How to Bake textures in Blender under 3 minutes Beginner Tutorial

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 92

  • @Ratatoeskrrr
    @Ratatoeskrrr 8 หลายเดือนก่อน +60

    For people who have some problems, like I had:
    1. It's IMPORTANT that both objects are on top of each other. Just Shift+D them and don't move at all. Otherwise it won't work.
    2. Don't select them in the wrong order or both your objects will end up black
    But thanks for the tutorial, helped a lot

    • @SuperLongfield
      @SuperLongfield 8 หลายเดือนก่อน +1

      Thank you!!!!!!!!!

    • @dabelyew
      @dabelyew 7 หลายเดือนก่อน +1

      Still not working for me, I followed every step and it still stays in black

    • @Ratatoeskrrr
      @Ratatoeskrrr 7 หลายเดือนก่อน +1

      @@dabelyew And you clicked them in the right order? The bake method is "selected to active" so you have to click them in that order. Meaning the one that it's copied to must be the "highlighted" one.
      Another thing i read while searching was, that there must be a world light. If it does not exist it might end up black too. So maybe check the lighting if that exists. Apart from that Iam afraid I don't know what else could be happening :(

    • @dabelyew
      @dabelyew 7 หลายเดือนก่อน +1

      ​@@Ratatoeskrrr I selected it in the right order, first started selecting it with shift, in one order and the opposite; then I tried with control, also both ways. Not a result in any order or in any method. I also tried just now to add a light but the result is the same. Thanks for the feedback tho!

    • @Rob-fb2zq
      @Rob-fb2zq 6 หลายเดือนก่อน

      Not moving them fixed it for me. Thanks for the info.

  • @Blendy3D
    @Blendy3D หลายเดือนก่อน +4

    Much better than those 15 minute tutorials. Good job

  • @hardwire666too
    @hardwire666too ปีที่แล้ว +8

    Been a while since I baked with the native Blender workflow. I picked up Simple Bake a long while back and haven't looked back. I know it's not free but its is cheap and my god is it a time saver.

    • @marshallwaters
      @marshallwaters 3 หลายเดือนก่อน

      When it works, I keep getting python errors.

    • @vedoworldwide2064
      @vedoworldwide2064 หลายเดือนก่อน

      @@marshallwaters Same I cant install it

  • @Everyday_Foreman
    @Everyday_Foreman ปีที่แล้ว +8

    I have been watching your video for years. I have many of your products and thanks for your years of service

    • @Markom3D
      @Markom3D  ปีที่แล้ว +3

      aweome, thank you for the support

  • @ΟρέστηςΠαπαγγελόπουλος-μ3μ
    @ΟρέστηςΠαπαγγελόπουλος-μ3μ 3 วันที่ผ่านมา

    you can bake and normals in the same way?

  • @digitalAuge
    @digitalAuge 4 หลายเดือนก่อน

    Hey, at minute 1:01 under baking menu your "view from" menu is grey and not editable 🤔 how do you do that? I have to select "active camera" or "above surface" and then logically there is a black spot in the final result texture 🤯

  • @theemeraldweegee2503
    @theemeraldweegee2503 7 หลายเดือนก่อน +1

    Omg thank you so much for making this tutorial! I have been trying to find a simple way to bake textures in blender, but all tutorials I've seen either would take me hours just to set up or would use a paid addon (I am trying to save some money so I'm trying my best not to use paid stuff). This, however, was simple and free. I was able to follow along with it with little knowledge of blender (I just know how to navigate the menus pretty much) and I am now baking my textures easily thanks to you :D

  • @stevedowning3892
    @stevedowning3892 3 หลายเดือนก่อน +1

    Perfect, thanks Mark. The last few seconds gave me a chuckle too

    • @Markom3D
      @Markom3D  3 หลายเดือนก่อน +1

      you are more than welcome mate

  • @thescaphism
    @thescaphism 8 หลายเดือนก่อน +2

    Man thank you so much, you cant even believe how much that helped me now

  • @Chief-CO
    @Chief-CO 2 หลายเดือนก่อน

    I have a crazy detailed model. Each texture is 512-2048 pixels. When I try this with a 40960x40960 image (Biggest texture is 2048, 20 textures) it wants to use all of my RAM. Is there some smarter way to do this?

  • @Nekotico
    @Nekotico 8 หลายเดือนก่อน +1

    For me if I let selected to active won't work, all my "no valid selected object" problem, gone

  • @SweetLitzLM
    @SweetLitzLM 11 หลายเดือนก่อน +3

    its not working
    its still back, even after i select the texture node

    • @drenwww
      @drenwww 8 หลายเดือนก่อน

      having same issues so far

    • @drenwww
      @drenwww 8 หลายเดือนก่อน

      so the answer is not shift, it is Ctrl.....

    • @dabelyew
      @dabelyew 7 หลายเดือนก่อน

      @@drenwww I tried this also, but still not working

    • @drenwww
      @drenwww 7 หลายเดือนก่อน +1

      @@dabelyew i just did it, it works, issues could be that your materials is too complex probably, try simple at first

  • @LucasGuerriniStudio
    @LucasGuerriniStudio หลายเดือนก่อน

    Noob here. What are the other maps I need to bake?

  • @AmjayStudio
    @AmjayStudio 7 หลายเดือนก่อน +2

    "Spell It correctly cause I am from Australia" 🤣🤣🤣 Nice tutorial Bro 😁😁

  • @fjpdu625
    @fjpdu625 6 หลายเดือนก่อน

    I had some trouble before it worked but it's good! I didn't select the right one first, be careful between CTRL and SHIFT.
    If you really have problems trying on blender 3.6, I often have to go back to this version for certain things to work.
    If you have multiples UV maps, take car to use the new UV unwrap as active in the duplicate object and use the UV maps node with your others UVMAPS into your Mapping node on the procedural textures base mesh.
    Thank you very much for this tutorial which is quite clear, and above all which allows you to create UVs very quickly without an addon.
    If anyone knows of an addon that works for multitexturing, I'm interested, I've already tested around ten of them and they all give me an inconsistent texture in terms of UVs.

  • @DimitryArsenev
    @DimitryArsenev 3 หลายเดือนก่อน

    I try export FBX with textures, i think i need bake, but its looks insane hard - i have 20+ materials with differents shaders, if manually recreate all -- i think i was bake few years

  • @josephvanwyk2088
    @josephvanwyk2088 8 หลายเดือนก่อน +1

    Can someone please explain this to me. If you have a level (in Unreal for example) with 10 houses. Do they all share 1 texture map. Or do you bake 10 different texture maps for each house in that level. As well as the individual props. Or do all props fit on one texture map as well? Trying to figure out this optimization thing that NO ONE TALKS about.

    • @Markom3D
      @Markom3D  8 หลายเดือนก่อน +2

      What you are talking about is trim sheets. I’ll put something together in the new future as I am starting to use Unreal again and I will need to do this.

  • @iKaGe01
    @iKaGe01 9 หลายเดือนก่อน

    How come in Blender 4.1 I downloaded yesterday when you normal bake it repeats constantly but each time adds more to the image texture? Never know when its done anymore.
    3.5 I had prior did it in one pass

  • @raffmusicgaming3687
    @raffmusicgaming3687 2 หลายเดือนก่อน

    Works on 3.6?

  • @HelloooStranger
    @HelloooStranger 8 หลายเดือนก่อน

    what do you mean by "ctrl left-click bake" at 0:51?

    • @grilldj
      @grilldj 8 หลายเดือนก่อน +2

      He means select the "from" object first (LargerSets.006) then press "CTRL" and left-click on the "to" object, named "bake" in this example. This means that the last object selected (Bake) is the active object. The order of selection is important for this technique.

  • @capyxx04
    @capyxx04 6 หลายเดือนก่อน +1

    The baking worked but it lost lots of resolution, anyone know how to avoid this?

    • @Markom3D
      @Markom3D  6 หลายเดือนก่อน +4

      increase the resolution of the textures, or look into UDMI I think is what they are called.

  • @DontAngerTheCat
    @DontAngerTheCat 6 หลายเดือนก่อน +1

    i followed it completley and watch it 10 times over but it keeps coming out black

    • @Markom3D
      @Markom3D  6 หลายเดือนก่อน +1

      Check your normals

  • @GutStabber-f1y
    @GutStabber-f1y 5 หลายเดือนก่อน

    Thanks Mate, nice easy to follow steps

  • @connorjade5460
    @connorjade5460 หลายเดือนก่อน

    Thanks bro it worked for me

  • @sachintendulkar3556
    @sachintendulkar3556 หลายเดือนก่อน

    awesome video

  • @Svaggykoupe
    @Svaggykoupe หลายเดือนก่อน +1

    SELECT ORIGINAL MESH, THEN CTRL + CLICK ON THE BAKE MESH that shoud do it on blender 4.2

    • @Svaggykoupe
      @Svaggykoupe หลายเดือนก่อน +1

      ALSO WORTH MENTIONING: if baking is too fucking slow, reduce the render samples to a low number (16 or 8 or 4 etc) and increase the Tile SIze (in render settings) to the resolution of the texture we're baking. Now this tutorial is complete

  • @dusanrozic4924
    @dusanrozic4924 หลายเดือนก่อน

    Great Tut! Thanks

  • @Thunder_Owl
    @Thunder_Owl ปีที่แล้ว +2

    Thank You. By tradition, sharing now on Twitter :)

    • @Markom3D
      @Markom3D  ปีที่แล้ว +2

      Thanks for sharing!!

  • @e_man_25
    @e_man_25 10 หลายเดือนก่อน

    Instructions unclear, my real life cake is now a game texture

  • @mhp9868
    @mhp9868 หลายเดือนก่อน

    It works thanks :)

  • @joshuaradloff1070
    @joshuaradloff1070 หลายเดือนก่อน

    Im pulling my hair out here, its not working, every single time the baked image only has small strands of colour

  • @paoloboni628
    @paoloboni628 7 หลายเดือนก่อน

    For who continue to see the black texture, try to switch from render to solid view and viceversa.

  • @happycreations3d
    @happycreations3d 5 หลายเดือนก่อน

    good tut. next time can u add a circle around your mouse so we can see what you're clicking more clearly

  • @الذئبوحيدا-ق1ث
    @الذئبوحيدا-ق1ث 10 หลายเดือนก่อน +1

    HOLYSHIT THIS WORKS THANK YOU SO MUCH

  • @fruitdudetv
    @fruitdudetv หลายเดือนก่อน

    watched now so many videos on texture baking and it just not works for me idk what i am doing wrong. so infuriating haha

  • @DanielLopez-kw5bt
    @DanielLopez-kw5bt หลายเดือนก่อน

    Thanku

  • @mrhax4741
    @mrhax4741 8 หลายเดือนก่อน

    dont be me and spend half an hour trying to figure out why the output is blank and make sure both target and source are visible on render and viewport (including any parent collections they might be in) 🤦

  • @Dha1_rya
    @Dha1_rya ปีที่แล้ว +1

    really good for game assets , image texture dont take load like mat

    • @Markom3D
      @Markom3D  ปีที่แล้ว +1

      correct. Also exporting to other applications makes life alot easier.

  • @ShnHonour
    @ShnHonour 11 หลายเดือนก่อน

    Thanks a lot!

  • @yakuzabyakko893
    @yakuzabyakko893 6 หลายเดือนก่อน +1

    I don't think this works if your object has more than one material

    • @Markom3D
      @Markom3D  6 หลายเดือนก่อน +2

      ahhh in the very fist line I say that we got from a bunch of materials down to one. It does work

  • @geo.33
    @geo.33 7 หลายเดือนก่อน +3

    It tells me it needs 50 hours to bake 😭😭😂 hope it doesn't
    Edit: It was really going to take 50 hours, but I just lowered render samples to 15 and now it just takes half an hour or so..

  • @crudmachine
    @crudmachine 9 หลายเดือนก่อน

    Man you're amazing

  • @masterbae3D
    @masterbae3D หลายเดือนก่อน +1

    For those people who read all the comment and still FAILED for 2hours like me, keep having black outcome on diffuse, make sure your "METALLIC" value set to "0"!!!!!!

    • @Tybs121
      @Tybs121 12 วันที่ผ่านมา

      goated comment

  • @cr0uchingtiger
    @cr0uchingtiger 2 หลายเดือนก่อน

    DID
    NOT
    WORK.

  • @coatlennon
    @coatlennon 9 หลายเดือนก่อน

    Ripper

  • @joshuaradloff1070
    @joshuaradloff1070 หลายเดือนก่อน

    So like is this video just to troll us?

  • @jackpsd1
    @jackpsd1 ปีที่แล้ว +2

    Spelling color correctly 🤣🤣

    • @Markom3D
      @Markom3D  ปีที่แล้ว +5

      lol, I am not wrong though

  • @mighty_slab
    @mighty_slab 10 หลายเดือนก่อน

    this video is poggers, as my dead son used to say

  • @yutverg6109
    @yutverg6109 4 วันที่ผ่านมา

    the presentation is not very clearly explained.

  • @Z-FilesYT
    @Z-FilesYT 10 หลายเดือนก่อน

    aha wtf

  • @Inconvenient_NPC
    @Inconvenient_NPC 11 หลายเดือนก่อน +16

    This isn't baking...

    • @unsteadyhandlebar
      @unsteadyhandlebar 8 หลายเดือนก่อน +5

      it is...

    • @Inconvenient_NPC
      @Inconvenient_NPC 8 หลายเดือนก่อน +1

      @@unsteadyhandlebar - It's really not man 😂😂

    • @unsteadyhandlebar
      @unsteadyhandlebar 8 หลายเดือนก่อน

      @@Inconvenient_NPC how is it not?

    • @Inconvenient_NPC
      @Inconvenient_NPC 8 หลายเดือนก่อน

      @@unsteadyhandlebar th-cam.com/video/pUHE2zhu2r4/w-d-xo.htmlsi=JYYFshMhbrT_Pp0H

    • @unsteadyhandlebar
      @unsteadyhandlebar 7 หลายเดือนก่อน +6

      @@Inconvenient_NPC are u a beginner or something? thats 2 different kind of baking... ur giving me a video of baking a high poly details to low poly, or messy topology to clean topology (kinda) this one is textures baking... 🤦🏻‍♂️🤦🏻‍♂️

  • @satsubatsu347
    @satsubatsu347 4 หลายเดือนก่อน

    Wow baking in Blender sucks! Thanks for the heads up before I made the hideous mistake of opening this trash software.

  • @TheCrackingSpark
    @TheCrackingSpark 4 หลายเดือนก่อน

    Trash tutorial

  • @Timelessvisuals-c9n
    @Timelessvisuals-c9n ปีที่แล้ว +2

    If only there was one button to bake 🥹

    • @Markom3D
      @Markom3D  ปีที่แล้ว +2

      This addon here will do it. BAKE Texture in BLENDER with just a few clicks - EASY BAKE ADDON
      th-cam.com/video/dtCdHihoyxI/w-d-xo.html