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If you enjoy the video, please consider subscribing to help me hit 1000 followers ❤️
will you be able to share workfile?
Sorry I’m not sure i have it anymore because I’ve changed PCs. If you are interested in blender projects I could consider making some
Finally something short and good
Looks great! 👍
Thanks Ryan 😃
Preciate You
Exactly what I needed. Thank you. TH-cam algorithm did you right. Subscribed and rung that bell. 🤓
Thank you 😃
this is exactly what i was searching to make grungy walls, thank youuuu
Using Texture Coordinate with "Object" instead ov UV fixes the weirdness seen at the poles of the uv sphere
That's really awesome! Simple, highly customizable and looks really great, that's exactly what I was looking for, thanks a lot man!
Thank you Mike 🙂
Ah bro thank you so much. It was difficult finding a video like this. Awesome work and brilliant result. Exactly what i was going for.
Thanks Jesse 🙌
Thank you so much!!!!!
Saved this to my blender tips playlist, thankyou for keeping it short and simple.
Thanks 🙂
Me too. Great work!👍
Think I can use that playlist?
You save my life you're the best!
For complex shapes, dont froget to properly UV Unwrap (Smart pRojection or Mark Seams). Otherwise it could appear stretched
Yes, thanks 🙂
Exactly what I was looking for, and you made it so fast and easy. Thanks a lot!
Thanks!
1000th subLove youGreat content
Thanks so much ❤️
Looks SO nice! Awesome work!
thanks bro
How to change the grunge color?
Use a mixRGB to pick your 2 colours and plug the gradient ramp into it. Then plug mixRGB into the base colour
want to ask, pls help and answer.how to give color in rust part?
Mix RGB in the diffuse
If you enjoy the video, please consider subscribing to help me hit 1000 followers ❤️
will you be able to share workfile?
Sorry I’m not sure i have it anymore because I’ve changed PCs. If you are interested in blender projects I could consider making some
Finally something short and good
Looks great! 👍
Thanks Ryan 😃
Preciate You
Exactly what I needed. Thank you. TH-cam algorithm did you right. Subscribed and rung that bell. 🤓
Thank you 😃
this is exactly what i was searching to make grungy walls, thank youuuu
Using Texture Coordinate with "Object" instead ov UV fixes the weirdness seen at the poles of the uv sphere
That's really awesome! Simple, highly customizable and looks really great, that's exactly what I was looking for, thanks a lot man!
Thank you Mike 🙂
Ah bro thank you so much. It was difficult finding a video like this. Awesome work and brilliant result. Exactly what i was going for.
Thanks Jesse 🙌
Thank you so much!!!!!
Saved this to my blender tips playlist, thankyou for keeping it short and simple.
Thanks 🙂
Me too. Great work!👍
Think I can use that playlist?
You save my life you're the best!
For complex shapes, dont froget to properly UV Unwrap (Smart pRojection or Mark Seams). Otherwise it could appear stretched
Yes, thanks 🙂
Exactly what I was looking for, and you made it so fast and easy. Thanks a lot!
Thanks!
1000th sub
Love you
Great content
Thanks so much ❤️
Looks SO nice! Awesome work!
thanks bro
How to change the grunge color?
Use a mixRGB to pick your 2 colours and plug the gradient ramp into it. Then plug mixRGB into the base colour
want to ask, pls help and answer.
how to give color in rust part?
Mix RGB in the diffuse