If Celeste ever did get a full 3D game, I imagine up and down dashes would be tied to separate buttons (I'd personally use the left and right triggers), while sideways dashes would be based on the direction you were facing. Diagonals would just be done by executing vertical and horizontal dashes simultaneously.
And if they’re willing to let go of downwards dashed (not diagonally downwards) it could be the jump button so it could be similar to a “double jump” except it just sends you straight up
I feel like a good way to do it would be having the dash controlled horizontally by the left stick or WASD and vertically by the mouse or controllwr gyro
Yeah it definitely helped them do design decisions. For example how the dash works. The way they did it is way simpler so it's easier to pick up. His take from this video is a bit more hard to get right so it's better for pros.
He could easily release the other games and not get in any legal trouble, he just chooses not to because he most likely has zero legal understanding. Praising him for doing something he should be doing is just kinda sad and shows you're equally ignorant to the law.
@@1cristianBEST Exactly, they file a cease and desist which just means you have to take the game down - there's no legal repercussion. One it's out it would be out forever in some form via other people uploading it - like a leak.
@@Squidmoto3 Yeah, you’re right. He acts like it’s an immediate lawsuit upon release when it’s really not. Additionally, he could change it just enough to where it wouldn’t be copyright infringement and then the game is there forever.
A couple of nitpicks/suggestions regarding movement. First, there is also the crouch, which can get you through tight spaces and which can be done with dashes as well. Second, given the trouble with straight-upward dashes, it might be a good idea to have an additional key/button specifically for dashes straight upward. You can already do that with crouch-dashes in the original game, though it’s normally unmapped by default. As for side rooms, you could have them branch off to the sides in a way that prevents you from reaching further in the main path.
When you make voxel games or games with low poly characters, you should use a shadow technique called shadow volumes (sometimes called stencil shadows), it creates perfect shadows based on the mesh geometry and it would look really good with this type of graphical style. Unity doesn't have it by default but there are probably assets or whatever that allow you to have it
Yooo, Cody! So glad to see you back after so long. It’s great to see that you completed this project, and the fact they made it playable is great. I wanted to enjoy your work to the fullest and now I can! Thanks for putting so much time and effort into this. Hope it blows up!
After playing for a bit I can say it's a lot of fun! It's not perfect but the amount of details just make it feel like Celeste and that's exaclty what I wanted from this game!
It's amazing to see your skills developed during these projects! These videos remind me of Dani's older less crazy videos which I absolutely love! Awesome vid! :)
I was never worried when he didn’t upload, because I always knew greatness would come out. Celeste is such a hidden treasure, almost forgotten until this video 👍
@@UpArrowMate Or maybe Nintendo are asshats that can't appreciate fans. He isn't asking for it to be sold. He's just publishing it for free as a passion project.
I absolutely love this!!! 🍓 Visuals are so good, the movement looks similar to the game, really nice to see you took your time to make 3D Celeste, again... amazing! Also really nice to see the devs agreed to this 👏
The game looks amazing and I'm shocked how well some of the original charm translated to 3D. Huge shout-out to the devs for actually allowing this project to be released. They're an amazing team.
I think that this game might work better as a first person game. Hear me out: even if it might be nauseating to go really fast, I think it would make it possible to actually have ceilings. This would also make it possible to dash in any direction. I do however admit that it might be difficult to make this hypothetical game; since you’d most likely have to make entirely different levels and rooms. However with the limitations that there currently are. I feel like you made this project the best it could possibly be! You’re honestly one of the best game dev TH-camrs I watch. Hope it doesn’t take 9 years for your next project 😅.
Short idea: Have a button you can hold down which makes the dash always point straight up, to make it easier to traverse with upwards dashes. (Also, this looks great, good job :) )
@@THE-CRT I would recommend getting it on pc if you can, so you can also play mods, but if you can’t, it’s still fine on switch. Definitely get it though
4:17 I do a lot of pixel art, and learning this a couple years ago was also really interesting, but also makes a lot of sense. It’s easier to make the Madeline’s movement sprites separate from her hair’s sprites. There would just be too many different frames to draw for her sprites. Also, Aseprite is great for pixel art!
Looks awesome! I feel like snapping the hair physics to a voxel grid would have made it feel a lot more natural in this remake, right now it looks a bit too smooth
Wow this in 3D looks beautiful, you did a great job. If you didn't add Madeline, and say it was Celeste, this woulda just seemed like a super kickass 3d sprite/voxel game.
4:40 i know this is way too late, but the way that wave dashing (and other forms of it, like ultradashing) works is that it utilizes the momentum of a side/down dash to launch yourself off of the ground. this is why continuously wavedashing down and to the side will build up more speed and launch yourself farther, which has been used to make a lot of really cool modded maps!
Downloaded this and bought the official game. Thanks for putting me on this. I've heard of the game before but had never sat and watched gameplay nor have played.
This. Is. AMAZI NG! Impressive! I love the 3D aesthetic you created, and I love how it turned out! Keep up the good work! ;) P.S. I think it could be SO much better if the game was in first person, had a proper background, and had better lighting, Besides that, this is amazing! 9/10!
First person sounds like it might be cool to add at some point. I'm still learning and trying to get better at making environments look good, it's definitely one of the harder things for me
Yes your back pls never leave again. ( I understand that the work you do takes time and you have a live outside of the internet love your vids happy your back🙂
I didnt get this notif, and I am very happy that I saw it in my recommended. I would have been really sad finding out I had missed this several months later
Great video! I think that, in order to better translate the dash straight up, it could be a double jump which wastes the dash opportunity. However, you did an incredible job!!
Great game, I tried it out and it works very well! I only know very little about coding, but I can assume that even though it's just the first level and a test room. It was still tricky to make (Figuring out code, designing the character/level, animations, etc.) Props to the devs for giving you permission and nice job on this game. Can't wait to see what the next video is :)
i love this game!!!! its so cool to see you remake it :0 i’m just now getting into coding but i had remembered your channel so i decided to check it and you remade one of my favorite games! :D
Surely as an alternative to looking up to dash up that when you're on the ground you dash at the reflected angle? It would be a little weird having looking down result in dash up on the ground and then looking down results in a dash down, but it might be worth a try.
BIG kudos to the Celeste devs for giving permission for the game to be publicly released
the Celeste devs are so sweet all the time tbh
True
* *MASSIVE* kudos
@@ghoma8336 yea, Maddy especially is amazing
@@ghoma8336 fax
He has gotten so good at game dev, you can really tell how much effort and details he added compared to his older projects!! Keep up the work man!
comparing this to the sonic remake is day and night! you can FEEL the progress!
Compare this to the first super Mario Odyssey remake edit among us sorry
If Celeste ever did get a full 3D game, I imagine up and down dashes would be tied to separate buttons (I'd personally use the left and right triggers), while sideways dashes would be based on the direction you were facing. Diagonals would just be done by executing vertical and horizontal dashes simultaneously.
Or it makes things the camera clips in to mosty transparent
And if they’re willing to let go of downwards dashed (not diagonally downwards) it could be the jump button so it could be similar to a “double jump” except it just sends you straight up
Thats a nice workaround.
I'd say that the way how you dash is the only thing of this project where i wasnt that impressed
I feel like a good way to do it would be having the dash controlled horizontally by the left stick or WASD and vertically by the mouse or controllwr gyro
@@zOOpygOOpert it would still be finicky with a mouse but gyro would work well all you need to worry about is camera inaccuracies from the right stick
There’s now a real 3D Celeste, you 100% inspired it, Im sure of it!
Yeah it definitely helped them do design decisions. For example how the dash works. The way they did it is way simpler so it's easier to pick up. His take from this video is a bit more hard to get right so it's better for pros.
looks like you influenced the devs to make their own 3D Celeste in celeste 64! and it's awesome!
Respect to the devs who gave permission so we can all play this
He could easily release the other games and not get in any legal trouble, he just chooses not to because he most likely has zero legal understanding. Praising him for doing something he should be doing is just kinda sad and shows you're equally ignorant to the law.
@@Squidmoto3 ok
@@Squidmoto3 At least Nintendo is very strict with its intellectual properties and usually takes down every non official project related to them
@@1cristianBEST Exactly, they file a cease and desist which just means you have to take the game down - there's no legal repercussion. One it's out it would be out forever in some form via other people uploading it - like a leak.
@@Squidmoto3 Yeah, you’re right. He acts like it’s an immediate lawsuit upon release when it’s really not. Additionally, he could change it just enough to where it wouldn’t be copyright infringement and then the game is there forever.
the visuals look gr8!
Yeah
didn't expect you to be here.
it's the guy who plays with antvenom!
Are you gonna add this to vanilla Minecraft?
@@RealTHEspectre Same as you
When we needed him most he returned 🥹
Nah, that was 2 months ago
SHUT UP
@@immunesnow bruh
@@immunesnow 9 months*
@@Laurey0 we needed him 2 months ago
Fun fact: The coding for how Madeline's movement worked alone has more code than many indie games.
Damn, all for some movement
I find this hard to believe. It's also impossible to prove
@@tomekk.1889 maybe look it up then, also no it isnt
@@monodragon A game is very big and takes a lot of lines of code
@@LifetimeDisaster thank you for stating what i did
The fact that they made an official celeste 3d today
The fact that Cody uploaded this video when Christmas nearly comes is just the best thing ever to witness.
Every where I go I see you
You
Oh hi đông😀
Yes so true
Bro
Oh that's an amazing idea ! I really appreciate this game !
Glad you made this ! :D
gd player
This channel is literally the definition of worth the wait.
Yup
Extremely accurate
As a Celeste speedrunner
this was a blast to watch!
A couple of nitpicks/suggestions regarding movement. First, there is also the crouch, which can get you through tight spaces and which can be done with dashes as well. Second, given the trouble with straight-upward dashes, it might be a good idea to have an additional key/button specifically for dashes straight upward. You can already do that with crouch-dashes in the original game, though it’s normally unmapped by default.
As for side rooms, you could have them branch off to the sides in a way that prevents you from reaching further in the main path.
NO DOUBTS THAT THIS IS THE BEST REMAKE YOU HAVE DONE. Seriously, you have improve a lot in every aspect, i cant wait to your next video in 2031
Dam
I'll buy Celeste just cause the devs let you do this, so cool from them :)
Definitely play through it as well. It's a really fun game
@@CodyCantEatThis This was literally the video that got me into celeste. It is now one of my favourite games. TYSM.
celeste is phenomenal, i am not a fan of platformers by any stretch of the imagination. But celeste is a must buy. one of my favorite games fr
@@CodyCantEatThis I unzipped the folder and it still wont let me play it plz help me
@@HarperFanz👴
When you make voxel games or games with low poly characters, you should use a shadow technique called shadow volumes (sometimes called stencil shadows), it creates perfect shadows based on the mesh geometry and it would look really good with this type of graphical style. Unity doesn't have it by default but there are probably assets or whatever that allow you to have it
We didn't ask for this and we didn't deserve this but you still delivered. Keep on keeping on!!! You're gonna go far.
Yooo, Cody! So glad to see you back after so long. It’s great to see that you completed this project, and the fact they made it playable is great. I wanted to enjoy your work to the fullest and now I can! Thanks for putting so much time and effort into this. Hope it blows up!
you've really developed your skills throughout these vids. good job!
Your videos are SO GOOD bro
Honestly with how much he's improved overtime, it'd be really cool if he went back to his other voxel art games and refined them
This is something I've thought about too. If I did this I'd probably start with the Sonic remake since I didn't use the voxel art style at the time
@@CodyCantEatThis DONT DO VOXEL SONIC
IT WOULD BE THE WORST MISTAKE OF YOUR WHOLE LIFE
@@ddlv63 xd
@@ddlv63 Nah mate, his modeling skills would at least make it better than the first iteration of Movie Sonic.
Now there is an official 3D Celeste game, and this is a canonical event and very crazy to imagine
Aaaaand now it's official!
After playing for a bit I can say it's a lot of fun!
It's not perfect but the amount of details just make it feel like Celeste and that's exaclty what I wanted from this game!
I'm a simple man, I see Celeste, I see 3D, I like, then watch the masterpiece unfold.
I am also a simple man
It's amazing to see your skills developed during these projects! These videos remind me of Dani's older less crazy videos which I absolutely love! Awesome vid! :)
I was never worried when he didn’t upload, because I always knew greatness would come out. Celeste is such a hidden treasure, almost forgotten until this video 👍
Ironic that I get recommended this after Celeste 64, an official 3D Celeste, comes out
yours looks cool though
so nice of Celeste's devs to let you puplish it. Nintendo will put a hit order if you had emailed them with the same request.
well maybe its just the devs of celeste arent as know as nintendo and therefore really dont care what people will do with their game.
@@UpArrowMate Or maybe Nintendo are asshats that can't appreciate fans. He isn't asking for it to be sold. He's just publishing it for free as a passion project.
@@UpArrowMate Sega wouldn't care as much either
Honest
@@ZenoEditz. yea Sega cool wit fan games as well
I always love seeing the 2D pixel aesthetic translate so nicely into a 3D pixel aesthetic, I loved the video!
This was beautiful! If you can make a fully 3D Voxel Mario and Luigi Game, I'd be ecstatic!!!
Holy crap I'd love to see that! M&L was and still is the best RPG series Nintendo ever licensed! Cody, we need this!
great vocab choice
Nintendo would destroy them tbh
@@arcticfox037 i uninstalled Counter Strike: Source
I absolutely love this!!! 🍓
Visuals are so good, the movement looks similar to the game, really nice to see you took your time to make 3D Celeste, again... amazing! Also really nice to see the devs agreed to this 👏
The game looks amazing and I'm shocked how well some of the original charm translated to 3D. Huge shout-out to the devs for actually allowing this project to be released. They're an amazing team.
The berries are normally collected when Madeline is on the ground for 5 frames, but I guess this works well too.
Also, amazing content!
it's 9 frames
@@RichConnerGMN lol
the fact that cody only uploaded twice in a year shows that he is really dedicated and not doing this for views. champ 🏆
This is the best Christmas gift I could have, Cody uploading. These videos are always perfect and amazing
Merry Christmas
And now an official Celeste 3d is out
It’s amazing seeing your skills get better and better over the years! I’m blown away by the animations in this video!
I think that this game might work better as a first person game.
Hear me out: even if it might be nauseating to go really fast, I think it would make it possible to actually have ceilings. This would also make it possible to dash in any direction. I do however admit that it might be difficult to make this hypothetical game; since you’d most likely have to make entirely different levels and rooms. However with the limitations that there currently are. I feel like you made this project the best it could possibly be! You’re honestly one of the best game dev TH-camrs I watch.
Hope it doesn’t take 9 years for your next project 😅.
Awesome video! Could you maybe do a 3D remake of Ori and the Blind Forest? That game is a classic.
Short idea: Have a button you can hold down which makes the dash always point straight up, to make it easier to traverse with upwards dashes.
(Also, this looks great, good job :) )
I was thinking for fluidity's sake you could time it to pressing dash and jump at the same time, or perhaps shift
He has DEFINITELY improved a lot.
Celeste 64 enters the chat
yes this is soo good I love these they take so long but its soo worth it its amazing how much go's into these good job!
I think videos like this honestly make it way more easy to appreciate how hard it would've been to transition from 2D to 3D back in the day...
HE’S BACK FINALLY, It’s been so long Cody, welcome back! Anyway never played Celeste should I try it?
ofc
Definitely play Celeste. Seriously one of the most fun games I've ever played, and it's super accessible too.
It's a really fun game
@@CodyCantEatThis Ok I’ll have to try it out on my switch some time then
@@THE-CRT I would recommend getting it on pc if you can, so you can also play mods, but if you can’t, it’s still fine on switch. Definitely get it though
4:17 I do a lot of pixel art, and learning this a couple years ago was also really interesting, but also makes a lot of sense. It’s easier to make the Madeline’s movement sprites separate from her hair’s sprites. There would just be too many different frames to draw for her sprites. Also, Aseprite is great for pixel art!
Nice! You did a great job converting all of those animations to 3D.
Let's go I love Celeste and this channel!
True
2:50 Heck yeah brother!
As a Unity's particle system master (kinda) I can say that you're heading to the right direction
man i’m so happy he made this it’s just so fun to se him make stuff
I'm SO glad they gave you permission and you made this! Super fun, and I can now see why the devs put in checkpoints haha
Looks awesome! I feel like snapping the hair physics to a voxel grid would have made it feel a lot more natural in this remake, right now it looks a bit too smooth
Finally a game that you made into 3d but we can play it! Amazing
Because the developers aren't mean like Nintendo :D
Yeah I'm hoping I'll be able to get more opportunities like this
@Xdelta_ it's EXOK (extremely ok games) (yes that's the actual name of the company)
Now there’s an official game like this
The goat is back let’s go!!!
Was wondering what you would come up with next! Thanks for the continued inspo in game dev videos!
This is such a cool concept. Bravo for bringing it to life!
I really wish the TH-cam algorithm didn’t punish people for making quality content, that way more people could see how talented you are.
This was definitely what gave the celeste devs the idea to make Celeste 3D lol
Wow this in 3D looks beautiful, you did a great job. If you didn't add Madeline, and say it was Celeste, this woulda just seemed like a super kickass 3d sprite/voxel game.
You have improved so much. Keep up the good work.
it's real now lol
9:47 hey, that's the song of the first level in 3Dash
lmao
reddit comments from years ago are always there to help
Bro imagine having the madeline dialogue as your pfp 💀
speak to yourself
@@Billbobs678 speak of the devil
4:40 i know this is way too late, but the way that wave dashing (and other forms of it, like ultradashing) works is that it utilizes the momentum of a side/down dash to launch yourself off of the ground. this is why continuously wavedashing down and to the side will build up more speed and launch yourself farther, which has been used to make a lot of really cool modded maps!
my brother actually worked a bit on celeste, making some of the ground textures and that crystal thing that lets you dash another time in midair
No way, 0:08 makes the subscribe button shine
when he says subscribe, the button shines
ngl the celeste devs were pretty based for allowing you to release this
HOLLOW KNIGHT
Yes
Great upload … Enjoyed watching ✨
Downloaded this and bought the official game. Thanks for putting me on this. I've heard of the game before but had never sat and watched gameplay nor have played.
This. Is. AMAZI NG! Impressive! I love the 3D aesthetic you created, and I love how it turned out! Keep up the good work! ;)
P.S. I think it could be SO much better if the game was in first person, had a proper background, and had better lighting, Besides that, this is amazing! 9/10!
First person sounds like it might be cool to add at some point. I'm still learning and trying to get better at making environments look good, it's definitely one of the harder things for me
Can you make Deltarune in 3d?
Year ago😭😭😭
Yes your back pls never leave again. ( I understand that the work you do takes time and you have a live outside of the internet love your vids happy your back🙂
Wow, really solid! The only thing im icky with i'd say is the camera, but other than that it's really cool. You put much effort into this
2:51 Unity partial system a great system for adding partials to your games -Dani
This is really well done, great job!
Dayumn this is fucking sick! :D What incredible effort to remake it in 3D bro!
I didnt get this notif, and I am very happy that I saw it in my recommended. I would have been really sad finding out I had missed this several months later
Great video! I think that, in order to better translate the dash straight up, it could be a double jump which wastes the dash opportunity. However, you did an incredible job!!
Great game, I tried it out and it works very well! I only know very little about coding, but I can assume that even though it's just the first level and a test room. It was still tricky to make (Figuring out code, designing the character/level, animations, etc.) Props to the devs for giving you permission and nice job on this game. Can't wait to see what the next video is :)
Looks awesome, like how you tweaked some aspects !
I'm not planning on getting this game currently but I'm glad one of this guys projects will finally be released as an actual game
Impressive work! Thanks for the video 😀
Outstanding work!
Little recommendation, dedicated button to dash upwards.
i love this game!!!! its so cool to see you remake it :0 i’m just now getting into coding but i had remembered your channel so i decided to check it and you remade one of my favorite games! :D
Arguably one of the most underated platformers of all time
It's looking amazing. I love all your fangames, Btw maybe you could implement up dash if the player presses the jump button twice?
Man this is literally worth the wait and for that, I'll subscribe:)
WOAH what the hell this looks great! Amazing they let you do this at all!
Finally Ima have more nightmares with 7-b side (:
Bruh Cody why dont you have a million subs yet!?!?! You totally deserve it for all your hard work you put into these videos!
I don't know how to telegram can I email u?
This is an insane amount of work! Seriously impressive!!!
thank you for telling which musics were the played ones, i wish more people grow up with kevin mcleod's music
Holy smokes this is hard in 3d @-@
You made me realize that the hair physics can indeed be done in 3d and I am very fascinated.
Surely as an alternative to looking up to dash up that when you're on the ground you dash at the reflected angle? It would be a little weird having looking down result in dash up on the ground and then looking down results in a dash down, but it might be worth a try.