I CREATED A SELF BUILDING ELEVATOR

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 194

  • @fakshen1973
    @fakshen1973 หลายเดือนก่อน +4

    When grids get to ludicrous lengths they can do weird things. Also, I wouldn't use timers as they just blindly assume everything works. I would use event controllers. The locking of a merge block is detectable as well as the position of the piston.
    What might be more feasible is to turn on "unsupported grids" and have the platform grind down the structure behind it. So instead of building a structure to the moon, it's an experiment if you can get to the moon via piston power.

  • @OhertRasmus
    @OhertRasmus 7 หลายเดือนก่อน +82

    I would 100% watch a video of a mk.2 elevator!

    • @Mossy_Boulder
      @Mossy_Boulder  7 หลายเดือนก่อน +3

      I definitely want to come back to this. It was my own fault it didn’t get to the moon should’ve tested it better first!

    • @romanr1592
      @romanr1592 6 หลายเดือนก่อน +5

      I read it as "Mach 2 elevator" Now I want to watch that!

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +3

      @@romanr1592 haha I see, Maybe we could try that as well.

  • @mgrillo2863
    @mgrillo2863 6 หลายเดือนก่อน +45

    imagine connecting all the planets and moons together
    ty for including those epic fails, i know it prolly hurt to experience it, but they are oh so entertaining

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +3

      Yeah no problem, I thought the fails were important too. Connecting all the planets would be pretty cool!

  • @finnhoward9349
    @finnhoward9349 6 หลายเดือนก่อน +22

    Just watching the as the parts fall with you as the pole zooms by.. with the music, just so cinematic and emotional

    • @finnhoward9349
      @finnhoward9349 6 หลายเดือนก่อน

      As like someone would put it in the news, is watching a great gentle giant fall to the earth, a monument to man.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Haha thanks I was hoping for something like that trying to figure out how to get better edits too have some ideas for what’s coming up

  • @xhv898
    @xhv898 6 หลายเดือนก่อน +33

    Ok unironically this is probably one of the best made SE videos, great stuff man.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Oh shoot! Well thanks I appreciate that! I’m still trying to find my style and stuff so I’ll be doing better things hopefully, I’m going between three games right now for my channel.

  • @JunohProductions
    @JunohProductions 2 หลายเดือนก่อน +2

    If you haven't tried returning to this yet, I recommend retrying with blast door edges to help increase the stability of the elevator. You can have them wrapped around in at least two rings around the shaft separated by a few blocks so they prevent the elevator from shifting diagonally. With this design you might need to place them below the elevator with the first set one block beneath and the next set at least three block beneath. There will be some rubbing but there shouldn't be any damage

    • @JunohProductions
      @JunohProductions 2 หลายเดือนก่อน +1

      If you don't want to try making it yourself, consider uploading the blueprint to the workshop so others can try to complete it.

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน +1

      I plan on coming back to it I had like a 2 month hiatus. I’m back and starting with just a few smaller easy things to put out before I get into the huge grind again

  • @Can8ian.
    @Can8ian. 6 หลายเดือนก่อน +26

    I have tried this exact same thing a tether to the moon but after hundreds of hours and probably a dozen designs I discovered an engine limitation that prevents a tether to the moon. Once you get to a certain height from the earth, the game simply will not let you weld any higher. I believe the limit is about 36000m if I remember correctly. I tried a separate grid attached at the limit by a magnetic plate which does work to extend the limit, but I couldn't get my build elevator onto the new section because my merge block wouldn't line up on the new grid. Amazing attempt though and I suspect your elevator was failing because you hit the height limit.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +3

      Yeah I’m aware unfortunately the game can’t handle it, I definitely want to reach the limit and show I’ve done the best I can with the limitations given to me :) I plan on coming back with a few more designs to just give it a try

    • @Caffin8tor
      @Caffin8tor 6 หลายเดือนก่อน +7

      I believe the limit is nothing to do with the height, but rather the number of blocks or something like that. It is a frequent issue for players trying to build enormous ships.

    • @dr4gonstear
      @dr4gonstear 6 หลายเดือนก่อน +2

      @@Caffin8tor so could you make a tower that is only 1x1 instead of 2x2 to 4x the height?

    • @2Recker.
      @2Recker. 6 หลายเดือนก่อน +1

      idk if it's possible, but what about a powered pillar with a somehow guided function? that would solve the height limit

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      @@2Recker. what exactly do you mean by a powered pillar? 🤔

  • @vincelupo8419
    @vincelupo8419 18 วันที่ผ่านมา +2

    I'm fascinated by the limits and power of the game engine. Perhaps you should build a "catapult"/hinge to launch you to the moon instead. A long hinged structure that built via automation. And then you activate it to hinge you up into space. By you I guess I mean a small pod with small thrusters so you could course correct a little.

    • @Mossy_Boulder
      @Mossy_Boulder  18 วันที่ผ่านมา

      Definitely it’s a very fun engine to mess around with. I’m excited for space engineers 2 I wonder what they’ve improved for the new game

  • @markatonc
    @markatonc 6 หลายเดือนก่อน +9

    as always, The Clang is the main enemy of fancy moving builds. :D

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +5

      Yeah! Clang is evil. But clang also brings funny moments I don’t mind it every so often lol.

    • @MegaLokopo
      @MegaLokopo 6 หลายเดือนก่อน +4

      Clang their classic excuse to pretend there is nothing they can do to fix their game.

  • @Doener_Studios
    @Doener_Studios 6 หลายเดือนก่อน +8

    All the effort that must have went into the editing... you definitly deserve more subscribers👍

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      It did take a while for this episode! Thank you :D

  • @ScribblePwn3
    @ScribblePwn3 2 หลายเดือนก่อน +4

    Having something this large fail as catastrophically as it does in this video would be pretty crippling in survival. I would be trying to put more safe measures in, like locks which engage if downward velocity peaks suddenly.

  • @Mossy_Boulder
    @Mossy_Boulder  6 หลายเดือนก่อน +8

    Yeah I unfortunately know of the limitations, still would like to reach the limitation of the game to say I’ve gone as far as I can. Will come back with a bigger better version and attempt to break the game!

    • @chaosgirleva
      @chaosgirleva 2 หลายเดือนก่อน +2

      I recommend using event controllers more, instead of just trusting the timings of something happening like a merge block connecting you have a event controller waiting for it to connect and the sequence doesn't continue until it has

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      @@chaosgirleva yeah, I’ve played tons of space engineers but there are still things I’ve not tinkered with. One of those being scripting and the event controllers

    • @chaosgirleva
      @chaosgirleva 2 หลายเดือนก่อน +2

      @@Mossy_Boulder they aren't too bad to get into, they function similar to timer blocks but instead of going at a set amount of time they go off when a certain block changes state, like when a door is opened or a merge block is connected or disconnected
      So what I assume is going wrong here is you have a timer block extending the piston to line up two merge blocks, then a timer that's supposed to last long enough that the merge block connect then disconnect the other set, so if they don't connect in time the other set still disconnects and everything falls
      Instead you can have the timer block extend the piston then an event controller that triggers when the merge blocks connect, then the event controller can unlock the other set, another event controller can detect when they disconnect and that can trigger another timer block
      This guarantees the system does not continue unless the merge blocks are in the intended states

  • @anthonystahl8996
    @anthonystahl8996 10 วันที่ผ่านมา +1

    great montage of how humans would actually build a space elevator nice 10/10

    • @Mossy_Boulder
      @Mossy_Boulder  10 วันที่ผ่านมา

      Thanks! Will be making more space engineers content soon too.

  • @RhynoSpartan
    @RhynoSpartan 6 หลายเดือนก่อน +3

    This is an incredibly well made video! 8hrs of testing is a lot of time and I admire your perseverance! The only thing I recommend is using wheels pressed against the tower to aid in stabilizing. But other than that this is excellent!

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +2

      Thanks! I appreciate the feedback, getting a lot of ideas in the comments. Next time I attempt this I might make multiple variations in one vid

  • @pouchyCorp
    @pouchyCorp 5 หลายเดือนก่อน +1

    I love the editing, keep it up !

    • @Mossy_Boulder
      @Mossy_Boulder  5 หลายเดือนก่อน

      Thanks, will do! :D

  • @michaelyoung7261
    @michaelyoung7261 6 หลายเดือนก่อน +2

    I’m impressed. I could say more, but those two words are enough for me.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks! I appreciate it 🥰 everyone seems to like this space engineers video so I do plan on making more experiment videos

  • @travistharp4215
    @travistharp4215 หลายเดือนก่อน +1

    Honestly inspirational video so thanks

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน

      Glad you enjoyed it!

  • @vfatayer
    @vfatayer 6 หลายเดือนก่อน +2

    Really good idea, thanks for sharing this with us.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks! Glad you enjoyed it, plan on doing more with it in the future.

  • @leakingamps2050
    @leakingamps2050 6 หลายเดือนก่อน +1

    Havent' seen the video yet, but it'll be interesting to see how you get past the limits on the maximum size of a single structure in SE.
    That's what always hampered my Space Elevator work
    Edit: Looks like either that, or game micro-hitches from welding blocks onto extremely large structures making timers blocks (which unfortunately use real time and not sim time) miss the mark, is what did in the elevator.

    • @leakingamps2050
      @leakingamps2050 6 หลายเดือนก่อน

      Thinking further, you could probably address this by enabling free-floating stations, and making the trip into 3 parts. Big downside being you wouldn't be able to use merge blocks for 2 reasons - first, you wouldn't be able to merge two structures that large. Second, there's a nonzero chance that the elevator would become a station after unmerging from the support

  • @funclesleeze4502
    @funclesleeze4502 7 หลายเดือนก่อน +3

    Oh yeah this is going to be big! Good editing skills too

    • @Mossy_Boulder
      @Mossy_Boulder  7 หลายเดือนก่อน

      Oh! Really thanks I spent well to long on this!

  • @travistharp4215
    @travistharp4215 หลายเดือนก่อน +1

    Adding your fails is nice just shows not to give up and keep learning and understanding what’s happening

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน

      I enjoyed making it. I ran into a bit of a wall at the moment I’m struggling to make videos.

  • @AdmiralKnight
    @AdmiralKnight 6 หลายเดือนก่อน +1

    There's conflicting info out there but there seems to be a hard limit to how long a grid can be - with or without projectors there's a point where you can't even place the block anymore. Before you hit that limit you have to start a new grid and use a connector to attach them

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Yeah I’ve heard there is some sort of limit. Despite that I’d like to try and get as far as I can personally to be able to say I’ve done it 😎 I’ll find that limit eventually

  • @mutantpotato42
    @mutantpotato42 16 วันที่ผ่านมา +1

    I imagine event controllers would prevent some of the explosive failures. Very cool. I may try my own one day

    • @Mossy_Boulder
      @Mossy_Boulder  10 วันที่ผ่านมา +1

      The failures make it so cinematic so I didn’t mind them, I’m coming back with a new version with failure prevention hopefully built into it.

    • @mutantpotato42
      @mutantpotato42 10 วันที่ผ่านมา +1

      @@Mossy_Boulder good luck!

  • @Coolguy-wl9ng
    @Coolguy-wl9ng 6 หลายเดือนก่อน +2

    For a tip if you do it again double the holding arms.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Definitely. I plan on coming back to make a few variations on one next attempt at this

  • @StarKnight619
    @StarKnight619 6 หลายเดือนก่อน +1

    I believe the grid itself has a limitation.
    I remember some time ago that to get around this limitation some players used Connectors in order to expand on the grid that may help

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Yeah, unfortunately I had the merge blocks so I can have it build it’s self as it goes up. But that might work too? The connectors I mean. I’ll definitely look into it for my next attempt

  • @Andrew-k5i
    @Andrew-k5i 2 หลายเดือนก่อน +1

    very nice editing bro love it

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      Thanks man! I appreciate it

  • @OhertRasmus
    @OhertRasmus 7 หลายเดือนก่อน +9

    Fun premise, good editing, well filmed 👍 hope you get big one day

    • @Mossy_Boulder
      @Mossy_Boulder  7 หลายเดือนก่อน

      Thanks! I’m glad people are enjoying it I was very anxious about it.

  • @livian407
    @livian407 6 หลายเดือนก่อน +4

    if something doesn't work the first time, it's not a failure, it's a step forward

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Absolutely the time for a mark 2 will come soon enough 🤔

  • @teineone
    @teineone 4 หลายเดือนก่อน +1

    I wonder if using free spinning 1x1 wheels to touch the pillar would provide a little more support and prevent it from going angled

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      Yeah that would definitely help I’ve been gone for a bit, I plan on coming back to these vids and trying again

  • @vincelupo8419
    @vincelupo8419 18 วันที่ผ่านมา +1

    7:00 lol

  • @Coolguy-wl9ng
    @Coolguy-wl9ng 6 หลายเดือนก่อน +1

    Great editing by the way.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks! I didn’t go as crazy on my others vids with the editing, mainly because I’m trying to find more unique ways to edit vids. I got some cool ideas for my next few videos.

  • @ironnwizzard
    @ironnwizzard 6 หลายเดือนก่อน +2

    Wouldn't be an ambitious project in SE without Klang stepping in. Bravo on the attempt and progress. You've made it far further than any of my own attempts. Even what you have would be a huge boon with a car capable of riding up and down. Think of how much fuel you'll save on your trips to/from orbit!
    Enjoy a new sub!

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks! I appreciate the sub, and yeah klang is always watching. I’m going to comeback to this in different ways. I made a few mistakes while making the actual elevator. Anyways thanks again! :D

  • @justaruz1559
    @justaruz1559 6 หลายเดือนก่อน +2

    How do you only have eighty (one) subscribers? That was masterfully edited!

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Oh!! Thanks man :D I’m slowly building I’m very new haha I appreciate it a lot.

  • @akaSanka89
    @akaSanka89 6 หลายเดือนก่อน +1

    Nicely done on the video.
    I've created one in survival a couple of years ago, with conveyoring en connectors from the base to the welders. Good fun until it got destroyed by npc ships.
    I used longer projections, more pistons and more merge blocks. And now I'd definitely use event controllers and drones (for resources, defense and welding).
    Maybe you could use magnetic plates or landing gear as a failsafe?

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Yeah! So I was looking into ways to make it better. I’m excited to come back to it and make it more efficient too. I want to wait a little longer before I come back to it.

  • @r-1093
    @r-1093 6 หลายเดือนก่อน +1

    Nice bit of content, subscribed 🙂

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks! :D I'm glad you enjoyed!

  • @gwpcs
    @gwpcs 6 หลายเดือนก่อน +1

    You should definitely give this another go. If you do, think about your centre of mass, if it's on the side opposite the attachment that would cause the rotation you're seeing.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      It’s was a lot of things I’ll go over what all I believe was wrong in the next attempt for sure

  • @saulsainz1806
    @saulsainz1806 หลายเดือนก่อน +1

    Very good video mate.

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน

      Thanks! I appreciate it

  • @EnbyNomad
    @EnbyNomad หลายเดือนก่อน +1

    Even if it isn't perfect and was a lot of hassle- it *is* useful esp if you want a bit of a launch assist.

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน

      Yeah. I plan on upgrading this with new stuff. It’s a bit old it was kind of a remake of a really old build with no improvements really.

  • @Compuvenger
    @Compuvenger 6 หลายเดือนก่อน +1

    Maybe need to pick major asteroids between earth and moon? Should be able to find them within build limits, I'd think. Small targets, though...

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      I was considering that too. The next vid will have a lot of changes

  • @moltenaluminium
    @moltenaluminium 6 หลายเดือนก่อน +4

    I would have wanted to know your analysis of the failures and why they happened.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +3

      You’re right I should’ve done that, my apologies. The main problem on this was I didn’t account for the measurement of the piston head, it would cause the lower merger block to not align properly and when the timer would disconnect the upper merge block the lower one still wouldn’t have connected and then it would fall.

    • @MegaLokopo
      @MegaLokopo 6 หลายเดือนก่อน +2

      His problems all stem from the developers not wanting to fix their game, and instead they blame it on clang, which is what they call their bugs.

  • @Allegheny500
    @Allegheny500 3 หลายเดือนก่อน +1

    Might be possible if you can get a car to travel up the new truss blocks, to build an elevator to orbit at least, not a self building one unless the platform does the building and is resupplied by ship.

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      Definitely plan on coming back to this with different types of elevators!

  • @shadowslayer552
    @shadowslayer552 6 หลายเดือนก่อน +1

    Amazing editing. loved the video. perhaps wheels holding it in place on the tower would help. im not sure what exactly was failing. i would definitely watch a mk2

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Yeah I’ve seen a lot of people saying that, the main reason I used merge blocks was so I can have the elevator self building but I’ll have to look into doing other ideas!

  • @CaptnApathy
    @CaptnApathy 6 หลายเดือนก่อน +1

    what exactly made your elevator fail? looking at video I can only think maybe it was the weight of the top part fully extended making klang angry.
    I wasn't trying to get to the moon or anything, but I also built a space elevator builder in one of my survival worlds. had a factory making the parts and the tower itself was made of conveyors to feed the machine. instead of 2 sets of merge blocks, I used merge block and connector as a leg that would push the machine up, then the top was just a landing gear to hold the thing while the leg was moving up to the next point.
    had to add sensors later to make it shut itself down in case it fails to build properly, because a few hours after starting it, it suddenly came crashing down near my base and exploded part of a big miner I was using to make a giant hole.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      My main issue was timing and also I forgot to include the height of the piston head into the equation. Basically my merge block would be just tad to high to properly connect to another merge block and the timing would switch off the other one before it connected. That’s usually where it failed. A bit of klang also didn’t help lol

  • @Lord_Skarra
    @Lord_Skarra 6 หลายเดือนก่อน +1

    Update... Its LITERALLY Impossible to go to the moon... Congrats you watched the video by reading a comment.
    No. Its not possible, and its not a joke, the game literally has a engine limitation that would break physics when it gets to high.
    There has been way to many videos on this before.
    Even if you did manage to build something like this, imagine rendering it everytime... it would literally brick your PC from lag trying to render it, if it didn't just explode right away.

    • @Lord_Skarra
      @Lord_Skarra 6 หลายเดือนก่อน

      Now you know that... Go Watch the video, at least for the good editing... The dude did a good job showcasing, a elevator being created.

  • @triangel1401
    @triangel1401 6 หลายเดือนก่อน +1

    make it with connectors next time, because the merge blocks will align it with the grid that could cause the physics engine to be not so happy

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Hey that’s a pretty good ideas. I guess we will have to see I wanna make multiple variations next time

  • @Epic_Gamer1521
    @Epic_Gamer1521 6 หลายเดือนก่อน +1

    use wheels for elevation like have the same setup you have but without the mergers and use wheels on the body with arms sticking out the bottom for stability

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Yeah I was going to make multiple version next episode I do on this. The only reason I have the merge blocks is the game will let me weld on the grid so it’s fully automatic. But I plan on making a version like this too

  • @travistharp4215
    @travistharp4215 หลายเดือนก่อน +1

    I also create a safety stop I call it in case the worst happens it will lock with landing gear and stop so I can fix it

  • @Alex-xl4xe
    @Alex-xl4xe หลายเดือนก่อน +1

    You made the Elevator Time-Driven and not Event-Driven it seems and merge blocks sometimes take a second longer to actually merge.
    Just check for the "block merged" event before starting the next event and then your elevator will not fall from the sky.

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน

      Yeah it was kind of an old build, I made this FOREVER ago and thought it would be fun to use it in this video. I need to make a new up to date version of the machine

  • @1robdragon1
    @1robdragon1 6 หลายเดือนก่อน +1

    Like how you kept the failures as well

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Yeah I thought it was important, I’ll eventually be revisiting this!

  • @sihocolus
    @sihocolus 6 หลายเดือนก่อน +1

    That remembers me when I built an Elevator on a Mod-Planet, however it started with a Giant As hell tube going 8 kilometers deep into the Planet, and cut the Tube in 2KM segments, as the construct grew so Large my pc refused to calculate physics from its Game, causing me to phase through - so I cut it to segments.
    Later on I decided to make it a Space Elevator, which I used one of the outsides of the Tube Construction by built a 2x3 block wide shaft that fits an Small Grid Elevator, which is held with Wheels and powered by Thruster, and controlled with event controllers to make it fully automatic without the need of using Scripts.
    On the Surface base I opened the Roof, and built an 4x5 wide, but 100 block long Construction, that has a 2x3 wide hole in it. On each end there are temporary, red colored blocks on both ends to easily paste them on top of each other over and over again, bot they also have 4 Connectors on both sides, grouped all together as "merge" where an itself rapid triggering timer constantly spamming to connect these group type over and over again.
    When placing these constructions on top of each other, they connect immediately with connectors, allowing me to deconstruct the Red blocks.
    This allowed me to built a 38 Kilometer long Space elevator that has hundreds of Large grids connected perfectly on each other, so the phase through bug won't occur again.
    Surprisingly it ran smoothly.
    I tested the destruction of the elevator with a Tank and it took 3 Hours for it to collapse. Although I disconnected all Tubes, around half of them despwaned, but the majority pierced through my Base and made half as long holes right next to the Abyss Shaft.
    The shaft itself kept intact but the Tank hangar and Quarter sections next to in of the base got completely annihilated.
    2 or 3 months ago I had to reset my Computer. Little did I know that Steam unfortunately don't save Worlds of SE, which I didn't know as actually former Xbox player, whose worlds on Xbox are cloud saved there as well.
    The entire world with the Elevator got deleted.
    I am not sure but on Reddit there is an video from me where I complained of a Bug that the wheels suddenly stopped working, which quite pissed me of as I don't know what exactly causes this bug. This exact video is the only evidence of the existence of my elevator since the tanks and all other vehicles i had problems with were only 10km away from the elevator.
    I am not sure but MAYBE you can see a glimpse of it.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      I’ll definitely look into seeing if I can find that. But sounds like a lot of work went into it I’m sorry to hear you lost it! But that sounds like a good project to do as well. Making an elevator through the planet sounds difficult.

  • @targetdreamer257
    @targetdreamer257 21 วันที่ผ่านมา +1

    I was watching another guy's tutorial on making a ship that can make it to space. The biggest question I had was could you make a Space Elevator. Given this video it seems at least plausible. Riddled with technical difficulties but at least plausible.

    • @Mossy_Boulder
      @Mossy_Boulder  18 วันที่ผ่านมา

      The version I made is pretty sloppy honestly it could’ve been better the video got a bit rushed. I plan on coming back to make a better version!

    • @targetdreamer257
      @targetdreamer257 18 วันที่ผ่านมา +1

      @ well I give you credit for including the times the elevator blew up. Very entertaining!

    • @Mossy_Boulder
      @Mossy_Boulder  18 วันที่ผ่านมา +1

      @@targetdreamer257thanks! I thought the Timelapse felt more impactful if I included the failure too.

  • @elkneto4334
    @elkneto4334 หลายเดือนก่อน +1

    very nice concept

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน

      Thank you! Plan on eventually coming back and making a better version of this elevator

  • @AlexCory21
    @AlexCory21 6 หลายเดือนก่อน +1

    It would seem Clang did not grant you blessings on this creation. Perhaps in the future, your sacrifices will be enough to find favor with them. /s /jk 😂
    Seriously though very good video, keep it up, and i hope your creations go better in the future. 😊

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Thanks! lol I don’t have a lot of experiences with clang fortunately. I plan on doing more experiment style videos so I’d imagine clang will be keeping an eye on me 😂
      Thanks for watching :D

  • @Nevir202
    @Nevir202 6 หลายเดือนก่อน +1

    What keps causing it to fall? Were your timers off so the merger blocks were all ending up unlocked at the same time occasionally?

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      The biggest issue was that I didn’t calculate in the extra distance the piston head adds in. It caused one of the merge blocks to be just barely misaligned and when the secondary one would detach it would fall

  • @duphasdan
    @duphasdan 6 หลายเดือนก่อน +1

    Watching it i couldnt help but notice the occasional whoopsie dasies. The only missed opportunity I noticed was at the start where the guy could of said 'To the moon.' like Gru from Despicable Me.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Dang well missed opportunities I guess 🤔 next time I’ll see what things I can thrown in for more “lols”

  • @oldnotweak
    @oldnotweak 6 หลายเดือนก่อน +1

    God just keeps knocking your tower down. but at least your persistent

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Haha yeah, gotta keep trying. I’ll be coming back to this one

  • @bearnaff9387
    @bearnaff9387 6 หลายเดือนก่อน +1

    What's the p-gravity like at the top of the elevator? Could you use the existing structure as an alternate launch platform for low-power spacecraft?

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Hey there, So the game has two types of gravity P gravity and Artificial gravity. P gravity is just short for planetary gravity. So when you’re near enough to a planet it’ll represent its gravity with P.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Oh and yes! You’d definitely be able to try and launch lower power ships up on the platform

    • @bearnaff9387
      @bearnaff9387 6 หลายเดือนก่อน

      @@Mossy_Boulder P-gravity decreases once you reach sufficient distance from the center of a planet. I was wondering if your elevator had reached a stable height far enough from the surface to notice a decrease.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      @@bearnaff9387 ohh I gotcha, my bad. Well I didn’t do a lot of walking around on the platform due to the merge blocks causing clang. But I wanna say at the end I did do a jump and I seemed to float longer than normal. So it seems I traveled far enough to notice a difference

  • @thenodi14
    @thenodi14 5 หลายเดือนก่อน +1

    I'm getting Ad Astra vibes here 😂

    • @Mossy_Boulder
      @Mossy_Boulder  5 หลายเดือนก่อน +1

      Haha you’re right I see it xD

  • @Kavukamari
    @Kavukamari 6 หลายเดือนก่อน +1

    in the end the lord struck them down for their insolence. may they rise from the ashes of defeat undeterred.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Haha yeah! I’ll rise from the ashes even stronger!

  • @stamp_youtube
    @stamp_youtube 6 หลายเดือนก่อน +1

    Wonderful editing and montages! =D

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Thanks! Turns out I like editing a lot. I didn’t go as crazy in my other two vids but I’ll be ramping it up as I learn more techniques. I appreciate it ❤️

  • @kayden-barrow
    @kayden-barrow 6 หลายเดือนก่อน +1

    deserves a sub

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks man! I appreciate it!

  • @Wvavy
    @Wvavy 6 หลายเดือนก่อน +1

    Sick video

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks! Glad you enjoyed it

  • @cstuart1310
    @cstuart1310 6 หลายเดือนก่อน +3

    +1 vote for a pt 2 :)

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Definitely! I wanna do this again but better

  • @waterisaneurotoxin7788
    @waterisaneurotoxin7788 6 หลายเดือนก่อน +1

    The fact you only have 100 subs is a crime.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      You guys are too nice! I appreciate 100 still is crazy to me.

  • @PersonALANty
    @PersonALANty 6 หลายเดือนก่อน +1

    Love this

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Thanks! I’m trying to make all of my vids have this kind of editing, sometimes I struggle to find cool ways to edit down large content.

    • @PersonALANty
      @PersonALANty 6 หลายเดือนก่อน +1

      @@Mossy_Boulder The work you put in shows, I've put in around a thousand hours in SE(including playtime while offline) and I've gotta say this is made even more impressive knowing how many times you must have made a save backup. Also, if you decide to continue this experiment, it may be worthwhile to factor in the gravity changes as you exit the atmosphere. It seemed to fall to the side constantly after the gravity levels were so vastly different from when you setup the timer blocks.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      @@PersonALANty absolutely I plan on trying to improve the elevator and figuring out how much the loss of gravity affects it! And I appreciate the kind words of course ❤️

  • @MegaLokopo
    @MegaLokopo 6 หลายเดือนก่อน +2

    When is keen going to fix their game?

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Soon maybe, sounds like they have big things coming

    • @MegaLokopo
      @MegaLokopo 6 หลายเดือนก่อน +2

      @@Mossy_Boulder I hope you are correct, but based on their history I have my doubts, it is likely to be more blocks or other silly features you can already have with mods.

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      @@MegaLokopo I feel you there I’m hoping for the best but won’t keep my hopes too high 🤔

  • @masterrob2000
    @masterrob2000 6 หลายเดือนก่อน +1

    i want to subscribe... but you have the perfect amount of followers! LOL

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      lol I seen! It’s a painful thing to see. Haha thank you

  • @wf13MT-x4i
    @wf13MT-x4i 6 หลายเดือนก่อน +1

    I think your problem was either clang or timing block accuracy decay :/

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Little bit of all I’m afraid I also didn’t account for the size of the piston head it’s on me for not testing it enough.

    • @wf13MT-x4i
      @wf13MT-x4i 6 หลายเดือนก่อน +1

      @@Mossy_Boulder you did quite good though! : D

  • @cronicscream
    @cronicscream หลายเดือนก่อน +1

    How about an elevator through the center of the earth?

    • @Mossy_Boulder
      @Mossy_Boulder  หลายเดือนก่อน +1

      Yeah! I’ve seen someone try that before that’d be a fun on to try too

  • @striderpup1169
    @striderpup1169 6 หลายเดือนก่อน +1

    Were the falls just Klang?

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Yeah a bit of if it but I’d say mostly just didn’t test my version out enough. One major flaw was I forgot to calculate the piston head. It made the merge block just tad too tall making connection inconsistent!

  • @colemiller2149
    @colemiller2149 3 หลายเดือนก่อน +1

    So why aren't you just running 10 simultaneously for each test? Are they automated or not?

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      It’s automated yeah, it was very slow and not made well so I just recorded one version of the elevator for times sake.

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      I was having issues with just the one and it was a very slow elevator it took hours just to get any meaningful distance from the planet. I plan to make a video in the future with multiple in one.

  • @user-cv8xu5qq1x
    @user-cv8xu5qq1x 6 หลายเดือนก่อน +1

    I'm currently building something like that in my survival, and I can give you some hints:
    1. Use event controllers, not timers, system on event controllers is mush more stable in work (I don't know why, but my tests showed, that platform on timers felt several times, and platform on controllers never felt)
    2. More stable construction has merge blocks on each side.
    3. You can use landing legs instead of merge blocks, it requires less force on the pistons

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Thanks again haha

    • @user-cv8xu5qq1x
      @user-cv8xu5qq1x 6 หลายเดือนก่อน +1

      @@Mossy_Boulder oh, I sent it twice 🤣🤣🤣

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      @@user-cv8xu5qq1x it’s all good made me chuckle I do this all the time

  • @dragon1011dk
    @dragon1011dk 6 หลายเดือนก่อน +1

    I don't know how I got here. SE is not a game I play...not smert enoog...not smaut enugry...not..fuck! Me, dumb dumb.
    But that was a good video.
    There was one or two too many "umh" or "umm" but other then that good.
    Good explanation for what the video was about and good "story" progress.
    Nice editing and good music for the montages.
    The montages where perfectly in how long they where. I was just feeling "this has gone on for a bit.." then montage ended. Perfect!
    Maybe needed some reactions, from you, when the project went "fubar".
    Grad of video: Solid "A-".
    Looking forward to more project from "Mossy Boulder".

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Thanks! Appreciate the feedback of course I’ll work on my ums haha. I try to cut them out 😅 sometimes TH-cam works in weird way with recommending videos. Appreciate you watching even if you don’t play the game much

  • @timostark5225
    @timostark5225 6 หลายเดือนก่อน +1

    Mission failed we better get em next time👍

  • @zwanx9703
    @zwanx9703 6 หลายเดือนก่อน +1

    All those attempts all those lives.. I just have a question for God Whyyyyyyy?

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      The all mighty klang bows for no souls haha. A lot of it’s my fault really for not testing good enough 😅

  • @DumbCup
    @DumbCup 6 หลายเดือนก่อน +2

    Moss

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      What’s up 😎

    • @DumbCup
      @DumbCup 6 หลายเดือนก่อน +1

      @@Mossy_Boulder the moon

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      @@DumbCup the mossy moon?

  • @dunneemofozilla5718
    @dunneemofozilla5718 หลายเดือนก่อน +1

    Is it really necessary to start every second sentence with " all right" ?

  • @JHamby2068
    @JHamby2068 5 หลายเดือนก่อน +1

    All the cuts in the video are really annoying, just let it play.

    • @Mossy_Boulder
      @Mossy_Boulder  2 หลายเดือนก่อน

      That’s the point of the video 🤌🏼 it’s a time lapse timed to the beat of the music

  • @SensualSquirrel
    @SensualSquirrel 6 หลายเดือนก่อน +1

    This is awesome. Could a programmable block do better? I feel like one of the failures might be that the timing gets ever so slightly skewed over time and a programmable block could check for safety checkpoints like "did the merge block actually attach? if not, wait for it to do that and try it over and over until it does"

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน

      Yeah I’ve not dabbled much with the programming blocks I’m definitely incorporating them next time

  • @user-cv8xu5qq1x
    @user-cv8xu5qq1x 6 หลายเดือนก่อน +1

    I'm currently building something like that in my survival, and I can give you some hints:
    1. Use event controllers, not timers, system on event controllers is mush more stable in work (I don't know why, but my tests showed, that platform on timers felt several times, and platform on controllers never felt)
    2. More stable construction has merge blocks on each side.
    3. You can use landing legs instead of merge blocks, it requires less force on the pistons

    • @Mossy_Boulder
      @Mossy_Boulder  6 หลายเดือนก่อน +1

      Hey man good advice, I’ve never dabbled into the controllers before. I’ve been meaning to look into them I know you can do a lot with them. I’ve done this in the past like maybe a year or two ago and it went better. I just didn’t test enough, but at least failures are just as entertaining as successes! Thanks for commenting I hope the content was enjoyable.