Procedural Planetary Nebula Part 2 Blender 2.9

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 8

  • @jean-pierrelannak3601
    @jean-pierrelannak3601 2 ปีที่แล้ว

    Merci pour ton travail ! Quel recherche pour un résultat pareil ! Je suis abonner et je ne le regrette pas. Merci beaucoup .
    Thank you for your work ! What a search for such a result! I subscribed and I don't regret it. Thank you so much .

  • @tested211
    @tested211 3 ปีที่แล้ว

    Very cool stuff indeed. Thanks for the lesson!

  • @HuanLeVuong
    @HuanLeVuong 4 ปีที่แล้ว

    at 17:00 i think we should use the color output as the vector as we have RGB for XYZ.

  • @neerajbhatt3368
    @neerajbhatt3368 2 ปีที่แล้ว

    I am not able to replicate in spite of following religiously...seems I am lost at the nodes somewhere...can you share the Node set up for values?

  • @HuanLeVuong
    @HuanLeVuong 4 ปีที่แล้ว

    thanks! i usually forget the tile size part

    • @kaetsusstudio
      @kaetsusstudio  4 ปีที่แล้ว +1

      What I would like to know is what would be better in terms of results / performance between having a small tile size or increasing the volumetric samples...

    • @HuanLeVuong
      @HuanLeVuong 4 ปีที่แล้ว

      @@kaetsusstudio sample vs tile size is like bitrate vs resolution. increasing the sample is increasing the bitrate. while decreasing the tile size is increasing the resolution. i think it explain the result part.
      the tile size increase the render time for each sampling. and number of sample is the multiplication of that time.

    • @kaetsusstudio
      @kaetsusstudio  4 ปีที่แล้ว

      Oh ok ok makes sense.