Classic Sonic "Kids, there's nothing more cool than being hugged by someone you like. but if someone touches you in a place that makes you feel uncomfortable, thats no good. its your body. no one has the right to touch it if you don't want them to. what do ya do? first, you say NO. then, ya get outta there! be sure to tell someone you trust: like your parent, a teacher, a police officer."
Fun Fact (for those who didn't know): The *You Say!* graphic (shown at: 9:37, 13:56, and: 16:39) is also seen in the earliest screenshots available of the game.
@Luca Gabriel Yeah, that's what the *You Say!* graphic were supposed to be for, however the goal post for the *You Say!* graphic was later changed in the final release.
@Luca Gabriel By the way, *Sonic the Hedgehog CD* was originally set to be released on March 1993, but the game ended up getting delayed, and the Japanese version had to wait until September 23, 1993.
Interesting to see that both the Toei intro and the seemingly final versions of the "Salad Plain" present/future and Collision Chaos present tracks were completed this early. Explains why the Toei ending shows both R2 and the lost bonus stage. There's definitely more to this proto than meets the eye; can't wait to see what ROM diggers can find.
@@fpberserk4690 I assume they're referring to the part in the credits video where Sonic bounces off weird 3D cubes while falling, which is a near perfect match for the bonus stage in Chaotix.
Roxie Mika That was meant to be a bonus stage? I never thought about that,but it makes sense considering that the ending also had a glimpse of “R2” Thanks for the info.
I suspect that the CDDA past music may have been a placeholder and they already planned it to be sample based music at this point and just weren't ready yet. Out all all audio tracks on the disc, it's the only one that loops and fades out before restarting.
Waitress Larry: This is not funny... Christian: If you want you can play a Sonic CD Prototype. Waitress Larry: I don't have time for it. Christian: Oh, alright.
If you notice, the level select has Round 2, where the infamous R2 stage is. Apparently, Salad Plain is the only level on this disk, which is a shame. We came so close.
@@tomluna-um4np And to add on to that, in the internal files of the final game I think, Collision Chaos is listed as R3, and R2 gets skipped over completely Now we know that this stage was originally going to be known as Dubious Depths, and according to one of the developers, the music in the D.A. Garden sound test was originally the present theme from this zone. We also see this zone in the credits animation (the one where the ground collapses under Sonic and he almost gets sliced by the centipede Badnik) There's been a few reasons as to why this stage was scrapped. One reason given was that it's more labyrinthian and slow platforming didn't fit Sonics speed (and considering CDs level design as-is, by those standards it must've been pretty dreadful.) Another was simply storage limitations, which might also be a reason why the past themes aren't in Redbook quality. This also explains why the final version of CD doesn't have a Marble zone equivalent. I don't know if this has been confirmed, but I know that it's believed that Sonic CD started its life as a suped-up Mega CD port of Sonic 1, mostly because 1) That port did exist at some stage, at least conceptually and 2) Almost every zone in Sonic 1 has a similar-themed equivalent in Sonic CD. Palmtree Panic = Green Hill, Collision Chaos = Spring Yard, Tidal Tempest = Labyrinth, Stardust Speedway = Star Light, and Metallic Madness = Scrap Brain. Wacky Workbench and Quartz Quadrant are original. This of course, leaves Marble Zone as an outlier, but judging by how it looks in the credits and the way the developers described it, Dubious Depths sounds like it was supposed to be the Marble stand-in, or at least had a similar design philosophy. Also BTW, apparently elements of Dubious Depths' bad and good future tracks have been used in other Sonic music media (I don't remember which ones) and some fans have used this to make super interesting mock-ups of what the bad future, good future and even past themes could sound like.
the brickster has some excellent remasters using the original synths and samples uploaded, including wacky workbench past th-cam.com/video/LPmsRzUUcao/w-d-xo.html
This is the first time we've seen the mysterious "R2" zone mentioned in the game as 2-1, 2-2 and 2-3. We previously had to look into the games code to confirm the existence (or lack there of) of this zone. Unfortunately it seems that this build predates the zone's creation.
@@hopatoffe1821 Nah, apparently there wasnt much of anything done for R2 besides some concepts, a few sprites and that moment in the intro animation where sonic almost gets chomped by the centipede looking badnik (that we know of currently)
@tyronetiggums6441 i wouldn't take info to heart from Mazin, but the other stuff is plausible, take into account too that my comments have been outdated since info about this tended to release daily around the time. Also the bad future mix of R2 is out there and is the Tech Power Mix from the remix album (somewhat)
@@DeskoDev we know what the word "shit" is, no need to censor. Yeah Sir AZ, we're gonna needa find a proto from sometime after December and before May, likely around mid-to late January to early -to-mid February.
Here's my 2 cents on that redbook audio music used for the past version of the stage: It's only a placeholder. They only put data for Palmtree Panic act 1 & 2 in this as it is a demo, since they wanted to show a *mostly* working part of the game. Since PCM audio playback wasn't implemented yet into the game they put the then current version of the music as a redbook track to compensate
If that's the case, why not keep the past music as Redbook Audio? I don't think tracked music would've been seen to be more technically impressive than streamed. I reckon they probably made all the music before engine work began, then later in development realised there wouldn't be enough space for the past tracks so made tracked versions of them to compensate.
@@Alzter0 To me this build is probably one of the earliest "full developped" one with music done on it, there's a chance they thought having CD tracks for past stages would fit in and its only after adding the rest of the stages and music that they realised they didn't have that much space (the 510 proto doesn't have music for past stages)
Wow this looks amazing there where obviously still a lot of things that needed to be changed but for the most part this seems pretty accurate to the final finished version of this game
Now this is just amazing. Sonic cd is my personal favorite out of the classics. Seeing prototypes just makes me geek out alot also *S A L A D P L A I N*
this feels so weird to watch. i dont mean that in a bad way, it's just that the beta music, levels, sounds etc are just so different. it overall feels like a dream to me. not a good dream, but not a bad dream. just a dream.
HOLY SHIT, IS THIS A REDBOOK VERSION OF PALMTREE PANIC PAST I'M HEARING? IT SOUNDS AAAMAAAZIIIIING DSFHHJGHGDFJ I really like the additional drums that aren't present in the final version. It's so freaking fascinating to hear this version of the song! Also, thank you for uploading a video of this build! For some reason, it froze at the SEGA screen of the BIOS when I tried to play it.
@@J.S.06 Strange, I've seen plenty of people play the prototype with Fusion including drx himself during the reveal stream. I personally use the Libretro version of Genesis Plus GX, but I'd assume it'd work with a valid JP Model 1 BIOS.
@@J.S.06 I actually did use KEGA Fusion, and the BIOS was named jp_mcd1_9112.bin and I got it from emuparadise. I guess I'll try BizHawk with the Genesis Plus GX core out.
Those Sega CD framerate drops all over the place oof But it's lovely to finally hear redbook audio of Palmtree Panic Past through its Salad Plain prototype
Thanks Drx for found this alpha build of Sonic CD. R2 is in this prototype. I hope they found Sonic 1 Beta and Sonic 2 Beta. Sonic 2 Beta with lost zone Genocide City Zone and Dust Hill Zone.
I don't think Dust Hill was in any prototype made, though I may be wrong. Genocide City technically did make it into the final, in the form of Metropolis Zone act 3.
@@emilycrawford2794 turns out dust hill was just an early name for mystic cave zone. So we had it all along. The desert level was going to be called Sand Shower zone.
@@anobody8430 I know that the BG and ground pallet are reused in the final game for the Good Future, but this prototype specifically looks a LOT like Green Hill. I’m hoping maybe someone could hack or mod this BG into Green Hill just to see how it looks because I like this BG a lot more than the Green Hill BG
the "past" tracks in the final version are all sequenced 7-channel PCM tracks on the Sega / Mega CD's Ricoh RF5C164 sound chip, whereas in this prototype the "past" track is in CD Audio, which in the final version was "only" used for the "present", "good future" and "bad future" tracks. not sure why they changed the guitar to a sine wave though.
Just gonna go ahead and let you all know R2 is gone forever. It was scrapped REALLY early in, and Sega has a tendency to throw away unused stuff they don’t need anymore. If it was still out there, Christian Whitehead would have put it in the mobile port.
I know what your talking about, but there doesnt seem to be any art from anything but Salad plain unfortunately. thats probably from an even earlier build from an in between point of making a mega version of sonic 1 this game was originally gonna be and sonic cd
I read on Zone:0 that Sonic 2 and CD was both near completion in 1992. Does this mean that v0.02 had more levels that were cut off? (more likely because of time attack leftovers...)
I think CD was started in Late ‘92 and not finished, as it was released in September of ‘93, which explains the very rough state of this build. Hope that helps :)
The version of "You Can Do Anything" heard in the title screen sounds slightly different. But I havent played the game in a while so it could just be me
Nah it sounds the same as the final. The only early things are Palmtree Panics beta name, the early past Palmtree Panic music. The early time travel warp sfx sound (straight from a genesis sound chip) with a different background, and tiny sparkles when going up while time traveling. The charged super peel out is just normal Sonic’s running speed from Sonic 1 & 2, the You Say goal post. Different “I’m outta here”, death stares you, raises one hand with open fingers, and doesn’t say anything and different jumping animation. Plus he actually commits suicide after jumping and having the classic death sprite which doesn’t show in the final.
@@HyperSonicXtreme I think you must be deaf my friend, the male vocals seem to be the same as final but the lead female vocals are obviously different. "Hour" and "power" are delivered by the singer with a much more guttural sound than the final version, it's just an earlier take of the song with the same singer that they eventually re-recorded at some point.
how do i play sega cd games on kega fusion with music enabled because when i tried to play most of them, there's no music (most of the time its Sonic CD)
um how do i play this prototype on kega fusion, because when i tried to play it as a cue file, it ends up crashing before i can play it, and it keeps going to the japanese sega cd boot screen menu before gameplay
3:16 when you lose the ranch dressing
@Darky marky
Lmao means laughing my ass off.
Darky marky Uh oh, boomer alert.
Classic Sonic "Kids, there's nothing more cool than being hugged by someone you like. but if someone touches you in a place that makes you feel uncomfortable, thats no good. its your body. no one has the right to touch it if you don't want them to. what do ya do? first, you say NO. then, ya get outta there! be sure to tell someone you trust: like your parent, a teacher, a police officer."
Fuck this post. I can never unsee that.
@@niffuM4205 Why?
Fun Fact (for those who didn't know): The *You Say!* graphic (shown at: 9:37, 13:56, and: 16:39) is also seen in the earliest screenshots available of the game.
You say? Nice
@Luca Gabriel Yeah, that's what the *You Say!* graphic were supposed to be for, however the goal post for the *You Say!* graphic was later changed in the final release.
@Luca Gabriel By the way, *Sonic the Hedgehog CD* was originally set to be released on March 1993, but the game ended up getting delayed, and the Japanese version had to wait until September 23, 1993.
@@TetraFan1000 Where was that stated? The March 93 release date that is.
@Wonder- Games I actually forgot where this was stated at, but I do remember that the game got delayed though.
Interesting that the spin dash was here this early, I heard somewhere that it was put in last minute and that’s why it’s so awkward to use
WTF, 37 years ago????
@@Um_y8ki that's his name
I got confused it was 37 years ago LMAO
The name says 37 years ago XD
@@Um_y8ki Lol thats his name
9:31 wait, that's illegal
Dude it was in prototype stages *it wasnt done yet*
@NotcooldudeYT - ONLY Roblox Videos [cuz yeah] lol
When I played Mushroom Hill`s prototype version it did that
Sonic must be like:
Sonic: Woah, ho-ho!
@@Persac7 r/whoooosh
Interesting to see that both the Toei intro and the seemingly final versions of the "Salad Plain" present/future and Collision Chaos present tracks were completed this early. Explains why the Toei ending shows both R2 and the lost bonus stage.
There's definitely more to this proto than meets the eye; can't wait to see what ROM diggers can find.
freon Lost bonus stage?
@@fpberserk4690 I assume they're referring to the part in the credits video where Sonic bounces off weird 3D cubes while falling, which is a near perfect match for the bonus stage in Chaotix.
Roxie Mika That was meant to be a bonus stage? I never thought about that,but it makes sense considering that the ending also had a glimpse of “R2”
Thanks for the info.
@@plushifoxed wasn't that just collision chaos? I mean the scenery looked really similiar
Seems like some shots weren't completed yet in the intro and are thus missing.
Sonic Month is off to a big start.
So the "second"/alternate version of You Can Do Anything is actually the original version? That's pretty interesting.
Anvil Indeed.
@@lukabogavac5772 i believe it was being rerecorded for this version, not sure
@@chironthefloof2920 This version was before the final
Really strange that there's a Redbook quality version of the Palmtree Panic past theme, sounds pretty good imo
I kinda wonder does any other sonic cd prototypes might have other cd quality past music?
@@GLXY23 I hope so, it would be a Godsend to get to hear all of the other past tracks, especially that of Wacky Workbench
man I'd really love to listen to the demo tapes of Sonic 3 too
I would love to hear redbook Sonic CD Quartz Quadrant Past :'), well, a man can dream....
I suspect that the CDDA past music may have been a placeholder and they already planned it to be sample based music at this point and just weren't ready yet. Out all all audio tracks on the disc, it's the only one that loops and fades out before restarting.
the prototype of the past music sounds really nice
Yeah better than final
**SALAD PLAIN**
u say
I would like a plain salad
Waitress Larry: This is not funny...
Christian: If you want you can play a Sonic CD Prototype.
Waitress Larry: I don't have time for it.
Christian: Oh, alright.
But it’s now say palmtree panic
YOU
SAY!
You don't say!
I like how the Present prototype version of Palmtree Panic is an amalgamation of the Past, Present, and Good Future versions of the round.
If the future version of Salad Plain is robotized by Eggman, does this make it Egg Salad?
Ha!
Salad Egg
(This joke is not funny)
BaldiMcNoseHair Salad
@@NvanRoblox LOL!
I laughted so much baldi parody XDDD
Jajajajajja
Glad to see that rings being placed in completely stupid locations was there from the beginning
If you notice, the level select has Round 2, where the infamous R2 stage is. Apparently, Salad Plain is the only level on this disk, which is a shame. We came so close.
is it collision chaos
@@adrianaward6879 no, in the final version there's 7 stages, not 8
@@tomluna-um4np And to add on to that, in the internal files of the final game I think, Collision Chaos is listed as R3, and R2 gets skipped over completely
Now we know that this stage was originally going to be known as Dubious Depths, and according to one of the developers, the music in the D.A. Garden sound test was originally the present theme from this zone. We also see this zone in the credits animation (the one where the ground collapses under Sonic and he almost gets sliced by the centipede Badnik)
There's been a few reasons as to why this stage was scrapped. One reason given was that it's more labyrinthian and slow platforming didn't fit Sonics speed (and considering CDs level design as-is, by those standards it must've been pretty dreadful.) Another was simply storage limitations, which might also be a reason why the past themes aren't in Redbook quality.
This also explains why the final version of CD doesn't have a Marble zone equivalent. I don't know if this has been confirmed, but I know that it's believed that Sonic CD started its life as a suped-up Mega CD port of Sonic 1, mostly because 1) That port did exist at some stage, at least conceptually and 2) Almost every zone in Sonic 1 has a similar-themed equivalent in Sonic CD. Palmtree Panic = Green Hill, Collision Chaos = Spring Yard, Tidal Tempest = Labyrinth, Stardust Speedway = Star Light, and Metallic Madness = Scrap Brain. Wacky Workbench and Quartz Quadrant are original. This of course, leaves Marble Zone as an outlier, but judging by how it looks in the credits and the way the developers described it, Dubious Depths sounds like it was supposed to be the Marble stand-in, or at least had a similar design philosophy.
Also BTW, apparently elements of Dubious Depths' bad and good future tracks have been used in other Sonic music media (I don't remember which ones) and some fans have used this to make super interesting mock-ups of what the bad future, good future and even past themes could sound like.
Ahh man I didn't need to know that redbook audio of Past Music was a thing, now I'd kill to hear past version of Wacky Workbench in this quality.
the brickster has some excellent remasters using the original synths and samples uploaded, including wacky workbench past
th-cam.com/video/LPmsRzUUcao/w-d-xo.html
So it plays the intro song on the title screen, but not in the actual intro?
You'll be left with more questions then answers.
@Sleggar Law What about the recording of Sonic ~ You Can Do Anything?
Oddly enough, this prototype version of this song used in Sonic Origins.
Game is teasing us now with the R2 :'(
What if R2... was just a dream?
@@Akrenix What if R2...
was just a number?
no it's rainbow ruins go in roblox and go to sonic cd rope play and you will see it
@@thechanneliguess That's a Roblox game.
@@thechanneliguess 🤦🏾
No unhealthy dressings or sugary sauces for me; I like my salad plain!
You say?
🤦🏽♂️🤦🏽♂️🤦🏽♂️
Jamie Spong is that a pun?
Now we know what the R in the file names stood for!
They stand for Round.
Also, I like the MP3 versions of the past tracks better, to be honest.
BlueYoshi Master we always knew that but ok
"mp3"
This is the first time we've seen the mysterious "R2" zone mentioned in the game as 2-1, 2-2 and 2-3.
We previously had to look into the games code to confirm the existence (or lack there of) of this zone. Unfortunately it seems that this build predates the zone's creation.
Or the CD's contents were scraped off by SEGA before it was sent for demo footage.
@@hopatoffe1821 Nah, apparently there wasnt much of anything done for R2 besides some concepts, a few sprites and that moment in the intro animation where sonic almost gets chomped by the centipede looking badnik (that we know of currently)
@tyronetiggums6441 i wouldn't take info to heart from Mazin, but the other stuff is plausible, take into account too that my comments have been outdated since info about this tended to release daily around the time. Also the bad future mix of R2 is out there and is the Tech Power Mix from the remix album (somewhat)
Maybe there's hope we'll finally find a prototype with the mystical R2 yet!
@Sir AZ It was never implemented in playable state.
@@PilaCiu Yes it was. What little info we have tells us it was scrapped due to being badly designed and not fun to play.
@@DefinitiveDubs But practically every zone is badly designed in 0.51, have you seen that sh*t? /s
it was scrapped in early development (stage development) from what i know
@@DeskoDev we know what the word "shit" is, no need to censor.
Yeah Sir AZ, we're gonna needa find a proto from sometime after December and before May, likely around mid-to late January to early -to-mid February.
Many thanks for dumping the prototype! I was blown away when I heard Palmtree Panic Past in high quality for the first time.
I see some scenes where skipped on the intro, like sonic doing the loop, here he only goes straight instead of going through it
The final verison did that too
Probably cut to make sure the song still fit with the mega cd’s slower FMV
@@90sNath the intro FMV isn't the same in the Mega CD and the later versions
This is so cool! I've always wondered if there were more Sonic CD prototypes, and there they are!!
Wow, its been four years, and i wonder if theres more redbook versions of the past themes
Here's my 2 cents on that redbook audio music used for the past version of the stage: It's only a placeholder.
They only put data for Palmtree Panic act 1 & 2 in this as it is a demo, since they wanted to show a *mostly* working part of the game. Since PCM audio playback wasn't implemented yet into the game they put the then current version of the music as a redbook track to compensate
If that's the case, why not keep the past music as Redbook Audio? I don't think tracked music would've been seen to be more technically impressive than streamed.
I reckon they probably made all the music before engine work began, then later in development realised there wouldn't be enough space for the past tracks so made tracked versions of them to compensate.
@@Alzter0 To me this build is probably one of the earliest "full developped" one with music done on it, there's a chance they thought having CD tracks for past stages would fit in and its only after adding the rest of the stages and music that they realised they didn't have that much space (the 510 proto doesn't have music for past stages)
Fun fact: salad plain was the original music from palmtree panic
I'm also here lol
"Salad Plain"
Where's the lettuce? Ranch? Tomatoes? SALAD PLAINS, YOU'RE A DISAPPOINTMENT!!!
Are we just gonna ignore the fact that the bouncy half platforms from sonic advance 2 were here in palmtree panic 2?
*does the I'm Outta Here! feature*
Game: Game Over is Comin' Soon!
5:20
this proves my point from like 2023, CD runs S1's engine
"Mom can we have Sonic CD opening?"
"We have Sonic CD opening at home."
Sonic CD opening at home: 1:39
That's what it was originally before the port, i think?
@@thatsilversonic1829you’re right
I hope there are some earlier prototypes that show the scrapped R2
It's like Xmas early! Many thanks for releasing this!
Wow this looks amazing there where obviously still a lot of things that needed to be changed but for the most part this seems pretty accurate to the final finished version of this game
Man, first Crash 3's alpha gets released, now this.
THANK YOU FOR THAT MAGICAL COMMENT
OMG Thank you
@@SpiralPegasus ?
@@SpyroPS1iscool ?
Now this is just amazing. Sonic cd is my personal favorite out of the classics. Seeing prototypes just makes me geek out alot also
*S A L A D P L A I N*
🤓🤓🤓
*W I T H O U T R A N C H*
this feels so weird to watch. i dont mean that in a bad way, it's just that the beta music, levels, sounds etc are just so different. it overall feels like a dream to me. not a good dream, but not a bad dream. just a dream.
HOLY SHIT, IS THIS A REDBOOK VERSION OF PALMTREE PANIC PAST I'M HEARING? IT SOUNDS AAAMAAAZIIIIING DSFHHJGHGDFJ
I really like the additional drums that aren't present in the final version. It's so freaking fascinating to hear this version of the song!
Also, thank you for uploading a video of this build! For some reason, it froze at the SEGA screen of the BIOS when I tried to play it.
Which emulator and BIOS did you use?
It crashes when using Kega Fusion, you should use BizHawk with the Genesis Plus GX core.
@@J.S.06 Strange, I've seen plenty of people play the prototype with Fusion including drx himself during the reveal stream. I personally use the Libretro version of Genesis Plus GX, but I'd assume it'd work with a valid JP Model 1 BIOS.
@@DeskoDev That's what I used in Kega and it didn't work, so I've used BizHawk instead.
@@J.S.06 I actually did use KEGA Fusion, and the BIOS was named jp_mcd1_9112.bin and I got it from emuparadise. I guess I'll try BizHawk with the Genesis Plus GX core out.
Wow this came out of nowhere, neat
So is the Crash 3 alpha build.
This prototype as it turns out, is easy.
12:04
Salad Plain = Guitar
Palmtree Panic = Sine Wave
I hope you will release more protos of Sonic games.
Those Sega CD framerate drops all over the place oof
But it's lovely to finally hear redbook audio of Palmtree Panic Past through its Salad Plain prototype
Thanks Drx for found this alpha build of Sonic CD. R2 is in this prototype. I hope they found Sonic 1 Beta and Sonic 2 Beta. Sonic 2 Beta with lost zone Genocide City Zone and Dust Hill Zone.
I don't think Dust Hill was in any prototype made, though I may be wrong. Genocide City technically did make it into the final, in the form of Metropolis Zone act 3.
@@chrispuhara8934 ok
@@emilycrawford2794 turns out dust hill was just an early name for mystic cave zone. So we had it all along. The desert level was going to be called Sand Shower zone.
@@dededesgustingtkemylife4825 That prototype will between Nick Arcade and Simon wai. I hope he found it.
COMIN' SOON
Sonic CD with it's lyrics, almost made me tear up a bit!
Interesting, Palmtree Panic (or rather Salad Plain) present version looks far more like Green Hill than it does in the final game.
Because its good future and present at the same time
@@anobody8430 I know that the BG and ground pallet are reused in the final game for the Good Future, but this prototype specifically looks a LOT like Green Hill. I’m hoping maybe someone could hack or mod this BG into Green Hill just to see how it looks because I like this BG a lot more than the Green Hill BG
No one is talking about how this opening song is a different take from the final product.
yeah i prefer the other version so much more
Palmtree Panic actually looks amazing in this prototype, ngl
9:38 "You Say"
I say _what_ exactly?
Yuesei
u gay
You say whoe joe
RUN
Wow. Palmtree Panic- Er, I mean, SALAD PLAIN Past sounds so different from the final release. What made them change the instrumental so drastically?
the "past" tracks in the final version are all sequenced 7-channel PCM tracks on the Sega / Mega CD's Ricoh RF5C164 sound chip, whereas in this prototype the "past" track is in CD Audio, which in the final version was "only" used for the "present", "good future" and "bad future" tracks. not sure why they changed the guitar to a sine wave though.
Can't get enough of Salad Plain Past music
(Notices r2) (notices it’s not playable) *hello darkness my old friend*
Should've been Caesar Salad Zone
11:25 This Music is better than Final Game
closed my eyes the first minute and a half and was just the happiest boi listening to the intro
Just gonna go ahead and let you all know R2 is gone forever. It was scrapped REALLY early in, and Sega has a tendency to throw away unused stuff they don’t need anymore. If it was still out there, Christian Whitehead would have put it in the mobile port.
Palmtree Panic was originally going to be named Salad Plain
What if all zones were supposed to have food puns as names?
@@blueknightskeleton8424 Quartz Quadrant zone=Ceasar Salad Zone
I'll be damned.
And there's the fabled Round 2, there just to tease us even more.
Dagnabbit, Sega.
Makes me wonder, did they ever make Redbook tracks for the other Past stages? I sure would love them released in a soundtrack disc.
I can tell that time traveling sfx would have gotten annoying over time.
Glad SEGA changed it 😭
It’s like they used a genesis sound chip for that sfx.
@@HyperSonicXtreme they actually used
..@@oliviad2615
i am a huge fan of the blooorrrp jump sound effect
This You can do anything is different from the product version!! OMG
woah does this have the bonus stages that had 2 layers of gameplay???
I know what your talking about, but there doesnt seem to be any art from anything but Salad plain unfortunately. thats probably from an even earlier build from an in between point of making a mega version of sonic 1 this game was originally gonna be and sonic cd
@@alphaomega86 wait, link please?
@@jcast1749 there is no dump sadly. theres just the fact we knew it existed and a the single picture hes mentioning
Awesome prototype
I read on Zone:0 that Sonic 2 and CD was both near completion in 1992. Does this mean that v0.02 had more levels that were cut off? (more likely because of time attack leftovers...)
I think CD was started in Late ‘92 and not finished, as it was released in September of ‘93, which explains the very rough state of this build. Hope that helps :)
@@atorni4k But I also read that the Sonic CD was shelfed for a year or so, and it could be released after the popularity of Sonic 2 goes down.
Why is there past theme better than final version?
The version of "You Can Do Anything" heard in the title screen sounds slightly different. But I havent played the game in a while so it could just be me
It is. There's certain instances where SEGA used this early version of the song, even long after the game's release.
Nah it sounds the same as the final. The only early things are Palmtree Panics beta name, the early past Palmtree Panic music. The early time travel warp sfx sound (straight from a genesis sound chip) with a different background, and tiny sparkles when going up while time traveling. The charged super peel out is just normal Sonic’s running speed from Sonic 1 & 2, the You Say goal post. Different “I’m outta here”, death stares you, raises one hand with open fingers, and doesn’t say anything and different jumping animation. Plus he actually commits suicide after jumping and having the classic death sprite which doesn’t show in the final.
@@HyperSonicXtreme Actually, the version of You Can Do Anything here is different; the vocals were rerecorded for the final.
@@HyperSonicXtreme I think you must be deaf my friend, the male vocals seem to be the same as final but the lead female vocals are obviously different. "Hour" and "power" are delivered by the singer with a much more guttural sound than the final version, it's just an earlier take of the song with the same singer that they eventually re-recorded at some point.
PootisBear She said “power” in both versions. You’re the real deaf person.
😂😂🤣
This version of Past Palmtree Panic looks much better in my opinion, and the music is fantastic. A shame they replaced all this in the retail version.
Where is Dubious Depths?
YOU SAY
i kinda like the music of the early version for palmtree panic past
11:22 i thought that was a remix it was used at one point??
Sonic CD has loops?
BTW this looks more like Green Hill Zone than final version.
Wait I played sonic cd a lot but now that you mention it I don't know if there were loops
@@AsecasJavi Yeah I played Sonic CD lots of times and I can't remember loops xD
the loops were scrapped, but the PCM clips for when the Mega CD is seeking back to the start of the track are still present in the final
@@TorutheRedFox I mean these loop'd loops like in Green Hill.
o h
yeah, it does
1:40-3:10 The intro japanese text translates to "One development screen"
R.I.P R2 Discovery 2000-2020 :( Why Sega?
Interesting how Salad Plain has the good future background as its present background
Didn’t know that
3:20 Unfortunately we can’t choose ROUND2 or ROUND5 here
Mmm, delicious Salad Plain zone
Nobody:
Jumping Sound Effect: Hits Puberty
We need to see R2!
There seems to be no sign of Amy in this prototype.
Yahoo
@Roberto Grigoras yesss
@@GutsyMacGamer you deserva a nica spaghetti
Beta 510: I'm the earliest Sonic CD prototype to exist!
Beta 0.02: Are you sure about that?
Weird how in the final version has the vocals removed.
You can still hear them in the sega cd, jam, and gems collection Japanese versions. Also 2 albums
6:36 Did Got Sound Blaster?
7:56 Strange Corrupted Sonic Sprite
I think the opening song was used in the Saturn video and the commercials
ANOTHER?!
Salad plain,plamtree panic good future and present mixed
Still no R2
Maybe the name of R2 is Removed Ravine zone
Now i wanna see the real Salad Plain with lettuce, tomatoes, onions and carrots, because VAdaPEGA made everyone a salad
I hate how they squished the title sonic in the final game
we need a newer prototype with dubious depths
Does it work if you finish palmtree panic and then select "Round 2" in the time attack
5 years…!
how do i play sega cd games on kega fusion with music enabled because when i tried to play most of them, there's no music (most of the time its Sonic CD)
um how do i play this prototype on kega fusion, because when i tried to play it as a cue file, it ends up crashing before i can play it, and it keeps going to the japanese sega cd boot screen menu before gameplay
Did you reginise salid plain past has slower music and different soundtrack