UE5 Character Locomotion Tutorial 1 | Accessing Movement Data

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 82

  • @IAMTHEARMAGEDON
    @IAMTHEARMAGEDON ปีที่แล้ว +24

    Your thoroughness is greatly appreciated, the more we know the better.

  • @ZachOLantern
    @ZachOLantern 4 หลายเดือนก่อน +3

    This is an amazing tutorial. So many out there are just watching a person create a feature, and are carbon copies of other videos on the topic. This video series is the difference between watching someone perform a surgery and going to med school.

  • @jeremyashcraft2053
    @jeremyashcraft2053 หลายเดือนก่อน +2

    Thank you for your tutorial man! I'm so glad you take the time and effort to explain the concepts involved, rather than solely giving a set of step by step instructions.

  • @HaselnussWaffel
    @HaselnussWaffel 8 หลายเดือนก่อน +10

    Omg, I LOVE your videos. So refreshing to see someone actually explain WHY things work the way they do, how things are connected etc.
    Usually I really dislike watching tutorials at this point (more like a necessary evil), because they are all carbon copies of each other and go like 'click this, now do this, click here, check this'...
    I never feel like I actually learn anything, unless I dig hours through the web and discord after watching. But your videos are something else. Stellar work.
    I just started following your locomotion tutorial series, but just out of interest: it's 20 videos long, is it completed in your mind?
    Thank you!

  • @Pascalion16_10
    @Pascalion16_10 8 หลายเดือนก่อน +2

    I am from Russia and I watch all these videos using neural network translation. An amazing way to present information. Thank you so much for your videos!

    • @beachkiller738
      @beachkiller738 5 หลายเดือนก่อน

      Me too. Thanks to the author for adding subtitles, their presence saves us time on translation

  • @hotcher2
    @hotcher2 3 หลายเดือนก่อน

    I tried to watch this series a few months ago but didn't have enough foundational unreal knowledge to follow. Coming back now after having built up a decent amount of knowledge, everything is crystal clear. Of course, it takes a great teacher which you've demonstrated you are. I too have a need to understand everything I'm doing because there will come a day where something goes wrong or needs to be updated and I'll be much better equipped. Thank you for putting this all together. I'm excited to watch the rest of series knowing I'll be learning so much and will have an excellent foundation for my characters.

  • @riuthamus
    @riuthamus ปีที่แล้ว +7

    This is an amazing start to this series and has me hyped to watch them all! Thank you for your efforts and attention to detail!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      Thanks! I'm glad the video was helpful.

    • @lethiagames9208
      @lethiagames9208 10 หลายเดือนก่อน

      @@OutcastDevSchool The "TryGetPawnOwner.GetMovementComponent" is not valid / always failling at "Cast to CharacterMovementComponent"
      any help?

  • @n00bywan64
    @n00bywan64 9 หลายเดือนก่อน

    I like how you take your time to explain the basics, show why and how, speak slowly and articulate well, it is appreciable for non-english language native like me.👍

  • @SFsuperforte
    @SFsuperforte 8 หลายเดือนก่อน

    This is very dense but I really appreciate it, as it explains some of the underlying logic to UE which is very helpful

  • @Mrafael52
    @Mrafael52 4 หลายเดือนก่อน

    Amazing video and teaching!! Thx for this tutorial, i am implementing using c++, let's see if i can make it! So far i managed ok

  • @JaviC77
    @JaviC77 ปีที่แล้ว +2

    A great series of video tutorials! Thank you very much! 😄

  • @frobrochannel
    @frobrochannel 2 หลายเดือนก่อน

    Hello! you are simply the best, I am very glad that I found your channel

  • @douglaluisdutra
    @douglaluisdutra ปีที่แล้ว +1

    Brrooo you are best, you fine explanation is best y important for begginers!! I go learn this serie!!

  • @stavrosmelidonis817
    @stavrosmelidonis817 ปีที่แล้ว

    Hope the tutorial will give the necessary and then proceed on buying the asset. Let's go!

  • @RictorScale
    @RictorScale 5 หลายเดือนก่อน

    This is so well explained wow. Thank you for explaining the system, and adding all these great detail's

  • @pasukitv3878
    @pasukitv3878 ปีที่แล้ว

    I Love how explain exactly what you doing and why you doing it. Keep it Going.

  • @kristerpresty8033
    @kristerpresty8033 9 หลายเดือนก่อน +1

    This is really good!

  • @furrybproductions
    @furrybproductions ปีที่แล้ว +2

    Great start!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +2

      Thanks. There will be plenty more to come.

    • @furrybproductions
      @furrybproductions ปีที่แล้ว +1

      @@OutcastDevSchool when is the next video?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      @@furrybproductions My goal going forward will be to upload videos on a weekly basis, so seven days from today, which would be this next Friday for me.

    • @furrybproductions
      @furrybproductions ปีที่แล้ว +1

      ​@@OutcastDevSchoolAWESOME!

  • @MrBlacksheep73
    @MrBlacksheep73 9 หลายเดือนก่อน

    Great work, young man. Much respect! Your understanding of this material is inspirational.

  • @WeirdOne19142
    @WeirdOne19142 ปีที่แล้ว +1

    Outcast dev school has a new video!🎉

  • @ChezComics
    @ChezComics ปีที่แล้ว

    Hey man awesome tutorial. Really helpful. Your lighting setup in your room is dope too, love the blue backlight from your desktop 😁

  • @nfrancisj2122
    @nfrancisj2122 ปีที่แล้ว +2

    Hey! Welcome Back!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +1

      Thanks! I've missed making these videos, and I'm looking forward to uploading to the channel consistently for the foreseeable future.

  • @douglaluisdutra
    @douglaluisdutra ปีที่แล้ว +1

    really OP!

  • @ryand4814
    @ryand4814 ปีที่แล้ว +3

    Excited to see more, this is great! will this be multiplayer ready?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +7

      AnimBPs are not meant to be replicated, and are supposed to run client side. I'll be following best practices to ensure that the AnimBP doesn't run code that should be run on an authoritive server. I can go into more detail on replication later on in the series, but it isn't my strong-suit so I'll need to take some time to get myself up to speed on the subject before hand.

  • @mrhunter8629
    @mrhunter8629 ปีที่แล้ว +1

    nice explanation

  • @markbay9275
    @markbay9275 ปีที่แล้ว

    Great lesson here. Youre bright. The channel is informative.

  • @GamerFollower
    @GamerFollower หลายเดือนก่อน

    I've completed this entire tutorial series but it makes my UE editor extremely unstable and crashing all the time, and I went back to rewatch this and it appears that this is creating a runaway loop

  • @CosmicComputer
    @CosmicComputer 8 หลายเดือนก่อน

    Dude this is great, thank you!

  • @modz7014
    @modz7014 10 หลายเดือนก่อน

    Thank you so much for the time and effort to make those videos, i sub to see more ❤

  • @user-wl3yb4ms5e
    @user-wl3yb4ms5e ปีที่แล้ว +1

    ありがとう

  • @Shmft
    @Shmft 5 หลายเดือนก่อน

    Man, i love your vids!

  • @QuaidTseng
    @QuaidTseng 5 หลายเดือนก่อน +1

    It baffles me that if I name it "CharMoveComp" rather than "ReturnValue", it won't show up in the PropertyAccess drop-down....that's beyond my comprehension...

  • @MagistrTheOne
    @MagistrTheOne 4 หลายเดือนก่อน

    thx!

  • @BrianHuether
    @BrianHuether 5 หลายเดือนก่อน

    Hi, trying to figure out if your series applies to my use case. I am trying to use UE for film production, not for games. I am trying to figure out best way to animate a character in a scene, and have camera following where the character is looking. It would be first person view. So picture a trail in the woods. Character walks, sometimes, stops, looks around. Etc. Typical real life sort of scenario. I don't need the character visible in the film, just his shadows. Any tips on how to animate in this fashion? Does your series cover this sort of use case? Thanks!

  • @newberynovoa1630
    @newberynovoa1630 ปีที่แล้ว +2

    Awesome series thank you!, will you use Distance Matching with this locomotion system?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +4

      Yes, I will be covering a full distance matching implementation for starts, stops, and pivots.

  • @scottcourtney8878
    @scottcourtney8878 8 หลายเดือนก่อน

    Great job with the video series! I have a couple of questions. First, since a Transform is a struct, why do you retrieve and store the Location and Rotation separately, with two property accesors, instead of retrieving the Transform, storing that, and then just breaking the struct to get the Location and Rotation. It would seem the slight memory overhead of the Scale (not likely to be anything other than default) would be offset by eliminating function call overhead, on a function that is called every animation tick -- but I am new to the threaded animation feature, so perhaps I'm looking at it wrong. Second, what was the reason for defining functions to retrieve and store each variable, rather than a single function to retrieve all the character data and store it, then just refer to the variables in the rest of the logic? Neither question is intended to disagree with your code; I'm here to learn, and understanding the reason for those choices is part of the process. Thanks!

  • @zdroid5818
    @zdroid5818 10 หลายเดือนก่อน +1

    Yo The Cast is Failing and i Realised My Animation BP Has _C added to it in Charachter why is that is that the prb?

    • @LiviuCoclea
      @LiviuCoclea 9 หลายเดือนก่อน

      did you fixed it? mine is failing as well :(

  • @aresaurelian
    @aresaurelian ปีที่แล้ว

    This is good. Thank you. GPT's can learn from this so we can use them to automate creation of scripts using our voices.

  • @mostafaahmed9441
    @mostafaahmed9441 ปีที่แล้ว +2

    Will you explain motion matching in this series?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      As soon as it's out of the experimental phase or at least somewhat stable, I'll cover it on the channel. Hopefully it will be stable in the next major version release.

    • @mostafaahmed9441
      @mostafaahmed9441 ปีที่แล้ว +2

      ​@@OutcastDevSchoolok Thanks :)

  • @UCrLTXQEiJDjsYNOiCyq
    @UCrLTXQEiJDjsYNOiCyq 7 หลายเดือนก่อน

    Please give me an answer, does this system work for two players?
    And if I repeat everything the same way as the author, will it work for all players who join?

  • @asswine12
    @asswine12 8 หลายเดือนก่อน

    What is the difference between getting the ActorVelocity and the Velocity within the MovementComponent of that Actor because if I print them they are the same

  • @Swilzy
    @Swilzy ปีที่แล้ว

    Does this still make the basic movement animation to be replicated through multiplayer like it would by using the normal event graph ?

  • @dontworrybehappy4916
    @dontworrybehappy4916 ปีที่แล้ว +1

    Good concept, but using paid marketplace assets will hinder this tutorial. Not many will be able to follow.

  • @naza0777
    @naza0777 ปีที่แล้ว

    just a small recommendation, point your camera a little bit down and dont leave space on top of your head, thats the more comfortable composition to watch..

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +1

      Thanks for the tip. I'll test a few different placements next time I record.

  • @Pascalion16_10
    @Pascalion16_10 8 หลายเดือนก่อน

    i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?

    • @w.ilia.m
      @w.ilia.m 8 หลายเดือนก่อน +5

      output in get char movement function must be named "ReturnValue"

  • @TheIornGerm
    @TheIornGerm 11 หลายเดือนก่อน +3

    bro My ADHD is driving me wild, AHHHHHHH

  • @top1hit
    @top1hit ปีที่แล้ว +2

    you teach how to make a fishing rod and not just use it, that's great

  • @PikBo100
    @PikBo100 11 หลายเดือนก่อน

    i enabled Pure on GetCharacterMovement but i cant find it in Property Access Node ((

    • @Glandus_Falangus
      @Glandus_Falangus 9 หลายเดือนก่อน

      You fix this?

    • @Voxelvision586
      @Voxelvision586 8 หลายเดือนก่อน

      @@Glandus_Falangus You Fix This?

  • @mrb9002
    @mrb9002 9 หลายเดือนก่อน

    Hay Mate, i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?

    • @mrb9002
      @mrb9002 9 หลายเดือนก่อน

      Ok, so i had to rename it a few times save and restart, then it came up , don't know why

    • @Voxelvision586
      @Voxelvision586 8 หลายเดือนก่อน

      @@mrb9002 Not Working For Me

    • @Fangornmmc
      @Fangornmmc 7 หลายเดือนก่อน +2

      @@Voxelvision586 I also had this problem. For me what worked was going into the GetCharacterMovement function and in the details panel set the function from "Public" to "Protected". If you don't know Object Oriented Programming and don't know what this does, your best bet is to set it to "Protected", see if it shows up, and if it does, change it back to "Public". If you do know Object Oriented Programming, you will know what Protected means (in short: code outside of the animation blueprint are no longer allowed to call the function GetCharacterMovement, but the animation blueprint itself and any classes that inherit from it *can* call the function).
      TBH I suspect there is some kind of bug in 5.3 where it doesn't update/refresh the list of functions you can see from "property access" correctly. So by changing from Public to Protected what I think is really happening is some kind of refresh is triggered under the hood that allows it to show up.

    • @ZachOLantern
      @ZachOLantern 4 หลายเดือนก่อน

      @@Fangornmmc Yup, I ran into the same problem. It's still working this way in 5.41. I made a bug report, I'd suggest anyone else coming across this does as well.

  • @BLACKOPS1499
    @BLACKOPS1499 ปีที่แล้ว

    Just subbed. However looking at your feed you seem to not upload for long periods of time, do you plan to actively upload or is this like a 4 or 5 ep then you leave for like 7 months lol

  • @RottenPineGames
    @RottenPineGames ปีที่แล้ว

    Well this is timely... get out of my head.

  • @commandconquer5338
    @commandconquer5338 11 หลายเดือนก่อน +5

    You probably didn\t think about this but it's kinda creepy looking at a person for 20 minutes... perhaps going forward don't put yourself on the fullscreen for most of the time

    • @draicor
      @draicor 10 หลายเดือนก่อน +1

      what lol..

    • @WagallLynkx
      @WagallLynkx 10 หลายเดือนก่อน +2

      lol How did you survived School and college ? btw you can always "alt+tab" and just listen his voice, XP

    • @modz7014
      @modz7014 10 หลายเดือนก่อน +2

      Actually you sound creepy

    • @skully3661
      @skully3661 8 หลายเดือนก่อน +1

      Bro what lmao

    • @mathislacroix5177
      @mathislacroix5177 8 หลายเดือนก่อน +2

      Bro what are your problems sir