Im still using thr UE4 skeleton as my project has been in the works for some time, but I usually export animations as an FBX file from one project and import them into my workings project with default settings but selecting the player characters skeleton during the import. Would it work that easily for the Manny and Quinn UE5 skeletons?
Those are the animations that I'm using. You can follow along with others, but I can't guarantee that other sets will have the coverage to implement everything I teach. That said, my aim with the Advanced Character Locomotion series is to teach general concepts that can be used to build systems as opposed to construct a single one, so there's plenty of value in watching it regardless of what animations you have.
Usefull Information! Thank you! To be honest I am looking way to combine parts of two animations in Unreal to make new one. I need take some movement from parts of character and transfer this animation into other. For example: Character have Wings on his spine. And I need add animation of wings waving to other animations, without wings waving. Do we have a way to do this in UE5?
I've done similar things in animgraphs at runtime. It's likely possible in sequencer. I'll add to my list of things to look into and get back to you when I get to it, I'm not sure when I will, though.
I'm a little late, but would this work with the Lyra animations migrated as well?
Yes. Don't bother with the extremely over priced animations he is using.
Hi, what version of UE5 are you using. I want to follow along with the same version. Thanks for making this series.
Can we just copy paste the content folder contents to the another project's content folder on computer?
no
Im still using thr UE4 skeleton as my project has been in the works for some time, but I usually export animations as an FBX file from one project and import them into my workings project with default settings but selecting the player characters skeleton during the import. Would it work that easily for the Manny and Quinn UE5 skeletons?
Yes. That's a viable alternative to the method I demonstrated.
so we need to buy the uus animation set to follow along?
Those are the animations that I'm using. You can follow along with others, but I can't guarantee that other sets will have the coverage to implement everything I teach. That said, my aim with the Advanced Character Locomotion series is to teach general concepts that can be used to build systems as opposed to construct a single one, so there's plenty of value in watching it regardless of what animations you have.
Thanks a lot.
Usefull Information! Thank you! To be honest I am looking way to combine parts of two animations in Unreal to make new one. I need take some movement from parts of character and transfer this animation into other. For example: Character have Wings on his spine. And I need add animation of wings waving to other animations, without wings waving. Do we have a way to do this in UE5?
I've done similar things in animgraphs at runtime. It's likely possible in sequencer. I'll add to my list of things to look into and get back to you when I get to it, I'm not sure when I will, though.
@@OutcastDevSchool this sounds great!! Thank you!