The First Super Smash Bros Game | Super Smash Bros 64

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Wowee, is this a video? Probably. Unsure. Either way, I don't care. Anyways, today we're starting off my Super Smash Bros Series Retrospective with Super Smash Bros 64, the originator of a legend, and a game that's aged a bit more than most people like to admit.
    0:00 Intro
    2:49 Off to a Smashing Start!
    12:58 Super Clunk Bros 64
    17:10 Designed to Fade
    Music List: imgur.com/gallery/sgCDzke
  • เกม

ความคิดเห็น • 514

  • @rebirthphoenix5646
    @rebirthphoenix5646 ปีที่แล้ว +16

    The Smash game no one cares about anymore:
    Me: Smash 4?

  • @travismckoy2564
    @travismckoy2564 ปีที่แล้ว +66

    When the first smash bros hit ,you had to live it to appreciate how huge it was then.When they shown the first two commercials my friends couldn't wait to play. My brother and I had our best friend over and he brought the game and we were blown away and played for hours WITH THE ITEMS ON.Btw the sound effects were too notch and by for the best sounding falcon punch. This was smash before the toxic community came along and made it competitive. It much simpler times ,it was at it's purest form, a awesome party game.

    • @JC20XX
      @JC20XX ปีที่แล้ว +4

      This couldn't be more true. Being a kid at the time I couldn't IMAGINE more content.

    • @travismckoy2564
      @travismckoy2564 ปีที่แล้ว +3

      @@JC20XX yeah it was madness ,unlocking captian falcon , Jigglypuff,Luigi ,and ness were difficult 😂 ,we eventually had to read the players guide lol

    • @BVP93
      @BVP93 ปีที่แล้ว +4

      You can play the game however you like and never even have to engage with the smash community. Complaining about how other people enjoy the game is weird.

    • @seereebee
      @seereebee ปีที่แล้ว +5

      You're saying the competitive community is toxic meanwhile you're bashing how other people choose to enjoy a game 😭

    • @andyf3269
      @andyf3269 ปีที่แล้ว

      Exactly! I’m 36 and when this came out it was a big deal around my area. My friends who were die hard PlayStation lovers even played it.

  • @aarondent6557
    @aarondent6557 ปีที่แล้ว +57

    The orginal SSB64 intro announcer is literally the best and it’s non debatable. Melee was really good but after that they either don’t have him say it or it’s boring (Brawl). He made me feel like he was genuinely excited to introduce the game and I should be genuinely excited to play! But it helps I was born in the waaaay early days of 1993 😂

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +12

      I actually agree with this. The Melee and Brawl announcers don't really match the 64 announcer energy. (Though I still like every announcer to an extent.)

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว +4

      I agree as well, but I hail from the waaaay early days of 1988.😆

    • @Lechgang
      @Lechgang ปีที่แล้ว

      How DARE you disgrace Pat Cashman's S tier announcing.

    • @aarondent6557
      @aarondent6557 ปีที่แล้ว

      @@Nick-up5wv 😂😂 we’re old man but you’ve got the nod in seniority!

    • @aarondent6557
      @aarondent6557 ปีที่แล้ว

      @@Lechgang 😂 idk man, it just doesn’t hit the same for me. But I’ll make sure I put respect on his name next time.

  • @AmateurHour64
    @AmateurHour64 ปีที่แล้ว +41

    Ahh my fave smash that was just left in the ground for the other sequels to take rise. It's understandable to how it's the way it is. But no matter the flaws, the roughness or even the smoothness in contrast to others it will remain my favorite and best smash game for me.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +7

      Yeah, nostalgia just kinda works like that, so I get it. Gives a game a special feeling when you grew up with it. (Though funnily enough, despite Melee being my first, my favorite is actually Brawl.)
      Hope you enjoy the video!

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว +5

      @@DuoStuff Honestly I get Brawl to a degree, but honestly take away Subspace Emissary and that's really the only thing that sets it apart from Melee. Finishers too I guess, but they get better as time goes on. I personally think Nintendo will NEVER do better than Melee; hence all the #Savemelee tags you see online constantly; and it's more than 20 years later,😉 but Melee is probably still the best and SMASH 64 is the best in terms of imagination; something future titles take away from the player.

    • @psiforce8342
      @psiforce8342 ปีที่แล้ว +1

      @@Nick-up5wv yeah
      Smash 64 is called "the combo party" for a reason

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว

      @@psiforce8342 💯

  • @user-uq6po8dv6i
    @user-uq6po8dv6i ปีที่แล้ว +9

    64? You're crazy. You're thinking of DS, Smash 4 or Brawl.

    • @user-bd3ds4ev5f
      @user-bd3ds4ev5f 7 วันที่ผ่านมา

      4. Brawl was memorable to some people

  • @andykins7028
    @andykins7028 ปีที่แล้ว +9

    The movement is actually smooth and intuitive compared to later smash games. Universal landing lag on z (L) canceled moves, quick initial dashes, easy pivots. Frame data for aerial moves are typically faster than later entries too. Might not be as apparent from a casual perspective, but they really nailed it for competitive players.

    • @Waxyjoessb
      @Waxyjoessb ปีที่แล้ว +1

      @@brada5581 lmao just scrolled and saw you said the same thing to andykins that I said to you.

  • @DiThi
    @DiThi ปีที่แล้ว +8

    There's one more piece of information that is pretty relevant: Melee was written completely from scratch, while all the other ones build upon Melee. So SSB 64 is the odd one out, an experiment to learn how to make a SSB game.

  • @robertmiller6924
    @robertmiller6924 ปีที่แล้ว +9

    As a competitive 64 player i expected to come into this feeling attacked about how our game is bad or something but you did make some good points about why its forgotten. Some stuff you brought up i dont think should be considered such as how bad the game looks or any of that stuff because that doesnt make the game any more of less fun. Also you mentioning that the game feels clunky i think is subjective because i feel like i cant hardly move my character in ultimate without sliding around like i got butter shoes. I dont have a problem movin around on 64 tho. But I agree that there are janky bullshit in this game just like there is in most fighting games. Also it would have been cooler to supply you with footage of cool 64 stuff so you could make the game look a little sicker rather than those damn cpu's lol. Was a good video tho. I enjoyed watching it.
    also since you mentioned about how annoying it is to move around and land hits in 64, checkout one of my combo videos (search Janitor smash combo, and im sure you will find one of them). It might be fun to see what kind of stuff is possible when you play a lot more.

    • @LegendOfOJ
      @LegendOfOJ ปีที่แล้ว +1

      “look up clips of me if you wanna see some cool shit” 😂

    • @robertmiller6924
      @robertmiller6924 ปีที่แล้ว +2

      @@LegendOfOJ basically lol

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      I mean yeah, despite the slightly harsh-sounding title, I actually do enjoy Smash 64 in the end. I have problems with it, but it'd be pretty mean to just spend a whole video hating on a game that, objectively speaking, is still solid enough.
      Though I will say, while it doesn't effect the gameplay, bringing up the visuals does have merit, as is a part of the game that seems rather low-quality. And yeah, CPUs is the only real option I have if I'm recording my own footage, as base 64 doesn't have online.

    • @sphear_
      @sphear_ ปีที่แล้ว

      @@DuoStuff The visuals of this game has its own unique charm that I think the other games like Melee and Brawl had. Similarly, the movement and mechanics of this game has its own unique characteristics that draw me back to it a lot more compared to games like Smash 4, Ultimate, and Brawl. Sure it may feel more clunky at times, but that clunkiness doesn’t stop free flow combos or fun gameplay. The point here is that it’s entirely subjective. Each game has its own features that may be more appealing to different people depending on their experiences with the game. I don’t think the active playerbase of the game is significantly smaller than say Brawl or even Smash 4 (not melee and ultimate for obvious reasons).

    • @andykins7028
      @andykins7028 ปีที่แล้ว

      @@DuoStuff online exists for emu

  • @josuearriaza3952
    @josuearriaza3952 ปีที่แล้ว +24

    Kirby is the main hero in all the smash games. He deals with cosmic horrors.

  • @codydark6950
    @codydark6950 ปีที่แล้ว +3

    As a kid when it was the only smash these complaints weren’t present at all we just loved what we got and replayed the shit outta it

  • @RIghtOnCenter
    @RIghtOnCenter ปีที่แล้ว +13

    Bonus 1 and 2 practice could've been added to the segment of single player content. Other than that, this is a great video. I've spent so many hours of my life playing this game and I love it SO much. But the critiques of this game certainly ring true. It laid a great groundwork for a fantastic series!

    • @iamLI3
      @iamLI3 ปีที่แล้ว

      it could have been if it were not for the fact that those stages are played for every character in the story mode which he accounted for in the total time of non-vs content

  • @weston407
    @weston407 ปีที่แล้ว +132

    it's like going back to Super Mario Kart on the SNES - it laid the groundwork for a much bigger/greater series but is pretty ancient and barebones at this point

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +41

      Yeah that's a pretty apt comparison. Though to be fair to Smash 64, I actually... Y'know, enjoy playing Smash 64. Super Mario Kart is straight up unfun. lol

    • @weston407
      @weston407 ปีที่แล้ว +9

      @@DuoStuff lol i like playing SMK for a race or two here and there for a trip down memory lane but that’s about how far i get

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +8

      The controls just stop me from even wanting to get that far.

    • @TheJadeFist
      @TheJadeFist ปีที่แล้ว +8

      Ya if you want to play that game Super Mario Kart, you might want to just play Super Circuit, it has all the tracks of the original in it as unlockables and is better to control. I still play the original game occasionally but it's definitely aged, and it's hard to get super into it. Doesn't help that all the computer racers can just spam items whenever the hell they feel like it and have special items you can't get, and don't appear to have to worry about traction around turns.

    • @weston407
      @weston407 ปีที่แล้ว +1

      @@TheJadeFist i used to have it on GBA yearsssss ago but it got stolen 😩 i remember having fun with it though! nintendo needs to put some GBA games out on NSO if they aren’t going to give us a way to buy them digitally (VC)

  • @zillydino
    @zillydino ปีที่แล้ว +5

    One thing from Smash 64 I'd like to see return someday is at the character selection screen, the characters would move around as you cycle through them, and when you pick one, they each have a different pose they do!

  • @justicetaylor3050
    @justicetaylor3050 ปีที่แล้ว +7

    My old high school friend loves smash 64 cause he can woop ass in it. He’s still learning Ultimate and it feels like a completely different game .

  • @DREAMSQU33ZE
    @DREAMSQU33ZE ปีที่แล้ว +6

    I'm old as hell and Smash 64 was my first and will always be special to me ❤

  • @hansgretl1787
    @hansgretl1787 ปีที่แล้ว +38

    Man, a great video!
    I think part of the reason this one is as forgotten as it is, is because Smash, fundamentally, never changed.
    With Zelda, Metroid or Mario for example the games would experiment, make changes, which would create a divide of some kind between the old and the new.
    Zelda 1 was relevant because the 3D games before BOTW were starkly different. SMB 1 was relevant because Mario is so many things these days that it makes those humble beginnings all the more special, and reminds us of what the core of Mario is.
    Compared to that, Smash hasn't really done much except (attempt) to be a better version of itself. That's why I only ever really play the most recent game: The newest one just feels like the previous one, but better. All of this leaves Smash 64 feeling not like a first in a series, but more like an open beta.
    Thanks for reading my jumbled mess of an essay😅

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +9

      I definitely understand that perspective honestly. I tend to return to Melee, Brawl, and 4 for the special modes they have. Ultimate has an amazing roster, but single-player-wise, it's incredibly lacking in my mind. Feels like it hedged all of its bets on a mode that I *really* didn't like. But that's a story for the Ultimate video.
      And I'm glad you enjoyed the video.

    • @captainpep3
      @captainpep3 ปีที่แล้ว +2

      @@DuoStuff personally, I loved the spirit mode. It was just regular smash fun with good bossfights (I guess that includes classic mode for single player content, which is great) I guess world of light is a love it or hate it kind of deal

    • @elliotweinstein7244
      @elliotweinstein7244 ปีที่แล้ว +2

      World of light is plain underwhelming. No cool cutscenes and the gameplay revolves around a mechanic not present in vs. mode that equates to the world's most boring collect-a-thon. Melee plays way different from ultimate but ultimate isn't BETTER than melee it's just different. 64 is 64. People will always play it as die hard fans but when they die I doubt the game will ever have a resurgence.

    • @jomaq9233
      @jomaq9233 ปีที่แล้ว +3

      It’s really all a matter of what one would be willing to trade-off for improvements in other areas imo, and I personally think the new stuff in Ultimate like characters, visuals, gameplay changes, music tracks, etc. more than makes up for some of the missing stuff (Smash Run and a more fleshed out adventure mode would’ve been really nice though)

    • @jomaq9233
      @jomaq9233 ปีที่แล้ว +2

      I notice people complaining way more about “competitive/Melee elitists” way more than there are actual elitists, at this point, “casual/most recent Smash game at the time elitists” are much more common and much more vocal

  • @broccolinyu911
    @broccolinyu911 8 หลายเดือนก่อน +1

    I think another thing to keep in mind is the separation of the fandom over time and the biases that came with it. Melee was where the competitive community really took off. Brawl was beloved for it's story mode, extended roster & modes, and Smash 4 & Ultimate was where the series became truly mainstream (for better or worse) and by now, there was much friction between the communities. Whereas Smash 64 I always saw as that humble older brother to it's sibling games that manages to stay both out of controversy and out of public eye.
    Frankly, I think one can't be too hard on Smash 64, given that it was the first of it's kind, and Sakurai and team probably never expected it to blow up as it did.

  • @deoxyribomorph99
    @deoxyribomorph99 ปีที่แล้ว +3

    Ahhh, the good old days, back before there were 73,949,926 fire emblem characters.

  • @jdmc_9416
    @jdmc_9416 ปีที่แล้ว +6

    This one will forever be my favorite

  • @LegendOfOJ
    @LegendOfOJ ปีที่แล้ว +7

    For being the first entry in a series still going on today I can see where you’re coming with many points. But very bad take on gameplay. You show a clip of dk not even facing the ledge as and example of not grabbing it lmao. You complain about ness but his kit get extremely better when you add djc combos. You say you get stuck in specials by showing fox shine which you can cancel. Link boomerang okay i get that but you can tech case with rang to flow better. I think you could have explored gameplay a bit more. Remix has definitely brought more life into the game as well.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      I'm going to address this because I feel like the comment itself either lacks perspective on how the video was made (a fault of mine, but not the point being made), or is using reasoning that outright doesn't apply to how I'm discussing the actual series as a whole.
      DK clip - honestly I was just tired and grabbed the first clip I saw that was vaguely close. I wasn't in the mood to actually look through my 5 hours of gameplay for one specific clip at that point. Point still stands that the ledge-grabbing is awkward. I've never had problems with it in any other game *besides* 64, which points to something about 64 being done different.
      Ness combos - ah yes, combos that you wouldn't know unless you got competitively pro with 64, a thing that most people who play it probably don't do. This isn't a retrospective from a "pro Smash player." It's a retrospective from someone who played these games casually with friends and goofed around. Hence the items always being used. Basically, how 98% of people experience Smash games. This is how the retrospective is being framed, and thus critique of it from a "competitive mindset" doesn't really apply. Most regular people who play 64 will likely feel the same: "wow, Ness feels kinda awkward here compared to later games." Arguably you could say something along the lines of "well then this isn't a comprehensive discussion," and yeah, it isn't. That's not the point of the series, nor do I have the expertise or know-how to discuss it that way. It's like if I did a retrospective of a game from a speedrunning perspective without ever speedrunning said game. I can study it, but it really wouldn't be a perspective coming from an expert. So I'm doing this retrospective as a casual Smash fan who played the games like most others did, and spending more time on character inclusions and singleplayer-content, which is a lot more fun to me.
      Specials - Okay, the Fox one I'll give you, but literally half the specials feels slow and clunky. You can literally do them in half the time from Melee forward. Like Ness's UP has so-much-start-up, Link's Boomerang is awkward, Mario's fireball even is way clunkier than later games. And again, "tech" isn't a commonly-used thing in casual play. It's like if I said "well wavedashing makes movement in Melee flow like butter," which it does, but only if you understand the mechanics at a pro level, which I'm not interested in doing. There are probably plenty of people who could do an analysis like that, but that's not my goal with this series. I want to talk about the games as most people probably experienced them, as the competitive scene is a much smaller piece of that. The only time I'm really discussing it is with Melee, and even that's more for historical accuracy, as I don't know jack about the finer points of Melee competitive play.

  • @ElectrikStatik900
    @ElectrikStatik900 ปีที่แล้ว +3

    I appreciate what Smash Bros 64 has done. Not only has it spawned a great series of games, it's still quite polished and well made in my opinion, even if it is barebones and a bit lackluster.

  • @MeMelon
    @MeMelon ปีที่แล้ว +69

    I think you struck gold with your style here. I liked the camera segments you used to have but when you solely focus on overlay editing to what your talking about I think you excel there. Your humor and delivery is top notch in this vid, I always dig your vids but this is up there with my favorites like the Subspace Emissary vid.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +4

      Wow, that's incredibly nice to hear.
      I generally agree with you. While I'll miss the goofy energy that came with the skits, the reality is that they were jarring to most, and didn't flow well. In my away time, I spent a bit practicing how *I* wanted to make videos, stuff that wasn't just "Watered-Down RelaxAlax," and I was extremely happy with how this turned out. So I'm really glad to hear that the video actually turned out well, and that the humor actually landed.

    • @handsomeDRAC
      @handsomeDRAC ปีที่แล้ว +2

      Does this guy just watch everyone's channel giving advice on whether he thinks it is good or not.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      @@handsomeDRAC No, he's saying it because I changed my editing style with this video.

  • @ThoniusB
    @ThoniusB ปีที่แล้ว +2

    If you think people don't care, check out the combo contest!

  • @benamisai-kham5892
    @benamisai-kham5892 ปีที่แล้ว +4

    Tbh, smash 64 holds a lot of nostalgia for me. It was one of the games I got to watch my dad *beat* to completion. I played it a ton until I could finally get melee, I got every game late due to saving allowances or using birthday/Christmas money. So when ultimate came out, I got it at launch as a treat.

  • @obsidianchao
    @obsidianchao ปีที่แล้ว +1

    Important to remember the time period for the bonus character selections. Mother 3 was in development during this time (at this time still being developed for the N64) and F-Zero X had just released a year before.

  • @Dolphins-ov5oe
    @Dolphins-ov5oe ปีที่แล้ว +11

    Still is the goat. Easiest one to replay over and over again. Never get boring

  • @sewasify
    @sewasify ปีที่แล้ว +11

    Funny thing is, Hyrle Castle's layout is actually really accurate to Ocarina of Time. There's just a couple minor changes.

    • @Eldoofus
      @Eldoofus ปีที่แล้ว

      That says a lot about Ocarina of Time more than it says about Smash 64

  • @slyguy9315
    @slyguy9315 ปีที่แล้ว +2

    To be fair, this was the first game in the series. Usually there's not a lot of content in the first game. Nostalgia carries it for me. It deserves some respect cause 64 had to walk so Ultimate could fly. Don't know why this game isn't on NSO yet.

  • @booshwilson8814
    @booshwilson8814 ปีที่แล้ว +1

    Smash bros 64 is like the wright brothers’ first plane. Not perfect but absolutely changed the entire world.

  • @neilbeaton9498
    @neilbeaton9498 ปีที่แล้ว +3

    Smash Bros 64 had the best physics. The games from Melee onward felt kinda disconnected from the player. Still great though

  • @bouboutiboute6833
    @bouboutiboute6833 ปีที่แล้ว +7

    So happy to see this game get some love and also excellent video!

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      Well, I guess "love" is a relative term here, but regardless I'm glad you enjoyed the video.

  • @dr.wolfstar1765
    @dr.wolfstar1765 ปีที่แล้ว +5

    My friends ONLY play smash 64. That's all we play

    • @aa89949
      @aa89949 ปีที่แล้ว

      same here

  • @diegoray8350
    @diegoray8350 ปีที่แล้ว +3

    Except besides Ultimate and Melee it's the only other still active and played competitively, also professionally.

  • @hlavco
    @hlavco ปีที่แล้ว +3

    Me and my siblings played Smash 64 for hours and hours and *hours* when it was new. Then Melee came out and just... did everything way better. The only reasons to revisit Smash 64 were to play on some of its better stages, and Kirby being good.
    But no thumbs up because you dissed Yoshi so much.

  • @joey5745
    @joey5745 ปีที่แล้ว

    I after the cartoons went off, I put the volume to 20, which is pretty loud, 10 stock, 3 lvl 9 cpus, items on medium, select sector Z, and have a blast as the crowd cheered, the bombs explode super loud, and endless choas insued. Smash 64, was truly amazing, it has the best crowd and announcer by far,

  • @mattb6522
    @mattb6522 ปีที่แล้ว +14

    Good analysis! Yeah, Smash 64 was a product of its era and it hasn't aged the best. I played Smash 64 a ton when it was released, but I've never really had the urge to pick it up years later. If I want my Smash Bros fix now, I honestly just stick with Smash Ultimate.
    The funny thing is when Smash Melee was released when I was growing up, I was addicted to that game. However, my school friends at the time only wanted to play Smash 64 instead of Melee. For whatever reason, they just preferred it. I thought they were crazy as Melee just seemed to be a better game overall, but there you go.
    Play what you enjoy. I'm sure there is a die-hard Smash 64 community somewhere and more power to them. Even though some older games have obviously aged, a fun game is still fun. I mean, there is still a huge Smash Melee community even 20+ years later!

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +3

      Yeah, there are definitely some that are dedicated to 64, as there are still people dedicated to every game in the series. But it's as you said: the game has aged a bit, and thus feels a bit redundant.

    • @ehhorve857
      @ehhorve857 ปีที่แล้ว +1

      the group you're talking about is smash remix, a mod team that has added ganondorf, wario, conker, the mad piano, several others, and a BUCKETload uv stages, AND 2 player single player, not az co-op, az competition. it's a good mod.

    • @anothenblue2630
      @anothenblue2630 ปีที่แล้ว +1

      @@ehhorve857 that's a separate crowd, there is a group dedicated to playing vanilla 64 competitively. It's a whole different beast from other games in the series in a good way.

    • @Eldoofus
      @Eldoofus ปีที่แล้ว

      @@anothenblue2630 Man, even some vanilla players have Remix with them just because of it building upon Vanilla rather than tweaking it like PM did... and honestly, I really respect the Smash Remix team because of it

    • @anothenblue2630
      @anothenblue2630 ปีที่แล้ว

      @@Eldoofus I can't blame PM devs for that because Brawl was broken beyond repair and the only real solution was changing it, mainly by going back to what worked before (Melee). Smash Remix, on the other hand, was dealing with an actually functional game and even the worst characters in 64 don't compare to the garbage in Brawl (same goes for Smash 4, at least Rage existed to let Ganon get random kills there). The most they would need to do is bugfixing. Not even Melee is as solid as 64 though that's a product of being made in like what, 11 months?

  • @WeedShaggy
    @WeedShaggy ปีที่แล้ว +3

    I do like the classic logo way more than the current one.

  • @cmac3530
    @cmac3530 ปีที่แล้ว +2

    "The stages in 64 always reminded me more of cheap plastic playsets than actual locations"
    Isn't the entire premise of Smash that these are action figures being played with by a child in his room? That's what Master hand is, no?

  • @kaotic300
    @kaotic300 ปีที่แล้ว +4

    one thing that i always liked about the original smash bros was that there were only 3 special moves unlike later games that had 4 special moves... if the newer games still had that limitation, "clone" characters could have had different movesets (sakurai would have had 1 less move to make for each character too lol)
    (ex: young link losing fire arrows but having the boomerang, and regular link losing the boomerang but having arrows)

    • @mandatorial
      @mandatorial ปีที่แล้ว +1

      Totally agree. This never gets mentioned enough!

    • @mandatorial
      @mandatorial ปีที่แล้ว +1

      It also makes the inputs more simple pull off, like a neutral during or right after a run. More akin to Kirby game movesets.

  • @blueB0wser
    @blueB0wser ปีที่แล้ว +4

    I mean, there are competitive tournaments that are hosted every now and then. It's not irrelevant, it's just niche. Seriously, go look up Smash 64 tournament on youtube.
    The reason why it's no longer relevant is because it's so old, and because it's not Melee.

  • @AngelJD
    @AngelJD ปีที่แล้ว +4

    I enjoy it not just for my nostalgia and memories of the time period I played this game when it was new but I enjoy the idea of a kid playing with his/her/it's toys and using imagination to do play fights (that's the idea I got from the intro) and using thier own hand as the final boss. I also enjoyed greatly smash the targets and platforms as each was tailored for each character thus you had to know what each character did and preform to complete to 100 making them in a way effective training (without advertising it's training) for each character and wish those two mini games returned in some form come the future.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      So I understand and all, but I'm pretty sure everything you said pretty much applies to Melee and then some. lol

    • @AngelJD
      @AngelJD ปีที่แล้ว +2

      @@DuoStuff I'm writing what I recall about 64 and how it stands out in my memory. For Melee I don't recall sharply that it had break the targets or platforms mini game as 64 did it first and Melee just continued it without upgrade. So for break the targets and platforms mini game 64 has that honor.
      Melee however upgraded other content from 64, gave new content that stands out, and upgraded the fighting and control issues making Melee one of the best.
      64 is the first but also weakest of the series and probably the one I might least return too but for what it has I will think of "break the targets" and that platform mini game first associated with it over other possibilities till a upgrade that becomes the definitive version is created.

  • @pksprite6401
    @pksprite6401 ปีที่แล้ว +15

    Your analysis of the original character roster was extremely entertaining. They really nailed everything with the Smash rosters right out of the gate. (Even Yoshi, Yoshi’s Island SNES was excellent)

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      Glad you enjoyed that. It was probably my favorite part of the video, and it'll be fun to do it for Melee as well.

  • @Treydemark
    @Treydemark ปีที่แล้ว +3

    "The Smash Game No One Cares About Anymore"
    wrong, i care about the game. in fact, im begging nintendo to add it to nso.

  • @deionmoore10
    @deionmoore10 ปีที่แล้ว +1

    The definition of “you had to be there”

  • @Jigglypoof
    @Jigglypoof ปีที่แล้ว +3

    To say that the game faded from relevancy due to its lack of content is a bit of a reach. I don't think it's fair to discredit any *multiplayer game* on the amount of single player content that it offers. Anecdotally, I played it everyday in college for almost 2 years straight, so I feel like I got my money's worth even without a strong SP campaign. Also, games like Street Fighter II have received countless rereleases and that game has even fewer SP features compared to Smash. So I wouldn't say content or game length is responsible for its decline in popularity.
    I also disagree about the point that the game doesn't bring anything unique to the series. They have entire combo contests at Super Smash Con designed around the combo system in S64. The combo potential is unique, specifically to this game, and it's only possible *BECAUSE* of the slow animation speeds and lack of an air-dodge. So while I definitely agree that the game feels sluggish/small today... that's only because we're all comparing it to newer titles, which have demonstrably sped up and grown in scope with every new release.
    This video essay comes to some strong conclusions. Everything is put together and presented well. I just think the creator's viewpoint is heavily influenced by the time that they discovered the game. A lot of the magic with Smash 64 comes from the community and people you play it with. If you don't have a consistent friend group to play this 25 year old party game with, then it's totally natural to not get much out of it. But I think the game stands on its own, in spite of the floating physics and goofy maps and small roster size.
    I'll also say, Smash 64 is the 2nd Smash game I ever played. So I don't think I'm speaking purely from a point of nostalgia. Because 64 wasn't my first foray into platform fighters. It's definitely one of the weaker entries, but I think Smash 64 deserves a little more credit than saying it's just the 1st title in the series. The fact that people are still modding the game and remixing it and even putting retro 64 character models into newer titles directly contradicts the notion that 64 is a game that nobody cares about.
    It's unfortunate that the creator never got to share those great Smash 64 experiences that I and many others did when the game was still popular. The game doesn't hold up that well compared to other entries... and it's not something that I'd personally pick up and play on my own accord. But if a friend brought out some controllers and a couple of beers, you bet your ass I'd jump at the opportunity to play it again.

  • @phari4820
    @phari4820 ปีที่แล้ว +15

    Although there's no denying that the stages in 64 are mostly pretty vague, I don't think that using Zelda's castle was a good example, since it's the one stage which is a, for the most part, pretty fateful recreation of the castle's top in Ocarina of Time.
    I have to say though, even if they don't do the best job at representing locations in their original games, the more vague and "playset" like stages as you described them still have a place in my heart, but I completely understand that's a personal taste and it can be frustrating for others.
    Great video either way! I see you found a new style you're more comfortable with and I'm glad to see that, I think it works well for your type of content. Keep up the good work! I'm very excited for the next episodes of this series

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +4

      Even looking directly at the castle, this kinda still looks like its own thing honestly. Like very little about it screams "Zelda" either.
      And thank you. Glad the new style seems to be well-liked so far. I wasn't sure how it'd be recieved.

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว +3

      Also the "playset" ascetic that he mentioned sets the overall TONE for future SMASH titles. Think about it. In the intro. our favorite characters are in a child's room, taken out of a toy chest, and plopped on a desk before the desk transforms into an arena. The characters are all plush toys. In Melee we get trophies. In Brawl the trophies are described as living in a "world of toys." In Ultimate they are stickers. The point is SMASH has ALWAYS been about playing with your favorite toys and using your imagination. In the NEWER games the arenas are faithful re-creations of your favorite places. However being more realistic makes you forget the original novelty of your favorite characters being toys. The "playset" vibe is PERFECT for your imagination. Now the "realism" actually HURTS SMASH. Yes the games are better and the visuals are pretty, but the child-like wonder is gone. It's like playing D&D online vs playing it in a room full of people. Yes the overall game is better, but is the experience? SMASH 64 offers imagination and wonder in It's limitations. Future renditions rely on visuals and battle mechanics. Everything is based on Teers and strict rules and teqniques. SMASH 64 is NO pressure, just fun. That's why tripping was added in Brawl. Because Sakurai saw the community takes this stuff WAY too seriously and they forget to just relax and have fun. THAT'S what SMASH 64 SHOULD be celebrated for. Yes it is a product of it's time, but it offered straight up fun and relaxation whereas future titles are shiny and with a new coat of paint, but limit your imagination in the process.

    • @phari4820
      @phari4820 ปีที่แล้ว

      @@Nick-up5wv agreed, great analysis! Although I think Melee still captures the playset vibe very well

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว

      @@phari4820 True. It's still cartoony enough. Brawl was MORE realistic. Future enstallments seem to have a bit of a mixture. Some characters are portrayed as MORE realistic like Brawl, but others are pretty cartoony like Melee.

    • @rpgfanatic9719
      @rpgfanatic9719 ปีที่แล้ว

      They could have chosen a far more recognizable location that you can actually be in that is more faithful like melee did with Great Bay Termina down to the heart piece on the ledge. A lot of stages are really uninspired in 64 to what they are now. I mean I think the thought process theming of it is: "locations that are high up" aside from starfox and metroid that are already in space. If that's what they were going for, make the cloud n' candy level from yoshi's story and the top of the mast for DK. Also why make a random platform location high above peach's castle instead of just peach's castle?

  • @Magnet_Chaos
    @Magnet_Chaos ปีที่แล้ว +4

    I rather go back to 64 than ever touch Smash 4 again.

    • @aa89949
      @aa89949 ปีที่แล้ว

      or brawl !

  • @jiggylookback
    @jiggylookback ปีที่แล้ว +1

    Great vid man! Love me some Smash!

  • @Dark_Mario_Bros.
    @Dark_Mario_Bros. ปีที่แล้ว +1

    Excuse you mister, no one is a bit exaggerated.
    The things I love about the original smash is how simple and broken it is compared to the others smash games (except melee, being the most broken of them all)

  • @m1k3l1f3
    @m1k3l1f3 ปีที่แล้ว +1

    I used to own Melee along with N64 and Brawl. I hardly ever played it tho. Growing up, yes I did play Melee at a cousins house. But between my friends and I we enjoyed Smash, Brawl and Smash 4 more.
    Great little video!

  • @Devininity
    @Devininity ปีที่แล้ว +3

    I've always felt weird going back to smash 64 due to the animation wind ups but I think watching you talking about it made me realize that that wind up speed was great for a child me to get into fighting games more. That slowdown is pretty great when you're still trying to get used to fighting games as a whole imo because you have more time to think in between actions.
    Very thoughtful video and I really liked the editing on this one as well as the pacing of it.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      Glad you enjoyed it. People seemed to resonate with the new style and pace here, so I'm glad that the effort I put in to find my own style is working so far.

  • @CheddarBayBaby
    @CheddarBayBaby ปีที่แล้ว +1

    I’m old, so this was my favorite. Introduced me to a lot of Nintendo characters I wouldn’t have known about. It’s not like the internet was brimming with activity in the late 90s, especially compared to now, so Smash was like an ad for these Nintendo things I wouldn’t have given a chance otherwise. Also even though Melee was old by the time I went to college, N64 Smash is the one we played at college

  • @fridaynightnicktoons6885
    @fridaynightnicktoons6885 ปีที่แล้ว +4

    Smash 64>>>>every smash bros after melee.

  • @Sseraphim
    @Sseraphim ปีที่แล้ว

    Yoo new Duostuff upload! I've missed your content dude it's always so fun to see.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      Well thank you. I've adopted a new style with this one, so I hope you still enjoyed it.

    • @Sseraphim
      @Sseraphim ปีที่แล้ว +1

      @@DuoStuff It was great! As always. I don't know what it is about you but you just have a really funny and interesting way of presenting ideas and topics

  • @smash64smash
    @smash64smash ปีที่แล้ว +2

    Smash 64 may not have the single player content, roster or stage selection as newer games, due to the era in which it came out, but it is fundamentally a far superior game compared to Ultimate, gameplay wise.
    Better in so many categories:
    Combo/punish game
    Neutral game
    Cool tech skill potential
    Honest ledge mechanics
    If you want to talk about clunky controls, talk about Ultimate, not 64. 64 controls are far smoother and more consistent.
    64 is a much better game, which is why it still thrives with a dedicated community, while Ultimate would be dead in a week if a new smash game released, just like every other new Smash title.

  • @ShockerTopper
    @ShockerTopper ปีที่แล้ว +1

    I’ll never forget the commercial in 8th grade for this game with the music from The Turtles (happy together) and it was fantastic. People dressed up in cheesy Nintendo character outfits. Great great game. My favorite was honestly the GameCube version and that applies to almost all the Mario series, including Mario Kart, Paper Mario, Luigi’s Mansion, etc. I grew up with Nintendo being my first system and I got an SNES the first month it came out in early 90’s, I love the N64 too and can play that forever but I just loved how GameCube did Mario games. In fact those are the primary best games that were the best on that system. I hated Link Cartoon, and Mario Sunshine.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      Yeah, Melee (and most Gamecube entries of franchises) were peak for their franchise. (Though I guess unlike you I also like Wind Waker and Mario Sunshine a ton.)

  • @Callieforniiaa
    @Callieforniiaa ปีที่แล้ว +2

    I beg to differ, smash remix has really helped 64. But I will say smash melee is still the best one imo

  • @happaxgamma
    @happaxgamma ปีที่แล้ว +1

    This is the game that started it all, and created a legacy for the series and what it would become.

  • @nekonomicon2983
    @nekonomicon2983 ปีที่แล้ว +1

    I can't imagine being a nintendo fan back then and then seeing this game come out.
    Must've been a dream come true.

    • @adam17
      @adam17 ปีที่แล้ว

      Absolutely! It was a time where video game crossovers just weren't really a thing. So the hype for this was immense.

  • @GnarlyLeiden
    @GnarlyLeiden ปีที่แล้ว +2

    Look up smash remix cause a ton of people actually still care about this game and the mechanics it does have to offer

  • @macuser7048
    @macuser7048 ปีที่แล้ว +2

    I still care. N64 and Melee are my favorites. If you want more, that Smash Remix hack is more than enough.

  • @natayaway
    @natayaway ปีที่แล้ว +1

    smash 64 does not have a standardized input buffer. that's the reason why it feels like some moves dont come out despite putting in the input... inputs have to be frame perfect for optimal play, else you just don't do a move. the n64 controller also does not help.
    while melee also did not have an input buffer for most characters, melee shortened the ending lag behind a lot of moves and tightened up gameplay for everyone so that each move has significantly different framedata. with tighter gravity and fast fall, C-stick inputs, and the introduction of L-cancelling, the game doesn't feel like you're not frame perfect with each move
    all games since brawl have an input buffer system so that all moves come out basically immediately when actionable out of the animation of an attack, with about a 1/6th of a second timing window in order to chain moves together.

  • @ashred9616
    @ashred9616 ปีที่แล้ว

    The comments are a W. Keep up the good work and keep making vids.

  • @The_Sofa_King
    @The_Sofa_King ปีที่แล้ว +2

    This is such an interesting perspective into smash 64

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      Well thank you. Glad you enjoyed it.

  • @r.a.miller9385
    @r.a.miller9385 ปีที่แล้ว

    The new video style flows better. Good stuff.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      Glad to hear it. That's been the general consensus so far, which is reassuring. Wasn't sure how people would feel about the pace and vibe change.

  • @Geneolgia
    @Geneolgia ปีที่แล้ว +2

    Smash 64 still holds a special place in my heart, despite having Melee I still kept playing 64 games because it was the console I was allowed to take into my room and because I didn't unlock Ness yet, I tried many things until I just looked it up on the internet.
    To be fair I've gone through cicles of preferring the last game when the new one comes out, Melee because Brawl was too slow; Brawl because modding plus Smash 4 having too little 1-player content; however the cycle broke with Ultimate because the roster and gameplay is too good for me (even though I still love Smash Run)
    Still I think 64 has a unique feel to it that can't be replicated and definitely holds value because of that, but definitely a game that is hard to get into for younger players.

  • @asdfoio
    @asdfoio ปีที่แล้ว +2

    64??? i love it...the only one i dont care about anymore is Brawl.

  • @NewGabeOrder
    @NewGabeOrder ปีที่แล้ว +1

    You mentioned the negatives about Super Smash Bros. '99 in this video, but I have some positives regarding the original Super Smash Bros. game.
    Super Smash Bros. Melee came out on November 2001, giving the previous game a very short lifespan. Melee took Smash '99's formula and polished it in a lot of aspects. Not only that, the roster has been expanded. Brawl, Smash 2014 and Ultimate came out as time progressed and contained its own character rosters and quirks. With the sequels out of the way, N64 rom hackers used these Smash sequels to create an extensive rom hack that breathes new life into an old short-lived entry. Enter Smash Remix; it wouldn't have happened without Melee and it's follow-ups.
    Don't forget that Smash '99 and Melee are the only games (without hacking) to feature a lag-canceling gameplay mechanic. Unlike Melee, the L-Cancel mechanic (done by pressing Shield the moment before landing from an aerial attack) has instant recovery time. In Melee, L-Canceling only speeds up the attack landing animation to a point you're given combo potential.

  • @northdakotagamer
    @northdakotagamer ปีที่แล้ว +1

    Smash 64 combo contests are hype

  • @sirianfelixbrightonesquire3247
    @sirianfelixbrightonesquire3247 ปีที่แล้ว +1

    The original smash bros is a great game, and those that grew up on hold it in high regards. When I speak to my peers, and we speak of the 64, 4 games are always brought up.
    Goldeneye, Smash Bros, Ocarina of time, Conkers bad fur day.
    I wouldn’t say “it’s faded” as much as all it’s predecessors did it better.
    The original game had 8 characters, and many of peoples favorites didn’t start showing up till around Melee.
    It’s like the original Mortal Kombat. It’s only remembered for helping create controversy, when MK2 did everything but better, and more of it.
    I couldn’t imagine a smash game now without Ice Climbers, PAC Man, Sonic, the Belmonts Mr Game and Watch and Zelda!
    I love these characters, and the story mode.

    • @sirianfelixbrightonesquire3247
      @sirianfelixbrightonesquire3247 ปีที่แล้ว

      I haven’t played it probably since it came out. The controls are probably stiff and delayed.
      That being said I think I’m gonna take my switch to work with me today :D

  • @psiforce8342
    @psiforce8342 ปีที่แล้ว +2

    While Smash 64 does feel dated in a lot of aspects
    You're honestly wrong about how no one really cares of Smash 64, most especially in the competitive aspects of it.
    If you really follow Smash Bros., particularly in the competitive side, you'd know how Smash 64 is famous for being the "combo party" as out of all the Smash Bros. games, Smash 64 has the longest hitstun out of all Smash Bros. games, combined with the fact you don't have air dodge till Melee, Smash 64's creativity in comboing is insane. Hence Super Smash Con always hosts the Smash 64 Combo Contest. So Smash 64 is still really worth to come back to just for how you can pull of most insane or ridiculous combo string you can think of. Almost all of the roster has their own form of cheese to pull off insane follow ups and combos, helps that it's easy to combo into a spike, especially when because of how limited animations were in Smash 64, gameplay wise they're ridiculously strong.
    Being a Ness fan myself, I envy Smash 64 Ness, while considered low tier in the international version of Smash 64, but is a top tier in the Japanese version of Smash 64 (and was seen as a top tier at the start for the international version), who used to have a FRAME 4 DOWN AIR SPIKE, and combined with double jump cancel, Ness can pull off so many ridiculous strings with that move while also a combo finisher that usually leads to a KO (even a finisher of a 0-to-death combo). And Ness is just one of those characters, never forget that Smash 64 is the only Smash Bros. game where Kirby was really strong, even the 2nd best character in the game behind Pikachu, and then when Melee came, Kirby was nerfed to the ground and he never got to regain his former glory even till Smash Ultimate, from a top tier to straight up bottom tier, and now just a mid or low tier.

  • @WC3fanatic997
    @WC3fanatic997 ปีที่แล้ว

    I actually had to be convinced to buy it too. Back during the ol' 'Cube days I went "ehhh I'm not into fighting games, but everyone says it's ok. I guess I'll try it out . . ."
    Now it's one of literally only 2 reasons to ever own a console after moving to PC, the other being The Legend Of Zelda.
    Whats strange to think about is how many of the characters throughout Smash history have far and away outlived their actual games. Ness? Donkey Kong? _Ice Climbers?!_ Just to name a few. I mean was the last time anyone even talked about an F-Zero game? FFS Dr. Mario was an old Tetris knockoff with Mario in it!
    Yes, I know many of them still have games, even more modern ones, and dont get me wrong, it's absolutely amazing and cool what they're doing with all these old, nostalgic characters and keeping them thriving and relevant through the years in arguably one of the most "Video Game" of all video games. It's just interesting when you stand back and think about it; being in Smash made them more famous than their actual games did.

  • @aidinexmachina4232
    @aidinexmachina4232 ปีที่แล้ว

    Missed out on the perfect oppurtunity to say "He's Bigger, Slower, and kind.. of strong. He only made it in because he's Donkey Kong."

  • @Avaitor_YT
    @Avaitor_YT ปีที่แล้ว +1

    Probably because it's old and there's like... 6 characters, pretty much a 2 minute conversation.

    • @Avaitor_YT
      @Avaitor_YT ปีที่แล้ว

      ... Or a 20...

  • @reckyu7642
    @reckyu7642 ปีที่แล้ว +1

    I was introduced to Smash thru the first game on the N64. I was just starting college at the time. Before I played it, I wrote it off as a kid's watered down fighting game. It was fundementally basic, but it was a fun party fighter. Also we had no idea this game would have all the sequels it did. Or had a competitive scene. We just played and had fun. Then Melee came out, and it was a more polished Smash game with bigger production values. The biggest deal for me was playing as Peach, Zelda, and Ganondorf. Up to that point in the Zelda and Mario series, we barely played as the princesses or the villain. Game and Watch was the joke character. I thought, only the hardcore of Nintendo fans would know that character. It wasn't until Sonic was announced for Brawl that Smash got hype in gaming as a whole. Finally Sonic and Mario can fight it out for real after their long rivalry in the 90s. We thought Sonic was the only non Nintendo character, until Snake from a Mature rated game was announced. Snake was heavily associated with Playstation, so it was big surprise. It was such a nice show of respect for Snake to make codec comments of every Smash character up to Brawl. From then on, the competitive scene was becoming main stream and gradually grew to what it is today.

  • @TheFatestPat
    @TheFatestPat ปีที่แล้ว

    So happy together.
    So happy
    together

  • @jonathanvaux2715
    @jonathanvaux2715 ปีที่แล้ว

    I'm a nostalgia junkie and probably played this with friends for over 400 hours when I was a kid, but I have to agree - just play literally any of the follow up titles

  • @blastedquinn56
    @blastedquinn56 ปีที่แล้ว

    I played it as a kid and loved it. Still enjoyable game and I still have it.

  • @Nottherapist
    @Nottherapist ปีที่แล้ว +2

    You clearly didn't play much smash 64. Luigi is not a clone character. Ledge grabs are just fine.
    They maxed out what the N64 cartridge was capable of. Nobody goes back to the old games for the single player, they go back for each ones unique play styles and metas.

  • @fernando98322
    @fernando98322 ปีที่แล้ว +2

    I do, I am waiting for it to drop on NSO to revive my childhood

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      I am a little surprised that they still haven't done it, but to be fair, they didn't even throw it on Wii U VC for some reason.

  • @dannyboy5008
    @dannyboy5008 ปีที่แล้ว

    If your first smash game was melee or brawl it's easy to say smash 64 has no merit or relevance. It's only "sin" was being the first in the series with its limited scope and technology, but just because it doesnt have the bells and whistles of newer entries doesn't mean it sucks without them. In some ways its simplicity and older design philosophies can even add to the charm and uniqueness.

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp 5 หลายเดือนก่อน

    I love this Super Smash Brothers game!

  • @TheRemster115
    @TheRemster115 ปีที่แล้ว +1

    Hey man, I have a quick question. Since about a year or so I've been thinking about making a video myself. Still not sure if I ever will, but if I may ask, when you have a video idea, what steps do you take? Scripting, footage collecting, voice over, editing? And in what order would you say works best for you? I've been watching your videos since the first I miss creepypasta's video and you've really gotten a style down, which I admire. Basically my question is, where would I start?

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +2

      My process is usually pretty odd, but I'll give you my creative process.
      Most videos start with me thinking about some specific subject, or something interesting about said subject. For example: "man, the Switch menu is so boring. I remember having so much fun with the Wii Menu." Or "I want to talk about Super Smash Bros, but I don't really have much to say about 64... Now that I think about it, no one seems to."
      Once I have an idea, I start recording game footage/watching the media, and maybe even researching stuff about it. All the while, I go on walks or take a shower and try to expand on my idea while doing so. "Why doesn't anyone seem to care about 64 anymore... Could it be...?" After a couple days of doing this, I generally not only know what I want to discuss, but I also start getting the general format down. With this video, for example, I decided to go with sectioned-off chunks that all seemed to tell a story of a sort. (The historical importance -> the game's accomplishments -> what's eating away at the game's accomplishments kinda vibe.) Once I have a clear idea of how I want to structure the video, I start the scripting.
      Scripting is a tough part, partially because writing is something you can't always "do" in the moment. But with a general structure, it makes the writing easier. And from there I write the rough draft. During this phase, I know that not everything is going to feel right, and some stuff will feel awkward, but that's okay. It's better to get the general stuff written down, and then look at it and decide what's not clicking with you. If a paragraph feels lacking... Why is that? What could I do to change it. Revision usually goes likes this, as well as cleaning the language up. It's really easy to fall into the trap of repeating the same word in multiple sentences, or writing something that "reads" okay, but sounds awkward out loud. So what I do is actually say the script out loud as I'm going, and in the tone I'd want to go for in the video. It helps you catch stuff you might otherwise not notice until you're recording.
      After the script is finished and polished, next up is recording. The absolute worst part of the video-making process in my opinion. It's *always* a pain to do, but you gotta get through it. I do have some tips to make things easier on you later on.
      1. Try setting something up to make the recording less echo-y. It doesn't even need to be an expensive set up either. I have a small playing card table that I put blankets haning over the edge (several laters" and have a very soft rug underneath it. I put the mic under there, and use Google Docs on my phone to see the script while I'm recording. The soft blankets on the outside and the soft rug reduces the echo dramatically.
      2. Turn off any fans or things that make noise, and close the door. Reduces outside noise.
      3. Every time you start a new line or mess up and have to restart a line, verbally say "3, 2, 1, go" before each. It helps make it easier to deal with the audio once you're editing.
      Once that pain is done, next up is audio editing. Here I basically just cut the clips together, cut out the breaths/awkward pauses. It's hard to figure out the timing exactly, so what I usually do is base it on frames. So in a 60fps video, I cut at the end of one sentence, and the beginning over the other, and then place 10-15 frames between them. (You can make it longer for more dramatic parts.) This way, the audio sounds natural.
      Once that's done, editing is next. This is the part I can give the least advice for, as most of it is stuff you need to pick up over time. What I can say is that tutorials are your friends, and sometimes thinking "how can I do this with an edit" can lead you down a path that helps you do way cooler stuff. You'll eventually develop a style.
      I think that's a decent recap of how *I* do videos, but note that everyone has their own process that works for them.

    • @TheRemster115
      @TheRemster115 ปีที่แล้ว +1

      I appreciate the detailed answer. That's very helpful advice, thank you so much! Btw, you're also SonoSara right? Only just realized you use the same profile picture haha. Just wanted to say I really enjoyed the Slender deep dive.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      Yeah I am. Wanted time to find "my style," and so I used that to do it. Kinda didn't expect the channel to take off tho. lol

    • @TheRemster115
      @TheRemster115 ปีที่แล้ว +1

      ​​@@DuoStuff Hey Duo! I know it's been a while since I posted this comment, so I don't even know if you'll see this. But I really wanted to thank you again for all the advice you gave me. It really helped me out a ton. Especially the tip with the blankets really helped me out during audio recording. I really appreciate you took the time to write such a detailed answer, so for the last time, thank you.

  • @wish5615
    @wish5615 ปีที่แล้ว +2

    Smash 4 is the forgotten one, it has nothing going for it. 64 is still played in bracket and the smash community def acknowledges it. 4 has nothing anymore, it’s outclassed by ultimate. It’s no notorious like brawl, it’s not iconic like melee, or vintage like the original.

  • @vileshaft9730
    @vileshaft9730 ปีที่แล้ว +3

    in my book this game is still very much cared about and your youtube video name is just clickbait, i play it still like every other day over netplay with freinds an theres a whole discord community for the game in the series, its the same with smash brothers melee

  • @TheJadeFist
    @TheJadeFist ปีที่แล้ว +4

    Smash 1, was good, but Smash 2 was something altogether different and amazing. I played the first one, I remember unlocking everything and doing all the challenges and by which I mean simply doing each character on different difficulties since it didn't have all the extras like Adventure mode or Challenge mode. I liked Smash 1 enough, I wanted to get Smash Melee on gamecube, so it at least did that part well.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +2

      Melee really is such a massive leap over 64 in every way, like it's kinda mindblowing just how much... More it has. I've been playing it for the video, and it's been such a blast revisiting all of its original content.

    • @Lastjustice
      @Lastjustice ปีที่แล้ว +1

      @@DuoStuff Melee is leaps and bounds better than Smash 64. I can still play and love after all these years. I can understand why playing Smash 64 would wear thin quickly as like I could be playing a better game would probably in my head too.

  • @Nelward64
    @Nelward64 ปีที่แล้ว

    This is the first video I watched on my new TV

  • @AmateurHour64
    @AmateurHour64 ปีที่แล้ว

    TRIANGLE HEAD DK. Now I will never unsee it.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      Yeah it's shockingly triangular.

  • @esthersmith3056
    @esthersmith3056 ปีที่แล้ว

    at a competitive level, smash 64 is quite unique for its brutal combo game. but yeah, casually there's not much to offer.

  • @noireisbest6786
    @noireisbest6786 ปีที่แล้ว

    Pretty accurate overall, it might be because I was like 7 or 8 when I first played Smash 64 and it's the Smash game I've played the most but I do feel like Smash 64's controls are still solid to this day. But as much as I love the game, it is very true that the game was just surpassed by sequels. Like as a kid, I had a friend who was super into FF7, he would've loved to see Cloud in Smash. Early internet discussions were about how characters like Banjo, Mega Man, and other characters should've been there. And it literally happened.
    There just isn't much to comment on the game.

  • @mtayala
    @mtayala ปีที่แล้ว +1

    I used to think yoshi was overrated but I think I was just jealous of his cuteness

  • @treseancann1261
    @treseancann1261 4 หลายเดือนก่อน

    January 11, 2024. Happy 25th anniversary to the first Super Smash Bros. game for the Nintendo 64.

  • @spaceace9103
    @spaceace9103 ปีที่แล้ว +13

    Got to try 64 and Remix out at a college local. It was really fun reminded me of early Ultimate

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +6

      Never played any 64 mods, but I imagine it was interesting at bare minimum.

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว +5

      I've played the remake on the Nintendo WII. It's MUCH better with a GameCube controller. However my friends all whine it doesn't have a side B recovery or good recovery abilities. I get it, but it's the Sonic the Hedgehog argument all over again. Some of my friends either won't play the first Sonic at all or think it sucks because" this game doesn't have a Spin dash." Who cares? STILL a great game that only gets improved upon; just like SMASH 64.

    • @spaceace9103
      @spaceace9103 ปีที่แล้ว

      @@Nick-up5wv agreed it felt weird but it was too fun to stop me

    • @Eldoofus
      @Eldoofus ปีที่แล้ว

      @@Nick-up5wv What are you talking about? Sonic has a spindash in Smash Remix. 🙃

    • @Nick-up5wv
      @Nick-up5wv ปีที่แล้ว +1

      @@Eldoofus Sorry I meant Sonic having a Spindash in STH2 vs. The first Sonic on the Sega Genesis. I had friends who refuse to play the first Sonic; not because of lack of Tails, but because Sonic doesn't have his Spindash yet.

  • @RetroCheats
    @RetroCheats ปีที่แล้ว +3

    Super Smash Bros 3ds & Wii U is the smash series no one cares about anymore.

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      I don't know about that. Smash 4 *is* mentioned a lot, even if it's to hate on it. That's still attention, and it still means people care.
      But regardless of any of that, *I* care about them, and that's all that matters to me.

    • @RetroCheats
      @RetroCheats ปีที่แล้ว +1

      @@DuoStuff but you just mentioned smash 64 now, and I seen different youtubers talk about this game as well. Let's focus more on the player count.. how many today boot up Smash Wii U and/or Smash 3ds?

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      Probably still more than 64.

  • @hoagieimpact9189
    @hoagieimpact9189 ปีที่แล้ว

    Smash is the greatest N64 fighting game. It also has my favourite minigames. None of the newer ones had a target trial and platform trial for every character.

    • @Mal-go5dl
      @Mal-go5dl ปีที่แล้ว

      I mean what even is the competition on the n64 lol. Just KI gold and MK4?

  • @UltraNurture
    @UltraNurture ปีที่แล้ว

    Smash Bros Melee to me is one of the best sequels ever for a video game simply because everything about it like graphics, gameplay, modes, and characters were improved upon from Smash 64. But Smash 64 still is a good game that I'm glad got Nintendos approval after seeing the prototype. I'm looking forward to your videos on the other smash games!

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว +1

      It's shocking just how crazy the leap is from 64 to Melee. As you said: everything is so much better. It was my first Smash game, so I'm really excited to talk about it. (Though I'm really excited to talk about all of them after this one.)

  • @Hamantha
    @Hamantha ปีที่แล้ว +3

    At least it ain’t smash 4!

    • @DuoStuff
      @DuoStuff  ปีที่แล้ว

      I... Actually like Smash 4. It's the video I'm most looking forward to doing, primarily because of how divisive it is. Want to give it some actual appreciation.

    • @Hamantha
      @Hamantha ปีที่แล้ว

      @@DuoStuffI’ve revisited it since this comment and I found myself regretting having said this. I always saw it as lesser/empty smash ultimate unfairly

  • @AllieRX
    @AllieRX ปีที่แล้ว +1

    Smash 64 is very barebones, but what keeps people coming back to it despite far superior sequels is the presentation. The presentation has such a charm to it, that I love it, and many others do. Not to mention the music and sound.
    You make a lot of great points, but I'd argue that Smash 4, both 3DS and Wii U, are more irrelevant than 64. Since Ultimate came out, Smash 4 has literally nothing to go back to - lack of story mode and features, forgettable presentation, and every character carrying over to Ultimate. I guess if you wanna play online for free instead of pay for NSO, then Smash 4 Wii U is your best option, but you can also play Brawl online with the Dolphin Emulator using Wiimmfi or use Slippi with Melee.

  • @leosmit8612
    @leosmit8612 ปีที่แล้ว

    Smash is a classic without smash we wouldn’t have ultimate we gotta start somewhere and the first will always be the best. I can just remember playing this in the hospital busing all the nurses ass that came to my room. 64 toke me out my dark stages of life and every time I turn it on I have a smile on my face. It was ass balanced but it was enjoyable

  • @alexandercolefield9523
    @alexandercolefield9523 ปีที่แล้ว +1

    The main appeal to me these days is that it is the only smash game that's a cartridge, meaning I can play it decades from now without a concern. In contrast with melee these days I feel like I am holding a fragile piece of decorative glass.

    • @thevenom2731
      @thevenom2731 11 หลายเดือนก่อน +1

      Smash 3ds and Ultimate