Control vellum active area in Houdini | FREE TUTORIAL

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  • เผยแพร่เมื่อ 27 ก.ย. 2022
  • Lets cover how to control what areas of a geometry are affected by vellum. I will show you how to use attributes to control what areas receive vellum forces and what areas of the geometry remain either intact or partially activated.
    Download houdini project:
    More tutorials:
    www.rmafire.com/alltutorials

ความคิดเห็น • 10

  • @massimobaita7178
    @massimobaita7178 ปีที่แล้ว +1

    Thank You very much!

  • @rewis3d
    @rewis3d ปีที่แล้ว

    This would be great for animating the sphere, thanks very much.

  • @umair2013
    @umair2013 ปีที่แล้ว +1

    thanks man !

    • @RMAFIRE
      @RMAFIRE  ปีที่แล้ว

      For sure!!

  • @underberg9124
    @underberg9124 ปีที่แล้ว

    Great Tip, thanks man! But I think the blurred mass attribute does not really work, although its float values, the solver seems to just pick up everything that's not 0 and treats it as it would have a value of one. Or am I missing something? You can however control areas via scaling stiffness by a painted attribute which can be color as well, so almost same setup.

  • @rikardo2041
    @rikardo2041 ปีที่แล้ว +2

    I will give it a try but can u do the same with att paint? like painting areas.

    • @RMAFIRE
      @RMAFIRE  ปีที่แล้ว

      Its the same yes. Transfering color is the same as painting. Give it a shot

  • @lucasschafer8323
    @lucasschafer8323 ปีที่แล้ว

    Hi man ! Thanks for the tutorial.
    Is there a way to animate this gradient ?
    I tried using the distance threshold in the attribute transfer but it seems like the vellum solver is only picking up the attribute on the first frame.

    • @Mati_Motion
      @Mati_Motion ปีที่แล้ว

      im not shure, i have same problem but probably we should use vellum solver in sop not in dop

    • @Tyler-zb6ec
      @Tyler-zb6ec 10 หลายเดือนก่อน

      If you want to animate this, youre better off using vellum pin to target. Outside your vellum solver just set what you want to initially be still, then inside vellum solver you can use a constraint property to animate. For me, Ive found active, stopped, mass attributes to be most useful working with vellum grains not cloth