It's still baffles me why the face as real as it seems, still looks stiff. Is it just a matter of adding more nodes trackers or is it frame rate.. What is needed to just solve that last issue..its soo close but movements even in major motions pictures still have that ever slight stiff oddness..
thank u so much for this series , whens the next vid going to come out? it would help me a lot for my currant project singe im not happy with meta humans default skin since it has no imperfections
Thank you! And yes, there are many options for mocap. If you want something free, you have to be resourceful. I started with Mixamo which is free if you have an Adobe account. I have also seen some options that you can capture data even with your phone. My suggestion would be to test data captured from as many different sources and see which one works best for what your project needs are.
To use Unreal Engine, this is the hardware and software specification by Epic. docs.unrealengine.com/5.1/en-US/hardware-and-software-specifications-for-unreal-engine
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Just amazing! Thanks for sharing!
Gaby, thanks so much for sharing this amazing process with us! It's absolutely jaw-dropping.
this was very helpful, thank you so much, great work
Really nice!
You are Amazing, thanks for sharing. keep up the good work!
Thank you so much! Love the photogrammetry scan you did on your channel 😉
So good
Great video as Always! Thanks for your work
Incredible work 🤩
Great video ,I learnt a lot from this video.
Nice Job !
Super helpful. Thank you.
You are amazing! Thanks for sharing.
Great content love it!
This is the best series. Seriously.
Thank you so much!😉
It's still baffles me why the face as real as it seems, still looks stiff. Is it just a matter of adding more nodes trackers or is it frame rate.. What is needed to just solve that last issue..its soo close but movements even in major motions pictures still have that ever slight stiff oddness..
You are amazing! Thank you for sharing this. Can I ask what you think about the new mocopi setup with Rocoko?
The feet freaked me out, I skipped that bit.
I found the snapping on the curve editor helpful, I did not know that was in there.
thank u so much for this series , whens the next vid going to come out? it would help me a lot for my currant project singe im not happy with meta humans default skin since it has no imperfections
Just released the first two videos on the textures. Next one covers the process in Unreal ;)
Spectacular every video but is there a motion capture option for people who don't have thousands of dollars to spend on equipment?
Thank you! And yes, there are many options for mocap. If you want something free, you have to be resourceful. I started with Mixamo which is free if you have an Adobe account. I have also seen some options that you can capture data even with your phone. My suggestion would be to test data captured from as many different sources and see which one works best for what your project needs are.
what computer you need for this kind of work?
To use Unreal Engine, this is the hardware and software specification by Epic. docs.unrealengine.com/5.1/en-US/hardware-and-software-specifications-for-unreal-engine
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