When I first got ultimate, I really enjoyed it but I thought it was missing something crucial, for so long I couldn’t put my finger on it and then I realized that this game didn’t really feel like the big crossover event it was supposed to be. I think this video greatly summarizes what smash is missing right now and what made Brawl feel like a true celebration of gaming history. Brawl had so much personality and introduced me to so many franchises through the trophies and subspace, it’s such a shame that world of light and spirits are so bland.
And let’s be honest, Brawl’s original soundtrack kicked ass more than any other smash bros game after it. You can’t tell me Brawl Final Destination wasn’t the most badass track to fight to.
In my opinion Ultimate’s Soundtrack has the best music. I just love the opening, Galeem’s theme, and the bonus stage theme plus so much more. I love Brawl’s too.
One of the best parts of subspace emissary was the lack of voice acting or text boxes tbh. The pantomiming characters had a ridiculous amount of emotion behind them and instead of it just being random nonsense they portrayed them very well. Scenes like fox trying to ignore diddy and then diddy just drags him off to find DK or when Ganondorf discovers hes been tricked by tabuu and tries to attack him are particularly great.
I love that they didn't say a word. If they did it would end up being so annoying. Theres so much personality in those cutscenes. Imo, the voice acting in the world of light trailer bogged it down for me
@Hamantha the only scene with snake i remember was when lucario found him under the box. It was goofy sure but it made sense for both characters to interact like that.
Because it's a giant piece of shit Play any platforming game, it's 200x better (and momentum actually carries into the air unlike in smash brawl) Having nintendo crossover cutscenes does not make the rest of the game fun
@@caldera11 a lot of people disagree, I and many, many others love that game mode and have nothing but fond memories of it. But each their own of course!
Not true, foxes says “yeah” when after he beats rayquaza, snake says “kept you waiting, ha” after he emerges from his box, and Ike says “great aither “ as he is revealed Words were spoken in the story
Ultimate final smash are either cinematic attacks, or a "aim and shoot" attack like pit final smash. The amount of very unique final smash in Ultimate is very thin
It's not as important from a game play standpoint but the number of Final Smashes I can simply Rush Coil over and not take any damage from is insane. They are almost all the same and can be dodged the same way. Brawl is hazy to me but from the looks of things, Fox dropping a whole tank on the stage and making it everyone's problem is kinda what a final smash should be, no?
If Sakurai still wants to keep Smash going, they gotta bring back Trophies and Masterpiece, cuz that's how I got introduced to more Nintendo franchises and their games as a kid. Of course, a Story Mode that can actually rival Brawl's would be great too.
Freaking Ganondorf (Windwaker) trophy, took forever to appear in the Coin Launcher and it was my final trophy to complete them all. But when I did, I felt so rewarded.
Ya, finding the final trophies in Coin Launcher can definitely be a pain lol. I still prefer it over the Lottery from Melee, but I can see how others may not like it
Much more fun than the slow floaty movements of Brawl was when I used Japan in my humongous realistic map of half of the world in Age of Empires 2 HD, and defended from waves of Chinese armadas, conquered Korea, took its women, established trade with the Incas, had my trade disrupted by Aztecs, colonized Vancouver, kept going eastwards to block the Aztecs from reaching more of northern America, colonized Mapuche lands to be close to my allies, saved the Incas from Aztecs with my samurais after the Aztecs penetrated close to Ecuador, colonized part of Hawaii, had Aztecs attack me in Hawaii, eventually get destroyed by the Chinese in southern Kyushu, make a comeback, push them back, attack Taiwan, build a dock in the Amazon to send ships to stop the advance of Mali, soon enough conquer Taiwan, put a bunch of hand cannon guys on an island near mainland China, watch as the Chinese get wrecked from the coast, send demolition ships to kill enemy Malays in Cagayán, smile as they perish, elsewhere take over Shanghai and Hong Kong before moving in further to take the rest of China, take over Lakota lands with the Japs in order to push the Aztecs south, take over Colorado, send my army to fight the Aztecs in northern México, have some of my units converted to the human sacrificing religion, realize the need for "sniping" the Aztec monks, bombard them from the sea with cannon galleons, get trigger-happy with my trebuchets defended by samurai waves, enjoy the sight of destroyed homes of the enemy, and their destroyed "monastery" meaning no more of those peskyi monks, help the Incas advance in Mesoamérica by bombarding Aztec castles from the sea, prepare my invasion fleets after the fall of the Aztecs, send a single woman to the Arctic, establish a base in a giant Canadian island, send people over to the far east to find France and take an island in the west of it, encounter Portugal in ruins due to their war with the Malians, bombard Portugal and laugh at them, send my people to Virginia when ships of the enemy attacked lest the ship sink, colonize Virginia, settle Tierra del Fuego, prepare my elite samurai heroes in Kyoto to enter a ship near Lake Biwa as the emperor looks towards the east, prepare more invasion fleets in South America, send them to Ghana, see the Gbeta warrior ladies fight me as I establish a beachhead. Wipe out Mali, take over north Africa, go towards southern Africa where the Chinese had a colony since Zheng He, eliminat them.... So fun, and basd on reality, unlike Brawl which has less depth from being totally made up ccharacters and totally made-up realms unless New Pork City counts.
Brawl is the equivalent of the prequel movies. Janky and not everyone’s favorite version of it. But it adds so much world building and gives us so many things that are used today in its later iterations that you gotta give it praise for that at least.
It seems like Nintendo made the new Smash games with only long-term fans in mine. No one new to the series will ever experience the joy of coming to know these characters and their back stories through cutscenes, trophies, and music. That original experience will only be held by long-term fans like us, and the new games cannot replicate that feeling.
Nah they did it with new fans in mind too. They can through spirit and spirit battles and music though. Not true, the new games can replicate that feeling, you seem nostalgia blind really.
@@Jdudec367while I agree that nostalgic blindness is bad, spirits do a bad job at representing what a series is about. Master Piece and the actual description of trophies are a lot better at describing a series, even though a small amount of them were bad. At the same time though spirits in concept was a cool idea, but with the amount they put into ultimate, making description for about 1,300+ would have been to time consuming so they had to cut it. Brawl also had stickers and they didn't put description for them.
As a fan of Brawl’s Subspace adventure mode, I never undermined great characters like jiggly puff and wolf, despite their absence in the games adventure mode. The thing that would help ultimate is realizing not every character is essential in order to have a great story game and most players will enjoy playing those “missing” in competitive matches.
Because smash is basically equivalent of one playing with their toy figures. With zero interest of truelythe character and how they are, just thought it be cool to say make your Darth Vader figure fight Idk I guess doom slayer or something... It's cool surface fan service at its core when ya look at it a certain way.
@@darkzeroprojects4245True. It's the reason why I've largely stopped caring about who will be in the next Smash game considering that I already know there's going to be no actual character interactions and that the childhood dream I had as a boy has all but disappeared now.
i’ve always had fond memories of brawl… it’s the smash game i grew up with so i hold fond memories, i never understood why it wasn’t favored more by most people
Because it catered more to being a platformer adventure akin to kirby n other games. It's not what many sadly care for of smash. It's the competitive esports, the characters put in, the wavedashing, fighting with other people over cpu enemies,etc. Which for me I could care less for but fine if wasn't what ultimate leans more to imo. People saw ir as poorly designed and the great maze made it the nail in the coffin.
I loved Brawl growing up. I had Melee too, but the addition of characters like Sonic, SSE, and that phenomenal main theme (which completely changed my view on video game music) make Brawl just hit different for me. Regarding that trophy story discussion, I'd like to argue that the idea of the characters being trophies hasn't disappeared; it's just that the "trophies" have shifted to being "Amiibo". Look at the Sora reveal trailer, or even the World of Light opening where we see the creation of the Smoky Progg spirit fighter from the frozen Mario. The idea isn't gone, just the existence of a solid story.
Ultimate is like Space Mountain. A great, popular ride, tons of people using it, but it's.. one ride. Brawl is an entire amusement park. Its got everything you want in a Smash game and more.
Obviously Ultimate has it best when it comes to the characters you can play as and the stages you can fight on, but I must say I thought about it a little while ago, and similar to what you aaid at the end, I realized Brawl is definitely the most well-realized, fleshed out game of them all. Succesors might technically habe more content but different modes like the single player stuff end up feeling kind of bare bones. With Brawl, everything fits together.
Brawl really isn't, it has worse gameplay, less characters and stages, and for Ultimate it has a worse classic mode, and for Smash 4 it doesn't have master or crazy orders, etc, it's amazing but it's not the best Smash game. They aren't all bare bones. But it isn't all better then later games.
Something about brawl just makes it on my top smash game. I truly think that brawl really sent the cross over message really well, showing how everyone really was here for a reason. Snake announcement shook some ground but when long time rival Sonic got it, everyone absolutely did a collective shout of emotion. Character cross overs wasn't as prominent back then as it is now, and seeing Mario and Sonic sharing the same screen in a fighting game was simply something to be in awe. Brawl soundtrack really sent the message for a grand tale of epic proportions, with the main theme being directed by the Final fantasy composer and all. Again, it truly felt everyone was there for a common goal, fighting against something bigger than them. The cutscenes really complemented this idea of rivalry turn into solidarity, teaming up and complementing each other strengths. All while playing co-op. I think brawl was really the last smash game for me to play with my brothers. Everyone got older and our teenage years were at tail end. We spent so much time in brawl over any other smash game. I would eventually enjoy modded brawl and the eventual Smash 4 with my cousin, but Smash 4 clearly felt like it didn't had the same soul brawl had. We can say it's better gameplay wise than brawl but there's a missing feeling from it. Ultimate did try to capture that soul brawl had, it had a proper theme song and a starting cutscene... And that was it. Ultimate is amazing and no one can really argue against it, it was built off Smash 4 so it was mostly focused on fixing what was already there and add on top of it, but it just didn't have that grandiose feeling that brawl had. Everyone is here, but that's it, without purpose. I don't really have nothing against ultimate but I kinda wish we had some sort of re-release to refresh content, adding something that rivals brawl SSE and add other things. If there's something I wish ultimate did was take the Fortnite approach and continue adding content indefinitely with an overall storyline. Or at least just add new characters with stuff every so often. But I'm rambling on. Brawl started not only a lot of things for the franchise, but it was there when things like crossover characters was a new concept and not a granted. I still love this game, despite its flaws.
My brother and I ever since we got a Wii around 2009 play through Subspace once a year ritually. I love Subspace and it is a massive shame that World of Light did not live up to Subspace. While the new characters in ultimate are awesome, I wish they had a story and world to explore along with the characters that have been in previous entires.
@@airtiger4577 Brawl isn't my favourite. But isn't that argument kinda lazy? You can excuse any lack of game development by saying "That's why you have your imagination. To make your own stories and adventures with the characters." If all game devs thought like this, we wouldn't get cutscenes anymore. You can just imagine those. Music is gone, you can just imagine that. Voice acting? Screw that. Et cetera et cetera
@@BrandonWhatTheF you're missing the point. Hundreds of youtubers managed to make skits by doing that in just regular matches. Like little z for example. He did many themed squad strikes such as star wars, avengers, disney movies and the list just goes on and on. I'm talking about stuff like that.
@@airtiger4577 but the thing is, with Brawl, you can do that... but it also has a story, which was really well produced. You have the choice to ignore it and use your imagination. If game devs didn't... develop their game, and said you have to use your imagination, we wouldn't have that choice, and we'd have less of a game as a result
I love the realistic style and graphics and loved how realistic Wario farts were and wished Wario's farts were still realistic and wished it didn't look like cloudy popcorn.
Probably the fact that characters are piss easy to unlock that you can do it in a span of 1 week. Classic mode is just extremely repetitive and often trial and error, lets not forget what is the point of having coins to give you continues when coins are probably so easy to grind. The lack of single player modes just makes the game feel so empty and soulless, theres times I want to take a break from fighting characters and do other fun side modes when they all have the same purpose, fighting CPUs. The challenges dont even do anything, there is no reward other than getting a funny little gags about fighters on the challenges menu. So in a way Ultimate really just feels soulless when it comes to achievements.
Brawl Is definitely a S tier game it was the first to introduce Stage Builder, Final Smashes, the best Soundtracks, Pit, and Ike. Etc I always have and always will love it. Also, it introduced a last actual story/adventure mode after Melee, being the first smash game to do it.
I think the reason why Smash Ultimate is lacking in so many areas, was because of it bringing back everyone taking up most of it’s dev time. So small features and other things couldn’t be included as they developers didn’t have the time for it. Maybe Pirahna Plant was supposed to be in the base game but couldn’t be finished before release for example.
That sounds right. I think they rightly believed that the most important part of Smash would be getting all the characters back, and getting as many previous stages back as possible. And they did an amazing job with that. But while I did think that World of Light and the revamped Classic mode were “good” in Ultimate, it doesn’t feel as substantial as The Subspace Emissary. Although even Brawl did a few things a bit disappointing when compared to 64 and Melee. Such as having five generic break the target stages instead of custom break the target stages for each character. Like I understand that in Smash 4 and Ultimates the character rosters were big enough that they decided creating individual BTT stages would take up too much time, but I think they could’ve done them for Brawl, since it’s character roster, while big, isn’t enormous.
@@Doug_Edwards99 Yeah, but then again you had take in the fact the game’s development wasn’t long enough for something like making individual target tests; especially when they got many of the characters done right before release and it clearly shows with one’s like Sonic. Besides, the decision was made just for how big the roster was starting to become for the series and what it might become in the future. So Brawl just abandon it as they didn’t feel like continuing to make it like it was in Melee with the continuing to grow base roster of characters.
I suspect Piranha Plant’s slot in particular was originally going to go to Petey Piranha, but they just couldn’t come up with a good enough moveset to justify his inclusion and ended up using him as a final smash for a character they could make a proper moveset for.
My man is Spitting straight facts. The part about the reveal trailers being the most rewarding involvement a character contributes to the series is Spot on. Banjo and Kazooie got did dirty
I remember playing the masterpieces in brawl as a kid and falling in love with the demo for super metroid. Then, years later the classic snes mini came out and i finally got to play it
As a person who's grown up on brawl, I've become fascinated with everything the game has to offer, and it honestly is my favorite out of the rest Also can we talk about how much better the level creator is in Brawl than Ultimate
Bro this is so underrated, I googled this today because I was just thinking about how Brawl is still my favorite smash game and I love everything you bring up. I hope this blows up bro, I'll try to spread this around.
I appreciate it! I'm not too sure this will blow up, but I'm just glad that I was able to let out all my thoughts about Brawl because I had a lot to say lol
I remember as a kid in 2010 I only had a Wii and Brawl was one of the few games I had for it. Needless to say I poured hundreds, maybe thousands of hours into this game. It has a very special place in my heart and I'm glad so many people love it too.
Brawl was a huge upgrade from melee in terms of content And all the games after Brawl and Melee felt like they had less content and barely even added more characters.
I'd say the same, even with Ultimate being out. As much as I love Ultimate, I didn't nearly give it much playtime like Brawl. Brawl was also the first Smash game I followed since the beginning for their character reveals before release on their website. It was a really fun & hype time. The Subspace Emissary was the pot of gold of the game too.
As someone who has no desire for competitive, I agree that Brawl is great. Like SUBSPACE EMISSARY??? Bruh we NEED that. GIMME MORE GIMME MORE. But there have been improvements in the Wii U and Ultimate. Plus the additional characters are super game changing and add variety. I know a subspace would be so difficult with like 60ish characters. Edit: dang I didn’t even know ultimate removed trophy flavor text. That’s my favorite… gimme all the flavor!!!! I do think this stems from me being a writer though and the desire to learn more about things I’m interested in. Also as the comments say… the Latin goes HARD. My favorite thing to do on TH-cam back in the day is watching videos of Brawl lyric misheards 😂
Oh there's so many good ones! It's literally impossible to decide. So I'll just say that the end credits when you finally get told the main theme's translation is one of the most brilliant moments in any game I've played. It combines the best parts of the game together to make it all cohesive
inho there should be a smash bros movie, but as it’s own standalone thing like how the spiderverse movies are largely seperate from the mcu (outside of like, 1 line of dialogue)
I love Brawl so much. To this day it’s my favorite game of all time. Everything about it clicks with me. The gameplay feels great, the graphics have aged a bit but I’d say that it’s charming seeing how these characters look with semi realistic textures, the extra modes are just as fun as the main mode, it has the best collectibles, a good UI design, and my praises for Subspace cannot be understated. I love this game ❤️
On the topic of mods, I think PMEX Remix is everything that the series should strive to be. It's a hack of Brawl, so it has Brawl's fantastic content with SSE, Targets, Coin Launcher, Trophies, you name it, even if the cutscenes were unfortunately removed to make space. It's a version of Project M, so it has Melee's competitively oriented gameplay. And lastly, it has over 100 characters, that's more than Ultimate did and it's possible on a Wii with all of this other stuff included, and many of the characters are practically back ported from Ultimate. It kicks Ultimate, A SWITCH GAME, to the curb in terms of content, even with the removal of cutscenes considering World of Light had almost none. It brings all three sides of the community together instead of kicking one out and pretending they don't exist. You want fun content variety, Brawl fans? You got it. You want a robust competitive engine, Melee fans? You got it. You only care about character quantity, Ultimate fans? You got it too. It's everything the future of the series should strive to be, even if I'd prefer the future had cutscenes too.
I remember seeing a youtuber talk about brawl mods (I think it was Coney but I'm not 100% sure), like some other mods/hacks before Project M, notably Brawl+, and it's "everyone is op" counterpart, Brawl-.
Okay but the Subspacial Emissary as an 8 year old was the most epic story mode, the intro in Latin language, watching Mario, Kirby, Sonic, together and the friendships made between them (my fav was Lucas and PKMN Trainer) and the quality of the cutscenes. People forget that solo player is also important for videogames and competitiveness isn’t everything. Also, Jigglypuff is the queen of Smash Bros!!!
When the next game comes out everyone will be saying this about Smash 4. Nostalgia always loops back around like we've seen happen over and over with Zelda and Pokemon. As the generation that grew up with a particular game mature and have fond memories of the old games the public perception shifts to become more appreciative of whatever that game was as their voices become more prominent. When Wind Waker came out everyone hated it and Mario Sunshine is still to this day the least selling 3D Mario game of all time, yet they're beloved today and hailed as classics by fans. Occasionally a game will be so overwhelmingly excellent that everybody can agree upon release that it's good (i.e. Mario Galaxy or Breath of the Wild) but usually these games go through a cycle of being hated at launch, to being thought of as being underappreciated, to being thought of as classics. And it all has to do with the generation that grew up playing these particular games maturing into adults. We're already seeing the perception of Skyward Sword shift from "terrible piece of garbage worst game in the series 0/10" to "had cool design and innovative mechanics despite it's flaws 5/10" as the people who grew up with Skyward Sword are all in their late-teens or early-mid twenties now.
Brawl was my first smash game and one of my first console games as I generally played DS mostly and only had a few Wii games. I wasn’t ever big into competitive smash so the amount of single player content in Brawl always made me happy. I also love the artstyle of the game. I think people hating on brawl is unwarranted
The ost is the best one IMO my favorite remixes: Title/ending ( Super Mario world), Main theme (New super mario bros), Luigi's mansion, Airship theme (Super Mario bros 3), Tetris: type A, Ground theme 2 (Super Mario bros), Underground theme (Super Mario bros), Underground theme (Super Mario land), Mario circuit, Luigi circuit, Waluigi pinball, Ocarina of time medley, Song of storms, Ending (Metroid), Vs. Ridley, Yoshi's island, Wildlands, Meta knight's revenge, King dedede's theme, Boss theme medley, Butter building, Star Wolf, Pokemon center, Wild pokemon battle (Pokemon ruby/sapphire), Victory road, Battle Dialga/Palkia at Spear pillar!, Team galactic battle, Mute city, Attack, Warioware inc, Warioware inc medley, Ashley's song, Mike's song, Mona pizza's song Title ( Big brain academy), K.K route 66, Tom nook's shop/ Mairie, The roost, Porky's theme, You call this a utopia?!, Ice climber, Underworld, Skyworld, Title (Kid icarus), Donkey Kong, Mario bros. and Flat zone 2 .
Was my first smash game and still my favourite. It's endlessly replayable and the story mode is baller. It also is probably the best one to play with family, as the tripping and items give the edge to some newbies. But most importantly, it was the perfect gateway (for me at least) to some of Nintendo's best franchises of all time including Zelda and Metroid.
@@Snivy102 Same, I just didn't mention them all. The only franchise I don't have a game for is fire emblem, since the games didn't sell well and they're overly expensive.
Brawl was my first introduction into Smash Bros, as well as my siblings. Ever since, Smash has been a way that we all bond and have fun together, so Brawl will always have a special place in all of our hearts. Not to mention, I still think Brawl has the best OST :P
Thanks for the trip down memory lane. Music and Subspace still hold up to this day for me. In fact, if I ever manage to make scripted videos in which I just talk about something, I want this to be one of the first. It deserves it.
Nope. Random tripping (which meant you were punished for trying to move fast on ground), the painfully slow and floaty gameplay (which made air movement feel bad too), almost complete lack of hitstun, Meta Knight, and so many characters having VERY easy infinites (chain grab ones especially) made it the worst to actually play, and it's not even close. Brawl had the best casual/single-player content, but its core platform fighter gameplay was pretty awful compared to any other Smash game (yes, including 64). It could still be fun with friends (as long as you didnt have one who was good with MK or used Dedede's down-throw chain grabs--sadly, my group had both), but it just didnt feel very good to play.
One year later and this is still very relevant. Actually given how Nintendo has been treating their franchises lately (well for a while but people are starting to notice more) this is even more relevant. Especially when you were talking about better introducing characters from older games.
I still remember when this game was randomly rented from Blockbuster by my parents. I actually didn’t know what Smash Bros. WAS, didn’t know it was a crossover and didn’t pay it mind because of the cover(My attention span wasn’t good back then, I didn’t actually see Mario and Kirby there), but when I saw the intro, the roster, the stages AND the gameplay itself, I had the BRIGHTEST smile on my face and I could NOT put it down. Also THANK YOU for addressing the representation problem in Ultimate. That’s honestly the reason I got sick to death of Ultimate quickly, there just wasn’t much to it to make it FEEL like the grand celebration crossover its supposed to be, and there just isn’t much content for me to go back to once I go the motions.
Eh nah Ultimate has great representation, it felt like the grand celebration crossover it’s supposed to be. The battling and classic mode and spirit battles etc are all fun good content though.
People need to understand that the majority of people playing Smash Bros aren't high level competitive players looking to optimize every little movement. Smash is a party game first and foremost and most people just want to have fun. That's what Brawl provides in spades and something Melee sorely lacked.
The majority of people playing Smash also care way more about just having fun with more characters and more stages too, so most of the time, for them, the newest Smash game just kinda replaces the previous one
16:04 It would be much better of all of the characters people love had a dedicated section to show off their traits. An Adventure mode with some unique challenges would work nicely, like if Banjo and Kazooie's level had invincible enemies that needed to be passed with Wonderwing (this hypothetical stage would also have item boxes that replenished Wonderwing feathers) or Cloud had to use Limit Climhazzard which would be rewarding to use certain characters or teach you how they work better, but also they were DLC so that would be less likely to happen. What _would_ be feasible is the DLC characters coming with their own Break the Targets stage (or even Board the Platforms, to go old school). Either way it would let Banjo enjoyers can use them and be creative with their skillset without putting them in an annoying situation since a lot of people find Banjo annoying to play as and against. And it would be a good way for people to appreciate that he's here without commiting much time to him.
Final smashes i miss: Donkey kong's kongo beat, Yoshi turning into a dragon, Kirby cooking his opponents and the items, Luigi's negative zone, controlling Giga bowser, Warioman and the octopus from game and watch, the Ice climbers's iceberg standing in the middle of the stage and freezing opponents and King dedede calling his army of waddle dees, waddle doos and gordos.
Like Brawl, maybe but don't think we will see anything like Subspace Emissary again. Brawl has 39 fighters while Ultimate has 89 and the next game will probably have even more. I don't see how they could put together the same level of character interaction with a roster almost triple the size. Also Nintendo has been shifting away from having stories in their games so I don't really see them suddenly making a big change to accommodate it in their next smash game.
That reference to the movie "Snakes on a Plane" just slayed me XD I honestly think that Brawl introduced a lot of great things, such as one of the most cohesive soundtracks in a video game, the best single player content of any Smash game, and the modding scene for this game with things such as Project M and Brawl-.
Ever since I first began playing Brawl in around 2009 or 2010 when I was 4-5 years old, even young me knew that it would be my favorite video game of all time and writing as a 19 year old in 2024, I genuinely think it's going to retain that title until I die. There's so many reasons to the point where I would have to make an entire hour-long video explaining why. Basically: It was the game to really kick start my imagination and was a major stable in my childhood due to the Subspace Emmissary and the music with a variety of genres, whether it be playing by myself or forming fond memories with my friends at the time. I think it even gave me a sense of graphic design as I still think Brawl still looks the best from an artistic perspective.
Brawl had an amazing soundtrack, the best new fighters and a phenomenal story mode. Even competitive is fun. Apex grand finals with Salem and M2K is a thing of beauty.
Love that you put some Project M footage in this video (for example, you clearly see Marth wavedash at 1:55 ) Also, having now finished the video, I want to add that Brawl had the best music of any game. (Also, "Bad Mario" from Project M makes me wish more than anything else that Nintendo would accept fan work.)
Melee stages i would've liked to see in brawl: Mute city, Mushroom kingdom, brinstar dephts, fourside, pokefloats, flat zone 1,mushroom kingdom 2 and icicle mountain.
I don't think the effect that the lack of text blurbs on spirits has can be understated. When I played Melee, Brawl, and even Smash 3DS, I felt like I was becoming a fan by proxy of some of these games I'd never heard of by reading the description of the hero, some villains, and maybe an item or two. I was invested in Lucas' story years before playing Mother 3. For Ultimate, I collected a lot of spirits, sure, but with nothing to go off of but their appearance, it's hard to really get interested. And then for the games I'm already interested in, I only get repurposed promotional art instead of a new high-poly model for a game that probably never got anything like that for most of its characters.
Finally, somebody thinks that Final Smashes in Ultimate aren't as fun. In Ultimate, similar to loss of depth of Competitive Melee: Ultimate takes all the freedom, control, and fun out of all previous Final Smashes. I also don't like how Ultimate changed some great looking skins like Fire Mario and Black Yoshi and changed character voices like Wolf and Ike. I don't think Brawl is the best as I would tie it with Melee, but I sure can that Brawl > Ultimate (even if I like Ultimate in a lot of ways).
I think they wanted to make the final smashes more balanced and faster paced overall, but there are still clearly some final smashes that are just way too overpowered compared to others, so I have to wonder what the real point was in taking away all transformations
They are better and more fun actually. Ultimate did not loss any of the depth of Competitive Melee, that was on Brawl, Ultimate does take away the freedom and control but that is good as otherwise the final smashes will just screw up the pacing of the fights and last too long and could be too op and the final smashes in Ultimate are still fun. . Nah Ultimate is better then Brawl
You didn't mention brawl was the first game to introduce assist trophies. One of my favorite items bringing non-playable characters that can still show off in battle. My favorites include: Hammer bro, waluigi, lakitu, metroid, knuckle joe, lyn, jeff and kat and ana.
WHEN PEOPLE SAY U CANT COMBO IN BRAWL U CANT EITHER IN ULTIMATE. AS SOON AS I TOUCH SOMEONE THEY TURN IT INTO THEIR COMBO ISTANTLEY EVEN THO I HIT THEM FIRST
I gotta be honest, Subspace is probably the single biggest influence on me as a writer, funny as it is to say, it was one of the biggest inspirations I had growing up that moved me to want to tell stories myself. Even the aesthetics were a huge influence on me, I love the idea of cartoony, stylized characters in a realistic world. I know I might sound a bit melodramatic, but really feel the de-emphasized focus on story showcases where their interests with the series have gone; it's a product by this point. I'm a proponent of the idea of a sliding scale of art. Past a certain point, thanks to a confluence of factors, something stops giving you a sense of wonder. It stops making you excited, it stops making you happy, it stops being interesting whatsoever. That's how I feel about Smash Ultimate. It's shallow, it's a game, yeah, and games are art, but Brawl is art. They told a story with Brawl. Thematically, on every level, the story had a blatant point to it. Tabuu and the Subspace Emissary's entire plan could be seen as a commentary on growing up, I certainly think so, the obsession with turning all these lively characters into dull, motionless statues, memories frozen in time, it can be seen as an adult trying to avoid or deny the worth of their own past, seeing it all as disorderly and wishing to freeze it at a point so you can make sense of it all.. But Tabuu is wrong, he's thwarted by the unpredictability of something he doesn't understand. We all have a point in our lives we wished we could live in forever, but it's important to have eyes for the future, or we destroy our view of the past. Even Tabuu's name, "taboo," he's literally a guy playing with toys, Tabuu is us, whenever we feel shame for being ourselves and want to lock our toys away to never touch again, Tabuu is us, and your past is as much a part of you as your future is.
I wish I can go back to being a casual because this was all I played before I knew what competitive smash was. Made my own stages, items, story. I miss it
this video explains a lot of the charm i thought was missing form other smash games, especially ultimate. ive put the most hours into ultimate, but brawl was an obsession
Honestly, I agree that brawl has the best singleplayer (or two player coop modes), but smash 4 (both 3ds AND wii u) had so much more replayability in it's multiplayer modes. Smash run was litterally kirby air ride's city trial and with the custom moves keeping the playstyle of my favorite characters fresh having funny builds, street-smash, compatibility with the wii-u and all of it's game modes, the amiibos being more interesting than making cpus fight each other, the introduction to 8 player smash just was more fun for me at least. One last thing I disagree on tho, the new final smashes in smash ultimate are just better for casuals. A lot of the time, when I was playing casually with my friends and someone got the smash ball, they kept asking me on what their final smash does and most of the time, casuals are pretty bad at using some of them like super sonic or wario's and end up losing their stock because of it. I don't think it's fair to call it a better casual feature when the only people that can take advantage of it are the ones with decent experiencel.
Ya, I didn't really talk about Smash 3DS much, but I agree that Smash Run is pretty fun. Also, I see what you mean about Final Smashes - I assume some players may not know how to control Wario's older final smash since it still involves knowing what all the moves do. But for myself and my friends who were pretty used to all the final smashes, we'd definitely have fun with them - like using the Landmaster to kill players off the top
Bit of an aside but this whole era of gaming is sadly undervalued, its just before the hyper-commercialisation that brought us unfinished games that require going through a pay wall to actually complete, and it's after the point most peoples nostalgia trips go to, but we got some incredible additions through those years, and they're mostly slept on and not talked about now, kind of sad really.
I always thought Brawl was the best Smash game even after Ultimate came out. The whole thing felt like a passion and a great experience for anybody in a casual sense. Hell I think it's also the best of both casual and comp. if you don't mind modding the game.
A video praising Brawl in *checks date* LATE 2021?! How have I not seen this before?! (And from someone visibly based and Unova-pilled too) You nailed everything right on the head, a lot of my love of Smash comes from the crossover aspect, which Brawl is really the only game to truly emphasize, but I do have some minor notes I'd like to give. First off, as someone who started with Brawl, Subspace Emissary was a goddamn legendary introduction to most of the cast. Mario and Ness are selfless heroes, Lucas basically repeats his whole Mother 3 arc (which might seem odd for a game supposed to be paying tribute to the game until you realize that it's also an introduction to them to new players; if we wanted a game where Lucas is strong from the get-go it'd have to be one specifically catering to and advertised for the Mother fandom), Samus and Snake being very objective-focused yet Samus also showing care for seemingly helpless or mistreated animals, everything you said about Pit practically applies to everyone. Second is actually a slightly negative point, but I would not count Project M or Project+, because those that see it as its own game obviously don't want to count it as being in Brawl's favor (or give any credit to Brawl at all, honestly. Again they're mostly competitive players, as that's the more dedicated scene that's the most often willing to look into mods), and those that see it as a mod would basically classify it as cheating as any mod can help any game really. When I got Sm4sh, I had a feeling something was missing, despite my beloved Mega Man and Rosalina making it in. Even with my longtime MW Daisy finally making it into Ultimate, it still didn't feel like it got to Brawl's level imo; and that's because Brawl felt like THE game to treat this as a massive crossover event, even if it had to make a shared world for it (ideally we'd also have a repeat of Melee's Adventure alongside it to make up for that, but that would've been a lot to ask for).
Very glad to have this recommended to me, You make many good points and I would like add more to the discussion and reasons why Brawl is more *Ultimate* than Ultimate: Based Brawl: -Unique art style that makes the characters look tough and distinctive from the rest of the series, the Brawl Art Style has aged well -Smash Dojo gave constant supply of new info, something big could be revealed at any time -35 Characters, no need for compensation (more if you count Pokémon Trainer’s 3 Mons, Sheik, Zero Suit Samus) -Glorious Latin Chanting, fun fact, the Brawl main theme was composed by the Legendary Nobuo Uematsu famous for his work on the Final Fantasy series -Made Snake's ass worthy of being a Deity, Zero Suit Samus not having stupid looking rocket heels, most voicelines in the game are soulful -Perfect Shielding, Tripping, DACUS -Only 2 Fire Emblem Characters, all that was ever needed Unfortunate Ultimate: -Is just Smash 4’s art style again and was even built off of it -Opening theme sounds like a lame anime intro -World of Light is a glorified Event Mode -Info was only given out through Directs, starving the community for info -Nerfed Snake's Ass, Marth speaks English, Voicelines got redubbed for worse -Parrying, Can’t run through opponents, everyone can easily recover back on the stage with Magnet Hands -8 Fire Emblem Characters, making the "Anime Swordsman" complaint more prevalent and it rubbing onto other Sword Characters like Hero, Sephiroth and Pyra & Mythra but in reality that complaint has only ever applied to Fire Emblem characters.
Nah Ultimate is better -Ultimate’s art style is not exactly 4’s art style as it has differences from it like the shading and it looks a lot better then Brawl’s art style with more bright colors that are not washed out -Nah the opening theme sounds like a pretty great and fitting anime intro -nah it is more complex then that with the rpg elements and the exploration and just everything there is to do But the Directs were pretty hype and exciting and they gave the community tons of info when they did happen and the Smash Dojo mostly just revealed more smaller stuff and was not as hype or as great as Directs The nerf does not matter much, Marth speaking English is great actually, the rocket heels do not look stupid they look cool, nah they got redubbed for the better -Tripping sucks and Ultimate has perfect shielding too and it is better, parrying is good too, not being able to run through opponents is great, not everyone can do that and they do not have magnet hands True but they are still cool characters at times plus Ultimate has Steve, Sephiroth, freaking Ridley, Mega Man, King K Rool, Hero, Joker, Banjo and Kazooie, etc all as playable characters which Brawl does not have So yeah Ultimate is better then Brawl and that is not even mentioning other stuff like character balancing
Something I’ve thought from the very beginning of the dlc getting released is how cool it would be to have all of the dlc characters feature in an adventure mode just to themselves (maybe even one for the first pack and one for the second pack) that shows where they were during the events of world of light, since they just kinda pop up after a while all at once in the main campaign. This way you could focus on more character interactions since it would only be 10 or 11 characters, plus you wouldn’t have to worry about a million characters all coming together like you would if you made the main campaign more like subspace
While I personally don’t agree that Brawl is the best smash game I think you did a good job at explaining your opinion. I really appreciate that you explained the difference between a game being the best vs the best COMPETITIVELY.
The games became so watered down to be almost like a generic fighting game, just because the overly competitive players, who I’d say complain the most, just want another melee, but at the same time forget what it actually was, it wasn’t just the main game it was more, I doubt they even touched adventure, so when brawl comes around a causal type of smash, for a causal family console, they start moaning about how it wasn’t up to “their speed”, despite the endless joy it brought others, it wasn’t what they expected, so they complained, which Nintendo heard, and I’d say that’s why Sakurai started to dislike the franchise, he couldn’t please everyone while making it unique and to his own vision, he was no longer proud of what he made, spirits were probably the last ditch effort to make the game more enjoyable without making it the main focus, but of course that failed and now we have what we have now, Brawl with it’s almost endless content, was one of the best smashes, if not the best.
I remember the early Ultimate trailers where they blurred an icon on the main menu and I got so hyped for a new adventure mode... then they revealed spirit mode, although like you pointed out, that trailer cutscene was amazing aswell. If only the mode itself wasn't garbage. (For the people that said the Subspace Emissary was boring and drawn out with no unique stages, boy do I have a game for you)
I have no nostalgia for brawl, I only got into the franchise in 2017, and brawl is my favourite out of all of them, although melee and smash 4 (specifically smash 4) come pretty close, but you just can't beat the amount of Content brawl has, and the gameplay is still smash Bros, you can't go wrong with it, and for those saying "the cutscenes are the best part of the game" since I didn't have a Wii I got a *totally legal* ROM of brawl on dolphin, and for some reason, it didn't even have the cutscenes for the subspace Emissary, and I still loved it. And that's not even mentioning all the other modes, (besides break the targets) while I still really love ultimate, many times I just stare at the menu thinking "man, I wanna play smash brothers, but I'm not in the mood for classic mode, or Vs matches" and there's literally nothing, and before you tell me "Play WoL!" I beat WoL twice, I don't want to do it again, and there's just nothing, meanwhile brawl literally has everything I could ever want out of a smash Bros game.
you probably got a *TOTALLY LEGAL* scrubbed iso. it cuts out cutscenes to save filesize so its easier to download iirc. Normal *TOTALLY LEGAL* iso should be around 7.93 gb.
I know you probably won't read this but I just want to say that Subspace makes more references than you think. Let me give you one of my favorites. At first glance, the Ruined Zoo is a weird level. Why a zoo? Why are Ness and Lucas here? It kind of makes sense for Pokémon Trainer since like zoo... animals... Pokémon? What most players don't know is the stage is actually an extended reference to a location in the game Mother 1/Earthbound Beginnings called the Podunk Zoo. (Most players wouldn't know this because the game wasn't localized at the time of Brawl). It's nearly identical in its context and style. This abandoned zoo filled with dangeeous creatures with something driving it berserk. Even the color scheme somewhat matches the Podunk Zoo's muted tones. There's a lone mountain in the stage's background that could easily be Mt. Itoi, the game's final area. That's why the Earthbound characters are here, this is a nod to the entire series. So why is Red here? Because Red is a stand in for the missing protagonist of Mother 1, Ninten. Not only are their designs of teenage boy in jeans, a t-shirt, and signature red cap are similar, but Creatures Inc, which codeveloped Red's games, was the dev of Ninten's game. Red's beta name was also Ninten. It's a vague nod, but it's there. The game even solidifies this connection in the revisit during Great Maze by changing the track of the level to be Snowman, which was pulled from Mother 1. The enemies may also be nods to some Earthbound foes. The Floow (the weird tall things made of bars that heal) are possibly references to Starman for example. Wario's appearance is the only part of this level I can't explain how it connects. Of course, most players would never make these connections considering two of three games weren't localized yet and on top of that, the idea of the Ruined Zoo itself comes from the game without its protagonist in Smash. But they still decided to make one massive reference to the series despite that.
When I first got ultimate, I really enjoyed it but I thought it was missing something crucial, for so long I couldn’t put my finger on it and then I realized that this game didn’t really feel like the big crossover event it was supposed to be. I think this video greatly summarizes what smash is missing right now and what made Brawl feel like a true celebration of gaming history. Brawl had so much personality and introduced me to so many franchises through the trophies and subspace, it’s such a shame that world of light and spirits are so bland.
Oh and let's not forget that they try to forget the western games.
World of light is so boring omg, i couldnt even finish that, and also the clickbait, theres like just 4 cgi animated escenes
Smash ultimate is just a bunch of content. Brawl had its issues, but it's still far better then ultimate
@@christianbaker3564 it’s better at SOME THINGS maybe but you can’t say with a straight face it was a better game lol
while it is true ultimate is a better fighting game
And let’s be honest, Brawl’s original soundtrack kicked ass more than any other smash bros game after it. You can’t tell me Brawl Final Destination wasn’t the most badass track to fight to.
The Brawl song with Latin is better than the game itself.
In my opinion Ultimate’s Soundtrack has the best music. I just love the opening, Galeem’s theme, and the bonus stage theme plus so much more. I love Brawl’s too.
Even the main menu music is better then any of the others
@@ToinkedyDoinkyes but Latin
Melee ost is still GOATED basically had the best version of every Nintendo track that's in it.
Plus the legendary break the targets theme.
One of the best parts of subspace emissary was the lack of voice acting or text boxes tbh. The pantomiming characters had a ridiculous amount of emotion behind them and instead of it just being random nonsense they portrayed them very well. Scenes like fox trying to ignore diddy and then diddy just drags him off to find DK or when Ganondorf discovers hes been tricked by tabuu and tries to attack him are particularly great.
Snake that one time withstanding
Hmm
I love that they didn't say a word. If they did it would end up being so annoying. Theres so much personality in those cutscenes. Imo, the voice acting in the world of light trailer bogged it down for me
@Hamantha the only scene with snake i remember was when lucario found him under the box. It was goofy sure but it made sense for both characters to interact like that.
It's the same reason why the older Lego games were so charming. Dialogue is fine, but I miss the goofy pantomime of the older titles.
I NEVER UNDERSTOOD WHY SOME PEOPLE JUST IGNORED SUBSPACE EMISSARY, THAT WAS THE REASON I STARTED PLAYING SMASH!
Because it's a giant piece of shit
Play any platforming game, it's 200x better (and momentum actually carries into the air unlike in smash brawl)
Having nintendo crossover cutscenes does not make the rest of the game fun
@@caldera11 bruh
@@caldera11 a lot of people disagree, I and many, many others love that game mode and have nothing but fond memories of it.
But each their own of course!
I played sse only two times to unlock characters. I just thought the actual gameplay was boring.
LITERALLY
i love brawls campaign, where it tells a story without a single word, it's at least worth watching a lets play.
Well.. there's *almost* not a single word
falcon spoke
Sonic spoke
Pit spoke (i think)
And a few others
Not true, foxes says “yeah” when after he beats rayquaza, snake says “kept you waiting, ha” after he emerges from his box, and Ike says “great aither “ as he is revealed
Words were spoken in the story
The story mode for Brawl was the best. I really didn't like Ultimante's story mode.
I love Subspace, because Wario was there, and he won.
What i hate about ultimates final smashes is that many of them interrupt the battle, while in brawl the final smashes were part of the battle
Yeah good point although yoshis final smash in brawl is trash it's literally just sonics final smash except it's yoshi instead of sonic
Not to mention many of Ultimate’s final smashes are the same and they go by way too quick.
Ultimate final smash are either cinematic attacks, or a "aim and shoot" attack like pit final smash.
The amount of very unique final smash in Ultimate is very thin
It's not as important from a game play standpoint but the number of Final Smashes I can simply Rush Coil over and not take any damage from is insane. They are almost all the same and can be dodged the same way. Brawl is hazy to me but from the looks of things, Fox dropping a whole tank on the stage and making it everyone's problem is kinda what a final smash should be, no?
I also don’t like how Ultimate’s final smashes only do like 30%.
If Sakurai still wants to keep Smash going, they gotta bring back Trophies and Masterpiece, cuz that's how I got introduced to more Nintendo franchises and their games as a kid. Of course, a Story Mode that can actually rival Brawl's would be great too.
Agreed. Trophies especially are so much fun to collect and go through - reading the descriptions of every one.
Sakurai said he will not ever make another smash game
@@trueablee when?
@@poolofdead3088 never, he just got some random source and believed it
@@trueablee Source: Trust me bro
Imagine if Ultimate had a subspace and you met K. Rool on a train.
Holy shoot that would've actually been sick ngl
on a boat?
@@Matanumi Blud I commented this a year ago. By this time I'm not gonna know what the fuck I meant.
@@Matanumi idk maybe toon link takes the spirit train and is gathering survivors with k rool or something
That need team up Deedee, Ness and Luigi team up again go up against Ridley
Freaking Ganondorf (Windwaker) trophy, took forever to appear in the Coin Launcher and it was my final trophy to complete them all. But when I did, I felt so rewarded.
Ya, finding the final trophies in Coin Launcher can definitely be a pain lol. I still prefer it over the Lottery from Melee, but I can see how others may not like it
@@Snivy102 The waluigi trophy still didn't spawn one more time in my coin launcher.
Uptade: finally got the waluigi trophy!
The amount of hours you could sink into this game is crazy. It has so much to do.
Much more fun than the slow floaty movements of Brawl was when I used Japan in my humongous realistic map of half of the world in Age of Empires 2 HD, and defended from waves of Chinese armadas, conquered Korea, took its women, established trade with the Incas, had my trade disrupted by Aztecs, colonized Vancouver, kept going eastwards to block the Aztecs from reaching more of northern America, colonized Mapuche lands to be close to my allies, saved the Incas from Aztecs with my samurais after the Aztecs penetrated close to Ecuador, colonized part of Hawaii, had Aztecs attack me in Hawaii, eventually get destroyed by the Chinese in southern Kyushu, make a comeback, push them back, attack Taiwan, build a dock in the Amazon to send ships to stop the advance of Mali, soon enough conquer Taiwan, put a bunch of hand cannon guys on an island near mainland China, watch as the Chinese get wrecked from the coast, send demolition ships to kill enemy Malays in Cagayán, smile as they perish, elsewhere take over Shanghai and Hong Kong before moving in further to take the rest of China, take over Lakota lands with the Japs in order to push the Aztecs south, take over Colorado, send my army to fight the Aztecs in northern México, have some of my units converted to the human sacrificing religion, realize the need for "sniping" the Aztec monks, bombard them from the sea with cannon galleons, get trigger-happy with my trebuchets defended by samurai waves, enjoy the sight of destroyed homes of the enemy, and their destroyed "monastery" meaning no more of those peskyi monks, help the Incas advance in Mesoamérica by bombarding Aztec castles from the sea, prepare my invasion fleets after the fall of the Aztecs, send a single woman to the Arctic, establish a base in a giant Canadian island, send people over to the far east to find France and take an island in the west of it, encounter Portugal in ruins due to their war with the Malians, bombard Portugal and laugh at them, send my people to Virginia when ships of the enemy attacked lest the ship sink, colonize Virginia, settle Tierra del Fuego, prepare my elite samurai heroes in Kyoto to enter a ship near Lake Biwa as the emperor looks towards the east, prepare more invasion fleets in South America, send them to Ghana, see the Gbeta warrior ladies fight me as I establish a beachhead. Wipe out Mali, take over north Africa, go towards southern Africa where the Chinese had a colony since Zheng He, eliminat them.... So fun, and basd on reality, unlike Brawl which has less depth from being totally made up ccharacters and totally made-up realms unless New Pork City counts.
competitive gamers ruined gaming. they're reason games feel like work now instead of just fun experiences.
11:23 the ‘snakes on a plane’ line was smooth good vid as always man!
Finally, someone points it out! 😂
...now I'm just waiting for someone to catch the "post credits scene" 😅
@@Snivy102 looool I totally missed that! “What was that??” Classic
@@Snivy102 i don't know Snake so i was wondering if that was a coincidence or a joke
Brawl is the equivalent of the prequel movies. Janky and not everyone’s favorite version of it. But it adds so much world building and gives us so many things that are used today in its later iterations that you gotta give it praise for that at least.
It seems like Nintendo made the new Smash games with only long-term fans in mine. No one new to the series will ever experience the joy of coming to know these characters and their back stories through cutscenes, trophies, and music. That original experience will only be held by long-term fans like us, and the new games cannot replicate that feeling.
Nah they did it with new fans in mind too. They can through spirit and spirit battles and music though. Not true, the new games can replicate that feeling, you seem nostalgia blind really.
@@Jdudec367while I agree that nostalgic blindness is bad, spirits do a bad job at representing what a series is about. Master Piece and the actual description of trophies are a lot better at describing a series, even though a small amount of them were bad. At the same time though spirits in concept was a cool idea, but with the amount they put into ultimate, making description for about 1,300+ would have been to time consuming so they had to cut it. Brawl also had stickers and they didn't put description for them.
As a fan of Brawl’s Subspace adventure mode, I never undermined great characters like jiggly puff and wolf, despite their absence in the games adventure mode.
The thing that would help ultimate is realizing not every character is essential in order to have a great story game and most players will enjoy playing those “missing” in competitive matches.
You made some good points, no one acknowledges the lack of character interaction in smash games, so disappointing
Because smash is basically equivalent of one playing with their toy figures.
With zero interest of truelythe character and how they are, just thought it be cool to say make your Darth Vader figure fight
Idk I guess doom slayer or something...
It's cool surface fan service at its core when ya look at it a certain way.
@@darkzeroprojects4245True. It's the reason why I've largely stopped caring about who will be in the next Smash game considering that I already know there's going to be no actual character interactions and that the childhood dream I had as a boy has all but disappeared now.
i’ve always had fond memories of brawl… it’s the smash game i grew up with so i hold fond memories, i never understood why it wasn’t favored more by most people
Always wondered why people didn't give enough credit to the Subspace Emissary adventure mode, it really is the best solo/duo Smash experience.
Because it catered more to being a platformer adventure akin to kirby n other games.
It's not what many sadly care for of smash.
It's the competitive esports, the characters put in, the wavedashing, fighting with other people over cpu enemies,etc.
Which for me I could care less for but fine if wasn't what ultimate leans more to imo.
People saw ir as poorly designed and the great maze made it the nail in the coffin.
I loved Brawl growing up. I had Melee too, but the addition of characters like Sonic, SSE, and that phenomenal main theme (which completely changed my view on video game music) make Brawl just hit different for me.
Regarding that trophy story discussion, I'd like to argue that the idea of the characters being trophies hasn't disappeared; it's just that the "trophies" have shifted to being "Amiibo". Look at the Sora reveal trailer, or even the World of Light opening where we see the creation of the Smoky Progg spirit fighter from the frozen Mario. The idea isn't gone, just the existence of a solid story.
Adding Sonic made everyone else slower. Brawl is too slow.
Brawl changed my life forever
@@scintillam_dei brawl is too slow for adhd coke addicts with 3 second attention spans (melee players) and that's pretty much it lol
@@SamuelTrademarked Nah.
Ultimate is like Space Mountain. A great, popular ride, tons of people using it, but it's.. one ride.
Brawl is an entire amusement park. Its got everything you want in a Smash game and more.
Obviously Ultimate has it best when it comes to the characters you can play as and the stages you can fight on, but I must say I thought about it a little while ago, and similar to what you aaid at the end, I realized Brawl is definitely the most well-realized, fleshed out game of them all. Succesors might technically habe more content but different modes like the single player stuff end up feeling kind of bare bones. With Brawl, everything fits together.
Brawl really isn't, it has worse gameplay, less characters and stages, and for Ultimate it has a worse classic mode, and for Smash 4 it doesn't have master or crazy orders, etc, it's amazing but it's not the best Smash game. They aren't all bare bones. But it isn't all better then later games.
🤓@@Jdudec367
@@Jdudec367 Quality over quantity mi amigo
@@PeruvianPotato And the later games have both
@@Jdudec367 Not really when you consider Ultimates lack of any meaningful single player content
Something about brawl just makes it on my top smash game. I truly think that brawl really sent the cross over message really well, showing how everyone really was here for a reason. Snake announcement shook some ground but when long time rival Sonic got it, everyone absolutely did a collective shout of emotion. Character cross overs wasn't as prominent back then as it is now, and seeing Mario and Sonic sharing the same screen in a fighting game was simply something to be in awe.
Brawl soundtrack really sent the message for a grand tale of epic proportions, with the main theme being directed by the Final fantasy composer and all. Again, it truly felt everyone was there for a common goal, fighting against something bigger than them.
The cutscenes really complemented this idea of rivalry turn into solidarity, teaming up and complementing each other strengths. All while playing co-op.
I think brawl was really the last smash game for me to play with my brothers. Everyone got older and our teenage years were at tail end. We spent so much time in brawl over any other smash game.
I would eventually enjoy modded brawl and the eventual Smash 4 with my cousin, but Smash 4 clearly felt like it didn't had the same soul brawl had. We can say it's better gameplay wise than brawl but there's a missing feeling from it.
Ultimate did try to capture that soul brawl had, it had a proper theme song and a starting cutscene... And that was it. Ultimate is amazing and no one can really argue against it, it was built off Smash 4 so it was mostly focused on fixing what was already there and add on top of it, but it just didn't have that grandiose feeling that brawl had. Everyone is here, but that's it, without purpose.
I don't really have nothing against ultimate but I kinda wish we had some sort of re-release to refresh content, adding something that rivals brawl SSE and add other things.
If there's something I wish ultimate did was take the Fortnite approach and continue adding content indefinitely with an overall storyline. Or at least just add new characters with stuff every so often. But I'm rambling on.
Brawl started not only a lot of things for the franchise, but it was there when things like crossover characters was a new concept and not a granted. I still love this game, despite its flaws.
Everything you said was Correct
My brother and I ever since we got a Wii around 2009 play through Subspace once a year ritually. I love Subspace and it is a massive shame that World of Light did not live up to Subspace. While the new characters in ultimate are awesome, I wish they had a story and world to explore along with the characters that have been in previous entires.
And that's why you have an imagination. To make your own stories and adventures with the characters.
@@airtiger4577 I guess so lol
@@airtiger4577 Brawl isn't my favourite. But isn't that argument kinda lazy? You can excuse any lack of game development by saying "That's why you have your imagination. To make your own stories and adventures with the characters." If all game devs thought like this, we wouldn't get cutscenes anymore. You can just imagine those. Music is gone, you can just imagine that. Voice acting? Screw that. Et cetera et cetera
@@BrandonWhatTheF you're missing the point. Hundreds of youtubers managed to make skits by doing that in just regular matches. Like little z for example. He did many themed squad strikes such as star wars, avengers, disney movies and the list just goes on and on. I'm talking about stuff like that.
@@airtiger4577 but the thing is, with Brawl, you can do that... but it also has a story, which was really well produced. You have the choice to ignore it and use your imagination. If game devs didn't... develop their game, and said you have to use your imagination, we wouldn't have that choice, and we'd have less of a game as a result
Brawl had the best sound design by far. (Music and Voice acting)
I love the realistic style and graphics and loved how realistic Wario farts were and wished Wario's farts were still realistic and wished it didn't look like cloudy popcorn.
Ah yes that’s the most important feature in Smash.
ayo? 👀
average brawl fan
bro what??
What?????? 💀💀💀💀💀
For one thing, Brawl feels much more rewarding to accomplish things in. Ultimate just holds your hand
elaborate please?
Probably the fact that characters are piss easy to unlock that you can do it in a span of 1 week. Classic mode is just extremely repetitive and often trial and error, lets not forget what is the point of having coins to give you continues when coins are probably so easy to grind. The lack of single player modes just makes the game feel so empty and soulless, theres times I want to take a break from fighting characters and do other fun side modes when they all have the same purpose, fighting CPUs. The challenges dont even do anything, there is no reward other than getting a funny little gags about fighters on the challenges menu. So in a way Ultimate really just feels soulless when it comes to achievements.
@@ChickenNEO Should it be hard to obtain characters in a game with 72 of them?
@@spunkysamuel Not necesarily hard but they could of made good use of the challenges board with unlocking characters it would of been more fun ngl
@@spunkysamuel
Why shouldn't it be a challenge to unlock some?
Yeah brawl is heavily underrated
Brawl Is definitely a S tier game it was the first to introduce Stage Builder, Final Smashes, the best Soundtracks, Pit, and Ike. Etc I always have and always will love it. Also, it introduced a last actual story/adventure mode after Melee, being the first smash game to do it.
Don’t forget the 3rd Party characters.
It was GODLIKE
I think the reason why Smash Ultimate is lacking in so many areas, was because of it bringing back everyone taking up most of it’s dev time. So small features and other things couldn’t be included as they developers didn’t have the time for it. Maybe Pirahna Plant was supposed to be in the base game but couldn’t be finished before release for example.
That sounds right. I think they rightly believed that the most important part of Smash would be getting all the characters back, and getting as many previous stages back as possible. And they did an amazing job with that. But while I did think that World of Light and the revamped Classic mode were “good” in Ultimate, it doesn’t feel as substantial as The Subspace Emissary. Although even Brawl did a few things a bit disappointing when compared to 64 and Melee. Such as having five generic break the target stages instead of custom break the target stages for each character. Like I understand that in Smash 4 and Ultimates the character rosters were big enough that they decided creating individual BTT stages would take up too much time, but I think they could’ve done them for Brawl, since it’s character roster, while big, isn’t enormous.
@@Doug_Edwards99 Yeah, but then again you had take in the fact the game’s development wasn’t long enough for something like making individual target tests; especially when they got many of the characters done right before release and it clearly shows with one’s like Sonic. Besides, the decision was made just for how big the roster was starting to become for the series and what it might become in the future. So Brawl just abandon it as they didn’t feel like continuing to make it like it was in Melee with the continuing to grow base roster of characters.
I suspect Piranha Plant’s slot in particular was originally going to go to Petey Piranha, but they just couldn’t come up with a good enough moveset to justify his inclusion and ended up using him as a final smash for a character they could make a proper moveset for.
@@ChemistWebhim being in the game is pointless as fuck
@@SlickNy23 But funny as hell and way better than Waluigi or Geno
My man is Spitting straight facts.
The part about the reveal trailers being the most rewarding involvement a character contributes to the series is Spot on. Banjo and Kazooie got did dirty
I remember playing the masterpieces in brawl as a kid and falling in love with the demo for super metroid. Then, years later the classic snes mini came out and i finally got to play it
As a person who's grown up on brawl, I've become fascinated with everything the game has to offer, and it honestly is my favorite out of the rest
Also can we talk about how much better the level creator is in Brawl than Ultimate
Bro this is so underrated, I googled this today because I was just thinking about how Brawl is still my favorite smash game and I love everything you bring up. I hope this blows up bro, I'll try to spread this around.
I appreciate it! I'm not too sure this will blow up, but I'm just glad that I was able to let out all my thoughts about Brawl because I had a lot to say lol
@@Snivy102 looks like it blew up by a year later o:
I remember as a kid in 2010 I only had a Wii and Brawl was one of the few games I had for it. Needless to say I poured hundreds, maybe thousands of hours into this game. It has a very special place in my heart and I'm glad so many people love it too.
Brawl has always been my favorite in the series
Wii and Ultimate are my favorites but then again brawl is very good!
Melee all day
Brawl was a huge upgrade from melee in terms of content
And all the games after Brawl and Melee felt like they had less content and barely even added more characters.
@@gilgamesh3698 My dude
I'd say the same, even with Ultimate being out. As much as I love Ultimate, I didn't nearly give it much playtime like Brawl. Brawl was also the first Smash game I followed since the beginning for their character reveals before release on their website. It was a really fun & hype time. The Subspace Emissary was the pot of gold of the game too.
As someone who has no desire for competitive, I agree that Brawl is great. Like SUBSPACE EMISSARY??? Bruh we NEED that. GIMME MORE GIMME MORE.
But there have been improvements in the Wii U and Ultimate. Plus the additional characters are super game changing and add variety. I know a subspace would be so difficult with like 60ish characters.
Edit: dang I didn’t even know ultimate removed trophy flavor text. That’s my favorite… gimme all the flavor!!!!
I do think this stems from me being a writer though and the desire to learn more about things I’m interested in.
Also as the comments say… the Latin goes HARD. My favorite thing to do on TH-cam back in the day is watching videos of Brawl lyric misheards 😂
What's your favorite moment from Brawl's Subspace Emissary? Like I talked about in the video, mine would have to be Samus teaming up with Pikachu.
definitely pokemon trainer catching all his pokemons back while Lucas is confused about it
@@zachywatcher2312 ya, Lucas and Pokemon Trainer became best friends - it's awesome
Oh there's so many good ones! It's literally impossible to decide. So I'll just say that the end credits when you finally get told the main theme's translation is one of the most brilliant moments in any game I've played. It combines the best parts of the game together to make it all cohesive
@@bestberryj ya, the ending sequence is pretty satisfying
I liked the part where captain falcon killed all the pikmin
I do not want a nintendo cinematic universe it sounds painful
Metroid movie? Sign me up! How could ya say no to that?
In a perfect world that is. I know they would mess it up somehow
inho there should be a smash bros movie, but as it’s own standalone thing like how the spiderverse movies are largely seperate from the mcu (outside of like, 1 line of dialogue)
I love Brawl so much. To this day it’s my favorite game of all time. Everything about it clicks with me. The gameplay feels great, the graphics have aged a bit but I’d say that it’s charming seeing how these characters look with semi realistic textures, the extra modes are just as fun as the main mode, it has the best collectibles, a good UI design, and my praises for Subspace cannot be understated.
I love this game ❤️
On the topic of mods, I think PMEX Remix is everything that the series should strive to be. It's a hack of Brawl, so it has Brawl's fantastic content with SSE, Targets, Coin Launcher, Trophies, you name it, even if the cutscenes were unfortunately removed to make space. It's a version of Project M, so it has Melee's competitively oriented gameplay. And lastly, it has over 100 characters, that's more than Ultimate did and it's possible on a Wii with all of this other stuff included, and many of the characters are practically back ported from Ultimate. It kicks Ultimate, A SWITCH GAME, to the curb in terms of content, even with the removal of cutscenes considering World of Light had almost none. It brings all three sides of the community together instead of kicking one out and pretending they don't exist. You want fun content variety, Brawl fans? You got it. You want a robust competitive engine, Melee fans? You got it. You only care about character quantity, Ultimate fans? You got it too. It's everything the future of the series should strive to be, even if I'd prefer the future had cutscenes too.
I remember seeing a youtuber talk about brawl mods (I think it was Coney but I'm not 100% sure), like some other mods/hacks before Project M, notably Brawl+, and it's "everyone is op" counterpart, Brawl-.
Not mention Super Smash Bros Universe also exists and PMEX Remix DX also exists which both mods are much better than both ultimate and melee
Okay but the Subspacial Emissary as an 8 year old was the most epic story mode, the intro in Latin language, watching Mario, Kirby, Sonic, together and the friendships made between them (my fav was Lucas and PKMN Trainer) and the quality of the cutscenes. People forget that solo player is also important for videogames and competitiveness isn’t everything.
Also, Jigglypuff is the queen of Smash Bros!!!
When the next game comes out everyone will be saying this about Smash 4. Nostalgia always loops back around like we've seen happen over and over with Zelda and Pokemon. As the generation that grew up with a particular game mature and have fond memories of the old games the public perception shifts to become more appreciative of whatever that game was as their voices become more prominent. When Wind Waker came out everyone hated it and Mario Sunshine is still to this day the least selling 3D Mario game of all time, yet they're beloved today and hailed as classics by fans. Occasionally a game will be so overwhelmingly excellent that everybody can agree upon release that it's good (i.e. Mario Galaxy or Breath of the Wild) but usually these games go through a cycle of being hated at launch, to being thought of as being underappreciated, to being thought of as classics. And it all has to do with the generation that grew up playing these particular games maturing into adults.
We're already seeing the perception of Skyward Sword shift from "terrible piece of garbage worst game in the series 0/10" to "had cool design and innovative mechanics despite it's flaws 5/10" as the people who grew up with Skyward Sword are all in their late-teens or early-mid twenties now.
Brawl was my first smash game and one of my first console games as I generally played DS mostly and only had a few Wii games. I wasn’t ever big into competitive smash so the amount of single player content in Brawl always made me happy. I also love the artstyle of the game. I think people hating on brawl is unwarranted
The ost is the best one IMO my favorite remixes: Title/ending ( Super Mario world), Main theme (New super mario bros), Luigi's mansion, Airship theme (Super Mario bros 3), Tetris: type A, Ground theme 2 (Super Mario bros), Underground theme (Super Mario bros), Underground theme (Super Mario land), Mario circuit, Luigi circuit, Waluigi pinball, Ocarina of time medley, Song of storms, Ending (Metroid), Vs. Ridley, Yoshi's island, Wildlands, Meta knight's revenge, King dedede's theme, Boss theme medley, Butter building, Star Wolf, Pokemon center, Wild pokemon battle (Pokemon ruby/sapphire), Victory road, Battle Dialga/Palkia at Spear pillar!, Team galactic battle, Mute city, Attack, Warioware inc, Warioware inc medley, Ashley's song, Mike's song, Mona pizza's song Title ( Big brain academy), K.K route 66, Tom nook's shop/ Mairie, The roost, Porky's theme, You call this a utopia?!, Ice climber, Underworld, Skyworld, Title (Kid icarus), Donkey Kong, Mario bros. and Flat zone 2 .
Was my first smash game and still my favourite. It's endlessly replayable and the story mode is baller. It also is probably the best one to play with family, as the tripping and items give the edge to some newbies.
But most importantly, it was the perfect gateway (for me at least) to some of Nintendo's best franchises of all time including Zelda and Metroid.
Ya, in addition to getting into Kid Icarus like I say in the video, Brawl also got me into playing the Metal Gear Solid games because of Snake
@@Snivy102 Same, I just didn't mention them all. The only franchise I don't have a game for is fire emblem, since the games didn't sell well and they're overly expensive.
Brawl was my first introduction into Smash Bros, as well as my siblings. Ever since, Smash has been a way that we all bond and have fun together, so Brawl will always have a special place in all of our hearts. Not to mention, I still think Brawl has the best OST :P
This video perfectly summed up why Brawl is goated
Thanks for the trip down memory lane. Music and Subspace still hold up to this day for me. In fact, if I ever manage to make scripted videos in which I just talk about something, I want this to be one of the first. It deserves it.
Brawl is BY FAR the best. Its just a masterpiece in every aspect.
It’s a great casual game but as a competitive game it’s a huge downgrade from melee
except actually playing it
Brawl sucks shit
Not really, I love it but Smash 4 and Ultimate are better.
Nope. Random tripping (which meant you were punished for trying to move fast on ground), the painfully slow and floaty gameplay (which made air movement feel bad too), almost complete lack of hitstun, Meta Knight, and so many characters having VERY easy infinites (chain grab ones especially) made it the worst to actually play, and it's not even close.
Brawl had the best casual/single-player content, but its core platform fighter gameplay was pretty awful compared to any other Smash game (yes, including 64). It could still be fun with friends (as long as you didnt have one who was good with MK or used Dedede's down-throw chain grabs--sadly, my group had both), but it just didnt feel very good to play.
One year later and this is still very relevant.
Actually given how Nintendo has been treating their franchises lately (well for a while but people are starting to notice more) this is even more relevant. Especially when you were talking about better introducing characters from older games.
I still remember when this game was randomly rented from Blockbuster by my parents. I actually didn’t know what Smash Bros. WAS, didn’t know it was a crossover and didn’t pay it mind because of the cover(My attention span wasn’t good back then, I didn’t actually see Mario and Kirby there), but when I saw the intro, the roster, the stages AND the gameplay itself, I had the BRIGHTEST smile on my face and I could NOT put it down.
Also THANK YOU for addressing the representation problem in Ultimate. That’s honestly the reason I got sick to death of Ultimate quickly, there just wasn’t much to it to make it FEEL like the grand celebration crossover its supposed to be, and there just isn’t much content for me to go back to once I go the motions.
Eh nah Ultimate has great representation, it felt like the grand celebration crossover it’s supposed to be. The battling and classic mode and spirit battles etc are all fun good content though.
Brawl hate is very corny
People need to understand that the majority of people playing Smash Bros aren't high level competitive players looking to optimize every little movement. Smash is a party game first and foremost and most people just want to have fun.
That's what Brawl provides in spades and something Melee sorely lacked.
The majority of people playing Smash also care way more about just having fun with more characters and more stages too, so most of the time, for them, the newest Smash game just kinda replaces the previous one
@@jomaq9233 True, I think the only thing that could challenge that is nostalgia.
You forgot the most important thing. The Overpowered announcer and the opening sound brawl makes in the Wii menu
16:04 It would be much better of all of the characters people love had a dedicated section to show off their traits. An Adventure mode with some unique challenges would work nicely, like if Banjo and Kazooie's level had invincible enemies that needed to be passed with Wonderwing (this hypothetical stage would also have item boxes that replenished Wonderwing feathers) or Cloud had to use Limit Climhazzard which would be rewarding to use certain characters or teach you how they work better, but also they were DLC so that would be less likely to happen. What _would_ be feasible is the DLC characters coming with their own Break the Targets stage (or even Board the Platforms, to go old school). Either way it would let Banjo enjoyers can use them and be creative with their skillset without putting them in an annoying situation since a lot of people find Banjo annoying to play as and against. And it would be a good way for people to appreciate that he's here without commiting much time to him.
Final smashes i miss: Donkey kong's kongo beat, Yoshi turning into a dragon, Kirby cooking his opponents and the items, Luigi's negative zone, controlling Giga bowser, Warioman and the octopus from game and watch, the Ice climbers's iceberg standing in the middle of the stage and freezing opponents and King dedede calling his army of waddle dees, waddle doos and gordos.
Brawl was my first Smash game and one of my favorite games of all time
"Snake's on a plane" clever.
Do you think we'll ever see a game like Brawl again? Or is it just not possible with the direction Smash games have been going towards?
I see it as possible, but only if Sakurai is in charge and has total creative freedom.
No because he said he would do this again if people wouldn't post the cutscenes online after one day of the games release
I don’t think so, simply because we’re not sure to even have a next smash bros. If we do however, I would really hope we get something like brawl.
Like Brawl, maybe but don't think we will see anything like Subspace Emissary again. Brawl has 39 fighters while Ultimate has 89 and the next game will probably have even more. I don't see how they could put together the same level of character interaction with a roster almost triple the size. Also Nintendo has been shifting away from having stories in their games so I don't really see them suddenly making a big change to accommodate it in their next smash game.
Brawl is seriously underrated and gets way too much hate. The new additions that Brawl added revolutionized Smash as a whole.
That reference to the movie "Snakes on a Plane" just slayed me XD
I honestly think that Brawl introduced a lot of great things, such as one of the most cohesive soundtracks in a video game, the best single player content of any Smash game, and the modding scene for this game with things such as Project M and Brawl-.
Ever since I first began playing Brawl in around 2009 or 2010 when I was 4-5 years old, even young me knew that it would be my favorite video game of all time and writing as a 19 year old in 2024, I genuinely think it's going to retain that title until I die. There's so many reasons to the point where I would have to make an entire hour-long video explaining why. Basically: It was the game to really kick start my imagination and was a major stable in my childhood due to the Subspace Emmissary and the music with a variety of genres, whether it be playing by myself or forming fond memories with my friends at the time. I think it even gave me a sense of graphic design as I still think Brawl still looks the best from an artistic perspective.
Brawl had an amazing soundtrack, the best new fighters and a phenomenal story mode. Even competitive is fun. Apex grand finals with Salem and M2K is a thing of beauty.
My favorite veteran characters in brawl: Yoshi, Kirby, Luigi, Ness, Jigglypuff, Bowser, Ice climbers and mr game and watch.
Subspace Emissary > World of Light.
Love that you put some Project M footage in this video (for example, you clearly see Marth wavedash at 1:55 )
Also, having now finished the video, I want to add that Brawl had the best music of any game. (Also, "Bad Mario" from Project M makes me wish more than anything else that Nintendo would accept fan work.)
Remove tripping and Brawl is the best. It has to be one of the most boneheaded design decisions ever made in a game.
Gameplay is still too slow, even without tripping.
Melee stages i would've liked to see in brawl: Mute city, Mushroom kingdom, brinstar dephts, fourside, pokefloats, flat zone 1,mushroom kingdom 2 and icicle mountain.
I don't think the effect that the lack of text blurbs on spirits has can be understated. When I played Melee, Brawl, and even Smash 3DS, I felt like I was becoming a fan by proxy of some of these games I'd never heard of by reading the description of the hero, some villains, and maybe an item or two. I was invested in Lucas' story years before playing Mother 3. For Ultimate, I collected a lot of spirits, sure, but with nothing to go off of but their appearance, it's hard to really get interested. And then for the games I'm already interested in, I only get repurposed promotional art instead of a new high-poly model for a game that probably never got anything like that for most of its characters.
64: ragdoll toys
Melee, Brawl, and 4: trophies
Ultimate: spirits
Finally, somebody thinks that Final Smashes in Ultimate aren't as fun. In Ultimate, similar to loss of depth of Competitive Melee: Ultimate takes all the freedom, control, and fun out of all previous Final Smashes.
I also don't like how Ultimate changed some great looking skins like Fire Mario and Black Yoshi and changed character voices like Wolf and Ike.
I don't think Brawl is the best as I would tie it with Melee, but I sure can that Brawl > Ultimate (even if I like Ultimate in a lot of ways).
I think they wanted to make the final smashes more balanced and faster paced overall, but there are still clearly some final smashes that are just way too overpowered compared to others, so I have to wonder what the real point was in taking away all transformations
They are better and more fun actually. Ultimate did not loss any of the depth of Competitive Melee, that was on Brawl, Ultimate does take away the freedom and control but that is good as otherwise the final smashes will just screw up the pacing of the fights and last too long and could be too op and the final smashes in Ultimate are still fun.
.
Nah Ultimate is better then Brawl
You didn't mention brawl was the first game to introduce assist trophies. One of my favorite items bringing non-playable characters that can still show off in battle. My favorites include: Hammer bro, waluigi, lakitu, metroid, knuckle joe, lyn, jeff and kat and ana.
WHEN PEOPLE SAY U CANT COMBO IN BRAWL U CANT EITHER IN ULTIMATE. AS SOON AS I TOUCH SOMEONE THEY TURN IT INTO THEIR COMBO ISTANTLEY EVEN THO I HIT THEM FIRST
Transformation smashes being replaced by cutscenes only stops the gameplay more frequently.
Honestly I just play Subspace Emissary in Project Plus, it might be far from the intended experience but I legitimately have lots of fun like that
I gotta be honest, Subspace is probably the single biggest influence on me as a writer, funny as it is to say, it was one of the biggest inspirations I had growing up that moved me to want to tell stories myself. Even the aesthetics were a huge influence on me, I love the idea of cartoony, stylized characters in a realistic world.
I know I might sound a bit melodramatic, but really feel the de-emphasized focus on story showcases where their interests with the series have gone; it's a product by this point.
I'm a proponent of the idea of a sliding scale of art. Past a certain point, thanks to a confluence of factors, something stops giving you a sense of wonder. It stops making you excited, it stops making you happy, it stops being interesting whatsoever. That's how I feel about Smash Ultimate. It's shallow, it's a game, yeah, and games are art, but Brawl is art. They told a story with Brawl. Thematically, on every level, the story had a blatant point to it.
Tabuu and the Subspace Emissary's entire plan could be seen as a commentary on growing up, I certainly think so, the obsession with turning all these lively characters into dull, motionless statues, memories frozen in time, it can be seen as an adult trying to avoid or deny the worth of their own past, seeing it all as disorderly and wishing to freeze it at a point so you can make sense of it all..
But Tabuu is wrong, he's thwarted by the unpredictability of something he doesn't understand. We all have a point in our lives we wished we could live in forever, but it's important to have eyes for the future, or we destroy our view of the past. Even Tabuu's name, "taboo," he's literally a guy playing with toys, Tabuu is us, whenever we feel shame for being ourselves and want to lock our toys away to never touch again, Tabuu is us, and your past is as much a part of you as your future is.
But, Smash Brawl Gets Too Much Hate.
I wish I can go back to being a casual because this was all I played before I knew what competitive smash was. Made my own stages, items, story. I miss it
There's Smash infinite, Smash universe, Project+ and Project remix if you're interested in mods too.
this video explains a lot of the charm i thought was missing form other smash games, especially ultimate. ive put the most hours into ultimate, but brawl was an obsession
Yo, you got more Brawl in your Wii I could play?
12:23 The bosses are so amazing in this game! My favorites include Ridley, Meta ridley, Porky, Duon and Tabbu.
Honestly, I agree that brawl has the best singleplayer (or two player coop modes), but smash 4 (both 3ds AND wii u) had so much more replayability in it's multiplayer modes. Smash run was litterally kirby air ride's city trial and with the custom moves keeping the playstyle of my favorite characters fresh having funny builds, street-smash, compatibility with the wii-u and all of it's game modes, the amiibos being more interesting than making cpus fight each other, the introduction to 8 player smash just was more fun for me at least.
One last thing I disagree on tho, the new final smashes in smash ultimate are just better for casuals. A lot of the time, when I was playing casually with my friends and someone got the smash ball, they kept asking me on what their final smash does and most of the time, casuals are pretty bad at using some of them like super sonic or wario's and end up losing their stock because of it. I don't think it's fair to call it a better casual feature when the only people that can take advantage of it are the ones with decent experiencel.
Ya, I didn't really talk about Smash 3DS much, but I agree that Smash Run is pretty fun. Also, I see what you mean about Final Smashes - I assume some players may not know how to control Wario's older final smash since it still involves knowing what all the moves do. But for myself and my friends who were pretty used to all the final smashes, we'd definitely have fun with them - like using the Landmaster to kill players off the top
Bit of an aside but this whole era of gaming is sadly undervalued, its just before the hyper-commercialisation that brought us unfinished games that require going through a pay wall to actually complete, and it's after the point most peoples nostalgia trips go to, but we got some incredible additions through those years, and they're mostly slept on and not talked about now, kind of sad really.
Fact: Brawl good, Melee overrated
Did anybody catch the “Snakes on a Plane” reference ? Lmaooo
I always thought Brawl was the best Smash game even after Ultimate came out.
The whole thing felt like a passion and a great experience for anybody in a casual sense. Hell I think it's also the best of both casual and comp. if you don't mind modding the game.
If you have to mod the game for it to be competitively viable, it isn’t a good competitive game.
A video praising Brawl in *checks date* LATE 2021?! How have I not seen this before?! (And from someone visibly based and Unova-pilled too)
You nailed everything right on the head, a lot of my love of Smash comes from the crossover aspect, which Brawl is really the only game to truly emphasize, but I do have some minor notes I'd like to give.
First off, as someone who started with Brawl, Subspace Emissary was a goddamn legendary introduction to most of the cast. Mario and Ness are selfless heroes, Lucas basically repeats his whole Mother 3 arc (which might seem odd for a game supposed to be paying tribute to the game until you realize that it's also an introduction to them to new players; if we wanted a game where Lucas is strong from the get-go it'd have to be one specifically catering to and advertised for the Mother fandom), Samus and Snake being very objective-focused yet Samus also showing care for seemingly helpless or mistreated animals, everything you said about Pit practically applies to everyone.
Second is actually a slightly negative point, but I would not count Project M or Project+, because those that see it as its own game obviously don't want to count it as being in Brawl's favor (or give any credit to Brawl at all, honestly. Again they're mostly competitive players, as that's the more dedicated scene that's the most often willing to look into mods), and those that see it as a mod would basically classify it as cheating as any mod can help any game really.
When I got Sm4sh, I had a feeling something was missing, despite my beloved Mega Man and Rosalina making it in.
Even with my longtime MW Daisy finally making it into Ultimate, it still didn't feel like it got to Brawl's level imo; and that's because Brawl felt like THE game to treat this as a massive crossover event, even if it had to make a shared world for it (ideally we'd also have a repeat of Melee's Adventure alongside it to make up for that, but that would've been a lot to ask for).
The melee newcomers i would've liked to see return in brawl:Dr mario, Pichu and Mewtwo.
Very glad to have this recommended to me, You make many good points and I would like add more to the discussion and reasons why Brawl is more *Ultimate* than Ultimate:
Based Brawl:
-Unique art style that makes the characters look tough and distinctive from the rest of the series, the Brawl Art Style has aged well
-Smash Dojo gave constant supply of new info, something big could be revealed at any time
-35 Characters, no need for compensation (more if you count Pokémon Trainer’s 3 Mons, Sheik, Zero Suit Samus)
-Glorious Latin Chanting, fun fact, the Brawl main theme was composed by the Legendary Nobuo Uematsu famous for his work on the Final Fantasy series
-Made Snake's ass worthy of being a Deity, Zero Suit Samus not having stupid looking rocket heels, most voicelines in the game are soulful
-Perfect Shielding, Tripping, DACUS
-Only 2 Fire Emblem Characters, all that was ever needed
Unfortunate Ultimate:
-Is just Smash 4’s art style again and was even built off of it
-Opening theme sounds like a lame anime intro
-World of Light is a glorified Event Mode
-Info was only given out through Directs, starving the community for info
-Nerfed Snake's Ass, Marth speaks English, Voicelines got redubbed for worse
-Parrying, Can’t run through opponents, everyone can easily recover back on the stage with Magnet Hands
-8 Fire Emblem Characters, making the "Anime Swordsman" complaint more prevalent and it rubbing onto other Sword Characters like Hero, Sephiroth and Pyra & Mythra but in reality that complaint has only ever applied to Fire Emblem characters.
100% agree with all this
Nah Ultimate is better
-Ultimate’s art style is not exactly 4’s art style as it has differences from it like the shading and it looks a lot better then Brawl’s art style with more bright colors that are not washed out
-Nah the opening theme sounds like a pretty great and fitting anime intro
-nah it is more complex then that with the rpg elements and the exploration and just everything there is to do
But the Directs were pretty hype and exciting and they gave the community tons of info when they did happen and the Smash Dojo mostly just revealed more smaller stuff and was not as hype or as great as Directs
The nerf does not matter much, Marth speaking English is great actually, the rocket heels do not look stupid they look cool, nah they got redubbed for the better
-Tripping sucks and Ultimate has perfect shielding too and it is better, parrying is good too, not being able to run through opponents is great, not everyone can do that and they do not have magnet hands
True but they are still cool characters at times plus Ultimate has Steve, Sephiroth, freaking Ridley, Mega Man, King K Rool, Hero, Joker, Banjo and Kazooie, etc all as playable characters which Brawl does not have
So yeah Ultimate is better then Brawl and that is not even mentioning other stuff like character balancing
@@Jdudec367 lmao, no.
@@dr.rockzo7193 yes actually
@@Jdudec367 dubbed anime watcher (opinion discarded)
People around in 2008 know that the brawl updates were the single reason we started caring about gaming dev updates
I freaking loved brawl, had many hours of fun with that game, and I really wished something like subspace would return. Sadly I know it never will.
Something I’ve thought from the very beginning of the dlc getting released is how cool it would be to have all of the dlc characters feature in an adventure mode just to themselves (maybe even one for the first pack and one for the second pack) that shows where they were during the events of world of light, since they just kinda pop up after a while all at once in the main campaign. This way you could focus on more character interactions since it would only be 10 or 11 characters, plus you wouldn’t have to worry about a million characters all coming together like you would if you made the main campaign more like subspace
While I personally don’t agree that Brawl is the best smash game I think you did a good job at explaining your opinion. I really appreciate that you explained the difference between a game being the best vs the best COMPETITIVELY.
Brawl main menu music, and the ability to play the Wii shopping channel music as your background track, nuff said
Brawl was always my favorite
Subspace is still my favorite feature. I hated that it never left Brawl.
I miss Meta Knight being in S Tier
The games became so watered down to be almost like a generic fighting game, just because the overly competitive players, who I’d say complain the most, just want another melee, but at the same time forget what it actually was, it wasn’t just the main game it was more, I doubt they even touched adventure, so when brawl comes around a causal type of smash, for a causal family console, they start moaning about how it wasn’t up to “their speed”, despite the endless joy it brought others, it wasn’t what they expected, so they complained, which Nintendo heard, and I’d say that’s why Sakurai started to dislike the franchise, he couldn’t please everyone while making it unique and to his own vision, he was no longer proud of what he made, spirits were probably the last ditch effort to make the game more enjoyable without making it the main focus, but of course that failed and now we have what we have now, Brawl with it’s almost endless content, was one of the best smashes, if not the best.
I remember the early Ultimate trailers where they blurred an icon on the main menu and I got so hyped for a new adventure mode... then they revealed spirit mode, although like you pointed out, that trailer cutscene was amazing aswell. If only the mode itself wasn't garbage. (For the people that said the Subspace Emissary was boring and drawn out with no unique stages, boy do I have a game for you)
The brawl theme is so nostalgic for me
I have no nostalgia for brawl, I only got into the franchise in 2017, and brawl is my favourite out of all of them, although melee and smash 4 (specifically smash 4) come pretty close, but you just can't beat the amount of Content brawl has, and the gameplay is still smash Bros, you can't go wrong with it, and for those saying "the cutscenes are the best part of the game" since I didn't have a Wii I got a *totally legal* ROM of brawl on dolphin, and for some reason, it didn't even have the cutscenes for the subspace Emissary, and I still loved it. And that's not even mentioning all the other modes, (besides break the targets) while I still really love ultimate, many times I just stare at the menu thinking "man, I wanna play smash brothers, but I'm not in the mood for classic mode, or Vs matches" and there's literally nothing, and before you tell me "Play WoL!" I beat WoL twice, I don't want to do it again, and there's just nothing, meanwhile brawl literally has everything I could ever want out of a smash Bros game.
you probably got a *TOTALLY LEGAL* scrubbed iso. it cuts out cutscenes to save filesize so its easier to download iirc. Normal *TOTALLY LEGAL* iso should be around 7.93 gb.
I know you probably won't read this but I just want to say that Subspace makes more references than you think. Let me give you one of my favorites.
At first glance, the Ruined Zoo is a weird level. Why a zoo? Why are Ness and Lucas here? It kind of makes sense for Pokémon Trainer since like zoo... animals... Pokémon?
What most players don't know is the stage is actually an extended reference to a location in the game Mother 1/Earthbound Beginnings called the Podunk Zoo. (Most players wouldn't know this because the game wasn't localized at the time of Brawl).
It's nearly identical in its context and style. This abandoned zoo filled with dangeeous creatures with something driving it berserk. Even the color scheme somewhat matches the Podunk Zoo's muted tones. There's a lone mountain in the stage's background that could easily be Mt. Itoi, the game's final area. That's why the Earthbound characters are here, this is a nod to the entire series.
So why is Red here? Because Red is a stand in for the missing protagonist of Mother 1, Ninten. Not only are their designs of teenage boy in jeans, a t-shirt, and signature red cap are similar, but Creatures Inc, which codeveloped Red's games, was the dev of Ninten's game. Red's beta name was also Ninten. It's a vague nod, but it's there.
The game even solidifies this connection in the revisit during Great Maze by changing the track of the level to be Snowman, which was pulled from Mother 1. The enemies may also be nods to some Earthbound foes. The Floow (the weird tall things made of bars that heal) are possibly references to Starman for example. Wario's appearance is the only part of this level I can't explain how it connects.
Of course, most players would never make these connections considering two of three games weren't localized yet and on top of that, the idea of the Ruined Zoo itself comes from the game without its protagonist in Smash. But they still decided to make one massive reference to the series despite that.
Super smasj Bros brawl é sem dúvida o melhor, parece o verdadeiro final digno