Digging too deep and too greedily - Dwarf Fortress Tips

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  • เผยแพร่เมื่อ 23 มิ.ย. 2024
  • Clowns say one trick makes you into a real GLASShole.
    🍉 Click For More Info 👇👇👇👇
    00:00 Intro
    00:08 Obsidian Spire Explanation
    00:47 Dangers in the Spire
    01:57 Candy Floss
    02:37 Circus Entrance
    03:25 Problems with Fortification Method
    03:57 Glass Method
    05:35 Safely Cracking Open Geodes
    06:45 Safely Accessing the Circus
    07:38 Somebody Else's Problem
    08:27 What to do in the Circus
    08:47 Outro
    Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress streams: / furtherreading
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ความคิดเห็น • 24

  • @FurtherReadingTV
    @FurtherReadingTV  ปีที่แล้ว +27

    The TH-cam compression did a number on the visibility of the clear class gap! >.<
    Fun Fact: The rock in the circus cannot be mined through, but if it could it would create the heaviest objects in the game. It is as dense as the centre of the sun. You can get blocks of this by embarking on a vault and deconstructing its walls.

  • @blakewalsh9489
    @blakewalsh9489 ปีที่แล้ว +19

    Some nice tips in this video. There is an almost completely safe way of cracking open the demon chambers: cave in. Basically drop a natural or constructed floor (it can punch through other floors on the way down) so the floor gets opened by the cave-in, and can be done all nice and safely by pulling a lever that dismantles a support holding up the floor. This won't harm the demon because it comes into existence after the cave-in has executed, but you can put some heavy objects like platinum nuggets on top of the floor, these only start falling after the cave-in has executed, so basically the cave-in happens, the demon comes into existence and is stunned by the cave-in dust, then a platinum nugget lands on its head, likely killing it.
    I also don't believe a caving in fall will harm artifacts, though the cave-in can punch through more floors than intended and thus drop things into the magma sea should that part of the spire be overhanging magma instead of supported by a wall below.

  • @JezaGaia
    @JezaGaia ปีที่แล้ว +11

    very good trick with the glass floor, silly me I had noticed when building "greenhouses" outside but it never occurred to me to use them to check the spires.
    What I do to deal with the mysterious pockets is the following on each level of the spire :
    I mine a big room containing the spire being very careful not to touch any of the walls that contain water:lava pockets or the mysterious pockets. I make sure the room can be sealed (has doors that I can lock)
    Once the big room si dug I open all the water pockets by digging on the corners to avoid any water pressure.
    As the room is big the water makes a lot of 1 deep puddles and is not an issue.
    I then open the magma pockets from above by channeling the parts where there are no gems in the walls so that I don't burn them in the lava.
    I destroy as many walls as I can from above so that the magma too makes very shallow puddles.
    WARNING you should lock the doors of the room where the lava will flow and forbid the hauling labor while this going on otherwise the silly dwarfs will try to climb down into the hole they just channeled to grab the obsidian boulders. I build floors above the holes I just dug to prevent any accident before re-enabling the hauling labor.
    I wait for the magma to evaporate, it takes a bit of time but nothing major if all the poodles are only 1 deep. Once it's done I reopen the room and patch all the holes in the ground (sometimes the lava and water pockets have holes to the level below.
    I then dig all the walls leaving only the 3x3 rooms containing the mystery pockets and wait for my haulers to have "cleaned" the room so no civilian will have any reason to come in the room while I open the mystery pockets.
    I then make 3x1 borrows 4 to 5 blocks (5 ideally) away from one of the walls of each pocket. I have my ranged squad guard the first one while I have one of the legendary dodgers/shield users of my melee squad carve fortifications in the middle square of the wall they're facing.
    My melee squad is in uniform even outside training combat I simply select the one that is the best dodger/shield user and make him the only stonecutter in the fort. I make sure his squad has no training orders so he is free. As he's good at dodging/shielding and well equipped I've never had any die or be hurt by carving fortifications even if there is a fireball or if the demon inside has some sort of ranged attack.
    As soon as some demon is revealed the ranged dwarves will attack while the melee one flees.
    The only time this will fail is if the demon has some poisonous gas/vapor and has time to release some before he gets knocked unconscious by the bolts. It has never happened to me so far but I might have been lucky. Still 10 legendary crossbow using/archery using steel bolts tend to stagger the demon so much he rarely has the time to do much. I've had some marksdwarfs webbed tough if they stand less than 5 blocks from the wall that will be carved.
    I rinse and repeat until all the pockets are opened and once that's over I dig the remaining walls before repeating the whole process on the level below.

  • @Deaf_Cat
    @Deaf_Cat ปีที่แล้ว +10

    Glad to know the glass method. I tended to ignore those areas to avoid needless loses

  • @Fuego065
    @Fuego065 ปีที่แล้ว +9

    Digging down is a strat, but using diagonals are safer.
    Figuring out where the empty spot is with glass and then carving a diagonal fortification is the safest way to do it I think.
    Diagonals make the fireball thingy irrelevant (I've never seen it throw fire in a diagonal) and with a bit of micromanagement you can make sure that the dwarf who makes the fortification is out of the line of sight of any poison gas/vapour sicko. ie, by making sure the dwarf isn't making the fortification while on the diagonal of the worked on block (Or won't have to cross the diagonal on their way out). From the point of view of the potential clown tile, it means the dwarf should be either in a cardinal direction or in a L (Like the movement of a horse in chess)

    • @FurtherReadingTV
      @FurtherReadingTV  ปีที่แล้ว +7

      I love this idea! Use fortification to peak and then (I think) I can channel ftom above to open without spooking the dwarf if its a beasty my military can kill!

    • @YaGirlJuniper
      @YaGirlJuniper ปีที่แล้ว +3

      @@FurtherReadingTV Have done this recently. Can confirm it works well. You can also dig from behind where the nasty thing is viewable from while the army stations nearby and waits for its chance to strike. Did that recently and literally oneshot an Angel that we found from a diagonal Fortification Carving. Only lost a cat that wandered too close before the army got there (was a crossbow angel).

  • @Diarmuhnd
    @Diarmuhnd ปีที่แล้ว +6

    Deep fried Crundle bits is tasty with spoilers. Thanks

  • @GelosMemeCity
    @GelosMemeCity 10 หลายเดือนก่อน

    Haha "sacrificial dwarf" got me :) Nice video, thank you very much for great info!

  • @Zorro9129
    @Zorro9129 ปีที่แล้ว +7

    My map has no sand and therefore no glass, I guess I'm just out of luck.

    • @OrgusDin
      @OrgusDin ปีที่แล้ว +12

      And sand apparently.

    • @jobikxd
      @jobikxd 6 หลายเดือนก่อน

      Traders often have bags filled with sand.

  • @toki-tomi
    @toki-tomi ปีที่แล้ว +5

    Great! Can you please make a video about fortress ebtrance designs?

    • @FurtherReadingTV
      @FurtherReadingTV  ปีที่แล้ว +3

      I'm waiting on the building destroyer fix for this! There's a entrance I like from classic but it doesn't really work unless building destroyers are behaving properly.

  • @shardul52
    @shardul52 ปีที่แล้ว

    thank you FR, lovely videos

  • @mousely76
    @mousely76 9 หลายเดือนก่อน +1

    Not dying but
    Having fun

  • @fenthwik
    @fenthwik ปีที่แล้ว +5

    like so many dwarfy things this is just guesswork but- re: "in some rare cases (it might be a bug) they can erupt through the surface and many z-levels into the sky"- in legends mode basically every world I've made has a description of some evil deity or demon (usually the one who gives some jerk necromancer the secrets of life and death) and that deity starts out history by 'thrusting a tower of obsidian out of the depths of hell and into the sky' or something like that. So maybe it's rare but it's probably not a bug! just the source of all demonic evil in your created world. maybe.

    • @FurtherReadingTV
      @FurtherReadingTV  ปีที่แล้ว +8

      That's a different thing - those are the capitals of goblin civilisations and the spires mentioned are made of slag.

  • @700007123
    @700007123 ปีที่แล้ว +3

    I don't care about spoilers, I play this game with the wiki opened anyway lol

    • @XBluDiamondX
      @XBluDiamondX ปีที่แล้ว +6

      The whole spoiler bit in Dwarf Fortress is so old, that it's kind of a meme at this point.

  • @havefuntazarasu5367
    @havefuntazarasu5367 ปีที่แล้ว +1

    How do you open map?

  • @vinter5256
    @vinter5256 7 หลายเดือนก่อน +1

    Come visit the only Tavern at the Circus we got clowns.

  • @khmnc
    @khmnc ปีที่แล้ว +1

    0:25 that's not a bug, that is how demons get to the surface to crate goblin stongholds

    • @FurtherReadingTV
      @FurtherReadingTV  ปีที่แล้ว +5

      Nope, those create goblin capitals which you can't embark on. They're also made of slag rather than obsidian.