That's standard Arma 3 Vanilla sounds - no mods used at all. But for really good sounds in missions, I use JSRS Sound Mod, Dyna Sound 2 and Enhanced Soundscape which you can run together without any issues.
Heya, love watching your videos, really good at explaining to a relatively new scenario maker like me scripting. I am trynna make an OP where its the US fighting the Taliban, im trying to find a script that will make the AI pop up in multiple locations (houses, rooftops, gardens, forests etc) fire at the players and then run away into separate directions before eventually despawning or just going back to a garrison order etc. Any idea how I can do that?? Could be a dumb question but thx for any help!!
Hiya mate, love watching your videos! I know you done a tutorial on the alive mod before but I was wondering if you could possibly go back to it and do a tutorial on setting up a persistent alive for SP on a hosted server? Would really help as I love doing the asymmetric missions but can never save the progress.
one thing i have to ask is how do i add a video to the start of my scenario like with the mod syrian warfare(check it out to see what its like)plz and thank you
hello, i have a question , is it for example possible to create a mission with tanks from the WW2 like sherman , Tiger etc and to include them in a modern map or desert map from another dlc of Arma3 ? or put abrams tanks fighting ww2 tanks ?
@@OnlineCombatBN thanks ! and otherwise what do you think of the sperhead 1944 mod? in fact I'm especially interested in the singleplayer! and I don't really know if there are any interesting missions and campaigns? I would like to test the tiger tank for this game and the infantry
@tigre007007 I like the WWII genre, but I wasn't a fan of their single player stuff to be honest and I've rarely use the mod since. I have played some multiplayer missions on Spearhead, and they have some really great vehicles and weapons, but most of that stuff was already available in various mod packs. The best DLC they released was Prairie Fire.
@@OnlineCombatBN I have been trying to setup NPC Audio; keep running into this specific error. [BTS_Fnc_kbTopicConfig] Class 'ConversationsAtBase' not found in CfgSentences. I have all the pathways correct, audio and lip setup correctly. Any idea?
This guy deserves the world making fast and easy tutorials and actually teaching people how to make a scenario happen step by step
hi Valor, what's the soundmod ure using here?
ty, gud to see u back
That's standard Arma 3 Vanilla sounds - no mods used at all. But for really good sounds in missions, I use JSRS Sound Mod, Dyna Sound 2 and Enhanced Soundscape which you can run together without any issues.
@@OnlineCombatBN was trying to find one that works well with SOG
@@6komodo6 there is a JSRS SOG sound addon. Search the workshop for it. It's really good.
Heya, love watching your videos, really good at explaining to a relatively new scenario maker like me scripting. I am trynna make an OP where its the US fighting the Taliban, im trying to find a script that will make the AI pop up in multiple locations (houses, rooftops, gardens, forests etc) fire at the players and then run away into separate directions before eventually despawning or just going back to a garrison order etc. Any idea how I can do that?? Could be a dumb question but thx for any help!!
Hiya mate, love watching your videos! I know you done a tutorial on the alive mod before but I was wondering if you could possibly go back to it and do a tutorial on setting up a persistent alive for SP on a hosted server? Would really help as I love doing the asymmetric missions but can never save the progress.
@Pegasus-Airborne alive is a multiplayer game mode, no SP. You can play it SP I guess, but only if you host and run a MP game on your machine.
Is there a way to change the weather during a mission by a trigger and can you change it two or three times.
Would you also be able to give the whole squad a variable name, and then set the trigger to !alive [squad variable name]?
Yep, you can do that too!
👍👍👍👍👌👌
one thing i have to ask is how do i add a video to the start of my scenario like with the mod syrian warfare(check it out to see what its like)plz and thank you
hello, i have a question , is it for example possible to create a mission with tanks from the WW2 like sherman , Tiger etc and to include them in a modern map or desert map from another dlc of Arma3 ? or put abrams tanks fighting ww2 tanks ?
@tigre007007 sure it is. Just load the mods with those assets and the map you want to use. Easy.
@@OnlineCombatBN thanks ! and otherwise what do you think of the sperhead 1944 mod? in fact I'm especially interested in the singleplayer! and I don't really know if there are any interesting missions and campaigns? I would like to test the tiger tank for this game and the infantry
@tigre007007 I like the WWII genre, but I wasn't a fan of their single player stuff to be honest and I've rarely use the mod since. I have played some multiplayer missions on Spearhead, and they have some really great vehicles and weapons, but most of that stuff was already available in various mod packs. The best DLC they released was Prairie Fire.
@@OnlineCombatBN thanks for the details! yes this game looks fun and quite well done... but so I'm still hesitant :)
Hey Valor, if you got some time, I need some help with a scripting issue
@@GeistFevlor you can ask here.
@@OnlineCombatBN I have been trying to setup NPC Audio; keep running into this specific error. [BTS_Fnc_kbTopicConfig] Class 'ConversationsAtBase' not found in CfgSentences. I have all the pathways correct, audio and lip setup correctly. Any idea?