Using Water & Water Pressure 🔅DWARF FORTRESS STEAM🔅

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  • เผยแพร่เมื่อ 8 ธ.ค. 2022
  • Dwarf Fortress features some pretty complex behavior in an attempt to simulate fluid mechanics.
    One aspect of this behavior is seen in the form of pressure. The basic idea here is quite simple - certain forms of fluids movement exert pressure, causing them to potentially move upwards into other areas. Knowing how to manipulate pressure as needed allows you to quickly move fluids wherever you wish in your fortress allowing you to build things a dwarf can be proud of. Note that fortifications do not neutralize pressure.
    There are three methods for neutralizing fluid pressure: diagonal connections, screw pumps, and active control systems.
    Diagonal Flow: Liquids moving via pressure can only move to orthogonally adjacent tiles. When faced with a diagonal gap, pressure will fail to move the liquid, forcing the liquid to instead spread out. By forcing fluids through a diagonal connection you can prevent pressure from propagating past a certain point.
    This does not work on a vertical basis - water only travels straight up and down to different Z-levels, never diagonally.
    Water in a U-Bend
    The key to understanding how high a z-level water will reach is to understand which tile(s) pressure is being exerted on. Pressure will cause the water level to go as high as the tile upon which pressure is being exerted, but no higher.
    Water can be displayed in two ways, depending on the settings in d_init.txt. By default it is displayed with the symbols ≈ and ~, sometimes colored different blues, and white, showing ripples, and flow. Setting [SHOW_FLOW_AMOUNTS:YES] in d_init.txt will cause water to display using a depth indicator of 1 through 7 instead. Water can also take on other colors indicating contaminants such as blood, ichor, or goo.
    Understanding Pressure & Using Water Safely
    Water Zone In Dwarf Fortress
    Fresh Water In Dwarf Fortress
    Creating a clean water source
    How to get Water into your Fortress
    How to get Water inside Dwarf Fortress
    Piping Water to Your Reservoir in Dwarf Fortress
    How to Build a Screw Pump in Dwarf Fortress
    How to Use a Screw Pump in Dwarf Fortress
    Neutralizing Pressure in Dwarf Fortress
    How to Build a Pump in Dwarf Fortress
    How to Use a Pump in Dwarf Fortress
    How to Clean water in Dwarf Fortress
    How to Build a Well in Dwarf Fortress
    How to Use water In Dwarf Fortress
    Prevent Flooding In Dwarf Fortress
    Dwarf Fortress Glacier Challenge
    Safe Plumbing in Dwarf Fortress
    dwarf fortress fluid dynamics
    Well Stacking Dwarf Fortress
    Dwarf Fortress Tutorial
    Dwarf Fortress Guide
    DWARF FORTRESS STEAM
    DWARF FORTRESS STEAM WATER
    DWARF FORTRESS .50
    DWARF FORTRESS .50.02
    #dwarffortress
    Ancient Bridge Magic:
    An old way to safely breach water or magma. =)
    Miners are able to mine out tiles diagonally above them even if there is a bridge over their heads. First you dig out your magma/water tunnel to feed wherever in your fort you need it and dig it right up against the warm/damp stone. Then you channel against the warm/damp stone. Build a magma-safe bridge over the trench, making sure to cover all channels, and then seal off access. Dig a new separate path to access the now bridged-over trench. Finally, designate the warm/damp stone wall on the Z level of the tunnel for mining. Your dwarves will stand on the ramps beneath the bridge but will somehow still mine out the squares diagonally above them, causing the Fluid to flow safely onto the bridge leaving your dwarves unscathed."
    Ramp under a bridge trick Dwarf Fortress
    Drain Cavern Lake Dwarf Fortress
    Dwarf Fortress Bridge Method for Breaching Water
    Dwarf Fortress Bridge Method for Breaching Magma
    Dwarf Fortress Liquid Exploit
    Dwarf Fortress Dig Liqiud From Below
    Dwarf Fortress Tapping Fluid From Below
    Like, Subscribe; Hit the Bell, Let me know what you think in the comment section, Enjoy !
    Music:
    Dwarf Fortress (Official Steam Soundtrack)
    by Dabu, Simon Swerwer, Águeda Macias
    Songs of Saltfork album for use in the Dwarf Fortress utility Soundsense by zwei (and smooth stone lounge listening). SoS is loosely inspired by a coastal biome. You can find this song, and all his others for FLACking free on / simonswerwer
    All of Simonswerer's songs are CC BY-NC-SA (Attribution-NonCommercial-ShareAlike)
    Kevin MacLeod's songs are Creative Commons license
  • เกม

ความคิดเห็น • 384

  • @elautoelectrico5957
    @elautoelectrico5957 ปีที่แล้ว +364

    Usually you start playing dwarf fortress and end up with a diploma in hydraulic mechanical engineering.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +17

      HAHAHAH XD

    •  ปีที่แล้ว +40

      "I don't know why that dam flooded NYC, I made sure all connections were at 45 degrees."
      "It says here your phd is from the University of Peaksteel, rank legendary, could you please elaborate"

    • @secfeed6987
      @secfeed6987 ปีที่แล้ว +2

      Even Sun Tzu aint got shit on a dwarf fortress player when it comes to Siege warfare, fall traps etc

    • @seanhunter111
      @seanhunter111 8 หลายเดือนก่อน +1

      That and knowing weirdly specific facts about different sorts of stone.

    • @Reyajh
      @Reyajh 7 หลายเดือนก่อน +1

      seriously, whoever thought that P-Trap stuff up, especially if they did it from ASCII DF, pure genius rot der!!!

  • @rollerr
    @rollerr ปีที่แล้ว +235

    I'll never forget trying to make a drowning chamber trap to defend my fortress. The time came to finally use it, goblins trapped inside, flipped the switch to release the water, and.... it only filled to knee height and didn't kill anything 🤣
    Really useful video thank you

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +28

      lol that story is amazing ahahah short and sweet . Happy Gaming roller !

    • @robertmiller7921
      @robertmiller7921 ปีที่แล้ว +1

      They'll get pneumonia and die! A most insidious trap!

    • @clickthecreeper9463
      @clickthecreeper9463 ปีที่แล้ว +7

      and THIS my bearded breatheren is why we test our machines before the goblin siege. Well lads, bring out the cage traps...

    • @Raz0rking
      @Raz0rking ปีที่แล้ว +3

      Both sided were astonished with "weeeel, this is awkward and not turning out as planned. Moving on"

  • @bdeink
    @bdeink ปีที่แล้ว +323

    If you're relying on off-map drainage using fortification edge tiles for your water features, e.g. waterfalls, be very careful with visiting your fort in adventure mode later! In adventure mode, the map edges are not necessarily the same, and you'll end up flooding the entire thing!
    Allegedly. This has obviously never happened to me... 😳

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +48

      Good tip! Thank you for you wisdom bdeink!

    • @Warwipf
      @Warwipf ปีที่แล้ว +72

      This is fixed in the Steam version by just not having Adventure Mode included :^)

    • @MrGrumblier
      @MrGrumblier ปีที่แล้ว +1

      Sounds like more FUN.

    • @meneither3834
      @meneither3834 ปีที่แล้ว +1

      I suppose you got to drain the water in the caverns or the magma sea then.

    • @head0fmob
      @head0fmob 6 หลายเดือนก่อน

      @@meneither3834or just direct it back to original source? like 1 floor below the sea/ river it originated from

  • @DanBP21
    @DanBP21 ปีที่แล้ว +77

    Me: Let's play Dwarf Fortress!
    Me, 10 hours later: Has yet 20 tutorial videos saved to watch.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +7

      Only 20 ??? HAHAHAHA Enjoy Daniel . Happy Gaming

    • @charleslambert3368
      @charleslambert3368 ปีที่แล้ว +7

      honestly i'd recommend just throwing yourself into Dorf Fort with a basic tutorial (wiki quickstart guide is good) and accepting that things are going to go terribly wrong at some point. Read/watch more once there are specific mechnics you want to understand. Losing is fun.

  • @FolixOrision
    @FolixOrision ปีที่แล้ว +102

    I flooded my base again, this pressure guide explains why it happened. Got a pump set up to pump it out, but from this, i can pump it off the map. Thank you for the tips.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +11

      you can also use gravity to drain the water without pumping if you can dig a big drain! Happy Gaming

    • @FolixOrision
      @FolixOrision ปีที่แล้ว +9

      @@TwistedLogicGaming That is actually what saved me. I was prepping an area on the bottom level that I had yet do do anything with. Water flowing down into bottom floor was enough to get some 1/7 levels in for flood gates till I fixed the water issue.
      My ideas was to divert the stream, then use the rock slits to filter all the fish into one spot, then fish that area. Turns out the fish went though the wall slots and I needed to add in grates. It was at that time, enough pressure had finally up that water came up my wells, leading to surprise flooding.
      I knew from years ago that a dead body in the water can make it go bad, so I am trying to create running water that will carry anything bad out, possibly creating a catch to filter out anything that fell in. Wasn't aware that pumps purify the water. Also wasn't aware that creatures could be pumped.
      I look forward to try out some of the water traps in the future.
      Thank you for making these videos.

  • @curtismcallister9569
    @curtismcallister9569 ปีที่แล้ว +59

    df steam has really kicked off a fortress engineering education renaissance. i've read the wiki's water articles so many times and followed countless forum threads, but this video really makes all the water tricks really stick in my mind for once. i think it's the combo of watching you build it and having a clear tileset

  • @IIKraftI
    @IIKraftI ปีที่แล้ว +103

    This video was incredibly helpful. Thank you for doing the "horizontal sliced view" by painting on the stone, that made it a lot clearer!

  • @andrewevenson2657
    @andrewevenson2657 ปีที่แล้ว +71

    I am new to dwarf fortress, got into it because of the steam release, and I am blown away at how in depth these mechanics are. The fact that water has pressure and can move objects, it seems very simple, but it’s honestly incredible to me. I’m still brand new so there is a lot to learn yet, but I like it so far.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +9

      Welcome ! Thank you for watching Andrew!

    • @darrylbradshaw216
      @darrylbradshaw216 16 วันที่ผ่านมา

      This is why it's the most intuitive 'game' ever.(if it work in real life it usuallyworks in DF)....with the most unintuitive interface.

    • @TwistedLogicGaming
      @TwistedLogicGaming  16 วันที่ผ่านมา

      Did you ever use the older UI?

  • @nd_otd
    @nd_otd ปีที่แล้ว +31

    Last night I made a naive water tunnel from a brook to my base accessed via a well, and needless to say, it flooded my base!
    Thank you for this guide! I also like the sound of your laugh, it's so sinister lol

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +7

      Hahahahaha, I don't know why I sound so sinister, I get that alot. I'm happy this was helpful ! Happy Gaming!

    • @quintosh
      @quintosh ปีที่แล้ว

      You can build a bridge to your water tunnel and connect it with a lever, open up the river, and when you have enough water just pull the lever and the bridge blocks the water from flowing any further :) You can use the same thing to block entrances to your base too

  • @crocfighter.1322
    @crocfighter.1322 ปีที่แล้ว +8

    Years ago I made a fort in an evil biome during class. I may have forgotten whatever shakespeare quote we were analyzing that day, but I will never forget the pressurized water bursting out of my well and flooding the entire fortress while the zombies--remains of a migrant wave to top it off--watched and waited for the delicious dwarfs to come out.
    A few weeks later I decided to wait until the steam release to play the game again, and now I can do it confident in my ability to not drown! Thank you for the video.

  • @robertmiller7921
    @robertmiller7921 ปีที่แล้ว +19

    One tip for the edge drainage: use channeling to make it two tiles deep, with two levels of fortifications. Because of the way flow and pressure work, it will drain much more quickly and efficiently. (If your fort is flooding you definitely want the drains operating efficiently.) You actually only need a single tile wide drain this way because of how fast the water will flow out.

  • @roguelove807
    @roguelove807 ปีที่แล้ว +10

    THANK YOU! I was so confused by water mechanics! Explaining the way to build U-bends and the diagonal pressure reset mechanics was REALLY helpful. I especially liked the side-view picture you made to show the u-bends and how they worked.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +3

      Glad This helped Roguelove ! Happy Gaming

    • @shyPandemonium
      @shyPandemonium ปีที่แล้ว

      This was my favorite part as well ☺️

  • @Elkcrown
    @Elkcrown ปีที่แล้ว +5

    Great guide, as a total DF newbie I was wondering how I could move water around after I found out I was supposed to prepare a water source BEFORE winter strikes as the outside water source freezes over!
    This video perfectly explains multiple methods that I can more or less understand and definitely do with a bit of effort on my end. I'll likely be doing the old timey strategy just to be quick about it but i'll be coming back to this guide to do it the fancier way when I've got a water source set up at least

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Yes this will be need in the hosiptals if you get in to any brawls, Thank you for watching!

  • @solerdog2447
    @solerdog2447 ปีที่แล้ว +1

    I'm learning so much from these videos. I've played classic a bit and am hooked on the steam release so am absolutely a noob which means at times you lose me but I get enough to go on and come back for another watch, so thanks! I've been messing with water and have some comedy efforts... now I know why :D

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Persistance is the key to learning this game!! Thank you for watching SolerDog !

  • @dawgpoundbutch
    @dawgpoundbutch ปีที่แล้ว +8

    Great video! Detailed yet concise, a VERY rare thing in a TH-cam video. Keep up the good work. Subscribed!!!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Thank you for supporting the channel dawgpoundbutch !!

  • @isaacfullarton9349
    @isaacfullarton9349 ปีที่แล้ว

    Played DF a long time, but never really used screw pumps much. Was trying to figure out what I was missing, and your explanation made it much clearer! Thanks :)

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Great, i'm glad i could help with that Isaac! Cheers

  • @219nate
    @219nate ปีที่แล้ว +3

    Awesome video as always!, something to add that might be useful that you did but didn't mention, is that it can be helpful to make the cisterns under a well to be 2 tiles deep. That way any contaminants brought in or even mud formed during the initial flooding won't cause water brought up from the well to be dirty which can cause other issues.

  • @TrilliumUO
    @TrilliumUO ปีที่แล้ว +1

    Finally I understand pressure- thank you!!

  • @hernique
    @hernique ปีที่แล้ว +8

    These videos are great and I’m learning a lot! Would be great to hear at the start of the video not just the how, but also why this is important and what can we do with it

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +2

      Noted! I apreciate the sugestion ! Happy Gaming!

  • @blast0r
    @blast0r ปีที่แล้ว

    This was very helpful! I like to take water from the bottom of rivers but never understood how to filter it to lower levels without a dangerous screwpump or troublesome Cairn+floodgates, but with this technique you lay out the start of a system that uses the game's mechanics.

  • @PurpleChipz
    @PurpleChipz ปีที่แล้ว

    Thank you! So much I would have never known shown in such a simple and well informed way. So many possibilities with this.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      You're very welcome! Thank you for checking out the video Brad!

  • @carl5917
    @carl5917 ปีที่แล้ว

    Thank you for the hard work and info you're putting out there for us first timers. Hope you'll cover as much of this game as possible.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      That's the plan! however some bugs are really making it dificult for me

  • @followthedmntraincjay
    @followthedmntraincjay ปีที่แล้ว +1

    Man, just wanted to show my appreciation again. You, Nook and Dastastic are my go to when learning dwarf fortress. I've been playing this game for around 3-4 years and it's still crazy the amount I learn from each of your videos. Thanks so much for your work man! The way you calmly explain everything slowly but at the same time without treating as if we didn't know basic stuff is so good. There are many tutorial makers but they are usually: A. Too fast or B. Assume nobody knows anything and just go tooo slow over the explanation.
    You have a thing for hitting the right spot.
    Gonna check your playlist but just to leave the idea here if you don't yet have one think about having a tutorial fort series. I would love to watch that! Thanks again mate!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Nook & Das are both great; glad you're learning from the best !! I started this long play a few weeks ago : th-cam.com/video/HRa4JQZTRfE/w-d-xo.html

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Thank you for watching followthedmntraincjay !!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Thank you for the kind words, this comment made my day !

    • @followthedmntraincjay
      @followthedmntraincjay ปีที่แล้ว

      @@TwistedLogicGaming Gonna check it out! And happy I can give back something after all the content you put up man!

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว

    these vids leave me with soooo many questions XD
    but so much inspiration to try in my own world :D

  • @rick4001
    @rick4001 ปีที่แล้ว

    instant like and sub for the super informative/ easy to digest video. Love how something so simple can have so many uses in a game like this!

  • @stig3914
    @stig3914 9 วันที่ผ่านมา

    Great instructional video on water pressure! Thanks!

  • @tforkbeard
    @tforkbeard ปีที่แล้ว

    At some point the death spiral song started playing, which as far as I know only plays whenever faced with some dwarf decimating threat. Thank you to the dwarves who perished during this helpful water pressure instruction .

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      idk if anyone died hahahha I added the music in while editing, otherwise it would be a bunch of broken up tracks ! Thank you for watching Phiip ! !

  • @Dustmadeout
    @Dustmadeout ปีที่แล้ว +4

    This is actually a really helpful guide. Thanks.

  • @nayanjohnson5776
    @nayanjohnson5776 ปีที่แล้ว

    Amazing tutorial - the diagrams with blueprints helped a ton!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Thank you for letting me know, I appreciate the complement & glad i could help Nayan!

  • @leonas9843
    @leonas9843 ปีที่แล้ว

    I used to watch a lot of your old df version videos haha 😂. They helped me a lot. Now I'm just here for some nostalgia.

  • @Eckendenker
    @Eckendenker ปีที่แล้ว

    I really needed this! Thank you!!

  • @MrBadgerken
    @MrBadgerken ปีที่แล้ว

    terrific, clear explanation - thanks!

  • @benlang1554
    @benlang1554 ปีที่แล้ว

    Glad to see you’re making DF content again! Can’t wait to see your shotgun in steam graphics

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว

    The amount of youtubers I have subscribed to
    since DF came out,
    is more than I subscribed to
    in the lockdown pandemic :o

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Hey, That is when I started making DF videos!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Thankyou for supporting the channel, Happy Gaming Mel !

  • @benjaminhartmann4522
    @benjaminhartmann4522 ปีที่แล้ว

    Wow my brain... I have to come to this video later again, just started with df again, steam version is amazing, but thanks for this video! will help me 100%!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Glad I could help! Welcome back to DF ! I'm loving the new version !

  • @cybergoth2002
    @cybergoth2002 ปีที่แล้ว +1

    some of the best steam version tutorials on youtube

  • @CokenOpi
    @CokenOpi ปีที่แล้ว

    fascinating concepts and well explained thank you

  • @poimon5607
    @poimon5607 ปีที่แล้ว

    this video is so good!

  • @space_program
    @space_program ปีที่แล้ว

    Just what I was looking for, thanks papa

  • @wowthaylo
    @wowthaylo ปีที่แล้ว +1

    Dude the fucking z view diagram you made in game at 7:20 blew my mind, so clever. Thank you so much for making such quick, clear, and high quality tutorials, I feel like I actually know why not just following steps

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Yes then the effect is complete! Knowing why is the key

    • @therustler30
      @therustler30 ปีที่แล้ว

      @@TwistedLogicGaming Yeah that diagram is great man, I remember taking a look at the old wiki for the explanation and being puzzled af about the explanations, I actually get it now lol.

  • @patostrophia2948
    @patostrophia2948 ปีที่แล้ว +1

    Twisted: Makes an extremly complex construct and explains it realy well.
    Me: Cant barely keep 5 pawns fed in Rimworld.
    great video Twisted haha :D

  • @iskyled94
    @iskyled94 ปีที่แล้ว +3

    Great vid, my map has a brook on it, and I want to raise the water atop a mountain and create a waterfall. This will help.

  • @jasonj6261
    @jasonj6261 ปีที่แล้ว

    Wow that is amazing

  • @linkwins
    @linkwins 7 หลายเดือนก่อน

    Extremely informative thank you

    • @TwistedLogicGaming
      @TwistedLogicGaming  7 หลายเดือนก่อน

      Glad it was helpful Blake, Thanks for watching !!

  • @GrandHighKadoshBlamo
    @GrandHighKadoshBlamo ปีที่แล้ว +1

    great guide, keep doing these for all the technical elements please! one question though. If I want to get the water pressure equalised to a specific layer (e.g. 20 layers below the water source) do I need to do lots of step downs or just do a diagonal branch off at the specified level - thus creating the new water level?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      just do a diagonal branch off at the specified level !!! Happy Gaming!

  • @a_wild_Kirillian
    @a_wild_Kirillian ปีที่แล้ว +5

    I could be wrong but I think it would be better to designate the mined tiles as red traffic zones so they won't stand on them. Otherwise there can be a situation where one dwarf stands on one of the tiles to mine another one while the other dwarf mines the tile beneath him. I remember reading something like that on the wiki.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +5

      Yeah that is correct however I was watching them, and if a dwarf was standing on a tile desegnate to channel you or I could also erase the designations on those 2 tiles before the job is complete and then you will not need to set and remove a traffic order. For larger jobs I would do how you discribed. Thank you very much for bringing that to light trafic areas can be super helpful !!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +5

      This comes up in the video im currently editing and I recoreded that about an hour ago ahahhaha. so watch out for the next video

    • @a_wild_Kirillian
      @a_wild_Kirillian ปีที่แล้ว

      @@TwistedLogicGaming, nice =)

  • @baronjutter
    @baronjutter ปีที่แล้ว

    holy cow that edge of map fortification trick is blowing my mind.

  • @cameron571
    @cameron571 ปีที่แล้ว

    One thing I've been thinking of doing is creating a fort where dwarves need to swim to navigate the main floor, in an effort to train swimming in everyone. Like, just carefully control the water flow and have every room with a triple-airlock with drainage between doors, and keep the hallway flooded with exactly 4/7 water. Obviously it would reduce efficiency by a lot, but I figure if I make the bedrooms, temples, and tavern on a separate floor from industry+barracks+hospital, it wouldn't really impact the speed of their work too much.
    It'll probably be hard to do but imagine having a fort where all your dwarves are at least competent swimmers and you can have all the moats you want without worrying about everyone drowning.

  • @Alpha-Eridani
    @Alpha-Eridani ปีที่แล้ว

    great video, I feel like I actually know what i'm doing now

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Glad I could help CaphalorDerAlb !! Happy Gaming !

  • @Junnybop
    @Junnybop ปีที่แล้ว

    Neat trick to purify the salt water, now I don't have to start my map overlapping on an aquifer just to build a freshwater well the easy way haha

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      it seems to be a bug where the upstairs are desalinating the water. I looked it up a week or so ago. so if no stairs then you would still have salt water ! Happy Gaming Jun & Tonic !!

  • @paulodalryf
    @paulodalryf ปีที่แล้ว +6

    How did people play this game without the updated graphics, holy Jesus so complex

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Graphics are making it a bit more difficult fo me to get used to hahahaha. But I do love the new look and feel of the game. alot of mouse clicks and scroll wheel now.

    • @boomshanka4667
      @boomshanka4667 ปีที่แล้ว

      when i started there was tile map packs you could install to change the look, helped alot if you where stuggling with the mechincs, keybinds and the Ascii at the same time

    • @h.j.froehlich326
      @h.j.froehlich326 ปีที่แล้ว

      After a while you just see what the symbols mean. But uh, that does take a bit, so it's nice to have this easier to read version :) Though honestly, the menus are tripping me up in the Steam version; classic DF has all the keystrokes in the menu and the Steam version has them more hidden.

  • @Ki_Sunwalker
    @Ki_Sunwalker ปีที่แล้ว

    great video as always

  • @yl5935
    @yl5935 ปีที่แล้ว +4

    Great tutorial! Could you do one on magma please?

  • @zelenkooo
    @zelenkooo ปีที่แล้ว

    excellent!

  • @feorh1919
    @feorh1919 ปีที่แล้ว

    dark dwarven magic!

  • @Frank-os6gq
    @Frank-os6gq ปีที่แล้ว

    that's amazing the game is this complex, your a very patience genius for figuring this out lol did you learn it all from trial and error or is there a site that has some of this intrinsic game knowledge?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      I have been playing for over 10 years! there are many sites DFwiki is the best ! Thanks for watching Frank!

  • @leandroschenone7253
    @leandroschenone7253 ปีที่แล้ว +1

    Another great great video! I'm very happy knowing that after too many years always can learn something new.. can we use this system to create a "inside" fish source? I mean.. with the grates, fortification or bars.. The fishes can go through?. HESSED

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +2

      The fish will not go through grates, However you can fish through the grate,(unless this was changed) so a we will need to be build ontop of an area where you have access to water that is outside the fortress. Like an over hang; Think Ice fishing!! Thank you for watching Leandro !! Happy Gaming!

    • @a_wild_Kirillian
      @a_wild_Kirillian ปีที่แล้ว +1

      That's right, it's easy to just create a roofed-in balcony over the flowing water with the grate in the floor. Tilebreakers can't break that grate from beneath

  • @EliseTheRogue
    @EliseTheRogue ปีที่แล้ว

    Holy shit seeing the dwarf get bodied by the full water pressure at 8:30 had me laughing way too hard. He's just there one frame and gone the next lmao.

  • @flammewerfer
    @flammewerfer ปีที่แล้ว

    What I want to know is, by what black magic did you build those 4 rock grates at 4:19? Was that a macro, or a built-in feature that I missed somehow?

  • @CapnCoCo1
    @CapnCoCo1 ปีที่แล้ว +6

    While I think you did a good job explaining water, when you jump around z-levels so quick and everything looks similar, it's hard to tell what's going on.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      I will try to keep that in mind. Thank you !

    • @WackyStudio
      @WackyStudio ปีที่แล้ว +1

      @@TwistedLogicGaming Something like a green arrow pointing up and a red arrow pointing down after each z layer change would help immensely with visualizing it. It's a great guide nonetheless.

    • @Reyajh
      @Reyajh ปีที่แล้ว

      @@TwistedLogicGaming Yeah you lost me on the 'z levels switching' for the floor grates, zooming in and out. I spent quadruple the time to understand the concept and hopefully will get it right.. But none the less a good video. Appreciate all the work into helping us out... Really loved how you circled the stairs you were talking about in that same section. This is one of the hardest concepts in df for some of us to grasp.

  • @Ziltoid_Knows
    @Ziltoid_Knows ปีที่แล้ว

    Man I really wish my life allowed me the time I would need to get into this game.

    • @blahbleh5671
      @blahbleh5671 ปีที่แล้ว

      Last weekend was enough for me to get a nice fort going

  • @littlekmc1493
    @littlekmc1493 ปีที่แล้ว

    Lol you're really good at this game. impressive

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Thank you very much, I have been playing for about 10 years or more. for at least 3 or 4 of those it was the only game I played every day, even when I was sleeping or at work the dwarves would be working. I can close my eyes and play just by thinking about it hahahahaha

  • @combeechan
    @combeechan ปีที่แล้ว +1

    Ahhh piss, I kept forgetting that floorgrates could block building destroyers. Kept thinking it was wall grates, and promptly having "friends" show up lol

  • @critikalcypher296
    @critikalcypher296 ปีที่แล้ว

    Great video! I tried doing this on my second fort and I realized I didn't do a drainage system... so the well never got used and when I tried to fix it, the water got contaminated with salt water.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      you can always pump the water to clean it no matter where it is. adding drainage would not be so bad using the diffrent tapping methods. Thank you for watching CritikalCypher!

  • @__xxx_xxx__
    @__xxx_xxx__ ปีที่แล้ว

    I've tried that trick and it worked, by and large. The only trouble was, it would kill a poor sod once in a while (maybe 2 per year).
    That would happen when another little critter fell on top of a swimmer, due to the well known and ancient bug that turns any falling object into a deadly projectile.
    As for lining up the floor with a low density material, it does indeed soften the impact, but even with raw stone (shale in my case) the fall in itself was not dangerous.
    I went for a water ride instead : a 20x2 circular minecart track that dives through a 4-deep water pool and gets propelled by four "impulse ramps", with just enough friction for the cart to climb back up and come to a halt after a full loop, ready for another ride. No pressure plates or anything, just a route with a single stop ordering a dwarf to take the ride :)
    However, now that the steam release has removed the option for the doors to keep the pets out, a kitten or a puppy might wander into the room and get squashed once in a while. Well, that's already an improvement, innit?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      There are a few ways to build that rail swim trainer they are the best !! THanks for watching xxx xxx !!

    • @__xxx_xxx__
      @__xxx_xxx__ ปีที่แล้ว

      @@TwistedLogicGaming What about a vid showing that trick? I don't think it's on the wiki yet.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Yes, I plan to make that video soon; probably one of my next DF videos. are you sure I thought it was on there ? perhaps they just mention it. it's very simliar to making the loading section of the magma gun's. I haven't played in a bit just busy life getting in the way of my games hahahaha I will try to record this week.

  • @dubois4494
    @dubois4494 ปีที่แล้ว

    I did not understand what the last part was all about. The retractable bridge and ramps, what use does it have?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      That is a way of safely opening up a body of water from underneath

  • @ohiocoder8313
    @ohiocoder8313 ปีที่แล้ว

    does magma pressure not work the same way? I have a U shape pipe but it's not going up on the right ride of the pipe

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      no magma will olny be under pressure when using a screw pump ! otherwise there is no pressure on magma and only uses flow

  • @FilmScents
    @FilmScents ปีที่แล้ว

    my water channel isn't going back up the u-bend to the same z-level as the brook source, it comes up but stays 1 z-level lower than the source?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Yes, I explain that in the video: Thank you for watching Film Scents!

  • @Cups91
    @Cups91 ปีที่แล้ว

    "For my next magic trick" 🤣

  • @ianhall7513
    @ianhall7513 ปีที่แล้ว

    Currently I have an aquifer spanning about 30 z levels which sucks because I realized my dwarf with a strange mood can't find silk... so i have to reach the cavern layer quickly to make spider silk asap.
    I'm gonna try going around it and, if I fail to get there in time again, I'm probably going to let her -get killed- have fun.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      you can also smooth stone the walls of an aquifer to stop them from leaking water if they are stone walls ! or perhaps if a trade caravan somes in time !! Good Luck Ian !!

  • @hushedturtle
    @hushedturtle ปีที่แล้ว

    does the water pressure reset whenever i make a diagonal no matter what z-level i am from the water source? My water source is in elevation 40 and im trying to bring water to elevation -12

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Yes! the diagonal splits the water into a new body of water, and there for resets the source tile to that level

  • @mauriciobirgi5083
    @mauriciobirgi5083 ปีที่แล้ว

    So... I need to go level by level with several U pipes or can I do just a very deep one?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      I just did the one u pipe; consider that the "water main" everything after that should be safe. then use the simple diagonal to reset pressure where ever after that inside the fortress !

  • @evilcreature_0435
    @evilcreature_0435 ปีที่แล้ว

    Does the desalination trick still work? I've set up a U pipe connected to the ocean and did like you did in the tutorial, but the water appearing in the edges/corners is still salt water.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      it's not a trick.. It was an observation. the water should not have been desalinated!
      Water may currently be desalinated by passing it through a screw pump.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Found this:
      Alternate water purification methods
      Contamination in the form of salty or stagnant water is apparently unable to climb stairs. Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass through a vertical u-bend made of stairs.
      Flowing fresh water destroys stagnant water on contact, converting it into fresh water. Oddly enough, flowing salt water also destroys stagnant water on contact, converting it to fresh water, so connecting your murky pools to the sea paradoxically provides clean drinking water.

  • @valentinotto88
    @valentinotto88 ปีที่แล้ว

    But do you need a full "U" of water to do that? wouldnt an "L" be sufficient as long as you make a diagonal cut at the end?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Yes but with out the grates as a filter there is a vulnerability in the fortress

  • @mr.penguin5429
    @mr.penguin5429 ปีที่แล้ว +4

    Can we use rivers for water resource? Cuz Im struggling with only having 10 water resource left in my game kek

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +3

      Yes, and also the most reliable water is cavern lakes. Glacier embarks and Deserts have no surface water, The Caves can be very FUN! Happy Gaming Mr.Penguin !

  • @spartangamers7783
    @spartangamers7783 ปีที่แล้ว

    Just wondering why you can only create a new pressure level above the level of the grate as referenced at 7:45 ? Does water have to go up a number of z-levels in the u-pipe to be able to be diagonally pressurized?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +2

      NO, that is to maintain the safty of the fortress. from cleaning the water and creatures sneaking in

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      You can use the diagonal anywhere ! that splits the water off into a new "body of water" and resets pressure to that z level .
      I was trying to do that in a specific application but its a sandbox game so when teaching it is best to set a few limits

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Thank you for watching SpartanGamers !

  • @joshualajoie9547
    @joshualajoie9547 ปีที่แล้ว

    If the floor grate bypass is only blocked off by doors, couldn't building destroyers break the doors and get up to the z level of the grate unless the bypass stairs are also removed and grated on the same z level?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      building destroyers need to be on the same z level to destroy the grates, this protects from the bottom only. The Floors on top prevent them from coming down from above, Thats when i "button it up" the up stair should be on the same level as the grates in the fliter ! I hope that helps! Thanks Joshua!

  • @ObsidianWlf-ck7ni
    @ObsidianWlf-ck7ni 6 หลายเดือนก่อน

    .:) hey so @9:24 it’s not pressure cause you channel instead of mining diagonally? Or cause lvl was at -2 so it became equal and has to be pressured again.
    Great explanation tho just tryin to not drown the poor dwarfs

    • @TwistedLogicGaming
      @TwistedLogicGaming  6 หลายเดือนก่อน +1

      The pressure was not reset at that time becasues the gap was too big even though the water was moving in a diagonal direction.
      the small diagonal gap to reset the pressure is a box of 4 tiles; 2 are walls and 2 are open for water.
      ##~#
      #~##

    • @ObsidianWlf-ck7ni
      @ObsidianWlf-ck7ni 6 หลายเดือนก่อน

      You sir are an exceptional dwarf thank you

  • @marshallq
    @marshallq ปีที่แล้ว

    Idea: 3 wide intake, fishery above it (like in your fishery video), U turn, wells for hospital.
    Is this a good idea or will I run into any issues? Perhaps 3 wide not enough for plenty of fish or chances for contaminated hospital water?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      sounds good. you can always expand the system later on

  • @CAVEDATA
    @CAVEDATA ปีที่แล้ว

    Thanks

  • @Luganoo
    @Luganoo ปีที่แล้ว +1

    I have a problem with U-Bends like the one you did. For some reason, whenever I open access to it, water doesn't propagate at all, just some 1/7 tiles and that's it. Why does that happens? It's basically impossible to do something like the reservoir done at 10:43

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      I think this has to do with a water pressure bug if I am correct. please see this video about it (sorry for the quality this is an older video) th-cam.com/video/lU5JeIgMvoA/w-d-xo.html

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      let me know if that bug seems like the one you have . Thank you for watching !

    • @Luganoo
      @Luganoo ปีที่แล้ว

      Not completely sure if it's the same since I can't 100% follow everything going on, but it seems to be similar.
      I will try to describe as best as I can. From a side view, "w" is water, "g" is where I have stone grates, "d" is where I have a door connected to a lever that blocks the flow, "|||" is where I want the water to flow at level 3. This is how my configuration ends up being when I connect with the river at level 6.
      6 www
      5 w w
      4 w w
      3 w w w d |||
      2 w w
      1 w g
      0 wwwwww
      Now let's say I open the door at level 3, this is what ends up happening.
      6 www
      5 w
      4 w
      3 w w w d w w w w w |||
      2 w w
      1 w g
      0 wwwwww
      The water propagates for a moment and that's pretty much it, at the u-bend water never really goes above 1/7 (it's a 2x2 u-bend), and the water that propagated ends up drying, resulting in this.
      6 www
      5 w
      4 w
      3 w w w d |||
      2 w w
      1 w g
      0 wwwwww
      If I close the door at level 3, the water never goes up again, with level 4 and 5 remaining empty forever.
      Now, I have tried connecting the water at level 3 to the hall I want it to propagate in both ways, diagonally (so it becames it own body of water) and non diagonally. With both cases I have the same results. I have tried flooding the u-bend first, then connecting to level 3, same results. I have made a 1x1 connection to level 3 first, blocked by the door, and then flooding the u-bend, same results. It may be worth mentioning, but the lenght of the tunnel at level 0 that connects to both parts of the u-bend is longer than what I depicted, but that doesn't seem to be a problem since initially it always fill up to level 5. It's driving me absolutely insane and I am completely clueless on what is going on.
      Edit: After going through all this and watching the vid you mentioned again, it seems to be the same bug, because at level 3 the flood doesn't "complete" and the pressure check seems to die, never going above 1/7 again. Can be replied at any lower level with the same results too. Fuck me.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      seems like the door is causing the flood fill to fail, & causing the pressure bug in that video there for flagging eveything after that door as static. I might have to create a new version of that video for the steam version; but that seems to be the issue...
      To test this: save a back up file. then dig over to the water on level 3 without breaching any damp tiles and see if water flows. basicly forcing a block update in the area of the water.
      W dampstone (do not breach for test)
      S stair
      M Mining tunnel
      D door
      Top down level 3:
      M
      M
      WWWWWW
      WSWWDWW
      WWWWWW
      Let me know Lugano V !

    • @Luganoo
      @Luganoo ปีที่แล้ว

      @@TwistedLogicGaming Sorry I forgot to mention that I tested without using the door (both having it placed and not placed while the water enters through somewhere else) and got the same results, water propagates to 9 tiles away at most and at the stairs water remains at 1/7. I'm pretty confident that the door, no matter how suspicious it looks, is not at fault here.
      I tried something different and... it kinda works but now I'm beyond confused. I will describe it using the real size.
      - Basically the water enters from the river to a tunnel, it moves 10 tiles to the East. The last 2 tiles are a 2x2 stairs.
      - Water goes to the Bottom of the u-bend through the 2x2 stairs. The u-bend is 11 tiles deeps (which means water should go 10 tiles up at the other side).
      - At the Bottom of the u-bend, the water moves to the East for 90 tiles, the last to tiles are a 2x2 stairs.
      - The water goes up 10 tiles, completing the u-bend flow.
      At the top of that end of the u-bend, I wanna open a section to the South that is 16 tiles long for a well. When I try that (with or without a door), basically all that I described before happens. Water floods at most 9 tiles to the south before the stairs get permanently stuck at 1/7 depth.
      BUT what I did now, rather than opening to the South, is opening to the West. Did a 18 tiles long tunnel (2 tiles longer from what I wanted the water to propagate to the South). At the end of that tunnel (western most part), I did a small new u-bend that is 3 tiles deep. The tunnel is opened to the u-bend right from the start. Then I channel at the river, water starts to flow in and... it works. When the water goes 10 tiles up to the top of the u-bend, it then propagates with no problems to the West and it completely fills the new u-bend.
      My honest reaction was "what in the actual fuck is going on". So I tried again, but this time, rather than having the tunnel to the West at the top of the u-bend being open from the start, it was closed, and I went one level above and breached through channeling, just like you do in this video at 9:51. It DIDN'T work, water got like 10 tiles to the West, with the stairs being stuck at 1/7, resulting in the same problem that brought me here.
      So I went back to the original idea, which was the tunnel to the South that was blocked by the door. But this time, the door was open before I tapped the river. So I channel at the river, water starts to flow through the u-bend and... IT COMPLETELLY FILLS THE TUNNEL, going through the open door with no problems.
      So now I can 100% say the problem is that the pressure at the u-bend dies once the system is opened in any way AFTER it fills up. If I open the door so the water can flow, or I dig a channel from above, water pressure at the respective level of the u-bend ends up being oblitariated, no matter how. BUT, if the tunnel or the door are opened right from the start, then when the u-bend is filling up, it will propagate through that tunnel without problems. From watching your video and reading the wiki, I think it's pretty safe to call this a terrible bug :(

  • @RoseDragoness
    @RoseDragoness ปีที่แล้ว

    what was the use of the last one? is it to make the higher floor have water access but bottom one don't? I feel like if the dwarves can mine the tile above, then water should be able to go down, no?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      i'm sorry but, I do not understand the question. Thank you for watching RoseDragon !!

    • @RoseDragoness
      @RoseDragoness ปีที่แล้ว

      @@TwistedLogicGaming the purpose of the last one with the flooring xD

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      ah you mean my ancheint magic of breaching a caven lake with a bridge ? The purpose is to teach players that useful method of breaching., it is very useful for caven lakes. also this can be used for magma with magma safe bridges

    • @RoseDragoness
      @RoseDragoness ปีที่แล้ว

      @@TwistedLogicGaming oooooh amazing! Yes it is indeed an ancient magic!

  • @botmushin8878
    @botmushin8878 ปีที่แล้ว +1

    Wish I saw this video 2 minutes earlier, my fort just became a giant watery grave.

  • @snickle1980
    @snickle1980 ปีที่แล้ว

    5:44 I'm a post 10 viewer...I wasn't about to stand in front of a clog with my 4 dwarves to release the water flow.
    Wait, no...i would chosen one dwarf to sacrifice. An angry one. one sacrifice for each block that needs removing.
    The god of flowing water hungers.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      post 10 is great hahahahaha

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      No dwarves were killed making this! There is a deceiving video edit that makes it seem like the one died, but he was okay. I was editing late at night and removed a sliver of time that really should have been included where he runs away.

  • @snickle1980
    @snickle1980 ปีที่แล้ว

    I'm interested in purchasing a fortress on the oceanside, and I'd like to have a lever mechanism, which pushes unwanted guests into the ocean from a bedroom.
    A moving wall if you will...Alternatively, a mechanism which flushes...wait. I have an idea now. Thank you.
    _Look at ME Stanley...I'm going to create a "dwarven noble auto-flushing bedroom chamber!"_

  • @xetoegaming
    @xetoegaming ปีที่แล้ว

    Me, who has never played Dwarf Fortress: Hm yes, interesting…

  • @chlorine--17
    @chlorine--17 ปีที่แล้ว

    interesting video! I do not understand many of the complex techniques in this game

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      you will get it, it's okay to be new at things. I'll be here to help

  • @rheaganbuckman9887
    @rheaganbuckman9887 ปีที่แล้ว +1

    im trying to achieve this design and when i want to place doors it says "No access to door" i dont understand why, i have plenty of doors but i cant just place them where i need them to be placed, its frustrating.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      where are ou trying to build doors ? timecode? in the u-pipe the doors are not required only the grates are

    • @rheaganbuckman9887
      @rheaganbuckman9887 ปีที่แล้ว

      well i fixed that problem but when i forbid the top door my dwarf just...ignores it and goes to the bottom door and just stands in those stairs for some reason, every other dwarf is in the meeting area not inhibiting construction but oh well, he will drown.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      you must lock the door not forbid

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว

    can you make a trap with stones and water?
    so the water pushes the stones onto the creatures bellow crushing them,
    and floods any it misses?
    do stones float??? or is it stone type dependent?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      I don't think pushing the items with water would do enough damage, we can drownd things, hahahaha

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      stones do not float

  • @strevortni
    @strevortni ปีที่แล้ว

    Man the sea looks a lot worse in the steam version. I remember the ascii waves that looked so cool

  • @podari7359
    @podari7359 ปีที่แล้ว

    I tried the u bend desalinization trick and can't seem to get it to work. I've got a two by two staircase going down a long ways, then a two wide hallway going over four blocks before coming back up a two by two staircase. The water coming up the other side isn't fresh. 😞 I've tried this twice starting from the same salty light aquifer but no luck.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      you will have to desaliniate the old way then using a screw pump!

    • @podari7359
      @podari7359 ปีที่แล้ว

      @@TwistedLogicGaming I was afraid you might say that. Alas, my poor dwarf's drowned in vain! But, it *was* FUN!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      I'm not sure why mine desalinated, I feel like it should not have,,,,

  • @juliocastro8788
    @juliocastro8788 ปีที่แล้ว

    Hi Twisted Logic!
    What happens if I breach the ocean in its low levels? Does it pressurize to the surface of the ocean?
    Thank you!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Yes. the top of the ocean at the map edge are the source tiles of the water. the game will try to flood fill everything it can based on the body of waters source tiles. when making diagonals this splits the water into a new body of water with a new source tile. the new source tile is not generating water like the map edge tiles however we call both of them source tiles.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      Thank you for watching Julio !!

    • @juliocastro8788
      @juliocastro8788 ปีที่แล้ว

      @@TwistedLogicGaming Hahaha I'll rewatch. Sorry mate!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      don't sorry; feel free to ask any questions Julio ! Thank you for supporting the channel

  • @MartialistKS
    @MartialistKS ปีที่แล้ว

    I made this on my map exactly as you described only I was accessing a brook rather than the ocean. It did not work for me when I dug out the final channel from above as you did at 9:50 It only dribbles out for 11 tiles or so with a depth of 1 unit no matter how long I wait. I'm not sure if I did something wrong, if brooks behave differently than the ocean, or if this method has been patched somehow (unlikely). Your trick of the corner access "resetting" the water pressure to that level also didn't work for me, same dribbling flow as described above.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      is the body water in a small area of the map (16x16 tiles) ?
      it might have to do with this rare bug:
      when a water flood fill fails the game code stops pressure checks in that area until there is a block update.
      Sorry for the quality of this older video in advance:
      th-cam.com/video/lU5JeIgMvoA/w-d-xo.html

    • @MartialistKS
      @MartialistKS ปีที่แล้ว

      @@TwistedLogicGaming I figured it out. User error, as expected. After I ate I was able to figure it out. I wasn't 100% clear on how the pressurization works if you divert the water coming back up the U-pipe before it reaches its maximum height or precisely how the corner leak method "resets" the pressure. With a few adjustments I was able to get it to work like I needed it to. Thanks!

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      @@MartialistKS oh cool im glad it was notthat pressure bug, someone else sent me a fortress recently that has the bug and i was worried that it was more common than I thought ! Glad you got it going ! yeah sometimes When you walk away for a few minutes and relax you can solve some problems almost right away!

  • @ulflonegren4870
    @ulflonegren4870 ปีที่แล้ว

    My current fortress is deep in the caverns on a frozen barren island, so no water up above. I’d like to take advantage of the cavern lake. Can you explain your last magic trick? What can you do after you open access to the lake like that?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      This is a way to breach a cave lake, ocean, magma sea, ect. with out having to bring your dwarves into the caverns or an imposible location like standing in magma. after the breach is complete you can dig a reservoir or tubes to bring the liquid where ever you need. once the area is safe and complete pull the lever to flood the area. you can then close this later if you want; if you were to leave it open all the time I would build a U pipe after the breach to prevent forgotten beasts from entering the water tubes.

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      The bridge will block the flow of magma or water & the dwarfs pathing. Mining is not blocked by the bridge and the dwarfs can stand on the ramps to access the level above. when a dwarf is on a up ramp they can access the level above them.

    • @ulflonegren4870
      @ulflonegren4870 ปีที่แล้ว

      @@TwistedLogicGaming Gotcha, that's awesome. A short video demonstrating this use case in more detail would be cool. But thanks, this makes a lot of sense!

  • @McSleepygaming
    @McSleepygaming ปีที่แล้ว +1

    I've been playing for nearly a decade and I never new a u-bend could desalinate water. Is this a new feature?

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      This seems to be new feature or a bug, Thank you for asking please keep it a secret ahahahah

    • @McSleepygaming
      @McSleepygaming ปีที่แล้ว

      @Twisted Logic Gaming Well, while it lasts, which could be a long time I will enjoy the cheaper solution.

  • @BicheTordue
    @BicheTordue ปีที่แล้ว

    0:56 not sure I got all of that, rn I'm struggling with stairs because there's a place where it refuse to build and I'm not sure why but I guess It got something to do with this

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว

      The stairs now need to be "mined" or "construted" in more than one level at a time. the days of "b-C-u" are over!

    • @BicheTordue
      @BicheTordue ปีที่แล้ว

      @@TwistedLogicGaming yeah, i now i made lots of stairs and i though it was easy until it didn't and i'm not sure why,
      edit: well apparently the stairs are bugged, on the discord of the game they told me to build new ones elsewhere

  • @FernandoDenise2558
    @FernandoDenise2558 ปีที่แล้ว

    Interesting accent, I'm guessing... Nebraska? Iowa? How close am I?

  • @Bruno-dv3ym
    @Bruno-dv3ym 10 หลายเดือนก่อน

    why did the u turn remove the salt from the water????

    • @TwistedLogicGaming
      @TwistedLogicGaming  10 หลายเดือนก่อน +1

      It is a bug where water going up stairs removes the salt from the water. Normal conditions should require a pump for desalination

  • @BaconIover69
    @BaconIover69 ปีที่แล้ว

    does the draining of water through fortifications still work? because i tried it and I just had a flooded room.... help is welcome thx you

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Yes; It must be the boarder tiles to the map. the very edge, must be smoothed into fortifications ! Thanks for watching MaDude!!

    • @BaconIover69
      @BaconIover69 ปีที่แล้ว

      @@TwistedLogicGaming thx for the answer! i didnt knew that, do i understand it correct: i have do dig to the border of the map and place a fortification there? So the water flows out of the map and to keep invaders out. I have to place a fortification which lets fluid through but not npcs? if thats how it works, why cant i use bars or a grade? Sorry for the noob questions, thx for your work :-)

    • @BaconIover69
      @BaconIover69 ปีที่แล้ว

      never mind, i found out how. Thx anyway! Wow this game is so complex 😅

    • @TwistedLogicGaming
      @TwistedLogicGaming  ปีที่แล้ว +1

      Yeah I do it in the video., you cannot place the fortification on that tile you must carve it in !

  • @horizons3844
    @horizons3844 ปีที่แล้ว

    Excellent; Ha Ha Ha Ha Ha