Sonic the Hedgehog 2 (Nick Arcade prototype) - Walkthrough

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  • เผยแพร่เมื่อ 23 พ.ย. 2024
  • The Sonic the Hedgehog 2 "Nick Arcade" Prototype is a prototype build of Sonic the Hedgehog 2 for the Sega Mega Drive. It stands as the earliest version of the game to be found and released onto the internet, likely created during the first half of 1992.
    While perhaps unlikely to have been built for the show, this release is commonly referred to as the "Nick Arcade" prototype due to its appearance in two 1992 episodes of Nick Arcade - the first sightings of the prototype by the Sonic the Hedgehog community. It is also known to have been shown in issues of Sega Visions and, potentially, a behind closed doors press-only event at Summer CES 1992.
    The Nick Arcade prototype is a very early version of the game. Only an untitled Emerald Hill Zone can be played normally, with a further five zones accessible only through a level select code. Much of the game still looks and plays like the original Sonic the Hedgehog - the level select screen is identical, and remnants of the original Green Hill Zone are still somewhat playable. Sonic 1 music is still intact, and the full Blue Sphere game is available when locked on to Sonic & Knuckles.
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ความคิดเห็น • 606

  • @IslaTheCutie
    @IslaTheCutie 5 ปีที่แล้ว +406

    6:47 So Sonic predicted widescreen TVs

    • @SuperSky712
      @SuperSky712 5 ปีที่แล้ว +8

      LOL!

    • @ronaldmacalalad747
      @ronaldmacalalad747 5 ปีที่แล้ว +9

      He's watching a tele novela in 16 bit quality

    • @hcbs1986
      @hcbs1986 5 ปีที่แล้ว +11

      10:40

    • @binky69759
      @binky69759 4 ปีที่แล้ว +4

      and down there there is an unused spring monitor

    • @nil8659
      @nil8659 4 ปีที่แล้ว +2

      There was a half of the spring item thing there. It fits greatly.

  • @hashcutter
    @hashcutter 5 ปีที่แล้ว +342

    1:18 omg, real physics!

    • @pokerang007
      @pokerang007 5 ปีที่แล้ว +33

      They suck gameplay wise though.

    • @Draekmus
      @Draekmus 5 ปีที่แล้ว +32

      @@pokerang007 Yeah. Considering that being stopped by a wall alone already interrupts the game's flow, I think this would have been way too disruptive.
      Come to think of it, most of the vertical walls (hard stops, I guess?) are tied into puzzles or other elements that shift the gameplay from high-speed to lower-speeds.

    • @rhinogamer1076
      @rhinogamer1076 4 ปีที่แล้ว +1

      I know, it’s terrible

    • @SMPandanic
      @SMPandanic 4 ปีที่แล้ว +8

      If it's the nick ARCADE prototype it's a punishment for the player on the show... HOW DOES NO ONE REALIZE THIS??!

    • @nathanielhermanson6574
      @nathanielhermanson6574 4 ปีที่แล้ว

      That's like when you have 500 pages of homework.

  • @ItsAubreeyy
    @ItsAubreeyy 11 หลายเดือนก่อน +19

    15:19 for anyone wondering, this happens because this is most likely the point in scrap brain act 3 where sonic springs out of the level to fight robotnik, yet final zone does not exist so the game crashes.

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 11 หลายเดือนก่อน +5

      more deleted than not existing

    • @ikarosilva4832
      @ikarosilva4832 11 หลายเดือนก่อน +4

      Not really. The game tries to load sbz collapsible platform, Eggman laughing object and PLC but the pointers now are invalid

    • @Space-ious
      @Space-ious 9 วันที่ผ่านมา

      Iirc final zone does exist, but it loads you into the corner of hill top. Going left is just a pit that leads to nothing, and going right crashes the game, so there’s basically nothing

    • @ItsAubreeyy
      @ItsAubreeyy 9 วันที่ผ่านมา

      @@Space-ious im assuming this is because the crusher boss objects no longer exist/invalid

  • @Rinne_Z_rank
    @Rinne_Z_rank 5 ปีที่แล้ว +77

    1:18 good thing that isnt in the final build!

  • @swapswappy
    @swapswappy 2 ปีที่แล้ว +38

    2:16 i like how he just stares without context, there's no "Sonic has passed Act 1" he's just staring with the victory music

    • @bloxxermachine382
      @bloxxermachine382 2 ปีที่แล้ว

      He’s about to murder you 💀

    • @TheRaldTuber
      @TheRaldTuber ปีที่แล้ว +6

      THAT OLD SIGNPOST LOOKS CREEPY (I glad they removed that creepy signpost)

  • @SpiralPegasus
    @SpiralPegasus 5 ปีที่แล้ว +126

    I've been aware of this build since the day it was released and it still _wrecks_ my heart to see that Hidden Palace was exactly as complete as it appears in the Simon Wai beta (helluva complete, and one of the first four zones to be designed, mind you!) and after that it just... vanished.
    I always thought it was one of the most potentially fun levels in the game.

    • @blooga3941
      @blooga3941 4 ปีที่แล้ว +11

      Some things were done between prototypes, and the level was actualy being worked on till late August of 1992.

    • @abcdefgun6112
      @abcdefgun6112 4 ปีที่แล้ว +2

      @@blooga3941 there might be a undiscorved build that is much closer

    • @blooga3941
      @blooga3941 4 ปีที่แล้ว +1

      @@abcdefgun6112 Maybe, although I doubt much would have changed.

    • @JoshSonic
      @JoshSonic 2 ปีที่แล้ว +3

      Yeah, it's a shame we didn't get the dark cavern background, which remnants of exist in both the Nick Arcade and Simon Wai ROMs.
      The level design seemed to be abandoned for a while prior to this build too. Hence why monitor mappings are wrong just as they are in Green Hill Zone, leading to Tails life monitors appearing as Sonic. Hidden Palace apparently wasn't touched level design wise since before the monitor mappings were changed from Sonic 1's.

    • @retrokoh
      @retrokoh 2 ปีที่แล้ว +4

      IIRC hidden palace was supposed to be, not only a complete level, but also a storyline set piece much the same way Hidden palace is in S3K. Due to time constraints, many concepts including that, and possibly Time Travel for Metropolis/Wood Zone had to be cut.
      There's no telling what the game could've been if given more time.

  • @mistashadow
    @mistashadow 5 ปีที่แล้ว +71

    6:48 Collision? Who needs that?
    8:01 ... Eggman has weird flashing faces where he should be in the Eggmobile. Uhh...

    • @solarchrome
      @solarchrome 6 หลายเดือนก่อน

      collision? thats too chaotic!

  • @MrCheezWhiz
    @MrCheezWhiz 2 ปีที่แล้ว +33

    I like how robotnik is totally calm during the boss fights

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 ปีที่แล้ว +19

    Emerald Hill- Star Light
    Green Hill- Itself (some of the sprites are corrupted)
    Chemical Plant- Marble (the bottom of the background was pink instead of green)
    Hidden Palace Zone- Spring Yard
    Hill Top- Scrap Brain (some areas you can go to crashes the game)

  • @perri5859
    @perri5859 5 ปีที่แล้ว +148

    I like when Sonic bumps against the wall and falls in the ground XD

    • @troywright359
      @troywright359 5 ปีที่แล้ว +16

      That would get old fast

    • @unknownwill4th549
      @unknownwill4th549 4 ปีที่แล้ว +10

      @@troywright359 haha fast

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว +3

      "falls in the ground"

    • @Itsyebyebbybro
      @Itsyebyebbybro 3 ปีที่แล้ว +2

      Thats karens when they realize they didn't vaccinate their child

    • @gXgo_andG3To
      @gXgo_andG3To 2 ปีที่แล้ว +6

      4:40 Glitch Hill Zone Act 1

  • @misterxrd6325
    @misterxrd6325 5 ปีที่แล้ว +286

    Devs: "How many prototypes do we need?"
    Director: "Yes."

    • @eliel_360
      @eliel_360 5 ปีที่แล้ว +4

      No

    • @mrperson9655
      @mrperson9655 5 ปีที่แล้ว +2

      Yes

    • @garfeltrealtbh
      @garfeltrealtbh 5 ปีที่แล้ว +2

      Mister Xrd yes?

    • @misterxrd6325
      @misterxrd6325 5 ปีที่แล้ว +2

      @@garfeltrealtbh Yes

    • @Gelgoog
      @Gelgoog 5 ปีที่แล้ว +40

      You joke but technically having too many prototypes isn't a thing. Every working build possible in the dvelopment of a game or anything really is to show how progress is coming along AND the fact you have it all in a working state. It's interestign that the NAP has the effect of sonic bouncing off a wall if he hits it at a certain speed.

  • @SuperSky712
    @SuperSky712 5 ปีที่แล้ว +207

    First person to see actually get through green hill without struggling from what I’ve seen in this prototype.
    You deserve a medal.

    • @unknownwill4th549
      @unknownwill4th549 4 ปีที่แล้ว +4

      Make it steel gold

    • @tend9203
      @tend9203 4 ปีที่แล้ว +8

      *emerald hill*

    • @blooga3941
      @blooga3941 4 ปีที่แล้ว +5

      @@tend9203 No, he was right. Green Hill.

    • @matthewroth4078
      @matthewroth4078 4 ปีที่แล้ว +4

      It would be more impressive if he collected that ring in Somari?

    • @matthewroth4078
      @matthewroth4078 4 ปีที่แล้ว +2

      actually their is a green hill and an emerald hill its confusing

  • @AmaroqStarwind
    @AmaroqStarwind 2 ปีที่แล้ว +12

    It's incredible that some aspects *almost* seem more polished than the retail release.
    *Almost.*

  • @hortinus
    @hortinus 5 ปีที่แล้ว +120

    That walk animation tho...

  • @mightymadness5355
    @mightymadness5355 ปีที่แล้ว +12

    Is it just me or does star light zone music fit emerald hill PERFECTLY

  • @user-rs1990
    @user-rs1990 5 ปีที่แล้ว +49

    15:19 - Sonic The Hedgehog 2 crashes!

    • @mballextra
      @mballextra 5 ปีที่แล้ว +4

      Sonic got splatted into blue

    • @seyencho
      @seyencho 5 ปีที่แล้ว +11

      This happens because the game (Sonic 2) tries to run code from Sonic 1 (which the engine is clearly borrowed from) that tells itnto initiate the final boss sequence (which doesn't exist in the Sonic 2 prototype).

    • @nathanielhermanson3110
      @nathanielhermanson3110 4 ปีที่แล้ว +4

      That's because the cutscene in Scrap Brain Zone 2 in Sonic 1.

  • @TheeMaxMan
    @TheeMaxMan 5 ปีที่แล้ว +46

    The animations for sonic are alot smoother and there are more of them too.
    And seeing the differences between the prototype and the original makes me want the prototype more.

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว +6

      its prototype and final not prototype and original

    • @kyuketsukirook
      @kyuketsukirook ปีที่แล้ว +4

      Yes the animations are more fluid, but they probably cut down Sonic's animations to make more room for other things.

    • @AubyIsReal
      @AubyIsReal ปีที่แล้ว +2

      i wonder why they didn't use the nick arcade sonic animations in sonic 2 remaster or sonic origins?

    • @Mixer818.
      @Mixer818. ปีที่แล้ว +3

      ​@@AubyIsRealMaybe to respect the original game although I don't understand that because they added hidden palace and some things were improved/modified anyway.

    • @madnessprime2009
      @madnessprime2009 ปีที่แล้ว +1

      ​@@AubyIsReali used it for my gbg sonic engine because I like the smooth movement

  • @SamAndIzzy849
    @SamAndIzzy849 2 ปีที่แล้ว +8

    8:04 oh that wrecking ball is AMAZING

  • @digitalgamer457
    @digitalgamer457 5 ปีที่แล้ว +70

    who remembered that nick arcade challenge of collecting 25 rings. was i the only one who thought she was insane?

    • @tunafissh
      @tunafissh 5 ปีที่แล้ว +5

      No

    • @phoenix6861
      @phoenix6861 3 ปีที่แล้ว +9

      Collecting 25 rings is the easiest thing ever

    • @kirananilkumar3089
      @kirananilkumar3089 3 ปีที่แล้ว +8

      Ahh, yes. That girl was so stupid I guess. 😂

    • @chriswright6245
      @chriswright6245 3 ปีที่แล้ว +5

      That girl played sabrina the teenage witch I think

    • @Youtuber-xi6qo
      @Youtuber-xi6qo 3 ปีที่แล้ว +4

      Watching that video will make your rage meter go up just by looking at it!

  • @livingplushfilms5233
    @livingplushfilms5233 5 ปีที่แล้ว +30

    1:17 unused addition to the regular Sonic 2

  • @MrSuperspeedsonic
    @MrSuperspeedsonic 5 ปีที่แล้ว +38

    It is still funny that after all these prototypes there is not sprites, music or something related to Genocide City Zone.
    I remember reading it actually never existed and it was only a mistraslation, also that one stage from Sonic Spinball actually used the few sprites that supposed to be used for Genocide City Zone.

    • @Octo4533
      @Octo4533 5 ปีที่แล้ว +6

      Really? So SSB (Sonic Spinball) gave us a taste of what Genocide City Zone could've had? Didn't know that.

    • @fpberserk4690
      @fpberserk4690 5 ปีที่แล้ว +9

      Cyber City Zone was pretty much just a concept which eventually became the 3rd act of Metropolis.
      Some of its graphics were used for Sonic Spinball though.

    • @evdestroy5304
      @evdestroy5304 3 ปีที่แล้ว +3

      Genocide/Cyber City was never programmed into the game besides its level slot and placement in level select. As others here have said though, its level design was repurposed for Metropolis 3 (although even that is debatable seeing how much the level design changed in-between the Simon Wai prototype and the final game.)

    • @hl5217
      @hl5217 3 ปีที่แล้ว +5

      Genocide city zone was renamed to cyber city zone because the author didn't know what genocide meant. The cyber city zone uses the same layout as metropolis zone 3. The sprites are in a sonic spinball level "The machine"

    • @adamkowalski1226
      @adamkowalski1226 3 ปีที่แล้ว +2

      What sprites are those that are from genocide city and reused for spinball? I could possibly make a glimpse on what genocide city could've looked like

  • @Coburn64
    @Coburn64 5 ปีที่แล้ว +33

    The fact that sonic falls back a bit when he hits a wall while in ball form is kinda cute, and the fact he has extra frames when stopping after skidding to a halt is interesting. None of this made it into the final, did it?
    Also a blue screen of death at the end of the video. Is that due to the game accessing invalid memory, a bad instruction or just missing/corrupted level data that just corrupts the game stack? Even the music hangs and fades out...

    • @KrazyScruffy9001
      @KrazyScruffy9001 5 ปีที่แล้ว +14

      I think what’s happening is that Hill Top 2 is built off of Scrap Brain 2 and is still trying to load the cutscene at the end where Eggman drops you into Act 3? That’s what my gut says

    • @Coburn64
      @Coburn64 5 ปีที่แล้ว +7

      @@KrazyScruffy9001 Hmm, didn't think about that. And since Eggman's cutscene would be corrupted due to code being overwritten that would make sense. Does Final Zone work in the prototype? And if so, does it load the Sonic 1 ending?

    • @greenknight9000
      @greenknight9000 5 ปีที่แล้ว +12

      @@Coburn64 Final Zone actually loads Hill Top Zone Act 3 with its own stage, it's cut VERY short with a Pink Screen of Death crash, but using splitscreen (Tails' Screen) you can explore the stage

    • @TempoQuill
      @TempoQuill 3 ปีที่แล้ว +3

      @@greenknight9000 Final Zone is actually just Act *1* of Hill Top/Scrap Brain but with a starting point somewhere in the middle. It's strange; considering in Sonic 1, Final Zone is a continuation of Scrap Brain Act *2*. The pink screen happens because of the Final Zone boss being requested access despite being deleted from the ROM.

  • @TheRaldTuber
    @TheRaldTuber ปีที่แล้ว +9

    Notice: The running animation in this prototype for sonic was reused in Sonic Mania.

    • @Ykwia156
      @Ykwia156 3 หลายเดือนก่อน +1

      no it wasn't, they just made the mania walk animation high quality like this one.

    • @EmpotDoesStuff_official_YT
      @EmpotDoesStuff_official_YT 3 หลายเดือนก่อน

      @@Ykwia156 ok so, there was a retro engine prototype?

  • @JacobDoesGamingStuff
    @JacobDoesGamingStuff 9 หลายเดือนก่อน +12

    The reason the running sprite animation was changed, is from the memory, since it was taking up too much space for a how smooth it was

  • @solicon7408
    @solicon7408 5 ปีที่แล้ว +17

    The sprites run smoothly.

  • @tarmenarius
    @tarmenarius 2 ปีที่แล้ว +16

    Man i realy love sonic 2 sprite animation i wish they never delete it

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว

      It has a American Sonic's Design

    • @thelazy2548
      @thelazy2548 ปีที่แล้ว +2

      @@Isaiahdemonwell actually yes and no when they tried to get sonic into 3D they used the American design until sonic R and Sonic Jam which could be the reason some art is the mixture of the American sonic and JP sonic

  • @mouse2621
    @mouse2621 5 ปีที่แล้ว +56

    Me when i see Razor and Zenon beat Nick Arcade GHZ without debug mode be like:
    *Impossible.*

    • @themcguinnessexperiment617
      @themcguinnessexperiment617 5 ปีที่แล้ว +7

      They use TAS sometimes, y'know.

    • @schemar17
      @schemar17 5 ปีที่แล้ว +3

      The McGuinness Experiment what’s TAS

    • @themcguinnessexperiment617
      @themcguinnessexperiment617 5 ปีที่แล้ว +3

      @@schemar17
      Tool Assisted Speedrunning

    • @themcguinnessexperiment617
      @themcguinnessexperiment617 5 ปีที่แล้ว +3

      @Sir AZ basically using precise button inputs to make the gameplay more fluid and precise. This can be done by studying the game in slow motion; or by repeating multiple times using an emulator.

  • @vanseren
    @vanseren 5 ปีที่แล้ว +42

    4:44-5:36 Wait... That's illegal

    • @YoshiLikesFate
      @YoshiLikesFate 3 ปีที่แล้ว

      Thats a RAM overload

    • @Itsyebyebbybro
      @Itsyebyebbybro 3 ปีที่แล้ว +1

      Buggy hill zone more like it

    • @Itsyebyebbybro
      @Itsyebyebbybro 3 ปีที่แล้ว

      "the collision is broken" hill zone act 1

  • @Draekmus
    @Draekmus 5 ปีที่แล้ว +26

    Intriguing. Looks like the game engine is either a modified Sonic the Hedgehog game, or a port of said game to a newer engine. Considering the glitchiness of the original levels, I'm inclined towards the latter.
    I'm amazed that the sample zones were as complete as they appeared here. Obviously, Chemical Plant is incomplete (8.5/10, not enough water), but Emerald Hill and Hill Top both functioned like normal levels... until the crash at the end.
    It's strange that some of the enemies that shared properties (choppers, Buzzbombers, etc) were in a glitched state with the original Green Hill Zone. I wonder if those enemies were re-coded and sprite pallets were moved.

    • @111riffi
      @111riffi 3 ปีที่แล้ว +4

      Actually, S2NA used Sonic 1's code as a base, and they began development from there. At this stage, a lot of code was still W.I.P, tho in terms of newer engine...
      It was in an intermediate status.
      With regards to the enemies: the assets for them are still there, but their art gets overwritten in Vram as soon as the level loads due to sonic team having changed some "generic" (sprites shared through all levels) Vram addresses around

    • @cay7809
      @cay7809 2 ปีที่แล้ว +1

      @@111riffi why s2 North America specifically? The Japanese version came out first so wouldn’t it be for all regions?

    • @cay7809
      @cay7809 2 ปีที่แล้ว +2

      sonic 2 is actually built off of sonic 1 and sonic 3 does the same with sonic 2

    • @greenknight9000
      @greenknight9000 ปีที่แล้ว +2

      @@cay7809 NA stands for Nick Arcade...

    • @cay7809
      @cay7809 ปีที่แล้ว +1

      @@greenknight9000 i forgor

  • @myrmeko
    @myrmeko 5 ปีที่แล้ว +8

    I like that bump so much. So cute.
    It looks like the one from Adventure.
    But it would probably get annoying in actual gameplay.

  • @raymanfreak7739
    @raymanfreak7739 5 ปีที่แล้ว +15

    Incredible, they had even pulled the roms off of absent arcade machines and seemingly modified them to be playable on a Genesis emulator, that or the arcade machine had those capabilities to begin with. Either way, I'm impressed they were even able to find it and upload it's rom many years later. Wonderful job on the showcase Razor, you've done it again. ^^

    • @fran5678can
      @fran5678can 5 ปีที่แล้ว +4

      Sorry,but the truth is it was on a tv,with its OWN catridge.

    • @raymanfreak7739
      @raymanfreak7739 5 ปีที่แล้ว

      @@fran5678can Really? Huh, that actually makes much more sense.

    • @raymanfreak7739
      @raymanfreak7739 5 ปีที่แล้ว

      @@fran5678can Well, thank you for the clarification. I just always heard it was an arcade machine. XD

  • @Fiji-Aviation
    @Fiji-Aviation ปีที่แล้ว +5

    ok but why is prototype sonic’s walking animation so smooth

  • @sosclabab
    @sosclabab 4 ปีที่แล้ว +22

    4:40 **in sonic voice** green hill’s looking a lot more like glitch hill right now!

    • @danielfranks676
      @danielfranks676 3 หลายเดือนก่อน

      Too bad none of the kids play that level in their video challenge at Nick Arcade.

  • @xOzzyyy
    @xOzzyyy 2 ปีที่แล้ว +3

    I love how robotnik just like “oh well see ya!” after getting beaten

  • @lightninstriker10
    @lightninstriker10 5 ปีที่แล้ว +27

    Gotta say I like Sonic's prototype spriteset more than the one in the final, it has a lot more personality.

    • @Medachod
      @Medachod 5 ปีที่แล้ว +1

      Yeah, I don't know what they were thinking changing it. The beta sprite sheet looks more finalized than the finalized sprite sheet.

    • @FrijolesyQueso
      @FrijolesyQueso 5 ปีที่แล้ว +7

      Probably due to memory shortage

    • @nomore122
      @nomore122 4 ปีที่แล้ว +1

      Also the music

    • @theowodepot7992
      @theowodepot7992 4 ปีที่แล้ว +3

      @@nomore122 the music was from sonic 1

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว +1

      @@Medachod the walking animation-

  • @yoimbrandooooo
    @yoimbrandooooo 5 ปีที่แล้ว +17

    I tried getting through GH1 with the fucked physics. So cool to see someone do it. Dope vid

    • @Itsyebyebbybro
      @Itsyebyebbybro 3 ปีที่แล้ว +2

      There is a GameShark code for it to fix the collision with that level, but it screws up the other levels collision too.

  • @MaxNovOfficial
    @MaxNovOfficial 3 ปีที่แล้ว +4

    The Sonic 2 Nick Arcade Prototype is basically Sonic 1 with Unfinished Sonic 2 Stages (Except for Broken Green Hill and Empty Labyrinth) and if speaking of Labyrinth Zone, I read in Sonic Retro that a lot of people were debating "is Labyrinth Zone in Sonic 2 Prototype is actually a prototype of Genocide City Zone?" so I think it's actually a Dust Hill Zone (Or Sand Shower) prototype, but it's was scrapped very VERY early in development, and about the magazine of Sonic 2 maybe the screenshot were from an even EARLIER prototype, and not a fan-drawing or something else...

  • @DarkShamilKhan
    @DarkShamilKhan 5 ปีที่แล้ว +16

    Green Hill Zone Glitched up.
    Minecraft has entered the room

  • @actofcawd209
    @actofcawd209 5 ปีที่แล้ว +15

    Such clean animation, Sonic 2 was ahead of it's time even back in 1992.

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว +1

      sonic 3 has a 3d sonic
      kinda also the graphics are great in general

    • @cay7809
      @cay7809 2 ปีที่แล้ว +2

      @@grasstails9737 sonic 2 also had pseudo 3d special stages

  • @Medachod
    @Medachod 5 ปีที่แล้ว +15

    I will never understand why Hidden Palace Zone did not stay. It was such a cool stage. We only have it in the mobile port that was never brought to PC and even that is missing the amazing track it had.

    • @asocos
      @asocos ปีที่แล้ว +2

      Good news: sonic origins on pc and console has hidden palace zone

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 11 หลายเดือนก่อน

      the memory would be too big if it had it

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 11 หลายเดือนก่อน

      @@asocosbad news it’s 30 - 40 bucks.

    • @Medachod
      @Medachod 11 หลายเดือนก่อน

      @@SantosCastellanos-vr1by Nope. The level build is still present in the final code. Just unfinished and was scrapped due to time constraints.

  • @LonelyMarowak
    @LonelyMarowak 4 ปีที่แล้ว +17

    I remember 11 year old me trying to beat this glitchy, buggy version of Green Hill Zone back in 2008. After a million tries, I eventually did beat it without savestates. I also remember watching that Nick Arcade episode on TH-cam of Melissa Joan Hart doing the 25 Ring Challenge and thinking, “That’s so easy, Sabrina, come on!” Good times, I kinda miss being a kid. 😊

    • @retrokoh
      @retrokoh 2 ปีที่แล้ว +3

      Bruh... I'm so old I remember watching that episode of Nick Arcade back when it was on TV...
      Imma go lament now😭😭

  • @costna7683
    @costna7683 5 ปีที่แล้ว +15

    *hears a Star Light zone music in Emerald Hill zone*
    Me:Wait,this is illegal.

  • @samsheyman1312
    @samsheyman1312 ปีที่แล้ว +4

    It’s amazing that he was able to get through green hill zone without debug mode

    • @SantosCastellanos-vr1by
      @SantosCastellanos-vr1by 11 หลายเดือนก่อน

      it’s amazing how tails spin dashed to his death somehow

    • @samsheyman1312
      @samsheyman1312 11 หลายเดือนก่อน

      @@SantosCastellanos-vr1by ya that was pretty funny lol

  • @Chadfill8348
    @Chadfill8348 5 ปีที่แล้ว +11

    Green Hill Zooooooooooo...
    "Sonic2.exe has stopped working"

    • @TuxerTuxar
      @TuxerTuxar 3 ปีที่แล้ว +2

      @Rowan Conte Dude!!!! It's a meme!!!!

  • @FoxtailBoyd1991
    @FoxtailBoyd1991 3 ปีที่แล้ว +5

    Hidden Palace Zone: *almost done*
    Devs: nah nevermind

    • @Margulan217
      @Margulan217 3 ปีที่แล้ว +2

      :(

    • @Joao-99964
      @Joao-99964 11 หลายเดือนก่อน +2

      It was memory limitations

  • @Dorian_Scott
    @Dorian_Scott 5 ปีที่แล้ว +4

    Sonic's animations are very smooth and fluid for a 1992 Genesis (Mega Drive) Prototype.

    • @thebrainnameditself9530
      @thebrainnameditself9530 5 ปีที่แล้ว +1

      Many people prefer the beta animation for Sonic but I think the final Sprite has less frames because there are limitations of some kind

    • @Octo4533
      @Octo4533 5 ปีที่แล้ว +1

      @@thebrainnameditself9530 yeah the beta had 12 frames, they changed it to 4-6 to save up on memory since it was planned to be as long as S3&K.

  • @Loader2K1
    @Loader2K1 5 ปีที่แล้ว +2

    As a '90s kid, a die-hard fan of Sonic 1 as a kid, and someone that watched both seasons of Nick Arcade religiously, I was pissed the fuck off whenever the contestants on the show either failed miserably at this game or didn't play it at all.

  • @brannycedeno6823
    @brannycedeno6823 4 ปีที่แล้ว +3

    Oh, so Hidden Palace's layout from the Proto Palace Zone in 2013's mobile phones remaster actually comes from the Nick Arcade prototype. Man, the zone already existed this early in a playable state. I always wondered where the layout said to be the "original HPZone" came from - if it was composed of real assets or just made to look like the real thing but mostly original. Now, I got my answer. Cool. Sonic 2's development is definetely one of the most interesting stories in gaming history.

  • @classicsonicstvcommercialvault
    @classicsonicstvcommercialvault 5 ปีที่แล้ว +5

    I've played Sonic the Hedgehog 2 in my old days. Even the Nick Arcade prototype was great! Sonic Beta sprites and Sonic 2 sprites were awesome!

    • @GayKermit-._-.
      @GayKermit-._-. ปีที่แล้ว +2

      Did you really play the nick arcade prototype? Prove it.

  • @SonGokuBlack93
    @SonGokuBlack93 2 ปีที่แล้ว +5

    I love Hill Brain Ork Zone

  • @kevinjwhite334
    @kevinjwhite334 5 ปีที่แล้ว +7

    Nick Arcade great show

  • @L1n_
    @L1n_ 5 ปีที่แล้ว +11

    Come on dude, No one know how to do spin dash at that time!
    Good playthrough btw

  • @jumpygamer123
    @jumpygamer123 2 ปีที่แล้ว +2

    I'm just getting into playing the old prototypes of sonic 2 but i have no idea how to open a bin file

    • @jumpygamer123
      @jumpygamer123 2 ปีที่แล้ว +2

      can someone help me with this ples

    • @Margulan217
      @Margulan217 2 ปีที่แล้ว

      Download a Mega Drive/Genesis Emulator

  • @theunkillablecat8458
    @theunkillablecat8458 3 ปีที่แล้ว +2

    Oh thank god i can download this i have been searching for ages!!!

  • @JoshSonic
    @JoshSonic 2 ปีที่แล้ว +1

    Fun fact: this prototype was released online by drx on November 7, 2006, exactly one week prior to Sonic 06's release in November 14, 2006.
    You see those glitches? Get used to 'em. And that Sonic falling on his ass if he runs into a wall too hard mechanic returned in 06, tho it doesn't bounce him back like it does here.
    (In all seriousness, this proto's glitchiness makes 06 feel like a finished polished product in comparison. Still no excuse tho.)

  • @KamiJoJo
    @KamiJoJo 5 ปีที่แล้ว +5

    Finally a real prototype.

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 ปีที่แล้ว +1

    0:42 Look at his legs. Ooooooooooooooo!!!!! His skidding animation was crazy. Walking in about 10 frames. His balancing looks the same as the original. Also if he has about 20mph he will do his rebound falling animation.

  • @CAndrian01
    @CAndrian01 2 ปีที่แล้ว +1

    0:14 ah yes emerald hill with star light zone music so Nostalgic

  • @clamerGA
    @clamerGA ปีที่แล้ว +1

    I find fascinating that this was so early in development that they didn’t even make music they just used sonic 1 music
    And the fact that all the levels in the level select are literally all the sonic 1 levels instead of sonic 2

  • @emilycrawford2794
    @emilycrawford2794 5 ปีที่แล้ว +4

    Various Spring Yard Zone (Hidden Palace) unused badniks can be placed with debug mode, including the piranha, Stego, Gator, early Octus, and early Aquis. Most have glitched sprites, although Pro Action Replay code 01C1D8:0007 will fix most of their graphics.

  • @SonicoinyYT
    @SonicoinyYT 2 หลายเดือนก่อน +1

    did bro just complete nick arcade GHZ without debug mode?? you earned my respect

  • @craftygamerones9494
    @craftygamerones9494 5 ปีที่แล้ว +4

    Huh the origin of the “new” Mach speed animation of sanic manyaa

  • @DAJTheYouTuber_2007
    @DAJTheYouTuber_2007 หลายเดือนก่อน

    the thumbnail is like if Sonic is just having a "chill talk" lol

  • @canoes6899
    @canoes6899 5 ปีที่แล้ว +3

    The Sonic sprites are better and the frames how he walks is so smooth

  • @XWITHANAK47
    @XWITHANAK47 8 หลายเดือนก่อน +1

    Sonic be stairing at your soul 2:18
    Fun fact:In sonic mobile, in mystic cave zone without atctavating the triger to get past the giant hole, just getting in it, you will will get in hidden palace zone, a more playable version of hidden palacen zone, with a hard boss fight

  • @grasstails9737
    @grasstails9737 3 ปีที่แล้ว +2

    story : sonic runs through emerald hill, finds eggman, beats him up. the end

  • @thebrainnameditself9530
    @thebrainnameditself9530 5 ปีที่แล้ว +12

    7:24 Spring jump

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 ปีที่แล้ว

    One of the earliest screenshots of the game are EHZ HPZ and DHZ
    Green Hill Zone- Itself 3 acts
    Marble Zone- Dust Hill
    Spring Yard- Hidden Palace
    Labyrinth- almost empty, textures look like Emerald Hill
    Star Light- Emerald Hill
    Scrap Brain- almost empty, textures look like Dust Hill

  • @Nathan-Bacali
    @Nathan-Bacali 9 หลายเดือนก่อน +1

    Sonic just gives you a hard stare when you finish a level😂😂😂

  • @NunofYerbizness
    @NunofYerbizness 5 ปีที่แล้ว +2

    The thought hasn't passed my mind before, but… Has anybody that has ever been on Nick Arcade actually managed to collect 25 rings in Emerald Hill in 30 seconds? And not like, post-dump?

  • @jonsterthe1st355
    @jonsterthe1st355 5 ปีที่แล้ว +9

    1:18 *DAMMIT*

  • @CrimsonNeo
    @CrimsonNeo 5 ปีที่แล้ว +7

    Sonic 2 is basicaly a ROM hack of Sonic 1.

    • @CrimsonNeo
      @CrimsonNeo 5 ปีที่แล้ว +3

      I think you don't know how was the development of Sonic 2, then.

    • @PaintoOfficial
      @PaintoOfficial 5 ปีที่แล้ว +4

      Just by looking at the video and the code you can clearly see it's built on Sonic 1. So yeah, it's technically a Sonic 1 hack.

    • @peashooteranimations8082
      @peashooteranimations8082 5 ปีที่แล้ว

      @@PaintoOfficial the prototypes not the final

    • @PaintoOfficial
      @PaintoOfficial 5 ปีที่แล้ว +2

      So, you're implying that after making that much progress they just have throw away everything and coded new engine from scratch in few weeks? If yes, which prototype is that transition?
      Obviously that would be nonsensical - they already had tough timelines yet they would waste it to code a new game from scratch. Or maybe that was the reason to scrap lots of content? :--DDD
      Not to mention lots of leftovers from Sonic 1, including whole objects codes.

    • @greatergam7739
      @greatergam7739 5 ปีที่แล้ว +6

      All of the classic games were built off one of another. That's why Sonic 2 has leftover sprites and code from Sonic 1, and the same for Sonic 3.

  • @---Dr._Eggman---
    @---Dr._Eggman--- 3 ปีที่แล้ว +1

    I calculate Sonic 2 has 13 prototypes:
    1- Nick Arcade Prototype
    2- Simon Wai Prototype
    3- Alpha Prototype
    4- Pre-Beta Prototype
    5- CENSOR Prototype
    6- Beta 1
    7- Beta 2
    8- Beta 3
    9- Beta 4
    10- Beta 5
    11- Beta 6
    12- Beta 7
    13- Beta 8

  • @stevenpavelish6017
    @stevenpavelish6017 5 ปีที่แล้ว +2

    BSOD at the end! XD

  • @mrug123
    @mrug123 ปีที่แล้ว +2

    The wall knockback was probably removed cause it was too annoying but man it would be cool.should have kept the walk animation too.

  • @Mufazzal-Legends.57
    @Mufazzal-Legends.57 6 หลายเดือนก่อน

    the walked animation is so smooth

  • @nathanielhermanson3110
    @nathanielhermanson3110 4 ปีที่แล้ว

    Playable Addition Zones
    Emerald Hill Zone- April 1992
    Chemical Plant Zone- June 1992
    Aquatic Ruin Zone- July 1992
    Casino Night Zone- September 1992
    Hill Top Zone- June 1992
    Mystic Cave Zone- August 1992
    Oil Ocean Zone- September 1992
    Metropolis Zone- August 1992
    Sky Chase Zone- September 1992
    Wing Fortress Zone- September 1992
    Death Egg Zone- September 1992

  • @JoacoonCraftLite
    @JoacoonCraftLite 2 ปีที่แล้ว +1

    why does sonic animation look so S M O O T H

    • @JoacoonCraftLite
      @JoacoonCraftLite 2 ปีที่แล้ว

      @ɑkemi. i literally searched sonic 2 nick arcade prototype to get to this video, and what does that have to do whit the animation looking smoother on a prototype than in the final game?

  • @thestar165
    @thestar165 2 ปีที่แล้ว +2

    2:15 Sonic knows what you did...

    • @KingStr0ng
      @KingStr0ng 5 หลายเดือนก่อน

      Sonic: *"Give me your phone."*

  • @teamtrivettrules.2011
    @teamtrivettrules.2011 2 ปีที่แล้ว +1

    i love the animation of sonic!

  • @TerrockE
    @TerrockE 5 ปีที่แล้ว +2

    Fun Fact: Sonic’s break animation in the prototypes were exactly from the 1993 cartoon SATPM (The Adventures of Sonic The Hedgehog at PM)

    • @TerrockE
      @TerrockE 5 ปีที่แล้ว

      Fun Fact 2: Sonic hitting the wall and falling is from the old Sonic The Hedgehog Archie Comics

    • @TerrockE
      @TerrockE 5 ปีที่แล้ว

      3rd & Final Fun Fact: Sonic 2 was literally planned to be based off of the Cartoons

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว

      Fun fact : SATPM does not exist but SATAM exists

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว

      @@TerrockE i can tell by...his...spines...ugh America

    • @cay7809
      @cay7809 2 ปีที่แล้ว

      @@TerrockE cartoons based off

  • @mryoshi1221
    @mryoshi1221 4 ปีที่แล้ว +7

    that was THE most broken rendition of GHZ ive ever seen and you getting passed it without debug mode doesnt make you a genius. it makes you a psychopath .

  • @CatalinaMaxCisternasJofre
    @CatalinaMaxCisternasJofre 5 ปีที่แล้ว +1

    You do it again.

  • @anainsampa
    @anainsampa 5 ปีที่แล้ว +6

    11:40 The first appearance of the master
    emerald

    • @mrperson9655
      @mrperson9655 5 ปีที่แล้ว +2

      it was actually just supposed to be a breakable decoration thing so no its not the master emerald

  • @zomiks_pizzatime
    @zomiks_pizzatime 2 ปีที่แล้ว

    I can't seem to access the level select and debug mode at the same time nvm

  • @THEMIMIK
    @THEMIMIK 4 หลายเดือนก่อน

    Tails is literally getting taken to parallel universes in Green Hill Zone

  • @chucke.cheesesmichiganprod1254
    @chucke.cheesesmichiganprod1254 5 ปีที่แล้ว +2

    Wow, Green Hill was truly not meant for Sonic 2 due to the physics being messed up. Plus how do you get into the level select in the Nick Arcade prototype and debug mode? Because I already know how to get level select and debug mode in the final game

  • @TaxiYoshi64
    @TaxiYoshi64 5 ปีที่แล้ว +3

    4:38 Welcome to Fucked Hill zone

  • @ayumi63173
    @ayumi63173 2 ปีที่แล้ว

    I didn't know that I played this demo for the first time

  • @A.theboy333
    @A.theboy333 4 ปีที่แล้ว +2

    "do you think you safe?" 2:15

  • @hunnybunny3716
    @hunnybunny3716 6 หลายเดือนก่อน

    This prototype looks good,sonic has his s1’s sprite.
    He still bumps in a wall.

  • @MapleMilk
    @MapleMilk 5 ปีที่แล้ว +1

    So the secret is revealed
    Sonic 2 IS just 2 Sonic 1s stapled together in some kind of inhumane experiment.

  • @i_am_strix
    @i_am_strix 5 ปีที่แล้ว +4

    This guy must be slower than Classic Sonic in Sonic Forces

  • @iansanchez5051
    @iansanchez5051 4 ปีที่แล้ว +2

    2:15 The sign post is so......creepy

  • @samsheyman1312
    @samsheyman1312 ปีที่แล้ว +1

    I just wanna let you know that it IS possible to get to the end of Marble Zone/Chemical Plant Zone Act 1 without Debug mode because I’ve done it before

  • @megaepicsupergamerplayinggames
    @megaepicsupergamerplayinggames 10 หลายเดือนก่อน

    ah yes, emeraldlight zone, my favourite sonic zone!!!!!

  • @chris.bilson
    @chris.bilson 5 ปีที่แล้ว +21

    lol shame they changed the sonic animations so much.

    • @thebrainnameditself9530
      @thebrainnameditself9530 5 ปีที่แล้ว +3

      Many people prefer the beta Sonic animations but the final Sprite has less frames because there are limitations of some kind on the hardware

    • @peashooteranimations8082
      @peashooteranimations8082 5 ปีที่แล้ว +1

      @@thebrainnameditself9530 but animations dont make better graphics

    • @thebrainnameditself9530
      @thebrainnameditself9530 5 ปีที่แล้ว +4

      @@peashooteranimations8082 where in my comment did I say that

    • @therealinferno161
      @therealinferno161 4 ปีที่แล้ว

      The limitation is more memory space.
      They could only have $FC frames of animation for Sonic, due to how the animation format works. The final game already reaches $D8 or so by including Super Sonic directly into Sonic's spriteset.
      Sonic 2's final walking animation length is 8 sprites.
      The prototype is 12 walking frames.
      There are:
      - 3 variations of the walking animation.
      12 - 8 equals 4.
      4 + 4 + 4 equals 12 new frames for just walking.
      Oh, wait! Super Sonic exists!
      That adds *12 more walking frames.*
      That means we have to add 24 more frames.
      Guess what? That's too close for safety to the $FC sprite limit.
      See the issue?

    • @grasstails9737
      @grasstails9737 3 ปีที่แล้ว

      walk animation-

  • @tyreesetjjoyner1995
    @tyreesetjjoyner1995 4 ปีที่แล้ว +1

    The 2nd sonic the hedgehog can only happen The the “Cape Cosmos” of Mikey’s World on season 2 of Nick Arcade.

  • @-deleted-4325
    @-deleted-4325 3 ปีที่แล้ว +2

    Who else watched the episode it was on?

  • @kattnip500
    @kattnip500 5 ปีที่แล้ว +3

    zone_GreenHill.lvl has corrupted.
    Proceed anyways?