I think the last option with the connector has the greatest automatic potential. However I would suggest using merge blocks instead of connectors to eliminate the drift problem
I just built #1 on a astroid. Built the base and used drills attached on top to bore up to desired height. Worked great. Just need to figure out how to control it when not seated (on xbox)
Option 3 seems easier to produce. I think you can set up a 1x2 pillar where half is conveyor pipe & the other half is blast door with connectors at preset distances connected to the pipe. With a wider pillar, you could have 2 wheels per side & cancel out the spinning. You may have to do 1x3 for wheel placement if the wheels don't fit next to each other.. Just what came to mind for me🤔👍
I say use the inchworm method to build the columns, make a blueprint module. You will need also merge blocks so that you can project the blueprint on the pillar grid. Stack more pistons. Then I suggest that you use the wheel method maybe with 4 pillars. You can add a couple of thrusters for boost when you start going up or you want to stop at bottom.
I think the last option with the connector has the greatest automatic potential. However I would suggest using merge blocks instead of connectors to eliminate the drift problem
Use rotors in stead of connectors and double it so its continous.
just like blackarmor did in his design (th-cam.com/video/J3OGq5NKgaU/w-d-xo.html)
Gears and inchworm are the coolest, but wheels are the most practical.
I just built #1 on a astroid. Built the base and used drills attached on top to bore up to desired height. Worked great. Just need to figure out how to control it when not seated (on xbox)
Option 3 seems great. needs a stress test though
Option 3 seems easier to produce. I think you can set up a 1x2 pillar where half is conveyor pipe & the other half is blast door with connectors at preset distances connected to the pipe. With a wider pillar, you could have 2 wheels per side & cancel out the spinning. You may have to do 1x3 for wheel placement if the wheels don't fit next to each other.. Just what came to mind for me🤔👍
Yea I like the sound of the idea, definitely could work
@@quantumchief throw on some storage, projector and a welder and it can pave its way up.
I say use the inchworm method to build the columns, make a blueprint module. You will need also merge blocks so that you can project the blueprint on the pillar grid. Stack more pistons.
Then I suggest that you use the wheel method maybe with 4 pillars.
You can add a couple of thrusters for boost when you start going up or you want to stop at bottom.
Yea, I think the wheel method will be the best option for getting up and down, but something like the inch worm will be needed to build it
For the cog one you could build smallgrid gears wich can fit way better
Could combining the drive train from 3 and the stabilizing braces from 1 to maintain alignment not work so you're taking the best of both ideas?
wheels + reinforced pole to prevent single-point-failure.
Using a script to lock a gyro in a certain position could be really handy for the 1st 2nd and 3rd design
For the cog one maybe use Hanger door edges?
Not a bad idea that could work
the second option would be better if you were to use the gears mod if you are willing to that is
my plan is to do it no mods
4 would be the easiest to get to build as it goes up I think
Yea I would agree, plus’s it a fun challenge to build. The old downside is it’s slow to move up or down
@@quantumchief as someone else has said you could use double pistons, as on extends another retracts and then swap
I don't like any of those designs - All of them require prior inferstructure which they don't build themselves.
I was just mainly thinking about final transport execution. The building will be a different ball game