Unreal Engine 5.5 Feature Highlights

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 361

  • @Shodan-0101
    @Shodan-0101 2 วันที่ผ่านมา +313

    Oms... the audio animation tech on the Meta Human animation is nuts!! Wow!!! Mind blown 🔥

    • @jimmysgameclips
      @jimmysgameclips 2 วันที่ผ่านมา +9

      Interestingly the Witcher 3 had it, but now anyone can use it and I suspect this is a bit further ahead :p It looks so cool

    • @xaby996
      @xaby996 2 วันที่ผ่านมา +10

      ​@@jimmysgameclipseveryone has had it. Its just now more accessible and in engine.

    • @User_00128
      @User_00128 2 วันที่ผ่านมา +3

      Ik dude wtf its insane!!!

    • @pietlebrun5943
      @pietlebrun5943 2 วันที่ผ่านมา +9

      Technically it may be mindblowing, but artistically it's terrible - the character speaks but has a dead face (especially the eyes). Yes, you can animate it by hand, but it will never be as realistic as a facial mocap where the full actor's expression is captured.

    • @AgustinCaniglia1992
      @AgustinCaniglia1992 2 วันที่ผ่านมา +1

      ​@@pietlebrun5943its meant to be that way.

  • @Hevetmusic
    @Hevetmusic วันที่ผ่านมา +91

    1:19 "Like French... BOWNJAUWR"

    • @hugomzo
      @hugomzo วันที่ผ่านมา +8

      GORLOMI

    • @deufvelli
      @deufvelli 17 ชั่วโมงที่ผ่านมา +4

      @@hugomzoMagareeeeti

  • @khaled.aldajani
    @khaled.aldajani 2 วันที่ผ่านมา +339

    Unreal Engine is really becoming an all-in-one solution to create animations, games, models and renders without jumping around between other programs

    • @cadmanfox
      @cadmanfox 2 วันที่ผ่านมา +62

      Well... Creating models in Unreal isn't really ideal compared to other programs such as Blender

    • @WatchTMC
      @WatchTMC 2 วันที่ผ่านมา +10

      DCCs for actual animation work wont be going anywhere for a long while, at least not for serious productions in a pipeline. But the progress is impressive.

    • @maxlikessnacks123
      @maxlikessnacks123 2 วันที่ผ่านมา +13

      Yes to everything except models, make them in Blender.

    • @Coecoo
      @Coecoo 2 วันที่ผ่านมา +13

      Publishers meanwhile: Making games have never been more expensive. It's why we're now laying off another 800 employees, replacing them with AI and increasing our CEO's salary to 50$ million annually.

    • @tronophono913
      @tronophono913 2 วันที่ผ่านมา +1

      @@WatchTMC trying to get an artists to change programs is almost impossible.

  • @ryndesign5309
    @ryndesign5309 2 วันที่ผ่านมา +156

    You forgot to highlight the death of quixel bridge!

    • @jiwik731
      @jiwik731 2 วันที่ผ่านมา +34

      And marketplace... To be replaced with some fab with confusing licences and without integration of the browser in the client.

    • @FPChris
      @FPChris 2 วันที่ผ่านมา

      @@jiwik731fab is on the content browser in Editor. Just add the plugin.

    • @The_Shan96
      @The_Shan96 2 วันที่ผ่านมา

      @@jiwik731 thats coming, apparently

    • @gdog8170
      @gdog8170 2 วันที่ผ่านมา +12

      or abandoning quixel mixer!

    • @PigeonSlayer
      @PigeonSlayer วันที่ผ่านมา +1

      That happened with FAB, not Ue 5.5 release.

  • @fearingalma1550
    @fearingalma1550 2 วันที่ผ่านมา +208

    These are all great new features, but we seriously need some solutions for shader compilation stutter.

    • @TroutButter
      @TroutButter 2 วันที่ผ่านมา +61

      There's also traversal stutter as it loads geometry and things as you move around.

    • @SneakyKittyGameDev
      @SneakyKittyGameDev 2 วันที่ผ่านมา +17

      Compile shaders upon game launch?

    • @CrisisDispenser
      @CrisisDispenser 2 วันที่ผ่านมา +9

      Wasn't the last point exactly about this? Compiled shaders will be shared with users via Zen.

    • @keraj4667
      @keraj4667 2 วันที่ผ่านมา +4

      did you even watch the video?

    • @hellomistershifty
      @hellomistershifty 2 วันที่ผ่านมา +29

      @@TroutButter "traversal stutter" is what gamers call shader compilation stutter. Devs should be using the PSO precaching added in 5.1 so that there aren't so many cache misses causing stutters (Tom Looman has a good guide on this). The CPU usage reduction in 5.4 thanks to CD Projekt Red's contributions to the engine will also help.
      (and no, nothing in the video was related to this. The Zen streaming feature looks like it's for devs to test builds locally without having to transfer the built data to the test device first)

  • @copperfieldwastaken
    @copperfieldwastaken 2 วันที่ผ่านมา +58

    Nice! Thank you Epic Games Team for this fast releases and now please fix the Fab and all will be ideal🙏Especially - wishlists, reviews and something with question section!

  • @nand3kudasai
    @nand3kudasai 2 วันที่ผ่านมา +16

    Thanks for Linux support. Ive been using Linux for my game for more than a year now.
    Megalights are working pretty well! And lumen performance is noticeably better!
    (Also some controller support has been fiked too 🙏)
    Thanks Epic!

  • @augm3nt384
    @augm3nt384 2 วันที่ผ่านมา +37

    Crazy .. Congrats to the UE Team .. Thanks for the Linux support. Looking forward to official blender interop.

  • @erikpeterffy7552
    @erikpeterffy7552 21 ชั่วโมงที่ผ่านมา +2

    Guys, what happened to lumen? My 4k scenes have gone from 40-50 FPS to 80-100, and the quality has improved significantly. I can't believe my eyes!

  • @furynotes
    @furynotes 2 วันที่ผ่านมา +56

    I hope megalights becomes battle ready. For production soon.

  • @CP-Mohammed
    @CP-Mohammed 2 วันที่ผ่านมา +6

    Always amazing! we can't even get used to old features while you blow us up with newer ones!

  • @zimmerderek
    @zimmerderek 2 วันที่ผ่านมา +4

    Not a lot of details on performance improvements to Nanite or stability improvements to Substrate which was very unstable in 5.4.
    I hope these things are still being worked on as they are game-changing features that need years of polish.

  • @cosy_push
    @cosy_push 2 วันที่ผ่านมา +2

    kudos for the transition with metahuman animation, I felt for it 😮

  • @jendabekCZ
    @jendabekCZ 2 วันที่ผ่านมา +2

    Looks like few years ago we already came into the point where games can look almost realistic, but that final step to the complete visual realism will probably take forever, especially with characters which are still more creepy than realistic. I guess some kind of combination of AI & standard graphics will be the key to make it really convincing where realism is the goal (so artists have full control over the result and it doesn't hit the performance much).

  • @gabrielepardi5178
    @gabrielepardi5178 2 วันที่ผ่านมา +6

    just a big thanks to all of you at Epic!

  • @Tarodev
    @Tarodev 2 วันที่ผ่านมา +3

    As soon as the plugins we use have 5.5 support, we're heading in! Looks so good 😍

    • @nickdevprod3667
      @nickdevprod3667 2 วันที่ผ่านมา

      You abandoned unity my friend?

    • @Tarodev
      @Tarodev 2 วันที่ผ่านมา

      @@nickdevprod3667 You found me out in the wild. I'm currently building a game in Unreal. I still love Unity though.
      What are you currently using?

  • @lil_brumski
    @lil_brumski 2 วันที่ผ่านมา +36

    I love this engine!

  • @icemelt7ful
    @icemelt7ful 2 วันที่ผ่านมา +3

    In my web development world we still discuss how to render a drop-down

  • @lynrayy
    @lynrayy 2 วันที่ผ่านมา +6

    Can't wait for optimization feature! Oh wait, i can just use UE 4 instead of UE 5

    • @philzan3627
      @philzan3627 12 ชั่วโมงที่ผ่านมา

      This is sadly a true comment. Past UE 5.0, the engine has been constantly worse than 4.27 in terms of performance.

  • @poet8236
    @poet8236 2 วันที่ผ่านมา +3

    Congrats, awesome additions! :) I am also hoping for the Game Animation Sample continuation! :)

  • @JohnLogostini
    @JohnLogostini 2 วันที่ผ่านมา +12

    Cool to see more features supported on Linux. I will be releasing some of my projects that I ported to Linux now that this is out of testing. Nice work!

  • @donkaz9592
    @donkaz9592 18 ชั่วโมงที่ผ่านมา

    Now what is needed is an artistic innovation and creativity from game developers

  • @kleytman
    @kleytman วันที่ผ่านมา +1

    Finally we will get a proper lipsync animations when switching audio languages in games

  • @alyasVictorio
    @alyasVictorio วันที่ผ่านมา +1

    2:47 Speaking of Megalights, hope it'll be updated to the point it's also be used even without HWRT enabled. Please make Megalights widely usable too in 5.5 release, and our life is yours, epic.

  • @Zabvenie
    @Zabvenie 2 วันที่ผ่านมา +35

    The dead-eyed stare while delivering all that dialogue is really doing it for me.

    • @LittleBlue42
      @LittleBlue42 2 วันที่ผ่านมา +20

      That's not really the point. Not having to key all the lip sync is huge. It's up to you to add an emotion layer

    • @s.patterson5698
      @s.patterson5698 2 วันที่ผ่านมา +2

      ​@@LittleBlue42Precisely!!! If it is as good as it is showing here, then that works for me.😊

  • @SurfacingExplorer
    @SurfacingExplorer 2 วันที่ผ่านมา +3

    Super Excited to use Audio animation, saves lots of money now don't need to buy an I-phone😅

  • @BehzadSafaeeHM
    @BehzadSafaeeHM 19 ชั่วโมงที่ผ่านมา

    I am not an Unreal Engine user, although they add great updates with each version... I only watched this video because of Daryl Obert's voice which reminded me of the past and the good days of Maya Monday's channel.... Good luck man

  • @CrawfordTerraceStudios-CTS
    @CrawfordTerraceStudios-CTS 2 วันที่ผ่านมา +3

    Awesome! Any word when DLSS support for v5.5 will be available?

  • @Carth531
    @Carth531 2 วันที่ผ่านมา +3

    if only now it was an optimized engine!

  • @StudioVacant
    @StudioVacant 2 วันที่ผ่านมา

    Been loving experimenting with the features, glad to see it coming along! :D

  • @abhisheksuper20
    @abhisheksuper20 2 วันที่ผ่านมา

    That meta human audio animation is SICK!!!!🤩🤩

  • @xeridian
    @xeridian 2 วันที่ผ่านมา

    Thank you for all the new AMAZING features. I can't wait to use the Audio Face animations and the updated Skeletal Editor and Auto Rigger. Been waiting YEARS for this tech.
    Would love a system in the near future to SCULPT MODELS in VR for use in any mode or editor.

  • @alenaxp
    @alenaxp วันที่ผ่านมา

    by looking I am hyped to make the best game ever!

  • @angusflavel
    @angusflavel 2 วันที่ผ่านมา

    Experimental push to ps5 and other console/platform feature an absolute game changer! As is nanite for light - so cool. I would love further support for audio matching on non-metahuman characters! I'm currently developing with non-metahuman humanoid characters in 5.4-5.5 currently and to have that feature possible would expedite the difficulty of cutscenes for my current 3rd person platformer game in development. Also suggestion: Fix your weight painting import process for working with custom characters and systems like mixamo (esp the eternal root bone issue). An Auto-rerigger in the Skeletal Mesh plugin would be a game changer (Hint: make sure you can turn the character side on, and also able to bind shoulders lol). Another suggestion: Unreal should be hosting live demo recreations of parts of games (features, mechanics etc) from AAA and indie dev teams - like Genius getting producers to break down how they make their platinum tracks. Show how the other developers created their complex climbing system, or blending etc etc. Loving the support, keep pushing updates!

  • @harrysanders818
    @harrysanders818 วันที่ผ่านมา

    Animation Layers right in Engine??? Daaaauuum! What a puzzle piece to fall into place

  • @scorpizy
    @scorpizy 14 ชั่วโมงที่ผ่านมา

    Great 👍🏽 thank you for all the updates. Here's a thought: Why don't we hold off on other improvements and fix the stuttering

  • @meranomusic7084
    @meranomusic7084 2 วันที่ผ่านมา

    Thank you for this update! You guys rock!

  • @AstraVex
    @AstraVex 2 วันที่ผ่านมา

    As something who's thinking of getting into game production in the new year, this is very exciting ❤ 🙂

    • @Potidaon
      @Potidaon วันที่ผ่านมา

      Start now. Don't wait any longer. Most of these tools won't be useful to you until further down the line anyway.

  • @CGToonStudio
    @CGToonStudio 2 วันที่ผ่านมา +1

    Try to make a light version of unreal for animation purposes and all. It will be a lot helpful for laptop users and all.. Please

  • @UnrealCreatorsHub
    @UnrealCreatorsHub 2 วันที่ผ่านมา

    La función de animación en Meta Human con el audio es creo yo algo que se esperaba mucho. Aunque me gustaría ver más presunción y realismo pero esta buenísimo.

  • @Smokey-A
    @Smokey-A 2 วันที่ผ่านมา +2

    Too many have baked experimental and beta features keep cropping up but there's so many systems that remain unfinished for years now. I feel like UE5 is going in the wrong direction.

  • @PromptKing
    @PromptKing วันที่ผ่านมา

    `5.5 already gotdamn yall progressing quick

  • @mandragora_media
    @mandragora_media 2 วันที่ผ่านมา

    How I wish I had this 3 weeks ago when I was trying to schedule face sync times with my actors for their voice overs T.T
    But we got it now, so next project is gonna be so much more streamlined

  • @AliasA1
    @AliasA1 2 วันที่ผ่านมา +1

    Now let us find/replace asset names in the content browser, please

  • @sophiesskoczek
    @sophiesskoczek วันที่ผ่านมา

    This is so insae oh my god! So excited to try it out!

  • @UJ-nt5oo
    @UJ-nt5oo วันที่ผ่านมา

    I've seen nothing but amazing demos from ue 5 within the last few years. has any games released that showcases them in a good aaa game?

  • @ThanhMinh黎青明Le
    @ThanhMinh黎青明Le 2 วันที่ผ่านมา

    unreal is the most of game engine. I hope UE team keep develop and update more feature Motion Graphic Add-on.

  • @jonayne2176
    @jonayne2176 2 วันที่ผ่านมา

    Excited to try it out!

  • @10C45E
    @10C45E วันที่ผ่านมา

    I can't wait to mess with all of these new features!!

  • @rafaelmellobenvenutti5433
    @rafaelmellobenvenutti5433 2 วันที่ผ่านมา

    Best engine on the market! Now they can put some abusive terms of use out and the users will have nowhere to run to, just awesome!

  • @merickful
    @merickful วันที่ผ่านมา

    I understand everything talked about in this video.

  • @samunderkhan1078
    @samunderkhan1078 2 วันที่ผ่านมา

    Love it but going to wait for NVRTX branch along with Maya live link. They tend to be slow.

  • @reginaldarmah2381
    @reginaldarmah2381 2 วันที่ผ่านมา +5

    Is it production ready now?

  • @michaelvaughan2986
    @michaelvaughan2986 2 วันที่ผ่านมา

    Can you add more support for fully custom metahumans, like morph targets for the face and body proportions?

  • @Remirured
    @Remirured วันที่ผ่านมา

    Not an animator, but developer so what i think is, does the performance reqirements increase by adding those? There seem to be more and more updates and games keep getting bigger and bigger with more ram, cpu and gpu drainage but not performance update

  • @mooiijloup
    @mooiijloup 2 วันที่ผ่านมา

    Just' lovin your tools guys

  • @KillahMate
    @KillahMate 2 วันที่ผ่านมา

    Man, I can think of an RPG or two that could really use that audio-driven animation feature.

  • @Romeo615Videos
    @Romeo615Videos ชั่วโมงที่ผ่านมา

    Guess it's time for me to do a few projects on 5.5

  • @Ssecave
    @Ssecave 2 วันที่ผ่านมา

    I really HOPE the lipsync tech will be used in future recent games because I'm sick of those robotic lipsync animation. I wonder how it would work coupled with plugins like Jali and other stuff that help with head mouvement, eyes/eyebrows etc...

  • @RGCAD
    @RGCAD 2 วันที่ผ่านมา

    Can we get tutorials to use these new features? Alot of videos i see are public presentations

  • @REDSIDEofficial
    @REDSIDEofficial 2 วันที่ผ่านมา +3

    Real-time path tracing is a true innovation

  • @korbstudio
    @korbstudio 2 วันที่ผ่านมา

    thank you for providing us with job-opportunities! we are open for business. yeah! 💥

  • @ErisedMediaCo
    @ErisedMediaCo วันที่ผ่านมา

    Has there been any further optimization for Mac users? Ie: optimization for creators wanting to use Unreal Engine for design on M series Mac computers?

  • @BlackAera
    @BlackAera 2 วันที่ผ่านมา +1

    When are you gonna fix the flickering lumen problems or the blurriness of TAA?

  • @Rosaslav
    @Rosaslav 17 ชั่วโมงที่ผ่านมา

    Hopefully antialiasing will see some love, it is known pain point of games using UE5 currently.

  • @MyAmazingUsername
    @MyAmazingUsername 2 วันที่ผ่านมา +2

    Sorry I didn't hear anything after that "French". I was so stunned ahahaha. 😂

  • @Женя-й5т4ы
    @Женя-й5т4ы วันที่ผ่านมา +1

    New features are cool, but now I have to have one more UE version sitting on my harddrive because there is always a risk that the file from the previous version won't open in the next one and the file will be fucked. What's the problem just to make the patches?

  • @lasarith2
    @lasarith2 วันที่ผ่านมา

    You really need to add a dust layer to the light reflection , everything is still to reflective and bright .

  • @JamyzGenius
    @JamyzGenius 2 วันที่ผ่านมา

    Amazing update!!!

  • @sebul6786
    @sebul6786 วันที่ผ่านมา

    no competition. THE best engine.

  • @dontgotomychannel9403
    @dontgotomychannel9403 2 วันที่ผ่านมา

    That is all some great features but still you guys cannot add a simple option of merging two separate landscapes

  • @CousinMarvin
    @CousinMarvin 23 ชั่วโมงที่ผ่านมา

    Just imagine what Unreal Engine 10.0 will be like

  • @JP3Leches
    @JP3Leches วันที่ผ่านมา

    Amazing... But what about #stutterstruggle ?

  • @Gh0st1Knight
    @Gh0st1Knight 2 วันที่ผ่านมา

    2:34
    'Gimme Fuel, 'gimme fire 'gimme that which I desire! Oouh 🔥🔥🔥🗣

  • @snesmocha
    @snesmocha วันที่ผ่านมา

    now make the camera sway and see how this house of cards topples 😄

  • @sapphyrus
    @sapphyrus 19 ชั่วโมงที่ผ่านมา

    So many words following Unreal here but the one I really miss is Tournament...

  • @Leosalvaje_
    @Leosalvaje_ 2 วันที่ผ่านมา +2

    "Nanite of lights" nice one!

  • @polloipod6757
    @polloipod6757 2 วันที่ผ่านมา

    Nice but Render Issues, hope will be fixed very soon

  • @pureteland4333
    @pureteland4333 วันที่ผ่านมา

    Amazing 🎉🎉🎉

  • @vandammage1747
    @vandammage1747 2 วันที่ผ่านมา +1

    You guys should rename it to Unreal30fps...optimization needs a ton of work

  • @VRDivision
    @VRDivision 2 วันที่ผ่านมา

    Let’s go!

  • @choijaekyu
    @choijaekyu 2 วันที่ผ่านมา +2

    autodesk : hey guys easy easy

  • @Stevitar
    @Stevitar 16 ชั่วโมงที่ผ่านมา

    Unreal!

  • @zedsdeadbaby
    @zedsdeadbaby 22 ชั่วโมงที่ผ่านมา +1

    You missed one highlight: constant traversal stutter!

  • @ellopropello
    @ellopropello 2 วันที่ผ่านมา

    that's all so insane

  • @ReissadStudio
    @ReissadStudio วันที่ผ่านมา +1

    BonnnnJouwrr !

  • @xaby996
    @xaby996 2 วันที่ผ่านมา +8

    Realtime MetaHuman lipsync? 🙏

    • @mistermcking8445
      @mistermcking8445 วันที่ผ่านมา

      With some lag and not high frames

  • @LewdSCP1471A
    @LewdSCP1471A วันที่ผ่านมา +1

    For the love of god make Fab actually good before shoving it into the engine.

  • @DpJordi
    @DpJordi 2 วันที่ผ่านมา +4

    as much as i love all this. At some point its just too much for 1 program. People are already struggling to just run unreal engine 5.

    • @lpnp9477
      @lpnp9477 วันที่ผ่านมา +1

      Everything is a plugin. Just disable or delete the ones you don't want. And simply having a plugin doesn't automatically mean the engine slows.

  • @sunny99179
    @sunny99179 2 วันที่ผ่านมา

    I wish you guys teach how to create same rig of metahuman or mannequin on others models, with that precision i really would love to know😅 for now i will keep using metahumans as they are, im very excited to animate and cloth them inside unreal. Why i ask for teach the rigging? To make monsters, to make models non biped or non humanoid😊 like aliens,spider or other stuff
    Please teach us all these new resources!! OMG!

  • @Adam-ss1jt
    @Adam-ss1jt 2 วันที่ผ่านมา

    Better USD support would be great for media

  • @lordnaps
    @lordnaps 2 วันที่ผ่านมา +1

    awesome, now fix Fab next

  • @bamboozled_again
    @bamboozled_again 2 วันที่ผ่านมา +6

    crazy how good this is, every version update is packed with amazing new features, i love it

    • @stpauldudko
      @stpauldudko 2 วันที่ผ่านมา +1

      which will receive the status of "experimental" for the next 8-10 years lol

  • @kinhahaha7161
    @kinhahaha7161 2 วันที่ผ่านมา

    audio animation is wild, it will save a lot of time for people who want to lip sync

  • @EmptyHouseGuy
    @EmptyHouseGuy 2 วันที่ผ่านมา +20

    I guess this will be unpopular, but it now seems like Epic is just finished offering engine features for any use cases other than high-end visual fidelity. Indies get less every patch - the marketplace is in shambles, blueprint support is diminishing, quixel is on fire, tools for RTS are basically forgotten. Lyra is a good example of a modest increase in capability with huge increases in complexity. I feel sympathy for anyone trying to onboard to Unreal in 2024. I wonder if they need to start thinking about making a second engine for indies.

    • @bexplosion
      @bexplosion 2 วันที่ผ่านมา +6

      AAA studios have always been their highest priority. 2D and web games support has been abandoned. They want devs to be very successful so they pay the fee. They don't bet on indies

    • @bharat7188
      @bharat7188 2 วันที่ผ่านมา +5

      I feel the same. The engine has become too bloated and curated more towards big studios.

    • @ChiliChicken
      @ChiliChicken 2 วันที่ผ่านมา +3

      There are more and more tools each update that helps indie devs so Im not sure what you are talking about. For example motion matching and the free 500+ free animations they gave out

    • @harrysanders818
      @harrysanders818 วันที่ผ่านมา

      Indies want/need ... what exactly? Unity?

    • @EmptyHouseGuy
      @EmptyHouseGuy วันที่ผ่านมา

      @@harrysanders818 Manageable complexity

  • @Data-Cain
    @Data-Cain 2 วันที่ผ่านมา

    Nanlights is purrrdy.

  • @divyansh2890
    @divyansh2890 2 วันที่ผ่านมา +1

    work more on mobile graphics please!!!

  • @Disgruntled_Old_Man
    @Disgruntled_Old_Man วันที่ผ่านมา

    Did I die and wake up in the future?!?! This sounds too good to be true😮😮😮😮

  • @chelo111
    @chelo111 2 วันที่ผ่านมา +1

    is unreal 5.5 out of beta?????

  • @LifeAreAmazing
    @LifeAreAmazing วันที่ผ่านมา

    You are swollen, but it fair. You created the best game engine.
    Even playstation shows your game as the main characters in astro bot ps5. *Horizon...*