Smash Ultimate - Everything About Jab Locks

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  • เผยแพร่เมื่อ 17 ธ.ค. 2018
  • NEW MERCH: goo.gl/uo1kfG
    In Super Smash Bros. Ultimate a Jab Lock allows you to get a big punish on opponents that miss a ground tech.
    Japanese translation by / taimusato
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    #SuperSmashBros #SmashUltimate #Ultimate
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ความคิดเห็น • 633

  • @BeefySmashDoods
    @BeefySmashDoods  5 ปีที่แล้ว +208

    AWAKENED KIRBY: goo.gl/uo1kfG
    Hope you like it :D

    •  5 ปีที่แล้ว

      Beefy Smash Doods some sick shit you didn’t mention. Ken can jab lock with close ftilt and cause he can cancel specials at any time, he can double jab lock with ftilt off of sweetspot nair, then do another ftilt and cancel to heavy shoryu for max safe damage off of a jab lock. Close Ftilt does like 7% in a jab lock

    • @chaddfrancis2179
      @chaddfrancis2179 5 ปีที่แล้ว +1

      Thanks,for helping me get better.

    • @chaddfrancis2179
      @chaddfrancis2179 5 ปีที่แล้ว

      I think pacman is broken,he's not the same anymore.I can't get stylish with my fruits like I used to.

    • @Kojirakage
      @Kojirakage 5 ปีที่แล้ว

      Please do a video on how to beat Wendy

    • @christianwillard1869
      @christianwillard1869 5 ปีที่แล้ว

      Beefy Smash Doods here is something random you can go on fourside kill your opponent 1v1 go behind the opponent on the tiny platform right side use something like kirbys jab

  • @brady72.
    @brady72. 5 ปีที่แล้ว +785

    I bet they made footstools techable and nerfed jab locks to get rid of any chance of a character having an infinite combo

    • @KingKayEyeDee
      @KingKayEyeDee 5 ปีที่แล้ว +32

      But
      There were no infinite locks in smash 4...

    • @MatiasHasCandy
      @MatiasHasCandy 5 ปีที่แล้ว +111

      @@KingKayEyeDee Teams

    • @shadou1234567
      @shadou1234567 5 ปีที่แล้ว +79

      it kinda had some especifics but were patched. Also i think peach has a super hard infinite in 4 if i am correct

    • @quirkle7538
      @quirkle7538 5 ปีที่แล้ว +115

      @@KingKayEyeDee megaman metal blade footstool infinite

    • @weirdkid5
      @weirdkid5 5 ปีที่แล้ว +51

      @@KingKayEyeDee It doesn't matter if they were "infinite" if they could bring you from 0 to dead relatively easily. 0 to deaths still exist for sure. But now they are specific combos that require specific setup, you can't just get a simple footstool and immediately kill a character anymore.

  • @MrMockRock
    @MrMockRock 5 ปีที่แล้ว +760

    Locks were cool and made for flashy highlights, but it's good for game balance to have them nerfed. I've died in bracket at 40% because I didn't tech Mario's short hop nair, which leads to 3 jabs and a fully charged fsmash. Should I be punished for missing a tech, even one with a tight reaction window? Yes. Is _dying at 40%_ a reasonable punishment? Eh...

    • @72823m
      @72823m 5 ปีที่แล้ว +74

      I'm inclined to agree, although being the person skillful enough to kill their opponent at 40% felt amazing, and I'll miss that
      But overall, I think that Ultimate offers a lot more ways to style on your opponent which is why I don't think they'll be _too_ missed

    • @ParryHisParry
      @ParryHisParry 5 ปีที่แล้ว +4

      I went into this finding the forced getup changes undesirable. You changed my mind on this one MockRock.

    • @radaf4429
      @radaf4429 5 ปีที่แล้ว +2

      Yeah but now because of the knockback acceleration you can die at 30 from a spike so it's really inconsistent

    • @OneHellofaDragon
      @OneHellofaDragon 5 ปีที่แล้ว

      @@72823m any examples? How does one style on their opponent

    • @OneHellofaDragon
      @OneHellofaDragon 5 ปีที่แล้ว +3

      @Chaos Hawk I think this guy has it right. It strikes a balance that means that the game allows you to capitalise and punish but it doesn't say have a free stock

  • @Tselel
    @Tselel 5 ปีที่แล้ว +236

    Smash 4 jab locks were sick mostly because it was one of the coolest things to do in the game. With Ultimate's pacing, I'm honestly finding them hard to miss with all the other possibilities available.

  • @Guts1022
    @Guts1022 5 ปีที่แล้ว +95

    This guy is incredible. Simple. Precise. Clear. To the point. Do every video. Subbed.

  • @masked-feraligatr1094
    @masked-feraligatr1094 5 ปีที่แล้ว +288

    The changes to jab locks make them worse, but also less arbitrary. Gone is the weird selection of characters who can jab lock, and you no longer need to worry about percent (must jabs lock at anywhere below 150) which ironically makes them easier to use.

    • @jcast1749
      @jcast1749 5 ปีที่แล้ว +29

      seeing the correct usage of "ironically" after so long just puts my mind at ease

    • @kynelius
      @kynelius 5 ปีที่แล้ว +28

      Easier to pull off, but weaker overall. Seems like a solid balance change in the SSBU system

    • @scarffoxandfriends9401
      @scarffoxandfriends9401 5 ปีที่แล้ว +3

      Basically makes tech chasing a thing again

    • @perkypears
      @perkypears 5 ปีที่แล้ว +8

      I’m very relieved to see nearly EVERYONE can do it with a Jab too. in smash 4 only a handful of characters could actually do it with a Jab and everyone else had to fly over them and spike them into the ground or something and it made it way harder for some characters than others (usually hurting lower tier characters a lot)

    • @hawkmoon5343
      @hawkmoon5343 5 ปีที่แล้ว

      @Chaos Hawk I think it's 74 including echo fighters

  • @yan_dj
    @yan_dj 5 ปีที่แล้ว +119

    #1: They lead to some stylish ass combos.
    Alright, thanks for watching

  • @HunteroftheNorth
    @HunteroftheNorth 5 ปีที่แล้ว +104

    Jab locks have been nerfed slightly.
    But i think it balances out since you can now run to jab... In smash 4 if you knocked them back to far it was much harder to run to them and get a lock since you couldn't run to jab. Plus most characters are faster on the ground... again making it easier to follow your opponent as they fly. With the increase kill power of a lot of smash attacks i think this system is really good actually. I feel like if we had smash 4 jab locks you could get some ridiculous early kills with partially charged f smashes, especially since a lot more characters have jabs that can lock.

    • @AppledirtArchive
      @AppledirtArchive 5 ปีที่แล้ว

      Yeah, but the footstool combos that so often implement them are gone, so you can't guarantee a tech situation. (Unless you're Snake, that is.)

    • @HunteroftheNorth
      @HunteroftheNorth 5 ปีที่แล้ว +10

      @@AppledirtArchive that's ok too (imo)... with the speed of the game people will still miss techs. Even the melee gods miss techs, even though this game isn't as fast but still

    • @hatjousuke
      @hatjousuke 5 ปีที่แล้ว

      *Read more*

    • @germantogol3905
      @germantogol3905 5 ปีที่แล้ว

      Hey

    • @dresean3725
      @dresean3725 4 ปีที่แล้ว

      Imagine if Hero was in smash 4. *Jab lock to crit fsmash* actually, he can already do that

  • @DBurner9
    @DBurner9 5 ปีที่แล้ว +32

    With the damage increase in 1v1 no items I can see why they did this change.

  • @larhyperhair
    @larhyperhair 5 ปีที่แล้ว +16

    I like that everything can be teched at low percent, and I love that way more characters have jab locks, so I think it really can only be a good thing. I've gotten some nasty jablock kills with link

  • @antoniosandoval6269
    @antoniosandoval6269 5 ปีที่แล้ว +19

    change is always welcome. new players dont have to fall victim to years of muscle memory.
    fresh start for EVERYONE, learn new techniques.

    • @pezpro4946
      @pezpro4946 5 ปีที่แล้ว

      Antonio Sandoval change is good sometimes, but strictly limiting the usefulness of a technique spanning all the way back to melee was a bad idea.

  • @michaelmurdoch
    @michaelmurdoch 5 ปีที่แล้ว +442

    Compared to Ultimate, Smash 4's graphics now look pretty bad

    • @twotamatos
      @twotamatos 5 ปีที่แล้ว +32

      Mike M. I read this as compared to smash 4 ultimates graphics now look pretty bad had to do a double take lmfao

    • @phanterratic
      @phanterratic 4 ปีที่แล้ว +50

      @@twotamatos It's crazy how evolution works, you go from 64 to Melee like "Wow, everything no longer looks blocky and actually looks great!"
      Melee - Brawl "Wow, the textures are so much more realistic!"
      Brawl - Sm4sh "Now this is good, simple, and looks amazing! Surely they can't get any bet-"
      Sm4sh - Ultimate "Never mind."

    • @pondwithducks3092
      @pondwithducks3092 4 ปีที่แล้ว +90

      the thing that bothers me about smash 4 now is how slowly characters fly off the screen

    • @Noot_Penguin
      @Noot_Penguin 4 ปีที่แล้ว +23

      @@pondwithducks3092 I tried playing sm4sh again and I never new if my move was gonna kill because they fly so slow

    • @williamjackson460
      @williamjackson460 4 ปีที่แล้ว +5

      They worked so hard on this game

  • @ZoYatic
    @ZoYatic 5 ปีที่แล้ว +320

    *Beefy Smash Doods:*
    "Ok. Jab-locks are nerfed, but they're still useful"
    *Comments:*
    "OH NO THEY GOT NERFED PRETTY HARD!"
    "OMG BUT I LOVED JAB-LOCKS!"
    "R.I.P. JAB-LOCKS"

    • @PiKayDaps
      @PiKayDaps 5 ปีที่แล้ว +11

      They got nerfed harder than bayonnta

    • @Scorpion11x_
      @Scorpion11x_ 5 ปีที่แล้ว +7

      @@PiKayDaps *Greninja

    • @TheFirstRamenKamen
      @TheFirstRamenKamen 5 ปีที่แล้ว +1

      ZoYatic _ not useful at all with a slow punish character.

    • @ZoYatic
      @ZoYatic 5 ปีที่แล้ว +4

      @@TheFirstRamenKamen I know, but I am just saying. It's still useful, but everyone is just acting like they don't exist anymore.

    • @aclonymous
      @aclonymous 5 ปีที่แล้ว

      ZoYatic _ well they really aren't useful anymore, bsd is just trying to make them look still decent when they actually suck

  • @spectral5939
    @spectral5939 5 ปีที่แล้ว +234

    Oh my goodness.....
    Sing can actually be used. 0.0

    • @perkypears
      @perkypears 5 ปีที่แล้ว +38

      and Rest doesn’t make you sleep for as long as before! it’s so cool to see jigglypuff is an actual character now

    • @pesky2119
      @pesky2119 5 ปีที่แล้ว

      Sing could always be used, haven't you seen captain L vs Larry Lurr?

    • @the_bookworm8281
      @the_bookworm8281 5 ปีที่แล้ว +2

      Larry did not know how to deal with Puff's ledge pressure (which is hilarious, considering that not even level 9 CPUs fall for it). Larry did end up fighting Captain L's Puff later that year, but it didn't end well for L.

    • @snitchbug
      @snitchbug 5 ปีที่แล้ว

      perkypears
      only if you land it tho!

    • @shash._.
      @shash._. 3 ปีที่แล้ว

      @ rest and pound have always been good moves

  • @luukderuijter1332
    @luukderuijter1332 5 ปีที่แล้ว +7

    A buff or nerf is good if it makes the gameplay more interesting and/or fun. This nerf makes jab lock more read/mix-up bassed which is always more fun

  • @connorg3693
    @connorg3693 5 ปีที่แล้ว +8

    Thanks for the video! I’ve always gotten them on random occasions and never really understood why

  • @Scagh
    @Scagh 5 ปีที่แล้ว

    This video is greatly instructive, love it

  • @RevelCris
    @RevelCris 5 ปีที่แล้ว

    Thank you soooo much for the informative videos man. No click bait. No Bullshit to extend it past 10mins. You're work here is really appreciated

  • @tomjackal5708
    @tomjackal5708 5 ปีที่แล้ว

    this is much better imo, I really like that things are generally techable and since most preemtive defensive options have been nerfed, it makes sense that some reactive defensive options have been made more accessible

  • @CalebWillden
    @CalebWillden 5 ปีที่แล้ว +22

    I always hated jab locks in Smash 4, because weird, specific hits took away your control over your fighter. I'm very glad you can tech to avoid them now and you can now choose how you get up instead of being forced to do a standard getup for no apparent reason.

    • @Ntmonmegng
      @Ntmonmegng 5 ปีที่แล้ว +1

      Yea but if u miss the tech you are gonna eat another big combo because they can just hit you off the ground again before u have the option to get up

    • @megadethfist
      @megadethfist 5 ปีที่แล้ว

      Mason Farted ^

    • @lofiighostly
      @lofiighostly 5 ปีที่แล้ว

      You could always tech to avoid them. The only time you couldn’t is when you were in the spin animation.

    • @CalebWillden
      @CalebWillden 5 ปีที่แล้ว

      @@lofiighostly I don't believe so. There were quite a few untechable situations in Smash 4. You could tech grounded meteor smashes, but I'm fairly certain you couldn't tech jab locks. If you could, then I think it was WAY too difficult because I could never do it and I never saw anyone do it in competitive play, but I've done it and seen it in Ultimate.
      I might be just misremembering, but I guess it doesn't matter much anymore either way

    • @platurt9595
      @platurt9595 5 ปีที่แล้ว

      @@CalebWillden You don't tech jablocks, a jablock occurs after you screwed up your tech. Are you talking about footstools? Because they were untechable in smash4 and therefore often lead to a guaranteed jablock.

  • @nicolasmastowski6103
    @nicolasmastowski6103 5 ปีที่แล้ว

    Your tutos about smash tips and tricks are realy good, thanks 😊

  • @swer9112
    @swer9112 5 ปีที่แล้ว

    i think jab lock and footstool combos were some of the hypest things in smash 4. They are also one of the things that made character exploration continue for as long as it did since new footstool combos were always popping up

  • @jjjmac479
    @jjjmac479 3 ปีที่แล้ว

    Legit video. Very well explained, even a year later. Cheers.

  • @UOOOHCUNNY
    @UOOOHCUNNY 4 ปีที่แล้ว

    I needed this

  • @ryanderozier6131
    @ryanderozier6131 5 ปีที่แล้ว

    Love you guys

  • @samusaran9024
    @samusaran9024 5 ปีที่แล้ว

    I like it, makes it feel the lock more rewarding for who jab-lock and like an actual punish for the one missing the tech.

  • @kimpohhh
    @kimpohhh 5 ปีที่แล้ว

    Keep up the great work guys!

  • @nathanhawthorne2889
    @nathanhawthorne2889 5 ปีที่แล้ว

    Great video!

  • @MineCreeperLPs
    @MineCreeperLPs 5 ปีที่แล้ว +37

    I personally think the nerfs are a good thing as it makes it less punishing if you miss a tech but they also made techs more reliable either way but it just gets the fight moving again instead of forcing it to stop basically

    • @TheKittenKing
      @TheKittenKing 5 ปีที่แล้ว

      What do you mean it gets the fight moving? Inherently the fighting starts when you miss a tech.

    • @laken6461
      @laken6461 5 ปีที่แล้ว +7

      I think he's talking about the pace of the game, in smash 4 a jab lock killed all momentum while in ultimate it's not the end all be all and its not a guaranteed kill for your opponent.

    • @MKWMICHCHAMP
      @MKWMICHCHAMP 5 ปีที่แล้ว +6

      i disagree. you SHOULD be punished hard for missing a tech. After all, teching in this game is really easy. if they wanted to get fight moving, make it a jab reset like in melee

    • @dra6o0n
      @dra6o0n 5 ปีที่แล้ว +5

      If you make the fights too serious it stops being fun when a better player basically knocks them from 0 to dead in mere seconds.

    • @DaDinkler
      @DaDinkler 5 ปีที่แล้ว

      Missing a tech should be punishing.

  • @probablypie5733
    @probablypie5733 4 ปีที่แล้ว +1

    Any ness mains here? For him:
    The most reliable jab lock confirm follow ups in terms of consistency and kill power are:
    dtilt -> dtilt -> pk fire -> short hop dair -> up air (to kill vertically)
    and
    dtilt -> dtilt -> pk fire -> jump buffer double jump djc psi magnet wait for two ticks of psi magnet -> pk fire -> run up pivot back air
    I recently discovered the second option and will be making a video on it, depending on oppenents di, it is true

  • @petcarlson
    @petcarlson 5 ปีที่แล้ว

    I love the changes.

  • @Shluk
    @Shluk 5 ปีที่แล้ว +25

    Sakuri made that change to slightly bridge the gap betqeen high skill and low skill players without doing anything drastic.
    Say what you like but I think this change is genious

    • @jitlikelias
      @jitlikelias 5 ปีที่แล้ว

      Shluk Anything you think is GENIUS is probably wack, because of that spelling BOY

  • @brezilianpope
    @brezilianpope 5 ปีที่แล้ว

    keep it up i love your vids

  • @MewcePewpz
    @MewcePewpz 5 ปีที่แล้ว

    love this channel

  • @AppledirtArchive
    @AppledirtArchive 5 ปีที่แล้ว

    This is one of the first advanced techs I started to implement, it's worked great against my brother who can't tech well.

  • @GoTELuckyCharms
    @GoTELuckyCharms 5 ปีที่แล้ว +76

    It's not really bad for the meta.

    • @Gildyyy
      @Gildyyy 5 ปีที่แล้ว +4

      compared to sm4sh, mario/pika/mk jablocks were part of the meta

  • @Picarus1021
    @Picarus1021 5 ปีที่แล้ว +1

    Thank you for this new video. I thought I was just doing it incorrectly

  • @scarffoxandfriends9401
    @scarffoxandfriends9401 5 ปีที่แล้ว

    One thing not mentioned, caused of the weaker dodge movement you can also tech chase as well.

  • @LFanimes333
    @LFanimes333 4 ปีที่แล้ว +1

    This video was my salvation...
    So much thanks...

  • @andrewmoze2585
    @andrewmoze2585 5 ปีที่แล้ว

    Thank you for all these videos, they help me out a lot, I thought I knew how to play LOL.

  • @b4ttlemast0r
    @b4ttlemast0r 5 ปีที่แล้ว

    I think the changes are a great way of dealing with jab locks while still keeping the mechanic in the game.

  • @weirdkid5
    @weirdkid5 5 ปีที่แล้ว +22

    People praise Melee all the time, and these locks are more like in Melee (1 hit) since you can only get 2 hits here. It's a compromise between Melee and Sm4sh. Plus you can still get a smash attack, you just can't full charge it. I don't really see the big deal honestly. Coupled with the fact you have a damage increase in 1v1 battles, you're gonna get wrecked at 60 to 70% anyway.
    This is a good change. People are forgetting about all the other mechanics that also got changed to necessitate this one.

    • @TheLegless101
      @TheLegless101 5 ปีที่แล้ว

      The game is most likely balanced off of 1v1s no items, pretty hard to figure out what exactly is op otherwise.
      Also you can usually live pretty far past 60 to 70. Most moves kill at around 100-150

    • @IAm-zo1bo
      @IAm-zo1bo 5 ปีที่แล้ว

      @@TheLegless101 smash attacks kill at like 60%

    • @wolfrus296
      @wolfrus296 4 ปีที่แล้ว

      Well, in Melee you couldn't actually lock. It would just result in a automatic reset, whereas in Smash 4, a reset would only occur after the lock was over. In Ultimate, you have to force the reset onto your opponent immediately after a jab lock.

    • @Fynmorphover
      @Fynmorphover 4 ปีที่แล้ว

      you can roll from getting jab reset now, idk how reliable is jab into Smash attack now.

  • @azadamaru5681
    @azadamaru5681 2 ปีที่แล้ว

    Your video is so useful thanks

  • @theoverseer393
    @theoverseer393 5 ปีที่แล้ว

    I like the ability to tech these things. makes it a lot crazier.

  • @jellycore1316
    @jellycore1316 3 ปีที่แล้ว

    Thanks for the video!

  • @waynemidnight7454
    @waynemidnight7454 5 ปีที่แล้ว

    Honestly, i'm just glad that Robin can jab lock with something other than a dropped tome/dropped Levin Sword. I think the changes keep the pace going, but only time will tell. We're still in the early stages of Ultimate, so maybe people will come up with some crazy stuff with these. Btw, that Falcon Punch read looks sick!

  • @CosmicLunaa
    @CosmicLunaa 5 ปีที่แล้ว +142

    A lot of people see it as a nerf. But I believe Jab “Locks” should be considered Combo Extenders. If you’re connecting a string of moves together and your opponent misses a tech, you can extend the combo with the Extender and follow up with more moves.
    I like the term, Combo Extender. Or Combo Ex for short.

    • @noobiesensei6281
      @noobiesensei6281 5 ปีที่แล้ว +1

      The Extendurrrrrr stands for another thing, tho.

    • @fourteenants
      @fourteenants 5 ปีที่แล้ว +4

      I can imagine the commentators now.
      WHOA! ZeRo getting that CRAZY zero to death using that *CoMbO eX*

    • @sybilcuthd
      @sybilcuthd 5 ปีที่แล้ว +4

      sorry to burst your bubble but combo extenders have been a commonplace term in fighting games for a long time, to describe any technique that allows you to extend your combo, like this one. there's no "believing" jab locks should extend your combo, they simply do. the term combo extender comes from this. however, nobody is going to call it a COMBO EX!

    • @MrDgf97
      @MrDgf97 5 ปีที่แล้ว +2

      @George Henry damn calm down georgie no need to act all tough over a children's game

    • @Chizypuff
      @Chizypuff 5 ปีที่แล้ว

      @George Henry It seems to me that literally anyone and their mom could get under your skin. Anonymity != power, nobody actually values your opinion when you talk down to people.

  • @reti5828
    @reti5828 5 ปีที่แล้ว

    Thank you very much, I didn't know exactly what was a Jab lock since they changed in this game

  • @Nintega2K
    @Nintega2K 5 ปีที่แล้ว +1

    Could you do a video on Kill Confirms & Edgeguard setups & how to practice them alone?

  • @rixfx_
    @rixfx_ 5 ปีที่แล้ว

    I think it’s amazing because the speed of the game is slightly faster now. In smash 4 you’d have to do 3 hits and wait a bit for them to get up but now its 2 hits and bang.

  • @ekotedepoulet4014
    @ekotedepoulet4014 5 ปีที่แล้ว +3

    Thx

  • @65_D
    @65_D 5 ปีที่แล้ว

    Great change

  • @corvax8644
    @corvax8644 5 ปีที่แล้ว +8

    I’m so glad the tech window is more like pm and Melee. Smash 4 was way too close to the ground

  • @Killbotfactory
    @Killbotfactory 5 ปีที่แล้ว

    I love the term "hard read". You pro gamers and your vocabulary.

  • @sizzle9000
    @sizzle9000 5 ปีที่แล้ว

    so you can try to read their option after the jabs, or just hit them with a quick move while they're laying on the ground

  • @DrGandW
    @DrGandW 5 ปีที่แล้ว

    Jab locks are so common now, it’s awesome

  • @justyoshi1019
    @justyoshi1019 4 ปีที่แล้ว

    really love the thumbnail, larry is adorable

  • @matthewstephens6502
    @matthewstephens6502 5 ปีที่แล้ว

    I will stay beefy.
    Love this channel

  • @xruffel
    @xruffel 5 ปีที่แล้ว

    For some weird reason, when that piano music came on, all I thought was...
    "A Little Help... for Millennials"
    kudos to you if you got that reference.

  • @MrJapanUnderground
    @MrJapanUnderground 5 ปีที่แล้ว

    Can't wait to see them Joker jab locks.

  • @savvyvii1377
    @savvyvii1377 5 ปีที่แล้ว

    I wish jab locks worked like they did in smash 4 but I like how footstools are techable now

  • @atari_hmb
    @atari_hmb 5 ปีที่แล้ว

    I like it this time around, it makes the lock more rewarding, because there's no 50:50 tumble animation, everything is your fault now and you have to take responsibility for those loses.

  • @Platformer64
    @Platformer64 5 ปีที่แล้ว +1

    I don't mind the change to the jab locks it kinda makes the game more fast paced, but even tho making everything techable was a necessary change balance wise, I am gonna kinda miss footstooling to true combos(even tho I rarely went for stuff like that in Sm4sh). I mean the combo game is still strong in Ultimate, I've been having a blast learning new combos!

  • @RecordToDeathToBoredom
    @RecordToDeathToBoredom 5 ปีที่แล้ว

    This is better for more variety of characters to play viably. It's a good balance change that makes it fair for the ones on the receiving end. Besides, they already nerfed dodging, so there needed to be more defense options as a result. Thank you for the awesome education.

  • @Zalezus
    @Zalezus 5 ปีที่แล้ว

    Good change. Makes punishes off of X situations much less polarizing. Much more of a defensive skill to be able to avoid death and tech for your life. As they say from back in the day, “We tech those” 😎

  • @lincolnross8124
    @lincolnross8124 5 ปีที่แล้ว +1

    Please do a video on footstools. I want to know whether my footstool combos can work someway.

  • @oddeyes227
    @oddeyes227 4 ปีที่แล้ว

    Thanks

  • @SuperRollyTrolly
    @SuperRollyTrolly 5 ปีที่แล้ว

    The jab lock change was definitely a good thing to get rid of footstool setups. It’s a bummer they changed for normal jab locks, but it isn’t too big of a deal, since they can still kind of work, just not as strongly.

  • @gizmobies6
    @gizmobies6 5 ปีที่แล้ว

    A video idea for the future, you could do a video checking which tech from s4 still works in ultimate

  • @shortstuff7051
    @shortstuff7051 5 ปีที่แล้ว

    Jab locks/resets may have gotten nerfed, but I'm still taking my free fsmash whenever they miss a tech on a lock setup. Plus since running jab is so easy to do now, I get them a lot more often. Could never do it in smash 4 without dash attacking on accident because I'm bad at foxtrotting, and then I hated pikachu dittos where the other pikachu actually does remember to do it and I get smacked because spinny flying animation. I love this new version, it's quick and easy to do, while also easy to avoid.

  • @lepyrolink182
    @lepyrolink182 4 ปีที่แล้ว

    Roy and Chrom can jab lock witth the first swing of the double edge dance.

  • @SgtKaito
    @SgtKaito 5 ปีที่แล้ว +1

    It's not bad, it's just different. It's more hype now though cause of all the options.

  • @josesoto1219
    @josesoto1219 4 ปีที่แล้ว +1

    Roy & Chrom can use the first hit of their side b to jab lock too

  • @LegoMyachi
    @LegoMyachi 5 ปีที่แล้ว +2

    I've been hitting a ton of jab locks as Pichu I always punish with an f smash or down smash it works great

    • @force4973
      @force4973 5 ปีที่แล้ว

      bro should a J-lock twice or once?

  • @michaelgillespie8097
    @michaelgillespie8097 5 ปีที่แล้ว

    I think the new rules make the game more interesting. There are more options for your opponent now, so you have to consider how skilled or tricky your opponent is before attempting a jab followup.

  • @sapfling187
    @sapfling187 5 ปีที่แล้ว

    Thank you for putting Larry Koopa in the thumbnail.

  • @frankunodostres473
    @frankunodostres473 5 ปีที่แล้ว

    I like this change. adds a mindgame aspect of interaction to the mechanic.
    everything is techable and even if you're jablocked, you are not forced to neutral get up and skill gets rewarded rather than exploiting a game mechanic that leaves the opponent helpless.

  • @shadedcorner
    @shadedcorner 5 ปีที่แล้ว

    Personally I think it should go back to being called a jab reset, cause this mechanic was changed from a combo finisher in smash 4 to a combo extender in ultimate. There was a focus shift towards faster paced gameplay, and i think they changed the way this works in order to give another option for long flashy combos..

  • @zeckemyro7031
    @zeckemyro7031 5 ปีที่แล้ว

    I love the new jab lock mechanics. They're not as devastating while retaining a lot of utility.

  • @bionicallyacomputer292
    @bionicallyacomputer292 4 ปีที่แล้ว +2

    3:00 YESSSIR MARTH DAYUM IT NO ROY

  • @Glockenspheal
    @Glockenspheal 5 ปีที่แล้ว

    I think they are fine, I still do them by accident with megaman but didn't know I could use a quick smash right after the second one, but I also dunno what could connect fast enough on those situations.

  • @ThereIsNoSpoon678
    @ThereIsNoSpoon678 4 ปีที่แล้ว +2

    Anything that adds more skill for alternate options to a game is a good thing. I think that the game would be so much more interesting if all characters had Ryu/Ken like weak and heavy versions of tilts, jabs, or even aerials. Also specials. It would increase the skill gap, but give more options. Just my two cents.

  • @ra_supreme9803
    @ra_supreme9803 5 ปีที่แล้ว +2

    I tried practicing this but the opponent can use a get up attack to push me away am i just going for the jab too slowly?

  • @matteolesina8952
    @matteolesina8952 5 ปีที่แล้ว

    Idk if it's the case for Chrom, but I'm a Roy main and the first two hits of his Side B when tipped can create an affect similar to jab lock. Idk if it's more optimal to do the first two, or do the first one, wait, and do the first one again though

  • @brainslushie666
    @brainslushie666 5 ปีที่แล้ว

    I like the way Melee does jab resets better (less arbitrary numbers like two or three jabs-- why specifically that many? Makes no actual sense), but I think this is still a decent way to allow players to punish missed techs. Given how strong certain moves are on some characters, it makes sense that jab locks shouldn't leave you nearly as + as in past games.
    I shudder at the thought of getting jab reset and eating a Ridley down-b for it

  • @matthewblacksher3616
    @matthewblacksher3616 5 ปีที่แล้ว

    Maybe a dumb question, but are slow dragdowns techable? It has the blue ring, but I feel like nobody can seem to tech Greninja up air dragdown. Only time i have seen it was when did it a little too fast once, but other than that I'm not sure you can tech.

  • @reNINTENDO
    @reNINTENDO 5 ปีที่แล้ว

    The ability to roll out of a jab lock may seem like a nerf (and it technically is), but that does mean one thing for spectators: Disrespect. Going for a falcon punch instead of a guaranteed hit will be super hype.

  • @alex8a739
    @alex8a739 5 ปีที่แล้ว

    Can you make a video on how to get to stage through a a lot of projectiles

  • @Zeroforce14
    @Zeroforce14 5 ปีที่แล้ว

    I like this change to Jab Lock in Ultimate

  • @K-MRA
    @K-MRA 5 ปีที่แล้ว

    Is there a list of every characters' jab lock move and the percent window for each move?

  • @freddiesimmons1394
    @freddiesimmons1394 5 ปีที่แล้ว

    These are the best jab lock mechanics in any smash game. Even the illegal one

  • @skillex8376
    @skillex8376 4 ปีที่แล้ว

    Correction Roy can jab lock with first and second hit of his side b at Low percentage

  • @WolfmanZX
    @WolfmanZX 5 ปีที่แล้ว

    That kirby shirt....🎶I didn't see it coming🎶

  • @supermarioyo-yo7639
    @supermarioyo-yo7639 3 ปีที่แล้ว +1

    Yay I can turn around Mii Brawler neutral b 3 by trying to get a hard read but they might tech roll which means I'll be screwed by end lag lol

  • @TerryTheOne-WingedBogard
    @TerryTheOne-WingedBogard ปีที่แล้ว

    Ah, nostalgia

  • @reinkameryu9836
    @reinkameryu9836 5 ปีที่แล้ว +5

    Hi beefy smash, can you do a video on Shields and shield Breaking/parrying? I want to know what is actually going on when i push my opponent to the edge and then they can act again after reaching the edge. would be helpful if you could do a montage of what is parriable

    • @snitchbug
      @snitchbug 5 ปีที่แล้ว +1

      Dragko Ardhanari
      Izaw has a good video about parrying

    • @PhYcOpAtHs_
      @PhYcOpAtHs_ 3 ปีที่แล้ว

      You probably know after one year but if you push someone with a broken sheild/is stunned to close to the edge they will be unstunned because you pushed them off the edge or something

  • @Chaos007X
    @Chaos007X 5 ปีที่แล้ว

    I dig it, things are a little more balanced with them not being able to lead into really crazy stuff. Mario and Pika could kill super early with a lab lock near the ledge in 4, and with kill power how it is in this game... Yeah. A welcome change, in my opinion.

  • @TheRavingLobster
    @TheRavingLobster 5 ปีที่แล้ว

    This is basically melee jab resets except you can do it twice instead of just once. I don't see big problem tbh, it's a great combo extender

  • @bionicallyacomputer292
    @bionicallyacomputer292 4 ปีที่แล้ว +1

    4:15 DAYUM

  • @Dr.D.R.
    @Dr.D.R. 5 ปีที่แล้ว

    Rip OP Jab lock...
    You will be missed