Unreal Engine 5 | Enzo Behind the Scenes | Part 7: Metahuman Body & Facial Motion Fine Tuning

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ความคิดเห็น • 27

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +2

    🔥🔥🔥

  • @ExviaStudio
    @ExviaStudio ปีที่แล้ว +2

    Just amazing! Thanks for sharing!

  • @nikoltsenkova1110
    @nikoltsenkova1110 ปีที่แล้ว +2

    Gaby, thanks so much for sharing this amazing process with us! It's absolutely jaw-dropping.

  • @NoorFilms786
    @NoorFilms786 ปีที่แล้ว +1

    this was very helpful, thank you so much, great work

  • @Biru_to
    @Biru_to ปีที่แล้ว +1

    Really nice!

  • @MEHRAN986
    @MEHRAN986 ปีที่แล้ว

    You are Amazing, thanks for sharing. keep up the good work!

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      Thank you so much! Love the photogrammetry scan you did on your channel 😉

  • @Gabykk
    @Gabykk ปีที่แล้ว +1

    So good

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 ปีที่แล้ว +1

    Great video as Always! Thanks for your work

  • @GlassboxTech
    @GlassboxTech ปีที่แล้ว +2

    Incredible work 🤩

  • @DarkBarBarian
    @DarkBarBarian ปีที่แล้ว

    Great video ,I learnt a lot from this video.

  • @ghazouanijihed1847
    @ghazouanijihed1847 ปีที่แล้ว

    Nice Job !

  • @klovver
    @klovver ปีที่แล้ว

    Super helpful. Thank you.

  • @theblacksolid_fr
    @theblacksolid_fr ปีที่แล้ว

    You are amazing! Thanks for sharing.

  • @viktortoleski
    @viktortoleski ปีที่แล้ว

    Great content love it!

  • @MortalShores
    @MortalShores ปีที่แล้ว

    This is the best series. Seriously.

  • @jujjuj7676
    @jujjuj7676 ปีที่แล้ว +3

    It's still baffles me why the face as real as it seems, still looks stiff. Is it just a matter of adding more nodes trackers or is it frame rate.. What is needed to just solve that last issue..its soo close but movements even in major motions pictures still have that ever slight stiff oddness..

  • @HooIsit
    @HooIsit ปีที่แล้ว

    You are amazing! Thank you for sharing this. Can I ask what you think about the new mocopi setup with Rocoko?

  • @Jobutsu
    @Jobutsu ปีที่แล้ว +1

    The feet freaked me out, I skipped that bit.
    I found the snapping on the curve editor helpful, I did not know that was in there.

  • @avrahamrosenberg2905
    @avrahamrosenberg2905 ปีที่แล้ว

    thank u so much for this series , whens the next vid going to come out? it would help me a lot for my currant project singe im not happy with meta humans default skin since it has no imperfections

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      Just released the first two videos on the textures. Next one covers the process in Unreal ;)

  • @jazt89
    @jazt89 ปีที่แล้ว

    Spectacular every video but is there a motion capture option for people who don't have thousands of dollars to spend on equipment?

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว +1

      Thank you! And yes, there are many options for mocap. If you want something free, you have to be resourceful. I started with Mixamo which is free if you have an Adobe account. I have also seen some options that you can capture data even with your phone. My suggestion would be to test data captured from as many different sources and see which one works best for what your project needs are.

  • @Zolipants
    @Zolipants ปีที่แล้ว

    what computer you need for this kind of work?

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      To use Unreal Engine, this is the hardware and software specification by Epic. docs.unrealengine.com/5.1/en-US/hardware-and-software-specifications-for-unreal-engine

  • @tomisackmann
    @tomisackmann ปีที่แล้ว +1

    🔥🔥🔥