UE5 Character Locomotion Tutorial 1 | Accessing Movement Data

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 91

  • @IAMTHEARMAGEDON
    @IAMTHEARMAGEDON ปีที่แล้ว +28

    Your thoroughness is greatly appreciated, the more we know the better.

  • @jeremyashcraft2053
    @jeremyashcraft2053 6 หลายเดือนก่อน +4

    Thank you for your tutorial man! I'm so glad you take the time and effort to explain the concepts involved, rather than solely giving a set of step by step instructions.

    • @The.Edgerunner
      @The.Edgerunner หลายเดือนก่อน

      agreed! this is what so many miss! its okay copying someone but you need to know why in this game..... its a game of whats whys whens and knowing what your doing and why is the most important thing to help it sink in!

  • @HaselnussWaffel
    @HaselnussWaffel ปีที่แล้ว +11

    Omg, I LOVE your videos. So refreshing to see someone actually explain WHY things work the way they do, how things are connected etc.
    Usually I really dislike watching tutorials at this point (more like a necessary evil), because they are all carbon copies of each other and go like 'click this, now do this, click here, check this'...
    I never feel like I actually learn anything, unless I dig hours through the web and discord after watching. But your videos are something else. Stellar work.
    I just started following your locomotion tutorial series, but just out of interest: it's 20 videos long, is it completed in your mind?
    Thank you!

  • @ZachOLantern
    @ZachOLantern 8 หลายเดือนก่อน +3

    This is an amazing tutorial. So many out there are just watching a person create a feature, and are carbon copies of other videos on the topic. This video series is the difference between watching someone perform a surgery and going to med school.

  • @Pascalion16_10
    @Pascalion16_10 ปีที่แล้ว +3

    I am from Russia and I watch all these videos using neural network translation. An amazing way to present information. Thank you so much for your videos!

    • @beachkiller738
      @beachkiller738 10 หลายเดือนก่อน

      Me too. Thanks to the author for adding subtitles, their presence saves us time on translation

  • @Pantheon-dz9cr
    @Pantheon-dz9cr 2 หลายเดือนก่อน

    Solo diré que es lo mejor de lo mejor esta guía llego 1 año después y sigue siendo igual de buena, la veo con los subtítulos y es realmente buena porque tu audio es perfecto, eso junto con tu manera de explicar tan detalladamente, simplemente lo mejor.

  • @riuthamus
    @riuthamus ปีที่แล้ว +7

    This is an amazing start to this series and has me hyped to watch them all! Thank you for your efforts and attention to detail!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      Thanks! I'm glad the video was helpful.

    • @lethiagames9208
      @lethiagames9208 ปีที่แล้ว

      @@OutcastDevSchool The "TryGetPawnOwner.GetMovementComponent" is not valid / always failling at "Cast to CharacterMovementComponent"
      any help?

  • @The.Edgerunner
    @The.Edgerunner หลายเดือนก่อน

    your the most detailed person on unreal! really learn alot from you, alot of content makers just show the "do this and this" i want to know why .... amazing work mate! best ive seen regarding unreal engine and only just found you on here! id love a detailed tutorial like this on the new game animation sample making it from fresh and adding weapons etc... i think that tutorial would be unreal! :P

  • @hotcher2
    @hotcher2 7 หลายเดือนก่อน

    I tried to watch this series a few months ago but didn't have enough foundational unreal knowledge to follow. Coming back now after having built up a decent amount of knowledge, everything is crystal clear. Of course, it takes a great teacher which you've demonstrated you are. I too have a need to understand everything I'm doing because there will come a day where something goes wrong or needs to be updated and I'll be much better equipped. Thank you for putting this all together. I'm excited to watch the rest of series knowing I'll be learning so much and will have an excellent foundation for my characters.

  • @gmalexander722
    @gmalexander722 22 วันที่ผ่านมา

    Superb job, logically organised and sequenced, delivered with precise enunciation. Good on you!

  • @n00bywan64
    @n00bywan64 ปีที่แล้ว

    I like how you take your time to explain the basics, show why and how, speak slowly and articulate well, it is appreciable for non-english language native like me.👍

  • @SFsuperforte
    @SFsuperforte ปีที่แล้ว

    This is very dense but I really appreciate it, as it explains some of the underlying logic to UE which is very helpful

  • @kristerpresty8033
    @kristerpresty8033 ปีที่แล้ว +1

    This is really good!

  • @furrybproductions
    @furrybproductions ปีที่แล้ว +2

    Great start!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +2

      Thanks. There will be plenty more to come.

    • @furrybproductions
      @furrybproductions ปีที่แล้ว +1

      @@OutcastDevSchool when is the next video?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      @@furrybproductions My goal going forward will be to upload videos on a weekly basis, so seven days from today, which would be this next Friday for me.

    • @furrybproductions
      @furrybproductions ปีที่แล้ว +1

      ​@@OutcastDevSchoolAWESOME!

  • @pasukitv3878
    @pasukitv3878 ปีที่แล้ว

    I Love how explain exactly what you doing and why you doing it. Keep it Going.

  • @RictorScale
    @RictorScale 10 หลายเดือนก่อน

    This is so well explained wow. Thank you for explaining the system, and adding all these great detail's

  • @MrBlacksheep73
    @MrBlacksheep73 ปีที่แล้ว

    Great work, young man. Much respect! Your understanding of this material is inspirational.

  • @frobrochannel
    @frobrochannel 7 หลายเดือนก่อน

    Hello! you are simply the best, I am very glad that I found your channel

  • @JaviC77
    @JaviC77 ปีที่แล้ว +2

    A great series of video tutorials! Thank you very much! 😄

  • @ChezComics
    @ChezComics ปีที่แล้ว

    Hey man awesome tutorial. Really helpful. Your lighting setup in your room is dope too, love the blue backlight from your desktop 😁

  • @nfrancisj2122
    @nfrancisj2122 ปีที่แล้ว +2

    Hey! Welcome Back!

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +1

      Thanks! I've missed making these videos, and I'm looking forward to uploading to the channel consistently for the foreseeable future.

  • @stavrosmelidonis817
    @stavrosmelidonis817 ปีที่แล้ว

    Hope the tutorial will give the necessary and then proceed on buying the asset. Let's go!

  • @markbay9275
    @markbay9275 ปีที่แล้ว

    Great lesson here. Youre bright. The channel is informative.

  • @douglaluisdutra
    @douglaluisdutra ปีที่แล้ว +1

    Brrooo you are best, you fine explanation is best y important for begginers!! I go learn this serie!!

  • @epsilon3569
    @epsilon3569 หลายเดือนก่อน

    I"m following along in 5.5.1 and I realized at 14:16 that this no longer functions this way. What workaround could I use?

  • @BrianHuether
    @BrianHuether 9 หลายเดือนก่อน

    Hi, trying to figure out if your series applies to my use case. I am trying to use UE for film production, not for games. I am trying to figure out best way to animate a character in a scene, and have camera following where the character is looking. It would be first person view. So picture a trail in the woods. Character walks, sometimes, stops, looks around. Etc. Typical real life sort of scenario. I don't need the character visible in the film, just his shadows. Any tips on how to animate in this fashion? Does your series cover this sort of use case? Thanks!

  • @moosehead13
    @moosehead13 3 หลายเดือนก่อน

    Appreciate the detailed breakdown of systems like OOP. Though I found myself distracted by the unsolved Rubik's cube. My OCD trying to solve it and having to rewind 5 sec after realizing I'm not paying attention. Will have to check out some of your other videos. With the release of 5.4 now out is Thread Safe still a more efficient pipeline than Motion Matching? Would be interesting to see motion matching use a thread safe anim bp. Would certainly help as the motion matching database grows. Hey got your 800th Like on this video gratz lol.

  • @阳阳-798
    @阳阳-798 28 วันที่ผ่านมา

    Hello, teacher, I would like to know you from the entry point to understand the principle?

  • @QuaidTseng
    @QuaidTseng 9 หลายเดือนก่อน +2

    It baffles me that if I name it "CharMoveComp" rather than "ReturnValue", it won't show up in the PropertyAccess drop-down....that's beyond my comprehension...

  • @Shmft
    @Shmft 9 หลายเดือนก่อน

    Man, i love your vids!

  • @CosmicComputer
    @CosmicComputer ปีที่แล้ว

    Dude this is great, thank you!

  • @GamerFollower
    @GamerFollower 6 หลายเดือนก่อน

    I've completed this entire tutorial series but it makes my UE editor extremely unstable and crashing all the time, and I went back to rewatch this and it appears that this is creating a runaway loop

  • @mostafaahmed9441
    @mostafaahmed9441 ปีที่แล้ว +2

    Will you explain motion matching in this series?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +3

      As soon as it's out of the experimental phase or at least somewhat stable, I'll cover it on the channel. Hopefully it will be stable in the next major version release.

    • @mostafaahmed9441
      @mostafaahmed9441 ปีที่แล้ว +2

      ​@@OutcastDevSchoolok Thanks :)

  • @modz7014
    @modz7014 ปีที่แล้ว

    Thank you so much for the time and effort to make those videos, i sub to see more ❤

  • @WeirdOne19142
    @WeirdOne19142 ปีที่แล้ว +1

    Outcast dev school has a new video!🎉

  • @zdroid5818
    @zdroid5818 ปีที่แล้ว +1

    Yo The Cast is Failing and i Realised My Animation BP Has _C added to it in Charachter why is that is that the prb?

    • @LiviuCoclea
      @LiviuCoclea ปีที่แล้ว

      did you fixed it? mine is failing as well :(

  • @ryand4814
    @ryand4814 ปีที่แล้ว +3

    Excited to see more, this is great! will this be multiplayer ready?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +8

      AnimBPs are not meant to be replicated, and are supposed to run client side. I'll be following best practices to ensure that the AnimBP doesn't run code that should be run on an authoritive server. I can go into more detail on replication later on in the series, but it isn't my strong-suit so I'll need to take some time to get myself up to speed on the subject before hand.

  • @newberynovoa1630
    @newberynovoa1630 ปีที่แล้ว +2

    Awesome series thank you!, will you use Distance Matching with this locomotion system?

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +4

      Yes, I will be covering a full distance matching implementation for starts, stops, and pivots.

  • @Mrafael52
    @Mrafael52 8 หลายเดือนก่อน

    Amazing video and teaching!! Thx for this tutorial, i am implementing using c++, let's see if i can make it! So far i managed ok

  • @douglaluisdutra
    @douglaluisdutra ปีที่แล้ว +1

    really OP!

  • @mrb9002
    @mrb9002 ปีที่แล้ว

    Hay Mate, i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?

    • @mrb9002
      @mrb9002 ปีที่แล้ว

      Ok, so i had to rename it a few times save and restart, then it came up , don't know why

    • @VoxelvisionDev
      @VoxelvisionDev ปีที่แล้ว

      @@mrb9002 Not Working For Me

    • @Fangornmmc
      @Fangornmmc 11 หลายเดือนก่อน +2

      @@VoxelvisionDev I also had this problem. For me what worked was going into the GetCharacterMovement function and in the details panel set the function from "Public" to "Protected". If you don't know Object Oriented Programming and don't know what this does, your best bet is to set it to "Protected", see if it shows up, and if it does, change it back to "Public". If you do know Object Oriented Programming, you will know what Protected means (in short: code outside of the animation blueprint are no longer allowed to call the function GetCharacterMovement, but the animation blueprint itself and any classes that inherit from it *can* call the function).
      TBH I suspect there is some kind of bug in 5.3 where it doesn't update/refresh the list of functions you can see from "property access" correctly. So by changing from Public to Protected what I think is really happening is some kind of refresh is triggered under the hood that allows it to show up.

    • @ZachOLantern
      @ZachOLantern 8 หลายเดือนก่อน

      @@Fangornmmc Yup, I ran into the same problem. It's still working this way in 5.41. I made a bug report, I'd suggest anyone else coming across this does as well.

  • @UCrLTXQEiJDjsYNOiCyq
    @UCrLTXQEiJDjsYNOiCyq 11 หลายเดือนก่อน

    Please give me an answer, does this system work for two players?
    And if I repeat everything the same way as the author, will it work for all players who join?

  • @Pascalion16_10
    @Pascalion16_10 ปีที่แล้ว

    i cant get the " GetCharacterMovment " function to show up in the Property Assess , any advice?

    • @w.ilia.m
      @w.ilia.m ปีที่แล้ว +5

      output in get char movement function must be named "ReturnValue"

  • @Swilzy
    @Swilzy ปีที่แล้ว

    Does this still make the basic movement animation to be replicated through multiplayer like it would by using the normal event graph ?

  • @scottcourtney8878
    @scottcourtney8878 ปีที่แล้ว

    Great job with the video series! I have a couple of questions. First, since a Transform is a struct, why do you retrieve and store the Location and Rotation separately, with two property accesors, instead of retrieving the Transform, storing that, and then just breaking the struct to get the Location and Rotation. It would seem the slight memory overhead of the Scale (not likely to be anything other than default) would be offset by eliminating function call overhead, on a function that is called every animation tick -- but I am new to the threaded animation feature, so perhaps I'm looking at it wrong. Second, what was the reason for defining functions to retrieve and store each variable, rather than a single function to retrieve all the character data and store it, then just refer to the variables in the rest of the logic? Neither question is intended to disagree with your code; I'm here to learn, and understanding the reason for those choices is part of the process. Thanks!

    • @nikgodda
      @nikgodda 18 วันที่ผ่านมา

      check it in lyra project, this functions are going to be extended in future

  • @mrhunter8629
    @mrhunter8629 ปีที่แล้ว +1

    nice explanation

  • @PikBo100
    @PikBo100 ปีที่แล้ว

    i enabled Pure on GetCharacterMovement but i cant find it in Property Access Node ((

  • @dontworrybehappy4916
    @dontworrybehappy4916 ปีที่แล้ว +2

    Good concept, but using paid marketplace assets will hinder this tutorial. Not many will be able to follow.

  • @naza0777
    @naza0777 ปีที่แล้ว

    just a small recommendation, point your camera a little bit down and dont leave space on top of your head, thats the more comfortable composition to watch..

    • @OutcastDevSchool
      @OutcastDevSchool  ปีที่แล้ว +1

      Thanks for the tip. I'll test a few different placements next time I record.

  • @ぽん吉-u5s
    @ぽん吉-u5s ปีที่แล้ว +1

    ありがとう

  • @MagistrTheOne
    @MagistrTheOne 8 หลายเดือนก่อน

    thx!

  • @aresaurelian
    @aresaurelian ปีที่แล้ว

    This is good. Thank you. GPT's can learn from this so we can use them to automate creation of scripts using our voices.

  • @top1hit
    @top1hit ปีที่แล้ว +2

    you teach how to make a fishing rod and not just use it, that's great

  • @BLACKOPS1499
    @BLACKOPS1499 ปีที่แล้ว

    Just subbed. However looking at your feed you seem to not upload for long periods of time, do you plan to actively upload or is this like a 4 or 5 ep then you leave for like 7 months lol

  • @TheIornGerm
    @TheIornGerm ปีที่แล้ว +3

    bro My ADHD is driving me wild, AHHHHHHH

  • @RottenPineGames
    @RottenPineGames ปีที่แล้ว

    Well this is timely... get out of my head.

  • @commandconquer5338
    @commandconquer5338 ปีที่แล้ว +6

    You probably didn\t think about this but it's kinda creepy looking at a person for 20 minutes... perhaps going forward don't put yourself on the fullscreen for most of the time

    • @draicor
      @draicor ปีที่แล้ว +1

      what lol..

    • @WagallLynkx
      @WagallLynkx ปีที่แล้ว +3

      lol How did you survived School and college ? btw you can always "alt+tab" and just listen his voice, XP

    • @modz7014
      @modz7014 ปีที่แล้ว +2

      Actually you sound creepy

    • @skully3661
      @skully3661 ปีที่แล้ว +1

      Bro what lmao

    • @Atomz09
      @Atomz09 ปีที่แล้ว +3

      Bro what are your problems sir