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@@AzarilhThis because i assume DD2 is using the RE engine as well. That is foreshadowing, but maybe the situation with DD2 will help them tackle issues before release.
7:50 The devs said that the monsters have a reason why they look like how they are. They wanted people to guess how they would survive in specific ienvironments, etc. Those spikes that absorb the lighting is possibly just how they survive through desert storms. Sure an actual mechanic would also be cool!
so fucking excited for Wilds, almost every monster hunter game is a banger but world and rise were both really good. i like the idea of going between areas seamlessly or even with loading screens. its a lot more immersive than fast traveling between hunts or maps
i just couldn't ever get into monster hunter games. too many tedious mechanics for my liking. and the game would still be the same if not more fun to play without several of these mechanics. i've always been more of a god eater fan. same genre of game but sci-fi with faster combat and less tedious mechanics that slow down the action as well as doing without stuff that would slow down going from the hub to missions.
@@vincentdarkrosrayne It took me YEARRRSSS to for me to finally appreciate and enjoy Monster Hunter. There are a lot of mechanics, which makes the initial impression very overwhelming, but as with any games, once you get used to them its all second nature and not a bother at all. 100% worth the investment.
7:52 seems more like an ecology thing to me, makes sense that if you have the threat of regular lighting storms, that ravage the land indiscriminately, unless near the large lightning rods that redirect them, that a member of the herd (Matriarch or Alpha or something) would evolve this way to protect these huge herds from the storms allowing them to survive. Also in regards to the storms/dynamic weather patterns that were mentioned at 7:39 we can see at the end of the trailer that a sand storms blows over and seemingly reveals a less arid, more fertile landscape as the herd comes in to graze, I do wander if this is a really cool evolution of the "locale updates" that would change what small monsters / resources / endemic life were abundant. So rather than a pop up telling us the "locale info update", we have these very visible, much more tangible changes to the map in front of our eyes. There is a lot about Wilds that seems really cool, and could just be the culmination of a series I've loved since I was a kid... or its just a really good trailer and I'm reading waaaaay too far into it haha.
i dont think you are reading too much, i think in fact they are quite safe assessments. capcom in this regard was very deliberate on what they showed and what they didint. if we truly have a more open world type game, its very likely we might not have different locales, but a range of environments provided by the change of seasons and weather. if not one huge map we could get two maps with a few variations, some locales might not even be accessible depending on the weather. and this would apply just to the visual aspect of the environments but also on the type of monsters exist at one given moment. wich isnt a totally foreign concept for the series. in a much simpler form we already got something like this in DOS. if my own theories about the game are correct or are at least in a similar direction, it would fit quite well , if you really are taking the role of a scout hunter studying the lands and discovering them for the very first time, instead of arriving at lands that settlements have already been set for a while like in any of the other games. this would bring the ecology aspect of the games to the forefront in a completely unprecedented way, wich certainly would qualm the worries that the emphasis on the combat has been kinda kiling that aspect of the games, with the more recent entries. theories are wild right now, and it could be a mh:world case again where we speculated so much they were doing something completely different, and the final product wasnt that wild on mechanics and feeling as it appeared to be in that first trailer, but i certainly hope they are doing something unique here. i think the series needs, and deserves it.
Crapcom might ruin you childhood franchise. They did with dd2. Monster hunter might be next in the chopping block. It is what it is. Best you can do is just accept things the way they are. No way capcum will not bring their mtx to mh. No one is safe from Cuckcom
@@samuraibeluga3749 I think so too, honestly I feel like this could be a real advancement of the monster hunter series, I just hope we dont see the clutch claw from world, really wasnt a fan of it. Personally I really liked rise, but I feel like world was more popular with players new to the games. I just want underwater biomes back and lagicarius >.
DD2’s biggest performance problems involved populated cities and how the AI handled CPU usage. So I’m holding out a sliver of hope that it will be less of a factor in MH Wilds since the AI for monsters won’t be as complicated as humans socializing with each other and acting on schedules. And in town, MH games usually have humans with very basic scripting, just responding to you when spoken to or wandering around aimlessly. But ultimately, all we can do is wait and see.
just started mh world 3 days ago. First time playing this game! It’s been a lonnnng time I was looking to a game that hooks you like that! At the beginning It was very overwhelming, but the way they made the game and the tools they give you makes you learn super quick. This game is fantasticccc! Cant wait for the new one!
Personally haven't had any FPS or CTD issues so far, running it with an i5-9600kf and a gtx 1660 at max settings and lowest res upscaled, locked max at 30 fps. Only thing I've ever noticed is _some few_ rocks inside caverns have a greyish flat texture (not even sure if it's supposed to be rocks tbh).
People are so afraid of an open world MH but I think they really lack forethought. Traditional instanced based target fights already exist in monster hunter via optional/event/assigned quest. But then there is expedition mode, which is literally just one step away from open world if you think about it. What would be the harm in keeping everything the way it's always been, but the separate expedition mode is what evolved and became the open world portion in Wilds? I mean just take guiding lands for example...It's almost like an early prototype for open world MH. It has objectives, rewards, multiple biomes connected, and all it needs to be a good open world, is to just have side quests to pick up in world, a much larger map, NPC's, hidden locations, and just overall fleshed out more with cool stuff to do in the map. So if guiding lands can easily coexist alongside normal instanced hunts in MHW, then how could open world done in this fashion not coexist either?
My want is that I can pick up quests from the town and then just head out into the open world to compete them in the free Rome with the ability to take on multiple quests at once and return for more when ever I please
Can't wait to see everyone throw a fit when they see how many micro transactions this game has, and that you'll need to get character edit vouchers to re edit a character.
All Capcom needs to do is wait a month before adding them and nobody will really care. Just take a look at the amount of micro transactions MHW and Rise has. They got away with it because they didn't release the game with them. So all the big media outlets and mainstream youtubers just give the games shining reviews then move on. Dragon's Dogma 2 messed up by including them at release, so the MTX became apart of the review discussion. It's sucks that it's how they can get away with it without hardly any major pushback, but it's really that simple.
@@vewyscawymonsta I think you are lacking creativity/imagination if you think an open world couldn't be done right, that doesn't clash with what we already love about MH, and be able to benefit from it.
@@lilfuzzballa i can see how a open world Monster Hunter would work, but i also see that the level design will suffer from this, because in smaller areas you can always do more with the map layout that you can do in an open world. The best that Capcom could do is to make an open world similar to how Final Fantasy 7 Rebirth did its open world, by makeing the open world feel more like multiple open areas.
@lubbo5261 look at it this way. How far really is Expedition mode away from essentially being open world? Expedition mode is a free roam area, no time limit, monsters dynamically pop in and out, NPC you can receive side quests from (fishermen), etc. All that's missing is having more varied NPCs, points of interest, and all kinds of things to make the map worth exploring more. Then from there, you just connect all the biomes like Guiding lands, but on a bigger scale. And quest board optionals/assigned quests that give a target monster and specific area to fight in would still coexist, just like Expedition mode in MHW already does.
@@lilfuzzballa ok and how many players actually did explore the maps, trying to find secrets like the hidden messages and not just use Expeditions to hunt monsters without timer or just to gather materials. With what would You fill an open world in Monster Hunter?
Remember guys, if you didn't play DD2 because you're upset that people can alter their nose and eye shadow for the price of an IRL candy bar, you're not allowed to play MH Wilds
I just want mhwilds to have the aesthetic design philosophy of monster Hunter RISE. The armor and weapons designs are gorgeous and colorful. Mh world is so boring when it comes to designs
I yeah one a bit disappointing thing from world was most weapons designs. But i think they knew and know about it, and just by looking at the first teaser, we can say they going to have rly cool weapons again in mh. Like for me that great sword already looks infinitely better that most of the ones in world lol.
Gorgeous probably there are a myriad of reasons as to why World has bad weapon designs but it had great armor designs consistently to offset it IMHO. The color though definitely won't be there Rise was a black sheep in many ways with the Japanese emphasized stylization and color.
i love worlds for the grounded take, but man the weapon upgrades for weapons design was like "lemme replace this yellow feather with this scales or etc form the newest mosnter"
every game has had cool weapons except for worldborne because they attempted to make weapons "realistic" so they are probably gonna revert back to the og(now the risebreak weapons) look for weapons. the armors are hella good tho whatchu on about
@@clintonleonard5187 No…they hire a advertising company (could also be in-house) to put a video together to generate hype. The trailer could tell you little or nothing about what the game is about. The Day Before became the most wishlisted game on Steam based on hype from a video that had nothing to do with what the game was about.
I would love to see the monster turf wars with more devestation via their elements ie one water based one lightning ect causing either world structural damage revealing new areas or pathways depending on the location ect
We have to keep in mind, the Teams behind Monster Hunter and Dragons Dogma r completely different, and the Monster Hunter Team have always listened to their fans; prime ex is Fatalis, the whole reason he exists in MHW is b/c fans got hype after seeing his HD model, which convinced the team to add him. If any microtransactions r there, it’s likely the Higher Ups at Capcom and not the Monster Hunter Team to blame
Additionally, we will probably see Ryozo put his foot down and tell the higher ups that he's walking back the microtransactions from what happened in Rise. He believes in avoiding friction between players online, and believes that seeing another player who didn't earn something creates friction. He probably didn't put his food down with rise because payed layered armor didn't create friction so layered weapons happened, but he will likely walk back on payed layered weapons in Wilds because it created the friction he feared. And because he's the CEO's son he has the power to put his foot down like that. I don't trust Capcom as a company, but from everything I've learned about Ryozo I trust him to not ruin the franchise for a little more cash.
lets hope that Dragon's Dogma 2 was the big stress test that Capcom needed with the engine and that the devs are aware not to make the same mistakes that are plaguing DD 2....and also hope they can fix the game as well cause it's awesome but it really needs some work
To be fair the reason why DD2 has such bad performance is because of the CPU bottleneck, which again is caused by super complex NPCs, which most games don't have to that amount. Wilds will not have these kind of NPCs, so I don't think this will ever be an issue there
yep I agree, but then again they could try and use this new IA to remix the monsters move set, adapt the system to the herds and wildlife or whatever, we'll have to wait to see it
A bit worried with the combination of RE Engine and open world after Dragon's Dogma 2 since performance suffers greatly in that game across the board in terms of platform, though this team might be confident since we are seeing dense amount of monsters at one time, and usually some of RE Engine trailers Capcom puts out ends up showing bad performance and then gets optimized much further (ie.: RE Village first trailer), though that doesnt seem the case this time around as it seemed to run smooth so far (assuming the gameplay shown was real). All in all, excited and hopefully we will see some raw gameplay soon.
The main problem with DD2 seems to be the city areas which is bottlenecked by the CPU due to the high amount of unique NPCs, sort of makes me worried since MH Wilds is going to have to keep track of herds of monster.
I think prepping for a quest and doing piecemeal monster hunting is what makes MH fun. Having to traverse a whole map to get to different ecosystems will make farming slow i think. I’m not sure how i feel about all this….skeptical for sure
@@kusanagi533d Yeah I thought about this aswell, though they can have various settlements throughout the map or like he said in the video, may be able to make your own camp and prep from there.
performance issues is the best we can hope for in a new game honestly. rather it be crashing every now and then then have the content itself be lackluster
Thing is I don't see the point in an open world. The whole point of MH is that you select a quest in mission based fashion because it has the monster you want, with the materials it gives. The game has already had a scaled down version of an open area with randomized monsters you can keep hunting as an endgame, and the way it worked was to have a pool of monsters drop materials that would get you the same thing, and that just doesn't work for the core gameplay loop. Only way I see it working is getting rid of quests and forcing the player to actively hunt monsters, while getting rid of static and predictable spawn locations.
@@theinternetsightseer2935 I'm perfectly capable of imagining it. I just don't really want it. Why does every single game have to be open world? Why do some people act like open world is inherently superior? That sounds like a lack of imagination and creativity on *your* part.
You do realize that the same instanced arena like fights can still happen even in open world MH right? Just make optional/assignment quests the contained and specific target fights, then when you switch over to expedition, it's completely open. It's like expedition mode is already one step away from being open world: You can freely roam with monsters coming and leaving over time, unlimited timer, and you can choose to complete objectives and side things as you please. Now if you just made the map a huge multi biom, connected map. then how would that clash with anything?
I went back to monster hunter world after they added Denuvo and it was harder for me to run. I never noticed any differences before and after they added it to rise.
@@lubbo5261 Considering that they were still using RE engine in a pre alpha build should go without saying. Also, same company different developers. And don’t be a child. Lying because DD2 came out is very childish
I wouldn't worry about MHWilds performance. DD2 is almost assuredly a dry run for MHWilds (big open world, monster climbing, etc.) and they're using it to iron out the kinks for the big drop. I wouldn't be surprised if DD2 just ran into a development deadline and needed to go out before it was fully cooked.
Nah, it was the team wanting to stick with their vision for the game. That being, constantly being populated with pawns, npcs, monsters, and with how often I saw a griffin flying around, the goal was clear. Make a world that feels like it is constantly in motion with dynamic enemies/NPCs. The result of that was a high processing load, that is far too much.
@@TheHeartThatRunsCold I'm sorry, but there's just no way DD2 isn't unoptimized behind the scenes. Monster Hunter World did the same thing six years ago. Cyberpunk looks better and runs better. Animal Crossing has more involved "dynamic NPCs". DD2 is them pushing the RE Engine to figure out what they can get away with and where.
@@SirAedryn Animal crossing characters aren't dealing with a Animation sets and complex terrain to navigate, let's be real here. And Cyberpunk's NPCs are as braindead as Skyrim's. The problem is that pawn A.I is plentiful in more places than just your party. And they are far more advanced than their DD1 counterparts. Oh and the game was made for a 30FPS target on current consoles.
What ever Monster Hunter Wild will be, i think the zone "Guiding Lands" in Monster Hunter World could give us a glimpse of what they might be going for. A much larger area, way more dynamic than previous zones in Monster Hunter and the zone itself slowly "levels up" with your gameplay.
Mtx and all aside, we have modders! But will the game run properly? Or will we get fps drops and crashes because the world has too many monsters in it?
I saw someone else make this point in the comments section, but I agree. Monster hunter games get free updates over time in the form of new monsters added to the game, quests, events, etc. So if the mtx are about the same level as they were in world, I feel these are justified. Except for the character editor vouchers, those were bs.
If they are going with switching weapons, and everything you carry is visible on you, and your mount, there could be restrictions, and we can only have certain combo's. Carrying around a great sword, and a gun lance, for example, may not be a thing, who know, but I'd more than satisfied with the ability to swap weapons, even if it is somewhat limited.
the truth about monster hunter wilds is that id rather hear that Generations Ultimate was being remastered for PC PS5 and XBOX no hate for wilds but id love to play some old gen Monster Hunter without having to buy a nintendo tablet
They are not "major" and "minor" games. They're 2 parallel lines of series, the console seires and the handheld series. They are both major series. (There're some exceptions in the 4th generation because of how popular 3ds was and both series went handheld.) The first hit of the series, Monster Hunter Freedom Unite, was in the handheld series. That game was what made this series a big deal.
I dont feel like going open world is particularly important, or exciting. MH isnt plagued with loading screens. This isnt Starfield, after all. But I am excited to see what sort of combat and traversal updates we get.
You might be lacking creativity or imagination then. i don't blame you though. But let's say you worked at Capcom, wanted to take MH to the next level, had years to plan and think outside of the box, and were paid to do it, then maybe you'd find a way to make open world in monster hunter work and feel fun.
Iirc the director said an open world has ways been the dream for monster hunter what we have now just became the formula due to hardware limitations back in the day
@acreo6895 it may not be inherently next level, but I think what it does is open up the game for a lot more opportunities. I get that open world isn't just some magic switch that automatically makes a game better. Open world can for sure run the risk of a game potentially having even more design problems, performance issues, negative impact to moment to moment fun, etc. So, although open world understandingly introduces games to more opportunities to fail, it also raises the ceiling and opens the door for more awesome experiences the previous games couldn't offer before. So if executed properly, it most certainly can take it to the next level.
@@lilfuzzballa this is really well said. I think alot of people see open world as this standard thing but open world is just a feature its not a genre. A good open world map is crafted around the design of the game and after dd2 I trust cap to pull of mh open world. They have never dissopointed me with mh so I'm sure I'll be very happy playing wilds😁
I would love to change weapons during a hunt. If a monster flies I would like to switch to a ranged weapon and actually help my teammates instead of running around and do nothing until the monster lands. World has been my favourite MH game, it had so many interesting things. I really hope Wilds will implement more exciting stuff in terms of exploration. Can't wait to play this game
I dont think Wilds will be "fully" open world. Rather, I expect it will have rather large maps to explore. Think the regions in Dragons Dogma 2, but with loading screens or hub travel between them. And personally, I'm all for it. Even fully open world would be fine. The one thing about Monster Hunter that I have always disliked is just dropping into a map to kill a boss then leaving. I want to get lost in the world. And I want them to expand upon the tracking features of World so that we are actually hunting down monsters.
Honestly with the disaster of DD2 (the absolutely terrible terrible performance on PC in vernworth) I wouldn't even be mad if they made it zone based. MHW has become my favorite game of all time by a long shot. I'm 32 years old now, prior to this game I was playing Path of Exile and have thousands of hours in PoE. I've played many different games. PoE is the type of game where you come back to it every 3 months be cause they add new content (new leagues). Every game that came out I would play, beat it or come close (or at the least play it a good amount if I liked it) and go back to PoE. Elden Ring, BG3, DD2, Cyberpunk, etc. etc. Would either beat it, come close, or play it to the ground and always managed to go back to PoE to catch the new league. This is the first time every where I actually quit the PoE League to go back to monster hunter world. It really is a game like no other. Hell I've went to try MHR, and even Granblue Fantasy Re:Link and managed to not even finish a playthrough of them and come back to MHW. To be fair I may possibly go try MHR again one of these days. Might even try the older title one of these days (if anyone has a recommendation on a good older title that I can play on PC or on my RoG Ally LMK) I say that to say that this genre, franchise, IP, whatever you want to call it has made me an absolute believer. I'm not sure If I'll ever be able to recapture my first 300 or so hours in MHW again (might start a second playthrough again just to try). The last think I want is for Wilds to be a shell of what World is in any capacity. But most importantly I genuinely hope it is a game that runs and performs well. From what I understand Capcom, more specifically the MH franchise drops on PC with absolutely horrific performance time and time again, (MHW, Rise, and the stories game). IDK what they got to do to fix it but I would love to play an MH game on PC that is absolutely killing it on the steam charts. To be fair I was playing MHW during the return to world stuff, and even now the game is constantly hitting top 20 over the weekend (top 50-100 on the weekdays). But something about this game man, I can tell the folks that played world when it was the biggest thing ever must have been like kids in the candy store with all the events going on the content, the sense of mystery, that epic battles etc. Would love to experience that for myself. I've gotten 3 other friends into the game and we all have became fans to the point where I even saw them wishlist wilds. Now, I'm definitely the biggest fan out of all of them, but its amazing seeing how this game brought all of us back together just to enjoy the game. Bit of a long comment MB, I haven't even watched the full video yet. But I just genuinely hope that they don't fumble this game like they did with DD2. I know a lot of people are huge DD fans and I'm sure many are absolutely disappointed with the road DD2 went down. Me not being a fan was absolutely disappointed. Not necessarily because of being a fan, but because I wanted to test what the RE engine could do with open world and man, as good as it was in some parts, It was a real terrible flop, and absolute oversight how the game was performing in the big city. It would be understandable if the game had some god tier physics, graphics, etc. for it to really bog down the game (even this is inexcusable.....the game should be made for the majority of people, the average game, not for people with the top .05% super computers). But really, there was nothing earth shattering or world changing about the game. The terrible performance had no excuse
It's always funny when someone makes a guess at some info that anyone who knows Capcom and MH could make an educated guess about they can just claim it's a leak and people will think it's actually something better than just guessing at some things that make sense for the company and game.
The RE engine is quite good actually and quite scalable. Engines aren’t always the culprit as proven with DD2 much of the problem stems from the cpu side, which essentially means, they were targeting good fidelity and many NPC’s and being a whole open world versus dialing back a little bit and optimize. While I do think this monster hunter will be open world this time, BUT, I also can see many large “zones” which will still make it FEEL like an open world game but due to the zones being a lot smaller than one whole open world in another games, means there’s actually a lot less going on internally which would free up resources. What I need now, is a console that takes itself seriously. I’d love to see a new series system with 24gb ram, faster cpu to really be able to cater to these games coming out.
DD2's performance is due to how ambitious the DD team was with the A.I. Pawns in the open world, the regular NPCs and mobs just place a tremendous strain on the processing load, because they wanted them to be really dynamic, was it worth the performance hit? Ehhh, not when my eyes are straining. So long as Wilds isn't that ambitious we'll be fine.
@@TH-camDictatorship2024 Rockstar is another entity entirely, you cannot use them as a standard for open world games. Their games are legit witchcraft of optimization work. Which makes sense given how long they work on their projects/engine. I like imagining one of their game testers seeing a 1 fps drop in analytics, and them delaying their project for months until they get that 1 frame back.
Ngl if wilds wont have the same issues as DD2 (mainly performance issues), and releases early 2025 so we can get all the title updates AND a DLC trailer I think wilds has a chance to steal GOTY from GTA 6 well steal isn't the correct word but thats what people will say "it stole GOTY from GTA 6" and boy oh boy if that happens MH will get another big boom of popularity but also im not sure if GTA 6 can win GOTY if it only releases on consoles in 2025 and the game might be already over-hyped but who knows
I'm not even worried about the content and gameplay, and even though we might not like it, the MTX might just end up been insignificant (doesn't mean I like it, or welcomed), the only thing I'm worries about is performance and optimization, I remember when World first came out on PC it was unoptimized as hell as well, here's finger crossed
With Street Fighter 4 we protested because of on-disc DLC we still have to pay extra for. Now, 2024, they just removed the discs by going all digital. ;P
being aware of Worlds CPU and memory leaks and now DD2 optimization, im mroe worried about that towards Wilds. i love Worlds for its grounded take it had notably towards flora and fauna where everything in a diversity correlates. Rise stick to me as gameplay-wise but a lot of stepback when it comes to QoL.
New generation consoles having more ram and nvme's should absolutely mean larger open worlds with no loading screens. It's such a shame Starfield got us off to such a terrible start this generation...
I just hope we get to actually hunt the monsters. World and Rise sort of just shows you right where the Monsters are, feels more like I'm playing a game called "Monster Killer" instead of "Monster 'Hunter'"
What it is with these 'TRUTH" videos all over youtube all of a sudden. The game won't be out for a while and nobody really knows anything, especially this video.
I hope that monster hitboxes are gonna be AT LEAST 3 times bigger than actual monster bodies this time, was really disappointed with lack of bs damage in world and especially rise
@@Azarilh oh uh guys, a veteran joined the chat. Run away! Stinky!! You know that franchise tend to improve overtime, right? Comparing everything to mh1 boomer
Considering how well Rise and Sunbreak runs (the Monster Hunter game that's on the new engine!) And Capcom's release of Dragon's Dogma (probably a good test bed), there shouldn't be too much to worry about in terms of performance.
i prefer wilds not be open world but also curious of how they going to tackle it. like how would the quest timer works, rework the 3 cart system, the monsters behaviours, and most importantly how to work around grinding. imagine the monster your grinding is like 10km away that going to be tedious.
Here is a bit of a plus though MHR was on the RE engine on the flip of that coin so maybe it has to do with a team's experience using it granted a potato could run Rise and a some what beefy PC is needed for DD2
What makes me sad is realizing some closed games have had a lot of potential to be great games like Anthme which was ruined by Triple ass Publishers pushing release now fix it later and I'm worried Monster Hunter Wilds might suffer from same problem and I hope I'm wrong. For Anthem Specifically the idea of flying around in open multplayer map and seeing events and joining in dynamic events like in Guild Wars 2 without loading zones sounded amazing but reality was something different. Rumors are Anthem started development 2012 but when 2017 at the E3 show they revealed Anthem that was first time all Devs learned what kind of game they were making and they had 2 years as it was released 2019 to build up Anthem from nightmare project :< if they delayed the launch of anthem by 2 to 5 years it would have been great as shown in Anthme 2.0 which got canceled because "no one plays our shitty game" of course they could not suck up their mistake and just fix the game and make it great like Path of Exile and Guild Wars 2 or No Man's Sky to name few games that over time have become great games.
Excited for wilds, but am worried about how they're forcing the RE engine down their dev's throats. MHW looked and ran fine... why not improve upon that rather than waste dev time making everything work with the new engine? I'm worried the open world aspect is going to be shallow due to development difficulties. Wouldn't be surprised if that's where it came up short, that's pretty much all open world games.
That one sword looked as if he killed a mob and took its jaw and attacked it to a metal handle.. Switch 2 is coming. In Microsoft’s purchase of Activison Blizzard purchase found information about a new console. The technology listed the console’s performance potential looked like a switch2.
The people who are concerned about the performance don't forget that MHRise was on the RE engine as well, and that ran on the switch. I believe their next game will run fine.
Rise is effectively a game from 8 generations ago so it's performance is hardly a surprise, unless Wilds is going to ship with a recommend spec of a GTX460, Rise tells us very little about how Wilds will perform.
@memitim171 It does tell us that the MH team is at least familiar with the RE engine. If they can optimize the game to run as well as it does on switch, then they can to some reasonable degree optimize it on current gen with more creatures and detail.
@@ZekeTrailblazer I am pretty sure the Rise team was not the same as the World team, as Rise was a spin off and it was being developed at the same time as World.
@Azarilh True, but the teams work closely together, and exchange ideas and framework from time to time. How do you time the world turf wars also made it into rise also.
News are coming this summer and I cannot wait. If the game is bad, which I doubt, I'm still playing it. I've been playing mh since freedom unite and played every game since. So either way, I'm getting it.
I fear a truly open world MH would be just The Witcher III but less good. How an open world would work with multiple biomes and different monsters? How quests would work?
Capcom ruined Dragon's Dogma 2 for me with the way they launched it: Unoptimized mess with Denuvo and dozens of (useless) MTXs. They simply CANNOT do the same thing with MH6. The game will 100% feature MTXs, because that's what Capcom does with every single game that they release nowadays. But the game simply cannot have performance issues. If it does then it proofs that they're no longer the company that cares about their products and player reception.
Layered Armor, Layered Weapon, Decoration for your house, items like Potions, Max Potions, etc In the worst case even actual armor and weapons with stats and drop rate boosters for better rewards after an hunt.
Didn't capcom say this as well? That this and RE9 both will be open world as they like the franchaise to share "tech"-ideas? (And DD2 just released with open world) Also MHW:IB had a map with nearly all the bioms
So the leaked info was info already confirmed by the devs? Literally, everything the "leaker" said was exactly what the devs said last time they talked about the game. 😆
yesterday i saw the monster hunter movie for the first time. is this the same storm as in wilds? because it looks very similar. also the connection with the new world, some ancient civ that was so advanced that it destroyed themself and this also could fit to wilds. the music sounded futuristic in the trailer.
The Monster Hunter Movie is a fever dream that never existed and if it actually was real, is disavowed by the community for essentially being a giant middle finger to the franchise.
@@felixthescholarlytitan4437 I love the movie... Its the funniest thing I've watched in a long time bro. Yeah, it totally sucks and should not have been made... but you can't deny the tension between Julius and Nadia (I will never watch the movie again)
@ForceGamingYT Move your mic bit to a side(maybe also try to reverse it head down), this can lower sibilance and your sound of your voice will be a more smooth. Telling this as a music producer and a guy who spent a lot of time working on a sound engineering.
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Good grief, do you have to demean yourself and your channel by promoting these play themselves low rate mobile games?
come on man. your channel runs good. you dont need this.
Why do you care lol. You have fingers, skip it. @@vogelbert7082
Can we get a Leakers Tier List?
the gaming leaks and rumors subreddit have their own tier listing system. I don't have the direct link to find the list in particular though.
I want the least amount of leaks on a game from 2014 to 2024
LUL true 😅
So, the TRUTH about MHWilds... is that... there is nothing actually new about any kind of information about the game!?
The truth is that it's prolly gonna have performance and mtx issues.
@@Azarilhtrue with games nowadays
@@AzarilhThis because i assume DD2 is using the RE engine as well. That is foreshadowing, but maybe the situation with DD2 will help them tackle issues before release.
@@NemXX2 TBF it's prolly two different teams working on these two games. After all they worked on them at the same time.
@@Anedime Microtransactions are predatory, scummy and show the real reason behind the game, which is not love for games.
7:50 The devs said that the monsters have a reason why they look like how they are. They wanted people to guess how they would survive in specific ienvironments, etc.
Those spikes that absorb the lighting is possibly just how they survive through desert storms. Sure an actual mechanic would also be cool!
Like using the armor made from this lightning rod creatures gives a skill that empowers you during those storms.
@@nicholasevans5518 True! Would be cool idea!
@@nicholasevans5518Seems like tge type of ability that would just be redundant due to its very specific use case
that be cool design with purpose. non beats beign practical
so fucking excited for Wilds, almost every monster hunter game is a banger but world and rise were both really good.
i like the idea of going between areas seamlessly or even with loading screens.
its a lot more immersive than fast traveling between hunts or maps
i just couldn't ever get into monster hunter games. too many tedious mechanics for my liking. and the game would still be the same if not more fun to play without several of these mechanics. i've always been more of a god eater fan. same genre of game but sci-fi with faster combat and less tedious mechanics that slow down the action as well as doing without stuff that would slow down going from the hub to missions.
Its going to have mtx so make sure you boycott it
@@Psilo_Sybin I'm sure they know what people think after Dragons Dogma 2 reviews
@@Psilo_Sybin you mean like World and Rise?
@@vincentdarkrosrayne It took me YEARRRSSS to for me to finally appreciate and enjoy Monster Hunter. There are a lot of mechanics, which makes the initial impression very overwhelming, but as with any games, once you get used to them its all second nature and not a bother at all. 100% worth the investment.
7:52 seems more like an ecology thing to me, makes sense that if you have the threat of regular lighting storms, that ravage the land indiscriminately, unless near the large lightning rods that redirect them, that a member of the herd (Matriarch or Alpha or something) would evolve this way to protect these huge herds from the storms allowing them to survive.
Also in regards to the storms/dynamic weather patterns that were mentioned at 7:39 we can see at the end of the trailer that a sand storms blows over and seemingly reveals a less arid, more fertile landscape as the herd comes in to graze, I do wander if this is a really cool evolution of the "locale updates" that would change what small monsters / resources / endemic life were abundant. So rather than a pop up telling us the "locale info update", we have these very visible, much more tangible changes to the map in front of our eyes.
There is a lot about Wilds that seems really cool, and could just be the culmination of a series I've loved since I was a kid... or its just a really good trailer and I'm reading waaaaay too far into it haha.
i dont think you are reading too much, i think in fact they are quite safe assessments. capcom in this regard was very deliberate on what they showed and what they didint. if we truly have a more open world type game, its very likely we might not have different locales, but a range of environments provided by the change of seasons and weather. if not one huge map we could get two maps with a few variations, some locales might not even be accessible depending on the weather. and this would apply just to the visual aspect of the environments but also on the type of monsters exist at one given moment. wich isnt a totally foreign concept for the series. in a much simpler form we already got something like this in DOS.
if my own theories about the game are correct or are at least in a similar direction, it would fit quite well , if you really are taking the role of a scout hunter studying the lands and discovering them for the very first time, instead of arriving at lands that settlements have already been set for a while like in any of the other games. this would bring the ecology aspect of the games to the forefront in a completely unprecedented way, wich certainly would qualm the worries that the emphasis on the combat has been kinda kiling that aspect of the games, with the more recent entries.
theories are wild right now, and it could be a mh:world case again where we speculated so much they were doing something completely different, and the final product wasnt that wild on mechanics and feeling as it appeared to be in that first trailer, but i certainly hope they are doing something unique here. i think the series needs, and deserves it.
Crapcom might ruin you childhood franchise. They did with dd2. Monster hunter might be next in the chopping block. It is what it is. Best you can do is just accept things the way they are. No way capcum will not bring their mtx to mh. No one is safe from Cuckcom
@@samuraibeluga3749 I think so too, honestly I feel like this could be a real advancement of the monster hunter series, I just hope we dont see the clutch claw from world, really wasnt a fan of it.
Personally I really liked rise, but I feel like world was more popular with players new to the games.
I just want underwater biomes back and lagicarius >.
DD2’s biggest performance problems involved populated cities and how the AI handled CPU usage. So I’m holding out a sliver of hope that it will be less of a factor in MH Wilds since the AI for monsters won’t be as complicated as humans socializing with each other and acting on schedules. And in town, MH games usually have humans with very basic scripting, just responding to you when spoken to or wandering around aimlessly. But ultimately, all we can do is wait and see.
just started mh world 3 days ago. First time playing this game! It’s been a lonnnng time I was looking to a game that hooks you like that! At the beginning It was very overwhelming, but the way they made the game and the tools they give you makes you learn super quick. This game is fantasticccc! Cant wait for the new one!
Welcome to the guild brother
@@nakedbanana7056 thank you!!
I mean, Dragon's Dogma is a Capcom game and it has all that, so I suppose it's not impossible for Monster Hunter to do it that way as well.
Have all that and denuvo, fps drops and crashes and more! Enjoy your CTDs!
Personally haven't had any FPS or CTD issues so far, running it with an i5-9600kf and a gtx 1660 at max settings and lowest res upscaled, locked max at 30 fps. Only thing I've ever noticed is _some few_ rocks inside caverns have a greyish flat texture (not even sure if it's supposed to be rocks tbh).
@@dongarippo7279Are you only fueled by hate? DD2 optimization has is an outlier
I dont believe it to be fully open world with one huge map.
People are so afraid of an open world MH but I think they really lack forethought. Traditional instanced based target fights already exist in monster hunter via optional/event/assigned quest. But then there is expedition mode, which is literally just one step away from open world if you think about it. What would be the harm in keeping everything the way it's always been, but the separate expedition mode is what evolved and became the open world portion in Wilds?
I mean just take guiding lands for example...It's almost like an early prototype for open world MH. It has objectives, rewards, multiple biomes connected, and all it needs to be a good open world, is to just have side quests to pick up in world, a much larger map, NPC's, hidden locations, and just overall fleshed out more with cool stuff to do in the map.
So if guiding lands can easily coexist alongside normal instanced hunts in MHW, then how could open world done in this fashion not coexist either?
My want is that I can pick up quests from the town and then just head out into the open world to compete them in the free Rome with the ability to take on multiple quests at once and return for more when ever I please
Can't wait to see everyone throw a fit when they see how many micro transactions this game has, and that you'll need to get character edit vouchers to re edit a character.
All Capcom needs to do is wait a month before adding them and nobody will really care. Just take a look at the amount of micro transactions MHW and Rise has. They got away with it because they didn't release the game with them. So all the big media outlets and mainstream youtubers just give the games shining reviews then move on.
Dragon's Dogma 2 messed up by including them at release, so the MTX became apart of the review discussion.
It's sucks that it's how they can get away with it without hardly any major pushback, but it's really that simple.
@@lilfuzzballa nobody should give a shit in the first place
I don't want an open world Monster Hunter :(
I loved the small controlled areas like Rise
Agreed. This isn't Starfield where you have a loading screen every 2 minutes. Going open world doesn't really benefit MH in any way.
@@vewyscawymonsta I think you are lacking creativity/imagination if you think an open world couldn't be done right, that doesn't clash with what we already love about MH, and be able to benefit from it.
@@lilfuzzballa i can see how a open world Monster Hunter would work, but i also see that the level design will suffer from this, because in smaller areas you can always do more with the map layout that you can do in an open world.
The best that Capcom could do is to make an open world similar to how Final Fantasy 7 Rebirth did its open world, by makeing the open world feel more like multiple open areas.
@lubbo5261 look at it this way. How far really is Expedition mode away from essentially being open world? Expedition mode is a free roam area, no time limit, monsters dynamically pop in and out, NPC you can receive side quests from (fishermen), etc.
All that's missing is having more varied NPCs, points of interest, and all kinds of things to make the map worth exploring more. Then from there, you just connect all the biomes like Guiding lands, but on a bigger scale. And quest board optionals/assigned quests that give a target monster and specific area to fight in would still coexist, just like Expedition mode in MHW already does.
@@lilfuzzballa ok and how many players actually did explore the maps, trying to find secrets like the hidden messages and not just use Expeditions to hunt monsters without timer or just to gather materials.
With what would You fill an open world in Monster Hunter?
Remember guys, if you didn't play DD2 because you're upset that people can alter their nose and eye shadow for the price of an IRL candy bar, you're not allowed to play MH Wilds
Facts, they are called a "stupid tax" for a reason
Today is the price of a candy bar. Let it spread and tomorrow you find out its the price of a House.
😂😂😂😂
Eh, so we're justifying microtransaction in a single player game now? Nice.
And when you can get it in game after 30 min of gameplay
ALL I WANT IS A BETTER MODERN UI SYSTEM PLEASE I BEG
Modern lmao here comes softies, bring back the classics. They must be preserved!
@@everrunic8375 Calling someone soft for something like a UI is ironically the softest shit i've ever seen. Project harder
@@NorthernHarkerfacts lol
Give me worse UI, GIVE ME CRUELTY SQUAD
Wtf do you mean by modern UI? You want pop ups and directions that play the game for you? GTFO
I just want mhwilds to have the aesthetic design philosophy of monster Hunter RISE. The armor and weapons designs are gorgeous and colorful. Mh world is so boring when it comes to designs
I yeah one a bit disappointing thing from world was most weapons designs. But i think they knew and know about it, and just by looking at the first teaser, we can say they going to have rly cool weapons again in mh. Like for me that great sword already looks infinitely better that most of the ones in world lol.
Gorgeous probably there are a myriad of reasons as to why World has bad weapon designs but it had great armor designs consistently to offset it IMHO. The color though definitely won't be there Rise was a black sheep in many ways with the Japanese emphasized stylization and color.
i love worlds for the grounded take, but man the weapon upgrades for weapons design was like "lemme replace this yellow feather with this scales or etc form the newest mosnter"
every game has had cool weapons except for worldborne because they attempted to make weapons "realistic" so they are probably gonna revert back to the og(now the risebreak weapons) look for weapons. the armors are hella good tho whatchu on about
I’m genuinely surprised people still look at teaser/non-gameplay trailers to get clues about what a game is actually like.
But...that's how the devs and publisher choose to first show off the game. The idea is to kind of show off what the game is about.
@@clintonleonard5187 No…they hire a advertising company (could also be in-house) to put a video together to generate hype. The trailer could tell you little or nothing about what the game is about. The Day Before became the most wishlisted game on Steam based on hype from a video that had nothing to do with what the game was about.
I would love to see the monster turf wars with more devestation via their elements ie one water based one lightning ect causing either world structural damage revealing new areas or pathways depending on the location ect
We have to keep in mind, the Teams behind Monster Hunter and Dragons Dogma r completely different, and the Monster Hunter Team have always listened to their fans; prime ex is Fatalis, the whole reason he exists in MHW is b/c fans got hype after seeing his HD model, which convinced the team to add him. If any microtransactions r there, it’s likely the Higher Ups at Capcom and not the Monster Hunter Team to blame
Its always the higher ups pushing microtransactions
its always the higher ups tho, its not decision from the devs, MH got lots of mtx but i never cared about it the same as dragons dogma 2
Additionally, we will probably see Ryozo put his foot down and tell the higher ups that he's walking back the microtransactions from what happened in Rise. He believes in avoiding friction between players online, and believes that seeing another player who didn't earn something creates friction. He probably didn't put his food down with rise because payed layered armor didn't create friction so layered weapons happened, but he will likely walk back on payed layered weapons in Wilds because it created the friction he feared. And because he's the CEO's son he has the power to put his foot down like that. I don't trust Capcom as a company, but from everything I've learned about Ryozo I trust him to not ruin the franchise for a little more cash.
Both recent Monster Hunter games hsve a library of microtransactions. But, it's ok it's Monster Hunter and the devs listen
lets hope that Dragon's Dogma 2 was the big stress test that Capcom needed with the engine and that the devs are aware not to make the same mistakes that are plaguing DD 2....and also hope they can fix the game as well cause it's awesome but it really needs some work
To be fair the reason why DD2 has such bad performance is because of the CPU bottleneck, which again is caused by super complex NPCs, which most games don't have to that amount. Wilds will not have these kind of NPCs, so I don't think this will ever be an issue there
yep I agree, but then again they could try and use this new IA to remix the monsters move set, adapt the system to the herds and wildlife or whatever, we'll have to wait to see it
@@Zanktus, exactly, completely different games and different issues.
There's no plethora of NPC's to cause such a bottleneck in a MH game.
A bit worried with the combination of RE Engine and open world after Dragon's Dogma 2 since performance suffers greatly in that game across the board in terms of platform, though this team might be confident since we are seeing dense amount of monsters at one time, and usually some of RE Engine trailers Capcom puts out ends up showing bad performance and then gets optimized much further (ie.: RE Village first trailer), though that doesnt seem the case this time around as it seemed to run smooth so far (assuming the gameplay shown was real). All in all, excited and hopefully we will see some raw gameplay soon.
The main problem with DD2 seems to be the city areas which is bottlenecked by the CPU due to the high amount of unique NPCs, sort of makes me worried since MH Wilds is going to have to keep track of herds of monster.
I think prepping for a quest and doing piecemeal monster hunting is what makes MH fun. Having to traverse a whole map to get to different ecosystems will make farming slow i think. I’m not sure how i feel about all this….skeptical for sure
@@kusanagi533d it's definitely gonna be a big mix up if they're going along that path, but we'll see how it goes, hopefully it's good
@@kusanagi533d Yeah I thought about this aswell, though they can have various settlements throughout the map or like he said in the video, may be able to make your own camp and prep from there.
performance issues is the best we can hope for in a new game honestly. rather it be crashing every now and then then have the content itself be lackluster
Thing is I don't see the point in an open world. The whole point of MH is that you select a quest in mission based fashion because it has the monster you want, with the materials it gives. The game has already had a scaled down version of an open area with randomized monsters you can keep hunting as an endgame, and the way it worked was to have a pool of monsters drop materials that would get you the same thing, and that just doesn't work for the core gameplay loop.
Only way I see it working is getting rid of quests and forcing the player to actively hunt monsters, while getting rid of static and predictable spawn locations.
Yeah, I don't get why people want open world MH. It's just not that kind of game.
I really don't want an open world MH. Open world isn't always the answer to every game.
Sounds like a lack of imagination and creativity on your part.
@@theinternetsightseer2935 I'm perfectly capable of imagining it. I just don't really want it. Why does every single game have to be open world? Why do some people act like open world is inherently superior? That sounds like a lack of imagination and creativity on *your* part.
You do realize that the same instanced arena like fights can still happen even in open world MH right? Just make optional/assignment quests the contained and specific target fights, then when you switch over to expedition, it's completely open. It's like expedition mode is already one step away from being open world: You can freely roam with monsters coming and leaving over time, unlimited timer, and you can choose to complete objectives and side things as you please. Now if you just made the map a huge multi biom, connected map. then how would that clash with anything?
If monster hunter frame rate is like dragons dogma 2 I’ll be so upset
I went back to monster hunter world after they added Denuvo and it was harder for me to run. I never noticed any differences before and after they added it to rise.
People are fueled by hate and it’s sad. These are not the same games lmao
@@RIP_ZYZZ1738 still made by the same company, And the trailer for Wilds dosn't really look that good, something with the lighting seem very off.
@@lubbo5261 Considering that they were still using RE engine in a pre alpha build should go without saying. Also, same company different developers.
And don’t be a child. Lying because DD2 came out is very childish
I wouldn't worry about MHWilds performance. DD2 is almost assuredly a dry run for MHWilds (big open world, monster climbing, etc.) and they're using it to iron out the kinks for the big drop. I wouldn't be surprised if DD2 just ran into a development deadline and needed to go out before it was fully cooked.
Nah, it was the team wanting to stick with their vision for the game. That being, constantly being populated with pawns, npcs, monsters, and with how often I saw a griffin flying around, the goal was clear. Make a world that feels like it is constantly in motion with dynamic enemies/NPCs. The result of that was a high processing load, that is far too much.
@@TheHeartThatRunsCold I'm sorry, but there's just no way DD2 isn't unoptimized behind the scenes. Monster Hunter World did the same thing six years ago. Cyberpunk looks better and runs better. Animal Crossing has more involved "dynamic NPCs".
DD2 is them pushing the RE Engine to figure out what they can get away with and where.
@@SirAedryn Animal crossing characters aren't dealing with a Animation sets and complex terrain to navigate, let's be real here. And Cyberpunk's NPCs are as braindead as Skyrim's. The problem is that pawn A.I is plentiful in more places than just your party. And they are far more advanced than their DD1 counterparts.
Oh and the game was made for a 30FPS target on current consoles.
What ever Monster Hunter Wild will be, i think the zone "Guiding Lands" in Monster Hunter World could give us a glimpse of what they might be going for. A much larger area, way more dynamic than previous zones in Monster Hunter and the zone itself slowly "levels up" with your gameplay.
Imagine capcoms employees getting a 25% pay raise and not expecting dumb down microtransactions or expensive dlc for skins.
Mtx and all aside, we have modders! But will the game run properly? Or will we get fps drops and crashes because the world has too many monsters in it?
im hopeful with Wilds, since World and Rise isnt as obtrusive as DD2 new game and in-depth character editor
No matter what, if a MonHun comes out it feels like that old gaming feeling is back for just a while
I prefer to think of the numbered entry as the beta and the second game as the full realisation. This cause Rise is so much more fun to play.
I'm worried this game is gonna have terrible performance.
Super excited for kH4 and Wilds
I saw someone else make this point in the comments section, but I agree.
Monster hunter games get free updates over time in the form of new monsters added to the game, quests, events, etc.
So if the mtx are about the same level as they were in world, I feel these are justified.
Except for the character editor vouchers, those were bs.
Well Rise was even worse than World, with many costumes and weapons being paid DLC, while the event quests had almost nothing cool.
If they are going with switching weapons, and everything you carry is visible on you, and your mount, there could be restrictions, and we can only have certain combo's. Carrying around a great sword, and a gun lance, for example, may not be a thing, who know, but I'd more than satisfied with the ability to swap weapons, even if it is somewhat limited.
the truth about monster hunter wilds is that id rather hear that Generations Ultimate was being remastered for PC PS5 and XBOX
no hate for wilds but id love to play some old gen Monster Hunter without having to buy a nintendo tablet
After Dragon's Dogma 2 I'm pretty worried about how this game will run.
They are not "major" and "minor" games. They're 2 parallel lines of series, the console seires and the handheld series. They are both major series. (There're some exceptions in the 4th generation because of how popular 3ds was and both series went handheld.) The first hit of the series, Monster Hunter Freedom Unite, was in the handheld series. That game was what made this series a big deal.
People got 'World' brain rot, and think 'World' is the be all MH game because it's the only MH game they have played.
I dont feel like going open world is particularly important, or exciting. MH isnt plagued with loading screens. This isnt Starfield, after all. But I am excited to see what sort of combat and traversal updates we get.
You might be lacking creativity or imagination then. i don't blame you though. But let's say you worked at Capcom, wanted to take MH to the next level, had years to plan and think outside of the box, and were paid to do it, then maybe you'd find a way to make open world in monster hunter work and feel fun.
Iirc the director said an open world has ways been the dream for monster hunter what we have now just became the formula due to hardware limitations back in the day
@@lilfuzzballa being open world isnt exactly next level tho. its just another approach
@acreo6895 it may not be inherently next level, but I think what it does is open up the game for a lot more opportunities. I get that open world isn't just some magic switch that automatically makes a game better.
Open world can for sure run the risk of a game potentially having even more design problems, performance issues, negative impact to moment to moment fun, etc.
So, although open world understandingly introduces games to more opportunities to fail, it also raises the ceiling and opens the door for more awesome experiences the previous games couldn't offer before. So if executed properly, it most certainly can take it to the next level.
@@lilfuzzballa this is really well said. I think alot of people see open world as this standard thing but open world is just a feature its not a genre. A good open world map is crafted around the design of the game and after dd2 I trust cap to pull of mh open world. They have never dissopointed me with mh so I'm sure I'll be very happy playing wilds😁
I would love to change weapons during a hunt. If a monster flies I would like to switch to a ranged weapon and actually help my teammates instead of running around and do nothing until the monster lands. World has been my favourite MH game, it had so many interesting things. I really hope Wilds will implement more exciting stuff in terms of exploration. Can't wait to play this game
I dont think Wilds will be "fully" open world. Rather, I expect it will have rather large maps to explore. Think the regions in Dragons Dogma 2, but with loading screens or hub travel between them.
And personally, I'm all for it. Even fully open world would be fine. The one thing about Monster Hunter that I have always disliked is just dropping into a map to kill a boss then leaving.
I want to get lost in the world. And I want them to expand upon the tracking features of World so that we are actually hunting down monsters.
Honestly with the disaster of DD2 (the absolutely terrible terrible performance on PC in vernworth) I wouldn't even be mad if they made it zone based.
MHW has become my favorite game of all time by a long shot. I'm 32 years old now, prior to this game I was playing Path of Exile and have thousands of hours in PoE. I've played many different games. PoE is the type of game where you come back to it every 3 months be cause they add new content (new leagues). Every game that came out I would play, beat it or come close (or at the least play it a good amount if I liked it) and go back to PoE. Elden Ring, BG3, DD2, Cyberpunk, etc. etc. Would either beat it, come close, or play it to the ground and always managed to go back to PoE to catch the new league.
This is the first time every where I actually quit the PoE League to go back to monster hunter world. It really is a game like no other. Hell I've went to try MHR, and even Granblue Fantasy Re:Link and managed to not even finish a playthrough of them and come back to MHW. To be fair I may possibly go try MHR again one of these days. Might even try the older title one of these days (if anyone has a recommendation on a good older title that I can play on PC or on my RoG Ally LMK)
I say that to say that this genre, franchise, IP, whatever you want to call it has made me an absolute believer. I'm not sure If I'll ever be able to recapture my first 300 or so hours in MHW again (might start a second playthrough again just to try).
The last think I want is for Wilds to be a shell of what World is in any capacity. But most importantly I genuinely hope it is a game that runs and performs well. From what I understand Capcom, more specifically the MH franchise drops on PC with absolutely horrific performance time and time again, (MHW, Rise, and the stories game).
IDK what they got to do to fix it but I would love to play an MH game on PC that is absolutely killing it on the steam charts. To be fair I was playing MHW during the return to world stuff, and even now the game is constantly hitting top 20 over the weekend (top 50-100 on the weekdays). But something about this game man, I can tell the folks that played world when it was the biggest thing ever must have been like kids in the candy store with all the events going on the content, the sense of mystery, that epic battles etc. Would love to experience that for myself. I've gotten 3 other friends into the game and we all have became fans to the point where I even saw them wishlist wilds. Now, I'm definitely the biggest fan out of all of them, but its amazing seeing how this game brought all of us back together just to enjoy the game.
Bit of a long comment MB, I haven't even watched the full video yet. But I just genuinely hope that they don't fumble this game like they did with DD2. I know a lot of people are huge DD fans and I'm sure many are absolutely disappointed with the road DD2 went down. Me not being a fan was absolutely disappointed. Not necessarily because of being a fan, but because I wanted to test what the RE engine could do with open world and man, as good as it was in some parts, It was a real terrible flop, and absolute oversight how the game was performing in the big city.
It would be understandable if the game had some god tier physics, graphics, etc. for it to really bog down the game (even this is inexcusable.....the game should be made for the majority of people, the average game, not for people with the top .05% super computers). But really, there was nothing earth shattering or world changing about the game. The terrible performance had no excuse
I never looked at it like a hardcore guiding land 😮 if mount has storage, I'm sold
It's always funny when someone makes a guess at some info that anyone who knows Capcom and MH could make an educated guess about they can just claim it's a leak and people will think it's actually something better than just guessing at some things that make sense for the company and game.
The difference is whether or not there's a source that's willing to put his credibility on the line
The RE engine is quite good actually and quite scalable. Engines aren’t always the culprit as proven with DD2 much of the problem stems from the cpu side, which essentially means, they were targeting good fidelity and many NPC’s and being a whole open world versus dialing back a little bit and optimize. While I do think this monster hunter will be open world this time, BUT, I also can see many large “zones” which will still make it FEEL like an open world game but due to the zones being a lot smaller than one whole open world in another games, means there’s actually a lot less going on internally which would free up resources. What I need now, is a console that takes itself seriously. I’d love to see a new series system with 24gb ram, faster cpu to really be able to cater to these games coming out.
DD2's performance is due to how ambitious the DD team was with the A.I. Pawns in the open world, the regular NPCs and mobs just place a tremendous strain on the processing load, because they wanted them to be really dynamic, was it worth the performance hit? Ehhh, not when my eyes are straining.
So long as Wilds isn't that ambitious we'll be fine.
I'm sure Denuvo has nothing to do with it.
If a game like red dead redemption 2 didn’t exist, I would have believed you.
@@TH-camDictatorship2024 Rockstar is another entity entirely, you cannot use them as a standard for open world games. Their games are legit witchcraft of optimization work. Which makes sense given how long they work on their projects/engine. I like imagining one of their game testers seeing a 1 fps drop in analytics, and them delaying their project for months until they get that 1 frame back.
@@TheHeartThatRunsCold why do you lower your standards when you’ve seen what people are capable of
@@TH-camDictatorship2024 If seven year development cycles with more money than God is what it takes for witchcraft. My standards can go to hell.
Ngl if wilds wont have the same issues as DD2 (mainly performance issues), and releases early 2025 so we can get all the title updates AND a DLC trailer I think wilds has a chance to steal GOTY from GTA 6
well steal isn't the correct word but thats what people will say "it stole GOTY from GTA 6" and boy oh boy if that happens MH will get another big boom of popularity
but also im not sure if GTA 6 can win GOTY if it only releases on consoles in 2025 and the game might be already over-hyped but who knows
Can't wait for glorious sub 30 fps part two boogaloo.
I'm not even worried about the content and gameplay, and even though we might not like it, the MTX might just end up been insignificant (doesn't mean I like it, or welcomed), the only thing I'm worries about is performance and optimization, I remember when World first came out on PC it was unoptimized as hell as well, here's finger crossed
With Street Fighter 4 we protested because of on-disc DLC we still have to pay extra for. Now, 2024, they just removed the discs by going all digital. ;P
being aware of Worlds CPU and memory leaks and now DD2 optimization, im mroe worried about that towards Wilds.
i love Worlds for its grounded take it had notably towards flora and fauna where everything in a diversity correlates. Rise stick to me as gameplay-wise but a lot of stepback when it comes to QoL.
New generation consoles having more ram and nvme's should absolutely mean larger open worlds with no loading screens. It's such a shame Starfield got us off to such a terrible start this generation...
Let's all pray for good Performance and 60 fps on consoles 🙏🙏🙏🙏🙏🙏
Exoprimal= moster density?
I just hope we get to actually hunt the monsters. World and Rise sort of just shows you right where the Monsters are, feels more like I'm playing a game called "Monster Killer" instead of "Monster 'Hunter'"
would be awesome if we can switch to at least 1 weapon while out and about.
Its funny that the "leaks" are just things mhw fans already know 😂 he even discribed the Guiding Lands without mentioning the Guiding Lands.
What it is with these 'TRUTH" videos all over youtube all of a sudden. The game won't be out for a while and nobody really knows anything, especially this video.
Let's all pray for good Performance and 60 fps on consoles 🙏🙏🙏🙏🙏🙏👋
I hope that monster hitboxes are gonna be AT LEAST 3 times bigger than actual monster bodies this time, was really disappointed with lack of bs damage in world and especially rise
Can tell you never played an older Monster Hunter game.
@@Azarilh oh uh guys, a veteran joined the chat. Run away! Stinky!!
You know that franchise tend to improve overtime, right? Comparing everything to mh1 boomer
@@AnimeGIFfy I am saying, the hitboxes are really good compared to any older MH game. And i have to highlight really.
@@Azarilh and im saying that i hope they get even better, because it's still not perfect
@@AnimeGIFfy It feels good to me.
Holster is not for different weapon. It's marking gun for tracking a monster.
when capcom introduce gameplay altering MTX. That will end the franchise..
I really hope this game will be well optimized for PS5 and it won't have crashes and FPS drops or overly long loading screens... REALLY HOPE!
Considering how well Rise and Sunbreak runs (the Monster Hunter game that's on the new engine!) And Capcom's release of Dragon's Dogma (probably a good test bed), there shouldn't be too much to worry about in terms of performance.
i prefer wilds not be open world but also curious of how they going to tackle it. like how would the quest timer works, rework the 3 cart system, the monsters behaviours, and most importantly how to work around grinding. imagine the monster your grinding is like 10km away that going to be tedious.
Fast travel/ spawn next to it, like every other mh game
@@Chillantro "like every other mh game" you mean like only the last two out of dozens?
@@Azarilh exactly, so you do understand
I just want tracking the monsters in a Safari type world with lots of hidden things throughout the world.
Here is a bit of a plus though MHR was on the RE engine on the flip of that coin so maybe it has to do with a team's experience using it granted a potato could run Rise and a some what beefy PC is needed for DD2
What makes me sad is realizing some closed games have had a lot of potential to be great games like Anthme which was ruined by Triple ass Publishers pushing release now fix it later and I'm worried Monster Hunter Wilds might suffer from same problem and I hope I'm wrong.
For Anthem Specifically the idea of flying around in open multplayer map and seeing events and joining in dynamic events like in Guild Wars 2 without loading zones sounded amazing but reality was something different. Rumors are Anthem started development 2012 but when 2017 at the E3 show they revealed Anthem that was first time all Devs learned what kind of game they were making and they had 2 years as it was released 2019 to build up Anthem from nightmare project :< if they delayed the launch of anthem by 2 to 5 years it would have been great as shown in Anthme 2.0 which got canceled because "no one plays our shitty game" of course they could not suck up their mistake and just fix the game and make it great like Path of Exile and Guild Wars 2 or No Man's Sky to name few games that over time have become great games.
Excited for wilds, but am worried about how they're forcing the RE engine down their dev's throats. MHW looked and ran fine... why not improve upon that rather than waste dev time making everything work with the new engine? I'm worried the open world aspect is going to be shallow due to development difficulties. Wouldn't be surprised if that's where it came up short, that's pretty much all open world games.
I am very worried about the optimisation on this
The fps will be 30 uncapped
Wasn't Wilds supposed run on the REX Engine? Also I'm upgrading my PC for the game because DD2 ran poorly on my computer
That one sword looked as if he killed a mob and took its jaw and attacked it to a metal handle.. Switch 2 is coming. In Microsoft’s purchase of Activison Blizzard purchase found information about a new console. The technology listed the console’s performance potential looked like a switch2.
Knowing the old MonsterHunter game mechanics and stuff...would help with the new game MonsterHunter Wilds? or not really?
Trailer is cool but just wait until you find yourself in a field with 40+ giaprey
Running on RE engine will only incentivize players to go out and hunt. The more monsters you kill, the better the game will perform.
The people who are concerned about the performance don't forget that MHRise was on the RE engine as well, and that ran on the switch. I believe their next game will run fine.
Rise is effectively a game from 8 generations ago so it's performance is hardly a surprise, unless Wilds is going to ship with a recommend spec of a GTX460, Rise tells us very little about how Wilds will perform.
@memitim171 It does tell us that the MH team is at least familiar with the RE engine. If they can optimize the game to run as well as it does on switch, then they can to some reasonable degree optimize it on current gen with more creatures and detail.
@@ZekeTrailblazer I am pretty sure the Rise team was not the same as the World team, as Rise was a spin off and it was being developed at the same time as World.
@Azarilh True, but the teams work closely together, and exchange ideas and framework from time to time. How do you time the world turf wars also made it into rise also.
@@ZekeTrailblazer The exchange of ideas will not translate into exchange or performance.
Didn't the devs already eluded to all of these being in the game. I don't see how it is a leak.
Because it's not a leak. It's pure speculation and only that.
News are coming this summer and I cannot wait. If the game is bad, which I doubt, I'm still playing it. I've been playing mh since freedom unite and played every game since. So either way, I'm getting it.
I fear a truly open world MH would be just The Witcher III but less good. How an open world would work with multiple biomes and different monsters? How quests would work?
I want a new monster not recycling the old one's whole roaster
We'll have to hope that Capcom learns a lot from fixing DD2 and that MH:W....*cough*...MH Wilds runs way better at launch.
Capcom ruined Dragon's Dogma 2 for me with the way they launched it: Unoptimized mess with Denuvo and dozens of (useless) MTXs.
They simply CANNOT do the same thing with MH6. The game will 100% feature MTXs, because that's what Capcom does with every single game that they release nowadays. But the game simply cannot have performance issues. If it does then it proofs that they're no longer the company that cares about their products and player reception.
I wanna know how the co-op will work.
Like in other MHs?
@@lubbo5261Ehh I’ve always thought that was something they could improve on. Inviting people to your squad always felt clunky and has too many steps
can we get wyverians & troverians as race options
What are they going to put into a MTX shop for a Monster Hunter game? Cosmetics and what?
Just look at the past 2 titles that had already come out😂
Layered Armor, Layered Weapon, Decoration for your house, items like Potions, Max Potions, etc
In the worst case even actual armor and weapons with stats and drop rate boosters for better rewards after an hunt.
Didn't capcom say this as well? That this and RE9 both will be open world as they like the franchaise to share "tech"-ideas? (And DD2 just released with open world)
Also MHW:IB had a map with nearly all the bioms
I just- don't want the riding to be a focus like it was in Rise...
I hate riding.
Do we get to play prowlers again?
Turned out this was not the "TRUTH".
How can u know what about the game when only a trailer is out
after DD2, i lost all hope of playing MHWilds on release, maybe 5 years after it releases.
They remove clutch claw, Told yah it sucks.
I think Monster Hunter Wilds is going to be awesome, but I wonder how many people they are going to piss off with MTXs and performance issues?
Seamless Open World. FF7 rebirth already done it, as well as GOTY elden ring. Shouldn't be a hassle for capcom team
What is his xlr cable plugged into?
So the leaked info was info already confirmed by the devs? Literally, everything the "leaker" said was exactly what the devs said last time they talked about the game. 😆
Seeing what they did with dragons dogma 2.. this is very plausible
yesterday i saw the monster hunter movie for the first time. is this the same storm as in wilds? because it looks very similar. also the connection with the new world, some ancient civ that was so advanced that it destroyed themself and this also could fit to wilds. the music sounded futuristic in the trailer.
The Monster Hunter Movie is a fever dream that never existed and if it actually was real, is disavowed by the community for essentially being a giant middle finger to the franchise.
@@felixthescholarlytitan4437 I love the movie... Its the funniest thing I've watched in a long time bro. Yeah, it totally sucks and should not have been made... but you can't deny the tension between Julius and Nadia (I will never watch the movie again)
I wonder what the multiplayer will be like if it’s open world.
do you need mhw or iceborn for rewards in wilds?
@ForceGamingYT Move your mic bit to a side(maybe also try to reverse it head down), this can lower sibilance and your sound of your voice will be a more smooth. Telling this as a music producer and a guy who spent a lot of time working on a sound engineering.
New mosters, takes up place, and as Dragons dogma 2, it will make your game lag!? FUCK!