My friend, you missed a few things on the Long Sword. The fade slash and how spirit slash from that is the fastest way to build meter. The focus attack with l2 and r1. The new charging r2 hits by holding the button for a level 1, 2 or 3 charged attack. The new r2 jumping spinning finisher that comes out after the 3rd level charge attack by pressing r2 again. That same jump spin finish becomes available at the end of an r2 combo when in red gauge. Sheathing in the air when the extra movement isn't enough from helm breaker etc. Great video though. Edit: Some of these, like the new combo finisher, do not work on the barrel. The previous hit has to connect with a monster, it seems. You can still see the finisher by holding r2 to level 3 charge, and hitting it again after release even on the barrel
longsword ult is too op, why is the TCS so low? just 25% more damage than the secondary hit? in mhw iceborne the TCS was approx. 4x stronger than the second charged hit.
You left out the part where the bow can use arc shot which rains arrows on a enemy sticking them with tracker arrows then using focus fire hailstorm you can charge it to lockon to each tracker arrow doing massive damage in multiple areas, it also gets combo into a thousand dragon shot, The hail storm will also lock onto wounded parts as well, I played 3hours using the bow and it was very good for crowd control
Correction on the Lance that might be important for the dps: The reworked charged counter. As far as i know it doesnt auto block an attack. Rather if you let go of the charge there is a small guard point time window. IF you block an attack with that guard point you actually WONT do the charged thrust as seen at( 19:32 ) Instead you will do a douple thrust with a lot higher damage. (the damage also seems to depend on what charge level you are at when parrying the monster attack. There was one video were a guy did 126 (or rather 63+63) damage with it to our new frog Further more one thing to the new power guard. I havent played the game yet so icant 100% confirm it, but apperantly the follow up attacks from power guard do more damage the more ticks of damage you have blocked with power guard Also you can start the combo with a leaping thrust, which might be better than high thrust Conclusion If you think the monster will hit you at the end of you 3 poke combo, using the new charged counter and timing the guard point is probably your best dps option. IF it doesnt attack you then the combo in the video is better
Ive been testing Lance a lot because its my main: The timming of the parry on charge counter is tight and a little weird, but indeed gives you two hits with higher motion values, so its important to get used to it. But if the monster dont hit you you lose dps bc the triple thrust does more dmg. The power guard increased dmg I didnt notice, I’mma try that later. And you’re right, technically the higher dps combo is leaping thrust > sweep > mid > triple thrust, but is clunky to pull off and a little weird because they changed the amount of frames in most animations, the weapon feels more slow and heavy now.
@30:10 now there's a faster way to charge the shield with your phials. When you charge your phials (R2+O) keep holding down O and it will charge your shield. Boom. Done.
I have yet to find a redeeming factor to it yet. even the charged kinsect mechanic feels... egh. I can't believe i'm saying this but i prefer having to collect the extracts instead of Get Red > clip kinsect through monster > have all 3 buffs.
@@LumpyCrumpets compared to sunbreak it's looking a lot weaker. sunbreak IG was peak, pinpoint attacks at any range to topple followed by hard hitting ground and pound. multiple ways to build out your bugstick, can focus on raw, element, status, powder, great tools for aerial or ground. This is 100% a step back. if you've never truly explored Sunbreak IG (specifically) i would encourage trying it out.
With Gunlance you can follow up the Wyvern Full Blast with ANOTHER Wyvern Full Blast by pressing top or right face button. You can then immediately follow up with a Wyvern Fire. The glow-up gunlance deserved.
The fact that the spin is gone is pretty annoying since it was such a satisfying move. But playing notes that much faster and efficient really is a big quality of life improvement!
Visual representations elevated this guide so much! All the other "Every Weapon Beginner's Guide" are disorienting with random gameplay footages and jumbled thoughts. It's clear that they wanted to be on top of the algorithm and rushed it out instead. Your video cleared things up so much!
With the longsword you can hold R2 instead of pressing it 3 times to do a sick focus animation and go straight to the spinning slash and level up the meter
Dude as an unga bunga main, oh god I’m so hyped for the new charge and like, slinger move, that’s going to add a lot of mobility and make charging even faster. 12:59
Funny how everyone says that new players shouldn't use the Charge Blade, but when I first began to play, the Charge Blade was the only weapon I could use effectively...
Yea, I gravitated toward cb fairly easily when it first released forever years ago. But by then I had copious amounts of hours into mh. If it's someone's first mh ever I can understand the statement a bit more
@ProcyonDei. It’s not that they shouldn’t start with it. It’s that they should understand it’s more complicated than other weapons. 2 examples I use are Moistcritikal and Zal. Both used CB first in MHW. However, critikal didn’t bother practicing, threw himself in the deep end and eventually gave up because he didn’t practice and couldn’t use it properly. Zal on the other hand learned, practiced and has now played multiple mh games with CB. It’s just a matter of knowing what your getting into
Gunlance main here. Two important things you missed out on- can happen in that short amount of time, no hate bro - Gunlance shells do no longer consume sharpness - which was one the the worst downsides, also you have guard point when reloading. Which means, u block the attack and fill up ur shells, u see it when the shield glows white :) still, great video thx for your work ! 🤜🏼🤛🏼
With all 3 extracts on insect glaive, you can do a new ascending tornado slash (probably not the actual name of the move, idk the move names) after the charged descending slash. This sends you upward in a tornado at the cost of all of your extracts. The move can be followed up with an aerial focus strike, which will give all 3 extracts back if it hits a wound on the monster. An excellent combo with this is: get a red extract and begin charging your descending slash. While it's charging, vault into the air and do the forward helicopter slash, then do a downard thrust and let go of the charge upon landing to do your descending slash. Then do the ascending tornado move directly into an aerial focus strike. Simplified: get red extract > start charging > vault > forward helicopter > downard thrust > release charge > tornado > aerial focus strike This is probably the highest damaging combo possible for insect glaive, and it ends with you still having all 3 extracts, along with a chance of toppling the monster due to the wound break.
For Dual Blades theres also a perfect dodge adding more stuff, Including a buff that will tick down as you dont do damage it seems. Gunlance, one other thing, when doing that Wrymstake sweep attack. You can do it twice in a row and follow it up with Wyrmstake cannon. All you have to do is input the Triangle+circle again, then for the cannon input as normal.
It ain't dead, but I don't think you want to see the monster I had become. Get all 3 extracts, then start changing your descending thrust on the groundz then vault (yes, you need to somehow press X while holding R2 and O) then go into rising spiral slash, and if you are lucky enough to get all three extracts loop into another descending thrust. We no longer zip through the skies or hit the monster mid air but aerial is def a *big* part of IG now
@@Ederick1936you can just hop on Seikret, jump off and deal a better aerial damage with other weapons no need to put many button no need to collect extract you can hop then jump at anytime anywhere
@@Anarkyfloyd yeah not really no. combo with average damage (not focusing strongly on weakspots) hits for about 300ish (it's hard to say just how much becaus eit hits a wide area, you get some weekspot hits, some not). that's more than the GS gets on it's final hit for TCS (at about 140 to 170). compare this to a full GS combo and it's about 300 compared to a full TCS at 470ish, with way less commitment involved. add in wounds and you can match or outdamage (in the beta) a full TCS combo from greatsword hitting the head (popping 3 wounds will do about 180) you aren't going to get that from jumping off Seikret
Cool hidden feature of the LS that you didn't mention, but I discovered during the beta that if you continuously land Spirit attacks while on red gauge, you can actually gain back some meter. You can almost indefinitely maintain red gauge this way.
Theres only 3 things i dont like, the health bar is too extra and distracting the way how it squiggles a lot when your low health, there should be an option for it. Second is the player lobby, i dont want to be around nobody -____- and i currently dont know how to be in a lobby all to myself or with only my friends, also inviting friends to a quest is a whole hassle, and finally, organizing items in the tent, in World with a simple click with R3 it organized everything and Triangle to re stock items, again here in wilds is just extra steps, i dont see the reason why to change it.
While I know that Charge Blade is the most complicated weapon in the game, leaving out the new AED follow up move, shortcut to charging the shield, and not showcasing Savage Axe mode is kind of a bummer. Those are the 3 biggest changes after the AED into SAED combo.
I feel like he left out some things on Swaxe. Unless it was intentionally left out as to not go into so much detail. When the sword is amped you deal bonus phial damage. That cab be elemental or provide some support like poison or exhaust. Then there is the big finisher where you stab your sword into the monster latch on and smash the button to deal a crap ton of damage and apply your phial effects, the move also kick you back into to axe mode while your sword mode cools down. Very well couldn't show it based on the barrel target dummy though.
Exactly the kind of video i was looking forward to from the beta, and so fast too! Now i just have to decide which two weapons to use between sword and shield, lance, and gunlance...
Hey you missed something with the Gunlance. You can follow up the wide Sweep full blast/ wyrmstake attack with another one by pressing circle + triangle again. This actually reloads automatically between the two and you can follow all this up with wyvern fire (which charges quicker than usual if used as a follow up in this combo). And for more fun, why not go straight into another wyvern fire
One thing i noticed being a insect glaive main before, you no longer stay in the air if you hit a monster with the last attack of your triangle move while in midair, you just drop to the ground, which i don't like at all
He forgot on longsword you can now just hold right trigger to charge the gauge by going into a stance, then at max gauge you can release to go straight into spirit roundslash, granting a charge level on successful hit.
It feels different for sure, I’m testing a lot of the changes in the last 7 hours and im still not sure if it’s actually better. Im used to playing Lance as a psycho, hiper agressive and fast, and the weapon feels way slower now, but it seems to hit harder tho.
Brother no disrepect but your Insect glaive portion was terrible. Doesnt use 90% of the mechanics like kinsect fighting extracts with focus mode. Holding charges while comboing light attacks gathering extracts from wounds... no crazy ascending slash into wound attack. Imo id just remove this section or re do it after learning some of the new mechanics a little more in depth
thanks for showing the bow, i was once thinking that tracer can be ignored so that aim level don't drop but now that you showed me damage can increase from having tracer on, i guess tracer will be pretty much indispensable, it's like a power coating on top of power coating, though i doubt we will always use the charging sidestep x3 + dragon piercer combo since dragon piercer still makes you immobile although just for a quick sec, it is still not that safe but who knows, maybe it will be good after release or after OBT, thank you tho
Judging by these numbers, Normal ammo actually seems quite good now. But I generally love that all base ammo is now infinite. I think I will main BG's this time. Not sure if L or H yet though.
After playing the beta I've come to the conclusion that finding my main and sub will be so stupidly hard. I've had a blast with EVERYTHING so far. I'm thinking A melee main and ranged sub? Bow feels so fun ugh
With the HBG do you have to craft the special ammos or do they recharge after you deplete? I'm gonna prob go HBG since it seems so powerful to me atleast, used to be a hammer main.
Hey TeraRyza I'm just wondering if the Controls Option of "Player Action Controls" has returned? As someone who played alot of pre world, going into world with completely new button mapping was really really jaring and I was happy to see that Rise actually added in an optional setting to let people play closer to old world controls. My brain is almost unable to relearn the muscle memory for any of the gunner stuff in world's mapping so I would really like for this option to return..> For those who don't know "Player Action Settings" was an option in Rise which edited the controls of weapons. Blade master had R2 switched to R1, and doing the special action from sheathed state -like guarding- was moved from R2 back to R1+Top face+Right face button Gunner had alot more changes, where Aiming went from L2 back to R1, and shooting from R2 to right face button, and drawing into a none reload from R2 to R+rop face+Right face And bow specifically had a major change, as shooting from R2 to X, Dragon Piercer from Top Face+Right Face to R2, Aiming from L2 to R1, and loading coatings from Top face to top+Right faces.
I aint play the beta yet but I noticed you didn’t use wild morph (switch axe for those who don’t know), is it no good anymore or is it better to stick to the new discharge stuff?
for lance what about one of the rise combos? the one where you do the leaping thrust, into the wide sweep attack, into a back hop and then back to leaping thrust and repeat 1. does it still work? if not can an alternative be made with leaping, into mid/high thrust into wide sweep into back hop repeat 2. is it a good source of damage?
I tried so many times to do the dive on the kinsect and i still can not get it to input. Tried so many button combinations after the charge up. Im on the ps controller and i just could not figure it out. I even went to the settings to see if i could change the vault combo (its so weird to do it how it is defaulted after doing the charge) Yet nothing. So what are the combinations input after the charge+vault on the ps controller? Im so used to it being r1+square from mhworld
For bow, does Firing to level 3 > power shot > power shot > piercer not work anymore? What about the infinite where you dodge instead of piercer to fire a level 3 > power shot > power shot?
I think the GS charge combo damage ratio got changed. I compared it worlds using the buster sword I on the training post with no skills and armor. I get the values, 50, 103, 201(+17 for first tcs hit) level 3 charge attacks in total 371. As in the video for wilds, 134, 147, 169(13) in total 463.
I saw once charge blade when u charge phial. U do charge harder like point ur shield frond and charge, sheatin ur sword like stance. Does anyone know what input?
There's a couple editing mistakes don't hate me guys
considering how fast that video got out. Everything is forgiven :-D I thank you sir!
I hate u
THROWS DUNG PODS
My friend, you missed a few things on the Long Sword. The fade slash and how spirit slash from that is the fastest way to build meter. The focus attack with l2 and r1. The new charging r2 hits by holding the button for a level 1, 2 or 3 charged attack. The new r2 jumping spinning finisher that comes out after the 3rd level charge attack by pressing r2 again. That same jump spin finish becomes available at the end of an r2 combo when in red gauge. Sheathing in the air when the extra movement isn't enough from helm breaker etc.
Great video though.
Edit: Some of these, like the new combo finisher, do not work on the barrel. The previous hit has to connect with a monster, it seems. You can still see the finisher by holding r2 to level 3 charge, and hitting it again after release even on the barrel
longsword ult is too op, why is the TCS so low? just 25% more damage than the secondary hit? in mhw iceborne the TCS was approx. 4x stronger than the second charged hit.
You left out the part where the bow can use arc shot which rains arrows on a enemy sticking them with tracker arrows then using focus fire hailstorm you can charge it to lockon to each tracker arrow doing massive damage in multiple areas, it also gets combo into a thousand dragon shot,
The hail storm will also lock onto wounded parts as well,
I played 3hours using the bow and it was very good for crowd control
Each tracker? Do you mean we can have trackers up on multiple monsters at a time?
Correction on the Lance that might be important for the dps:
The reworked charged counter. As far as i know it doesnt auto block an attack. Rather if you let go of the charge there is a small guard point time window. IF you block an attack with that guard point you actually WONT do the charged thrust as seen at( 19:32 )
Instead you will do a douple thrust with a lot higher damage. (the damage also seems to depend on what charge level you are at when parrying the monster attack. There was one video were a guy did 126 (or rather 63+63) damage with it to our new frog
Further more one thing to the new power guard. I havent played the game yet so icant 100% confirm it, but apperantly the follow up attacks from power guard do more damage the more ticks of damage you have blocked with power guard
Also you can start the combo with a leaping thrust, which might be better than high thrust
Conclusion
If you think the monster will hit you at the end of you 3 poke combo, using the new charged counter and timing the guard point is probably your best dps option. IF it doesnt attack you then the combo in the video is better
Ive been testing Lance a lot because its my main: The timming of the parry on charge counter is tight and a little weird, but indeed gives you two hits with higher motion values, so its important to get used to it. But if the monster dont hit you you lose dps bc the triple thrust does more dmg.
The power guard increased dmg I didnt notice, I’mma try that later.
And you’re right, technically the higher dps combo is leaping thrust > sweep > mid > triple thrust, but is clunky to pull off and a little weird because they changed the amount of frames in most animations, the weapon feels more slow and heavy now.
@@Afrofreestyle Cool thanks for the more detailed descibtion. Sadly i dont own a PS5....Hello darkness my old friend
He also didnt mention advancing guard and ik its still there cuz u can see it at top right
@30:10 now there's a faster way to charge the shield with your phials. When you charge your phials (R2+O) keep holding down O and it will charge your shield. Boom. Done.
Wait that's huge
The cb changes feel so good
how do you go into savage axe mode? all i can ever do is SAED
@@JuFixIt Doing the focus "Double Rend"(?) attack on a wound triggers it pretty reliably, I think doing a perfect guard can also lead into it
@ so it’s no longer hold L2 when loading up SAED attack?
Lowkey feel like insect glaive got nerfed
I agree. The red buff attacks are now locked behind the triple buff
It might be weaker but it looks way more fun now, I'll probably is it primarily once the pc beta comes out
I have yet to find a redeeming factor to it yet. even the charged kinsect mechanic feels... egh. I can't believe i'm saying this but i prefer having to collect the extracts instead of Get Red > clip kinsect through monster > have all 3 buffs.
@@LumpyCrumpets compared to sunbreak it's looking a lot weaker. sunbreak IG was peak, pinpoint attacks at any range to topple followed by hard hitting ground and pound. multiple ways to build out your bugstick, can focus on raw, element, status, powder, great tools for aerial or ground. This is 100% a step back. if you've never truly explored Sunbreak IG (specifically) i would encourage trying it out.
Sns too 😢
With Gunlance you can follow up the Wyvern Full Blast with ANOTHER Wyvern Full Blast by pressing top or right face button. You can then immediately follow up with a Wyvern Fire. The glow-up gunlance deserved.
You can also get to sweep really fast by doing the sidestep shelling directly into the sweep
Looking at all these moveset changes is filling with me so much hype
It's REALLY STUPID that the training barrel is only in the Prologue and not in the rest of the demo.
Mad respect for Tera, grinding what must've been around 8 hours straight to put this put so fast. Huge W bossman
16:22 OMG ITS SO MUCH FASTER THAN BEFORE!! HH MAINS WILL KNOW HOW INSANELY GOOOD THAT IS
The fact that doing the bubble also allows for 3 strings to be stored is also a big plus for uptime while hunting. This is pretty great changes
The fact that the spin is gone is pretty annoying since it was such a satisfying move. But playing notes that much faster and efficient really is a big quality of life improvement!
[Everyone Dooted in respect]
Haven’t watched it yet, but because of nice time stamps you are getting a “like”
Bravo sir.
ALWAYS GOT THOSE TIME STAMPS 😤
Visual representations elevated this guide so much! All the other "Every Weapon Beginner's Guide" are disorienting with random gameplay footages and jumbled thoughts. It's clear that they wanted to be on top of the algorithm and rushed it out instead. Your video cleared things up so much!
Bro the insect glaive button placement is complete and total garbage. Whoever thought these controls are ok needs to be fired immediately.
Guys Tera worked his ass off on this video! Drop a LIKE 😳
for CB after loading phials you can hold O to immediately put the phials into shield
Goat
It's also a pretty long guard point.
@@joshua41175oh lord
This may be the best MH Wilds video Defendo has ever seen!
You missed the best part of the lance you can perfect guard after every attack with no end lag
With the longsword you can hold R2 instead of pressing it 3 times to do a sick focus animation and go straight to the spinning slash and level up the meter
08:43 the plunging thrust is also in MH: Rise :3
World as well. It was the wall jump attack. Absolutely busted.
Can we all take the time to thank him for teaching others when he could be enjoying this amazing game! ❤️🙏🏾
As of this post I haven't hunted my first beta monster XD
I’m glad you got the vid out so you can finally enjoy it 😂
So hyped for this, I'm so glad they kept the rise LS mechanics and kept ISS to feel like world.
Dude as an unga bunga main, oh god I’m so hyped for the new charge and like, slinger move, that’s going to add a lot of mobility and make charging even faster. 12:59
Funny how everyone says that new players shouldn't use the Charge Blade, but when I first began to play, the Charge Blade was the only weapon I could use effectively...
Yea, I gravitated toward cb fairly easily when it first released forever years ago. But by then I had copious amounts of hours into mh. If it's someone's first mh ever I can understand the statement a bit more
@ProcyonDei. It’s not that they shouldn’t start with it. It’s that they should understand it’s more complicated than other weapons. 2 examples I use are Moistcritikal and Zal. Both used CB first in MHW. However, critikal didn’t bother practicing, threw himself in the deep end and eventually gave up because he didn’t practice and couldn’t use it properly. Zal on the other hand learned, practiced and has now played multiple mh games with CB. It’s just a matter of knowing what your getting into
this video got me hyped for wilds when i didnt really care before. The SnS' new charged chop is sick
Tera, your timing couldn't be better!!! Loved the vid man, phenomenal work. Your guides have made me the ultimate hunter
thanks to your sns guide i was able to beat rey dau on my first try, ty Tera
The giant fucking saxophone just directly inserted hunting horn into my weapon rotation
This may be the best MH Wilds video I've ever seen!
I'm only watching him for 2-3 months and already know he has everyone's back.
Underated G.O.A.T
Missed to say "the WILDEST" cus its MH WILDS, so WILD = WILDEST haha....get it?
@@itsjan_Got it
Gunlance main here. Two important things you missed out on- can happen in that short amount of time, no hate bro - Gunlance shells do no longer consume sharpness - which was one the the worst downsides, also you have guard point when reloading. Which means, u block the attack and fill up ur shells, u see it when the shield glows white :) still, great video thx for your work ! 🤜🏼🤛🏼
That new hunting horn dance at the beginning is hilarious, such an adorable little jig
Anyone ever notice that when you have a shield, your hunter is left-handed, but otherwise is right-handed.
Maybe a Zelda reference?
Ya need more power to stop an attack of a powerful foe than to stab that bastard in the eye
Insect glaive favours the left hand
With all 3 extracts on insect glaive, you can do a new ascending tornado slash (probably not the actual name of the move, idk the move names) after the charged descending slash. This sends you upward in a tornado at the cost of all of your extracts. The move can be followed up with an aerial focus strike, which will give all 3 extracts back if it hits a wound on the monster.
An excellent combo with this is: get a red extract and begin charging your descending slash. While it's charging, vault into the air and do the forward helicopter slash, then do a downard thrust and let go of the charge upon landing to do your descending slash. Then do the ascending tornado move directly into an aerial focus strike.
Simplified: get red extract > start charging > vault > forward helicopter > downard thrust > release charge > tornado > aerial focus strike
This is probably the highest damaging combo possible for insect glaive, and it ends with you still having all 3 extracts, along with a chance of toppling the monster due to the wound break.
For Dual Blades theres also a perfect dodge adding more stuff, Including a buff that will tick down as you dont do damage it seems.
Gunlance, one other thing, when doing that Wrymstake sweep attack. You can do it twice in a row and follow it up with Wyrmstake cannon. All you have to do is input the Triangle+circle again, then for the cannon input as normal.
The death of aerial IG is a tragedy
I am sad too, thats why I'll go back to playing World as it will ALWAYS be the BEST MH Game ever don't care what any other human has to say!
It ain't dead, but I don't think you want to see the monster I had become. Get all 3 extracts, then start changing your descending thrust on the groundz then vault (yes, you need to somehow press X while holding R2 and O) then go into rising spiral slash, and if you are lucky enough to get all three extracts loop into another descending thrust. We no longer zip through the skies or hit the monster mid air but aerial is def a *big* part of IG now
@@Ederick1936you can just hop on Seikret, jump off and deal a better aerial damage with other weapons no need to put many button no need to collect extract you can hop then jump at anytime anywhere
Amen man😔😔
@@Anarkyfloyd yeah not really no. combo with average damage (not focusing strongly on weakspots) hits for about 300ish (it's hard to say just how much becaus eit hits a wide area, you get some weekspot hits, some not). that's more than the GS gets on it's final hit for TCS (at about 140 to 170). compare this to a full GS combo and it's about 300 compared to a full TCS at 470ish, with way less commitment involved.
add in wounds and you can match or outdamage (in the beta) a full TCS combo from greatsword hitting the head (popping 3 wounds will do about 180)
you aren't going to get that from jumping off Seikret
Cool hidden feature of the LS that you didn't mention, but I discovered during the beta that if you continuously land Spirit attacks while on red gauge, you can actually gain back some meter. You can almost indefinitely maintain red gauge this way.
Ty needed this. The weapons have changed a lot
Theres only 3 things i dont like, the health bar is too extra and distracting the way how it squiggles a lot when your low health, there should be an option for it. Second is the player lobby, i dont want to be around nobody -____- and i currently dont know how to be in a lobby all to myself or with only my friends, also inviting friends to a quest is a whole hassle, and finally, organizing items in the tent, in World with a simple click with R3 it organized everything and Triangle to re stock items, again here in wilds is just extra steps, i dont see the reason why to change it.
While I know that Charge Blade is the most complicated weapon in the game, leaving out the new AED follow up move, shortcut to charging the shield, and not showcasing Savage Axe mode is kind of a bummer. Those are the 3 biggest changes after the AED into SAED combo.
Is camp 13 where I can find the practice barrel? Is that the only place to practice combos in the beta?
Omg I’m so happy I convinced my friend to play MH and I’m getting a pc so this summer is gonna be 🔥
make sure that pc can actually run it especially if its prebuilt.
I feel like he left out some things on Swaxe. Unless it was intentionally left out as to not go into so much detail. When the sword is amped you deal bonus phial damage. That cab be elemental or provide some support like poison or exhaust. Then there is the big finisher where you stab your sword into the monster latch on and smash the button to deal a crap ton of damage and apply your phial effects, the move also kick you back into to axe mode while your sword mode cools down. Very well couldn't show it based on the barrel target dummy though.
Great vid! can you make a compilation of 14 weapons mount finisher?😊
Exactly the kind of video i was looking forward to from the beta, and so fast too!
Now i just have to decide which two weapons to use between sword and shield, lance, and gunlance...
About Bow, you can throw the parabolic shot (hold R2 and then circle) for a juicy amount of markers raining over the monster. God bless the rain-bow😂
Hey you missed something with the Gunlance. You can follow up the wide Sweep full blast/ wyrmstake attack with another one by pressing circle + triangle again. This actually reloads automatically between the two and you can follow all this up with wyvern fire (which charges quicker than usual if used as a follow up in this combo). And for more fun, why not go straight into another wyvern fire
where is the training grounds if you're done on this part?
I was looking for some monster hunter wilds info and came across you. I saw monster hunter, I saw Mori Calliope merch....instant subscriberinos.
One thing i noticed being a insect glaive main before, you no longer stay in the air if you hit a monster with the last attack of your triangle move while in midair, you just drop to the ground, which i don't like at all
He forgot on longsword you can now just hold right trigger to charge the gauge by going into a stance, then at max gauge you can release to go straight into spirit roundslash, granting a charge level on successful hit.
I hope there's a new arnor skill that increases the volume of my hunting horn. 🎷
Lance just got better, so happy with the new changes. Can't wait to join the beta
It feels different for sure, I’m testing a lot of the changes in the last 7 hours and im still not sure if it’s actually better. Im used to playing Lance as a psycho, hiper agressive and fast, and the weapon feels way slower now, but it seems to hit harder tho.
i’m in love with cb this game . vet here 😂
Love it, awesome video
Found an amazing guid ch before launch 🙌🙌🙌
Brother no disrepect but your Insect glaive portion was terrible.
Doesnt use 90% of the mechanics like kinsect fighting extracts with focus mode. Holding charges while comboing light attacks gathering extracts from wounds... no crazy ascending slash into wound attack.
Imo id just remove this section or re do it after learning some of the new mechanics a little more in depth
how to get back to this trainning barrel after the story quest?
That sf6 music with the convo video crack me up bro lol
Hammer, lance, and gunlance got some meaty upgrades for sure
thanks for showing the bow, i was once thinking that tracer can be ignored so that aim level don't drop but now that you showed me damage can increase from having tracer on, i guess tracer will be pretty much indispensable, it's like a power coating on top of power coating, though i doubt we will always use the charging sidestep x3 + dragon piercer combo since dragon piercer still makes you immobile although just for a quick sec, it is still not that safe but who knows, maybe it will be good after release or after OBT, thank you tho
Omg i was thinking on sns but the duals looks soo sweet!
the street fighter bg music gave me training area ptsd and made me listen carefully to the whole vid
I think I'm most impressed by that barrels durability
Judging by these numbers, Normal ammo actually seems quite good now. But I generally love that all base ammo is now infinite. I think I will main BG's this time. Not sure if L or H yet though.
Can't wait to play every 13 weapons when the game release
After playing the beta I've come to the conclusion that finding my main and sub will be so stupidly hard. I've had a blast with EVERYTHING so far. I'm thinking A melee main and ranged sub? Bow feels so fun ugh
With the HBG do you have to craft the special ammos or do they recharge after you deplete? I'm gonna prob go HBG since it seems so powerful to me atleast, used to be a hammer main.
Can you find the practice barrel once you get out of the story mission into the open world?
Thank you for making this guide! And for having Rumbleverse music in the video🥹🥹
All weapons except hammer feel so different and amazing ❤❤
I always find it difficult when choosing between the Lbg and the Hbg so I guess it’ll just come down to the weapon designs 😅
On the long sword you have a charged slash as well after the attack to fill up the gauge faster. You missed that. Hold R2 after attack to charge.
you missed the part in SwAxe where if you do wild swing 3 times and press triangle, you get a buff for more dmg
Imma boutta have a field day with this new insect glaive
The addition of having two weapons Im excited to just be a RWBY character and use Switch Axe and Charge Blade XD
My like for the Showcase of SNS😍😍
Bow looking great!
Theres also a new move to long sword, if you mantain the right triger it charges the sword with only one hit
Even though I’m new to monster hunter I want to learn and play with charge blade it’s so fun to use
Ive been playing all night, now im at work, so we research and wait
Dual blades perfect dodge is also amazing.....demon boost i think its called where ur blades go blue
So you can charge long sword one full bar by Holding R2 until fully charged then hitting the monster. I believe it takes about 5 seconds to charge
Hammer is so fluid now
For sns if you press r2 and triangle you do a slide attack btw
Damn hammer's level three charge is just a stump attack, I tought it was bad at the trailer but now it's worse
the longsword is crazy
Yo hammer is looking really nice now
You didn't mention that you can also charge you sword? (Charge Blade)
This Game is gonna be goated
Hey TeraRyza I'm just wondering if the Controls Option of "Player Action Controls" has returned? As someone who played alot of pre world, going into world with completely new button mapping was really really jaring and I was happy to see that Rise actually added in an optional setting to let people play closer to old world controls. My brain is almost unable to relearn the muscle memory for any of the gunner stuff in world's mapping so I would really like for this option to return..>
For those who don't know "Player Action Settings" was an option in Rise which edited the controls of weapons.
Blade master had R2 switched to R1, and doing the special action from sheathed state -like guarding- was moved from R2 back to R1+Top face+Right face button
Gunner had alot more changes, where Aiming went from L2 back to R1, and shooting from R2 to right face button, and drawing into a none reload from R2 to R+rop face+Right face
And bow specifically had a major change, as shooting from R2 to X, Dragon Piercer from Top Face+Right Face to R2, Aiming from L2 to R1, and loading coatings from Top face to top+Right faces.
They took my Glaive from me
Glaive actually looks insane now imo. Very different, for sure, but still very good. Flying will be missed, though.
Can't believe they literally remove IG off the game
you missed one for gunlance. you can do two fullburst with wyrmsteak if you press triangle and circle again
I aint play the beta yet but I noticed you didn’t use wild morph (switch axe for those who don’t know), is it no good anymore or is it better to stick to the new discharge stuff?
The bow also has arrow rain and a follow up attack for the lock in attack that is a quick dragon piercer
Greatsword staying similar to what it was in MHW ❤
for lance what about one of the rise combos?
the one where you do the leaping thrust, into the wide sweep attack, into a back hop and then back to leaping thrust and repeat
1. does it still work? if not can an alternative be made with leaping, into mid/high thrust into wide sweep into back hop repeat
2. is it a good source of damage?
I tried so many times to do the dive on the kinsect and i still can not get it to input. Tried so many button combinations after the charge up. Im on the ps controller and i just could not figure it out. I even went to the settings to see if i could change the vault combo (its so weird to do it how it is defaulted after doing the charge) Yet nothing. So what are the combinations input after the charge+vault on the ps controller? Im so used to it being r1+square from mhworld
For bow, does Firing to level 3 > power shot > power shot > piercer not work anymore? What about the infinite where you dodge instead of piercer to fire a level 3 > power shot > power shot?
I think the GS charge combo damage ratio got changed. I compared it worlds using the buster sword I on the training post with no skills and armor. I get the values, 50, 103, 201(+17 for first tcs hit) level 3 charge attacks in total 371. As in the video for wilds, 134, 147, 169(13) in total 463.
the dualblades is crazy
I think you neglected to mention the bow's arc shot now lands tracers for the focus attack to fire twelve arrows instead of three
I saw once charge blade when u charge phial. U do charge harder like point ur shield frond and charge, sheatin ur sword like stance.
Does anyone know what input?