Epic Boss Battles In Fortnite Creative 2 UEFN

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 137

  • @Lostkeys872
    @Lostkeys872 ปีที่แล้ว +27

    I'm making a Elden ring / Zelda game and this came in handy

    • @Lostkeys872
      @Lostkeys872 ปีที่แล้ว +1

    • @Charlux
      @Charlux ปีที่แล้ว

      shut up

    • @Charlux
      @Charlux ปีที่แล้ว +1

      subbed Flames

    • @FLSNevermore
      @FLSNevermore ปีที่แล้ว +1

      Message here the code when it's done. I deadass want to play this.

    • @th-redattack
      @th-redattack ปีที่แล้ว

      Did you finish it ?

  • @AllenJacobsen
    @AllenJacobsen ปีที่แล้ว +5

    Haha. Well done. I actually started making "boss fights" as a map.

  • @JayyRichh508
    @JayyRichh508 11 หลายเดือนก่อน +2

    i appriciate your videos like crazy the way u go into depth really teaches you rather then the average person just following along i can actually use alot of this info thx!!

    • @WarforgeXP
      @WarforgeXP  11 หลายเดือนก่อน

      Glad you like them!

    • @JayyRichh508
      @JayyRichh508 11 หลายเดือนก่อน +1

      @@WarforgeXP i was confused on the part where u pulled out the “boss battle device” i couldnt find it anywhere

  • @silverbullet184
    @silverbullet184 ปีที่แล้ว +7

    I always wonder why you stop uploading for a few days. But now I know its cuz u making some real bangers that take time. and they HIT

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +4

      These take so long to code, record, and edit 😅

    • @Jsfilmz
      @Jsfilmz ปีที่แล้ว +2

      @@WarforgeXP dude thanks for this will you cover multiple targets eventually? Also if we want it to move faster do we have to use verse or will time dilation work in sequencer? thanks again man!

    • @silverbullet184
      @silverbullet184 ปีที่แล้ว +1

      @@WarforgeXP I don't have experience on coding but recording and editing I will have to agree with you on that. it took me so long as well when I made videos.

  • @Jsfilmz
    @Jsfilmz ปีที่แล้ว +10

    Dang i would have never thought of making my own colliders to get it to work wow. I think they did something similar to the ue5 valley of the ancient demo. Awesome stuff dude thank you! CODE NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! Would love an update for multiple players :)

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +3

      Haha. For multiplayer players, you'll have to write code that loops through all the players and picks one (maybe based on closest distance). Or you could loop through and just attack the next player in the queue. Come in the Discord and I'll give you the code for it

    • @Jsfilmz
      @Jsfilmz ปีที่แล้ว +1

      ​@@WarforgeXPill pay dude

    • @slowdownmj
      @slowdownmj 4 หลายเดือนก่อน

      ​@@Jsfilmz I also want that code ;)

    • @nimna_bro_
      @nimna_bro_ 2 หลายเดือนก่อน

      @@WarforgeXP i need to please

  • @faradaysinfinity
    @faradaysinfinity ปีที่แล้ว +2

    Hey! buddy of @jsfilmz here (if i can call myself that by now :P )
    so here is a tip in regard to the blend space or root motion issue.
    So you have a pretty solid understanding of sequencer. which is near identical to UE5 with some exceptions
    You can take a sequence of blended and rooted animations for a skeletal mesh, and bake out that ENTIRE sequence into a single Animation Asset track.
    that way, you can do more dynamic animation tracks in UEFN, it just takes a bit of work in UE5

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +2

      Oh that’s brilliant!

  • @soup_01
    @soup_01 ปีที่แล้ว +3

    When parenting your colliders (about 6 min in) if you turn off the animation off first it should snap to the right spot.. at least it did for me. great tutorials BTW, i've learned a lot. Unreal is a big step from Maya

  • @Varamthir
    @Varamthir 10 หลายเดือนก่อน +1

    Thank You for this and every other tutorial on Your chanel! Truly a life-savers, especially when there is not that much info about how to do certain stuff in UEFN documentation :/ Can't stress enough how valuable Your chanel is!

  • @or_dahan
    @or_dahan ปีที่แล้ว +4

    Great Video,
    Can You please make a video about objects generator? Like to generate specific structures in specific places (where you put your device) and also how to generate like a random mazes/dungeons and also how to generate random structures based on specific props?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +3

      That’s hard stuff, but I do have it on the list

    • @or_dahan
      @or_dahan ปีที่แล้ว +1

      @@WarforgeXP Okay Thanks

  • @NEELY79
    @NEELY79 หลายเดือนก่อน

    This was great,. thx. This video is a year old. Is this still the best way to do boss fights in UEFN? I'm used to UE5 using blend spaces and montages and this is driving me nuts to make boss look smooth and dynamic.

  • @Revenantflight
    @Revenantflight ปีที่แล้ว +4

    This is such a helpful video! Just wondering though, are you going to do a tutorial on how to make a boss battle where the boss recognizes multiple players? I'm limited to making 1 player boss battles for now 😅

  • @AllenJacobsen
    @AllenJacobsen ปีที่แล้ว +3

    Are you able to do a class selection menu tutorial? I.e you can play as a warrior, or mage, or rogue? Each one that has its own attributes that you can use in the boss fight?

    • @LionUnchained
      @LionUnchained ปีที่แล้ว +3

      If you build your classes out in class selectors then just plop down the class selector UI the game builds it all out for you for the most part. Any custom items like remotes/buttons that trigger spells can have info added in the class descriptions.
      That's what i'm using for the time being at least. Hope it helps.

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +2

      Yes the class UI selector has this built in. But for Custom UI you can do some cool things

  • @blank_10et-yy8mx
    @blank_10et-yy8mx ปีที่แล้ว +1

    I could use this to make a juggernaut in the game I made. thanks a lot this is extremely helpful :D

  • @ctrlDANIMAL
    @ctrlDANIMAL ปีที่แล้ว +1

    Great video! Question, it lets me create a Physics asset for my character when I upload it. I am not sure if it's because I created my own custom characters or why this is...?

  • @intenselygoodtime
    @intenselygoodtime 10 หลายเดือนก่อน

    This is absolutely fantastic. Subscribed.

  • @PurpleAUDIO
    @PurpleAUDIO ปีที่แล้ว +1

    thank you so much bro, you help me a LOT !!!!!😀

  • @chinonoob3219
    @chinonoob3219 ปีที่แล้ว +1

    U r a great content creator 🎉

  • @AatxeUrrutia-ph9ty
    @AatxeUrrutia-ph9ty ปีที่แล้ว

    this is awesome one question though is there a way to make him travel bound to a landscape? i.e. I have a landscape with valleys and peaks and in many methods I see the prop floats in the air a bit and in some cases travels through the landscape or in the air

  • @Wolfighter150
    @Wolfighter150 ปีที่แล้ว

    Oh yaaaas! Thank you!

  • @carlosmanuel8303
    @carlosmanuel8303 8 หลายเดือนก่อน

    Thank you so much for the video, I have a question how can I do to limit the boss to a leave some zone? I make a separate space to fight the boss but it start moving from the beginning and track players across the entire game, please help me with that

  • @LionUnchained
    @LionUnchained ปีที่แล้ว

    The hype cannot be contained

  • @LeoricProGaming
    @LeoricProGaming ปีที่แล้ว +4

    You have my sub mate. Thank you so much! If I can request, can you make a tutorial for a mage projectile next? maybe a character who uses a wand and shoots different types of projectiles in UEFN? If that's possible as I saw you make a mage with AOE skills already. That will be a big help Sir! Thank you!

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      I’m working on this in my own code. Requires coding a raycaster. This won’t be a super simple solution to teach in a tutorial.

  • @kimurayutaka
    @kimurayutaka ปีที่แล้ว

    Hi, I downloaded the same URSACETUS as you but there was no Animation Sequence. If you know why, please let me know.

  • @gadorian3562
    @gadorian3562 ปีที่แล้ว

    Hi man, great tutorial, just what I was looking for. One question I have is about the replication of this setup, specifically the animation part. Say, if I have 5 or 20 Enemies, do I need to duplicate the sequencer and reassign the target skeletal mesh for each of the 20 instances? Is there a dynamic way of playing the needed animation asset on demand?

  • @iambrd1543
    @iambrd1543 ปีที่แล้ว +1

    How can you make the boss activate when you enter a certain area? I cant do it with mutator zones because they dont seem to support

  • @icaninhaleair6622
    @icaninhaleair6622 ปีที่แล้ว +1

    Hey I really need to know how you got these animations

  • @valorantclips-daylivaloran3753
    @valorantclips-daylivaloran3753 ปีที่แล้ว

    Amazing!

  • @OfficalLawDawe
    @OfficalLawDawe ปีที่แล้ว

    Tip: if you dont have an animation (like the idle he had) in there when setting the boxes up it doesnt glitch around when using the transform gizmo

  • @dogman8749
    @dogman8749 ปีที่แล้ว

    hey thanks for the video! Can you please make a video on how to make the UI appear and update for all player?? or explain how in the comments??? thanks!!!

  • @petebaron
    @petebaron ปีที่แล้ว

    great stuff, you da boss! 😉

  • @goodschannel3713
    @goodschannel3713 ปีที่แล้ว

    Super cool !

  • @ItsLunarYT
    @ItsLunarYT ปีที่แล้ว +1

    Let’s go!

  • @luisortizaguilar8840
    @luisortizaguilar8840 8 หลายเดือนก่อน

    Excellent video but it only follows the first player, how could you make it only follow the players who are within a mutator zone?

  • @Wesleye98
    @Wesleye98 7 หลายเดือนก่อน

    Do you know if it's possible to make a boss only vulnerable to one specific weapon? And if yes, how do you do that?

  • @sigmajaeger
    @sigmajaeger 11 หลายเดือนก่อน

    need a tutorial on how to get the idle animation

  • @alex87pa20
    @alex87pa20 หลายเดือนก่อน

    I have a problem with monster collisions...
    he goes beyond walls and floors...
    the map is on 2 floors.
    Below is the gameplay. above is the pre-lobby.... he comes up in the pre-lobby lol...

  • @rexquisite
    @rexquisite ปีที่แล้ว +1

    every time I attach the hitbox to the parent socket, it turns invisible and I cannot resize it, what do I do

  • @OmegaOutlaw2024
    @OmegaOutlaw2024 8 หลายเดือนก่อน

    It's great! my only worry going off your videos, I know it's and incredible amount of work but as i see you snap in. Blocks some text in the script. I actually like to follow and type it so i know what im doing rather than copy paste. I start doing that and when you alt tab back to your screen i notice changes in your script you have and then I have missing stuff. I see reference changes a bit from the original to what is posted in the description. I am only posting cause it also takes alot of time to mimic your doings for ourselves. Maybe make yourself smaller so I can see the text at least. Just a thought. Thanks for the hard work this is much better one so far than the other video. Since there is a bug and dealing with devices, have been difficult as verse code does not always build devices. They are lost. I tried several times. Somehow i managed a workaround. Nothing you have done but maybe 10 mo down the road they made some adjustments. Possible button preferences I dont know about but the track button is now a + sign for me.

  • @BiosoniX
    @BiosoniX 23 วันที่ผ่านมา

    can you use ingame characters to do that ?

  • @1804TRXPZ
    @1804TRXPZ 11 หลายเดือนก่อน

    When it comes to the coding part would it be possible to delete whats there and paste an entire script with every thing included? Would it work

  • @m4rkyr459
    @m4rkyr459 ปีที่แล้ว

    how do you get this to trigger from an event and not from the game starting I'd like to start a boss fight at a certain point in my game if you can please help thank you

  • @ILM174
    @ILM174 ปีที่แล้ว +1

    hey, I've followed your instructions, and everything was right until verse then I had absolutely no idea what I was doing and I tried but there was to many red lines. I don't know how you pasted all that out of no were its a bumper I couldn't finish it. 24.99$ down the Drain of a cool 3D model :(

    • @OfficalLawDawe
      @OfficalLawDawe ปีที่แล้ว

      if you watch his intro videos to verse than youll understand, the waste wasnt on the $25 model as that wasnt the issue

    • @OfficalLawDawe
      @OfficalLawDawe ปีที่แล้ว

      id say the issue is the positions of the code in verse. when you copy and paste something it puts spaces before the text. youll need to backspace all the text to the correct position and to make sure the text is indented correctly, that will remove the red lines

  • @CorleoBabar
    @CorleoBabar ปีที่แล้ว +1

    Hey there, great tutorial. When I'm attaching the damage zone devices in the level sequencer, the zones become absolutely massive and there's no way to make them smaller. Do you know how to solve that problem? I can't make it smaller than 0,33 in scale, which is still absolutely massive compared to the boss.

    • @DTuppFN
      @DTuppFN ปีที่แล้ว +1

      Hey, also had same issue, You can change the scale within the transform drop down menu inside the sequencer. I had to use a .003 scale.

    • @OfficalLawDawe
      @OfficalLawDawe ปีที่แล้ว +2

      adding onto @fortnite-420 's comment if you remove all the keyframes inbetween and only keep the start and end at the exact same size, then through out the animation the damage box stays the same scale through out.

  • @AggressiveSpartan
    @AggressiveSpartan 4 หลายเดือนก่อน

    Not working Boss teleporting to spawn point in the map start. animations are reseting even i followed every step.

  • @itscoldcoldwinter
    @itscoldcoldwinter ปีที่แล้ว

    thanks fam

  • @leahpar76
    @leahpar76 ปีที่แล้ว

    I have red underbars on a lot of words in the code even though I have the right spelling, I did the exact same thing and it doesn't work...😕 plz help 🙏

  • @codingidiot6754
    @codingidiot6754 7 หลายเดือนก่อน

    is there any way for me to modify the health of a prop that i spawned with spawnprop?

  • @BiouBew
    @BiouBew ปีที่แล้ว

    how did you put the arena (marketplace asset) into uefn ?

  • @kenny7636
    @kenny7636 ปีที่แล้ว

    it is possible to limit the tracking area it is annoying that it will chase you to spam

  • @Lostkeys872
    @Lostkeys872 ปีที่แล้ว +1

    Goooooooo

  • @-DEYRA-
    @-DEYRA- ปีที่แล้ว +1

    is it possible to make an ai that can chase you and stop it when he dont see you for a certain amount of time and make him wallking around a in haunted housse when is not chasing you ?

    • @Jsfilmz
      @Jsfilmz ปีที่แล้ว

      be dope i was thinkin same

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Yes it’s possible. Requires code. Also probable needs a perception device or a lot of custom code to detect walls in front of enemy sight

  • @gioratos7999
    @gioratos7999 11 หลายเดือนก่อน

    How to make the boss walk and adapt to inclined terrain and on the ground?

  • @lacha_official
    @lacha_official ปีที่แล้ว +1

    Hey, I wonder how to prevent this boss from walking in air when he receives player transform while player is jumping. Please help me master 😅

  • @djtommycreatives
    @djtommycreatives 3 หลายเดือนก่อน

    Hi sir, for some reason the damage volume gets a lot bigger when attaching it to the right bone. I did the Preserve Current thing but still it gets almost three times bigger even though it stays at scale .33. Any idea how to fix this issue?

    • @Maxpax951
      @Maxpax951 2 หลายเดือนก่อน

      did you find a fix?

    • @djtommycreatives
      @djtommycreatives 2 หลายเดือนก่อน

      @@Maxpax951 no bro

  • @IanLamass
    @IanLamass ปีที่แล้ว

    it won’t let me add a parent socket

  • @rudyruderabbit
    @rudyruderabbit ปีที่แล้ว

    is any of this like this simplein the normal Unreal Engine?

  • @cactusfactor5100
    @cactusfactor5100 10 หลายเดือนก่อน

    Thank you so much for your videos! They help me like crazy! But I would love it if you could go in depth on how to cause death animations after the Boss Health Bar reaches 0.

  • @FrostFiber
    @FrostFiber 7 หลายเดือนก่อน

    Not sure if you'll reply to this or remember the answer but how much ram did this use? If anyone else has a rough estimate of a boss like this and knows please answer :D

    • @MangaGamified
      @MangaGamified 4 หลายเดือนก่อน

      Late but. You could decimate the polys and bake the textures

  • @everything-comics1102
    @everything-comics1102 ปีที่แล้ว

    Can’t you make the walk speed faster?

  • @DragonRageFNC
    @DragonRageFNC ปีที่แล้ว

    Does this work per player or no? I noticed you have a function ShowUIToAllPlayers that is blank

    • @DragonRageFNC
      @DragonRageFNC ปีที่แล้ว

      Ok so it doesnt but you can just make an array of health_bar

  • @wdrazzen88
    @wdrazzen88 ปีที่แล้ว

    It would be great if epic would quit adding things and taking them away now you cant add a skeletal mesh in blueprints its locked again just like a few months ago i had to make a material in unreal then add it to the folder in order to use it thanks for the tutorials

    • @wdrazzen88
      @wdrazzen88 ปีที่แล้ว

      figured it out thanks

  • @itscoldcoldwinter
    @itscoldcoldwinter ปีที่แล้ว

    ONE tip cut the mesh and add it not boxes if u want to have perfect hit box

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Yeah. Chop it up in blender or something

    • @itscoldcoldwinter
      @itscoldcoldwinter ปีที่แล้ว

      @@WarforgeXP yep fam soon we will not need verse empress its cracking uefn so we can use c++ and blueprints

    • @LionUnchained
      @LionUnchained ปีที่แล้ว

      @@WarforgeXP Definitely want to test this in the future but for right now with the server tick issue I'm going to try to keep things as simple as possible.

  • @blortzen
    @blortzen ปีที่แล้ว

    Lets gooo

  • @GadiedCarrero
    @GadiedCarrero 11 หลายเดือนก่อน +2

    I buy a model from this sitte and have a lot of errors...
    LogValkyrieValidation: Error: Found disallowed object type /ACLPlugin/ACLAnimBoneCompressionSettings.ACLAnimBoneCompressionSettings, Referenced by:Content/Assets/OakTreeEnt/Animations/ANIM_Attack3HitCombo.uasset, Plugin mount point:/Iniciando.
    UEFNValidation: Error: Found disallowed object type /ACLPlugin/ACLAnimBoneCompressionSettings.ACLAnimBoneCompressionSettings, Referenced by:See below for asset list, Plugin mount point:/Iniciando.
    UEFNValidation: Error: /Iniciando/Assets/OakTreeEnt/Animations/ANIM_Attack3HitComb
    Maybe I am importing this model in the wrong way...can you explain the process to import a model from this site to UEFN?

    • @smudgybrown67
      @smudgybrown67 9 หลายเดือนก่อน

      I had this issue on an earlier tutorial, when I migrated an animation from UE5_V3 to UEFN_V5.4.
      The fix:
      1) Export animations as fbx from UE5 to a folder
      2) Import the animations from that folder (ensure tick box for, Import Animations, is checked)
      I know it sounds nuts, though it worked for me. Good Luck.

  • @VeteranGrandpaPlays
    @VeteranGrandpaPlays 10 หลายเดือนก่อน

    someone pls tell me how can we make him attack multiple players!

  • @kevinuribe318
    @kevinuribe318 ปีที่แล้ว

    Anyone know that map code to that boss?

  • @MaxiCreates
    @MaxiCreates ปีที่แล้ว

    hey, for me when he attacks he goes higher and higher untill hes floating across the air, do you know how to fix this??

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Make sure when you move the boss, that you keep the Z position the same at all times. Otherwise it will match the player and if the player jumps he will be higher

    • @MaxiCreates
      @MaxiCreates ปีที่แล้ว

      @@WarforgeXP Thank you!!!😁

  • @frances6973
    @frances6973 ปีที่แล้ว

    can you make a tutorial on how to change character like the Among Us

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว +1

      Yes. That will be soon

  • @ishorstime
    @ishorstime ปีที่แล้ว

    Whats the map code?

  • @RaymondGrieco-t3l
    @RaymondGrieco-t3l ปีที่แล้ว

    Please give me the code i need it to make the map its a pain!!!!!

  • @JacobJrIII
    @JacobJrIII 11 หลายเดือนก่อน

    What’s the map code

  • @ThePumpkinSlasher
    @ThePumpkinSlasher ปีที่แล้ว

    How would you be able to make it stay in one area?

  • @theaikingdom
    @theaikingdom ปีที่แล้ว

    They have taken out Track to Animation

  • @ItsMineblo
    @ItsMineblo ปีที่แล้ว

    W

  • @asaelmercelina8881
    @asaelmercelina8881 ปีที่แล้ว

    Code pls I wanna try that map

  • @StrongzGamez
    @StrongzGamez ปีที่แล้ว

    how do we fix the boss walking in the air lol thats the main issue

    • @drpeppertaco
      @drpeppertaco ปีที่แล้ว +1

      Have you figured this out?

    • @StrongzGamez
      @StrongzGamez ปีที่แล้ว +1

      @@drpeppertaco nope I just moved on using the animation with damage volumes the that’s really use full

    • @drpeppertaco
      @drpeppertaco ปีที่แล้ว

      @@StrongzGamez wait so he still just floats and turns side ways in the air for you?

    • @drpeppertaco
      @drpeppertaco ปีที่แล้ว

      I figured it out I think, you have to change the height of your character.

    • @StrongzGamez
      @StrongzGamez ปีที่แล้ว

      @@drpeppertaco nah like I use it for meshes to do damage no boss but like custom obstacles

  • @Sr_Oski67
    @Sr_Oski67 8 หลายเดือนก่อน

    code?

  • @magnodevBr
    @magnodevBr ปีที่แล้ว

    how to show this boss hud to all players ?

    • @WarforgeXP
      @WarforgeXP  ปีที่แล้ว

      Watch the live stream I did on characters

  • @AquaTigerGameZz
    @AquaTigerGameZz ปีที่แล้ว +1

    First

  • @mgroovetime9528
    @mgroovetime9528 3 หลายเดือนก่อน

    Really wish you did not have to buy these bosses

    • @notdriedlettucee
      @notdriedlettucee หลายเดือนก่อน

      there are free ones on sketchfab

  • @Lostkeys872
    @Lostkeys872 ปีที่แล้ว

    Let