Hey everyone! I just wanted to make sure to again note the fact that I am by no means the creator of the shell method of lensing. The accretion disk is fully my own work but the lensing setup has been around for years and was developed by an absolute genius on (@samk9632) Samuel Krug's discord server who wished to remain anonymous and even before them the conical shells method was used by Nika Maisuradze (www.artstation.com/blackrainbow). My contribution to the lensing was only the geometry nodes scaling ratio trick to improve render times and the simple halo amplification. Never will I nor do I want to ever take credit for the work of others so I figured I should make the credit very clear in this comment. EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share. With that, I hope y'all enjoy this tutorial and have some fun with this!
18:24 When Im in the accretion disc and put the values you put in the map range node the accretion disc is not white but a dark gray color and the rest of the accretion disc is a light gray. Pls Idk how to resolve this.
I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.
I agree. Even though I use SpaceEngine which is so much easier to use, it is still wild we can even get black holes with this level of detail. The only issue with SE is that it is licensed to where you have to credit them, so making your own black hole may benefit since you wont have to credit the company*. *Spelling error.
I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!
*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode): 1) Ctrl + A 2) Select Scale I hope it helped you! --------------------------------- Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode): 1) Ctrl + A ( Ctrl + Ф) 2) Выбрать Scale Надеюсь вам помогло!
For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.
@@TheCorruptedPrime Lacurnity I think can remain the same. But if you’re having a specific problem then ypu might need to look up at the manual and see what changed after 4.1
7:50 In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects. 1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds). 2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node. 3) Set X and Y Location to -0.5m on the Mapping Node. 4) Connect the Mapping Node to two Gradient Textures, one set to *Radial,* another set to *Quadratic Sphere.* 5) Have each Gradient Node connect to a Checker Texture. 6) Have both Checker Textures connect to one Math Node, set to Compare. 7) Connect the Compare to the Material Output. Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'. Final product should look like this: [Gradient Texture] ---- [Checker Texture] [Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output] [Gradient Texture] ---- [Checker Texture]
I am facing some problems with 18:19 When I have done the float curve thing, my accreation disk looks different, The cube used to make the accreation disk only renders the disk from top and bottom and not the inside, Is there any way to fix that? Or any way to contact you so I can share the screenshots for the problem? thanks
I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!
gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!
For those who are having trouble shading the volume and not getting the fade right .....APPLY THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌
@@spykaiin the 3d view port after stretching the cube on x and y axis. ...select the cube.... click on ctrl + A and Click on scale on the menu that pops up
Right around the "float curve" portion, everything works perfectly, 18:55 It never switches to that "donut" shape but rather maintains a white box, with a darker type "donut" within it. Is there something I could be missing?
9:26 Whenever I'm trying to use the Material it seems that is not connect it with the nodes somehow, even if I try to add something else to the node it does not work, anyone can help?
Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!
Hi, I'm stuck at 10:00 and trying to get the sphere to go invisible and it just isn't happening. I'm also seeing no warping happening whenever I use the refraction BSDF is there something I'm doing wrong?
Same thing happened to me. Go back into your Geometry Nodes tab, under the Lens, and over on the modifiers tab, assign whatever your lens material is to that. I did this and it corrected the issue. Hope that helps.
@@vfxbydante I'm sorry but I'm new to Blender, could you help me understand how that works? I have seen a video of animating objects so I know how to use the keyframes but how can I tweak a certain node to produce an animation? Also, you could just find a good video that explains it well and not bother explaining it yourself (as long as you are willing to anyways of course XD), I'd really appreciate it!
@@vfxbydante That's very difficult as I found out. Every test for the speed itself takes hours. If it's too slow or fast, you have to start all over again.
Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁
Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊
I can't figure out how to animate it... I've tried rotating the accretion disk along the z-axis, but when I do, parts of the black hole start to disappear/change while it rotates and makes it look weird overall. How do I fix it? Edit: I found the fix for anyone who has a similar problem: just animate the lens instead of the accretion disk, it gives the same effect.
Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.
As of Blender 4.1 the Musgrave texture was removed and replaced by the noise texture node which looks similar but has some missing options and changed settings
@@ones_flow5652 Well, i was using blender 4.2 but it wasnt like in the tutorial.. So if you still didnt finish the black hole, i recomend to install blender 3.5. It has musgrave texture and the same options that in the tutorial
I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...
Hello, I followed the tutorial completely and everything is coming exactly like the video till time 18:35 (before changing float curve). At 18:35 , for you after correcting the float curve, the accretion disc color goes to black from white. But for me its not changing. Only at the center, it slightly turns black. I think you have done something which was not captured in this video I guess. Can you help?
@@thirumalaikumarn9052 sorry for not responding 😫 but it don't have to be increased just select the accretion disc then hit control+A and apply menu should pop up. then click on scale and you have applied scale and it should work as is shown in video btw sorry for my English I know it's not best
18:30 if you do this and your blackhole doesnt go black what worked for me was to go back to the 'Lens' then to the 'map range' node and i change the 'To Min' from 2 to 1. and it turned black.
I don't think he animated it in blender. Mostly likely used an app like pixaloop...which lets you manipulate portions of an image to make it look animated
this is ridiculous. exactly like in the movie. And the method also is incredible, almost physically accurate. this is a genius trick, pretty niche, but the technicality is genius. thanks for sharing.
I just figured it out, you have to resize the cube as he does it in edit mode. S and then Shift + Z and drag out. Before I manually resized it in the transform properties and the emission mask looked like a white cube as it did before but when I did it the way he did it worked out fine
I'll figure it out by messing around, but for brevity's sake, which nodes do you #frame to get the animation? Is it just setting the noise textures to 4D and using the W? Actually, I'm thinking it's just the Spiraling node? Do I animate all of them?
@@pranshupushkal2502 How do I do this? I know a little about key framing, but not when it comes to animating the nodes. I first tried applying the copy rotation constraint and that didn't work, all it did was spin in a circle and not spin on the axis its angled to.
can you do an updated version of this please? i made it far, i was doing well i even did some things on my own as i figured it out. but as soon as i got to the musgraves tool i couldnt do it any more because its not here anymore...
musgrave got merged to noise texture, so all you need to do is do the same as shown in the video but set the roughness of it to 0.880 and lacunarity to 2
This may be the most difficult way to do it. I downloaded the file to my desktop, created a new folder, dragged the downloaded node file to the new folder. In current blender I click top left corner (file) click on append, choose desktop - new folder - nodes - choose both his nodes - open. In shading mode - shift + A - group - and they should be there
Thank you so much! this is amazing! have a problem though, in the 22:29 of tutorial suddenly the white thing change to the thing that we need! but you did not mention how it happened or I missed it. and the box is not getting the shade! can you please tell me what I did wrong?
He disabled the visibility of all objects in the collection except for accretion dick, then plugged musgrave texture direct to the output. But it's not so important, keep adding shaders after him and you will succeed.
Wow. Your tutorials are absolutely amazing. I was wondering if you could make these epic scifi landscapes or renders. Would really love to see how you would do it and learn from you.
Thanks! I’ve been wanting to get into making epic landscapes for a while now but haven’t taken the dive yet. I do recommend checking out Samuel Krug’s TH-cam and Discord though cause he’s just recently got into doing some environments using world creator and Blender and there’s a lot of good advice he’s been giving out 👍
Hey there, Awesome Tutorial. Just wanted to know your render settings. I managed to rotate the Accretion disk, but it was too fast. How do I slow it down?
The only way this tutorial could have been better was if your keystrokes were displayed throughout the entire video, maybe an external program or something. Thank you for the video, not only was it a great tutorial on black holes, but also the entirety of blender.
hey great tutorial, I've been following along nicely but at 23:05 when I connect the vector math to the spherical coordinates node, the accretion disc stays as it was before and doesn't become all white and filled out? Can you explain how you got the accretion disc to go all white like that? thanks
caus9591@try applying rotation and scale on the accretion disc on subject mode with ctrl+A and if its not working go to layout make it bigger or smaller until you form kind of black hole i had the same problem so hope its helps
that fucking killed me. I just started using blender and I needed to make a video for work and this messed me up bad I wish hed put the project link at least :/
At 18:35 as soon as you drag the rightmost marker on the float curve to zero you get a nice tight circle that fades to black as it moves away from the centre. Mine....is the opposite, its black at the centre and white at the edges.
I need help with the accretion disc because I followed every thing and I applied the scale but I doesn’t work I am using blender 4.2 so that means the musgrade texture node is gone so I used the noise texture node and I did the scale, detail, and roughness correctly bc I did the math but it doesn’t look like the one in the video
i was doing well until 9:47 that sphere didn't turn into black when i removed the that thing(idk what it's called lmao i'm just new to blender) but if there's a solution could u plz help me
nvm i fixed it too (I fixed it by double checking the line i pulled from the Group Input node placed (@ 6:35) and I pulled the wrong line, making the material option in the modifiers tab to not show up)
@@bonk3820 you can see there's several line outputs on the Group Input node he placed @ 6:35, i connected the wrong one so the Material option doesn't show up in geometry node modifier (the window to the right side)
Hello, I've got a problem in the "adding the halo" area where when you plugged that group into the colour node to get that affect, it turned the sphere gray for me, why is that? keep in mind, the halo ring did work it's just that the sphere turned gray. Everything else was working just fine with me prior to this. Edit: after trying to change the values a bit, "to min" is the problem, when I set it below 1.7, it stays black and produces a really faint halo ring, anything above 1.7 turns it grayer and grayer and 2 turns it to completely dark gray, going anymore above that and it keeps turning whiter, at 2.5, it's almost completely glowing white. Edit 2: I've reached the accretion disc area and I did as you did but then, at exactly 18:35, the accretion disc was gray for me but I realized I was in Edit mode, jumping back to Object mode but it black but not invisible. With you, it's like it's invisible but for me, it appears completely black but not invisible so it still blocks the black hole from the sides. Edit 3 (FIXED): I accidently plugged the Emission node to Surface on "Material Output" instead of Volume. I restarted the whole project and REALLY messed up the scales and when I got back to the accretion disc, I got other problems EVEN AFTER plugging it into the Volume. So make sure y'all that you pay attention to the scales of the objects.
@@jerifrancefontilla1862 unfortunately no , however I will be trying out methods, the main issue is if I decrease the brightness, it does some weird thing…
@AlaskanFX can you please help me, instead of the normal display of ACCREATION DISK (CUBE) in the render I have white light on two sides on this disc, and black color between them, nothing helps
i Know This is not the time to ask a question but iwill try so i got something here that seems to not go as how you did it so when you made a new material for the shell and deleted the princibled bsdf it should be the color black but it didnt so i told myself adding another material and doing the same thing and nothing happend but then i continued and added the refraction bsdf and it didnt do the effect as happend in the video 9:46 so is there away through this
hey bro in your tutorial you included the circle with checker on it, what is the purpose of that? I notice up until the end of the video you dont use that instead you just hide them. I tried you rmethod and i dont get the light inside the ring. am i doing it wrong?
at time 18:30, my black hole turns completley white, for some reason its pure white instead of the black with alo that i created, someone please help fix
@AlaskanFX Thanks a lot for this amazing tutorial, really enjoyed creating this ♥️. But I was also wondering how to get the motion in its accretion disk same as the final animation. I'd love to try that out as well.
You’ll wanna do a search for “how to append in Blender” and you should be able to find a good number of quick tutorials showing how to transfer between project files 👍
Amazing results! Thank you so much for this tutorial. But one weird thing where I don't really know if I did something wrong: If I unplug the whole Volume absorption part and just plug the emission straight into the volume output, then my results look far far better and more like yours. My Disc looks so weirdly dense, kinda fake when I use the whole setup. If you've ever played dark souls 1: It looks like your characters skin when you first start the game^^ But if I don't use it, it looks amazing and saves tons of render time. The same image, 4k, 150 samples. With the volume absorption it takes 20 minutes and without it just took 3 :D (Oh and of course you need to lower the emission when you do this. The node two in front of the emission node that you set to 25 or something. 1 is enough for me)
Around timestamp 17:30, the entire accretion disk is just white. After copying everything you've put into the node map, the entire thing is still white. I've tried adjusting the values of the map range, float curve and even adjusting the dimensions of the accretion disk but, it didn't fix it well. Can someone help me?
Hey, so i followed your tuturiol exactly up to the point of starting the refraction when i encountered a weird issue, when i delete the bsdf shader off the shell instead of all the layers going black, the outer most sphere still has a material. At first i tried resolving the issue by disconnecting the group input from the set material node and configuring the material manually in the set material node. It worked at first, turning all the shells black, but then the IOR settings just didnt do anything. I tried messing with other settings but nothing seemed to work. Its a very weird issue and i have no idea what causes it. Idk if others have had this issue but if there is a fix i would love to know, Thanks
Hey everyone! I just wanted to make sure to again note the fact that I am by no means the creator of the shell method of lensing. The accretion disk is fully my own work but the lensing setup has been around for years and was developed by an absolute genius on (@samk9632) Samuel Krug's discord server who wished to remain anonymous and even before them the conical shells method was used by Nika Maisuradze (www.artstation.com/blackrainbow). My contribution to the lensing was only the geometry nodes scaling ratio trick to improve render times and the simple halo amplification. Never will I nor do I want to ever take credit for the work of others so I figured I should make the credit very clear in this comment.
EDIT: Just a small thing I've discovered in the last few days but if you want to get a better "halo" effect from the gravity lens then you can delete the last power node (the one right after the add node) and set the power node before it to 1.57 instead of 1.74). Its a small thing but it improves the light amplification halo around the event horizon a bit so I figured I'd share.
With that, I hope y'all enjoy this tutorial and have some fun with this!
You may not take credit for lensing effect, but everything else! Great tutorial man... The final output is so beautiful. Thanks and keep 'em coming.
great, even more respect to you...
18:24 When Im in the accretion disc and put the values you put in the map range node the accretion disc is not white but a dark gray color and the rest of the accretion disc is a light gray. Pls Idk how to resolve this.
@@Dany_453 i had the same issues...try applying the scale to the cube. that worked for me
I can't seem to get the texture on the accretion disks don't know what's wrong
I'm genuinely blown away by how closely it resembles the Interstellar Black Hole, it's almost on par with the Samuel Krug one. In fact, this might end up being the go-to blender tutorial for Black Holes.
Thank you so much!
I agree. Even though I use SpaceEngine which is so much easier to use, it is still wild we can even get black holes with this level of detail. The only issue with SE is that it is licensed to where you have to credit them, so making your own black hole may benefit since you wont have to credit the company*.
*Spelling error.
Now all we need is the kerr newman black hole model.
@@SiderealRotation th-cam.com/users/playlist?list= PLLFLejyR6EMBz2d4SLIPP7FG1-K5XtQBW
How's this one I made
th-cam.com/video/ldDUjEOXyKU/w-d-xo.htmlsi=u3rlrOvKXWpiOwIs
PS: I'm not spamming this
I cant even wrap my head around how someone even begins to design the node setup for something this incredible!! Thanks a lot for this awesome tutorial!
Glad you like it!
what blender version were you using ?
@@ruvikhd4k 3.5
@@ruvikhd4k 3.5.1 the latest one
OOOMMGGGG you are the LIFE SAVOR!!!!!!!! Thank you soooo fricking much!!!!!
This guy managed to squeeze the essence of like 10 different Samuel Krug tutorials into one video, concise and up to the point.
*Есть перевод* 18:25-18:35 hello! If you have a problem at this point with changing the cube to black and the black hole to white, then try to navigate to the "Accretion disk" and press Tab (Object mode):
1) Ctrl + A
2) Select Scale
I hope it helped you!
---------------------------------
Привет! Если у вас возникли на этом моменте проблема с изменением куба на чёрный цвет, а чёрной дыры на белый, то попробуйте навестись на "Accretion disk" и нажать Tab (Object mode):
1) Ctrl + A ( Ctrl + Ф)
2) Выбрать Scale
Надеюсь вам помогло!
YOU ARE AN AMAZING PERSON THANK U AMAZING PERSON!
чувак ты лучший
Спасибо!@@kvpdes
@@kent1912у меня ничего не поменялось, я нажал ctrl a а потом s и ничего не поменялось
@@user-yp4cv8rx5b проверь всë что ты сделал до этого момента. Бывает что ты мог что-то упустить.
For those wondering the Musgrave Texture node was replaced with the Noise Texture Node, and if you want it to work the same as the old one then subtract by -1 the Detail factor (Although not necessary). Also the Dimensions input was changed into Roughness and works a tad differently so just put in 0.92 in there which is the rough equivalent of 0.12 . Also Also if you aren't getting those cloudy looks then mess with the Distortion, it basically controls the dark spots in the map.
for the .04, you can do the math (its roughly 0.97265), as it says on the blender 4.1 manual
and 0.757858 for .05
@@SpaceAce11VR thanks 🙏
hey one question any certain tips for the value for the distortions? also what do i set the lacunarity to?
@@TheCorruptedPrime Lacurnity I think can remain the same. But if you’re having a specific problem then ypu might need to look up at the manual and see what changed after 4.1
7:50
In case anyone is doing this tutorial but doesn't want to download Node Groups, I was able to find an approach that has similar effects.
1) Unwrap your disc. I in particular used Orthographic view from above, and Unwrapped from View (Bounds).
2) On the material, have a Texture Coordinate set to UV, connecting into a Mapping Node.
3) Set X and Y Location to -0.5m on the Mapping Node.
4) Connect the Mapping Node to two Gradient Textures, one set to *Radial,* another set to *Quadratic Sphere.*
5) Have each Gradient Node connect to a Checker Texture.
6) Have both Checker Textures connect to one Math Node, set to Compare.
7) Connect the Compare to the Material Output.
Done. Now you can tweak the scale on the Checker Texture's to control the shape of your radial Checkers material. The one connected to Quadratic controls the size and spacing of the 'Rings', while Radial controls the size and spacing of the 'Stripes'.
Final product should look like this:
[Gradient Texture] ---- [Checker Texture]
[Texture Coordinate] ---- [Mapping] < > [Math (Compare)] ---- [Material Output]
[Gradient Texture] ---- [Checker Texture]
bruh its better to download nodd groups rather than following a lengthier steps which will cause some problems in future.
@@BrainStorm2-r6v
Obviously. These steps are for people who don't want to.
@@CommentPositionInformer but there are no people who wanna do it in a lengthier way
@@BrainStorm2-r6v
My 21 likes disagree with you.
@@CommentPositionInformer mate could you give me an idea how to animate the black hole ?
would be great help
I am facing some problems with 18:19
When I have done the float curve thing, my accreation disk looks different, The cube used to make the accreation disk only renders the disk from top and bottom and not the inside, Is there any way to fix that?
Or any way to contact you so I can share the screenshots for the problem? thanks
same smth weird is happening
same problem before I notice I mistakenly connect emission node to SURFACE, it should be VOLUME
nah ctrl a select scale
Also I noticed that on the float curve, my right point wasn't all the way down. This made the background still appear white instead of black.
I'm a Blender hobbyist at best, and I never thought I'd be able to do anything this cool, so thank you for making this easy to follow. Awesome results and I actually understand a lot more about nodes now!
By FAR the best tutorial of anything I have seen on TH-cam. Kudos man, new sub!
gonna be totally honest with you, i have never used blender before. so far, i'm doing alright, and you having your keystrokes displayed on screen is extremely helpful for this. thank you!
Holy smoke, what a time to be alive. In 40 minutes you can create a fake black hole on your home computer using a free software. I need to try this.
For those who are having trouble shading the volume and not getting the fade right .....APPLY THE SCALE OF THE ACCREATION DISK (CUBE)...it will fix it🙌🙌
What do you mean by apply the scale? where must we apply it?
@@spykaiin the 3d view port after stretching the cube on x and y axis. ...select the cube.... click on ctrl + A and Click on scale on the menu that pops up
@@itzderix thanks
@@itzderix Thank you very much, for a moment I thought that I was not going to be able to do it
@@manuelalmada31 welcome bro❤
Right around the "float curve" portion, everything works perfectly, 18:55 It never switches to that "donut" shape but rather maintains a white box, with a darker type "donut" within it. Is there something I could be missing?
Same problem. Please help @Alaskan FX
apply the rotation and scale by pressing control+A
@@anguscable2819 thankss!!
@@anguscable2819I Just wanna say Thank you very much for saving my life. ❤️🎊
@@anguscable2819 not working pls help
9:26 Whenever I'm trying to use the Material it seems that is not connect it with the nodes somehow, even if I try to add something else to the node it does not work, anyone can help?
hey did you solve that issue
Holy....!! I couldn't help but leave a comment. This is such a masterpiece!!! Interstellar is also my favourite film and that visual of the black hole is exactly the same as the original one! I'm thrilled to follow these steps. Really appreciate this video!!!!
Thank you so much! That’s an amazing complement and I’m glad you enjoy the video
8:00 node
15:00 halo
Hi, I'm stuck at 10:00 and trying to get the sphere to go invisible and it just isn't happening. I'm also seeing no warping happening whenever I use the refraction BSDF is there something I'm doing wrong?
Same thing happened to me. Go back into your Geometry Nodes tab, under the Lens, and over on the modifiers tab, assign whatever your lens material is to that. I did this and it corrected the issue. Hope that helps.
Thanks, you just saved me from a breakdown ❤️
thanku so much for puting this out ,there is no way i would hv learnt this in a million years without tutorials like yours xD
how did you animate (rotate) the disk ?
Try using the spiraling and twist nodes!
@@vfxbydante I'm sorry but I'm new to Blender, could you help me understand how that works? I have seen a video of animating objects so I know how to use the keyframes but how can I tweak a certain node to produce an animation? Also, you could just find a good video that explains it well and not bother explaining it yourself (as long as you are willing to anyways of course XD), I'd really appreciate it!
@@vfxbydante That's very difficult as I found out. Every test for the speed itself takes hours. If it's too slow or fast, you have to start all over again.
Just followed this tutorial... wow! I am in awe at this creation.
Setting up the shader nodes was challenging, but finally got it set up correctly! I used the Gumroad file as a guide since I kept missing steps in the tutorial. If it's not working for anyone, double-check the shader nodes. It's easy to overlook a missed connection or an incorrect connection. Great work, now it's time to learn to make a planet and starfield in Blender. 😁
5:53 I cannot see those rings on my shpere
and because of that later my lens is not becoming transparent like yours what should I do?
Please help
just found it, you have to apply x-ray in the top right, or by pressing alt-z
Hey man love this ! thank you, quick question, did you use the rotation on one of the axes on the accretion disk, for the animation?
Thanks! I did, if you press R to rotate then z you can rotate on the object’s z-axis 👍
@@AlaskanFX thanks man!
@@danieldorasamy No problem!
@@AlaskanFX Not sure If I did anything wrong but it doesn't seem to be moving, could there be a step that I missed?
@@danieldorasamy Did you add keyframes for the animation?
Omg !! Since the day I watched interstellar I wanted to do this black hole in blender at that time I got this tutorial which is awesome by the way
I did exactly what you did and it was very helpful and the result came out so gooddd I can't belive I made it 🎉 thank you so much for the tutorial 😊
To animate, you want to apply copy restraints, then keyframe the rotation of the disc.
Hey, could you please explain to me exactly how to do that?
Yes please
I do not understand it to this day, but I am amazed by the resaults!
I can't figure out how to animate it... I've tried rotating the accretion disk along the z-axis, but when I do, parts of the black hole start to disappear/change while it rotates and makes it look weird overall. How do I fix it?
Edit: I found the fix for anyone who has a similar problem: just animate the lens instead of the accretion disk, it gives the same effect.
animate like rotating the disc in the z axis??
I don’t know but I need help mines not working
Thank you for creating such an informative and engaging tutorial video on black holes. Your clear explanations and visuals made it easier for me to comprehend this complex topic.I'll definately gonna try this method.
Thank you! Glad to help
As of Blender 4.1 the Musgrave texture was removed and replaced by the noise texture node which looks similar but has some missing options and changed settings
Thank you very much! Have been looking for that. Now, I hope, I can go on. Still having other problems. 🙂
@@ones_flow5652 Well, i was using blender 4.2 but it wasnt like in the tutorial.. So if you still didnt finish the black hole, i recomend to install blender 3.5. It has musgrave texture and the same options that in the tutorial
i am having difficulty getting detail in the accresion disk, would you have any tips to improve detail?
How do you do the rotation animation? Im genuinley confused and curious
Yes I need help as well
I just realized that by removing the lens and doing some tweaks, I can make a cyclone like effect. Anyways this is one of the best tutorials i have seen on Blender. Simple, to the point, incredibly beautiful...
6:45 THIS IS A MOMENT IN HISTORY! SOMEONE USED THE SHADING TAB IN A TUTORIAL!!!
so you have'nt seen much tutorials
@18:19 the float curve turns my black hole into a white hole. Is this some change in blender versions, or am I missing some unspoken step?
Hello,
I followed the tutorial completely and everything is coming exactly like the video till time 18:35 (before changing float curve).
At 18:35 , for you after correcting the float curve, the accretion disc color goes to black from white. But for me its not changing. Only at the center, it slightly turns black. I think you have done something which was not captured in this video I guess. Can you help?
yea same for me :/
hey bud, i just figured out how to do it, just apply ur scale to the accretion disc and you are good to go
@@jirik_cz Hi, As per the video, I have applied the scale for the accretion disc (X=60, y=60). It has to be increased?
Same. can't figure it out.
@@thirumalaikumarn9052 sorry for not responding 😫 but it don't have to be increased just select the accretion disc then hit control+A and apply menu should pop up. then click on scale and you have applied scale and it should work as is shown in video
btw sorry for my English I know it's not best
This is crazy. The most technically intense, art tutorial I have ever seen.
18:30 if you do this and your blackhole doesnt go black what worked for me was to go back to the 'Lens' then to the 'map range' node and i change the 'To Min' from 2 to 1. and it turned black.
Hey man I have no idea how to add the nodes u provided to the project could u please tell me how I can add them to an already started blender project?
But where is the animation?
I don't think he animated it in blender. Mostly likely used an app like pixaloop...which lets you manipulate portions of an image to make it look animated
He showed how the noise texture was set up to be rotated, I assume he just keyframed that value and then animated the camera for the final shot.
Just click on it and rotate multiple times mark all key frames 😂
@@Vaughn2016Wait yeah lol. I’m an idiot 😂
Use #frame/2 or #frame*2 script in the noise tab.... For animation
Cant wait to start on this today, hopefully will be a fun project to do.
This is just so darn beautiful, amazing job! Hope many people see this!
this is ridiculous. exactly like in the movie. And the method also is incredible, almost physically accurate. this is a genius trick, pretty niche, but the technicality is genius. thanks for sharing.
idk why the fallout thing didnt work is it because i am using 4.2 or did i do something wrong and thx for the tut
spent 2 hours trying to find a great tutorial on how to make one of these, thanks dude!
I have a problem with the Float Curve instead of light coming out of the center it comes out of the sides..
SAM,E PLEASE HELP
I have the same issue
I just figured it out, you have to resize the cube as he does it in edit mode. S and then Shift + Z and drag out. Before I manually resized it in the transform properties and the emission mask looked like a white cube as it did before but when I did it the way he did it worked out fine
I'll figure it out by messing around, but for brevity's sake, which nodes do you #frame to get the animation? Is it just setting the noise textures to 4D and using the W?
Actually, I'm thinking it's just the Spiraling node? Do I animate all of them?
same question made this the 1st time the animation didn't work
yes, hover over the value and press i to keyframe
@@pranshupushkal2502 you too
@@SpaceAce11VR i did it turned out pretty good
@@pranshupushkal2502 How do I do this? I know a little about key framing, but not when it comes to animating the nodes. I first tried applying the copy rotation constraint and that didn't work, all it did was spin in a circle and not spin on the axis its angled to.
Can we render this using EEVEE?
No
i didn;t understood how to add coordinate nodes but it looks very cool
can you do an updated version of this please? i made it far, i was doing well i even did some things on my own as i figured it out. but as soon as i got to the musgraves tool i couldnt do it any more because its not here anymore...
musgrave got merged to noise texture, so all you need to do is do the same as shown in the video but set the roughness of it to 0.880 and lacunarity to 2
this is incredible. i always thought the sky is the limit with geometry nodes but this shows that there is no limit
insane tutorial really easy to follow and makes me really proud of myself you just gained a new followed 100%
You are so incredibly talented. Keep the tutorials coming! Also, what gpu/cpu do you use?
Thanks! I do everything on my laptop with an i7-9750H CPU with 16 GB of RAM and an NVIDIA GTX 1650 and 4 GB of VRAM
hey, i downloaded the nodes group and it put me into a new file, is there any way to transfer the nodes over to my file with the black hole on it?
Hey, I am having the same issue to. Have you found a solution?
@@GaryBoege no, I think you just have to start over. Idk
This may be the most difficult way to do it. I downloaded the file to my desktop, created a new folder, dragged the downloaded node file to the new folder. In current blender I click top left corner (file) click on append, choose desktop - new folder - nodes - choose both his nodes - open. In shading mode - shift + A - group - and they should be there
@andreasmeisner5403 Thank you so much!
thank you so much for this, its definitely one of the best blender tutorials out there
Bro this is just another level
Thank you so much! this is amazing! have a problem though, in the 22:29 of tutorial suddenly the white thing change to the thing that we need! but you did not mention how it happened or I missed it. and the box is not getting the shade! can you please tell me what I did wrong?
same issue could you get it done?
He disabled the visibility of all objects in the collection except for accretion dick, then plugged musgrave texture direct to the output. But it's not so important, keep adding shaders after him and you will succeed.
Wow. Your tutorials are absolutely amazing. I was wondering if you could make these epic scifi landscapes or renders. Would really love to see how you would do it and learn from you.
Thanks! I’ve been wanting to get into making epic landscapes for a while now but haven’t taken the dive yet. I do recommend checking out Samuel Krug’s TH-cam and Discord though cause he’s just recently got into doing some environments using world creator and Blender and there’s a lot of good advice he’s been giving out 👍
28:44 when multiplying I just get multiple rings around my black hole. Is there some way to fix this?
Hey there, Awesome Tutorial.
Just wanted to know your render settings.
I managed to rotate the Accretion disk, but it was too fast.
How do I slow it down?
press r and then CTRL after that move your mouse
I have a Problem when adding the emission. My Center part is now white instead of black and I cannot find the issue
i figured it out you have to go to the lens nodes and change in the "Map Range" node From Min and From max
Amazing video! I loved how it looks, it's beautiful.
How do you animate it? I don't know how to do it and I would love to make it an animation.
The only way this tutorial could have been better was if your keystrokes were displayed throughout the entire video, maybe an external program or something.
Thank you for the video, not only was it a great tutorial on black holes, but also the entirety of blender.
hey great tutorial, I've been following along nicely but at 23:05 when I connect the vector math to the spherical coordinates node, the accretion disc stays as it was before and doesn't become all white and filled out? Can you explain how you got the accretion disc to go all white like that? thanks
nevermind, I figured out you had to attach it to the surface, thanks for the tutorial!
@@Dylank001 can you tell me
how you fixed it
@@Dylank001 atleast tell how did you did it bro 😭
I think I miss something, when I try to link the float curve to the emission, my black hole doesn't became black, it stays white
did you fix it?
caus9591@try applying rotation and scale on the accretion disc on subject mode with ctrl+A and if its not working go to layout make it bigger or smaller until you form kind of black hole i had the same problem so hope its helps
The same thing happened to me. I noticed that the point on the right wasn't fully down, hence it didn't go pitch black.
Dude these tutorials are amazing, you deserve way more subscribers.
good video but a few things wrong were
few parts were skipped
the keybinds were covered with the transform page half the video
that fucking killed me.
I just started using blender and I needed to make a video for work and this messed me up bad I wish hed put the project link at least :/
At 18:35 as soon as you drag the rightmost marker on the float curve to zero you get a nice tight circle that fades to black as it moves away from the centre. Mine....is the opposite, its black at the centre and white at the edges.
just apply the scale
@@kamazi849 After spending two hours just on that last night, I swear to god if thats all that was needed I will through something out the window :D
@@kamazi849 wait i think i have the same problem what are you applying to scale and how do you do that?
I like it you do everything smoothly and slowly which make me understand nicely keep it on 👍
Dude is all over the place thanks for the link to the original creator
Would love to see a course explaining how on earth you even learn how to make node set up’s like this.
th-cam.com/users/playlist?list= PLLFLejyR6EMBz2d4SLIPP7FG1-K5XtQBW
Step 1: Be good at math. That's what holds me back from being able to do stuff like this myself.
This is the blackest hole I've ever seen! Thanks!
9:36 when i delete the principal bsdf it doesn't go black, anyone know why?
because you choosed the incorrect material one select white and gray circle thing select material first on the top
Thank you! this video really helped me created realistic black holes in blender!
The accretion disk shader add to the volume of the cube, kinda obvious but cause issue if forgot
Sickest Blender content. Period
I need help with the accretion disc because I followed every thing and I applied the scale but I doesn’t work I am using blender 4.2 so that means the musgrade texture node is gone so I used the noise texture node and I did the scale, detail, and roughness correctly bc I did the math but it doesn’t look like the one in the video
Holy!!! This free software never stop amaze me...thx for sharing it bro
21:02 how did you spawn node group, that's soo confusing
5:37 I can't able to produce nested shells can anyone help me
If u cant see them press Alt + z
@@ikochan4776Thanks
Great video, thanks for the class! Is there a tuto for how to animate it?
looks so much better than iridesium's tutorial and your tutorial is more detailed. Thank you so muches!!
@AlaskanFX how do u animate the Blackhole? Changing the position of the lightsource doesnt change anything for me. Thanks for the Video btw
Where is the spherical and cartesian coordinate 7:38? I can't find it.
You have to import from file
Link under video.
i was doing well until 9:47 that sphere didn't turn into black when i removed the that thing(idk what it's called lmao i'm just new to blender) but if there's a solution could u plz help me
nvm i fixed it cool tuto btw
@@5anfoxedits1 how did you fix it by chance, i'm having the same issue
nvm i fixed it too
(I fixed it by double checking the line i pulled from the Group Input node placed (@ 6:35) and I pulled the wrong line, making the material option in the modifiers tab to not show up)
wait i dont understand what exactly went wrong?
@@bonk3820 you can see there's several line outputs on the Group Input node he placed @ 6:35, i connected the wrong one so the Material option doesn't show up in geometry node modifier (the window to the right side)
Hello, I've got a problem in the "adding the halo" area where when you plugged that group into the colour node to get that affect, it turned the sphere gray for me, why is that? keep in mind, the halo ring did work it's just that the sphere turned gray. Everything else was working just fine with me prior to this.
Edit: after trying to change the values a bit, "to min" is the problem, when I set it below 1.7, it stays black and produces a really faint halo ring, anything above 1.7 turns it grayer and grayer and 2 turns it to completely dark gray, going anymore above that and it keeps turning whiter, at 2.5, it's almost completely glowing white.
Edit 2: I've reached the accretion disc area and I did as you did but then, at exactly 18:35, the accretion disc was gray for me but I realized I was in Edit mode, jumping back to Object mode but it black but not invisible. With you, it's like it's invisible but for me, it appears completely black but not invisible so it still blocks the black hole from the sides.
Edit 3 (FIXED): I accidently plugged the Emission node to Surface on "Material Output" instead of Volume.
I restarted the whole project and REALLY messed up the scales and when I got back to the accretion disc, I got other problems EVEN AFTER plugging it into the Volume. So make sure y'all that you pay attention to the scales of the objects.
when im at 19:30 to 21:30 the black hole is extremely white and is covering the whole screen i dont know how to fix this can someone help me?
Yeah, I 'm having the same issue. Have you found a fix yet?
@@jerifrancefontilla1862 unfortunately no , however I will be trying out methods, the main issue is if I decrease the brightness, it does some weird thing…
Funny enough I thought the video was for making a white hole XD
@@SG-bh7czcontrol + A and apply rotation and scale . It will fix
To the accretion disk
at 18:40 my inside is white and not black like in the video. How i can fix it?
18:32 - 20:43 the float curve is behaving completely different and I can't get the accretion disk to do anything that it should be doing
same
@@zakhar29362 same problem too!
apply cntrl A AND scale
@AlaskanFX can you please help me, instead of the normal display of ACCREATION DISK (CUBE) in the render I have white light on two sides on this disc, and black color between them, nothing helps
Hello!. It seems like you put the emission shader into surface (17:28), and you should put it in volume
i Know This is not the time to ask a question but iwill try so i got something here that seems to not go as how you did it so when you made a new material for the shell and deleted the princibled bsdf it should be the color black but it didnt so i told myself adding another material and doing the same thing and nothing happend but then i continued and added the refraction bsdf and it didnt do the effect as happend in the video 9:46 so is there away through this
hey bro in your tutorial you included the circle with checker on it, what is the purpose of that? I notice up until the end of the video you dont use that instead you just hide them. I tried you rmethod and i dont get the light inside the ring. am i doing it wrong?
Hi it's a great tutorial ! do you have any idea to put a sort a of gradient color like blue in the center and fade to an orange on the edges ?
at time 18:30, my black hole turns completley white, for some reason its pure white instead of the black with alo that i created, someone please help fix
Increase the coordinate map before the float curve’s starting value and make it greater than one
@AlaskanFX Thanks a lot for this amazing tutorial, really enjoyed creating this ♥️.
But I was also wondering how to get the motion in its accretion disk same as the final animation. I'd love to try that out as well.
did you find out how to get the animation down ?
@@mu.tanishq Not yet but I'll try adding some frames in the rotation of the texture later
holy shit, this looks so amazing!!!! I feel like now I HAVE to write a black hole into my next movie just to try out this amazing tutorial!!!!
Hello. My question is about adding two green nodes at around 7:57 seconds, but I don't know how they were added. I have downloaded the overview.
You’ll wanna do a search for “how to append in Blender” and you should be able to find a good number of quick tutorials showing how to transfer between project files 👍
@@AlaskanFX Thank you😁
Amazing results! Thank you so much for this tutorial. But one weird thing where I don't really know if I did something wrong: If I unplug the whole Volume absorption part and just plug the emission straight into the volume output, then my results look far far better and more like yours. My Disc looks so weirdly dense, kinda fake when I use the whole setup. If you've ever played dark souls 1: It looks like your characters skin when you first start the game^^ But if I don't use it, it looks amazing and saves tons of render time. The same image, 4k, 150 samples. With the volume absorption it takes 20 minutes and without it just took 3 :D
(Oh and of course you need to lower the emission when you do this. The node two in front of the emission node that you set to 25 or something. 1 is enough for me)
Around timestamp 17:30, the entire accretion disk is just white. After copying everything you've put into the node map, the entire thing is still white. I've tried adjusting the values of the map range, float curve and even adjusting the dimensions of the accretion disk but, it didn't fix it well. Can someone help me?
same
Found the issue, you need to apply the rotation and scale by pressing Shift + S.
@@quackinator9576 tyyy
@@quackinator9576 I did this and it just disappeared
@@quackinator9576 once i do this my black hole becomes white but the disc is fixed
8:15 how can i open the nodes into the same folder
Hey, so i followed your tuturiol exactly up to the point of starting the refraction when i encountered a weird issue, when i delete the bsdf shader off the shell instead of all the layers going black, the outer most sphere still has a material. At first i tried resolving the issue by disconnecting the group input from the set material node and configuring the material manually in the set material node. It worked at first, turning all the shells black, but then the IOR settings just didnt do anything. I tried messing with other settings but nothing seemed to work. Its a very weird issue and i have no idea what causes it. Idk if others have had this issue but if there is a fix i would love to know, Thanks
hey did you find the fix