Here is a part 2 of the above video where you can extend your mirror to be dynamic and change its texture based on the player's position. Link: th-cam.com/video/qouWjT9tEdM/w-d-xo.html
I wonder if it would help to set the angle for the mirror camera to be the angle from the mirror camera to the player camera, reflected across the normal of the plane. This way, the mirror would change as you approach or move around it, rather than just being basically a static image.
Most definitely, but that would require coding which i thought i would avoid for this video. I can do a part 2 which includes the camera rotation if you want.
This video covers the above. Instead of having a static mirror, a more dynamic/realistic result is achieved through a few lines of code. Check it out: th-cam.com/video/qouWjT9tEdM/w-d-xo.html
Here is a part 2 of the above video where you can extend your mirror to be dynamic and change its texture based on the player's position.
Link: th-cam.com/video/qouWjT9tEdM/w-d-xo.html
This tutorial was on point without any other BS. You just earned a sub!
this worked and was really simple. thank you
THANK YOU SO MUCH! I CAN ACTUALLY SEE MY PLAYER MODEL IN QUALITY!
You're welcome!!
I wonder if it would help to set the angle for the mirror camera to be the angle from the mirror camera to the player camera, reflected across the normal of the plane. This way, the mirror would change as you approach or move around it, rather than just being basically a static image.
Most definitely, but that would require coding which i thought i would avoid for this video.
I can do a part 2 which includes the camera rotation if you want.
This video covers the above. Instead of having a static mirror, a more dynamic/realistic result is achieved through a few lines of code. Check it out: th-cam.com/video/qouWjT9tEdM/w-d-xo.html
Thanks so helpful, now i have a point to have a character model "btw i subbed"
how do I stop the texture from stretching on a wide object?
What about a one way mirror
DO NOT ENABLE 8 SAMPLES IN ANTI ALIAS IF U DONT HAVE A HIGH END PC IT WILL CRASH EVERYTHING
I wasn't aware of this. Thanks for pointing it out!
Im making a game for the meta quest 2, I wonder if its powerful enough to handle it 🤔
I Wish It Can Be Seem Less!
do you mean seamless?