That's standard Arma 3 Vanilla sounds - no mods used at all. But for really good sounds in missions, I use JSRS Sound Mod, Dyna Sound 2 and Enhanced Soundscape which you can run together without any issues.
Hiya mate, love watching your videos! I know you done a tutorial on the alive mod before but I was wondering if you could possibly go back to it and do a tutorial on setting up a persistent alive for SP on a hosted server? Would really help as I love doing the asymmetric missions but can never save the progress.
Heya, love watching your videos, really good at explaining to a relatively new scenario maker like me scripting. I am trynna make an OP where its the US fighting the Taliban, im trying to find a script that will make the AI pop up in multiple locations (houses, rooftops, gardens, forests etc) fire at the players and then run away into separate directions before eventually despawning or just going back to a garrison order etc. Any idea how I can do that?? Could be a dumb question but thx for any help!!
Have you already done a tutorial on how to create a PvP mission where one team’s tasks are hidden from the other team? I think it’d be fun to do like a PvP mission where one team has different objectives than the other team. Like say blufor assaults an objective that opfor is defending, but on that objective, they find intel that then assigns a task for them to assault another objective that is tasked to opfor to defend? But they don’t get that task if they don’t find the intel?
one thing i have to ask is how do i add a video to the start of my scenario like with the mod syrian warfare(check it out to see what its like)plz and thank you
@@OnlineCombatBN I have been trying to setup NPC Audio; keep running into this specific error. [BTS_Fnc_kbTopicConfig] Class 'ConversationsAtBase' not found in CfgSentences. I have all the pathways correct, audio and lip setup correctly. Any idea?
This guy deserves the world making fast and easy tutorials and actually teaching people how to make a scenario happen step by step
hi Valor, what's the soundmod ure using here?
ty, gud to see u back
That's standard Arma 3 Vanilla sounds - no mods used at all. But for really good sounds in missions, I use JSRS Sound Mod, Dyna Sound 2 and Enhanced Soundscape which you can run together without any issues.
@@OnlineCombatBN was trying to find one that works well with SOG
@@6komodo6 there is a JSRS SOG sound addon. Search the workshop for it. It's really good.
Hiya mate, love watching your videos! I know you done a tutorial on the alive mod before but I was wondering if you could possibly go back to it and do a tutorial on setting up a persistent alive for SP on a hosted server? Would really help as I love doing the asymmetric missions but can never save the progress.
@Pegasus-Airborne alive is a multiplayer game mode, no SP. You can play it SP I guess, but only if you host and run a MP game on your machine.
Heya, love watching your videos, really good at explaining to a relatively new scenario maker like me scripting. I am trynna make an OP where its the US fighting the Taliban, im trying to find a script that will make the AI pop up in multiple locations (houses, rooftops, gardens, forests etc) fire at the players and then run away into separate directions before eventually despawning or just going back to a garrison order etc. Any idea how I can do that?? Could be a dumb question but thx for any help!!
Have you already done a tutorial on how to create a PvP mission where one team’s tasks are hidden from the other team? I think it’d be fun to do like a PvP mission where one team has different objectives than the other team. Like say blufor assaults an objective that opfor is defending, but on that objective, they find intel that then assigns a task for them to assault another objective that is tasked to opfor to defend? But they don’t get that task if they don’t find the intel?
Would it be possible for you to make a video about how to set up a convoy for exfil that will complete the mission once it arrives at its destination?
👍👍👍👍👌👌
Would you also be able to give the whole squad a variable name, and then set the trigger to !alive [squad variable name]?
Yep, you can do that too!
Is there a way to change the weather during a mission by a trigger and can you change it two or three times.
one thing i have to ask is how do i add a video to the start of my scenario like with the mod syrian warfare(check it out to see what its like)plz and thank you
Can you pleaseeeee do a video on how to keep peoples loadouts on a respawn?
@@wilsn sure.
Hi, can you please make a tutorial where Helicopter Hover over sea water at certain height and drop AI on boat or in water?
I'll see what I can do.
@@OnlineCombatBN thank you so much I'm one of subscribers
@@Zero.Matters You want AI pilot to drop AI into the water?
@@OnlineCombatBN that's correct sir along with player
If possible on the water boat
@@Zero.Matters I'll get something up over the next week or so.
Hey Valor, if you got some time, I need some help with a scripting issue
@@GeistFevlor you can ask here.
@@OnlineCombatBN I have been trying to setup NPC Audio; keep running into this specific error. [BTS_Fnc_kbTopicConfig] Class 'ConversationsAtBase' not found in CfgSentences. I have all the pathways correct, audio and lip setup correctly. Any idea?