Timestamps: 0:00 The menus 5:03 The prologue 9:42 SPECIAL Stats explained 23:20 Escaping Vault 111 37:35 Pip Boy Explained 56:45 Settlement Building 1:07:02 Root Cellar/Rooftop 1:11:00 First set of armor 1:16:00 Radstorm/Changing the Weather 1:28:00 Leveling Up 1:37:10 Army Helmet/Damage Resistance 1:40:10 Dogmeat 1:41:07 Mole Rat Den/Black-Rim Glasses 1:47:23 First Quest (Spoilers from here for the first quest) 2:00:00 Making new friends/Bobblehead 2:06:00 Power Armor explained 2:10:15 Deathclaw Encounter 2:17:30 Trashcan Carla 2:20:00 Drumlin Diner/Charisma Speech Checks 2:24:20 Legendary Weapons Explained 2:27:10 Power Armor Fusion Cores Explained 2:32:40 Save Scumming for Idiot Savant Boosts 2:35:45 Providing Basic Needs for Settlers 2:46:30 Abernathy Farm/Tatos 2:55:00 Recruiting more Settlers
I've been playing the game for about 10 hours blind, for the first time ever, and there was a lot of this I still didn't know. This def seems like the kind of game you could play hundreds of hours and still discover new things. What a great well put together video. Subscribed.
I just saw people on reddot saying they have between 5-8000 hours on the gameand that blew my mind. im about 30 hours in and theres definitely a ton of gameplay
I personally have been playing since mid January this year and already have 800 hours in the game. Done 6 runs from start to finish, and now im working on 4 separate playthroughs to side with each faction in game. One of them was a false start where I reached lvl 50 then realized I had never run a dedicated gunslinger build, so I scrapped it and started over.
There's something to be said about going in blind to Fallout 4 but there are certain mechanics that would have been nice to know about before hand that the game never really explains to you. Exploring the map of Fallout 4 for the first time was just fantastic though. Always something new to discover.
2k+ and still find new stuff. There's so much to find and it's everywhere, underground, rooftops all over the map, no really, all over! And I absolutely love all the small scenery setups they did. Teddybears reading newspaper on toilet, stuff like that.
I just wanted to come and say thank you, and that hands down this is one of the best tutorials I've come across so far. The TV series got me into the game and I proper love it! I've (naturally) made a couple of mistakes but watching this has helped me with getting through that initial period of the unknown and helped get me set up. Now I've got a set of power armour, cleared the first few quests and got settlers into Sanctuary.
Just got fallout 4 and I had barely played any fallout before. I jumped in and realized if I really wanted to have fun I had to figure out what I’m doing. Your video came out a month ago and it’s exactly what I needed lol. Thanks a lot man.
Glad i found this channel. Just started playing FO4 and didnt know about scrapping and setting up and moving things around. Man, loving this game more and more everyday!!!
omg, I have 8,5 hours on this fucking game and was completely lost walking around clueless. I didn't even know about the V.A.T.S. thank u so much for this tutorial
I got through all of Fallout 3 and half of 4 until I even knew VATS was a thing 😂 playing 3 again I tried to use it but every single time no matter what I had 0% chance on every body part for every enemy every time so I just never used it again lol
I spend way too much time on TH-cam and I’ll say you have some of the best explanation / tutorial videos I’ve ever seen. Very detailed and easy to follow. Thank you sir. Subscribed.
Good timing with the tv show coming out. I bet people will find this very helpful. I love watching videos like these even though I'm not a new player because I always learn something new.
The comments don't lie, this is gold. After watching the first 1h and 20 min of this video I happily restarted my game because I had no idea what I was doing. Now I'm at 2:28 and again learned a lot. I didn't think I would watch a 3 hour long tutorial. Easy sub. 'She sells sea shells on the sea shore' Love it!
Just bought the game recently and without this guide i would've given up and deleted it from my steam library. Half way through and this has been an excellent tutorial. I was especially struggling with the scrapping things as i had no idea how to do it. Great job
This gonna be a long comment, sorry, i couldn't help it. :) -Clothes: yes they give stats like armor, attribute boost, etc. You don't have to guess what can be worn below the extra armor pieces, when you select a cloth on the right on the vault boy every slot will blink that is used by it. Labcoat: arms, legs, chest, etc. For example some dresses don't use shoulders, etc. etc. For CHA boost hat or wig, glasses, dress/suit is quite good, best is using armor pieces that gives charisma (2x arm, 2x legs, chest). In Power armor ONLY the power armor modifiers are given. Since every INT is +3% xp you can have INT gear and wear it when completing quests that give many hundreds xp. If you got the leather arms and legs and chest pieces you can mod all 5 into pocketed without armorer perk, giving +30 carry capacity if all modded. -Heal+Food+Radiation: every heal is X hp per second (higher difficulty slower heal), i recommend favor to quick slot for quick use not only stimpacks but 2 additional Foods/Drinks. This will help A. heal 3x faster in combat (use 3 heal source) 2. will use food more since don't have to search for it. Grilled food, purified water is perfect but regular radiated uncookable food is ok too... radiation isn't that bad. 50 rads is only -5%hp, for 100 hp it's 5hp... even 100 150 rads is minimal max hp loss (10%-15%), and one radaway cures 300 rads. By the way if you got the DLC build the anti radiation shower arc thingy in your settlement, cheap and removes all rads. I usually favor heavier foods and grilled if i have many. If got lot of water source in settlement that generates a lot purified water, especially if you empty it regularly (take our purified water from workshop's inv. -scrapping in workshop mode: the object you point can be outlined YELLOW, means unmoveable, can be scrapped; or GREEN (like a table or chair upside down) that still can be scrapped but also can be just picked up and moved, place it correctly, etc. If you scrap a box or furniture that had things on it some might fall to the ground but some might vanish. Like that terminal he scrapped the table below. 1:27:39 So when scrapping start from top. Also note ALL containers will respawn items time to time if you don't scrap them. If you got perk to find more ammo or bottle caps those will spawn too in such containers. By the way those that are outlined GREEN can also be stored. Later when you want to build such furniture it will say not build but place (or sg. like this) needing no material. There are many furniture that cannot be crafted, so once you scrap them they are gone gone. - materials are needed to build, craft, mod, etc. You can go to your inventory, junk, material view and mark those you search for, for example Aluminium, Adhesive, circuit, copper, gold, etc. Then every junk in the world will have the magnify glass icon next to their name showing you want to loot those they containt something you look for. Recommend putting pre-war money, gold, silver, cigarettes into separate container, and not use them as resource but sell them (unless you desperately need their cloth or gold material for building) -STEALING: when settlers, provisioners, traders attacked they will grab stuff to defend. They can steal your legendary weapons, Minigun, armors, power armor, etc. and use it. Enemy too. To avoid A. never leave Fusion Core in Power Armor B. Store your legendary valuables in the root cellar box/safe (100% secure) or at least in a settlement that has no settlers for example unpopulated Red Rocket Gas Station (99% secure). If you store it anywhere in Sanctuary there is a slight chance to be stolen. If they stole your stuff try to search your provisioners and settlers (build bell and and summon them with bell, then wait 1h) -Bobby pins: usually there is 1 in Vault111, and few in Sanctuary. Random. if you are super unlucky and desperately need one after the Red Rocket Gas Station in Concord in the first house there is 6 bobby pin. (1 on top, 5 in a box same furniture). A. avoid the 1:46:06 bloodbug hatchling mosquitoes from hell. on high difficulty they can kill you SUPER fast. they are DEADLY. 1:46:22 the house and you can see it in the video. - Settlers and provisioners only need 1 ammo if you give them guns, and/or 1 grenade/molotov but don't recommend this one they will blow you up. - Bottle Caps, trader cap limit: when bartering with trader you can buy a costly thing and sell your stuff in the same exchange before accepting the deal. If you only sell and trader out of caps buy some ammo. They weight nothing and can be sold (note you will loose some bottle caps). Also i recommend luck perk finding more ammo: not only it helps you have ammo all the time but soon you will only sell the 38 ammo for money. And later you will find even more Fusion Cores randomly! Some Traders will visit Santuary too, and some of your other settlements. I always buy cheap junk, some costs almost nothing but have good materials. It might even worth to buy common things if super cheap, that has steal or something, you will use a TON of such things too. - Settlers can be assigned: point at them at settlement mode, order, then go for food/guard post and assign, each tend up 6 food, or generate 6 defense if assigned to a guard post. If your defense is at least your food+water then it's less likely your settlement gets raided. Enemies are sneaky (...they spawn inside...) so walls don't work. Better arm the settlers and put turrets everywhere. For loot early i don't make enough defense, hoping for attacks, more loot. If you fast travel to help defend them i recommend build the welcome mat that sets you where you arrive on a spot where it's good to appear when enemies around (near parked power armor, or at a higher spot/roof, etc.) - Fusion Cores: Power armor contantly use Fusion Core. Remove it when parking to avoid others stealing it. Sprinting depletes it faster. Fast travel don't deplete it at all. Companion can be ordered (similar to assigning settlers to tend crops or be on guard duty in defense post) into power armor, they don't deplete it's core (and can carry more it set strength to 11). Settlers, provisioners can be ordered into power armor too. I personally only use Power Armor for big battles, where many enemies concentrated (like Corvega, etc.) then fast travel home and park it. If you remove FC just before depleted it sells for the same price. Also the game automatically uses one 100% FC when entering, so always check manually and tranfer one already used or you will have half a dozen various used ones. Fun fact: if someone dies in power armor (even if it was yours) you cannot get the frame back, remove the body from it. You can only loot the armor pieces (massive weight) You can repair power armor that has no fusion core in it, so always first remove the FC. -Guns, weapons: worse weapon can be still good, if different ammo. If easy battle don't waste your main gun's ammo, use a pipe weapon. Easy to mod, tons of ammo for it. Using 10mm ammo for rad roaches is a mistake. Sometimes early even for a shooter character a good melee can be practical. Beside damage the rate of fire and it's range are important stats too.
-shooting: medium long range needs different weapon then pistol. VATS is always good when got AP, % determined by gun and your perception+distance. Critical is guaranteed hit even if 1%. Crouch before combat to get sneak damage multiplier for the first damage (2x if no additional perks). The lighter the weapon the less AP it uses to shoot, an ultra light 10mm might fire 5x as many with AP full. Also shooting in VATS fills up crit meter, having 1 ultralight gun (pipe or 10mm) can help you recharge your crit super fast (blap blap blap blap blap). You can remove most mods from weapons, or replace them with basic mods. Then they are in your inventory. (can be put in workshop inventory). Later you can use those mods without perk to build it, or material. BUT must be same type of gun, for example a 10mm gun mod is only good for 10mm gun. A pipe mod good only for pipe guns, etc. But this way if you find a cool mod in the wild on a gun but it has otherwise worst build you can remove that mod and put on yours. Also if you find for example a legendary 10mm you can remove all mods of your current modded 10mm gun and put them on the legendary. Accuracy is the base to hit chance for that gun. However the range gives huges minues if out of range, so best to mode a gun to have bigger range. Pistol, shotgun will never have good long range. (one perk slightly increase pistol's range at high level). -with Lone wanderer (super amazing) perk the dog Dogmeat can still be used. Dogmeat carries more when wears collar. It is a good perk even with other companion: when full and companion full with stuff dismiss companion send him/her/it back to your base, and then Lone wanderer helps you loot even more. :) - Fast Travel cost lot of time, if you want to make sure nothing despawn/respawn it's usually better to run on foot (for example you cleared Corvega and you carry loot back on multple go, if you fast travel things might disappear even more raiders might appear after a few travel, depends on difficulty). -Workshop once you search/activate it that settlement is yours. Neautral ones cannot be actvated before cretain mission, favor done for it. -easier early Concord battles: Codsworth is stronger in melee, as soon as you discover the museum your initial quest finished you can turn around (loot bodies first) and run back to Sanctuary. Codsworth will join you. (drop all loot in workshop, from Dogmeat too.) -companions are immortal, they can go down during battle and sit till it ends or you run really far away. Using stimpack on them makes them return to fight instantly, usually it's a waste of stimpack. Human companions can be equiped weapons, armor, grenades, even stimpack. -Death Claw: i find Minigun almost useless, it's only good from short distance, so don't waste 10mm ammo on the Death Claw, if it's near use minigun (till you run out of ammo). I so hate Minigun (inaccurate and heavy) i always either sell them and their ammo or give them to a settler/provisioner. Ammo too. - Drumlin Diner: i never go for charisma, i always end up killing Wolfgang. a. i want the drug dealers dead b. i can also loot them c. killing them gets you in good mood with the owner of Drumlin Diner, Trudy, who will give you better prices for the rest of the game. And drugs are extremely costly to buy and we find them everywhere so drug dealer isn't needed. And Trudy is an easy to find trader, good source for junks. - max settler number in settlement is based on your charisma. when maxed (10+CHA) you can temporarly wear something that gives charisma, then send settler there then remove that cloth. The recruitment signal has limited range, if you got one in sanctuary might worth to do one at another settlement of yours a little away from current one. - SPECIAL stats: up to you how you start, 1 recommend Endurance 1. that is 85hp lvl1, would be 105 with endurance 5. In return you can invest in other stats. I play always very hard, never had issue with hp. (you must heal anyways, it's like a gun that can have 3 or 4 bullets in magazine you will reload regularly. 3 or 4 hits kills you, don't matter, heal, be smart).
This is a very well explained and in-depth video for absolute newbies. Thank you so much! I had the game for a long time sitting in my library, but after watching the show I finally decided to start it.
I'm level 70 on my 3rd play through, on my current game play I went immediately into settlement crafting and side missions , I did all minute man missions but not yet the main story looking for Sean, I had just only met nick and only did a couple adventures with him ,I leveled up so much just building on all of settlements and this is my best play I've ever had, anyways I randomly watched your entire video even though I'm not a beginner, I did learn more about the game because of this video, good job man
I loved this tutorial! It was exactly what I was looking for… Got so much more exciting today playing now that I had a much better grasp on what to do and how to do it! For days I was about level 3 ish (I forget) and now I’m level 10 and growing in a day. So thank you!
I've never seen anyone mention this, but if you DON'T loot the Mole Rat Den you are able to use a rendering glitch to respawn the items outside the den, in the chest near the water tower, and in the 2 buildings along the first road in Concord. Then you are able to continually loot them all (multiple chests, a nuka cola quantum, 2 lockpick safes, bobby pins, nuka cola bottles, food for those playing survival, as well as 7 wild mutfruit trees and 5 gourds) just by running back behind Sanctuary to de-render. It's an added little cycle you are able to do while recruiting settlers and building up your stockpiles of meds/caps/armour. Also works with your Perfect Playthrough and recruiting the early vendors
I've put in 15 hours and am so lost. I never played any fallout games before. I never used vat critical hit thing. I kept seeing but had no idea what to do. This video helped lots
I like to max STR and INT then dump the last bit into END when I make a new character. I can one shot the roaches in V111, get the max XP per kill, and have enough HP to tank some inevitable dmg. Then once I hit the exit I respec for my actual build And remember to always turn off the radio to avoid demonitization
Very good in-depth video. I haven't watched it all yet, and I am out of time for now; but I will pick it up again and finish it later. There is one mechanic I've noticed that many people seem to be unaware of - containers in settlements that are empty when first checked may fill with items if you leave the area and come again. Using/abusing this mechanic is one way I'm almost certain to get the Vault-Tec Lab Coat in the vault if I'm not lucky enough to get it the first time. I just leave and come back the next day or so and it has often spawned into one of the dressers adjacent to the overseer's office. I also sometimes use this in Sanctuary - by not immediately scrapping any containers that are empty, then leaving to go to Concord, etc. Often those containers have spawned items when I return. I use this particularly if, although rare, I'm not lucky enough to get any "Charisma" clothing on my first check. To get something with +2 Charisma in Sanctuary is, after all, pretty much guaranteed.
I want to Add an advanced tip. If the player creates a large cage to trap a settlement guardian if you save the game before opening the cage you can Roll throw the variations of creatures. For instance if the player creates a Mirelurk cage you might catch a common Mirelurk. If you save beforehand you can reload a save and get a Mirelurk king or a Mirelurk hunter etc etc.
I suggest for anyone who wants to sleep in sanctuary hills use the root cellar bed. Without mods sanctuary will crash or freeze the more the settlement is built up.. charisma will get a boost as well with the Sharp legendary clothing.
Thanks for the awesome video! I played this one many moons ago when it first came out and it's been my favorite so I wanted to go back to it. Your video was a nice refresher for me to remember some of the things long forgotten.
Thank you so much. I had just played the same first three hours and only understood about 20% of what you got across in this excellent video. You saved me hours of restarts and fumbling. Games are more fun when you understand the systems, so I appreciate it.
if you get tired of doing prewar/ vault 111 run you can make a skip character. pretty much make a character with 10 int for the little bit of bonus xp name it something like "Male skip" then save just before getting on the elevator at the end of vault 111 where you can change name, special stats, and appearance. sense FO4 has a character select based on character name you can always go back to that save and change the name to whatever before leaving the vault for a new run.
@ALLUCARD great call there. Plan to get back into the game and exactly this crossed my mind. Pity about the fact the male/female character change wouldn't hold true. Since he/she is dead in the cucumber chamber downstairs. That change is something iv never done on the 7ish runs I did on fallout3. And always regretting since
My *_TOP TIPS_* (especially _Survival Mode_ )---> --> _Codsworth_ is available as a companion without first needing to free *Preston.* Simply enter _Concord_ far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free *Preston* can give some _affinity boosts._ _Codsworth_ will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for _Survival Players._ --> *_Need Caps?_* Stop at nearby *Abernathy Farm,* under the Power Pylon. Grab the 9 Melons, then speak with the daughter _Lucy._ Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, _on an ongoing basis,_ which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she *stops* buying them. --> *_Survival Players,_* besides planting *Tato,* *Mutfruit* and *Corn* for _Adhesive,_ plant *Razorgrain.* Cook *1 Razorgrain /1 Dirty Water* to make rad-free _Noodle Cups._ They lower thirst one level, hunger half a level, _yet weighs the same as Water!_ Check wandering vendor _Trashcan Carla_ and _Trudy at Drumlin Diner,_ South of Concord. Or find randomly as loot. --> *_Weapon and Armor modifications_* can be _stripped and swapped_ onto your better gear. You can _remove armor mods_ for free, but you will have to _build a new gun mod_ from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness. --> _Survival Players_ should build *15 more water supply than they have settlers,* minimum. This will _accumulate_ extra water from the Workshop *every day,* so take it out store it separately in another container. New Purified Water will be added every day *_if_* there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus. --> _Survival Mode_ features *Diseases,* acquired numerous ways. You can take *Antibiotics,* visit a *Doctor,* or *Wait* until they go away eventually. Each disease has _different durations,_ lasting from *2-7 days.* The most debilitating are _Weakness_ (receive +20% damage), and _Infection_ (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take *2.5 days* to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a _disease check,_ so you might get sick again, but anything is better than Weakness or Infection. *Early game,* when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away. -->Want to play _Survival Mode,_ but aren’t sure what starting SPECIAL to use? I’ve found it’s worth going for strong combat skills first, and then flesh out your build. *Melee Builds,* get _Rooted_ (STR9) and _Blitz_ (AGI9) immediately. *9,1,4,3,1,9,1* _(Book END)._ *VATS Guns,* get _Penetrator_ (PER9) and _Concentrated Fire_ (PER10). *1,9,3,3,3,7,2* _(Book AGI)._ You’ll get the *Perception Bobblehead* when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue. --> _Survival Mode_ players should seriously consider _not_ using Power Armor. _Swimming_ is Survival’s Fast Travel. You’ll get around much faster and safer. *_Aquaboy/girl perk_* will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the *Brotherhood of Steel.* --> _New Players:_ *Idiot Savant* isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. *You’ll get plenty of levels, faster than you think, even at 1 INT.* Growing powerful isn’t only a matter of levels. *You’ll be stronger if you have great gear when you pop your next level.* Take it easy, don’t rush, go slow, and you’ll be better for it. --> _Pass every speech check_ with *11 CHR,* 100%! Low CHR builds, don’t fret: assemble a 3-piece _CHR set of clothes._ *Hat/glasses/suit,* for _+4._ Most *Alcohol* adds _+1._ Find *Daytripper* _+3._ Better yet, craft *Grape Mentats* at a Chemistry Station _+5._ There’s other ways, but with these, that’s a +13 buff already. *Bonus!* Your companion will come to your side and stay there if you _crouch._ And if *Dogmeat* only carries _25_ units, put a bandana, welding goggles or dog armor, and it’ll bump it up to _150!_
@erosXchos holy shit that was a library, but I read it, and liked it. Knew about enemies scaling up with my level but didn't occur to me that idiot savant would mess with me that way. I'm going for the overseers gunfirst, but my armoured spec won't hold out. Thank for pointing that out.
This is a great guide. It will definitely help me when I play Fallout 4 for the first time. There is a lot of stuff to do in this game outside of the main story quests. That's a benefit because a player can get 'burned out' on the usual gunfights and fast-traveling everywhere. Being able to build a base or small town is pretty cool. I'll definitely have to play this game now.
This is my first fallout game ever. Wanted to thank you for the great walk thru! 👍 I watched and played and paused and played for the entire three hours. It was awesome to get a great understanding of the fundamentals of each facet of the game. I copied everything you did and I'm 17 hours in, level 15 with 3 on Gunslinger (I had 4 to use, saved them since I leveled to 11 for the LUCK skull tree) Ive been running around with only dog meat, to my surprise, I had no idea I was going to earn a super mutant named Strong as a partner, much less did i know I'd have to face legend versions and Fist in the Trinity Tower mission. I Couldn't have done it this early on without your help, so again, Thanks Dude 😎
been playing a bit now, some things are still unclear and this helped to get a better overview of things I previously missed. No spoilers video is also really helpful, although I'd prefer avoiding the loading screens or long-distance travels (although not a big deal)
I always play games on the easiest difficulty setting lol i dont wanna worry about getting stuck and dying and having to redo stuff i just wanna experience the story straight through. The action is still fun just without the risk lol
I tried survival mode a couple of years ago and really liked the challenge of it and never had any issues. However, when I got to around Level 60 and went to Far Harbor, the game would freeze/crash whenever I left Far Harbor to go do a quest, so I always have to sleep in a rented bed just in case. Then when I went to the Vim Pop Factory, I got inside the building just fine, but once inside whenever I went through a door that involved a loading screen, the game would crash. After it did this 3 times, I said screw it, going back to very hard mode.
AS soon as you meet dogmeat you can take him back to vault 111 and ask him to look for a weapon for you, and he will get the cryolator for you without having any lock picking perks.
Brother, you have great cadence, a pleasant voice and a cheerful demeanour, you should do fine on this channel as long as you also have a great sense of imagination. I had fallen asleep to TheDeluxeSam and when I awoke there you were. I caught the last 10min of the video and I felt I needed to share my thoughts. From those 10min you reminded me of who I consider one of the greatest Fallout TH-camrs, Skooled Zone. I don't need your help so I won't be coming back, but I wish you all the best. Also, a bit of a negative critique, get some new sound equipment as you get more popular and grow as a community, because if you're not relatively new at this,it sounds like you are tech wise. Take care.✌🏼
I have been getting the same bug with the stuff for Dogmeat not spawning in the first house lately. I'd say it was something to do with the update, but it did start happening before the update released (say, in the last couple of months or so), so I really can't explain it. Conversely, I've never been able to get the teddy bear in the Mole Rat Den until the playthrough I started after the update (probably my 20th run through the game). Whether that was just a freak one-off occurrence or something they fixed is something I'm curious about.
Well I’ve played for 500 hours+ I had no idea you could align floor structures by holding down select key. 😂 it was good background noise while going for the level 4 merchants at the start. So thank you ❤
Luck also affects the weapons and armor you find. The higher your luck the more likelihood of finding legendary weapons and armor. You also have better chances of getting the perfectly preserved pie out of the claw machine. How good the power armor you find is and more likelihood of finding complete power armor sets.
For a first play through you probably should of done an all 4 special stat character. And stuck the special book into luck. And perception bobble head from Preston. Reason being you'll have access to everything. Explosives, lockpick, hacking, automatics, handguns, rifles, sneak, idiot savant, crafting, the lot. (No ammo for heavy weapons so no loss on not having that perk) Distributing special in any other fashion only makes sense in a dedicated build.
Great video, thanks. I never played fallout but since I got my PSVR2 going on my new PC I decided to use Mad God's VR Overhaul and the game looks and plays great now. This is just what I needed.
I started playing Fallout 4 a couple weeks ago. I wish I had seen your tutorial first, my first couple days were rough figuring even basic stuff out on my own. I just learned I had a flashlight yesterday lol.
I keep trying to make stealth work early, but it's not great early in the game... It gets better as you get higher in tier and get access to more suppressed weapon options. It's tough to make it work early in the game though, which is why I'm struggling to make a good guide for it.
@@TheEfficientGamer Stealth early tips. 1) Don't wear armour. Use toughness if you must. 2) buy the supressed bolt gun (308) from Trudy. 3) do night time assaults. 4) 4 agility is enough, ninja is for stealth melee builds, the damage boost to x 2.5 isn't worth it you can one shot everything without it. 5) put most powerful receiver on you can to boost damage before any points in gunslinger or mister sandman 57 damage x 2 multiplier I believe. A standard raider has 30 health. 6) wear agility boosting gear, military fatigue if you get lucky, minute man clothing is fine.
Thanks for this what i didn't understand about this game is how to scrap things i thought it was like Minecraft where i need an equipment to break things off now it opens me to a whole lot of ideas thanks man appreciate the guide
In the beginning, you can pick up dogmeat at red rocket. Go back into vault 111 with him, get him to stand in front of the Cryolator cage and order him to fetch it, he’ll pull it out of the cage for you. You don’t need to wait until you level up lock picking.
@@edgeofsilence1625 the houses that scrap dont have anything inside. If you scrap containers though (like dressers and safes) the contents do transfer to your workbench
I put this next gen game down after feeling it felt outdated and being burned out trying to mod it while hearing the game was still bugged etc. Have things gotten better now and is there an all in one list of mods to install to make the game feel modern etc?
Man this video came out right when I first started playing this game (3 weeks ago). I was looking for something exactly like this but it hadn’t exited the vault yet 😂
This was a great video.really helpful and explains stuff that I didn't know. Goanna start a new playthrough cause I botched the current (about 6 hours).
Thank`s so much! i have looked alot for a real beginners guide when you have no idea of anything, and all i find is some sort of optimize guides. so this is awesome! maybe do some shorter more specific ones? i would watch the to! (yes i watched all 3 hours of this one)
I've only been able to build a water farm in Sanctuary on only one of my playthroughs that actually worked. It glitches out for me every time. I can never get my water to transfer to my workbench even though I always keep my aid section empty. So I just use jet and molotovs to make the bulk of my money
Only a few enemies follow your level. They just get more tanky, but you get more tanky and get access to better gear and perks to do more damage, so you scale much better than enemies as you level.
Best FO4 videos on youtube
Thank you so much!!! All of the donations are going towards a new audio setup
Hard agree. Concise, clear explanation of the various FO4 in-game systems!
Timestamps:
0:00 The menus
5:03 The prologue
9:42 SPECIAL Stats explained
23:20 Escaping Vault 111
37:35 Pip Boy Explained
56:45 Settlement Building
1:07:02 Root Cellar/Rooftop
1:11:00 First set of armor
1:16:00 Radstorm/Changing the Weather
1:28:00 Leveling Up
1:37:10 Army Helmet/Damage Resistance
1:40:10 Dogmeat
1:41:07 Mole Rat Den/Black-Rim Glasses
1:47:23 First Quest (Spoilers from here for the first quest)
2:00:00 Making new friends/Bobblehead
2:06:00 Power Armor explained
2:10:15 Deathclaw Encounter
2:17:30 Trashcan Carla
2:20:00 Drumlin Diner/Charisma Speech Checks
2:24:20 Legendary Weapons Explained
2:27:10 Power Armor Fusion Cores Explained
2:32:40 Save Scumming for Idiot Savant Boosts
2:35:45 Providing Basic Needs for Settlers
2:46:30 Abernathy Farm/Tatos
2:55:00 Recruiting more Settlers
Great stuff thank you!
2hrs 34mins 01seconds. Did you time that to be a coincidence. If not, then Id tip the minuteman hat if i wore the bloody thing. Great video.
I've been playing the game for about 10 hours blind, for the first time ever, and there was a lot of this I still didn't know. This def seems like the kind of game you could play hundreds of hours and still discover new things. What a great well put together video. Subscribed.
yes
I just saw people on reddot saying they have between 5-8000 hours on the gameand that blew my mind. im about 30 hours in and theres definitely a ton of gameplay
I personally have been playing since mid January this year and already have 800 hours in the game. Done 6 runs from start to finish, and now im working on 4 separate playthroughs to side with each faction in game. One of them was a false start where I reached lvl 50 then realized I had never run a dedicated gunslinger build, so I scrapped it and started over.
There's something to be said about going in blind to Fallout 4 but there are certain mechanics that would have been nice to know about before hand that the game never really explains to you. Exploring the map of Fallout 4 for the first time was just fantastic though. Always something new to discover.
2k+ and still find new stuff. There's so much to find and it's everywhere, underground, rooftops all over the map, no really, all over! And I absolutely love all the small scenery setups they did. Teddybears reading newspaper on toilet, stuff like that.
Been playing fallout 4 since day one. This is one of the best videos for beginners I’ve seen. Good work watched the entire 3 hr video
I just wanted to come and say thank you, and that hands down this is one of the best tutorials I've come across so far.
The TV series got me into the game and I proper love it! I've (naturally) made a couple of mistakes but watching this has helped me with getting through that initial period of the unknown and helped get me set up. Now I've got a set of power armour, cleared the first few quests and got settlers into Sanctuary.
I know the video just launched, but for something like this where it is 3 hours long, it will be way more helpful if you add timestamps!
Let me work on that!
@@TheEfficientGamer awesome :)
you have done an awesome job! :)
Thanks for taking my suggestion.
@@TheMasterOfSafari Good suggestion!
I second. Thank you for the time stamps
Just got fallout 4 and I had barely played any fallout before. I jumped in and realized if I really wanted to have fun I had to figure out what I’m doing. Your video came out a month ago and it’s exactly what I needed lol. Thanks a lot man.
Glad i found this channel. Just started playing FO4 and didnt know about scrapping and setting up and moving things around. Man, loving this game more and more everyday!!!
omg, I have 8,5 hours on this fucking game and was completely lost walking around clueless. I didn't even know about the V.A.T.S. thank u so much for this tutorial
I got through all of Fallout 3 and half of 4 until I even knew VATS was a thing 😂 playing 3 again I tried to use it but every single time no matter what I had 0% chance on every body part for every enemy every time so I just never used it again lol
You were playing idiot savant for real then . Nah just joshing
@@Kevin-ti3rz I don't really get what you said, sorry. english is not my first language
@@alinehomrichzilli Idiot Savant is a level up perk in Fallout 4. It’s for players whose character has a low intelligence.
I spend way too much time on TH-cam and I’ll say you have some of the best explanation / tutorial videos I’ve ever seen. Very detailed and easy to follow. Thank you sir. Subscribed.
@@nohappyhour glad to hear it! Best of luck
Good timing with the tv show coming out. I bet people will find this very helpful. I love watching videos like these even though I'm not a new player because I always learn something new.
The comments don't lie, this is gold. After watching the first 1h and 20 min of this video I happily restarted my game because I had no idea what I was doing. Now I'm at 2:28 and again learned a lot. I didn't think I would watch a 3 hour long tutorial. Easy sub. 'She sells sea shells on the sea shore' Love it!
Just bought the game recently and without this guide i would've given up and deleted it from my steam library.
Half way through and this has been an excellent tutorial. I was especially struggling with the scrapping things as i had no idea how to do it. Great job
Instead of building a ladder to get onto the roof of the house in Sanctuary, just walk up the tree that’s leaning on the roof in the back.
This gonna be a long comment, sorry, i couldn't help it. :)
-Clothes: yes they give stats like armor, attribute boost, etc. You don't have to guess what can be worn below the extra armor pieces, when you select a cloth
on the right on the vault boy every slot will blink that is used by it. Labcoat: arms, legs, chest, etc. For example some dresses don't use shoulders, etc. etc. For CHA boost hat or wig, glasses, dress/suit is quite good, best is using armor pieces that gives charisma (2x arm, 2x legs, chest).
In Power armor ONLY the power armor modifiers are given.
Since every INT is +3% xp you can have INT gear and wear it when completing quests that give many hundreds xp.
If you got the leather arms and legs and chest pieces you can mod all 5 into pocketed without armorer perk, giving +30 carry capacity if all modded.
-Heal+Food+Radiation: every heal is X hp per second (higher difficulty slower heal), i recommend favor to quick slot for quick use not only stimpacks but 2 additional Foods/Drinks. This will help A. heal 3x faster in combat (use 3 heal source) 2. will use food more since don't have to search for it.
Grilled food, purified water is perfect but regular radiated uncookable food is ok too... radiation isn't that bad. 50 rads is only -5%hp, for 100 hp it's 5hp... even 100 150 rads is minimal max hp loss (10%-15%), and one radaway cures 300 rads. By the way if you got the DLC build the anti radiation shower arc thingy in your settlement, cheap and removes all rads. I usually favor heavier foods and grilled if i have many. If got lot of water source in settlement that generates a lot purified water, especially if you empty it regularly (take our purified water from workshop's inv.
-scrapping in workshop mode: the object you point can be outlined YELLOW, means unmoveable, can be scrapped; or GREEN (like a table or chair upside down) that still can be scrapped but also can be just picked up and moved, place it correctly, etc. If you scrap a box or furniture that had things on it some might fall to the ground but some might vanish. Like that terminal he scrapped the table below. 1:27:39 So when scrapping start from top. Also note ALL containers will respawn items time to time if you don't scrap them. If you got perk to find more ammo or bottle caps those will spawn too in such containers. By the way those that are outlined GREEN can also be stored. Later when you want to build such furniture it will say not build but place (or sg. like this) needing no material. There are many furniture that cannot be crafted, so once you scrap them they are gone gone.
- materials are needed to build, craft, mod, etc. You can go to your inventory, junk, material view and mark those you search for, for example Aluminium, Adhesive, circuit, copper, gold, etc. Then every junk in the world will have the magnify glass icon next to their name showing you want to loot those they containt something you look for.
Recommend putting pre-war money, gold, silver, cigarettes into separate container, and not use them as resource but sell them (unless you desperately need their cloth or gold material for building)
-STEALING: when settlers, provisioners, traders attacked they will grab stuff to defend. They can steal your legendary weapons, Minigun, armors, power armor, etc. and use it. Enemy too. To avoid A. never leave Fusion Core in Power Armor B. Store your legendary valuables in the root cellar box/safe (100% secure) or at least in a settlement that has no settlers for example unpopulated Red Rocket Gas Station (99% secure). If you store it anywhere in Sanctuary there is a slight chance to be stolen. If they stole your stuff try to search your provisioners and settlers (build bell and and summon them with bell, then wait 1h)
-Bobby pins: usually there is 1 in Vault111, and few in Sanctuary. Random. if you are super unlucky and desperately need one after the Red Rocket Gas Station in Concord in the first house there is 6 bobby pin. (1 on top, 5 in a box same furniture). A. avoid the 1:46:06 bloodbug hatchling mosquitoes from hell. on high difficulty they can kill you SUPER fast. they are DEADLY. 1:46:22 the house and you can see it in the video.
- Settlers and provisioners only need 1 ammo if you give them guns, and/or 1 grenade/molotov but don't recommend this one they will blow you up.
- Bottle Caps, trader cap limit: when bartering with trader you can buy a costly thing and sell your stuff in the same exchange before accepting the deal.
If you only sell and trader out of caps buy some ammo. They weight nothing and can be sold (note you will loose some bottle caps). Also i recommend luck perk finding more ammo: not only it helps you have ammo all the time but soon you will only sell the 38 ammo for money. And later you will find even more Fusion Cores randomly! Some Traders will visit Santuary too, and some of your other settlements. I always buy cheap junk, some costs almost nothing but have good materials. It might even worth to buy common things if super cheap, that has steal or something, you will use a TON of such things too.
- Settlers can be assigned: point at them at settlement mode, order, then go for food/guard post and assign, each tend up 6 food, or generate 6 defense if assigned to a guard post.
If your defense is at least your food+water then it's less likely your settlement gets raided. Enemies are sneaky (...they spawn inside...) so walls don't work. Better arm the settlers and put turrets everywhere. For loot early i don't make enough defense, hoping for attacks, more loot.
If you fast travel to help defend them i recommend build the welcome mat that sets you where you arrive on a spot where it's good to appear when enemies around (near parked power armor, or at a higher spot/roof, etc.)
- Fusion Cores: Power armor contantly use Fusion Core. Remove it when parking to avoid others stealing it. Sprinting depletes it faster. Fast travel don't deplete it at all. Companion can be ordered (similar to assigning settlers to tend crops or be on guard duty in defense post) into power armor, they don't deplete it's core (and can carry more it set strength to 11). Settlers, provisioners can be ordered into power armor too. I personally only use Power Armor for big battles, where many enemies concentrated (like Corvega, etc.) then fast travel home and park it. If you remove FC just before depleted it sells for the same price.
Also the game automatically uses one 100% FC when entering, so always check manually and tranfer one already used or you will have half a dozen various used ones. Fun fact: if someone dies in power armor (even if it was yours) you cannot get the frame back, remove the body from it. You can only loot the armor pieces (massive weight) You can repair power armor that has no fusion core in it, so always first remove the FC.
-Guns, weapons: worse weapon can be still good, if different ammo. If easy battle don't waste your main gun's ammo, use a pipe weapon. Easy to mod, tons of ammo for it. Using 10mm ammo for rad roaches is a mistake. Sometimes early even for a shooter character a good melee can be practical. Beside damage the rate of fire and it's range are important stats too.
-shooting: medium long range needs different weapon then pistol. VATS is always good when got AP, % determined by gun and your perception+distance. Critical is guaranteed hit even if 1%. Crouch before combat to get sneak damage multiplier for the first damage (2x if no additional perks). The lighter the weapon the less AP it uses to shoot, an ultra light 10mm might fire 5x as many with AP full. Also shooting in VATS fills up crit meter, having 1 ultralight gun (pipe or 10mm) can help you recharge your crit super fast (blap blap blap blap blap).
You can remove most mods from weapons, or replace them with basic mods. Then they are in your inventory. (can be put in workshop inventory). Later you can use those mods without perk to build it, or material. BUT must be same type of gun, for example a 10mm gun mod is only good for 10mm gun. A pipe mod good only for pipe guns, etc. But this way if you find a cool mod in the wild on a gun but it has otherwise worst build you can remove that mod and put on yours.
Also if you find for example a legendary 10mm you can remove all mods of your current modded 10mm gun and put them on the legendary.
Accuracy is the base to hit chance for that gun. However the range gives huges minues if out of range, so best to mode a gun to have bigger range. Pistol, shotgun will never have good long range. (one perk slightly increase pistol's range at high level).
-with Lone wanderer (super amazing) perk the dog Dogmeat can still be used. Dogmeat carries more when wears collar. It is a good perk even with other companion: when full and companion full with stuff dismiss companion send him/her/it back to your base, and then Lone wanderer helps you loot even more. :)
- Fast Travel cost lot of time, if you want to make sure nothing despawn/respawn it's usually better to run on foot (for example you cleared Corvega and you carry loot back on multple go, if you fast travel things might disappear even more raiders might appear after a few travel, depends on difficulty).
-Workshop once you search/activate it that settlement is yours. Neautral ones cannot be actvated before cretain mission, favor done for it.
-easier early Concord battles: Codsworth is stronger in melee, as soon as you discover the museum your initial quest finished you can turn around (loot bodies first) and run back to Sanctuary. Codsworth will join you. (drop all loot in workshop, from Dogmeat too.)
-companions are immortal, they can go down during battle and sit till it ends or you run really far away. Using stimpack on them makes them return to fight instantly, usually it's a waste of stimpack. Human companions can be equiped weapons, armor, grenades, even stimpack.
-Death Claw: i find Minigun almost useless, it's only good from short distance, so don't waste 10mm ammo on the Death Claw, if it's near use minigun (till you run out of ammo). I so hate Minigun (inaccurate and heavy) i always either sell them and their ammo or give them to a settler/provisioner. Ammo too.
- Drumlin Diner: i never go for charisma, i always end up killing Wolfgang. a. i want the drug dealers dead b. i can also loot them c. killing them gets you in good mood with the owner of Drumlin Diner, Trudy, who will give you better prices for the rest of the game. And drugs are extremely costly to buy and we find them everywhere so drug dealer isn't needed. And Trudy is an easy to find trader, good source for junks.
- max settler number in settlement is based on your charisma. when maxed (10+CHA) you can temporarly wear something that gives charisma, then send settler there then remove that cloth. The recruitment signal has limited range, if you got one in sanctuary might worth to do one at another settlement of yours a little away from current one.
- SPECIAL stats: up to you how you start, 1 recommend Endurance 1. that is 85hp lvl1, would be 105 with endurance 5. In return you can invest in other stats.
I play always very hard, never had issue with hp. (you must heal anyways, it's like a gun that can have 3 or 4 bullets in magazine you will reload regularly. 3 or 4 hits kills you, don't matter, heal, be smart).
This comment longer than a research paper 🥱
But sounds better research than a research paper
But sounds better research than a research paper
This is a very well explained and in-depth video for absolute newbies. Thank you so much! I had the game for a long time sitting in my library, but after watching the show I finally decided to start it.
Watched the whole video. I didn’t know a thing about fallout but now I can enjoy this game.
thank you for such a thorough and thoughtful beginners walkthrough, actually helped me out a lot
I'm level 70 on my 3rd play through, on my current game play I went immediately into settlement crafting and side missions , I did all minute man missions but not yet the main story looking for Sean, I had just only met nick and only did a couple adventures with him ,I leveled up so much just building on all of settlements and this is my best play I've ever had, anyways I randomly watched your entire video even though I'm not a beginner, I did learn more about the game because of this video, good job man
Wow! Thanks for taking the time! Most interesting and helpful video guide I've found! Thanks for adding timestamps. Great job!
I loved this tutorial! It was exactly what I was looking for… Got so much more exciting today playing now that I had a much better grasp on what to do and how to do it! For days I was about level 3 ish (I forget) and now I’m level 10 and growing in a day. So thank you!
@@R0fanJessie great to hear! Keep it up! You rock!
I've never seen anyone mention this, but if you DON'T loot the Mole Rat Den you are able to use a rendering glitch to respawn the items outside the den, in the chest near the water tower, and in the 2 buildings along the first road in Concord. Then you are able to continually loot them all (multiple chests, a nuka cola quantum, 2 lockpick safes, bobby pins, nuka cola bottles, food for those playing survival, as well as 7 wild mutfruit trees and 5 gourds) just by running back behind Sanctuary to de-render. It's an added little cycle you are able to do while recruiting settlers and building up your stockpiles of meds/caps/armour. Also works with your Perfect Playthrough and recruiting the early vendors
Does this still work anyone? Not really a cheat/duplicate/scumplay if it's an existing mess up that exists
@@BACK-FROM-THE-BRINK Still works as of the most recent update. There are a couple of little areas like this, like Hubris Comics as well
Best tutorial for new players :) thank you :)
I've put in 15 hours and am so lost. I never played any fallout games before. I never used vat critical hit thing. I kept seeing but had no idea what to do. This video helped lots
😊
I like to max STR and INT then dump the last bit into END when I make a new character. I can one shot the roaches in V111, get the max XP per kill, and have enough HP to tank some inevitable dmg. Then once I hit the exit I respec for my actual build
And remember to always turn off the radio to avoid demonitization
Very good in-depth video. I haven't watched it all yet, and I am out of time for now; but I will pick it up again and finish it later.
There is one mechanic I've noticed that many people seem to be unaware of - containers in settlements that are empty when first checked may fill with items if you leave the area and come again. Using/abusing this mechanic is one way I'm almost certain to get the Vault-Tec Lab Coat in the vault if I'm not lucky enough to get it the first time. I just leave and come back the next day or so and it has often spawned into one of the dressers adjacent to the overseer's office. I also sometimes use this in Sanctuary - by not immediately scrapping any containers that are empty, then leaving to go to Concord, etc. Often those containers have spawned items when I return. I use this particularly if, although rare, I'm not lucky enough to get any "Charisma" clothing on my first check. To get something with +2 Charisma in Sanctuary is, after all, pretty much guaranteed.
I want to Add an advanced tip. If the player creates a large cage to trap a settlement guardian if you save the game before opening the cage you can Roll throw the variations of creatures. For instance if the player creates a Mirelurk cage you might catch a common Mirelurk. If you save beforehand you can reload a save and get a Mirelurk king or a Mirelurk hunter etc etc.
I suggest for anyone who wants to sleep in sanctuary hills use the root cellar bed. Without mods sanctuary will crash or freeze the more the settlement is built up.. charisma will get a boost as well with the Sharp legendary clothing.
Thanks for the awesome video! I played this one many moons ago when it first came out and it's been my favorite so I wanted to go back to it. Your video was a nice refresher for me to remember some of the things long forgotten.
This is the best video for a beginner that I've seen so far. I wish you did more!
Thank you so much. I had just played the same first three hours and only understood about 20% of what you got across in this excellent video. You saved me hours of restarts and fumbling. Games are more fun when you understand the systems, so I appreciate it.
if you get tired of doing prewar/ vault 111 run you can make a skip character. pretty much make a character with 10 int for the little bit of bonus xp name it something like "Male skip" then save just before getting on the elevator at the end of vault 111 where you can change name, special stats, and appearance. sense FO4 has a character select based on character name you can always go back to that save and change the name to whatever before leaving the vault for a new run.
Great idea! Also if you find a Vault Tec Lab Coat in a Vault 111 run, use that for your saved character, since it's pretty rare.
I don't like skipping but if so make sure your skip save have 1 bobby pin when saved from the Overseer's office. Heard sometimes it doesn't spawn.
@ALLUCARD great call there. Plan to get back into the game and exactly this crossed my mind. Pity about the fact the male/female character change wouldn't hold true. Since he/she is dead in the cucumber chamber downstairs. That change is something iv never done on the 7ish runs I did on fallout3. And always regretting since
The longest beginner’s guide of all time.
You should continue the live perfect play through it was very intriguing
And I am currently trying to get doc Anderson and she is a pain to spawn 😂
i watched all 3 hours, and applied much of it to my game. thank you
My *_TOP TIPS_* (especially _Survival Mode_ )--->
--> _Codsworth_ is available as a companion without first needing to free *Preston.* Simply enter _Concord_ far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free *Preston* can give some _affinity boosts._ _Codsworth_ will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for _Survival Players._
--> *_Need Caps?_* Stop at nearby *Abernathy Farm,* under the Power Pylon. Grab the 9 Melons, then speak with the daughter _Lucy._ Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, _on an ongoing basis,_ which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she *stops* buying them.
--> *_Survival Players,_* besides planting *Tato,* *Mutfruit* and *Corn* for _Adhesive,_ plant *Razorgrain.* Cook *1 Razorgrain /1 Dirty Water* to make rad-free _Noodle Cups._ They lower thirst one level, hunger half a level, _yet weighs the same as Water!_ Check wandering vendor _Trashcan Carla_ and _Trudy at Drumlin Diner,_ South of Concord. Or find randomly as loot.
--> *_Weapon and Armor modifications_* can be _stripped and swapped_ onto your better gear. You can _remove armor mods_ for free, but you will have to _build a new gun mod_ from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness.
--> _Survival Players_ should build *15 more water supply than they have settlers,* minimum. This will _accumulate_ extra water from the Workshop *every day,* so take it out store it separately in another container. New Purified Water will be added every day *_if_* there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus.
--> _Survival Mode_ features *Diseases,* acquired numerous ways. You can take *Antibiotics,* visit a *Doctor,* or *Wait* until they go away eventually. Each disease has _different durations,_ lasting from *2-7 days.* The most debilitating are _Weakness_ (receive +20% damage), and _Infection_ (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take *2.5 days* to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a _disease check,_ so you might get sick again, but anything is better than Weakness or Infection. *Early game,* when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away.
-->Want to play _Survival Mode,_ but aren’t sure what starting SPECIAL to use? I’ve found it’s worth going for strong combat skills first, and then flesh out your build.
*Melee Builds,* get _Rooted_ (STR9) and _Blitz_ (AGI9) immediately. *9,1,4,3,1,9,1* _(Book END)._
*VATS Guns,* get _Penetrator_ (PER9) and _Concentrated Fire_ (PER10). *1,9,3,3,3,7,2* _(Book AGI)._ You’ll get the *Perception Bobblehead* when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue.
--> _Survival Mode_ players should seriously consider _not_ using Power Armor. _Swimming_ is Survival’s Fast Travel. You’ll get around much faster and safer. *_Aquaboy/girl perk_* will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the *Brotherhood of Steel.*
--> _New Players:_ *Idiot Savant* isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. *You’ll get plenty of levels, faster than you think, even at 1 INT.* Growing powerful isn’t only a matter of levels. *You’ll be stronger if you have great gear when you pop your next level.* Take it easy, don’t rush, go slow, and you’ll be better for it.
--> _Pass every speech check_ with *11 CHR,* 100%! Low CHR builds, don’t fret: assemble a 3-piece _CHR set of clothes._ *Hat/glasses/suit,* for _+4._ Most *Alcohol* adds _+1._ Find *Daytripper* _+3._ Better yet, craft *Grape Mentats* at a Chemistry Station _+5._ There’s other ways, but with these, that’s a +13 buff already.
*Bonus!* Your companion will come to your side and stay there if you _crouch._ And if *Dogmeat* only carries _25_ units, put a bandana, welding goggles or dog armor, and it’ll bump it up to _150!_
@erosXchos holy shit that was a library, but I read it, and liked it. Knew about enemies scaling up with my level but didn't occur to me that idiot savant would mess with me that way. I'm going for the overseers gunfirst, but my armoured spec won't hold out. Thank for pointing that out.
What a Legend. Boutta pump out hella fallout videos because of this man :)
So very helpful! FO4 had many new things and although I played FO3 and New Vegas, I was confused in a lot of areas. Thank you!
Also I have watched this 3 times already. I love all your long form episodes like the overpowered in two hours melee build
This is a great guide. It will definitely help me when I play Fallout 4 for the first time. There is a lot of stuff to do in this game outside of the main story quests. That's a benefit because a player can get 'burned out' on the usual gunfights and fast-traveling everywhere. Being able to build a base or small town is pretty cool. I'll definitely have to play this game now.
thanks for this in depth intro exactly what i was looking for:)
the first things I do in the game when I start a new game get my carry weight , lock picking and hacking the rest I'll deal with as I see fit
This is my first fallout game ever. Wanted to thank you for the great walk thru! 👍 I watched and played and paused and played for the entire three hours. It was awesome to get a great understanding of the fundamentals of each facet of the game. I copied everything you did and I'm 17 hours in, level 15 with 3 on Gunslinger (I had 4 to use, saved them since I leveled to 11 for the LUCK skull tree) Ive been running around with only dog meat, to my surprise, I had no idea I was going to earn a super mutant named Strong as a partner, much less did i know I'd have to face legend versions and Fist in the Trinity Tower mission. I Couldn't have done it this early on without your help, so again, Thanks Dude 😎
@@jaimichaeldee1373 what I wouldn’t give to experience the game again with new eyes. Im glad you are enjoying it and im glad my guide helped.
Excellent video, thanks man, i am just starting to play this franchise now and this is an awesome introduction. Much appreciated.
been playing a bit now, some things are still unclear and this helped to get a better overview of things I previously missed. No spoilers video is also really helpful, although I'd prefer avoiding the loading screens or long-distance travels (although not a big deal)
Very nice refresher for me coming back after the original release!
I always play games on the easiest difficulty setting lol i dont wanna worry about getting stuck and dying and having to redo stuff i just wanna experience the story straight through. The action is still fun just without the risk lol
I tried survival mode a couple of years ago and really liked the challenge of it and never had any issues. However, when I got to around Level 60 and went to Far Harbor, the game would freeze/crash whenever I left Far Harbor to go do a quest, so I always have to sleep in a rented bed just in case. Then when I went to the Vim Pop Factory, I got inside the building just fine, but once inside whenever I went through a door that involved a loading screen, the game would crash. After it did this 3 times, I said screw it, going back to very hard mode.
Great intro, thanks. It was very helpful.
Hey, thanks for this walkthrough. Always wanted to try this game, and you've given me some excellent insight to the start. :}
AS soon as you meet dogmeat you can take him back to vault 111 and ask him to look for a weapon for you, and he will get the cryolator for you without having any lock picking perks.
I LOVE THIS GAME! Thanks for the guide!
Brother, you have great cadence, a pleasant voice and a cheerful demeanour, you should do fine on this channel as long as you also have a great sense of imagination. I had fallen asleep to TheDeluxeSam and when I awoke there you were. I caught the last 10min of the video and I felt I needed to share my thoughts. From those 10min you reminded me of who I consider one of the greatest Fallout TH-camrs, Skooled Zone. I don't need your help so I won't be coming back, but I wish you all the best. Also, a bit of a negative critique, get some new sound equipment as you get more popular and grow as a community, because if you're not relatively new at this,it sounds like you are tech wise. Take care.✌🏼
I have been getting the same bug with the stuff for Dogmeat not spawning in the first house lately. I'd say it was something to do with the update, but it did start happening before the update released (say, in the last couple of months or so), so I really can't explain it. Conversely, I've never been able to get the teddy bear in the Mole Rat Den until the playthrough I started after the update (probably my 20th run through the game). Whether that was just a freak one-off occurrence or something they fixed is something I'm curious about.
Well I’ve played for 500 hours+ I had no idea you could align floor structures by holding down select key. 😂 it was good background noise while going for the level 4 merchants at the start. So thank you ❤
Completely new to Fallout. Most helpful video so far!
Glad it helped!
Luck also affects the weapons and armor you find. The higher your luck the more likelihood of finding legendary weapons and armor. You also have better chances of getting the perfectly preserved pie out of the claw machine. How good the power armor you find is and more likelihood of finding complete power armor sets.
Watched over the weekend thankyou. I am starting again
For a first play through you probably should of done an all 4 special stat character.
And stuck the special book into luck.
And perception bobble head from Preston.
Reason being you'll have access to everything.
Explosives, lockpick, hacking, automatics, handguns, rifles, sneak, idiot savant, crafting, the lot.
(No ammo for heavy weapons so no loss on not having that perk)
Distributing special in any other fashion only makes sense in a dedicated build.
Great video, thanks. I never played fallout but since I got my PSVR2 going on my new PC I decided to use Mad God's VR Overhaul and the game looks and plays great now. This is just what I needed.
I started playing Fallout 4 a couple weeks ago. I wish I had seen your tutorial first, my first couple days were rough figuring even basic stuff out on my own. I just learned I had a flashlight yesterday lol.
Great video! Is there any chance of you making a build guide on a vats stealth build? Similar to your gauss rifle build.
I keep trying to make stealth work early, but it's not great early in the game... It gets better as you get higher in tier and get access to more suppressed weapon options. It's tough to make it work early in the game though, which is why I'm struggling to make a good guide for it.
@@TheEfficientGamer
Stealth early tips.
1) Don't wear armour. Use toughness if you must.
2) buy the supressed bolt gun (308) from Trudy.
3) do night time assaults.
4) 4 agility is enough, ninja is for stealth melee builds, the damage boost to x 2.5 isn't worth it you can one shot everything without it.
5) put most powerful receiver on you can to boost damage before any points in gunslinger or mister sandman
57 damage x 2 multiplier I believe.
A standard raider has 30 health.
6) wear agility boosting gear, military fatigue if you get lucky, minute man clothing is fine.
Thanks for this what i didn't understand about this game is how to scrap things i thought it was like Minecraft where i need an equipment to break things off now it opens me to a whole lot of ideas thanks man appreciate the guide
You can order Dogmeat to "find" items, he'll pick up anything in the area, like the teddybear. Or Stimpacks.
Great video as always
Just starting out, thanks for this! I did watch the whole thing and plan to rewatch a few times.
Would love to see a follow up to this one!!
I am new to the FO4-verse and I could see getting lost in it. I like the long-form video and this one in particular.
@@Eric.Hansel thats great to hear! Enjoy your journey
TBH thank you for doing this video. Lots of good new info if you haven’t kept up with the game. 👍🏼
Great video, love the fallout 4 content.
In the beginning, you can pick up dogmeat at red rocket. Go back into vault 111 with him, get him to stand in front of the Cryolator cage and order him to fetch it, he’ll pull it out of the cage for you. You don’t need to wait until you level up lock picking.
I prefer not to use that bug exploit. But that’s good info!
this video is helpful for us new players. So thank you
Great guide!!! I appreciate your your hard work
Thank you i just played up to lvl 5 and I need to start a new game since I missed out a lot, this was truly helpful 👍😃
Thanks for this video man! It’s great!
When you scrap an entire house does all the contents also transfer to the workstation or do you have to go in first and scrap it all? Great video!
@@edgeofsilence1625 the houses that scrap dont have anything inside. If you scrap containers though (like dressers and safes) the contents do transfer to your workbench
In my game, the Death Claw glitches into the building, forcing me to the roof. Preston will continue to blast it as long as it's outside.
A quick one. Trudi sells a silenced pipe pistol, allowing you to get a silencer to fit on a pipe rifle at very low level without the gun nut perk.
The only issue is that it only can go onto weapons with .308 ammo (there’s a 38 and 50 receiver you can craft, but requires gun nut rank 3)
How do u guys do quest? Do u do what’s near by ? Or you finish a quest line first and so on?
Nice video. I noticed you mentioned Hubflowers being important but not why though
Sorry! Hubflowers can be used to craft grape mentats, which help a lot with buying and selling
I saw that in the video, it was def mentioned.
Super duper helpful! Thanks!
First fallout game for me, after 10 hours I was still waiting to find out what VATS was so this was very helpful 😂
I put this next gen game down after feeling it felt outdated and being burned out trying to mod it while hearing the game was still bugged etc. Have things gotten better now and is there an all in one list of mods to install to make the game feel modern etc?
My Carla didn't have concrete shipments or anything w crystal :(
Do you have the DLCs?
interesting, 8:08 - Coffee temperature, 173.5°F = 78.611°C.
I make my brewed plunger coffee at 81°C = 177.80°F.
AWESOME THANK YOU I WAS STUCK IN THE SHELTER😭😭
Just got into fallout cause the show thanks for showing me the ropes just delt with my first rad storm
Thank you for doing this! Very helpful!
Man this video came out right when I first started playing this game (3 weeks ago). I was looking for something exactly like this but it hadn’t exited the vault yet 😂
This was a great video.really helpful and explains stuff that I didn't know.
Goanna start a new playthrough cause I botched the current (about 6 hours).
Is it mandatory to use V.A.T.S.? Cause I feel the game is very slow while using it often
Not mandatory ,but extremely beneficial
Thank`s so much! i have looked alot for a real beginners guide when you have no idea of anything, and all i find is some sort of optimize guides. so this is awesome! maybe do some shorter more specific ones? i would watch the to! (yes i watched all 3 hours of this one)
Im thinking of doing more for specific topics. Im happy you got a lot from this!
Has anyone else had issues with the purified water? I’ve taken all my aid out of the workbench and it still won’t add anymore even after sleeping
Sleep 24 hours and wait around 15 minutes of real world time
I've only been able to build a water farm in Sanctuary on only one of my playthroughs that actually worked. It glitches out for me every time. I can never get my water to transfer to my workbench even though I always keep my aid section empty. So I just use jet and molotovs to make the bulk of my money
You actually have to leave Sanctuary for a period of time before new water is added. Simply sleeping there will not work.
Really excellent video
How is your map that bright? Is that a mod because mine is incredibly faded looking
Great video! So helpful!
But do you actually want go level quickly? Given the banding system this just makes your opponents tougher.
Only a few enemies follow your level. They just get more tanky, but you get more tanky and get access to better gear and perks to do more damage, so you scale much better than enemies as you level.
@@TheEfficientGamer Do they? I understood it was all enemies.
I see a few others having the same doubts.
You forgot to remove duds at the 1:56:00 mark while hacking.
Thank you very much for your work
Great guide. Thank you