For people who have some problems, like I had: 1. It's IMPORTANT that both objects are on top of each other. Just Shift+D them and don't move at all. Otherwise it won't work. 2. Don't select them in the wrong order or both your objects will end up black But thanks for the tutorial, helped a lot
@@dabelyew And you clicked them in the right order? The bake method is "selected to active" so you have to click them in that order. Meaning the one that it's copied to must be the "highlighted" one. Another thing i read while searching was, that there must be a world light. If it does not exist it might end up black too. So maybe check the lighting if that exists. Apart from that Iam afraid I don't know what else could be happening :(
@@Ratatoeskrrr I selected it in the right order, first started selecting it with shift, in one order and the opposite; then I tried with control, also both ways. Not a result in any order or in any method. I also tried just now to add a light but the result is the same. Thanks for the feedback tho!
Been a while since I baked with the native Blender workflow. I picked up Simple Bake a long while back and haven't looked back. I know it's not free but its is cheap and my god is it a time saver.
Hey, at minute 1:01 under baking menu your "view from" menu is grey and not editable 🤔 how do you do that? I have to select "active camera" or "above surface" and then logically there is a black spot in the final result texture 🤯
Omg thank you so much for making this tutorial! I have been trying to find a simple way to bake textures in blender, but all tutorials I've seen either would take me hours just to set up or would use a paid addon (I am trying to save some money so I'm trying my best not to use paid stuff). This, however, was simple and free. I was able to follow along with it with little knowledge of blender (I just know how to navigate the menus pretty much) and I am now baking my textures easily thanks to you :D
I have a crazy detailed model. Each texture is 512-2048 pixels. When I try this with a 40960x40960 image (Biggest texture is 2048, 20 textures) it wants to use all of my RAM. Is there some smarter way to do this?
I had some trouble before it worked but it's good! I didn't select the right one first, be careful between CTRL and SHIFT. If you really have problems trying on blender 3.6, I often have to go back to this version for certain things to work. If you have multiples UV maps, take car to use the new UV unwrap as active in the duplicate object and use the UV maps node with your others UVMAPS into your Mapping node on the procedural textures base mesh. Thank you very much for this tutorial which is quite clear, and above all which allows you to create UVs very quickly without an addon. If anyone knows of an addon that works for multitexturing, I'm interested, I've already tested around ten of them and they all give me an inconsistent texture in terms of UVs.
I try export FBX with textures, i think i need bake, but its looks insane hard - i have 20+ materials with differents shaders, if manually recreate all -- i think i was bake few years
Can someone please explain this to me. If you have a level (in Unreal for example) with 10 houses. Do they all share 1 texture map. Or do you bake 10 different texture maps for each house in that level. As well as the individual props. Or do all props fit on one texture map as well? Trying to figure out this optimization thing that NO ONE TALKS about.
What you are talking about is trim sheets. I’ll put something together in the new future as I am starting to use Unreal again and I will need to do this.
How come in Blender 4.1 I downloaded yesterday when you normal bake it repeats constantly but each time adds more to the image texture? Never know when its done anymore. 3.5 I had prior did it in one pass
He means select the "from" object first (LargerSets.006) then press "CTRL" and left-click on the "to" object, named "bake" in this example. This means that the last object selected (Bake) is the active object. The order of selection is important for this technique.
ALSO WORTH MENTIONING: if baking is too fucking slow, reduce the render samples to a low number (16 or 8 or 4 etc) and increase the Tile SIze (in render settings) to the resolution of the texture we're baking. Now this tutorial is complete
dont be me and spend half an hour trying to figure out why the output is blank and make sure both target and source are visible on render and viewport (including any parent collections they might be in) 🤦
It tells me it needs 50 hours to bake 😭😭😂 hope it doesn't Edit: It was really going to take 50 hours, but I just lowered render samples to 15 and now it just takes half an hour or so..
For those people who read all the comment and still FAILED for 2hours like me, keep having black outcome on diffuse, make sure your "METALLIC" value set to "0"!!!!!!
@@Inconvenient_NPC are u a beginner or something? thats 2 different kind of baking... ur giving me a video of baking a high poly details to low poly, or messy topology to clean topology (kinda) this one is textures baking... 🤦🏻♂️🤦🏻♂️
For people who have some problems, like I had:
1. It's IMPORTANT that both objects are on top of each other. Just Shift+D them and don't move at all. Otherwise it won't work.
2. Don't select them in the wrong order or both your objects will end up black
But thanks for the tutorial, helped a lot
Thank you!!!!!!!!!
Still not working for me, I followed every step and it still stays in black
@@dabelyew And you clicked them in the right order? The bake method is "selected to active" so you have to click them in that order. Meaning the one that it's copied to must be the "highlighted" one.
Another thing i read while searching was, that there must be a world light. If it does not exist it might end up black too. So maybe check the lighting if that exists. Apart from that Iam afraid I don't know what else could be happening :(
@@Ratatoeskrrr I selected it in the right order, first started selecting it with shift, in one order and the opposite; then I tried with control, also both ways. Not a result in any order or in any method. I also tried just now to add a light but the result is the same. Thanks for the feedback tho!
Not moving them fixed it for me. Thanks for the info.
Much better than those 15 minute tutorials. Good job
Been a while since I baked with the native Blender workflow. I picked up Simple Bake a long while back and haven't looked back. I know it's not free but its is cheap and my god is it a time saver.
When it works, I keep getting python errors.
@@marshallwaters Same I cant install it
I have been watching your video for years. I have many of your products and thanks for your years of service
aweome, thank you for the support
you can bake and normals in the same way?
Hey, at minute 1:01 under baking menu your "view from" menu is grey and not editable 🤔 how do you do that? I have to select "active camera" or "above surface" and then logically there is a black spot in the final result texture 🤯
Omg thank you so much for making this tutorial! I have been trying to find a simple way to bake textures in blender, but all tutorials I've seen either would take me hours just to set up or would use a paid addon (I am trying to save some money so I'm trying my best not to use paid stuff). This, however, was simple and free. I was able to follow along with it with little knowledge of blender (I just know how to navigate the menus pretty much) and I am now baking my textures easily thanks to you :D
Perfect, thanks Mark. The last few seconds gave me a chuckle too
you are more than welcome mate
Man thank you so much, you cant even believe how much that helped me now
I have a crazy detailed model. Each texture is 512-2048 pixels. When I try this with a 40960x40960 image (Biggest texture is 2048, 20 textures) it wants to use all of my RAM. Is there some smarter way to do this?
For me if I let selected to active won't work, all my "no valid selected object" problem, gone
its not working
its still back, even after i select the texture node
having same issues so far
so the answer is not shift, it is Ctrl.....
@@drenwww I tried this also, but still not working
@@dabelyew i just did it, it works, issues could be that your materials is too complex probably, try simple at first
Noob here. What are the other maps I need to bake?
"Spell It correctly cause I am from Australia" 🤣🤣🤣 Nice tutorial Bro 😁😁
I had some trouble before it worked but it's good! I didn't select the right one first, be careful between CTRL and SHIFT.
If you really have problems trying on blender 3.6, I often have to go back to this version for certain things to work.
If you have multiples UV maps, take car to use the new UV unwrap as active in the duplicate object and use the UV maps node with your others UVMAPS into your Mapping node on the procedural textures base mesh.
Thank you very much for this tutorial which is quite clear, and above all which allows you to create UVs very quickly without an addon.
If anyone knows of an addon that works for multitexturing, I'm interested, I've already tested around ten of them and they all give me an inconsistent texture in terms of UVs.
I try export FBX with textures, i think i need bake, but its looks insane hard - i have 20+ materials with differents shaders, if manually recreate all -- i think i was bake few years
Can someone please explain this to me. If you have a level (in Unreal for example) with 10 houses. Do they all share 1 texture map. Or do you bake 10 different texture maps for each house in that level. As well as the individual props. Or do all props fit on one texture map as well? Trying to figure out this optimization thing that NO ONE TALKS about.
What you are talking about is trim sheets. I’ll put something together in the new future as I am starting to use Unreal again and I will need to do this.
How come in Blender 4.1 I downloaded yesterday when you normal bake it repeats constantly but each time adds more to the image texture? Never know when its done anymore.
3.5 I had prior did it in one pass
Works on 3.6?
what do you mean by "ctrl left-click bake" at 0:51?
He means select the "from" object first (LargerSets.006) then press "CTRL" and left-click on the "to" object, named "bake" in this example. This means that the last object selected (Bake) is the active object. The order of selection is important for this technique.
The baking worked but it lost lots of resolution, anyone know how to avoid this?
increase the resolution of the textures, or look into UDMI I think is what they are called.
i followed it completley and watch it 10 times over but it keeps coming out black
Check your normals
Thanks Mate, nice easy to follow steps
Thanks bro it worked for me
awesome video
SELECT ORIGINAL MESH, THEN CTRL + CLICK ON THE BAKE MESH that shoud do it on blender 4.2
ALSO WORTH MENTIONING: if baking is too fucking slow, reduce the render samples to a low number (16 or 8 or 4 etc) and increase the Tile SIze (in render settings) to the resolution of the texture we're baking. Now this tutorial is complete
Great Tut! Thanks
Thank You. By tradition, sharing now on Twitter :)
Thanks for sharing!!
Instructions unclear, my real life cake is now a game texture
It works thanks :)
Im pulling my hair out here, its not working, every single time the baked image only has small strands of colour
For who continue to see the black texture, try to switch from render to solid view and viceversa.
good tut. next time can u add a circle around your mouse so we can see what you're clicking more clearly
HOLYSHIT THIS WORKS THANK YOU SO MUCH
watched now so many videos on texture baking and it just not works for me idk what i am doing wrong. so infuriating haha
Thanku
dont be me and spend half an hour trying to figure out why the output is blank and make sure both target and source are visible on render and viewport (including any parent collections they might be in) 🤦
really good for game assets , image texture dont take load like mat
correct. Also exporting to other applications makes life alot easier.
Thanks a lot!
I don't think this works if your object has more than one material
ahhh in the very fist line I say that we got from a bunch of materials down to one. It does work
It tells me it needs 50 hours to bake 😭😭😂 hope it doesn't
Edit: It was really going to take 50 hours, but I just lowered render samples to 15 and now it just takes half an hour or so..
Man you're amazing
For those people who read all the comment and still FAILED for 2hours like me, keep having black outcome on diffuse, make sure your "METALLIC" value set to "0"!!!!!!
goated comment
DID
NOT
WORK.
Ripper
So like is this video just to troll us?
Spelling color correctly 🤣🤣
lol, I am not wrong though
this video is poggers, as my dead son used to say
the presentation is not very clearly explained.
aha wtf
This isn't baking...
it is...
@@unsteadyhandlebar - It's really not man 😂😂
@@Inconvenient_NPC how is it not?
@@unsteadyhandlebar th-cam.com/video/pUHE2zhu2r4/w-d-xo.htmlsi=JYYFshMhbrT_Pp0H
@@Inconvenient_NPC are u a beginner or something? thats 2 different kind of baking... ur giving me a video of baking a high poly details to low poly, or messy topology to clean topology (kinda) this one is textures baking... 🤦🏻♂️🤦🏻♂️
Wow baking in Blender sucks! Thanks for the heads up before I made the hideous mistake of opening this trash software.
Trash tutorial
If only there was one button to bake 🥹
This addon here will do it. BAKE Texture in BLENDER with just a few clicks - EASY BAKE ADDON
th-cam.com/video/dtCdHihoyxI/w-d-xo.html