FFXIV's Top Casters Discuss Their Role in Dawntrail

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 451

  • @RinBanana
    @RinBanana  8 หลายเดือนก่อน +8

    Your browser is holding you back. Level up here: operagx.gg/Rinon

    • @MustacheDaveGaming
      @MustacheDaveGaming 8 หลายเดือนก่อน

      Max Level

    • @notGeist
      @notGeist 8 หลายเดือนก่อน +4

      You can really slap the word gamer on anything red and black themed and gamers will fall for it.

    • @meerp8506
      @meerp8506 8 หลายเดือนก่อน +3

      ^ chinese spyware

  • @kosbebot6360
    @kosbebot6360 8 หลายเดือนก่อน +93

    The biggest buff I want to see for BLM in DT is removing those silly ziplines between dungeon trash packs that cause me to lose umbral ice cause they take up so much time.

    • @BubblyBoar
      @BubblyBoar 8 หลายเดือนก่อน +42

      Optimizing when in your GCD you hop on a zipline so you have 0.9 sec left to UI again after you land. Truly engaging gameplay.

    • @righteouself9928
      @righteouself9928 8 หลายเดือนก่อน +17

      @@BubblyBoar I know your meming but I love this unironically

    • @ornithologicalcompanion
      @ornithologicalcompanion 8 หลายเดือนก่อน +8

      I think stuff like this could be fixed if they made it so umbral soul would just pause your ice phase timer instead of needing to spam it.

    • @cashman1228
      @cashman1228 8 หลายเดือนก่อน +3

      ​@ornithologicalcompanion I've been asking for this for 2 years lol. When you have 3 stacks of umbral ice and are out of combat, stop the timer!

    • @Dengiz21
      @Dengiz21 8 หลายเดือนก่อน +1

      BLM has always had so much jank, how is this Yoshi Ps main job again 😢

  • @lazyyfox7914
    @lazyyfox7914 8 หลายเดือนก่อน +93

    The clip of peri dot re-melding gear in p10s is hilarious

    • @Kofja
      @Kofja 8 หลายเดือนก่อน +12

      I was like, wtf he's changing melds mid fight xD

    • @NabaniSaa
      @NabaniSaa 8 หลายเดือนก่อน +9

      Iirc, there was some tech involved with melding that could avoid certain mechanics, not sure if it was used in this case but it got removed a while back.

    • @Glenvel_XIV
      @Glenvel_XIV 8 หลายเดือนก่อน +6

      he was remelding to reach a different sps tier not to avoid mechanics@@NabaniSaa

  • @enchanrenan
    @enchanrenan 8 หลายเดือนก่อน +71

    I would ask Rinon Inanna if there is an easier way to remember the sage abilities because I just call them by the scholar names tbh

    • @RinBanana
      @RinBanana  8 หลายเดือนก่อน +32

      That sounds impossible to me to be honest

    • @batrastered
      @batrastered 8 หลายเดือนก่อน +12

      lol. I just call them by their key-binds. Tank's about to take a buster, time to ctrl+1. Raid-wide incoming, ctrl+2!

    • @ArborusVitae
      @ArborusVitae 8 หลายเดือนก่อน +2

      Just see them enough I guess? I've got them all pretty locked in after playing mostly sage the past two tiers.

    • @NeocrimsonX
      @NeocrimsonX 8 หลายเดือนก่อน +4

      I memorized it by the pictures only one I remember by name is phlegma

    • @MissPoplarLeaf
      @MissPoplarLeaf 8 หลายเดือนก่อน +5

      Hehe phlegma balls
      Jokes aside, I solely memorize my buttons by their pictures and their position on my hotbars. I've played some jobs for hundreds of hours, and I have possibly thousands of hours on PLD, and I couldn't tell you what most of the skill names are. Or I could maybe remember the names themselves, but not which buttons those names actually refer to.

  • @paragon359
    @paragon359 8 หลายเดือนก่อน +34

    I think the main thing is that endwalker casters are what ffxiv has been like outside of the 2 min meta: It's unbalanced, but unique. None of the current casters really play like eachother at all, something that a lot of other players have voiced their issues with for the whole rest of the expac roles.
    We could give them all limited raises to balance them out and let them all have the same dps, and change the kits to be much simpler to make it more fair, but then we've just made what the other roles look like.
    I think going forward, casters will never be truly balanced, one will always rise to the top of any said goal, and people should understand that its the price we pay to make it something to discuss and consider.

    • @cutejustice
      @cutejustice 8 หลายเดือนก่อน

      Yeah, I completely agree. RDM does strike more of a utility leaning caster class given the ability to constantly rez so I think asking for a “balance” would have to mean either give the resurrection ability a cooldown and treat it like dps focused class or keep it as is.

  • @SynodicScribe
    @SynodicScribe 8 หลายเดือนก่อน +18

    I've been wondering on whether I should make a video about the state of Jobs and what I'd like to see going forward now that Job Quests are dead. And this video is only encouraging some ideas. haha

    • @alaryrichard7586
      @alaryrichard7586 8 หลายเดือนก่อน +1

      I would love the job quest back like in the end of shadowbringer ... just one per job to continue the stories... some of them ended in clifhangers

  • @Zakith657
    @Zakith657 8 หลายเดือนก่อน +7

    Turning Manafont into an excog-like buff that triggers when you hit 0 mp (or low mp, so it is still usable before flare / despair) is a great idea! I also think that repositioning ley lines once could go a long way towards making burst windows feel nicer, especially for more casual players.
    My personal pet idea for black mage is to give it something similar to Thin Air, so it can cast free despairs somewhat on demand. Or maybe like the ShB Thin Air, so it is a burst window where you can spam strong spells.

  • @iPlayOnSpica
    @iPlayOnSpica 8 หลายเดือนก่อน +14

    I think it would be nice to change BLM's Fire/Paradox to have a 1.5s cast time for ARR so that you don't need to glue your eyes on the hotbar to react to Firestarter in 0.5s.

    • @SayaKirasaka
      @SayaKirasaka 8 หลายเดือนก่อน +4

      That would kinda defeat the purpose of blm in arr then tho, cuz the only reason you have to play it there is for the feel and nothing else. The actual fix to this would be to make firestarter able to stack up to 2 stacks. It wouldnt really affect gameplay in endgame and fix the issue of reaction time

    • @Second_UNIT
      @Second_UNIT 8 หลายเดือนก่อน

      ​@@SayaKirasaka big agree. As someone who is an NA native who made an alt on SEA for a friend, I SUFFERED with BLM being nearly unplayable because the latency on Firestarter proccs meant I would need to wait to know if I had a procc or save it for the next full rotation. It made playing BLM actually impossible on that server as a result

  • @yaeger_1779
    @yaeger_1779 8 หลายเดือนก่อน +12

    great concept for a video, well done! i hope this turns into a mini series to cover the other roles aswell :D

  • @coatesjk1
    @coatesjk1 8 หลายเดือนก่อน +42

    Red Mage: I'd like to see an interrupt finisher that refunds some black/white gauge in case they need to finish combo early to switch to utility.

  • @adrevenue726
    @adrevenue726 8 หลายเดือนก่อน +40

    I wish they would give summoner the rest of the 3 primals for pheonix form. Ramuh (amythest), Leviathan (Sapphire), Shiva (diamond).

    • @XernuhtZwei
      @XernuhtZwei 8 หลายเดือนก่อน +3

      I like the notion of the "build-a-rotation" they were mentioning, where you have all 6 and have to choose which ones you need for that stage of the fight.
      Also, with the 2min window, I think being able to choose whether to use Bahamut or Phoenix like in PVP would be more interesting as well. Maybe tie rezzing into Phoenix to lessen the rez tax on the overall DPS.

    • @adrevenue726
      @adrevenue726 8 หลายเดือนก่อน +18

      @@XernuhtZwei i feel like the "choose 3 from 6" will end up as "use these specific 3 or you are griefing"

    • @Torbarian
      @Torbarian 8 หลายเดือนก่อน +2

      @@adrevenue726 thats how everything works though there will always be winners and losers

    • @adrevenue726
      @adrevenue726 8 หลายเดือนก่อน +3

      @@Torbarian right, cool, participation trophies are dumb and what not but what does that have to do with what I said? I think adding action that are just useless and never get used is pointless. its not matter of "winners or losers". no point in addidng objectivly useless shit to your kit.

    • @obamaorb7426
      @obamaorb7426 8 หลายเดือนก่อน +5

      ​@XernuhtZwei
      tbh if they did that people would only use the 3 that are the most powerful, it was an issue with old summoner where nobody used titan

  • @HippeusOmega
    @HippeusOmega 8 หลายเดือนก่อน +28

    Everyone was like wtf at the Scholars lvl 90 ability till everyone saw it in action. Think it even had to be nerfed cause it was too good at launch.

    • @billy65bob
      @billy65bob 8 หลายเดือนก่อน +2

      Expedience got memed on as "Combat Peleton" because ShB ruined SCH, and EW did absolutely nothing to address any of the anger or criticism.
      The actual value or power of Expedience did not factor into those events at all.

    • @Nazuiko
      @Nazuiko 8 หลายเดือนก่อน +2

      @@billy65bob Except it wasnt Peloton, and the memes were more focusing on how Astro gets this wide range buff + calling down the stars themselves, White Mage got a ground AoE repeating heal, and Sage being an entire new job, while Scholar gets ... uhh combat Sprint.
      but as Hippeus says, the 20 seconds of increased movespeed and the party wide mitigation at the same time ended up trivializing fights because you could never design a battle around it, with only 1 healer having it, and it didnt give you 20 seconds every other minute of +50% ms, it gave you FOURTY, because you already had 10 per minute, meaning the uptime of that part of the buff (which isnt even the main use, its a gimmick) is double what it says it is

    • @billy65bob
      @billy65bob 8 หลายเดือนก่อน +1

      @@Nazuiko mate, I was there as one of the many angry SCH mains.
      I'm telling you the merits and utility of Expedience literally did not matter.
      Our favourite job got absolutely lobotomised going into ShB, and we wanted this lobotomy undone.
      Instead going into EW, they announced that "We are happy with healers where they are" and we were livid as a result.
      Expedience, despite its obvious utility, was as a result, clowned upon as "combat peloton".
      Again, I stress: the merits. *literally. did. not. matter.*
      We didn't want expedience, we wanted our job to be fun again and not so utterly braindead.

  • @keshxiv
    @keshxiv 8 หลายเดือนก่อน +32

    Please do healers next and reveal the last top healer to be urself

  • @ibo5671
    @ibo5671 8 หลายเดือนก่อน +27

    Its really time that the Rdm gets his own shield on demand like Manaward or Radiant Aegis.

    • @femthingevelyn
      @femthingevelyn 8 หลายเดือนก่อน +3

      you'd think that the melee caster would have gotten a shield earlier tbh

  • @janeljpg
    @janeljpg 8 หลายเดือนก่อน +13

    besides a damage boost, red mage needs a personal mit (manaward/smn shield) & sprint shouldnt use up a dualcast. i love playing rdm to help friends with ulti prog, but the low damage & having no personal mit feels so bad compared to other casters

    • @belowaverage3451
      @belowaverage3451 8 หลายเดือนก่อน +2

      Sprint uses dualcast?? I never realized that, its so funny and stupid

    • @LookItIsHope
      @LookItIsHope 8 หลายเดือนก่อน +1

      @@belowaverage3451Same with mounting. While it's not as readily as a problem as sprint, it does lead to some awkward situations. Say you were out in the world & you are fighting like hunt board marks (not A ranks or S ranks or I guess they count if they're close enough to each other, haven't seen that happen) or doing treasure maps & the map ends up being in the same spot, you mounting up will make you lose a potential dual cast.

  • @olherb9633
    @olherb9633 8 หลายเดือนก่อน +2

    I like the on-use white shift/black shift for Red Mage. Something to make it feel more like an actual hybrid. Make it so Vercure is the only usable spell white spell in black shift. White shift lets you raise, Regen, AoE, barrier at the cost of %dmg. Black shift you lose access to those spells and 20% less on vercure but deal increased damage and maybe access to a really nice black spell. I recently came to RDM and found it was really weird my DRG had the same amount of party buffs. There's other cool things like maybe black spells put a debuff on the boss that increases spell damage taken by 1% stacking up to 3-5. White spells do a small amount of healing to the lowest health party member, or grant you a shield that stacks up to like 15-20% of your health or something. I'm just spitballing here, these are just ideas that I think are cool that'll give it more of the feel of an actual red mage, I'll leave the balancing to the professionals. But it would be awesome if something like this allowed you to queue for non-savage trials/dungeons as a healer or be a designated healer out in the open world, etc.

  • @toxxproductions2202
    @toxxproductions2202 8 หลายเดือนก่อน +16

    Although it would be cool, I just want more buttons to push on Summoner, maybe with Aetherflow. Really all Energy Drain is good for us Fester weaving afterwards. Maybe a return to having a DOT or two outside Garuda's Slipstream to make the job lean back to how it was originally with sustained damage.
    Also obligatory Umbral element summons before Phoenix phase

    • @archmagemc3561
      @archmagemc3561 8 หลายเดือนก่อน +6

      Summon Bahamut = Get Umbral primals with their own way of interacting. Then summon Phoenix and get Astral primals. Then finish with a big boy summon like Alexander's judgement protocol or something.

    • @kos-mos1127
      @kos-mos1127 8 หลายเดือนก่อน +2

      Dots don’t add anything to Summoner other than another button to press. Considering the datamine of the Benchmark uncovers they are adding another third Demi-Summon after Phoenix. Summoner is going back to being on a 3 minute cycle. Also it does not look like they are not having DoTs return as a stand alone gcd.

  • @XieronDraxin
    @XieronDraxin 8 หลายเดือนก่อน +9

    As a Monk main, I am terrified of the changes coming. Monk is FINALLY good in EW. Please don't change it too much, I'm begging you, I can't go back

    • @femthingevelyn
      @femthingevelyn 8 หลายเดือนก่อน +1

      they add 2 more stances and a second conflicting dot on a different stance

    • @XieronDraxin
      @XieronDraxin 8 หลายเดือนก่อน

      @@femthingevelyn please no have mercy Yoshi-P T_T

    • @femthingevelyn
      @femthingevelyn 8 หลายเดือนก่อน

      @@XieronDraxin or they give us the red Mage treatment and just give phantom rush a follow up or something

  • @andybanan1992
    @andybanan1992 7 หลายเดือนก่อน +1

    8:25 IIRC the reason they axed the DOTs is because there is a hard limit on DOTs on bosses which could really mess with dps classes relying on dots, so for them to bring in a DOT class, they would have to rework how the game handles buffs and debuffs entirely

  • @kirifps
    @kirifps 5 หลายเดือนก่อน

    This was a really good video, wonder if you plan on doing a follow up video now that the tier has been cleared? Possibly for other roles as well?

  • @Envinyon
    @Envinyon 8 หลายเดือนก่อน +27

    Personally I don't see why a raise has to incur such a massive tax. This is a relatively new thing. Summoner and Red mage weren't top of the dps charts in Shadowbringers, but they weren't rock bottom either. Rather than advocate for removing their raises, why not just simply advocate for the tax to not exist? It didn't exist in Shadowbringers and no one had an issue with it there. Going into Endwalker, I didn't hear anyone mention that red mage and summoner needed to be nerfed due to their raise. Shadowbringers even had fewer body checks than Endwalker does, making their raises much more useful.
    Yet when dps checks became tight with P8S and TOP, so many people were screaming for the raise to be removed. The problem isn't the raise, its that they arbitrarily decided that having a raise should mean they do substantially less damage. They could just not tax rdm and smn so harshly. The idea that there HAS to be a tax feels like something that we all just decided on for seemingly no reason.

    • @WeskAlber
      @WeskAlber 8 หลายเดือนก่อน +5

      It's been a discussion for a long while, less new than you think. And I don't get how needing less raises makes raise stronger. Raising in time for a body check is possible, common or not.

    • @GEMINIVice1
      @GEMINIVice1 8 หลายเดือนก่อน

      Agreed, never liked the idea of ‘utility taxes’ in the end game content

    • @Envinyon
      @Envinyon 8 หลายเดือนก่อน

      @@WeskAlber Its possible, yes, but it feels like its such a small niche where the deaths have to happen in just the right way in just the right time in order for your raise utility to be effective in savage and ultimate. Being able to see a few seconds of a mechanic that probably won't get all the information for anyways feels like too specific a use case to warrant such a tax.
      If its truly problematic, then I think there's plenty of compromises to be made where you can still have it as part of its job identity, but it doesn't need to be taxed so heavily.

  • @Chris-iv8sb
    @Chris-iv8sb 8 หลายเดือนก่อน +3

    I really like the new Summoner but can not comprehend why it's so weird at 70. The potencies don't make sense.

  • @Playerpoi
    @Playerpoi 8 หลายเดือนก่อน +1

    The main change I'd love to see is changing ley lines to between lines while ley lines are active, I mean merge them in the same slot. I play on console and I have enough slots for all abilities but freeing a slot is always nice.

  • @AmplifiedMayhem
    @AmplifiedMayhem 8 หลายเดือนก่อน

    I didn’t understand why smn went from a high skill ceiling and optimization to the over simplification I’ve ever seen any job get since playing since hw. however being a smn main since its release it was really nice to have a brain off break.

  • @o.d.d.s
    @o.d.d.s 8 หลายเดือนก่อน +6

    the only relevant changes to summoner's kit would be how ping friendly it remains in dawntrail. it's an insanely popular class and should remain a low skill floor class moving forward but it would 100% benefit from having a higher skill ceiling. im curious how these players would change the class while preserving how approachable SMN is to players with high ping.

  • @MahakalaMatrix
    @MahakalaMatrix 8 หลายเดือนก่อน +14

    All I want from the devs is for red mage ogcds to have timers that properly line up with 2 minute windows. It's insane that they actively changed the 45s cooldowns on sage and whm to 40s, but never touched red mage.

    • @iPlayOnSpica
      @iPlayOnSpica 8 หลายเดือนก่อน +2

      It's because their cooldowns clip if you make sure your gcds don't clip from dualcasting

    • @TheAzarak
      @TheAzarak 8 หลายเดือนก่อน

      @@iPlayOnSpica This is a dream that will never happen, but I'd love if SE added abilities that are able to be casted while another spell is already casting. Wow does this with classes like fire mage and it feels reeeeeally good.

    • @MahakalaMatrix
      @MahakalaMatrix 8 หลายเดือนก่อน

      ​@iPlayOnSpica I understand the thought process here but I can assure you that it wouldn't be any more of a problem than it is now simply because rdm optimization already requires you to work around your ogcds coming up at bad times. The reason for this is that we have an odd number of finishers, so unless that changes, the odd ogcd alignment will always be standard with red mage.

  • @Tiger29124
    @Tiger29124 8 หลายเดือนก่อน +1

    I love the idea of RDM having Mana Shift from PvP so that you can choose pre-pull, with Black-shift being DPS focused while White-shift is more 'supportive'. I think it'd satisfy the kinds of RDM players who want more focus on DPS while not ignoring those who love the jobs more supportive side of its kit. My question would be, though, if White - Shift kept Verraise, what would Black - Shift replace Verraise with? How would Vercure be affected, since it is used to proc Dualcast before the boss becomes targetable.

  • @nargazuba9682
    @nargazuba9682 8 หลายเดือนก่อน +8

    All those mentions of a CD on Raise for SMN and RDM
    "That is BLU's thing!"

    • @tabs5941
      @tabs5941 8 หลายเดือนก่อน +3

      playing blu made me realize how fair angel whisper is, I personally wish every raise had a huge cooldown like that

    • @nargazuba9682
      @nargazuba9682 8 หลายเดือนก่อน +1

      Ironic how the "Stupidly Powerfull and Broken" Job has the most fair Raise of them all
      Even has that big ol requirement of "Clearing 30 unique Masked Carnival Stages" so you need to put in some effort or dedication for it

  • @merrickmorgan6890
    @merrickmorgan6890 8 หลายเดือนก่อน

    For tanks:
    Do you feel the mitigations added in EW were required in content to a reasonable amount? As a follow up would you want to see more the same or less mitigation requirements in dawntrail?
    Would you like to see flights with more enemies to control aggro of in savage (i.e. 2 or 3 bosses at once)?

  • @Sethzenjion
    @Sethzenjion 8 หลายเดือนก่อน +4

    I love the idea of white shift and black shift red mage but that's 100% not happening. Black shift party finder red mages would just create unnecessary toxicity. Imagine progging and the red mage in the party won't switch stances because "muh dps"

  • @boceyboce1117
    @boceyboce1117 8 หลายเดือนก่อน +2

    It would be interesting for them to give summoner their dots back with something similar to Eukrasia from sage. And maybe since they’re going to expand the jobs as they are now we could hope that whenever they add new summons we can access them through that eukrasia mechanic.

    • @kos-mos1127
      @kos-mos1127 8 หลายเดือนก่อน +4

      Dots are not interesting on Summoner with how they barely interact with the kit. Black Mage is held up as the standard because every skill on the job integrates with the kit seamlessly. Shadowbringers Summoner sucked because players were fighting against the job not optimizing the fight.

    • @antheraea.mothcore
      @antheraea.mothcore 8 หลายเดือนก่อน +1

      @@kos-mos1127 yea I agree, imagine if you sat through the long animation to summon Valefor and literally all you could do with it was poison enemies. xD I play Summoner to blow shit up with summons, not put dots on things. The issue with the class is not that it actually fulfills its stated fantasy now, but that its rotation is too simple.
      I wouldn't mind seeing the other three primals, if they add them, augment the existing ones if they feel that six gems is too much. I also would love if the ones they added would be outside the standard picks, but that's also because I'm biased for Ravana lol

  • @HunterMask1507
    @HunterMask1507 8 หลายเดือนก่อน +13

    banger video m'lord

    • @RinBanana
      @RinBanana  8 หลายเดือนก่อน +1

      bangor comment m'king

  • @LilypadOW
    @LilypadOW 8 หลายเดือนก่อน +1

    great stuff with the interviews, gotta applaud!

  • @TeeRells711
    @TeeRells711 8 หลายเดือนก่อน

    So for summoner
    For every simmon there should be a button that is available that can be intervened between rotations
    Ex : if i summon titan there should be a move available from titan while im summoning infrit that adds some type of versatility maybe a support like a mititgation or a movment ability and for infrit a dot from garuda or powerful OGCD that can weaved inbetween the gap closer finish

  • @BlueAcademy
    @BlueAcademy 8 หลายเดือนก่อน +20

    BLU is so OP it had to be limited from this video. 😔

    • @tabs5941
      @tabs5941 8 หลายเดือนก่อน +1

      someday, mr galt 😔

    • @nargazuba9682
      @nargazuba9682 8 หลายเดือนก่อน +1

      And they even want to steal some of that power with a CD on Raise to!

  • @Raika63
    @Raika63 8 หลายเดือนก่อน +1

    I have played a lot of red mage, and I think I'd add an incentive to choose whether you're going to verholy or verflare other than just where your mana gauge is. Perhaps a stronger finisher - kind of like how monk works. This would give you something to plan other than when you're going to use your melee combo, and encourage you to force the gauge to one side or the other.
    I don't really play smn, but I might if it had a shiva mode. That could be really cool.
    I don't play BLM enough to know what it might need. What I have played feels really complete, but maybe giving it some satisfying *boom* moment that required set up outside the normal cycle could be fun.

  • @waffle-234
    @waffle-234 8 หลายเดือนก่อน +1

    Is the discord still up?

    • @RinBanana
      @RinBanana  8 หลายเดือนก่อน

      Discord.gg/Rinon should work!

    • @waffle-234
      @waffle-234 8 หลายเดือนก่อน

      @@RinBanana bet

  • @Gehalo
    @Gehalo 8 หลายเดือนก่อน

    Adding positionals to RDM's melee combo would help with the job fantasy of a spell fencer and add that little bit of complexity that I want for the job. Also adding more utility spells would be nice.

  • @Aranexorsist
    @Aranexorsist 7 หลายเดือนก่อน

    One thing I’d like to see for black mage is when using paradox, since it’s technically an ice attack, if you fail to get a fire starter proc you can cast only 1 fire 3 at half speed and reduced damage like you were switching back to astral phase pretending that paradox is umbral phase. This gives blm 1 emergency weave window to make playing blm without clipping a little more accessible. Cause as it is now, even if you manage your instant casts and cooldowns perfectly you only get 1 gcd window out of 9 to use those instant casts, and if cast a 3rd fire 4 and can’t go for the 4th without getting hit that 9th gcd is gone. Using a quickened fire 3 is probably gonna be bad for the parse, so if you don’t need it you can ignore it. It probably will set you back, but it won’t feel as bad as clipping or needing to use despair early, or worse using blizzard 3 early or last second transposing.

  • @FeelsGouda
    @FeelsGouda 7 หลายเดือนก่อน

    I personally think changing summoner to start with bahamut rather to work TOWARDS it, as it was previously, makes a massive difference in terms of how the class feels.
    I really think they should have made it the other way round: use your crystals to summon each egi/summon and after that, do your final bahamut cast (basically similar to before, but less clunky and convoluted).
    It was just such a good feeling when you went through your rotation and then, as the cherry on the cake, you summoned big bad bahamut/phoenix to fuck the enemy up.

  • @GEMINIVice1
    @GEMINIVice1 8 หลายเดือนก่อน +2

    Smn needs some of their Shadowbringers complexity back
    Deleting their combat raise isn’t it imo, since they can’t bypass the long cast for it if swiftcast is down (where Rdm still can)
    I’m thinking, coming out of Phoenix phase….the available summons/primals should be Levi, Ramuh, and Shiva
    and maybe more hard hitting hard casts from those three/DoT application
    and not too exceedingly long hard casts like with Ifrit being channeled

    • @nicholaschisholm7018
      @nicholaschisholm7018 8 หลายเดือนก่อน +1

      would be great... maybe with a quick quest to address the retcon this would cause(it was brought up in game b4- Ramuh if I remember correctly)

    • @ntolman
      @ntolman 7 หลายเดือนก่อน

      It's complex enough. Play Black Mage if you want compexity.

  • @echokind1750
    @echokind1750 8 หลายเดือนก่อน +1

    For the tanks: How do you come up with a rotation for mitigations?

    • @cruzerion
      @cruzerion 8 หลายเดือนก่อน

      Vibes :v
      At least kinda. It depends on what you need right now and anticipate needing in a while. Naturally you want the highest damage reduction when you have the most damage incoming, ie when a boss is doing a tank-buster or when all the mob packs have caught up and then you use your weaker ones between that. Reprisal is extra nice if you time it to an enemy AoE.
      If you want to maximize your uptime a good rule of thumb is to alternate short and long cooldowns, prioritizing the class-specific shortest one since all of them have great uptime to cooldown ratios. But the exact rotation for maximum uptime is different for each job and the best timings is going to be dependent on the fight

    • @dantelundell9386
      @dantelundell9386 8 หลายเดือนก่อน

      Short cooldown + long cooldown. Rinse and repeat.
      If you need more mits later you either get mits from your co-tank/healers/dps- or you move your long cooldowns around to have something up; alternatively you just use them earlier.
      Biggest issue is really just getting two oGCD slots tbh.
      Or just pull up a mit sheet from The Balance and ooga booga :^)

  • @Mystra
    @Mystra 8 หลายเดือนก่อน +92

    Red mage is the best job

    • @RinBanana
      @RinBanana  8 หลายเดือนก่อน +25

      WE LOVE RED MAGE WOOOOOOOO

    • @SiaDione
      @SiaDione 8 หลายเดือนก่อน +2

      Red mage best job

    • @tinycatfacetv4345
      @tinycatfacetv4345 8 หลายเดือนก่อน +2

      Lies and deceit white mage forever gang rise up 🔥⚕️🔥

    • @squibbo2540
      @squibbo2540 8 หลายเดือนก่อน

      Sry I have to disagree BLM is just better :x explosion wins

    • @Punchayo_Buns
      @Punchayo_Buns 8 หลายเดือนก่อน +2

      Is this Vera Vespar? 😂

  • @MysticFantasy
    @MysticFantasy 8 หลายเดือนก่อน +1

    Nice video
    I switched from Bard to summoner purely for the easier to use stuff because my main struggle is mechanics and with less having to memorize stuff made it easier for me to actually not die as much (mental disorder struggles lol) as a result I have a much more enjoyable time

  • @Synisterjames
    @Synisterjames 5 หลายเดือนก่อน

    Watching this after the first tier of normals in Dawntrail has released id love a follow-up to this video after savage or ultimate come out.

  • @SiaDione
    @SiaDione 5 หลายเดือนก่อน

    I'd be very interested in seeing a follow-up to these when arcadion savage comes out. some points are obviously answered already but some i'd be interested in hearing these raiders opinion on the changes

  • @Lulink013
    @Lulink013 8 หลายเดือนก่อน

    A question to any Paladin out there: What do you think of your invuln timer being the longest? Some Strats in PF may rely too much on invuln to work with PLD specifically, I noticed.

    • @TheAzarak
      @TheAzarak 8 หลายเดือนก่อน

      I haven't noticed a fight where me being unable to invuln more than once has been an issue. Usually PF strats just use invulns for tankbusters or something which are really easy to just do normally if you need to. Paladin has insane DR and can use back to back Shelltrons if needed also.
      Personally, I think warriors being lazy and using Holmgang on tankbusters is more work for healers for no reason since they could have just used cooldowns and taken less damage.

  • @vivid287
    @vivid287 8 หลายเดือนก่อน +4

    Where are the top SAM mains?

  • @NiveisEpiales
    @NiveisEpiales 8 หลายเดือนก่อน

    2 charges on rdm rez, so it's still impactful and unique but they don't have to balance it with as many body checks

  • @Jesse_Bee
    @Jesse_Bee 8 หลายเดือนก่อน +1

    Lovely video. I really hope they can come to happy medium for jobs like smn to where it is a great entry point but can also have some nuance again. Shadow bringers smn was one of my favorite jobs ever.

  • @SubduedRadical
    @SubduedRadical 8 หลายเดือนก่อน

    One question: Is the role "Caster" or "Magical Ranged DPS"? People say "Caster", and kind of disparage SMN as "basically a phys ranged", but it's not "Caster" (things that have cast times - which would need to include Healers), but "Magical Ranged DPS", which...can include an instant cast Job, yeah?

  • @lucystoole4355
    @lucystoole4355 8 หลายเดือนก่อน

    I really wanna know as a healer main how to optimize for top tier healing. I do alright and can get purples in the first few fights of a savage tier but when I get to that 4th fight its a struggle just to get blue. What are those nitty gritty tips that push you from good to great?

  • @luninariate
    @luninariate 8 หลายเดือนก่อน +1

    As someone who plays one of every job type I only play Summoner as a caster job, red-mage feels too weirdly paced and black mage looks like a headache to learn

  • @Zayuro
    @Zayuro 8 หลายเดือนก่อน +1

    Hey Rinon, big (and new) fan. I dont really play casters (melee main) but I still find it interesting to hear about what top players for a role have to say.
    Were you considering doing this a series that would include most if not all roles? Could be a nice thing to create at the start and/or tail end of expansions for documentation's sake.
    As you said at the beginning of this video, its always fun to look back on how things were. Love the content, keep at it and best to you!

  • @vladimirmlotschek3265
    @vladimirmlotschek3265 8 หลายเดือนก่อน

    I liked a lot of the suggestions, especially Peri's suggestion of increasing the RDM finishers cast speed - I personally, despite how it increases the skill ceiling and adds for some great cooldown usage, don't like the oGCD drift on RDM caused by having an uneven number of finishing spells. If the cast time on them was adjusted, potentially this would help it, though the addition of new skills might just bring back drift unless all of this was done with that in mind. I think the drift of Fleche and CS will be here to stay though - it feels cool to have Acceleration both deal w procs and deal w drift, despite it also being a bugbear for me w how the job feels to play.

  • @stevenharris19901990
    @stevenharris19901990 8 หลายเดือนก่อน +8

    The change I'd like to see is for the rez caster to get a hard cast damage spell that shares a cd timer with resurrection. That way in prog you have that res option to learn fights, but going without it rewards you with damage. It also serves to add some complexity in choice and with it being a hard cast you have to have a plan for it to work.

  • @Scerttle
    @Scerttle 8 หลายเดือนก่อน +1

    I feel like the 90-100 skills are make or break for SMN and how it feels. Re-introducing some hardcasts would be nice.

  • @UnknownUsername131
    @UnknownUsername131 7 หลายเดือนก่อน

    If combat res is going to stay for summoner, I'd like to only be usable during Phoenix, it fits flavor wise, at least.

  • @1to70to240
    @1to70to240 8 หลายเดือนก่อน

    Question for the healer role video: "What do you think makes your job stand out the most, and how do you think it could be improved upon without regressing to 'x iteration' or 'y change was bad'?"

  • @omnie22
    @omnie22 8 หลายเดือนก่อน

    I think having RDMs rez not play so much into their power budget helps a lot, the rez is iconic and extremely useful so I don't think you should ever restrict its use, but maybe give RDM a buff that falls off for so many seconds if they rez, or if they don't wanna add a buff, make it so the rez makes you generate less gauge for a while afterwards, the versatility is part of the class fantasy so stopping you from using it is something I think they should avoid at all costs, (which is also why I don't think it should cost gauge to use) but rewarding you for focusing on damage could go a long way

  • @jaquanepatterson2537
    @jaquanepatterson2537 8 หลายเดือนก่อน

    my biggest dream for summoner is to become an expy of Bayonnetta 3, summoning your big Egi and Demi's and alternating between a strong attack and light attack of gemshine and ruin spells to cast a quick powerful egi/demi attack.

  • @oddone3050
    @oddone3050 8 หลายเดือนก่อน

    It would be interesting if they tied smn rez on the Phoenix phase.

  • @breechesmar2778
    @breechesmar2778 8 หลายเดือนก่อน

    Rdm lvl 100 skill : ambidextrous
    When activated, 10-15 secs of dual cast active for each cast, with a 120 sec cooldown

  • @baines803
    @baines803 7 หลายเดือนก่อน

    It would be interesting to have combat rezzes only on healers and having non combat rez on mages so you dont have to worry about it in raids and stuff but it can still be useful for overworld, bozja, drs type things

  • @Cyraneth
    @Cyraneth 8 หลายเดือนก่อน

    Combat rez plays an important role in that it keeps players that died involved in the fight, in case they get a rez.

  • @BLVCKSPVDE
    @BLVCKSPVDE 8 หลายเดือนก่อน

    Pls more of this with the other classes. I never play classes like Black mage but it is so interesting to hear about how the top top players think about their classes

  • @amitamaru
    @amitamaru 8 หลายเดือนก่อน

    I would like to ask what everyone's favorite job is from a purely esthetic side; the flash rather than the substance.

  • @KingCloudsCape
    @KingCloudsCape 8 หลายเดือนก่อน

    YOOOOO wonderful's idea of having hard casts AND instant casts on summoner is a 900 iq idea. They'd need to be very close in potency to align with square's ethos of trying to keep the floor and ceiling close together but that would definitely solve a ton of issues with it basically feeling like a phys ranged with less utility.

  • @verxys
    @verxys 7 หลายเดือนก่อน

    Maybe have summoner raise only available during phoenix

  • @adognamedsally
    @adognamedsally 8 หลายเดือนก่อน +7

    I think allowing players to move leylines would be really stupid.
    The whole interesting thing about the ability is the limitation on movement that it requires. Finding good leyline spots is the interesting part of that ability. If anything, I think BLM needs more things that require them to be stationary for long periods.

    • @WhimsicalPacifist
      @WhimsicalPacifist 8 หลายเดือนก่อน

      Yep. Leylines is a movement tool with Between the Lines. If anything casters need to actually cast.

    • @N7Crow
      @N7Crow 8 หลายเดือนก่อน +1

      That kind of stand and turret playstyle just isn’t compatible with modern FFXIV fight design. So many EW fights involve very extended movement sections, think Superchain, Pantokrator, Classical 2, Fourfold flames etc.
      There’s no way they’re going to reduce the mobility of BLM when a lot of players already have trouble keeping uptime.

    • @Manavine
      @Manavine 28 วันที่ผ่านมา

      I think they should merely have a limited range that allows them to move their leylines to the edge of their leylines with a short but annoying cooldown so your mobility is still rough, but manageable.

  • @xxomega702buzzalini8
    @xxomega702buzzalini8 8 หลายเดือนก่อน

    I'd like to say Rdm needs a "Chain Spell" put it on 90s make it act like lightspeed on AST and it's a cooldown to ensure your ready for 2 min bursts by being able to fast cast white/black or save the day chain raises if they really want to keep it as a supportive role. That or something that converts all your white/black into a big burst over doing the melee combo burst

    • @puppachino
      @puppachino 8 หลายเดือนก่อน +3

      Between Manafication and Acceleration, Red Mage sorta already has what you've described.

    • @nicholaschisholm7018
      @nicholaschisholm7018 8 หลายเดือนก่อน

      @@puppachino maybe evolution of acceleration?

  • @militaryjones9468
    @militaryjones9468 8 หลายเดือนก่อน

    Being that the class I like at the moment is Monk I would love to ask the top Monk players who use controllers how do they do rotations easily cuz I find myself having a hard time getting into the right positions and not being able to get out of damaged tiles quick enough

  • @chi5209
    @chi5209 8 หลายเดือนก่อน

    Rinon, your FFXIV videos are easily my favorite. Your healing and world race retrospectives, discussions with other players, and insane commitment to ulti PF are miles - oh you're EU, kilometers, sorry - more in depth and interesting to me than the endlessly recycled "top 5 things you didn't know about FFXIV".
    As for questions - maybe you can answer this one yourself! - in addition to the (supposed) split between pure and barrier healers, there is also a split between healers with and without raid buffs. How meaningful or impactful do you think that split is? Would you like to see WHM and SGE given buffs or some other utility to give healers more non-healing support actions and if so what kind? Would any SCH mains like to have more involved buffing/have it be a larger part of their kit and if so, how would you implement it?
    I know that's a lot, sorry :D

  • @hasseo195
    @hasseo195 8 หลายเดือนก่อน

    I want for black mage a fire wall spell.
    He has mostly bomb based spells, where somethinbg explode from a certain point and do round aoe dmg.
    That becomes b0oring to see over time. Esspecial, because there is little movements,., while he is casting.
    Firewall would give him a line aoe attack, that is something new in his pattern. And, allows him aoe, if the enemy are not standing optimal for bomb aoe (similary to drg or reaper).
    Maybe, it could be a dot attack to. By standing for a short while. Similary to Doton.
    Or, instant of firewall, could it be a fire beam. Like the ones, whe see in Boznjia and some other bosses.

  • @amethist6774
    @amethist6774 8 หลายเดือนก่อน

    13:46 as a BLM player i think it would be so funny if they gave us an upgraded scathe.
    on a more serious note, i'd really love black mage to be able to cast Double or Triple from FFVIII, we've seen some bosses do it, so im jealous.
    it could work the samme way as Barrage from bard where it's a Really long cooldown that makes your next spell hit 2-3 times, to balance it it could also cost more, that would also speed up the rotation without giving black mage more MP per phase.
    though im not very optimist that we'll ever have that kinda ability on BLM...

  • @lthefifteenth661
    @lthefifteenth661 8 หลายเดือนก่อน

    I have more a philisophy question for the casters: In most games that have a meta (video games or otherwise), there often a trend that its just better to have your DPS output as maxed out as possible as you "shouldn't need utility if you git gud." Yet we see utility being the king as evidenced by the popularity of SMN and RDM. Even if the answer might seem obvious, I want to hear your thoughts about this? Moreover, do you play any other games (video game or card games) where your opinion would be different?

  • @Acradius
    @Acradius 7 หลายเดือนก่อน

    Do you have any insights into my beloved Paladin?

  • @ericjones5290
    @ericjones5290 8 หลายเดือนก่อน +1

    Smn main can’t wait to see my changes

  • @blackjackbeckoner5020
    @blackjackbeckoner5020 8 หลายเดือนก่อน

    Not quite a level 100 ability, but I would like to see SMN aetherflow gauge have more utility usage, much like its counterpart, SCH. It would make SMN fall more into a utility role, whether it’s a party buff, resist, or something different to assist the party alltogether such as a debuff you could apply to an enemy

    • @nicholaschisholm7018
      @nicholaschisholm7018 8 หลายเดือนก่อน

      oof, as that takes what little weaving smn has and throws it out the window

    • @blackjackbeckoner5020
      @blackjackbeckoner5020 8 หลายเดือนก่อน

      @@nicholaschisholm7018 This is true, but I feel like it would make a little more thought be put into the class, kinda like with sch’s weaving where it is used on a case by case basis

  • @amethist6774
    @amethist6774 8 หลายเดือนก่อน

    3:31 Peri Dot is a very cool name.
    im not biased at all by the fact i'm also usiing a stone-inspired name.

  • @castoputa
    @castoputa 8 หลายเดือนก่อน

    Agree with everything, and personally I am hoping that the graphics update extends to the spell effects too!

  • @fluffdafire157
    @fluffdafire157 8 หลายเดือนก่อน

    Summoner should get more summons ( six would be my preferred)and each summon should give a buff to the party something like oh while titan is out there's a passive 3% damage reduction or Garuda is out and everyone gets a shield
    Red mage I think needs some button reduction specifically I think the melee combo could be turned into something similar to what they did with gunbreakers spender combo. I would also like them to give red mage a buff when the black and white mana are near perfectly balanced to do more damage or unlock a move or something
    Lastly black mage I think should be able to absorb there leyline for more damage

  • @BlackRoseThornEtna
    @BlackRoseThornEtna 8 หลายเดือนก่อน

    I personally would love another melee ability, maybe an ogcd? We have this cool sword that we only use when we fill our mana. And maybe remove reprisal? I rarely use it.

  • @epiyawne
    @epiyawne 8 หลายเดือนก่อน

    Hiii, what glams are you using?

    • @sold0ut210
      @sold0ut210 8 หลายเดือนก่อน

      I assume you want to know the set he is wearing in the video. Well, it's all Caster pieces and it looks like:
      Red Oldrose Corsage headpiece.
      Neo-Ishgardian Top (could also be the Endwalker shirt of the same model, check how they dye) dyed either ruby red or dalamud red.
      No idea about gloves.
      Jet Black Taffeta loincloth for leg slot.
      Ishgardian boots for feet? Hard to say with the boosted contrast, but the two buttons make me think it may be that.

  • @anna-sabrinahenack8351
    @anna-sabrinahenack8351 8 หลายเดือนก่อน +5

    Very cool video. As a caster main and even more sadly RDM-Main in usual, i had a rough time in EW. Sometimes i said to some friends, that i can understand, how MCH was feeling in ShB though. ^^ Abyssos was horrific and the moment where i was thinking about unsubbing the game. Being tortured by those balancing issues was hard for me. I even swapped to SMN in the end and it nearly broke my heart, that i did way more damage on SMN than on RDM, even though i'm playing RDM since it was released. Being not rewarded by playing a more difficult class nearly perfect compared to a "phys ranged", where you need 5 pulls to optimize it, was really hard to accept and it made me angry. I think SE just simply doesn't know, what RDMs need and where the problems are. Like for example the forced spellspeed on gear since the end of shadowbringers which causes a DMG-down on RDM because of drifts. This sucks. And always getting the answer from SE that the balancing is fine on casters because RDM and SMN can rezz is just pissing me off XD. I'd love to see that SE removes the rezz from the casters, so this excuse fo lower damage is just gone and the healers actually kinda have to do their job again. And if they give RDM another finisher i'll personally travel to Japan and slap Yoshis ass. I'm very curious about the pictomancer and if the rezzes stay like it is, i'll probably start on redmage and gonna swap to Pictomancer if the more damage is needed. But i really really hope, they get rid of the balancing between the ranged and melees again. I was missing the option of having triple ranged comp without being afraid of damage in Endwalker, so this is the biggest wish that i have for dawntrail :)

  • @Unholydragoon
    @Unholydragoon 8 หลายเดือนก่อน +2

    Summoner should get summons for Shiva, Ramuh, and Leviathan. And lock them to their opposite (summon ifrit/no shiva, summon ramuh/no garuda, summon titan/no leviathan) so summoner has actual decisions to make.
    Red mage should get some dual role spells as an alternate way of spending their bars.
    Black mage should get a lightning phase similar to their fire and ice phases.

  • @Nerdonis
    @Nerdonis 8 หลายเดือนก่อน

    The problem with adding more summon options to summoner is button bloat. Summoner already basically caps out buttons available on controller and the devs have already shown that matters to them

    • @ArchieGamez
      @ArchieGamez 8 หลายเดือนก่อน +1

      SMN hotbars are empty right now

    • @ddfb494355
      @ddfb494355 8 หลายเดือนก่อน

      Pretty sure summoner has less buttons in it's entire toolkit than Dragoon, Monk and Dancer press in 20 seconds

  • @drbretzelburg2646
    @drbretzelburg2646 7 หลายเดือนก่อน

    What I really love about the rez casters. In casual content like dungeons or trials. As a healer main, I have big time Anxiety to die and loose the fight that way. Having someone in the party that can bring me back is a HUGE relive. Balancing Jobs is a tough cell because you could balance all of them to the high tier raid content. But then smol Jimmy whos started blackmage is making less damage than the healer. But if you make it to beginner friendly pros and end game players loose interest. At the moment im in between those two extremes and im enjoining all of the casters. Plus being the last one alive in a Raid, rezing the healer so he can bring everyone back with an LB3 is just the best feeling ever. I dont really know what Sqare could do to improve this situation, but for Summoner I would like more Egis to summon or select from. Having 5 and per Bahamut/Phenix you can summon 3 of them.

  • @ezzardeyethief
    @ezzardeyethief 8 หลายเดือนก่อน

    I'd add the "Float" spell to Black Mage to mimic feather fall for world exploration. Because that's what I care about.

  • @reizakloise6461
    @reizakloise6461 8 หลายเดือนก่อน

    A question for tanks is their opinion on tanking in raid. With enmity a non issue, bosses always returning to center and auto attacks barely tickling, playing tank can feel like playing dps with just extra 1-2 mechanics. Anabesios (except 10) imo is extremely lazy on the tank design, we can forget about our mit, only pressing them during TB while double swapping. Do the experts think AAs should squeeze our resources like p8sp2 and some ultimate phases, and how TB designs can be more engaging than the usual boring mit+swap

  • @Mistabonp
    @Mistabonp 8 หลายเดือนก่อน

    A question I would ask one of these top players is about the "freedom" Eksuplosion mentions about Black Mage.
    I honestly feel like I'd love to play Black Mage more, as I did grow to like it quite a bit back when I went through the process of leveling all DoW and DoM jobs to 90, and started enjoying it in PVP. But I always remember being a little lost on how it's rotation really worked with all the different fires and ices, when I should use stuff like sharpcast, thunder upkeep, etc.
    It always felt like there was a very fixed way of doing rotations for BLM, and it's the idea of trying to memorize and always follow that that makes me hesitatnt to start playing it again, as I have trouble keeping track with some rotation orders for some Jobs in this game (forgetting a number of skills on Dragoon, certain buff skills slipping my mind when playing Monk, etc.) Hell, even with my main job, Bard, I still mess up a bit here and there despite having it's rotation nailed into my brain in "heat of the moment" situations. So to hear a top player mention a large amount of freedom to BLM rotations caught my ear, and it'd be nice if it could be explained further.
    I also agree with the idea of a one-time Leyline adjustment skill being added, and a resource cost for res abilities on SMN and RDM.

  • @tyler5013
    @tyler5013 8 หลายเดือนก่อน

    My biggest concern is for tanks, as much as I love feeling invincible as a lvl90 WAR I don't see room for meaningful additions when Bloodwhetting exists. Also I would like to enjoy playing GNB again but it feels clunky and WAR is just too good to pass up unless I go in planning to be the off tank.

  • @TorManiak
    @TorManiak 8 หลายเดือนก่อน +2

    Right now the only change I can imagine being pretty cool and maybe good from the top of my head is Summoner getting a passive buff depending on which Primal is in the field. Not anything simple like BRD's songs, but not so huge that it makes alignment stricter on the 2 minute meta.
    I imagined something like a Spell speed buff during Garuda, an Arcane Circle-like buff but the number of GCDs used also make the finisher cost proportionally more MP(no damage buff though) during Ifrit, and a Titan phase that stops your MP regen but gives you a bunch of ways to gain and use Aetherflow(there really should be more abilities using that imo) so you can still regain some(alongside it overall just being more MP hungry too).
    Obviously it can be something else much more simple than that, but this kind of buff during each phase gives a lot of leeway for both flexibility and planning without making the job too difficult/complex for those that like it nowadays.
    Don't really have anything for RDM or BLM though so here's that.

  • @yrral720
    @yrral720 8 หลายเดือนก่อน

    summoner: would like to see them get the other 3 base elemental summons as summons when you Phoenix. makes there learning the class back to learning the long rotation
    red mage: i always like more utility on my DPS.
    black mage: make it so you do not need to relearn the class every 10 levels

  • @carlosgomez-yi5lz
    @carlosgomez-yi5lz 8 หลายเดือนก่อน

    I really like Red mage, im far from the skill ceiling but i would like the meele attacks change to different finishers rather than the basic jolt become finisher combo. This would slighly increase the difficulty of the job but it could give more versatily and even appropiate single target and AoE specific options for the finishers.

  • @Sinitarus
    @Sinitarus 7 หลายเดือนก่อน +1

    Please don't change Summoner, I am finally enjoying FFXIV because of how ''braindead'' the job is :'D I have enough thinking having to be done in work and I struggle to enjoy games which required additional deep focus and thinking. It is nice if there is a variability between classes - a difficult option for those who want it and simple (or braindead, as some people love to call it).

  • @HildeTheOkayish
    @HildeTheOkayish 8 หลายเดือนก่อน

    I think with summoner I would like some complexity to be readded into it. its fine if it is still an easy job but now it really feels like just pressing buttons in order. but on the other side that doesn't have to mean that early game summoner has to be changed. I would even be ok with the job being as is now and having the complexity be amped up a bit in dawntrail.
    also please please please let the heal of summoner do anything. the only time its useful now it that if after a long fight the black mage got a splinter in their finger from squeezing their staf to hard then summoner can easy the pain... a little bit.

  • @wavypavy4059
    @wavypavy4059 8 หลายเดือนก่อน

    People talking about pve white/black shift that either damage buffs or enables infinite raise gets me very excited for red mage, it would be awesome for raiding.
    Any option to self limit raises would have to still allow red mage to do it as often as swiftcast though I think, or you could easily end up with people getting toxic playing with randoms over a red mage having chosen to not take raise if a healer dies in a dungeon or something, or getting mad that a red mage is slowing down a dungeon by remaining in utility mode for safety. That casual content toxicity potential might stop them from ever doing elective damage buff for utility nerf, but I can hope.

  • @VaniG91
    @VaniG91 8 หลายเดือนก่อน +1

    Im a melee main, and honestly I envy the uniqueness of casters, sure they are not balance in every scenario (prog, speedruns, etc) however that is what makes them unique! some are better at somethings and worse than others. As melee any job I play do the same, damage, sure with different flavors, but still.
    If all caster had raise, or none did, then they would all feel homogenized in my opinion and we all know how that went with tanks and healers. I agree with Sfia that we need more unique utility like expedience.

  • @fnerXVI
    @fnerXVI 8 หลายเดือนก่อน

    I love Red Mage and it's my favorite dps job. My current issue with it isn't so much that it does lower damage than the other two casters, it's the way its two minute buffs are laid out.
    Currently at level 80 RDM slaps pretty hard but i think that's because all of its burst fits in its buff window from 100 black and white mana
    Because theres one extra GCD in the buff window at level 90, you now lose out on two GCDs in the buff window.
    Losing two hard hitting GCDs really hurts its damage.
    I would increase its buff window time by 5 seconds and decrease the buff from 5% to 3%.
    There will likely be another skill after resolution, making four skills drop out of the buff window from 100 mana, assuming it hasnt changed by Dawntrail.
    I hope whatever they do they make RDM feel as good as it plays now.
    Also Fleche and Contre Sixte do physical damage but the mellee combo doesn't, please adjust this😂

    • @ddfb494355
      @ddfb494355 8 หลายเดือนก่อน

      Oddly the reason that RDM off-gcd (Fleche, Contre Sixte, Melee OGCD's) deal physical or unaspected damage, is so that they are not affected by it's own buff windows.
      Neither of manafication or embolden affect the RDM OGCD's.