Space Engineers - F/A-70 Factory Complete Production

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 342

  • @TVNDRA
    @TVNDRA 2 ปีที่แล้ว +438

    The way my favorite part of this vid wasn’t even the production, it was the the final inspection and diagnostic process you did in the hanger. The fact that you _have_ to do that to make sure the plane is fully working properly makes it so much more realistic and immersive. So cool

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +34

      Thank you so much! I'm glad you enjoyed that part!

    • @MrTehNoms
      @MrTehNoms 2 ปีที่แล้ว +30

      Especially the little bonk the ship gets when it's craned out of the inspection hangar.

    • @JHelldiver
      @JHelldiver ปีที่แล้ว +4

      ​@@StootWorts ik im just short of a year late, but you should add a little push ladder for the jet

    • @StootWorts
      @StootWorts  ปีที่แล้ว

      @@JHelldiver I already have something like that!

    • @StootWorts
      @StootWorts  ปีที่แล้ว

      @@JHelldiver I made one of those already! A ladder and stairs.

  • @Cryshalo
    @Cryshalo 2 ปีที่แล้ว +151

    This is so absurdly extra, I love it.

  • @MrBuyerman
    @MrBuyerman 2 ปีที่แล้ว +103

    That model is awesome by itself. But the factory producing it takes it to a whole new level. Very nice

  • @pessimisticnihilist3691
    @pessimisticnihilist3691 2 ปีที่แล้ว +199

    Ayy, you've finally done it! I have no recommendations or advice to give because this is beyond anything that I could make. You have done extraordinarily, as I hope you continue to do.

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +18

      Thank you so much! I'm gonna take a break from creations like this for a while though now lmao

    • @pessimisticnihilist3691
      @pessimisticnihilist3691 2 ปีที่แล้ว +15

      @@StootWorts Absolutely. You should not burn yourself out to entertain complete strangers on the internet, you have a life to lead after all. Have a nice break.

    • @danielhardman234
      @danielhardman234 ปีที่แล้ว

      @@StootWorts ive got one for you, you can make it not suck by painting it bright pink

  • @StootWorts
    @StootWorts  2 ปีที่แล้ว +112

    ***I was justified in being terrified to say anything, the factory has seemingly stopped working for no reason. I might try to fix it, but I also do not have the patience to troubleshoot the whole thing again right now***
    I am terrified to say anything definitively but as of now it is producing fighters correctly more often than not. The main wing section seems to be the most inconsistent part of the process, and usually if that goes wrong the following sections will have issues too- but that's why there's a floor of grinders under just about everything. Just make sure to keep an eye on the final stage right before it enters the vetting room because the landing gear hatch covers, if they fail to lock, have a habit of landing on and locking onto the piston that carries the jet down and you might need to manually remove the jet from the area.

    • @Tianite_Ta1nt3d
      @Tianite_Ta1nt3d 2 ปีที่แล้ว +2

      Oh no!

    • @PledgeDefense
      @PledgeDefense 2 ปีที่แล้ว +3

      Just publish, working or not!!! 😁😁

    • @noxiousvex
      @noxiousvex 2 ปีที่แล้ว +5

      If you make a Publish I am sure I could try to probe at what could be causing this inconsistency.
      I noticed a few things that could be probable causes as I noticed there was a few moments where you sped up Pistons/hinge rotations a tad quicker then I'd recommend.
      Sure it slows down the process of everything, but these wobbles you get in the process can create minor inconsistencys which in a process like this 1 minor inconsistency if slightly altered could cause a catastrophe if incorrectly placed.
      I noticed you attempted to compensate for this, however instead of these compensations you could make the build more stable simply slowing down the speed.
      furthermore I love the work I have seen you put into this, and If you have any questions I am sure I can go a bit more into detail from what I have learned from working with Mech Factories.

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +5

      @@noxiousvex I'd definitely appreciate the help! The main issue I'm at now is that I've updated the fighter design a lot since this video and I haven't had the patience to retool the factory to work with it yet. I'm considering just posting the factory as is so and then maybe updating it down the road if I have the patience to do so. Regardless, making the existing version more consistent would be great.

    • @noxiousvex
      @noxiousvex 2 ปีที่แล้ว +1

      @@StootWorts yeah that's an issue with large designs and updating the production models of each piece. It begins to cause update requirements into the factory production aswell.
      I've recently began a project that can do 12 different variantions of a mech design but I've had to make a couple tweaks in order to make this concept work which required heavy work into making universal model make.
      I'm making 2 variations, 1 with a script which is 100x more stable and fluent, and non scripted version which is slower but stable enough to garentee production.

  • @adrianw.8410
    @adrianw.8410 2 ปีที่แล้ว +101

    Goddamn looks like I need to get back into SE. I haven’t played in so long, and seeing creations like this is kindling my need for space again. Amazing work dude

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +10

      Thanks! I definitely recommend it. Just make sure if you embark on something like this that you have the time and try not to go insane lmao

    • @thearchitect7818
      @thearchitect7818 2 ปีที่แล้ว +1

      this is overkill if you ever play on a server use the multigrid projector plugin

  • @MK.5198
    @MK.5198 2 ปีที่แล้ว +78

    How It's Made: The F/A-70

  • @faberthecatgirl
    @faberthecatgirl 2 ปีที่แล้ว +46

    Holy shit, The amount of time this must have taken is absolutely crazy. Great work man!

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +3

      Thanks!

    • @jamesmclemore9123
      @jamesmclemore9123 2 ปีที่แล้ว +4

      @@StootWorts seriously though, from designing the plane to finishing the factory, how long did this take?

  • @Agora2021
    @Agora2021 2 ปีที่แล้ว +13

    Things like this really make me want to get back into building things again, but the realization that all those moving parts likely cause random moments of clang that destroys everything brings me back to reality.

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +6

      Nothing destroys itself thankfully, it just doesn't work consistently which is just as annoying.

  • @MightyAssa
    @MightyAssa 2 ปีที่แล้ว +92

    Have you thought of adding camera's for each assembling step? Would be nice to follow the process while being in the waiting room ;)

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +30

      There are cameras, I just used spectator for the sake of the video!

    • @MightyAssa
      @MightyAssa 2 ปีที่แล้ว +11

      @@StootWorts Forget what i said :P well done mate

  • @A.Person.Who.Exists
    @A.Person.Who.Exists 2 ปีที่แล้ว +3

    The music between 1:55 and 2:06 would make a great ringtone.

  • @benholleran3753
    @benholleran3753 2 ปีที่แล้ว +11

    Wow! That's quite the process! Well done good sir!

  • @SomeD00D01
    @SomeD00D01 ปีที่แล้ว +1

    Now this is the content I want from TH-cam

  • @chrisholland8892
    @chrisholland8892 2 ปีที่แล้ว +12

    I've never seen anything so amazing as that!
    I can't imagine the amount of time take to design not just the fighter but the machinery to work around that.
    Great work!

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +2

      Thank you so much!

  • @thelaughingman79
    @thelaughingman79 2 ปีที่แล้ว +1

    i have been playing SE since it came out almost and this is the probably one of the very top most impressive things i have ever seen on a SHORT list.

  • @joemata2512
    @joemata2512 ปีที่แล้ว

    I just stumbled across this masterpiece. I cannot express anything out of pure shock and awe my dood. HOLY HELL MAN!!!!!

  • @patstine2741
    @patstine2741 2 ปีที่แล้ว +7

    Amazing project 10/10

  • @Hadfield15
    @Hadfield15 ปีที่แล้ว +2

    Very well done! This reminds me so much of my entry for the War Production contest. I really need to revamp my factory and add more stuff

    • @StootWorts
      @StootWorts  ปีที่แล้ว

      Thank you! If you have the time, it's definitely a very rewarding task (albeit a bit insanity inducing)

  • @Cooldude-ko7ps
    @Cooldude-ko7ps 2 ปีที่แล้ว +24

    Would it be possible that multiple could be built at the same time? With one fighter at each production stage?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +17

      Possibly actually... I might need to adjust some of the timers for that to work but it shouldn't be too impossible (also make sure whoever's doing your quality assurance is standing by to make quick decisions).

  • @Reginald-Erasmus
    @Reginald-Erasmus 2 ปีที่แล้ว +2

    wow this must be the best creation iv seen in SE

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      I'm really glad you enjoyed it! Thanks!

  • @Draco48
    @Draco48 2 ปีที่แล้ว +1

    Wow, all of it is just looking amazing

  • @abusedumpster8882
    @abusedumpster8882 2 ปีที่แล้ว +2

    I dont even play SE bro, I just watched this outta pure respect

  • @steven401ytx
    @steven401ytx ปีที่แล้ว

    This is something else. Astounding creation

  • @emmanuelmulenga7152
    @emmanuelmulenga7152 2 ปีที่แล้ว

    wow this is just brilliant. this type of building is just one if the many reasons, i love this game so much..

  • @nolanw1641
    @nolanw1641 ปีที่แล้ว

    Setting up the timing would of been a killer brilliant job

  • @lagalaganda6732
    @lagalaganda6732 ปีที่แล้ว

    That was absolutely INSANE!!!!

  • @vadernation1233
    @vadernation1233 ปีที่แล้ว

    All these factory videos I’m seeing really make me want to make one of my own. They’re not even that impractical imo because being able to fully automate something with subgrids in survival is extremely beneficial especially now with the custom turret controller being a thing. Being able to fully automate tank production would be incredibly useful and cool.

    • @StootWorts
      @StootWorts  ปีที่แล้ว

      Factories do seem pretty useful for survival (I pretty much only play creative). Though, you could definitely get away with a much simpler factory for a much simpler fighter, especially if you intend to use it in survival. As cool as this one looks, I can imagine survival mode maintenance would be an absolute pain in the ass (guessing because creative mode maintenance already sucks lmao)

  • @alexander0125
    @alexander0125 2 ปีที่แล้ว

    Simplicity is the ultimate sophistication ~ sum guy

  • @ZeRoCoOlxx1
    @ZeRoCoOlxx1 2 ปีที่แล้ว

    just honestly super incredible and love everything i saw, amazing base bro

  • @PeterMierasMjrMlfnctn
    @PeterMierasMjrMlfnctn 2 ปีที่แล้ว +15

    this is incredible! would enabling share inertia tensor on the pistons make it more stable? Or are they enabled and it's just good ol' clang making it all bouncy?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +9

      I actually hadn't thought of that, I'll give that a try when I get the chance and see if it improves the stability!

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +12

      So I gave this a try and it actually made the performance worse. I can only imagine it's because as I realized how inconsistent the physics were I took advantage of the wonkiness to make it work. Though, I might still apply it to some of the pistons that aren't involved in complicated machinery, like the ones that carry the jet from one section to the next.

    • @PeterMierasMjrMlfnctn
      @PeterMierasMjrMlfnctn 2 ปีที่แล้ว +7

      @@StootWorts ah dang, yeah maybe just the large grid ones? either way still an absolutely sweet factory

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +6

      @@PeterMierasMjrMlfnctn That might be a good compromise!
      Thank you so much!

  • @ReachGaming
    @ReachGaming 2 ปีที่แล้ว +1

    Truly a work of art! Great job!

  • @TheEventHorizon909
    @TheEventHorizon909 2 ปีที่แล้ว +2

    Ah yes Belkan Space Magic at work

  • @SwordOfJustice2007
    @SwordOfJustice2007 2 ปีที่แล้ว +1

    Wow! What a creation.

  • @2tauntu239
    @2tauntu239 2 ปีที่แล้ว

    The Clang gods bow to your magnificence! I can barely get one hinge and piston to work together!

  • @Yokenshiro11
    @Yokenshiro11 2 ปีที่แล้ว +1

    Work of Art

  • @ovoj
    @ovoj 9 หลายเดือนก่อน

    How is this even possible. Liked and subscribed

  • @realmechanicalstorm
    @realmechanicalstorm 6 หลายเดือนก่อน +1

    the sheer amount of menu fiddling must've been insane

    • @StootWorts
      @StootWorts  6 หลายเดือนก่อน +1

      Who knew angles could be so fun 🥲

  • @dominicvernetti1093
    @dominicvernetti1093 2 ปีที่แล้ว

    holy shit, my hat's off to this guy

  • @Dth091
    @Dth091 2 ปีที่แล้ว

    Amazing work, love me some automation and that factory hits all the right notes :D

  • @pspdoudou
    @pspdoudou 2 ปีที่แล้ว +1

    This is Peak SE creation!

  • @penelopeskaggs5563
    @penelopeskaggs5563 2 ปีที่แล้ว +1

    god damn. this is beyond impressive. have a sub.

  • @Gxaps
    @Gxaps 2 ปีที่แล้ว +1

    When it was grabbed by the final piston, all I could think was "YOU'RE GOING TO BRAZIL"

  • @inspectoryes-fi7zd
    @inspectoryes-fi7zd 11 หลายเดือนก่อน

    Build-A-Plane
    We are not responsible for any maimings/AI becoming sentient and bloodthirsty/Faulty weapons/Defective Models. If you have a lawsuit to file, we wont care
    (but seriously this is amazing i just got the game over christmas. very excited to build my own factory of sorts this looks awesome)

  • @redfed6965
    @redfed6965 2 ปีที่แล้ว +3

    I love the ship too looks sweet

  • @cheesecake1400
    @cheesecake1400 2 ปีที่แล้ว +3

    nice work man it some to went well

    • @Cryooz-
      @Cryooz- 2 ปีที่แล้ว

      OMFG

  • @micklivi92
    @micklivi92 2 ปีที่แล้ว +1

    Well that's just fucking amazing!

  • @_blood_moon_proto_1500
    @_blood_moon_proto_1500 2 ปีที่แล้ว +1

    i wonder if its possible to apply something akin to this for small mass producible supply/drop pods whilst onboard a ship

  • @jabrilkey81
    @jabrilkey81 2 ปีที่แล้ว

    Wow, imagine popping out these babies every 10 minutes!

  • @dakaodo
    @dakaodo 2 ปีที่แล้ว +8

    I see you using AQD's emissives. :D
    This is a tour de force of automation -- with subgrid assembly! I counted at least 10 subgrids? I just opt for the multi-grid projection mod/plugin. :P
    How many PCU does your entire production line cost? :D
    Would sharing inertia tensors help with some of the wobbling pistons?
    The F/A-70 itself looks amazing for creative reasons within SE. That part totally impresses me. Your timers and angles for rotor/piston positioning are astounding to me, like a Visigoth gaping at a Roman city. Does it carry its weight in cost-effectiveness, in survival play (is that one of your objectives at all)? I have a hard time justifying my survival time spent on fiddling with sub-grids, though I continue to be enamored with sub-grid vector thrust, tanks, frictionless wheeled "hover" tanks, and PMWs. Whether PVP or PVE, a flying gun brick is hard to beat time/PCU-wise -- maybe I should spend more effort on greebling the window-dressing for a gun brick. :D

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +1

      I had no idea those mods existed, can you link it?
      I don't know the exact number, but I would not recommend this for survival. I mean, I never touch survival, but the amount of subgrids here took days in creative- I can't imagine what survival would be like. If you primarily play in survival, I totally agree that a solid brick is your best bet. But, since I'm usually in creative and don't have to worry about actually losing anything to damage, I like to go all out with the realistic/roleplay features. Even if you do keep the jet, this whole process could be made a lot cheaper both through the mod you mentioned or by making this facility a lot more compact (it's my first time making any kind of factory, so I left myself plenty of room because I didn't know how much I would actually need).

    • @dakaodo
      @dakaodo 2 ปีที่แล้ว +1

      ​@@StootWorts Comments keep disappearing. Repost: Search Steam workshop for Multigrid projector and projector extra. Two related mods in Viktor's workshop. Also available in SE plugin manager (which is where i use them).

  • @NotWhatButWho
    @NotWhatButWho 2 ปีที่แล้ว +1

    Amazing. It would be so good if this would have an actual place in the game, gameplay wise

  • @lightneko
    @lightneko 2 ปีที่แล้ว +1

    The factories people make are so impressive.

  • @erikwilliam1254
    @erikwilliam1254 2 ปีที่แล้ว +1

    Meanwhile i can essentially build a bar of soap in terms of shape that floats off into the endless space never to be seen again, or at least until i make another one more oddly shaped.

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +1

      Trust me, that is better than this mess in every way.

  • @AmneziaLP
    @AmneziaLP 2 ปีที่แล้ว +1

    wow - Great work !!!

  • @totalwar335
    @totalwar335 2 ปีที่แล้ว +1

    These are the things people create!Cool))

  • @FantasticMrE
    @FantasticMrE ปีที่แล้ว

    Super cool! Thinking about doing something smaller scale in my survival world. What are the black panels that you are using to detach the wings from their mounts when you print parts? I’ve been looking for a method to detach ship parts by grinding and re-welding the mount like you did!

  • @SpaceWalker-lr2bp
    @SpaceWalker-lr2bp หลายเดือนก่อน +1

    how did you do that, like how did you lift ur left arm's screen, can i please have the mod name?

  • @rivvion
    @rivvion ปีที่แล้ว +1

    You did well! now make some more!

  • @samjohnson3124
    @samjohnson3124 7 หลายเดือนก่อน +1

    "On this episode of how its made"...

  • @Clukay404
    @Clukay404 2 ปีที่แล้ว +1

    Damn that's a fully functional factory fr

  • @mollusk7758
    @mollusk7758 2 ปีที่แล้ว

    This game has one of the best communities ever

  • @gamepad3173
    @gamepad3173 ปีที่แล้ว +1

    Now imagine deploying a squadron of those fighters as drones against the Space pirates.

    • @StootWorts
      @StootWorts  ปีที่แล้ว

      In the lore for the fighter it does have the option for autonomous control, so implementing that in game would be fun

  • @jamesoldham9995
    @jamesoldham9995 8 หลายเดือนก่อน +1

    I've never played this game, but would it be possible to create a ship that can launch autonomous torpedos with a warhead and thrusters that fly themselves into enemy ships? The launch bays could have small factories like this that "reload" the torpedo launch tubes.

    • @StootWorts
      @StootWorts  8 หลายเดือนก่อน +1

      Not only is this possible, but I have a ship that has exactly this! Most of the weapons are normal block weapons but there are two missile silos in the middle of the ship, one loaded with two reloading smaller missiles and one with a reloading nuclear missile (mods). This used to be a script only thing but with the recent addition of AI blocks it should be possible without scripting now.

    • @jamesoldham9995
      @jamesoldham9995 8 หลายเดือนก่อน +1

      @@StootWorts Delightful

  • @donaldharmonify
    @donaldharmonify 2 ปีที่แล้ว +1

    This is amazing

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      Thank you so much!

  • @redfed6965
    @redfed6965 2 ปีที่แล้ว

    Awesome work man

  • @Noxamillion
    @Noxamillion 9 หลายเดือนก่อน

    Incredibly impressive, i can only imagine how many hours it took

  • @Captaincodeine
    @Captaincodeine 2 ปีที่แล้ว +1

    Red port green starboard. Nice attention to detail.

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      Thanks! I always try to include details like that

  • @StrifeA217
    @StrifeA217 2 ปีที่แล้ว +1

    This is incredible. I wish we could get some basic moving blocks in Empyrion. I can only imagine how much time its taken to get all this functional.

  • @thehollowbox
    @thehollowbox 2 ปีที่แล้ว +4

    Tell me you're a process engineer without telling me you're a process engineer. 😋 nice job.

  • @SIDEKICKONYOUTUBE
    @SIDEKICKONYOUTUBE 2 ปีที่แล้ว

    i can tell from the meticulous design and huge scale of your wonderful production base that YOU SIR is single with no children, lives in a basement, and doesn't have a life.

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      You get one point for the "no children." I'm too young for that anyways (the design took less than a day total of in-game time and it was built over the course of about five days).

    • @SIDEKICKONYOUTUBE
      @SIDEKICKONYOUTUBE 2 ปีที่แล้ว

      @@StootWorts it is magnificent.

  • @voyager6709
    @voyager6709 2 ปีที่แล้ว +2

    will this ever be on the steam workshop?

  • @astropuck505
    @astropuck505 2 ปีที่แล้ว +1

    Jeez just imagine how many timer blocks it takes for this entire thing

  • @matthewwagner47
    @matthewwagner47 ปีที่แล้ว

    Amazing program for this to work. Impressive factories.
    Only thing about the craft us the gunners seat should be lower then the pilots seat and also in the front like a helicopter. Makes it easier the stay in target for a 2 seater. Space jousting

  • @omnigamer6671
    @omnigamer6671 2 ปีที่แล้ว

    very cool way to show off a creation and i kind of wonder if it will fly with the Aerodynamic physics mod on

  • @pascalrespondek319
    @pascalrespondek319 ปีที่แล้ว

    sehr geil kann man nicht anders sagen

  • @randbradbury
    @randbradbury 2 ปีที่แล้ว

    Incredible.

  • @oscarfry324
    @oscarfry324 2 ปีที่แล้ว

    just heads up in IRL the front sit is the pilot not the rear seat the rear sear is the weapons and radar user

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      I know! The fighter in the video is a single-seater though. I have since created a tandem-seat version of another fighter that does have the proper seat configuration.

  • @Comicsluvr
    @Comicsluvr 2 ปีที่แล้ว

    This is EPIC!

  • @dakaodo
    @dakaodo 2 ปีที่แล้ว

    ​ @StootWorts Comments keep disappearing. Repost: Search Steam workshop for Multigrid projector and projector extra. Two related mods in Viktor's workshop. Also available in SE plugin manager (which is where i use them).

  • @nightflyer40
    @nightflyer40 11 หลายเดือนก่อน

    Wow incredible.

  • @panikhaber2663
    @panikhaber2663 2 ปีที่แล้ว +1

    Very nice bro

  • @guard13007
    @guard13007 2 ปีที่แล้ว +5

    Holy crap that's impressive. I wouldn't even know where to begin. Is this using mods or is it all vanilla?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +3

      The jet itself has mods but the factory is entirely vanilla

    • @michaelb8528
      @michaelb8528 2 ปีที่แล้ว

      How do you get the parts to fuse?

  • @TinyTeeth437
    @TinyTeeth437 2 ปีที่แล้ว +2

    Ok man, how many timer blocks?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +1

      I am too intimidated to get a count so just assume a lot

  • @kivi5586
    @kivi5586 2 ปีที่แล้ว

    Can you write the name of the mod thet let you place a hinge at 6:47?
    Or anyone else?

  • @MrGrownman455
    @MrGrownman455 2 ปีที่แล้ว +1

    Master builder!!!!!!!

  • @shawnfortine3199
    @shawnfortine3199 2 ปีที่แล้ว

    Imagine sitting in the Cockpit while it’s finished being built

  • @hanz5680
    @hanz5680 3 หลายเดือนก่อน

    Crazy effort woww

  • @gravewatcher6690
    @gravewatcher6690 2 ปีที่แล้ว +1

    Simply amazing. How many times did clang smite you?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      Fortunately I never experienced the full wrath of Klang, but their treachery was present in more subtle ways.

  • @dustblazing67
    @dustblazing67 2 ปีที่แล้ว +1

    what is that pipboy panel on 7:00? mod?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      I believe it's called Animated Interaction or something along those lines!

  • @cloontrwpa8383
    @cloontrwpa8383 2 ปีที่แล้ว +1

    Would this be available on the workshop at all? Hell, even the plane would be cool to fly

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +1

      They'll both be on the workshop soon! This jet isn't available yet, but the previous FA-70A and B are.

    • @cloontrwpa8383
      @cloontrwpa8383 2 ปีที่แล้ว +1

      @@StootWorts ah ok, thanks man. I’m in awe at that setup honestly, nice one!

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      @@cloontrwpa8383 Thanks!

  • @stone2984
    @stone2984 2 ปีที่แล้ว

    dude, what is he using for those using the datapad animation thats so awesome

  • @triciastites9654
    @triciastites9654 6 หลายเดือนก่อน

    Looks wonderful, but during the final inspection I started wondering what mod you use for those animations.

  • @vio_nerc
    @vio_nerc ปีที่แล้ว

    I’m a little late to the vid but god damn.. production and inspection is amazing

  • @nikollor
    @nikollor 2 ปีที่แล้ว +2

    I gave up after 2 hours of attempts to automatically assemble gyros on turret controlled rocket. Now I'm know I am weak =)

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว +1

      Nah you're just smarter with your time than I am

  • @JMacify
    @JMacify 2 ปีที่แล้ว

    Holy Cow, how long as it been since you were outside and saw grass? LOL. That factory is amazing!

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      What's.... grass?
      In all seriousness, thanks! It took a lot less time than I expected it to (a few hours a day over the course of like 4-5 days).

  • @nighpaw4651
    @nighpaw4651 2 ปีที่แล้ว +1

    This is just incredible, also as a fighter jet enthusiast I love seeing the inspiration from real jets both in name and design. Does the prograde marker on the hud actually point in the direction you're heading? Or is it relative to the hud

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      It points in the direction the jet is headed! It's very useful for gauging turns and aiming at enemies like a real jet HUD (though in my world's lore the artificial horizon isn't a metal post like it is here, it's projected onto the cockpit seamlessly and also is in the pilot's visor and can be switched between depending on requirements).

    • @nighpaw4651
      @nighpaw4651 2 ปีที่แล้ว

      @@StootWorts ooh interesting, kinda like the hmd the hornet has?

    • @StootWorts
      @StootWorts  2 ปีที่แล้ว

      @@nighpaw4651 Yeah! Or, because of the time period it's set in, probably something more similar to the F-35s helmet.

    • @nighpaw4651
      @nighpaw4651 2 ปีที่แล้ว

      @@StootWorts nice

  • @bocktordaytona5656
    @bocktordaytona5656 2 ปีที่แล้ว

    Me: proceeds to create flying rocket box MKIV
    This guy:

  • @aspopulvera9130
    @aspopulvera9130 ปีที่แล้ว

    4:40 Next time mate be careful with the birb she's fragile lol

  • @TeepsChannel
    @TeepsChannel 2 ปีที่แล้ว

    And here's me making my box ships still ....

  • @DorifutoRabbit
    @DorifutoRabbit 2 ปีที่แล้ว

    Masterpiece

  • @christopherwolfie374
    @christopherwolfie374 2 ปีที่แล้ว +1

    That's a nice one