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  • @thedefenderofeorzea3473
    @thedefenderofeorzea3473 6 หลายเดือนก่อน +553

    Honestly there is only a single problem with all jobs having their AOE abilities at lv15, and that issue is WHM and Holy since Holy would be a bit overturned for for those early dungeons and makes little sense for a CNJ to be using. That being said there is an easy fix for this, which is giving CNJ a new spell called Quake, which works exactly like Holy just without the stun and then having Quake upgrade to Holy at lv45

    • @Arrav
      @Arrav 6 หลายเดือนก่อน +67

      Or re-add Aero 3 and make it a level 15 skill. Give me back my AOE DOT that was so unjustly taken from me.

    • @thedefenderofeorzea3473
      @thedefenderofeorzea3473 6 หลายเดือนก่อน +37

      @@Arrav that feeds into a separate issue entirely, which is that healer rotations are too standardized and barren

    • @snubcake1120
      @snubcake1120 6 หลายเดือนก่อน +26

      You can easily make the stun a trait or just level up the skill like most skills that just change. But as someone else said. Healer Rotations are boring af anyways and honestly the bigger issue.

    • @5daydreams
      @5daydreams 6 หลายเดือนก่อน +19

      well thats an easy fix - instead of holy itself, add a water AoE called "splash" that upgrades into holy at 45, problem solved, no?

    • @reyjusuf
      @reyjusuf 6 หลายเดือนก่อน +7

      At least let all dps have AoE at 15

  • @Michael-lt5hb
    @Michael-lt5hb 6 หลายเดือนก่อน +212

    This video really needed to include the Black Mage for issues with leveling. While the rotation slowly builds, its missing key utility at low levels and plays completely differently every ten levels after 50. It does not train you properly how to play the class and I meet so many sprouts that I need to sit down and teach the rotation.

    • @iankunx
      @iankunx 6 หลายเดือนก่อน +25

      I've leveled BLM to 90 three times now and I still have no clue how the hell to play it and then yeah it keeps changing as stuff adds/upgrades.

    • @HyouVizer
      @HyouVizer 6 หลายเดือนก่อน +17

      This 100%
      BLM is insanely difficult to learn, you think you understand it later levels only to be LV synced down and forget what the hell was odd rotation for these certian low levels, like that doing ice spells dont mp regen faster here than just using transpose instead lol...

    • @ahorseofcourse7283
      @ahorseofcourse7283 6 หลายเดือนก่อน +2

      Black Mage leveling is so unintuitive that I just don't even bother. I don't see myself leveling mine any further.

    • @jisunguwu3711
      @jisunguwu3711 6 หลายเดือนก่อน +1

      i agree with this! I started to do my ARR relic weapon and all that grinding on black mage (all the hours i put into dungeons) taught me how to actually understand my spells and have a good rotation at level 50-60. However now i struggle at the 70 but my knowledge build from my now finished relic weapon after 6 months of grinding really helped! but i did have to learn it all on my own and trying out different strategies.

    • @chelsthegameruiner8669
      @chelsthegameruiner8669 6 หลายเดือนก่อน +4

      I had someone teach me in an Endwalker dungeon. Well, more of a shotgun lesson, but it definitely got the message through. Sadly, I forgot how to play it again because it's not my main. Only leveled it to 90 because I was bored

  • @akrob1152
    @akrob1152 6 หลายเดือนก่อน +182

    I think it's particularly important for most jobs to play decently well at 50 because, between the omnipresent crystal tower in alliance raid roulette as well msq roulette, and how common the ARR primals are in trial roulette, lvl 50 is arguably the most common level to be synced to when doing roulettes.
    If you ever feel useless, just remember that Reaper gets True North at 50, a whole 20 levels before it gets a positional skill.
    edit: I also completely agree with 12:22. as someone who does a lot of eureka and bozja, who has some of the elemental +2 gear/augmented bozjan/law's order gear, it'd be really nice to be able to wear those in eureka/bozja while not being limited to sub 70/80 glams.

    • @GameGod77
      @GameGod77 6 หลายเดือนก่อน +3

      I haven't unlocked reaper yet so reading this comment was wild!
      Having reviewed the job actions guide, I think you could easily put gibbet and gallows at 45, move nightmare scythe to 55, then bump the rest of the skills up until you hit 70 again.

  • @TheMrJustarandomname
    @TheMrJustarandomname 6 หลายเดือนก่อน +175

    You forgot with Bard that Wanderer's Minuet is unlocked at lvl 52. You don't even get all your songs. It's so close too even, it just hurts :(

    • @Feraligatrfjhgujvgh
      @Feraligatrfjhgujvgh 6 หลายเดือนก่อน +4

      It's been so long ago I've witnessed my old rotations as a Bard lol.

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 6 หลายเดือนก่อน +1

      It is absolutely not cause I dont even have access to it when progging the Alexander savage raids with my friends... its greyed out

    • @charleychristie3651
      @charleychristie3651 6 หลายเดือนก่อน +14

      Do your job quests lad. Whatshisface near Quarrymill​@rinnnnnnnnnnrin

    • @RuneKatashima
      @RuneKatashima 6 หลายเดือนก่อน

      This is easily verifiable information by using an online resource. You're online. Why would you say verifiably false things? @@rinnnnnnnnnnrin

    • @donkiwi4888
      @donkiwi4888 5 หลายเดือนก่อน +2

      ??? bro did NOT look at his actions and traits before writing this@@rinnnnnnnnnnrin

  • @TheGameKat
    @TheGameKat 6 หลายเดือนก่อน +55

    Oh this hit the mark. There is nothing more frustrating doing leveling roulettes with DRG, having a really good tank in the party who is making big pulls and clumping the mobs perfectly, and having no AoE.

  • @TheFrantic5
    @TheFrantic5 6 หลายเดือนก่อน +71

    I did have an amusable moment in Sastasha where the tank kept asking the dragoon and Monk to AoE.

    • @HikingFeral
      @HikingFeral 5 หลายเดือนก่อน +15

      Yeah I've seen people try to kick others for not using AOE's they don't have. I had a very aggressive person demand I use Dance Partner before I even had it too on Dancer.

    • @freedantheeternal
      @freedantheeternal 5 หลายเดือนก่อน +19

      I also remember seeing people demand Red Mages start rezzing people in the level 50 alliance raids. When they don't get their raise until level 64.
      There's always people without a clue what they're talking about that think they're experts.

    • @edwarddeguzman3258
      @edwarddeguzman3258 5 หลายเดือนก่อน

      happended to me when i first started with my DRG

  • @Qorani_VT
    @Qorani_VT 6 หลายเดือนก่อน +109

    As someone who levels all of the jobs every expansion, this is actually an issue. In roulettes, I rarely get to use new buttons and upgrades I get until I've had them for 2-4 levels.
    Also, I think the issue with sprout ilvl stems from the issue that there are pretty much no easily-accessible accessories for the back half of ARR. The merchants in the cities cap out their accessories at level 29 and there arent really any other good options until you can get tomestone gear at 50.

    • @TheObsesedAnimeFreaks
      @TheObsesedAnimeFreaks 6 หลายเดือนก่อน +12

      realistically that was probably done to encourage crafting, but seeing as they dropped it in HW... they realized the gravity of their mistake.

    • @OnyxShard1
      @OnyxShard1 6 หลายเดือนก่อน +7

      They do give out accessories for level 50 stuff that isn't tomestone gear when you're around praetorium, but iirc you can't access all of them until after the dungeon. I do agree that they need to update the vendors in city-states to include up to level 49 accessories at the very least

    • @mightbex
      @mightbex 6 หลายเดือนก่อน

      I mean you can get some accessoires but only when you do the sidequests, so disregard what i said.

    • @Qilue
      @Qilue 6 หลายเดือนก่อน +1

      It's not really explained, but it is possible to get i110 (lvl 50) gear long before Praetorium and Ultimate Weapon with allied seals you can gain from hunts.

    • @RuneKatashima
      @RuneKatashima 6 หลายเดือนก่อน

      The other issue with sprout ilvl is they literally just don't roll on gear. Almost every time I end up in low level dungeons the sprouts don't roll for the gear. I watch them get discarded from the loot table or they don't roll Need, like for a tank (and I pass sub-60 gear). And I check their gear and yes they could use the upgrades.

  • @DeadEye935
    @DeadEye935 5 หลายเดือนก่อน +19

    One of my favorite leveling things is how in level 40-49 dungeons, warrior's aoe gives it its self-buff but you don't get a single target gcd that gives the buff to you until level 50

  • @mismismism
    @mismismism 6 หลายเดือนก่อน +78

    My main thing is just that all jobs need to get more of their skills a lot earlier. Even as a newbie I found a very long stretch of the beginning of the game boring, but I started in ARR so I would have hoped it felt better but I finally got one of my friends to try the game out some months ago and he quit at level 28 on Archer because he felt it was boring and I couldn't even say anything because the combat is extremely bare bones until sometime into HW for most jobs. He spent almost 30 levels putting on a DoT and just spamming heavy shot without any position requirements outside of bosses really. So many of the jobs are incredibly boring for a long time. I don't know how anyone starts as Arcanist going into SMN and lasts until the game really picks up. For me, the story picked up far before combat did and hard carried my engagement and that shouldn't be a thing, especially since the story also has a slow start. I hope they address the snail pace of the early game.

    • @iambecomegameend2972
      @iambecomegameend2972 6 หลายเดือนก่อน +4

      Funny what you say about arcanist/SMN since it was my top pick after looking at all the jobs in the game and the first job i got to 90. It was probably the spell casting fantasy that drew me in but also I thought having a book as a weapon was hilarious.

    • @mismismism
      @mismismism 6 หลายเดือนก่อน

      @@iambecomegameend2972 I get that, some will be tied over by the job fantasy but at least for myself and my friends I've tried to get into the game, it's way too bare bones and the fact it doesn't even get a second button to push per summon until like level 86, is crazy. I could never, luckily I'm a SCH main.

    • @rainbowpoptart19
      @rainbowpoptart19 5 หลายเดือนก่อน +1

      For me summoner being so simple is why I picked it, I had never really played an mmo before so I wanted something very simple to get used to the game with. However, I ditched it after ARR once I got more used to the game, still a good turn your brain off class and I really like the job fantasy for it (I love carbuncle so much)

    • @spanishislandsquattingduck3175
      @spanishislandsquattingduck3175 5 หลายเดือนก่อน +1

      I love endgame summoner but hated leveling arcanist so at 30 I started leveling scholar instead. God bless they're linked in exp

    • @Yee-Haw_Bird
      @Yee-Haw_Bird 5 หลายเดือนก่อน

      That’s a tricky thing to balance imo. As on one hand getting a bunch of new skills early on is great. But holy shit I cannot explain how fucking boring it is watching a class level from 52-90 and get 0 new skills. Last I checked MCH unlocked every unique skill it has mid-50’s since it’s rework. And I kid you not every single “new skill” was just potency upgrades. Or maybe an extra stack of something. New animations are great and all. But I think it’s just so fucking boring to do the exact same rotation for 30+ levels where the xp between each one is in the millions

  • @JohnSears
    @JohnSears 6 หลายเดือนก่อน +19

    Star Wars: The Old Republic. Another MMO I play allows maxed level players to keep all their abilities when synced for lower level content.
    But that leaves lower leveled players in the dust when they still haven't unlocked their full kits.

    • @cattysplat
      @cattysplat 6 หลายเดือนก่อน +4

      WoW is the same. Honestly makes the dungeons way too easy.

    • @nobody-xh6ii
      @nobody-xh6ii 4 หลายเดือนก่อน +4

      Honestly it would be for the best to let people have their skills up to their level but stat/level adjust down to x level. This way jobs aren't suffering. Look at scholar.. it only has 3 skills at lv 16 when you use its job stone... it was MISERABLE TO DO!

    • @Rhomagus
      @Rhomagus 17 วันที่ผ่านมา +1

      This is the real solution. Just nerf out of sync skills.

  • @GeneralCane
    @GeneralCane 4 หลายเดือนก่อน +5

    You feel like royalty when playing Machinist at low level dungeons with their level 18 AOE lmao

    • @Achridian
      @Achridian 2 หลายเดือนก่อน

      This plus reassembled feels godlike

  • @billy65bob
    @billy65bob 6 หลายเดือนก่อน +47

    The worst part of the ARR 'Training Wheels', is that retroactively adding Duty Support made it at least 10x worse (also true with HW).
    Every single mechanic that introduced an element of unpredictability (and IMO fun) is gone, just so the bots could handle it.

    • @GameGod77
      @GameGod77 6 หลายเดือนก่อน +17

      Have you tried running an ARR dungeon with bots? I used them for Haukke manor once and they were sooooo sloooowwww!
      Trust me, no sprout is going to want to run with the game's AI once they see first hand that running with other people will clear the dungeon 3 times faster.

    • @billy65bob
      @billy65bob 6 หลายเดือนก่อน +6

      @@GameGod77 I've done a few albeit not ARR (unless GC squadron counts?) using duty support.
      They make dungeons take around 2.5x-3x longer, and I'm not a fan.
      As I see it, the feature is useless unless your average queue is 25min+, and even then those 25mins would be better spent doing fates or anything else.

    • @rccobbe
      @rccobbe 6 หลายเดือนก่อน +14

      @@billy65bob I see your point about duty support, and I don't generally use it myself because of the speed issue (except for maybe my first time through a brand new dungeon). And yeah, the duty support NPCs are really slow -- afaict, they never use AoE, except for maybe the tank. But I don't think you and I are the target audience for the feature.
      CBU3 more or less said explicitly, when they introduced the feature, that it was intended to support players who want to experience the story but for whatever reason don't want to play with other people. I've encountered a number of folks on the subreddit, for instance, that really don't feel comfortable running dungeons, particularly for the first time, with other players, either due to fears that they'll hold the group back and be harassed for it (an entirely reasonable fear if they're coming from other games that are less welcoming to novices), or just straight-up social anxiety. For them, it might be a valid trade-off to take a slower run in exchange for not having to deal with other players.

    • @loreanth6746
      @loreanth6746 6 หลายเดือนก่อน +9

      @@rccobbe What you said in your second paragraph is pretty much exactly why I use duty support, yeah. Especially in late-game content that's been out for a while, I feel very nervous when queuing into a new dungeon for the first time, because I never feel like I'm able to keep up with anyone who knows what they're doing, but going into a new dungeon with the NPCs is actually really helpful *because* they go so much slower, it really gives me time to get a handle on the dungeon and learn it's mechanics at my own pace, which in turn makes me better at playing when I do queue with other players. Same goes for learning a new class, I'll often duty support for a dungeon or two while I get everything sorted in my head.
      I actually wish there was duty support for higher-end things like EX and savage, I don't think they should give rewards or anything but as a tool for learning the fight? I would actually go play high end content if there was some way for me to learn it practically without worrying about dragging others down. Ofc I can absolutely understand why Square doesn't do that lol, but for me personally it would be nice.
      Another reason why Trusts in specific are good is that I like going through it with the NPCs when I'm playing the story, it feels nice that they actually get to be involved and do things rather then the game just going 'oh lol it's lucky your adventuring friends just so happen to be around rn'

    • @Buttersaemmel
      @Buttersaemmel 5 หลายเดือนก่อน +7

      @@loreanth6746 i'm a healer main and let me tell you: every time there is a new player that doesn't know the mechanics and thusfore does them wrong, i'm glad that that person is in my group, because i finally can use my kit instead of spamming one button with an occasional heal on the tank every now and then.
      seriously, i would take newbies over veterans without even thinking about it.
      so don't overthink it and let your healers enjoy the game too, if you get what i mean :P

  • @NebulaHalo
    @NebulaHalo 6 หลายเดือนก่อน +8

    In Guild Wars 2, instead of losing your abilities when you're synced, you get to keep them, and your stats are synced, I think it'd be very cool and make XIV a bunch more fun if it was like that, but went by expansion so if you went into a ARR dungeon you'd have all of your abilities up to 50.

    • @azadalamiq
      @azadalamiq 6 หลายเดือนก่อน +2

      would make fresh tanking harder... cuz fresh tanks wouldn't have their full kit while dps will pull threat even simple due to out damaging them over the threashold of the enmity gain from tank stance. I see it happen in dungeons at 90 when i teajm up with people who are in sav/bis gear and im in crafted gear.

    • @NebulaHalo
      @NebulaHalo 6 หลายเดือนก่อน +1

      ​@@azadalamiq Fresh tanking as it currently is isn't that hard, but I do see the issue of having a possibility of a level 50 dps with a bunch more DPS abilities out aggroing a tank. I've personally seen it a few times but mainly in current alliance raid where the tank is under geared and isn't very knowledgeable. I sometimes dabble in tank, so my tank isn't the best geared, only 629. The only times I come close to losing agro in a dungeon is when my aoes aren't hitting an enemy.
      My idea isn't perfect, there would have to be hoops you'd have to jump around to get it to work, but I do think if it could work, that it would allow the game to be a lot more fun.

    • @xL0stKIlah
      @xL0stKIlah 6 หลายเดือนก่อน

      ​​​@@azadalamiqdont tanks automatically get/keep aggro now?

    • @rtiq270
      @rtiq270 6 หลายเดือนก่อน

      @@xL0stKIlah You can still get aggro ripped away with stance on, but it's not common.

  • @turntapeover5749
    @turntapeover5749 5 หลายเดือนก่อน +7

    The funny thing is that back wheh we had cross-skills, healers had access to Blizzard 2 from BLM right away for dungeons. Scholar also had Bane but thats another thing. When the removed the cross class system they didn't replace the glaring holes it created in some jobs or roles with something else. If they dont wanna give healers a proper AoE at low level at least give them a dot and a dot spreader (Bane). Weirdly since they changed the jobs we don't stomp old dungeons as much as we used too because not all jobs are created equal at low levels.

    • @jeremywright9511
      @jeremywright9511 5 หลายเดือนก่อน

      They wont because the devs are averse to making any real changes to the gameplay flow that address community concern (such as healer complaints). At this point story seems to be the absolute priority at the expense of making these much needed adjustments.

  • @IvoryP
    @IvoryP 6 หลายเดือนก่อน +9

    The only reason I am not touching the leveling roulettes for months now.
    I'd really love to help some new people through the content, see old dungeons for myself from time to time. Maybe remember a few fun stories i connect with these.
    But everything below lv60 or 70 just feels like punishment, at least most of the time. It is set, that it will be a boring next 20 minutes or sth, because there is just nothing to do other than wait for the Mobs' HP to drop to 0.

  • @hockey1973
    @hockey1973 4 หลายเดือนก่อน +3

    The problem is there is no situation that will satisfy anyone. One of the reasons I like Monk is because Monk has a pretty full kit at 50 like you said. At 50 Monk has a full AOE rotation, a full single target rotation, a gap closer and group utility.
    The problem is you have monk mains who complain about this because it "feels like I don't get anything really interesting for the rest of the leveling experience". Yes, the very thing you mentioned as a plus I've seen Monk mains complain about. . . .
    I agree with you though. Having more skills at lower levels would make the leveling experience much more enjoyable.

  • @Noragiri
    @Noragiri 6 หลายเดือนก่อน +17

    Hall of Novice should be mandatory before Sastasha

    • @FuraFaolox
      @FuraFaolox 4 หลายเดือนก่อน +2

      It's very strange that it isn't.
      It's the proper tutorial and it gives the player a good low-level armor set.

    • @erzen9282
      @erzen9282 4 หลายเดือนก่อน +1

      Hall of novice is a very nice tuto and doesn't take long (compared to leveling), it should really be mandatory

  • @colticide
    @colticide 6 หลายเดือนก่อน +1

    Holy cow its like you reached into my mind and put all my ideas in video form DX I really look forward to the longer video!
    Theres so many little things I also want changed but the BIGGEST is aoe at lvl 15, heck add more traits so you can still feel fun at low lvl 15 but get your basic rotation at 50 through trait upgrades

  • @naoremonth
    @naoremonth 6 หลายเดือนก่อน +4

    On the teleport vouchers: given that they changed teleport pricing in Endwalker and announced that vouchers wouldn't fully cover all teleport costs at first (before walking it back due to negative feedback), I think there's no shot we get more ways to buy them.

    • @maxv658
      @maxv658 6 หลายเดือนก่อน +2

      Besides that, if they created more avenues to get teleport vouchers(aka, made them easier/less time consuming to get) they might as well just remove the teleport fees altogether because everyone would have them and nobody would be paying the fees anyway.

    • @DarkDyllon
      @DarkDyllon 5 หลายเดือนก่อน

      @@maxv658 uncapping the teleport price from max 999 to uncapped was such a stupid move.
      I now just do my daily Masked Carnivals and get like 100+ aetheryte tickets, i'll be doing this till 7.0, which automatically means i'll have enough for DT and probably 8.0 (i set them to be used once the price is over 500 gil)
      I get having a gil sink somewhere, but gil is already so worthless in FF14 that it's laughable at best, they recognized how bad it is since they constantly add a 20 mill mount or a 25 mill mount.
      meanwhile anyone even remotely competent can easily earn that.
      i'm doing subs now, 1 is now finally ready to just farm, before that i'm constantly sending 3/4 of my retainers for dark matter clusters so i can make magitek repair materials out of it.
      basically netting me a lot of gil on top of that.
      Hell, just do your roulettes, roll for gear, hand them in for seals, buy Coke and sell Coke, easy stonks.

    • @anthonydelfino6171
      @anthonydelfino6171 5 หลายเดือนก่อน

      Honestly, I find I get more than enough just doing my masked carnivals and using those seals to buy teleport tickets.

  • @YourMajestyCaleb
    @YourMajestyCaleb 4 หลายเดือนก่อน +3

    I’ve just started the game at the behest of my friends and wanted to try healer for the first time. I’m level 30 something and have been pressing aero and rock for so many hours I’m about to cry

  • @robbiepellagreen
    @robbiepellagreen 5 หลายเดือนก่อน +3

    Yeah this is genuinely a major issue and why it’s not talked about more often is beyond me. I doubt it’s going to happen as there’s been absolutely zero mention of it, but the levelling and entire system involving when and what skills are learned needs a major overhaul for Dawntrail.

  • @matthewnguyen6569
    @matthewnguyen6569 6 หลายเดือนก่อน +2

    1. Make sure each job gets their foundational playstyle by 50. Why does my bard rotation have a huge gap with no songs by the end of ARR?
    2. Trim ARR MSQ of the unimportant parts *even more*. Speed up the path to 50 for players that are still doing MSQ, because it takes way to get to the actual MMO part of the game.
    3. Implement a few solo duties into ARR MSQ that forces players to correctly resolve popular raid mechanics in order to complete the duty.

  • @lemonbread8019
    @lemonbread8019 6 หลายเดือนก่อน +3

    Ninja is actually fine at 50. You get 3 mudras every minute. One of these is used for Suiton for Trick Attack, one for Raiton during that Trick Attack, and then one for refreshing Huton. Then you also use Kassatsu for another Raiton during Trick Attack. The only problem is that Huton will often drop just before you refresh it, but it's not a big deal to lose it for 1 weaponskill and the duration of the mudra. Once you get armor crush, the mudra for Huton simply switches to another Raiton. The rotation doesn't change significantly.

    • @aeoyndjuric1679
      @aeoyndjuric1679 5 หลายเดือนก่อน

      thank you, I was looking for this

  • @mem5000
    @mem5000 6 หลายเดือนก่อน +11

    Ya, i hate when i join a low level and half my abilities are gone. Particularly when i tank. Nothing like punching a defensive -- that isn't there suddenly.

  • @alphachurch01
    @alphachurch01 5 หลายเดือนก่อน +3

    I have been working on my crafters as of late and the lack of info for them in game is appalling, i have ran into so many mats that the game gives no indication where to get them let alone how for some of the more unique ones that it is frustrating.
    I have had to google so many items just to figure out where they come from/what vendor has them then on top of that there is the items that have gather times that they don't tell you until they have been gathered or don't tell you what zone they are in as well as time.Thank goodness for the supportive community that post comments for that stuff.
    It be one thing if there were systems in game to use to track them down that are not the gathering lists or if there is then they did a shitty job of making it known for new players.

    • @zimtfuchs3093
      @zimtfuchs3093 4 หลายเดือนก่อน

      The reason I haven't touched crafters until now for the pteranodon mount farm, how extremely left alone you are with most of it. Extremely appalling as you said. Especially in the beginning for the job quests they make you fetch your stuff yourself instead of just giving you the items so you can focus on what you actually want to do and level

  • @mrfathed3129
    @mrfathed3129 6 หลายเดือนก่อน +37

    The low level spellbooks doesn't bother me as much as it does others, probably because I don't raid. But yes, backport shared Fates to old zones. It would be so nice to just go do a few FATES for gems to get some leather like I do in ShB and EW.

    • @azadalamiq
      @azadalamiq 6 หลายเดือนก่อน +2

      this so much.. its why i miss ff11 at times, everything added in ff11 was retroactive. would love shared fates in ARR/HW/SB

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 6 หลายเดือนก่อน +1

      PLEASE GOD! One of my friends loves doing content with friends literally no matter what it is, fates? Relics? Savages and extremes? She loves it all. The fact arr and hw fates feel mostly useless compared to stormblood WHICH STARTS GIVING EXP BONUSES is hella annoying to me

  • @dnelson483
    @dnelson483 6 หลายเดือนก่อน +3

    Excellent points. As a WHM main, I spent a long time running MSQ roulettes, which taught me to rely heavily upon regen, medica 2, cure 2, and cure 3. In later content, you want to rely instead upon oGCD heals and Afflatus Misery, but the lvl 50 MSQ roulette built in such a dependence upon stacking regens that I still consider them as my primary tools. Far better to have had oGCD heals by level 50.

    • @DarkDyllon
      @DarkDyllon 5 หลายเดือนก่อน

      always find it funny when I see a cure 2 in lvl 90 content, like dude, there are so many healing tools are your disposal, yet for barely any damage taken you decide to use cure 2 on me ... a warrior.

  • @NemMoon
    @NemMoon 6 หลายเดือนก่อน +2

    I was talking to a friend the other day about dungeons and that you should keep the skills you unlock even at low levels but they are just scaled down for the dungeon you’re playing.

  • @cptkilimanjaro3738
    @cptkilimanjaro3738 6 หลายเดือนก่อน +4

    The main thing I want is Summoner’s two good DoT abilities back. Yes, I just want Shadowbringers Summoner back, but just the DoTs would help so much. Garuda’s DoT doesn’t even stick to an enemy. And it’s a tiny AoE.

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 6 หลายเดือนก่อน

      Still bigger than ninja sand(btw they really should make it suck in enemies to the center consistently that touch it)

    • @stormkeeper1741
      @stormkeeper1741 6 หลายเดือนก่อน +1

      good riddance to old summoner. I liked it but this version is better.

    • @anthonydelfino6171
      @anthonydelfino6171 5 หลายเดือนก่อน +1

      I really wish that Slipstream worked like Feather Rain. Still have the AOE initial hit, but then apply a DOT to the enemies in range rather than a floor placed damage circle.
      But I also will admit I just want them to remove floor based circles from the game entirely.

  • @strshdw71
    @strshdw71 6 หลายเดือนก่อน +1

    I think one thing that would help ARR leveling gear is to even out the levels new gear is available. In all of the expansions, odd levels have a complete set of crafted gear, and even levels have the dungeon gear sets. But in ARR, the crafted sets and dungeon sets are all over the place in terms of levels. For example, at level 30 you can get a complete set of DoW left side gear, but the DoM gear is split between levels 31 and 32. Same thing for the accessories. Some accessories are level 28 and some are level 29. ARR gear sets are a messy hodgepodge of gear levels that I think makes it difficult for new players to know when there is better gear available. Making complete sets every five to ten levels I think would help out tremendously.

  • @mikeshardmind
    @mikeshardmind 6 หลายเดือนก่อน +6

    I agree with every point you have here, The one additional thing I'd change game mechanic-wise if I only got one. Normalize enrages and wipes in earlier content. They don't need to be aggressively tuned, but there should be more things you can't just raise your way through, and people need to be contributing to clearing. The game can start this in solo instances and slowly feed more of it in so that by the time you're lv 50, along with other changes you suggested, not only have you been taught that your rotation is important, but you have one to use. I'm not expecting anyone to need to get to a level where they will be comfy with savage or ultimate dps checks from this, but it's a group effort to clear, and it's noticeable when people have never learned what their job is capable of at lv 90 in an expert roulette taking 3 times as long.

  • @OpXarxa
    @OpXarxa 4 หลายเดือนก่อน +7

    BOY DO I LOVE GETTING A MID LEVEL DUNGEON AS SAMURAI AND HAVE MY AoE ROTATION GO FROM TWO CIRCLES TO CONE AND CIRCLE
    BOY DO I LOVE GETTING SUB-50 DUTIES AS SAMURAI AND HAVE MY ENTIRE ROTATION JUST GONE

  • @Tyvexel
    @Tyvexel 6 หลายเดือนก่อน +1

    Melee positional unlocks:
    MNK 6 and 30
    DRG 56 and 58
    NIN 26 and 54
    SAM 30 and 40
    RPR 70 and 70!
    Why is it that RPR presses 123 until 70?

    • @anthonydelfino6171
      @anthonydelfino6171 5 หลายเดือนก่อน

      Ninja has a third positional skill at level 18. Everyone forgets trick attack is rear positioned still.
      And my guess is reaper wasn't given too much consideration below level 70 since you have to be level 70 to even unlock the job, and it starts at level 70.

  • @ghosteeniesmith6219
    @ghosteeniesmith6219 5 หลายเดือนก่อน +1

    Love this video! After leveling all jobs to 90, this is why I avoid roulettes of leveling, 50/60/70/80, trials and msq.
    I go for specific queues only, 90 roulette, and hunt community for the new tome stones currency.

  • @ditzyhere3138
    @ditzyhere3138 6 หลายเดือนก่อน +8

    I've just never understood why you don't keep all the spells you've learned but they just get scaled down for the dungeon's level. As a new player I'd be inspired to continue leveling a job if it was showed off more.

    • @xL0stKIlah
      @xL0stKIlah 6 หลายเดือนก่อน

      SE is too lazy to balance all the higher level skills for low level content and vica versa.

  • @leafdragoon8551
    @leafdragoon8551 6 หลายเดือนก่อน

    Can level sync not remove tank stance please? It even happens when you sync to a level where you already have tank stance unlocked and it soo annoying.

  • @bolladragon
    @bolladragon 6 หลายเดือนก่อน +1

    I agree completely.
    Much of the weirdness is because of both baggage from a decade of button bloat trimming and ARR being spread over 50 levels instead of 10.
    During ARR and HW, job design was more around building each job as a unique niche of gameplay far more than now, so these older jobs had to be steadily grandfathered into the methodology the devs use now, which is picking a role first, then designing the aesthetic and feel within that role. Scrapping so much of the old stuff that built to each capstone so they’re still comfortable and balanced by 90 nuked the job feel in ARR.

  • @TrueXyrael
    @TrueXyrael 6 หลายเดือนก่อน +1

    Be me, a casual Black Mage main, looking at the queue with dread. "What buttons will I need."

  • @loboradix7921
    @loboradix7921 หลายเดือนก่อน

    I've actually found the way Scholar plays is so dramatically different in early game play vs high level play that's it not like it's even the same class.

  • @mattbduck
    @mattbduck 4 หลายเดือนก่อน

    what i want for lvling is as long as you have a maxed lvl job you get the same tomestone rewards when running a roulette regardless of what job is the roulette so i dont feel im lossing out on one or the other

  • @CraZZyZEONmONSTER
    @CraZZyZEONmONSTER 6 หลายเดือนก่อน +1

    I agree with alot of these being a player whose got many hours in the game, but I recently have been taking a player through the game, a wow player, and honestly his view of how things progress step by step and in his words are lovely that you slowly learn the steps has been amazing. Hes now at heavensward only playing 3 weeks on and off. And its been insightful. But yes for us vets, gawd id love to have rotations and aoes early xD 🎉

  • @grip7777
    @grip7777 6 หลายเดือนก่อน +2

    I agree on all points pretty much, I'm going through a leveling binge and trying to get some space in my armory bags by leveling jobs to at least lvl 70 atm and I hate the lvl 50 content I have to do usually, especially since I usually got around to an upgrade to the rotation that I now have to remove from my brain just to do lvl 50 msq roulette, alliance raids or whatever to level up faster.
    And just because I can't handle inventory, I would also love if the armory chest was based on the jobstone currently equipped, like, if you get whm-gear it gets into the whm armory chest, if you get nin gear you get it into the nin armory chest. Me picking jobs based on what I would like to level today is just bad currently, and I just need to level bard even though I hate leveling bard just because I need to sell or armory store the poetics gear to get more room for endgame gear later on.

  • @RedBeard26
    @RedBeard26 4 หลายเดือนก่อน

    I mentioned to my friends that lower level dungeons shouldn't lock out your higher level abilities. They thought I was crazy. No other MMO, that I know of, does this.

  • @LoreExpectations
    @LoreExpectations 4 หลายเดือนก่อน

    Newish to the game and as someone who is leveling White Mage, I agree that a weak AoE at an earlier level would be so nice to have. When my only options in the first three dungeons so far are "Cast Cure", "Cast a DoT that wouldn't matter with mobs" and "Throw a rock at one enemy in the faceless horde", it would be nice to have some way to substantially help clear swarms. I only really feel like I am contributing when I am casting cure or fighting a boss specifically

    • @LoreExpectations
      @LoreExpectations 4 หลายเดือนก่อน

      And I do not mean "hand me holy early". I do specify, a weak AoE. I don't even mind if it is weaker than Stone or cost like 1K mana to use, just something. Maybe an offensive Water Spell that does chip over an area, like 60% of the damage of Stone over a small area for a bit more mana

  • @SamTheLemonBoy
    @SamTheLemonBoy 6 หลายเดือนก่อน +3

    More rants for our beloved game to get better! 🗣 🔥

    • @The_Remage
      @The_Remage 6 หลายเดือนก่อน

      Oh hey Sam, didn't expect to see you here! xD

  • @HayTatsuko
    @HayTatsuko 6 หลายเดือนก่อน +14

    So, so many good ideas in your video!
    Give Ranged Physical their 10% damage mitigations by lv. 50 too, please.
    Red Mage's Vercure needs to be part of their kit from the beginning (currently 54).
    Moving Verraise to 60 (currently 64) would be lovely, too.

    • @Nazuiko
      @Nazuiko 6 หลายเดือนก่อน

      You dont really need the AoE mits at level 50, theres so few raidwide attacks and no Savages, its not necessary or even that important in any extremes, etc., its just added difficulty to optimal raiding. Even in alliance raids, bosses have very few attacks that arent dodgeable AND will do anything more than a single Helios/Medica can recover. Nor do I think its important for Huton to be available to Ninja at an early enough level. Its common, and perfectly fine, for "QoL buffs" to get added later to a kit, with things like the CDs on phys range party mit even going way down in CD at a certain point, gaining access to buffs and chains or resource gen on abilities you had for a long time before.
      BUt then there's Warrior, having an AoE gauge spender and a self-buff they get from using their AoE.
      But no way to generate gauge on their AoE combo until level. Seventy. Four. And the self buff only gets added to the melee combo at 50.

  • @Cherryblossoms110
    @Cherryblossoms110 2 หลายเดือนก่อน

    Now that I think about it, when I started out, my first class was monk and it was the least stressful job for me to learn because they didn't add something that completely changed the job every few levels

  • @stijnfastenaekels4035
    @stijnfastenaekels4035 4 หลายเดือนก่อน

    Love the video :) What is that glamour your character is wearing? Looks nice

  • @thecinders
    @thecinders 6 หลายเดือนก่อน +2

    i think the only issue would be with smn/sch since they dont get their own skills until lvl 30, and im not sure how they would make it so arcanist has an aoe skill that applies to both jobs, unless they rework the basic aoe for BOTH jobs AGAIN

    • @OnyxShard1
      @OnyxShard1 6 หลายเดือนก่อน +1

      Maybe moving outburst to level 13/14, and having it develop into art of war for SCH once it hits level 35 or something? bc for SMN Outburst turns into Tri-disaster at level 74. It wouldn't be the first time they've moved an aoe skill to a lower level - looking at DRK's Stalwart Soul as an example (it was 72, now it's 40)

    • @anthonydelfino6171
      @anthonydelfino6171 5 หลายเดือนก่อน

      Scholar doesn't exist below level 30 period. If you look at the skills the job has that comes from arcanist, it's just resurrection. So scholar can have an AOE skill added to its kit as part of getting the job stone that is level syned to a lower level without an issue. And since up to that point, you're kind of on the summoner track, getting outburst wouldn't break things.

    • @thecinders
      @thecinders 5 หลายเดือนก่อน

      @@anthonydelfino6171 yeah now that i think about it, it would make sense to just get an aoe skill right after getting the job stone. honestly lower level dungeons would feel so much better even with just 1 aoe

  • @anthonydelfino6171
    @anthonydelfino6171 5 หลายเดือนก่อน +1

    I've been saying for years that ninja should have armor crush as it's level 50 capstone skill. It's such a game changer to how ninja plays and really feels like the job is lacking if you are playing ninja and get thrown into crystal tower or any of the ARR trials when doing roulettes on the job.

  • @josiedavis3792
    @josiedavis3792 6 หลายเดือนก่อน +3

    I've always hated not having access to Armor Crush at level 50, like it's one of the reasons I refuse to play ninja in Sub Fifty content.
    If it was up to me I would move Shukuchi out and armor crush in (I'd probably make Jin the Level 40 ability and Armor Crush the 45) I love the shit out of Shukuchi and mastering its use in Savage Raids has made me a better player in general but holy shit does not having armor crush at sub fifty make me want to pull my hair out.

    • @anthonydelfino6171
      @anthonydelfino6171 5 หลายเดือนก่อน

      I think shukuchi is used in one of the job quests they would have no real incentive to rewrite to move around the skill is all. But they could swap out maybe armor crush and kassatsu? Or maybe swap it with assassinate?

  • @BlitzkriegOmega
    @BlitzkriegOmega 6 หลายเดือนก่อน +4

    never really gave this too much a thought, as I don't often end up in super low level content. My complaint primarily arises with the alliance raid roulette Refusing to do anything other than crystal tower. More specifically, labyrinth of the ancients.
    There are so many fun alliance rates in 14, whose gear score requirements Mean that you actually have to engage with the content, And you have enough buttons to do cool shit.
    But no, If you want to queue up for anything other than labyrinth of the ancients, expect to never ever ever pop queue. Even as a healer, Who are notorious for having really quick duty pops.

    • @flivine
      @flivine 6 หลายเดือนก่อน +4

      I feel like that issue is exacerbated by the fact the lvl50 alliance raids are required for MSQ. Some players literally only have those unlocked when they re going thru the story even if the player themselves is lvl60+
      If someone is only running the content that’s required by MSQ they will only have the Crystal Tower alliance raids.

    • @patrickginart1780
      @patrickginart1780 6 หลายเดือนก่อน +2

      ​@@flivine Best solution I can think of is have future Alliance Raid series be required like Crystal Tower so that it guarantees a bigger pool of duties in roulettes

    • @JathraDH
      @JathraDH 6 หลายเดือนก่อน +3

      @@patrickginart1780 I am pretty sure the HW 24 mans are going to be required for MSQ eventually due to stuff currently happening in endgame.

    • @patrickginart1780
      @patrickginart1780 6 หลายเดือนก่อน

      @@JathraDH I could definitely see that

    • @nelia039
      @nelia039 6 หลายเดือนก่อน

      @@JathraDH I don’t think so at all. Void Ark raids can sort be seen as a side story. I think with your reasoning, THM/BLM job quests would be required for MSQ, but that’s not the case……Come on this is what I was saying that your tunnel vision isn’t “The Vision”.

  • @xXIxidor92Xx
    @xXIxidor92Xx 5 หลายเดือนก่อน

    I will never forget as a healer main how i had to effectively "un-learn" using cure 2 or the equivalent as my main healing tool.
    Through most of the game, my ogcd abilities were kept as a last resort, something to use when things went wrong. It wasnt until late into SHADOWBRINGERS CONTENT (somewhere in the ballpark of 600 hours of memory serves) that i learned to prioritize my ogcd healing tools and keep my damage up. Because my first 50-60 levels in healer had taught me that was what i needed to do.

    • @iPlayOnSpica
      @iPlayOnSpica 23 วันที่ผ่านมา

      It is bonkers that WHM's first ogcd heal is learned at lvl 50, and it's Benediction with a 180s cd. All the other three healers get their first much earlier (SCH with Whispering Dawn, AST with Essential Dignity, SGE with Physis if level synced that low). Couple that with the single worst mp management at lvl 50, and Medica II being unlocked at lvl 50 as well when AST is given Aspected Benefic with lower mp cost at lvl 42? WHM is easily the worst healer to level up, and way too many people recommend it to "get into healing" when I highly disagree because it develops very poor habits that some WHM players carry all the way to lvl 90 (i.e. Cure botting at lvl 90 heals 11-13% of a tank's hp every gcd; 16-18% if target is not a tank).

  • @renkyrie
    @renkyrie 2 หลายเดือนก่อน +1

    Reaper main here with my proposed changes for job action levels----
    Lvl 1: Slice
    Lvl 5: Waxing Slice
    Level 10: Bloodstalk
    Level 15: Spinning Scythe
    Level 20: Hell's Ingress/Egress
    Level 26: Infernal Slice
    Level 30: Harpe
    Level 34: Grim Swathe
    Level 38: Gibbet
    Level 40: Arcane Crest
    Level 45: Guillotine
    Level 50: Gallows
    Level 52: Soul Slice
    Level 54: Soul Scythe
    Level 56: Nightmare Scythe
    Level 60: 13th Echo - Shroud Gauge (3 stacks)
    Level 60: Reaping - Single Target 2.5s
    Level 60: Cross Reaping - AOE 2.5s
    Level 64: Regress
    Level 68: Arcane Circle
    Level 70: Plentiful Harvest
    Level 73: Shadow of Death (Job Mission)
    Level 73: Whorl of Death (Job Mission
    Level 75: Gluttony (Job Mission)
    Level 78: Tempered Soul (Job Mission) (Trait)
    Level 80: Enshroud (Job Mission) (5 stacks)
    Level 80: Void Reaping 1.5s
    Level 80: Soul Reaping 1.5s
    Level 80: Grim Reaping 1.5s
    Level 82: Enhanced Avatar (Trait)
    Level 84: Enhanced Arcane Crest (Trait)
    Level 86: Lemure's Slice
    Level 86: Lemure's Scythe
    Level 88: Soulsow
    Level 88: Harvest Moon
    Level 90: Communio
    Adding only a few new actions. 13th Echo, which works like Enshroud but a lighter version of it: only 3 stacks, and so Reaping & Cross-Reaping are 2.5 seconds so the timing is the same as Enshroud's 5 action burst. I left a lot of the good stuff for levels 70-90 in order to retain some of the novelty of doing the jobs missions and then going through Endwalker with the job, which was an amazing experience.
    I also changed the name of what was called "Cross Reaping" originally, because Soul Reaping sounded too good to use as a lighter version... so now Cross Reaping is Soul Reaping, and then I turned the lighter AOE into Cross Reaping instead

  • @nikidelvalle
    @nikidelvalle 5 หลายเดือนก่อน

    Man I feel that healer point so much. Leveling Scholar is PAIN, the fairy is so potent at healing you basically don't need to play the game outside of spamming the 1 key.

  • @lucaaryas8504
    @lucaaryas8504 5 หลายเดือนก่อน

    What about the jobs that barely have any ogcds?

  • @tonymurphy2624
    @tonymurphy2624 2 หลายเดือนก่อน

    Couldn't agree more. I just levelled gunbreaker, astro and ninja back to back, and it's a real thrutch not to have at least one AOE and one DOT at the very least. Haukke Manor is dull as dishwater, and it's especially a PITA when you're the only non-sprout on the run, which happens a fair bit on the roulette.

  • @MrBCWalker01
    @MrBCWalker01 4 หลายเดือนก่อน

    Every Job needs to have its core competencies by _Level 15._
    AOE? 15. Single Target? 15. Role Actions? 15.
    That's it. Rework every Class/Job so that every last one has Single Target, AOE, and Role Actions by L15.

  • @Deram1Axres
    @Deram1Axres 6 หลายเดือนก่อน +2

    Honestly, most mmos that let you que into lower dungeons/roulettes (or sync with world content), let you use all your abilities that you have unlocked and just scale down your damage. Sure the higher level player even scaled down will be stronger than lower levels missing abilities/rotations, but its far more enjoyable than just having nothing to do but bash head on keyboard. And honestly, anything 60 and lower is pretty hard to screw up outside of some of the 50 dungeons having insta-fail mechanics. Or did, not sure if those even exist anymore. Even being dropped to 80 depending on the class can feel horrible as you lose major parts of your rotation. The only other issue I really have with this game is Gil, quests, dailies/roulettes, bounties, etc should give more, I don't think that the only people who can make money are those who play the AH. AH should always be the quickest and best route for big money, but I still feel like you earn too little for what you do in a day if you aren't selling on the AH. Pretty sure if I was a serious raider and had to buy food/pots and pay repair bills I would be broke if I couldn't sell anything on the AH and relied only on what Gil I got from dailies/roulettes. Not saying it should be huge amounts, but you should be able to save up money to be able to buy some cosmetics/housing/etc if you were delignate, never would have the big item, but could at least have some goals. I suppose you can always vendor sell things, but in most cases that just feels bad even if its roughly the same as you would be able to get on the AH for it. This again goes back to all the issues with player housing, but in years past I know a lot of casual players who felt incredibly discouraged when they looked at the cost of the houses and that was before explaining to them how difficult it was to get one when they did go for sell. Easier now with the lottery system, at least you can enter it instead of having to take a week off of work to spam click a sign, but that has its own issues. But at least we got meaningless side content in the form of an instanced island that we can barely modify instead of fixing the housing market . . .

  • @TheNerfer
    @TheNerfer 6 หลายเดือนก่อน +2

    God I have felt that AoE thing so hard. I hate doing super low level dungeons because of course I don't have any AoEs and have to target enemies one at a time to attack them even when they're in large groups. It's ridiculous really.
    Jobs being unentertaining husks at lower levels really brings DRK to mind too.

    • @rtiq270
      @rtiq270 6 หลายเดือนก่อน +1

      Started leveling Ninja lately, and yeah... Dragoon was fairly painful for only having 1 line aoe until the 50's too.

  • @aaronspain3387
    @aaronspain3387 6 หลายเดือนก่อน +1

    I agree 200%. Every single time I do an ARR levelling roulette as WHM or SGE, I have to apologise to my co-dungeoneers for not having an AoE attack spell. Doing the old dungeons just feels weird, like you're playing a single-player game with no AoE or decent wall-to-wall pulls. They even changed TamTara Deepcroft because the section with three levels and a giant Miqote-eating frog next to an exploding crystal, always wiped new tanks that didn't know how to handle it.

    • @vincentlee7359
      @vincentlee7359 6 หลายเดือนก่อน +1

      That's a bit much there. Apologizing for not having AOE as a healer? Tf is this woke garbage

    • @aeoyndjuric1679
      @aeoyndjuric1679 5 หลายเดือนก่อน +1

      jfc Why would someone apologize for something like that lol
      "sorry guys I felt like playing my whm, sorry it sucks at lower level" hahahahahhah

  • @thanatos113
    @thanatos113 6 หลายเดือนก่อน +8

    maybe a hot take but I actually prefer playing lower level SMN (around 70) BECAUSE the potencies are fucked up. Playing SMN in the lvl 70 ultimates is so much more engaging because now you have to actually decide whether to keep casting or to use the special gcd's for movement. I find myself doing a lot more thinking about when to use each summon, how fast to drop them, can I get a ruin cast in now and save a titan ruin for later? Its much less of the on-rails experience that lvl 90 smn feels like.

    • @luna_theraider
      @luna_theraider 6 หลายเดือนก่อน

      Yes. I wish they also fine tuned level 50 better so that like we can start with summon bahamut for attacking we could start with Aether Charge and have carbuncle attack with us.

    • @DarkDyllon
      @DarkDyllon 5 หลายเดือนก่อน

      until you basically mapped the entire fight out and you'll resort to the same rotation every single time, which, once you locked into 1 side, you'll likely stick to that side.

  • @TamsmitSam
    @TamsmitSam 3 หลายเดือนก่อน

    Very happy I started with dragoon through the MSQ, its my favorite job right now but I can't even imagine leveling it to 90 without the bonus msq exp. DPS queues + a slow, dull kit at low level + no aoe would feel like torture leveling lol.

  • @BlackMarluxia
    @BlackMarluxia 6 หลายเดือนก่อน

    I started the game about a month ago after previously having given it a try all the way back in 2013, currently playing a WHM at lvl 70 (capped there for now due to my free trial status). One gripe I have with the game - aisde from the lack of AoE you mentioned - is that low level CNJ/WHM gameplay essentially incentivises "bad" gameplay. Or rather, suboptimal one. In higher level content you will want to keep your GCD rolling with glare spam ideally and use OGCD healing where possible. But even at lvl 50 you can't do that yet. Only towards the end of Heavensward will you get dungeons where start to get a glimpse of what WHM gameplay at higher levels can and should look like. Before that, it's spamming cures like no tomorrow.
    Sometimes it feels like healing low lvl dungeons is harder because I might not have regen yet and my tank might also not have as much mitigation/self heal yet, which is completely backwards and can lead to the experience for new players being kinda sour.

  • @cardboard255
    @cardboard255 4 หลายเดือนก่อน

    A big one is that duty roulettes should be locked at level 30 if you don't have your job stone equipped. I've been in alliance raids where one or multiple people don't have their job stone equipped. It's 100% griefing

  • @GracefulMage3089
    @GracefulMage3089 3 หลายเดือนก่อน

    Another thing involving Bards with Lvl 50 kits feeling incomplete is that they don't have their third song till 52...which is ridiculous considering it forces you to readjust to the fact.

  • @FrancoBits
    @FrancoBits 6 หลายเดือนก่อน

    I still don't know how Armoire works precisely. I remember I put two event helmets there, meanwhile my glamour dresses is almost full. Would love if they simplify them, merging these available slots.

    • @OnyxShard1
      @OnyxShard1 6 หลายเดือนก่อน +1

      Special gear like level 50 artifact gear (tools for DoH/DoL and gear for the ARR classes), mogstation items, event gear, crossover stuff, achievements, pre-order and VIP rewards all go in the armoire - if you look at the three icons in the top right of the tooltip, if the icon on the right of the three is lit up, it means it can go in the armoire
      It's basically just limitless storage for all the extra junk that isn't from loot drops/crafting

    • @shurhaian
      @shurhaian 4 หลายเดือนก่อน

      In addition to what @OnyxShard1 said, if you go to put something in the glamour dresser that could instead go in the armoire, there will be a notice about that fact. I'm not sure if it gives you a click-through/checkbox - it really should.

  • @shaece798
    @shaece798 4 หลายเดือนก่อน

    As a GNB main this is why i haven't done anything other than the expert and trial daily roulettes for the longest time, not wanting to get a lower level fight and only have spin 1 and 2 single target hits. yes, trials can bring you to a lower level with boring move sets, but your only beating on 1 enemy so its less of a hassle.

  • @Sly_Changeling
    @Sly_Changeling 3 หลายเดือนก่อน

    I was going to say, I usually do my dailies as monk because it's just the most fun to play.

  • @Tashiro64
    @Tashiro64 หลายเดือนก่อน

    I would add OGCD faster so ppl dont get to sleep doing 1-2-3 for 30 levels and they could see that the GCD is not slow when you have OGCD

  • @EmmyPupcake
    @EmmyPupcake 6 หลายเดือนก่อน

    I ABSOLUTELY agree with AOE being mandatory by level 15. Same with NIN and BRD having Armor Crush and Iron Jaws locked off at 50.

  • @Clavitz1
    @Clavitz1 2 หลายเดือนก่อน

    solid video, have a like
    there's two easy solutions to this that I believe the devs can do in a reasonable amount of time.
    1. Only scale down stats and keep every skill you earned available but reduce more stats the higher level you are since you have more power for the added skills.
    2. Scale down still but depending on the content you're capped at the max level of that expansion. So for ARR content, you'll use everything you've learned up to level 50, HW up to 60, and ect.
    a bonus thing though that they need to do is rework when you get the basics for your job when leveling. I think right at the first time you get a dungeon, you should have your basic 1,2,3 chain, an aoe and 1 damage/defense cd AT LEAST. Be balanced so new players can get a feel on how the game will be at the end game much much earlier.

  • @H3roBoii
    @H3roBoii 6 หลายเดือนก่อน

    Man those after effects and animation skills are insane!

  • @icky46111
    @icky46111 6 หลายเดือนก่อน

    8:45 aaaand I did Indeed just get whiplash! I recently picked up summoner and was glad to see myself get my third dog, but now that I mathed it out, you're right. I hadn't even really thought about it. That said, the utility of having those instant casts to be able to move at will is still nice, of course.

  • @maxv658
    @maxv658 6 หลายเดือนก่อน +1

    I definitely agree with most of this. The stuff I don't agree with I don't necessarily disagree with, I just wouldn't implement it the same way.
    Personally, my big issue with leveling in FFXIV is the leveling itself(for DoW and DoM jobs) and I REALLY hope the whole leveling experience gets overhauled at some point. Dungeons/roulettes, deep dungeons and FATEs are kind of all you have. Levequests exists, but for DoM/DoW they just don't feel very impactful. MSQ is good for the first job you take through it and side quests exists, but there is a finite amount of them so after one, maybe two jobs those aren't an option. I don't have a problem with the pace of leveling at all. I think it's in a decent place, but my issue is that it feels like when leveling a new job all I do is queue for dungeons and do FATEs while waiting for queue to pop(if leveling a DPS because otherwise the queue is pretty instant). Add to that the fact that when you're below level 50(maybe even 60) the dungeon variety is painful and gets old almost instantly. I'm not saying leveling should be removed from the game or sped up or anything like. Leveling is by far my favorite activity in MMOs, but in XIV right now it is just rough.
    I would be totally cool with just making the side quests repeatable per class/job, honestly. So if I complete them on DRG, I can switch to MNK and go back through them again. I know this wouldn't make much sense within the game considering you are one character that can be any job and the same NPC offering you the same quest that you just completed on a different job is a bit silly, but I think it would go a long way to making the experience just better overall.
    The whole leveling experience(outside of MSQ) just feels bad. I play multiple MMOs and while FFXIV is probably my favorite one overall, the leveling experience is easily one of, if not the worst. I have leveled so many different characters in WoW, for example, because the experience is just so damn good, but in XIV thinking of leveling a new character just sucks away my will to live.

  • @alfredoperez4370
    @alfredoperez4370 5 หลายเดือนก่อน

    Backfilling shared fates and adding rewards is such a good idea. Please let me get teleport tickets and the mount speed stuff from them too.

  • @bladeninja7495
    @bladeninja7495 4 หลายเดือนก่อน

    I agree with everything you said, I would just like to add a few points of concern, adding too many skills too quickly will result in new players who aren’t accustomed to RPG’s or MMO’s overwhelmed very quickly. Adding AOE’s to all classes could possibly make low level dungeons so easy new tanks will not understand how hard trash pulls are until it’s too late and they’re into Heavensward content and not using any mitigation and berating their healer. Lastly we have to remember things like Palace of the dead. Giving more skills to Lower level jobs will reduce the difficulty in there, while it’s not a terrible thing I really enjoy seeing titles like necromancer and thinking “Wow that dudes cool” and I’d hate to see necromancer and think “That title means nothing now and I’m sorry for everyone who struggled to get it”

  • @maxfu2773
    @maxfu2773 2 หลายเดือนก่อน

    One problem I have is when healers have to do solo content. Excruciatingly painful, I stopped my MSQs so I could level my AST( my main) and scholar( cus it also levels a DPS while I still play healer in roulettes) at the same time, just so when I needed to do any fighting, I swap to my summoner. 10x faster and I could actually enjoy the story for once, instead of doing so little damage by the time I was done I forgot where I was and why I was escorting a group of bunnies around a giant terrarium containing spaceships, adamantite, and a hell-evator while I called the stars down upon my enemies.
    That's Terraria, I've lost track of the story to the point of swapping game genres.

  • @Wooninite
    @Wooninite 3 หลายเดือนก่อน

    As a sprout, but veteran of mmo games. One thing that should change is that combos should all be one button. It should be. If I hit "1" in the combo the button should change to "2" etc. This would help with some ability bloat, and also address some of the ability bloat that I'm already feeling in the 60s. hard agree on the AoE needing to be lower level for a LOT of Jobs.

  • @JayBigDadyCy
    @JayBigDadyCy 3 หลายเดือนก่อน

    I just started leveling Reaper 5 days ago and if there's one thing i hate, it's having to completely reposition buttons to what are my "important" keybinds and adjust my muscle memory. Enshroud should be given at level 70. Or if it's too powerful, takenthe easy route and give a spell that is a placeholder. Something you hit at the same time for something similar, but is less powerful and then it gets upgraded to enshroud at 80.

  • @pootisspencer4866
    @pootisspencer4866 6 หลายเดือนก่อน +1

    PLD at lower levels makes me cry, just spamming 1,2,3 with no sustain and it's like that until high end. Also no gap closer woohoo!

  • @SporePunch
    @SporePunch 5 หลายเดือนก่อน

    There is absolutely no reason whatsoever that every job doesn't have their aoe before Sastasha. Phys ranged and tanks are the only ones that get them that early. It's insane.

  • @samthorne3765
    @samthorne3765 5 หลายเดือนก่อน

    As a player who started in Shadowbringers and ESPECIALLY as a Red Mage main the way that all the rotations feel so bad under 80 is just so baffling to me... like I genuinely do not understand how this game worked at all in older expacs when level cap gave you an incomplete kit. How on earth did RDM launch in Stormblood with the extent of its combo being just Verholy? What the hell?

  • @erincraig578
    @erincraig578 5 หลายเดือนก่อน

    Absolutely. XIV was my first MMO and I only started playing in SHB. I had to stop playing DPS jobs when I got a couple to 60ish and they stopped making sense because they just … didn’t make any sense because I only had pieces of what the full rotation should be.

  • @mhimhi2754
    @mhimhi2754 6 หลายเดือนก่อน

    Correction on Sage. Our two stack damage aoe, Phlegma, is available at level 26 or so. It's the only healer with an aoe at that level and it comes with 2 charges off the bat.

    • @DarkDyllon
      @DarkDyllon 5 หลายเดือนก่อน

      isn't that a 30 second or 60 second cooldown though?
      so you got 2 AOE's in your for 1 pull, great.
      probably 1 AOE for the next pull, great.
      it's there, sure.
      but it's stupid.

  • @karasutsuki1733
    @karasutsuki1733 6 หลายเดือนก่อน +2

    I see the point with the late aoes on jobs and stuff, but if we homogenize that too, people will just complain that everything feels the same, theres no winning in this matter xD

  • @jafd239
    @jafd239 5 หลายเดือนก่อน

    I don't mind low level roulettes quite as much, but I agree 100% all the same. As someone who routinely plays monk, doing old content was made a lot better since it's functionally the same at level 50, which is far more fun.
    Also as a side note, Scholar in the earlier dungeons (before you can technically unlock it) is hella broken because Eos does all the healing for you, unless the tank pulls the whole dungeon. Hilarious but perhaps not ideal. haha

  • @DepressedSkorpion
    @DepressedSkorpion 5 หลายเดือนก่อน

    The level 50 stuff is why I like to do SAM for 50 content. You don't have everything, but it feels good to play compared to most other classes at that level.

  • @herebejamz
    @herebejamz 5 หลายเดือนก่อน

    Armor Crush at 54 was wild to me, because literally I forgot it was like that almost every time im sync'd. Thankfully, I don't think I'm going to play ninja at low levels ever again anyway, but still.

  • @ikonixx
    @ikonixx 6 หลายเดือนก่อน +2

    I find myself agreeing with you 100%. These changes need to be implemented ASAP.

  • @pragmat1k
    @pragmat1k 6 หลายเดือนก่อน +4

    I would also like the armory bonus to exp expanded for each job you have above the level of what you're working on. 50% for the first, maybe 10% for the next 5, and then 5% for each job above after that. So if you're leveling job #20 you get an 115% exp bonus on top of the current system.

    • @GameGod77
      @GameGod77 6 หลายเดือนก่อน +1

      This is a brilliant suggestion! The whole point of the armoury bonus is to reduce the grind in levelling alt jobs, and scaling it to reduce the grind more with each job you level further reinforces the design.

  • @samiches4500
    @samiches4500 5 หลายเดือนก่อน

    Dragoon aoe is now at 40???? Awesome!!! When did they lower it? Used to be 48.😢

  • @hikkiduran
    @hikkiduran 5 หลายเดือนก่อน

    As a console player, I 100% agree with you. Set up a rotation on the controller for a highlv job and then lost lot of skills because you are doing low lv roulettes is a mess

  • @darkROAM1
    @darkROAM1 6 หลายเดือนก่อน

    My combat gripes come from having a background in GW2. It’s simple. You have much fewer buttons at 10. You can select one for auto attack and that can be a rotational one that automatically keeps rotating the combo for that one instead of forcing you to press each one every time.
    Then, you balance mitigation, buffs, heals, etcetera based on your build.
    I know, not the thing for ffxiv. But it does bring in the other combat stuff mentioned. You level and unlock more things but, when you get synced down to the zone, you keep your skills and spec but at reduced stats, not reducing the skills back.
    I am still preferring ffxiv over others for now. It still has me hooked. The communities I’m in are pretty active so that’s good.

    • @shurhaian
      @shurhaian 4 หลายเดือนก่อน

      The autocombo is already a thing when you're playing as an NPC and borrowing their kit. Seems like it wouldn't be that hard to fold PC job actions in much the same way.

  • @tEspur
    @tEspur 6 หลายเดือนก่อน +3

    I think we need a forced tutorial when starting the game that explains how the game mechanics work. The one we have doesn't explain enough about the game, and I didn't even know it existed until I was halfway through Stormblood.

    • @aeoyndjuric1679
      @aeoyndjuric1679 5 หลายเดือนก่อน

      so you probably weren't paying attention to the game, since it tells you about it

  • @Tardisntimbits
    @Tardisntimbits 4 หลายเดือนก่อน

    As a Reaper main, yesssss. I joke about it being head empty at 90, but GODS, is it soulless at anything below 80. Getting Sastasha in roulette is so painful! Outside of that, I feel like they need to give more interesting ways to level alt classes. Leves are fine...I guess, and Potd and HoH do well enough, but I feel like there has to be more ways to integrate alt leveling with new folks to give them more interaction than the base roulettes. Maybe messing with FATEs would do the trick, I don't know.

  • @aegisdragon6856
    @aegisdragon6856 5 หลายเดือนก่อน

    The instanced ability issue could be fixed simply by allowing classes to keep whatever abilities they've unlocked, since they already scale down stats and damage and such.

  • @TheLMBLucas
    @TheLMBLucas 4 หลายเดือนก่อน

    All the jobs need way more skills for the early levels/dungeons and I would also like to see more diversity, like more buffs and debuffs skills on different jobs

  • @Raltar
    @Raltar 5 หลายเดือนก่อน

    These are the reasons I only run roulettes as a tank or ranged DPS.

  • @Deepseeanenemy
    @Deepseeanenemy 2 หลายเดือนก่อน

    i cannot believe you just said that MNK is feature complete at 50 despite it lacking masterful blitz, which makes perfect balance feel almost entirely useless as it doesn't give you formless fist making you effectively restart your rotation. MNK is genuinely a shell of itself until 60.