse 😅
#subbed
Thanks! I’m sure they will build that in soon
Love it. Really good pace explaining it too.
🙌
I love your channel, your tutorials, this is amazing
🙏
I am so excited for the game your gonna release. Great Tutorial! Thank You!
🙌
i did this but when my player enters the mutator zone the monster disappears and goes under the map
everytime i get caught in the zone for the first time, the zone dissapears and so does the monster, i'm clueless on how to fix it, been trying to fix it for over 5 hours at this point, anyone can help please? i'm losing my mind
me too, did you solve it?
Change the Z Value of the FinalLocation variable to the Z variable of the floor height you want it to be.
so does the bear monster go up the stairs as well? mine doesnt and it also phases through the walls? any idea whats wrong
Hi
you will take me for a zero but how did you manage to repair the code after having stuck it in vs code thank you for your answer
great tutorial
Have you found any new ways of registering damage to players besides the damage volume?
Just that and the impulse device
@@WarforgeXP Is there anyway to get collision information between the meshes of an object and player? If so, we could instantiate a damage volume and on collision, move the damage volume to the position of the player. Is this possible?
@@BraggsTippingPoint we can’t instantiate damage volumes either 😂
@@WarforgeXP what if we created the damage volume ahead of time and just referenced it?
@@BraggsTippingPoint yes that is the way. The issue right now is collision. Mutator is the best bet for that as far as I can tell. Another option is coding collision detect (check distance to player each loop iteration)
the animation file was never provided in the video :p
it doesnt work for me. First of all the bear isnt chasing me, he is just on the same place. And if i go into the mutator zone the bear gets invisible, nothing happens. I did everything exact like in the video, i copy and pasted the verse code. Who knows where the problem is?
Change the Z Value of the FinalLocation variable to the Z variable of the floor height you want it to be.
so are these devices at 8:28 supposed to just magically appear for me?
Could you please make a tutorial on how to make a rank sistem for creative maps.
I'm almost done making what I think is a pretty fun practice map for fortnite but I just need to figgure out how to add this rank sistem so that the players actually feel like they're working towards something.
I want to use the ranks that are in the game and I'd like te progress to be saved from one session to another.
Thank you for your tutorials, been watching them all day. They help a lot.
Hi, it's such a nice tutorial. Can you create a tutorial on Chained Together?
HEY MY ANIMATION DIDNT GET DOWNLOADING JUST THE ACTUAL PROP WHY IS THIS HOW DO I FIX
same
The code doesn't work at all now. I followed everything you did down to the detail and it's not doing anything. Every time I walk into the mutator zone the monster just disappears.
This ist true, this is true shit
same
The code still works. I just did this project.
Does it habe bugs?
Change the Z Value of the FinalLocation variable to the Z variable of the floor height you want it to be.
Verse and flashlight are bugged in my horror map cant use it lol
keep up the great work!!!!!! :-)
🙌
I've seen and played UEFN maps in Fortnite with fnaf characters and others like ghostface, jigsaw, etc.. so, what did you mean by you can't publish your game with those characters in them? Others have. Or am i missing something...??
you can you just have to give rights to the correct owners
I have an issue, if we are 2 or more players, the AI only follows 1 player, what can I change to fix that? I have 4 AI but they follow the same guy
You need to decide the AI behavior first. What should they do? You could write code so the AI goes after the closest player
@@WarforgeXP thanks 🙏
@@chinonoob3219hey man did you manage to get the AI to follow the closest player?
@@pelmeshka6630 no ,i cant make it works. Sad
can we do everything and at the end enter the verse code? how do we copy and paste the whole verse at once
Awesome video man❤ I subbed
🙏
Salut, comment faire si on veut que une seule partie de la Map soit dans le noir ?
i couldnt seem to get the fbx to import an animation
what did it say
@@WarforgeXP it didnt say anything, i imported everything and it put the model and skeleton in but no anim
The following bones are missing from the bind pose:
mixamorig:HeadTop_End
mixamorig:LeftHandThumb4
mixamorig:LeftHandIndex4
mixamorig:RightHandThumb4
mixamorig:RightHandIndex4
mixamorig:LeftToe_End
mixamorig:RightToe_End
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. @@WarforgeXP
at 8:28
I don't have these devices :(
What can I do?
Does the cenimatic happen for all players or just the one that triggers it? And if it's all of them, is there a way to make it just for one so you could have multiple players in the same game?
I followed the tutorial but my monster keeps on phasing into the floor, is there any way to fix this?
i REALLY NEED THIS ALSO
GREAT TUTORIAL
I tryed this out and looked the video 3 times doing everything like you said and used your code aswell but the monster is not chasing(following)
Great videos!! learning alot....Would ever do tutorials on UE5 in the future?
I used to, but honestly I’m all in on UEFN. This is THE FUTURE for indie devs and small teams
when he moves you can see him teleport for me. Is there a way to make it less studdery. also It has like no AI and just trys to go through the wall is there an updated code for that?
hello I would like the enemy to follow me when the screamer appeared, but he only follows me even after I have respawned, how can I do that?
do we have to have multiple folders to store our audio, assets, and the BP's?
Not required
can we adjust the flashlights brightness its way to bright in my case
nice vid! can you maybe make that the bear ist patrolling around the map?
bouncy bear from maze of bouncy bear no way ☠
The animation was never in the video!!!
Yes it is check the box to include animations
Im stuck at the part where you fix the animation because i cant find the animation thing that you put,please help me
me also
try downloading the GLTF version of the file
Ok so i have a couple of problems that i need help with, first he just moves and phases thru everything, second he only moves after the first jumpscare, and then last he is faced the oppisite way
Why did they remove the flashlight device? 😭
Can u do a tutorial on how to make live events?
The only issue I'm having, (major issue) is that when I get into the Mutator Volume, my Bear starts chasing me but backwards, like with its back towards me. Any idea why this is?
In Yaw change -90 to +85. You can adjust it to your liking.
Thanks for the video
👊
It will not let me import the model and textures. Someone please help!!!!!
Why did you leave out a ton of code that we have to copy from this video down to the last letter instead of putting it in your github
somehow the material i applied didnt show up on the bear
go to material you created for the Character and from the details go to usage and click on used with skeletal mesh .
Can you please make a rank system ?
I created mine but struggle with the iarc
I guess your allergic to releasing bad content.
Haha I had to read that twice
@@WarforgeXP XD same I had to make sure I typed it correctly lol
Actually scot has stated that all devs have the rights to fnaf assets as long as we credit him!
Wow
Why my monster just walk but not movibg pls help me😢
The verse code also wont open
Make a doom slayer game in 10 minutes
That cool! What is the map code.
No code. I really need to finish a game 😅
very rushed man, you left the behaviour of the monster out, the slowing down when lighted up with the flashlight, how can the player win? there's no conditions.
Lmao this was so cool
🙌
Question do I have to do anything to the code? It look’s finished
@@StaxKarratGang it should work. But you’ll need to drag in the proper devices
@@WarforgeXP got it working lol this was fun ty for ur tutorials I’m following closely
do i just paste the code in then im good
im confused
nvm i figured it out
@@joshuaphillips430 how to do it ive been loocking for ages man
@@joshuaphillips430hey man can you say how?
I just gave up on it I couldn't figure it out
these people dont know what theyre talking about this as a terrible tutorial you very little explaining and expected us to know how to certain things without telling us you also just said stuff like w
were going to o model fbx meanwhile i dont know how to get that on my screen in the first place so i couldnt even get a picture so i had to give up on minute 3
곰의 애니메이션 만드는 방법 ?? FBX 애니 만드는 방법을 알려주십시오
when i enter the mutator zone the bear disappears
same issue did you find a solution?
@@WolfloW_Official no
same issue, have you found a solution?
7 months later and is there a solution?
@@会发抖的肉松饼
Looks like he using python to write the code in unreal engine ???
ok
bruh he doesnt say how to do the charicter in or smth
Animation never came in.
WWWWWW
Great! Very well done
🙌