Advanced Character Locomotion In UE5 | Series Introduction

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 39

  • @johnblack6571
    @johnblack6571 6 หลายเดือนก่อน +2

    dude you are the most compliacated tutor on youtube about unreal engine, in the coolest way possible!

  • @outtoplay
    @outtoplay ปีที่แล้ว +8

    This is gonna be a mighty useful and much needed series. Props, a new Sub and appreciation for the effort!

  • @biqbicle4982
    @biqbicle4982 ปีที่แล้ว +4

    im looking forward to this series! Because therre arent any good advanceed locomotion series on youtube that i found. Thank you for this series!

  • @top1hit
    @top1hit ปีที่แล้ว +7

    I just found your channel today, I love what you do!

  • @steveCCan
    @steveCCan ปีที่แล้ว +2

    Gotta tell you man, from your first to your last video, you have grown and evolved magnificently. This suits you, keep it up!

  • @rasaidtsang4456
    @rasaidtsang4456 ปีที่แล้ว +5

    Long time no see!!! I love your tutorials!!

  • @dustypixelsUE5
    @dustypixelsUE5 ปีที่แล้ว +5

    Amazing series! Amazing quality, what more could you ask for. Thank you for sharing your skills and knowledge.

  • @vladdimitrov819
    @vladdimitrov819 ปีที่แล้ว +4

    Really looking forward to this! Welcome back!

  • @WagallLynkx
    @WagallLynkx 11 หลายเดือนก่อน

    Man just finished your last series of Lyra locomotion system, and as far as I can say, you are one of the best instructors on youtube!
    For the proof of concept of my project, I need set up a true FPS Locomotion system in Lyra, where I can swap from 1st to 3rd person, with modular character, weapon sockets and ready for support of GAS movement skills like roll to cover, slide attack, corner shooting, climb and swim.
    And I think your series will give me some valuable knowledge ! If in any point i make some money with this project, I will sure remember to donate some for you !!
    Thx man !

  • @bonyfist
    @bonyfist ปีที่แล้ว +6

    I'm glad you're back..I was looking for good locomotion, but they either cater to advanced users or are paid or just not good enough. I hope the series gets completed fully well, would love to see it..! I was kinda looking out to get the UUS Anims, probably when it goes on sale.

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +2

      My plan is to complete it, and then some. I'm glad you've enjoyed the first video.

  • @Slasher_Blade
    @Slasher_Blade ปีที่แล้ว +7

    This is insane usefull! Keep going please!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +2

      Thanks, and don't worry. There's a lot more to come!

  • @tusharpatel1614
    @tusharpatel1614 ปีที่แล้ว +6

    really thank

  • @lonedew
    @lonedew 2 หลายเดือนก่อน

    Thank you for this great tutorial series

  • @NocteStudios
    @NocteStudios ปีที่แล้ว +4

    Keep it up! 🙂

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว

      Thanks, I will! The same goes for you. You've been making awesome stuff for quite a while.

  • @TylerCall
    @TylerCall ปีที่แล้ว

    I've been looking for a good guide on advanced locomotion, and this looks great! How similar will this system be to the Lyra system? Would you recommend watching your Lyra explanation videos in order to understand this series?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +1

      The system I'm building is similar to Lyra's in a lot of ways, my series explaining the Lyra Locomotion system definitely isn't required to watch this one, I think this series will do a much better job of explaining the concepts that were introduced in Lyra's system. There's a lot of conceptual overlap between my system and the system in Lyra, even if some of the specifics are different. If I do my job right, anyone who watches this series should be equipped to understand most if not all of the Lyra Locomotion System without needing to watch my old series.

  • @pryzmgaming
    @pryzmgaming ปีที่แล้ว

    Before i go ahead and purchase the pack to do the course i was wondering a couple of things. Will it be replicated for multiplayer? Will you cover adding other blended animations down the track for weapon carry and other things, Will you cover adding montages for actions on top of the movement animation. Cheers. Looks good btw!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      I'll be constructing the system in a replication friendly manner. The proper way to ensure replicated animation is to replicate the values that the animBP takes in as inputs, as the AnimInstance class isnt meant to be replicated. ALSv4, for example, rotates the capsule from within the AnimBP, overriding the CharacterMovementComponent. I'll likely cover the necessary steps to ensure that the variables needed for other players' AnimBPs to run locally are replicated properly at some point in the series, I'll need to brush up my own knowledge on the topic first.
      I do plan on covering layering in additional animations once the locomotion base is complete. I'm planning a hybrid approach between Lyra and ALSv4 that utilizes the new control rig features to overlay stance offset poses like ALSv4 without the issues that can result from the FK application of additive mesh space nimations.
      I'll be covering the AnimBP side of montages, which is relatively simple, I'll include slots so that montages can play on different sections of the character. I'll put together a simple system for calling montages to equip items to the system's item anim layers, though I haven't decided how much I'll flesh out that system, though I might showcase a barebones implementation of GAS to accomplish that task.

    • @pryzmgaming
      @pryzmgaming ปีที่แล้ว +1

      @@OutcastDevSchool Thanks for the detailed response

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +1

      @@pryzmgaming Sure thing! I'm happy to answer any other questions you have.

  • @dreambadger
    @dreambadger 10 หลายเดือนก่อน

    Looking at starting this and getting that anim set. What's the deal with weapons and things? I have lots of weapon anim sets, interaction anim sets and so on. Do you build on top of this with blend by bone and things for upper body montages and such? Cheers

  • @cleandust530
    @cleandust530 14 วันที่ผ่านมา

    What are the pros and cons of Unreal's new motion matching system compared to traditional locomotion?

  • @Alex-qh8er
    @Alex-qh8er 6 หลายเดือนก่อน

    Is this serie designed for root motion animations or we can use in place ?

  • @gstreetgames2530
    @gstreetgames2530 ปีที่แล้ว

    Does this series use the threadsafe Lyra implementation, and does it disambiguate or teach any of the Lyra practices?

  • @leesmith5420
    @leesmith5420 ปีที่แล้ว +1

    Does the Lyra animation set have enough coverage to follow along?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +2

      Mostly. Starting in the spin state video I start to make use of the UUS set's extended coverage, but I don't build directly off of the spin functionality afterwards, so you should be able to skip past following along with the spin state and be fine. If you do encounter issues, let me know, as my intention is for the distance matching tutorials to be fully functional with Lyra animations, but I might always overlook something in my videos.

  • @furrybproductions
    @furrybproductions ปีที่แล้ว

    I hope that you'll integrate the Jonas Molgaard/Mladucky approaches to interaction as it's much better for 3rd person interaction than line traces.

  • @pranjalbhattacharjee5601
    @pranjalbhattacharjee5601 10 หลายเดือนก่อน

    I followed the entire series so far and rebuilt it in c++ and I have everything working correctly. But the pivoting animations don't trigger in multiplayer....do I need to do something to get it to work correctly in multiplayer...??.... Also, while moving back into the cycles state after rapidly pivoting several times, it plays the opposite animation for a few frames before correcting itself.... how do I fix that...??

  • @dexduhhh.
    @dexduhhh. 3 หลายเดือนก่อน

    Do you know of any animation packs available for mac?

  • @georgearida4144
    @georgearida4144 ปีที่แล้ว

    I saw few tutorials about root motion locomotion, and none of them was complete , they have bugs and not working properly
    I’m exciting to see your tutorials
    Let is wait and judge
    Good luck

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +2

      Hi George, thanks. I just want to clarify that I will not be creating a root motion system in this series. I just wanted to provide a brief overview of the two main approaches, their benefits, and drawbacks, as this series is meant to accommodate users of various skill levels, including those who have little to no experience with locomotion/runtime animation systems.

  • @josephsnyder5713
    @josephsnyder5713 10 หลายเดือนก่อน

    Does your bro have free test anims for this? Guess I gotta find good root motions...

    • @OutcastDevSchool
      @OutcastDevSchool  10 หลายเดือนก่อน

      You can follow along with most of the videos using the animations in the Lyra sample project provided by Epic.

    • @josephsnyder5713
      @josephsnyder5713 10 หลายเดือนก่อน

      such a pain to retrieve them tho... lol i got it tho@@OutcastDevSchool

  • @MusicSoundPlayer
    @MusicSoundPlayer ปีที่แล้ว

    I wants!