I Leveled Up my MetaHuman MOCAP Workflow!

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ความคิดเห็น • 225

  • @UnrealSensei
    @UnrealSensei 2 ปีที่แล้ว +200

    Wow, it's oddly satisfying watching the side by side and how perfect the chair interaction is

    • @syno3608
      @syno3608 2 ปีที่แล้ว +3

      Yes...this was visual ASMR ....

  • @bestplanetever6048
    @bestplanetever6048 2 ปีที่แล้ว +40

    This is some of the best use of mocap, it loses the uncanny valley of prop interaction that wrecks the matrix so much.

  • @lamarhillll
    @lamarhillll 2 ปีที่แล้ว +32

    Love people like you who just share their knowledge with the world. If you do good, good will come back to you. All the best to you!

  • @pistolao_vr
    @pistolao_vr 2 ปีที่แล้ว +20

    Is absolutely mind blowing how far can a single person go on creating these mocaps. Technology is power!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +20

    0:30, His hand slightly penetrated into the knee of his leg, and his leg when he was about to fold it overlapped through the other leg. And the lower leg also when he stepped on the ground he slightly overlapped or penetrated into the floor. But overall, it's great mocap!!! Very smooth motion, and no stiffness or error in hand, foot, or head movement.

  • @Qopzeep
    @Qopzeep 9 หลายเดือนก่อน

    Nice work. I love that you can see the chair sink into the carpet slightly when you sit on it, amazing fidelity. Jokkmokk strikes again!

  • @Flipside3D
    @Flipside3D 2 ปีที่แล้ว +2

    Your chair flicking and spinning game is on point Matt very impressed. I'd hire you as a mocap actor in a heartbeat

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว +1

      for better or worse chair MOCAP is part of my CV now

    • @Flipside3D
      @Flipside3D 2 ปีที่แล้ว

      @@CinematographyDatabase it's gonna be the climax in your showreel :0

  • @MNOOAT_PUBG
    @MNOOAT_PUBG 2 ปีที่แล้ว

    Thank you with all my heart for following and supporting me 💝

  • @alanashworth9414
    @alanashworth9414 2 ปีที่แล้ว +2

    Only issue I can see is the feet but this is just top notch, looks amazing and makes me excited for the future.

  • @cartercrick
    @cartercrick 2 ปีที่แล้ว +4

    Looks really good Matt! Good work! Thank you for sharing the process.

  • @RexusKing
    @RexusKing 2 ปีที่แล้ว +1

    Just want to acknowledge and thank you for making all these knowledge free for us! Doing great work!

  • @Fordeyyyyy
    @Fordeyyyyy 2 ปีที่แล้ว +2

    Great stuff! That's some really well synced mocap

  • @aliosha123
    @aliosha123 2 ปีที่แล้ว +1

    triple A game quality animations! Bravo!

  • @konstantinossiampanis4277
    @konstantinossiampanis4277 2 ปีที่แล้ว

    I just want to say that you are a legend, to make this all production work with unreal and then document all of this and make videos for us is insane! Enormous effort has been put in to that and we thank you!

  • @JohnMcclaned
    @JohnMcclaned 2 ปีที่แล้ว +2

    nothing like an intro chair hug

  • @KwasnikPictures
    @KwasnikPictures 2 ปีที่แล้ว +2

    This is so impressive! I love it!

  • @REDPanti
    @REDPanti 2 ปีที่แล้ว +5

    Thanks for this great information 😊

  • @baan3d
    @baan3d 2 ปีที่แล้ว +7

    amazing work, Thank so much

  • @invisibleanonyme2797
    @invisibleanonyme2797 2 ปีที่แล้ว

    You are a genius making explanation really accuratw and simple your hard work are way too complicated for me to accomplish but your friendly way to explain make us a part of your world you are amazing :)

  • @manollobango
    @manollobango 2 ปีที่แล้ว

    It's really nice to see the progress you've made and what is possible wich such a Mocap setup! Just dreaming for now but once, when I can afford it, I also want to capture selfmade animations but for games

  • @TeraBriteGames
    @TeraBriteGames 2 ปีที่แล้ว +6

    Wow Vicon is legit! Keep up the great content!

  • @sideeggunnecessary
    @sideeggunnecessary 2 ปีที่แล้ว

    10 years from now vr is going to be very popular

  • @CHITUS
    @CHITUS 2 ปีที่แล้ว +2

    this is amazin would like to see more stuff like this with mocaps

  • @WanderyenErin
    @WanderyenErin ปีที่แล้ว

    This is SO cool. Thank you for sharing!

  • @shinonyx
    @shinonyx 2 ปีที่แล้ว

    This is awesome work man

  • @MariaZelenskaya
    @MariaZelenskaya 2 ปีที่แล้ว +1

    I would love to see a video specifically about retargeting a MetaHuman in Shogun. It would be great to stream directly from Shogun to Unreal without Motion Builder, even if it's a more complicated setup.

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      Yeah my earlier videos were all live recorded Shogun directly into UE. For a Biped/MetaHuman it works perfectly.

  • @xenon899
    @xenon899 2 ปีที่แล้ว

    Great overview of your workflow, keep up the great work!

  • @supremebeme
    @supremebeme 3 หลายเดือนก่อน

    oh i missed this! super cool

  • @JLOFlix
    @JLOFlix 2 ปีที่แล้ว

    Absolutely amazing! Very clean capture! I commend you!

  • @folkusonme
    @folkusonme 2 ปีที่แล้ว

    this is mind blowing !

  • @olivan6269
    @olivan6269 2 ปีที่แล้ว

    this is really nice! well done

  • @Fafmagic
    @Fafmagic 2 ปีที่แล้ว

    Awesome Matt! Thanks for sharing

  • @kakpincebrother
    @kakpincebrother 2 ปีที่แล้ว +1

    It's super amazing...👍
    Thank you.. 🙏

  • @coldking1935
    @coldking1935 ปีที่แล้ว

    This video was super cool

  • @NostalgicTribe
    @NostalgicTribe ปีที่แล้ว

    So cool. Would be fun to mess with.

  • @EdVizenor
    @EdVizenor 2 ปีที่แล้ว

    You are AMAZING. Thank you

  • @geebee8749
    @geebee8749 2 ปีที่แล้ว

    I really really apriciate your work & its great watching you and your explenation. Thanks

  • @ruseboy
    @ruseboy 2 ปีที่แล้ว

    Holy Moly, very impressive!

  • @fabianoperes2155
    @fabianoperes2155 2 ปีที่แล้ว

    Better interaction than most games.

  • @cuanyo
    @cuanyo 2 ปีที่แล้ว

    It's super amazing and very helpful!!
    Thank you!

  • @slimerone
    @slimerone 2 ปีที่แล้ว

    Amazing stuff man, keep it up!

  • @sjb8178
    @sjb8178 2 ปีที่แล้ว

    this is... freaking inspiring

  • @angelostraight4476
    @angelostraight4476 2 ปีที่แล้ว

    Incredible.. 🤯

  • @WildJGaming
    @WildJGaming ปีที่แล้ว

    The chair is paid actor

  • @762
    @762 2 ปีที่แล้ว

    Incredible

  • @Johennessy
    @Johennessy 2 ปีที่แล้ว

    Insane

  • @MRVI-qp6on
    @MRVI-qp6on 2 ปีที่แล้ว

    the future of cinema

  • @lunatic58
    @lunatic58 2 ปีที่แล้ว

    That is great

  • @PenguinjitsuX
    @PenguinjitsuX 2 ปีที่แล้ว

    you forgot the music at the end LOL but this was a really cool video!

  • @Z-add
    @Z-add 2 ปีที่แล้ว

    The black shirt guy is amazing in copying the white shirt guy.

  • @ninechannel6459
    @ninechannel6459 2 ปีที่แล้ว

    Fantastic.

  • @JasonTRogers
    @JasonTRogers 2 ปีที่แล้ว

    That is amazing! wow I am so... wow. This is awesome.

  • @SanyaBane
    @SanyaBane 6 หลายเดือนก่อน

    Thanks for sharing your workflow

  • @AndreiChrisso
    @AndreiChrisso 2 ปีที่แล้ว

    WaW, amazing

  • @Sepfy
    @Sepfy 2 ปีที่แล้ว +1

    This is great! Even the raw data is so much nicer than most other things I've seen. I wish Vicon (or another optical mocap system) had a solution that was

    • @dilithium72
      @dilithium72 2 ปีที่แล้ว

      I'm pretty sure that XSens also charges annual subscriptions to use their software and cloud-based clean-up... on top of the price of the suit.

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      Finger tracking from Manus or StretchSense alone is $6-10K.
      I believe Optitrak makes a ~$15K system, but I can’t speak for the quality of the solve or tracking. I know people use them for camera tracking.
      You should really try an Xsens and see the data IMO before you commit. Any inertial MOCAP system will require significant clean up and their software doesn’t handle the retarget. So you would also need to have MotionBuilder or Maya in your workflow.

    • @Sepfy
      @Sepfy 2 ปีที่แล้ว

      @@CinematographyDatabase Thanks for the response! I currently have a Rokoko SS and Gloves and albeit I'm happy with the facial capture and finger tracking I seem to have lots of issues with getting good takes with the suit itself (mostly around faster movements like dance moves, punches, etc.). It's just a lot for a one-man show!

  • @leezhieng
    @leezhieng 2 ปีที่แล้ว

    Nice, last will be the facial expression.

  • @TheGoodContent37
    @TheGoodContent37 2 ปีที่แล้ว

    We are the metaHumans of another humans.

  • @swrcPATCH
    @swrcPATCH 2 ปีที่แล้ว

    sheesh that is good!

  • @johanbeskow9025
    @johanbeskow9025 2 ปีที่แล้ว

    Really great video the shows the possibilities of using marker based MOCAP with Unreal engine. Might be that you are using a competitive VICON system (we are on OptiTrack but work flow the same) but hey... great video, keep up the good work!!

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      are you using Motion Builder for you retargeting? getting the retarget to line up with the prop is the real challenge IMO which Shogun Post makes pretty straight forward.

    • @johanbeskow9025
      @johanbeskow9025 2 ปีที่แล้ว

      @@CinematographyDatabase we stream from optitrack motive directly into Unreal, works like a charm and no additional retargeting needed. Lets see if we can bring up some similar demos as yours soon! ;-)

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว +1

      @@johanbeskow9025 does Motive have a retargeting system? I would be interested to see a similar chair interaction with a MetaHuman from the latest Optitrak Motive system.

  • @Nynex
    @Nynex 2 ปีที่แล้ว

    super dope

  • @consultancybyahsanshakil
    @consultancybyahsanshakil 2 ปีที่แล้ว

    This is what i want to learn

  • @bernierao
    @bernierao 2 ปีที่แล้ว

    Next level

  • @OXSYON
    @OXSYON 2 ปีที่แล้ว

    Good job

  • @dreamzdziner8484
    @dreamzdziner8484 2 ปีที่แล้ว

    Freaking Awesome!!!👌👌👏👏🙏

  • @Nhiwbie
    @Nhiwbie ปีที่แล้ว

    I was born too early, I wish I was born 10 years later so I could make this my main study now.

  • @oxygencube
    @oxygencube 2 ปีที่แล้ว

    Incredible! Very inspiring!

  • @kaspoi
    @kaspoi 2 ปีที่แล้ว +1

    That's so smooth and clean, is that quality comes from MH rig in Shogun, or it's extra cleaned in Mobu/SHPost? Especially fingers, i can see that there is still "extra thickness" of grabbed object - but you have achived much more presise result in terms of fingers position then i can :P (i call it that way - don't know the proper naming for that). After all - stunning result!

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      Shown here I’ve done an “auto” optical clean up pass in Shogun Post. The overall solve and retarget however is basically live, I didn’t do any MOCAP editing to change positions or angles of joints.
      The fingers are Vicon 10 finger marker set and then live retargeted to the MetaHuman hand which is a specific setup to get this positional accuracy.

  • @Mowgi
    @Mowgi 2 ปีที่แล้ว

    Fantastic work. I've been enjoying watching you progress over the last year.
    Curious, there's a bit of a shoulder slump compared to you (you have straight/prominent shoulders). Is this a metahuman thing or from vicon?

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      It’s likely from the retarget because I have hand position constraints. So the solve may pull the shoulders down to match. It also may be an initial calibration “issue,” I didn’t recalibrate the body on this test session. Hard to say lol, it’s complicated.

  • @AlberXR
    @AlberXR 2 ปีที่แล้ว

    Hi!! Great video, it is very satisfying to watch. I'm a newbee and a bit lost... haha What software and hardware are you using for tracking your body? Thanks in advanced

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      I'm using Vicon hardware and software. You can see me setting up the system in this video - th-cam.com/video/oCXVdTjN5Lw/w-d-xo.html

  • @edenwalker5494
    @edenwalker5494 2 ปีที่แล้ว

    NO ONE else is saying it but i have mocap suit envy, i really really do

  • @ThatMocapGuy
    @ThatMocapGuy 2 ปีที่แล้ว +1

    Fun. I did the same exact process for setting up virtual cameras and weapon props on CoD :D

  • @chuanjenchang3153
    @chuanjenchang3153 2 ปีที่แล้ว

    7:15 So where's the music bro (JK
    Great stuff ! I like how clean it is, like , JESUS THAT'S CLEAN AF

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว +1

      the song I used was getting copyright claimed and causing issues on TH-cam and TikTok, so I had to cut it sadly 😑

  • @MBommeli
    @MBommeli 2 ปีที่แล้ว

    😍

  • @pierfrancescomarangoni7514
    @pierfrancescomarangoni7514 ปีที่แล้ว

    Is it possible an interaction of the Avatar with the soft tissue of the chair? Can you see the weight pressure of the avatar on a soft sofa for example?

  • @georges8408
    @georges8408 2 ปีที่แล้ว

    best realistic mocap ever... but Vicon is too expensive. Can we achieve similar results of realism with a suite ?

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      This level of precision prop interaction is only possible with Vicon. Combination of Shogun Post retargeting and general stability of the optical tracking.

  • @shaunramkelawon
    @shaunramkelawon 2 ปีที่แล้ว

    WOW

  • @kings.k2511
    @kings.k2511 ปีที่แล้ว

    Cool

  • @KafeelGamer
    @KafeelGamer 2 ปีที่แล้ว

    Please Make video on How To Capture Facial Movement and fingers

  • @edenassos
    @edenassos 2 ปีที่แล้ว

    Looks like face/eye-tracking is the final piece.

  • @rahuldeshpande3516
    @rahuldeshpande3516 2 ปีที่แล้ว +1

    hey man! Where can I buy this suit?

  • @clipartinc
    @clipartinc 2 ปีที่แล้ว

    Hey, you forgot to play the music! Great work though!!!

  • @forhoror5562
    @forhoror5562 2 ปีที่แล้ว

    Insane 🔥....Do u planing to create some cinematic or something?)

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      these animations will go into my app/game Cine Tracer, it’s a storyboarding app for filmmakers

  • @kevinmayorga1734
    @kevinmayorga1734 2 ปีที่แล้ว

    Mocap win flawless victori

  • @sebastian_dohnal
    @sebastian_dohnal 2 ปีที่แล้ว

    Hey, I'm a big fan of your work and I'm couple of weeks learning with Vicon, would you mind to help me with something? Because you are probably the most qualified person to do that and I can't find exact solution for this specific problem anywhere. I have access to older Viper Vicon set up for virtual production and I'm trying to make it work for MoCap with custom made suit with active markers with power source. It's already working but now I have problem to stream it on MetaHuman skeleton in Unreal. I tried to retarget it and it should work, but it doesn't and I'm not sure why. How exactly did you retarget Vicone Skeleton form metahumans in unreal for live capture? I don't know really why, but I'm stuck on this for a few days now, I used a basic retareting steps in UE but it only react on neck, which is moving, but rest of the metahuman don't, I don't really know what I did wrong. I actually already tried most of the Mocap systems (Xsens, Rokoko, Neuron) and been able to make them work with metahumans pretty quickly because all of them had their own official retarget UASSET and tutorials for download, but i can't find anything simillar for Vicon, and theres a really a little amount of tutorials how to work with it, because of its heavy price.
    Do you have any ideas what could be wrong/some tips or maybee could you share your files or made some more detailed tutorial?

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว +1

      You need to create a retarget from you Vicon skeleton to the desired MetaHuman skeleton in Shogun post. And then use that in Shogun Live before you live link to Unreal.

  • @Tenchinu
    @Tenchinu 2 ปีที่แล้ว

    weird question I always wanted to ask... is the Iphone still the best purchase you can make to record facial? In a... n00b, do it yourself kinda way, I mean

  • @ramonoliveira79
    @ramonoliveira79 2 ปีที่แล้ว

    "Welcome to matrix!" 😧

  • @Weird_Quests
    @Weird_Quests 2 ปีที่แล้ว

    What’s the most budget way to get into mocap? In terms of hardware and software?

  • @stanmillionerom
    @stanmillionerom 2 ปีที่แล้ว

    Интересно!) 👍

  • @_def
    @_def ปีที่แล้ว

    How did you get the basic metahuman mesh inside shogun? I can’t get it to work🤔. Which file did you use

  • @雪鷹魚英語培訓的領航
    @雪鷹魚英語培訓的領航 2 ปีที่แล้ว

    300K subscribers and 671 views. Alphabet is so stupid. Thanks for the quality content!

    • @CinematographyDatabase
      @CinematographyDatabase  2 ปีที่แล้ว

      Nah, this channel has had many re brands and directions. MOCAP like this is niche.

  • @NoaWarrior
    @NoaWarrior 2 ปีที่แล้ว +2

    Unfortunately, we don't have Ikea in my country. So all of this is impossible.

  • @yanpengguo9154
    @yanpengguo9154 2 ปีที่แล้ว

    Your metahuman action is very good. When I was driving Metahuman with the motion capture device, my elbow twisted seriously. Do you have any solution?

  • @ToolaRoola
    @ToolaRoola 2 ปีที่แล้ว

    Is this mean that we don't need the department of animation anymore very soon?

  • @tek3786
    @tek3786 2 ปีที่แล้ว

    7:15 Hey! You promised music! ;)

  • @5kopiyok
    @5kopiyok 2 ปีที่แล้ว

    дуже класно!

  • @LudikVideos
    @LudikVideos 2 ปีที่แล้ว

    Я почти ничего не поняла из сказанного, но выглядит это просто шедеврально! Супер! Браво, отличная работа!

  • @Fightarcade
    @Fightarcade 2 ปีที่แล้ว

    You got the Motion Capture suit with the Unreal Engine 4 logo on it?

  • @seven5968
    @seven5968 2 ปีที่แล้ว

    What kind of skeleton do you use for Matehuman? My skin is a mess when I enter Shogun Post

  • @방모르
    @방모르 2 ปีที่แล้ว

    Is it possible to capture not only chairs but also guns and more detailed modeling like that?

  • @saleeshsivadas6796
    @saleeshsivadas6796 2 ปีที่แล้ว

    I don't know if I missed something but can you tell me how the hands were fixed