Unreal Engine Metahuman Facial Motion Workflow with Faceware

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  • เผยแพร่เมื่อ 17 เม.ย. 2022
  • A glimpse into my Unreal Engine Metahuman facial motion workflow with Faceware.
    Link to my Discord: / discord
    Link to Faceware Webinar: lnkd.in/dyyBd8Yc
    Metahumans from Epic Games & 3Lateral doo Novi Sad
    Thank you, to an incredible community of collaborations for being a part of my journey and creative process!
    Special Thanks
    -------------------------
    The team at Faceware - Pete Busch, Catarina Rodrigues, Joshua Beaudry, Tatjana Vejnovic and Brandon Suyemoto.
    Norman Wang - CEO & Co-Founder Glassbox Technologies
    Katie Jo - Senior Product Specialist of Xsens Products at Movella
    MANUS™ - Arsène van de Bilt
    Puget Systems and NVIDIA
    VR Division / Yahiya Jasem - Unreal Environment
    Gabriel Paiva - Metahuman Whisperer
    Diana Diriwaechter & Emanuele Salvucci - Rendering & Materials
    Jonathan Winbush - Unreal Educator
    Jobutsu - UE5 Metahuman Tutorials
    Artist Credits
    ----------------------
    Michael Weisheim - Original Character Artist
    Pixel Urge - Character Body & Face Modification
    Daniel Cadena - Character Body Textures
    Konstantin D’Lakrua - Character Hand Rigging
    Bernhard Rieder - Lighting & Cinematics
    Gear I Use:
    Faceware Mark IV HMC: facewaretech.com/cameras/markiv
    Faceware Studio: facewaretech.com/software/studio
    GlassboxTech Live Client Plugin: glassboxtech.com/products/liv...
    Xsens Link Suit & MVN Animate Pro: www.xsens.com/motion-capture
    Manus Prime II Gloves: www.manus-meta.com/mocapgloves
    Puget Systems Workstation & Nvidia RTX A6000: www.pugetsystems.com/landing/...
    #unrealengine #metahumans #virtualproduction #facemocap #mocap #facialmotioncapture #motioncapture #faceware #xsens #faceware #liveclient #glassboxtech #nvidiartx #pugetsystems #epicgames #metaverse
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ความคิดเห็น • 195

  • @TheDavidTurk
    @TheDavidTurk 2 ปีที่แล้ว +61

    "During the process of creating, that is when you learn the most. You find solutions to problems and create new pipelines" - this is so so true! Great video!

  • @EliasLeo6
    @EliasLeo6 ปีที่แล้ว +17

    Just to put this in perspective: she is using at least 47 168$ of hardware, not even including software licenses. So the result is really nice, but it's also very proffesional gear.
    Not for your average 3D Artist 🥲
    Faceware Mark IV $ 28,749
    Xsens MVN Link $ 13,630
    Manus prime II $4,789

    • @shaddyopb
      @shaddyopb ปีที่แล้ว +5

      Exactly! haha, I was like shit you quit bartending and bought 50k worth of the highest end gear to make a short for yourself? -- That must have been some seriously nice bar:)

  • @vizstudio_MWalsh
    @vizstudio_MWalsh 2 ปีที่แล้ว +3

    Amazing! Thank you so much for documenting this process and sharing with all of us.

  • @Mangotropolis
    @Mangotropolis ปีที่แล้ว +6

    This is the best model I have ever seen. Good for you for giving the proper credits to your contributors :)

  • @coma13794
    @coma13794 2 ปีที่แล้ว +1

    Not even sure what to say. You are amazing. I'm slowly getting into UE5, focusing on lumen and nanite, however it's hard to ignore how incredible this platform is in so many other aspects. Thank you for sharing this.

  • @KO-gu6wp
    @KO-gu6wp 2 ปีที่แล้ว +20

    I've been working with unreal engine and 3d applications for 15 years, its really great to see how elements of the engine have become very intuitive for people like yourself to just jump in and create awesome work without years of experience under your belt. Very talented work and I'm glad you are able to express your creativity without a problem using ue5

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว +2

      Thank you so much for your kind words!

    • @bharatdharma3820
      @bharatdharma3820 ปีที่แล้ว

      Is Blender + UE5 a good choice, from the career standpoint, for somebody starting out in this space?

  • @original9vp
    @original9vp 2 ปีที่แล้ว

    The eyes wide open as a sync point is a gem! 👍👏

  • @samgoldwater
    @samgoldwater 2 ปีที่แล้ว +1

    Setting the example for the rest of us, just amazing

  • @riotechmod
    @riotechmod ปีที่แล้ว +2

    Having a team just for a dedicated work flow is very helpful. As a solo artist, I struggle alot due to lack of limited online information, funds and time.
    You all r great and doing 100000x great job than mine 🙂. I m steel limited to use manual key framing for animations.

  • @avtpro
    @avtpro 2 ปีที่แล้ว

    Congrats! Looks Awesome. This level of tech is ahead of what artist have been trying to do for decades. Totally Next Gen.

  • @alashchanneltv3387
    @alashchanneltv3387 2 ปีที่แล้ว

    Gabriel, its very very cool👍 Thank you for studying this awesome job and sharing your experiences and knowledge with us. Develop further and share with us. We will support you by getting inspiration from you. I hope that transferring your project to UE5 will be a big bang, in the field of animation, graphics, motion capture and much more. Your 3D model is as beautiful as you are🤩 Greetings from sunny Kazakhstan🖐

  • @carloguayaba
    @carloguayaba ปีที่แล้ว +1

    The uncanny valley is slowly disappearing. This is gorgeous. Can’t wait to see it in video games, imagine the drama the characters will convey with those realistic expressions.

  • @cinematic_monkey
    @cinematic_monkey 4 หลายเดือนก่อน

    What a wonderful person you are!

  • @nanopixel.studio
    @nanopixel.studio ปีที่แล้ว +2

    This is by far the best mocap result I've seen so far. There were no jerky movements and the mouth didn't half way open like other videos I've seen. This is perfect.

    • @fledgeking
      @fledgeking ปีที่แล้ว

      Mocap always looks better if you have tens of thousands of dollars to work with

  • @MistereXMachina
    @MistereXMachina ปีที่แล้ว

    By far the most interesting, valuable, insightful look at this world which I have only recently begun to seriously learn. I really appreciate you making this, instantly subbed.

  • @thesahel7218
    @thesahel7218 2 ปีที่แล้ว

    The riggers on this are gods. This blows my mind.

  • @Eppideem
    @Eppideem ปีที่แล้ว

    Brilliant video thank you - I am starting out with performace capture, with the emphasis on performance. Your character's aminmation is so nuanced! Inspired.

  • @myxsys
    @myxsys 2 ปีที่แล้ว

    Thanks so much for showing us the process. Looking forward to learning more.

  • @OfirGardy
    @OfirGardy 2 ปีที่แล้ว

    Thank you for this! keep up your amazing work and sharing 😍

  • @metafuel
    @metafuel ปีที่แล้ว

    Beautiful work.
    Thank you for explaining your process.
    Subscribed.

  • @nickgettino5865
    @nickgettino5865 2 ปีที่แล้ว

    Talented and beautiful, willing to share her experiences to make others better.

  • @marvinvogtde
    @marvinvogtde 2 ปีที่แล้ว

    just amazing, really impressive work

  • @bobhawkey3783
    @bobhawkey3783 2 ปีที่แล้ว

    Wow, you made an amazing leap. Very cool. Congratulations.

  • @toldme3d
    @toldme3d ปีที่แล้ว

    Κάνεις φανταστική δουλειά !!! Συγχαρητήρια !!!

  • @visualdrip.official
    @visualdrip.official ปีที่แล้ว

    fantastic! will sub! Im just starting my journey into unreal and i couldnt be more thrilled! this is great! keep it up!

  • @and_I_am_Life_the_fixer_of_all
    @and_I_am_Life_the_fixer_of_all ปีที่แล้ว

    felt like a lone wolf geeting fed, thanks!

  • @mzie25
    @mzie25 2 ปีที่แล้ว

    Bravo. I love this!! Well done!! Inspiration for me to up my game.

  • @salmanramezani4784
    @salmanramezani4784 ปีที่แล้ว

    it was the best motivation for me as a demotivated artist these days. thanks.

  • @pietrosvelto1434
    @pietrosvelto1434 ปีที่แล้ว

    Outstanding

  • @time4changenow
    @time4changenow ปีที่แล้ว

    Fantastic!

  • @feels.9304
    @feels.9304 ปีที่แล้ว

    This is truly inspiringggg!!Keep going Gabz

  • @Native_Creation
    @Native_Creation 2 ปีที่แล้ว

    Most impressive, a consistent inspiration!

  • @MikeliousXD
    @MikeliousXD 2 ปีที่แล้ว

    Amazing, excited to see more!

  • @weeliano
    @weeliano 2 ปีที่แล้ว

    Awesome work! Can't wait to see what you can do in Unreal 5!

  • @RikkTheGaijin
    @RikkTheGaijin 2 ปีที่แล้ว +38

    For the people who think this is accessible, all of that is over $40k worth of equipment. Just saying...

    • @criscanto7040
      @criscanto7040 ปีที่แล้ว

      You can now do it with a camera or 2

    • @TheFunDimension
      @TheFunDimension ปีที่แล้ว +5

      @@criscanto7040 lol I we all wish.

    • @criscanto7040
      @criscanto7040 ปีที่แล้ว +1

      @@TheFunDimension not kidding I work with AI I can translate movement in my camera to UE

    • @theokrisna
      @theokrisna ปีที่แล้ว +1

      @@criscanto7040 can u share ur workflow?

    • @SteveSmith-ze5mw
      @SteveSmith-ze5mw ปีที่แล้ว +7

      @@criscanto7040 you know it doesn't fucking look anything close to as good as this lmao the hand rigs are insane.

  • @samianpacing
    @samianpacing 2 ปีที่แล้ว

    Wowww.... Superb.... 😍 😍

  • @hanswurst3811
    @hanswurst3811 ปีที่แล้ว

    so amazing

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 2 ปีที่แล้ว

    Very well explained. Great work on documenting this and explaining it so succinctly.

  • @James_McLane
    @James_McLane 2 ปีที่แล้ว

    Thanks for this! Amazing work 💥💥. Can’t wait to see what’s next, Feeding Wolves :)

  • @jacksonbridges8108
    @jacksonbridges8108 2 ปีที่แล้ว

    This is awesome!

  • @enriquemontero74
    @enriquemontero74 2 ปีที่แล้ว

    excelent video your work is cool, I hope you can execute all your ideas and projects with great success. Blessings.

  • @dumebinkata
    @dumebinkata ปีที่แล้ว

    this is so good!

  • @onethingeverything
    @onethingeverything 2 ปีที่แล้ว

    Great work!

  • @carloguayaba
    @carloguayaba ปีที่แล้ว

    I can’t wait to see this in actual video games

  • @StephenCharlesBaker
    @StephenCharlesBaker ปีที่แล้ว

    Most excellent ... WOW

  • @alexzanderthegeek
    @alexzanderthegeek 2 ปีที่แล้ว

    This is crazy awesome!

  • @yanpengguo9154
    @yanpengguo9154 2 ปีที่แล้ว

    I love your channel. That's great.

  • @ianriccillo3806
    @ianriccillo3806 ปีที่แล้ว

    Technology is insane dude,

  • @richd9655
    @richd9655 2 ปีที่แล้ว

    Amazing videos.very inspiring.

  • @tris73
    @tris73 2 ปีที่แล้ว

    Amazing job! Thank You!!!

  • @freebitcoingiveaway119
    @freebitcoingiveaway119 ปีที่แล้ว

    your a bluddy legend

  • @viceroy7792
    @viceroy7792 ปีที่แล้ว

    Brilliant

  • @Joeherman
    @Joeherman 2 ปีที่แล้ว

    Mind blowing!

  • @gmtoutdoorsindiana2785
    @gmtoutdoorsindiana2785 2 ปีที่แล้ว

    just beautiful

  • @AntonioParisi1968
    @AntonioParisi1968 2 ปีที่แล้ว

    AMAZING!

  • @StephanStreuber
    @StephanStreuber 2 ปีที่แล้ว

    amazing

  • @supremebeme
    @supremebeme ปีที่แล้ว

    really insightful thank you

  • @thedesignertoydragon6807
    @thedesignertoydragon6807 2 ปีที่แล้ว

    interesting video you are super talented and a inspiration!

  • @simpsonelli
    @simpsonelli ปีที่แล้ว +1

    Saw you mentioned in an Epic Games metahumans talk at SIGGRAPH in Vancouver today- had to look you up. Incredible work! Especially for a newly self-taught person, this is inspiring!

  • @Soluchi-InfiniteCoCreatorGod
    @Soluchi-InfiniteCoCreatorGod 2 ปีที่แล้ว

    Incredible. 😊💯

  • @ExviaStudio
    @ExviaStudio 2 ปีที่แล้ว +1

    Awesome!

  • @cerulessa
    @cerulessa 2 ปีที่แล้ว

    I really admire you!

  • @JorgeRodiles
    @JorgeRodiles 2 ปีที่แล้ว

    awesom

  • @weses2
    @weses2 2 ปีที่แล้ว

    damn this is amazing

  • @Thunk3DScanner
    @Thunk3DScanner ปีที่แล้ว

    Amazing!!!!!❤👍

  • @chessmusictheory4644
    @chessmusictheory4644 ปีที่แล้ว

    This is the go to benchmark.

  • @seanspitzer5537
    @seanspitzer5537 2 ปีที่แล้ว

    Dats my Girl!!! GET SOME!!!

  • @davimak4671
    @davimak4671 ปีที่แล้ว

    awesome talking animation

  • @alwaysyouramanda
    @alwaysyouramanda 2 ปีที่แล้ว

    Whoa!

  • @IndependentOnlineCinema
    @IndependentOnlineCinema 2 ปีที่แล้ว +1

    Incredible work Feeding Wolves!

  • @AlexSMontgomery
    @AlexSMontgomery 2 ปีที่แล้ว +1

    Stunning amount of information, great video, thank you!

  • @xingzhexin8843
    @xingzhexin8843 ปีที่แล้ว +2

    Just went on their website to check the pricing and the system (Mark IV) you're using right now is 30 grand usd? Bananas

  • @whoguy4231
    @whoguy4231 ปีที่แล้ว

    This is what the Metaverse should have been!

  • @MDalton10
    @MDalton10 ปีที่แล้ว

    Amazing tech. Little bit of sticker shock when I seen the 30k pricetag (For just the Mark IV Wireless Headcam System). You can't deny the results though. Look fantastic.

  • @GrimGearheart
    @GrimGearheart ปีที่แล้ว

    I would be so happy to invest in these products, as soon as they do away with the ridiculous subscription costs. ^_^

  • @mycloudvip
    @mycloudvip ปีที่แล้ว

    Awesome work. I'd love to work on a project together one day! Kudos!

  • @GhostruktMerchantsCompany
    @GhostruktMerchantsCompany ปีที่แล้ว

    3:24 in you answer my question thasnk you very much you are the very very best

  • @crazzylee
    @crazzylee 2 ปีที่แล้ว

    Ziva looks more true to life to me. I think you should try it.

  • @kalubandali2241
    @kalubandali2241 2 ปีที่แล้ว

    like you i am trying to change my life using unreal. Thank you for the inspiration.

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว

      Its going to happen sooner than you think! Keep at it!

    • @kalubandali2241
      @kalubandali2241 2 ปีที่แล้ว

      @@FeedingWolves your so kind, thank you for the nice words!

  • @vincev4630
    @vincev4630 2 ปีที่แล้ว

    The jitter smoothing looks good, you make UE look real good. I think the reason it still looks stiff at some parts of the face is the rig. Most sliders on the rig is a 2 way axis. So this looks like a great previz but i wonder if it'd be possible to fully utilize the axis on each bone for the final shot somehow.

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว

      Thank you so much! I am not sure if it is possible to fully utilize the axis on each bone.

  • @thejetshowlive
    @thejetshowlive 2 ปีที่แล้ว

    This is VERY interesting. How do you do you do such things? Can you make an in depth tutorial??
    (Great work Feeding_Wolves, blown away as usual.)

  • @PassportGaming
    @PassportGaming 2 ปีที่แล้ว

    Inspiring af

  • @dioib
    @dioib 2 ปีที่แล้ว

    Hi! Your video and workflow is amazing! Really open my eys to a new virtual world! I am a blender user and very interested in learning blender / metahuman / Unreal. I am very new to Unreal 5 and very much hope that you can make a in-depth tutorial to help show the steps! It really helps newbie like me try to enter this fun world like you! Also, I love the presentation of your avatar, she looks very pretty! Great work and hope to see more videos from you!

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว

      Thank you so much! Wish I knew blender a little better so I know what it is like using a new software. I will be releasing a full course soon for this metahuman motion capture workflow, so stay tuned!

    • @dioib
      @dioib 2 ปีที่แล้ว

      @@FeedingWolves Thanks and looking forward for your tutorial! Have a nice day!

  • @lubruz7164
    @lubruz7164 2 ปีที่แล้ว

    By far the best MetaHuman character in the community. I'm very excited to see the evolution of this project in the future.

  • @GhostruktMerchantsCompany
    @GhostruktMerchantsCompany ปีที่แล้ว

    WOW this is beautiful, how do you syncronise the audio when using a meta human?

  • @virtualfilmer
    @virtualfilmer 2 ปีที่แล้ว

    This is so so helpful, as always Gabriella. You make such clear, awesome videos. Faceware is so great - I just wish they employed someone like you to fix their “how to” videos and help resources. They are outdated and don’t help with common bugs and issues. Btw Faceware studio is heavily dependent on having major contrast between lips and skin, and strong eyebrows. I have pale skin and pale-ish lips, sparse-ish eyebrows, plus a beard/mustache. Faceware Studio doesn’t work unless I wear heavy makeup. :) I have FW studio and also own analyzer/Retargeter which is much more accurate but harder to use. And is buggy with metahumans and maya - crash city! 😂

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว +1

      Thank you! I personally do not have a beard lol so I haven't experienced this issue. I know the beard might confuse the tracker because you really want your mouth visible for it to get good tracking. I also recommend trying the different tracking methods - stationary vs professional head cam options. I have not used the Maya pipeline so I am missing out ;)

  • @AwesomeSauceShow
    @AwesomeSauceShow 2 ปีที่แล้ว

    Awesome stuff! You must have been a genius level bartender 😅😉

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว +1

      hahaha well I was a bartender for the last decade, I would hope so!

  • @MckeeZiEMedia
    @MckeeZiEMedia 2 ปีที่แล้ว

    Thank you so much will this work on Daz characters too?

  • @redratpetrax
    @redratpetrax 2 ปีที่แล้ว

    30 yers exp.. Thats amezing ... its wold take me some month or 2 to make this from scratch in some 3D soft.. With 1 year exp.. Thats Crazy.. Modern Stuff..

  • @occultpriestess
    @occultpriestess ปีที่แล้ว

    I really enjoyed this video. I am proud of you! So, does anyone you know use their Metahuman to livestream? I am having a hard time finding real time content. Thank you!

  • @TheKevphil
    @TheKevphil 2 ปีที่แล้ว +3

    Um, not to diminish anything you are doing (it *_is_* extremely impressive), but why are you doing this, and who is funding your project? It all sounds very intense and *_very_* expensive.

  • @ValeGoG
    @ValeGoG ปีที่แล้ว

    10/10

  • @shalawmshir8296
    @shalawmshir8296 2 ปีที่แล้ว

    Hi gaby, nice project, where can i get the clothes that you used?

  • @jonathanmazibuko6726
    @jonathanmazibuko6726 ปีที่แล้ว

    amazing feeding woles

  • @sputnickers
    @sputnickers ปีที่แล้ว

    5:34 "faceware will get you 90 percent of the way there" - Thanks for this stunning video. Question about this one quote: Is there any place where you compare the raw faceware images with the final? And did you ever get more of those jitters solved? For example is the facial tracking you show in this video, say at 1:20, is that raw or processed (by you, by hand). And if it is processed how long did that take per second of video? Did you find it mostly a problem with mouth closures on the explosives? Thanks

  • @Pauliotoshi
    @Pauliotoshi 2 ปีที่แล้ว

    Hey Gabriella, It's amazing that you showcase the facial animation quality that can be achieved by a single person. Looking forward to see your continued journey. I have a few questions:
    1. How much time did you approximately spend on manual clean-up and additional animation in the video's that you have shown so far? Or what would be a good estimation to achieve your quality level for 1 minute of continued speech animation?
    2. Did you fully manually animate the tongue or did you use some tool to help you with this?
    3. Can you show a side by side comparison of the raw motion capture data vs the post-processed (incl manual work) version? I'm quite interested in the visual difference.
    Thanks in advance and keep up the good work!

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว +1

      Thank you for your kind words. To answer your questions:
      1. It is hard to give you an approximate time on how long each performance takes for fine tuning. It really depends. The Greek metahuman robot girl took me three days. The one following that, that had more dialogue and took a bit longer.
      2. I did animate the tongue manually and used my own reference video to figure out when to drop those keys. I show my process for this in the intro of this video th-cam.com/video/Yxm9qMo9gyQ/w-d-xo.html
      3. Raw vs processed data..skip to 6:32 th-cam.com/video/S6-JkiqlGRM/w-d-xo.html so you can get an idea of what the data looks like raw with the additive layer disabled vs it enabled.

  • @DesignsbyElement
    @DesignsbyElement ปีที่แล้ว

    Why are the lip animation so much better here than with an iphone and live link?

  • @SadPanda449
    @SadPanda449 ปีที่แล้ว

    Is it possible to use an Advanced Skeleton rig that uses a Metahuman rig for the face?

  • @memnok9980
    @memnok9980 ปีที่แล้ว

    Rad.

  • @WATCHMEUNLOCK
    @WATCHMEUNLOCK 2 ปีที่แล้ว

    👏🏼 👏🏼 👏🏼 👏🏼