Excellent video, thanks! Random texture in Fusion360 is basically impossible and slicer "fuzzy skin" doesn't allow enough control. So this is just what I need. 👍🏼
Great video! This is something that I have wondered about for ages, knowing how to sculpt a little bit in Blender, but not in such a clean and orderly fashion. Thanks for sharing!
Gonna give SculptGL a try. So far looks like will work better than the likes of Blender to texture. Let's find out. So I made it as far as masking when my masking went over the line. I can't figure out how to erase...? Also, now I see that as I mask my half pipe/U shaped model, the masking goes through the model to the inside. Will this be a problem? I do not want the same texture on the inside. OH no my model looks like swiss cheese now. LOL
Yes give it a go, much shallower learning curve! I haven’t used it for a while so can’t remember the commands off the top of my head, imagine holding shift while dragging will unmask sections.
@@CallumColes Nope, tried that and tried holding control. But the big problem is my very curvy object turns to swiss cheese when I increase the resolution and it doesn't come back by lowering the resolution.
HI threre. thanks for the info. i have a very newbie question. can i import a model into SculptGL and edit it? if i get something on Thingiverse, can i make changes to it in SculptGL? so not just adding texture, but change the shape of it?
You certainly can! That said, I have noticed on a few occasions a loss of detail when importing files in sculptGL. If this does happen to your upload, it might be worth reducing the size of the file first in Meshmixer (I have a separate video on how to do this).
Excellent video, thanks! Random texture in Fusion360 is basically impossible and slicer "fuzzy skin" doesn't allow enough control. So this is just what I need. 👍🏼
Great video! This is something that I have wondered about for ages, knowing how to sculpt a little bit in Blender, but not in such a clean and orderly fashion. Thanks for sharing!
No problem! Thank you for the comment, happy to help:)
What a great video, so much easier than learning blender.
Glad you think so! Appreciate the comment
Hmm. I wonder if I can do this to add "grip" tape to aircraft wings.
Cool!
How can I do this in blender, Sculpt GL doesn't work
Gonna give SculptGL a try. So far looks like will work better than the likes of Blender to texture. Let's find out. So I made it as far as masking when my masking went over the line. I can't figure out how to erase...? Also, now I see that as I mask my half pipe/U shaped model, the masking goes through the model to the inside. Will this be a problem? I do not want the same texture on the inside. OH no my model looks like swiss cheese now. LOL
Yes give it a go, much shallower learning curve! I haven’t used it for a while so can’t remember the commands off the top of my head, imagine holding shift while dragging will unmask sections.
@@CallumColes Nope, tried that and tried holding control. But the big problem is my very curvy object turns to swiss cheese when I increase the resolution and it doesn't come back by lowering the resolution.
Nice. 👍 Thank you. 😃
No problem! Thanks for watching:)
HI threre. thanks for the info. i have a very newbie question. can i import a model into SculptGL and edit it? if i get something on Thingiverse, can i make changes to it in SculptGL? so not just adding texture, but change the shape of it?
You certainly can! That said, I have noticed on a few occasions a loss of detail when importing files in sculptGL. If this does happen to your upload, it might be worth reducing the size of the file first in Meshmixer (I have a separate video on how to do this).
Awesome. Thanks for the bulge hack to increase mesh density in only one area.
No problem! Thanks for the comment
Where do you get your textures from?
I don’t have anywhere specifically, just normally have a google
@@CallumColes I didnt realize you could save any random texture and just import it lol. Thanks for the reply though mate
انت شخص رائع تستحق الاعجاب
Comment