A Review of the Dawntrail Job Changes

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 445

  • @ioaffs
    @ioaffs 3 หลายเดือนก่อน +168

    personally I think black mages are made because pictomancer is so fun and colorful; it's reminding them of their youths.

    • @alexander3283
      @alexander3283 3 หลายเดือนก่อน +13

      I disagree with your statement.

    • @TheFrantic5
      @TheFrantic5 3 หลายเดือนก่อน +44

      Black mages were always able to paint. With the charcoal of their enemies.

    • @1Mrstephen
      @1Mrstephen 3 หลายเดือนก่อน +13

      Trust, Black Mage mains are not jealous, envious or any other “ous” of Pictomancer.

    • @donteddy1858
      @donteddy1858 3 หลายเดือนก่อน +4

      black mages summoned demons and sacrificed people for it in their youth. nothing colourful about that ^^

    • @xxJing
      @xxJing 3 หลายเดือนก่อน +9

      Black Mages are mad because it was one of the few jobs that has complexity to it and the developers seem intent on removing meaningful choices from rotations and just having it be "memorize this sequence and don't deviate."

  • @YoYakuman
    @YoYakuman 3 หลายเดือนก่อน +215

    I am a Monk main who is upset because it is tradition to be mad every expac

    • @Snowinmyears
      @Snowinmyears 3 หลายเดือนก่อน +23

      if not angy, how we monke?

    • @snowdrifter6187
      @snowdrifter6187 3 หลายเดือนก่อน +7

      We decided war is to strong so we deleted monk -ubi

    • @licenetospam
      @licenetospam 3 หลายเดือนก่อน +1

      Monk is the real baserker

    • @oweeb5909
      @oweeb5909 3 หลายเดือนก่อน

      Never forget

  • @VegnagunII
    @VegnagunII 3 หลายเดือนก่อน +40

    BLM changes - absolutely hate that the thunder proc. has gone.
    Half the fun and skill with BLM is adapting to the procs and keeping bits on hand for when you need to move for mechanics.
    Basically the changes just railroad you into doing a 100% repeatable rotation - not talking about the weird and wonderful alt rotations, just some adaptive variation to the intended one. I don’t see how removing all random procs has any benefit.
    Also agree with the comments that harder jobs should do more damage - not silly amounts more, just enough to stroke your ego by being top after tanks on the aggro list

    • @celeswylder748
      @celeswylder748 3 หลายเดือนก่อน

      I wouldn't complain having one more body between me and death. XD

    • @LightTheBlackMage
      @LightTheBlackMage 2 หลายเดือนก่อน +2

      I 100% agree. Part of the reason why I loved Sharpcast and EW BLM so much. I had so many options at my fingertips and now it’s just Fire 4 spam with no room for improvising.

    • @PE2RO
      @PE2RO 2 หลายเดือนก่อน

      ShB ans End BLM was at its peak, now its gone and its just pure no fun and braindead rotation

  • @nicholasaragon4126
    @nicholasaragon4126 3 หลายเดือนก่อน +48

    I've been playing for over 10 years, things change, I just roll with it. I play what feels good and I never one-trick "main" anything. Sometimes I shelf a job I love for most of an expansion, sometimes a job that feels bad early in an expansion gets fixed midway through. Just relax and push the buttons, no need to have a dedicated monogamous relationship with jobs.

    • @cabanash4445
      @cabanash4445 3 หลายเดือนก่อน

      Alleluja

    • @ooperblownup
      @ooperblownup 2 หลายเดือนก่อน +1

      People enjoy things differently 🤓

    • @SiffusVera
      @SiffusVera  หลายเดือนก่อน

      You are the most based person in the world

  • @peachmizuki
    @peachmizuki 3 หลายเดือนก่อน +31

    SMN main here. I played back when "SMN is for casuals" was not true and still lament the days of complex dot weaving nad multi-target optimization, but I've resolved to let it go. The biggest complaint I have is that there are many, many janky elements of Summoner that are leftover from the job's inception back in 2.0 that still haven't been addressed, especially when playing SMN below level 60. It honestly feels like they couldn't find a good way to parcel out the abilities to make the job feel like it has a functional rotation before getting Dreadwyrm Trance. If the job really is meant for casuals and new players, I think it's *especially* important that the level-up process is clean and easy, and not just that it has a pretty butt-simple max level rotation. And to my knowledge, they still haven't fixed Physic.

  • @Kodiie
    @Kodiie 3 หลายเดือนก่อน +224

    Unpopular opinions, high dps classes should be more challenging to play.

    • @JimC1984
      @JimC1984 3 หลายเดือนก่อน +6

      Thats the norm in ARR now its turned into fisher price style

    • @Paul-bs5wl
      @Paul-bs5wl 3 หลายเดือนก่อน +16

      What do you mean by "high dps" do you mean high personal DPS or rDPS? If you mean rDPS then you concede that some jobs should be significantly better than others. Making a job easier to play doesn't compensate for it being objectively worse than others if the difference is actually notable

    • @xavierg9066
      @xavierg9066 3 หลายเดือนก่อน +12

      It’s probably a good thing, raids are designed for every job to beat and black mage was probably holding raids back in terms of mechanics why 2 mins becomes the norm

    • @ioaffs
      @ioaffs 3 หลายเดือนก่อน +7

      no, I think easier jobs should do more damage than harder ones actually

    • @ridzz3458
      @ridzz3458 3 หลายเดือนก่อน +7

      ya ig this makes sense on why its unpopular. Most dont track ppls dps and most dont care about dps so why add complexity to any dps class in order to have it do more damage when dps meters are bannable lol Keeping all job dps balanced based on class utility makes more sense to me which is what they seem to be going for, except with ninja which
      has good util and amazing dps

  • @SlyScyther
    @SlyScyther 3 หลายเดือนก่อน +82

    SMN being simple doesn't mean it has to be without flavor. It's atrociously bland compared to what it could have been. Three more summons to complete the set of primals and a new summon like Alexander or Odin.

    • @Enis1198
      @Enis1198 3 หลายเดือนก่อน +7

      Someone loses no matter what. If you liked old summoner complexity or just because you enjoy DoT management, you dont have anything for that gameplay style in 14 anymore. If they change summoner to be more complex, the people that like summoner for its simplicity get put on the path to losing that.

    • @SlyScyther
      @SlyScyther 3 หลายเดือนก่อน +20

      @@Enis1198 Again, doesn't have to be complex, make them three simple buttons. Viper seems to almost play itself, but they (apparently) made it fun regardless by making it flashy and flavorful.
      Give SMN the same treatment.

    • @mayleelove4332
      @mayleelove4332 3 หลายเดือนก่อน +2

      ​@@SlyScytherI mean, all your asking for is 3 new skins.

    • @wildheaven1827
      @wildheaven1827 3 หลายเดือนก่อน +4

      The flavor is the summons. You know, because FF fans that werent even playing summoner said that spell effects ARE job identity. So they stripped the job identity away and gave them oversized summons and oversized spell effects like they were compensating for something theyre ashamed of. They even had to make a command for smaller versions of summons so you can see the floor aoes past bahamuts phat as.

    • @RekiWylls
      @RekiWylls 3 หลายเดือนก่อน +14

      @@mayleelove4332 It doesn't even need to be 3 skins to not ruin the simplicity of SMN. Ifrit, Garuda, and Titan all function identically, but feel different because they cast differently (e.g. Titan does a lot of weaves, Ifrit slow casts, Garuda goes fast). New summons could be as simple as Odin makes you a melee for a few seconds (a la RDM), Leviathan is a long channel-cast (like MCH flamethrower), and Ramuh casts stack up potency for a finisher. It could even have the same rotation by making it so *any* three summons procs the next Bahamut/Phoenix, that way casual players can stick to easy ones they like, and high-skill players can optimize fight planning around having more options.

  • @zeelyweely1590
    @zeelyweely1590 3 หลายเดือนก่อน +45

    As someone who learned and loves Freestyle (non-standard) Monk, the issue isn't the guiders on the GCDs, those are actually really nice and make the job a lot less daunting, it's the loss of the double DoTs.
    Monk has basicslly three (four, but one is very situational) rotations: Normal but you drift a ton, a looping rotation with some small forced losses to loop, and the freestyle rotation you have full control over. Playing freestyle means managing your DoT timers effectively to line them up with Riddle of Fire, and it leads to very interesting situations like how you actually WANT to double refresh Twin Snakes before the last Demolish going into RoF, so that you can do your full PB combo and resume from Oppo (highest damage) without dropping the damage buff. There's also situations where you actually want to Demolish instead of AoE and mix up both single-target and AoE rotarions.
    The monk changes basically eliminate all of this. It'll play about the same as freestyle, but you no longer have to worry about any of those little complexities because they're just gone. There's one rotation, there's no more timers to take care of, no more interesting tech, no more insane skill expression and high skill ceiling.
    Is the job dead? Absolutely not. Is it going to be less fun? Probably not that much, honestly. But it's a completely incomprehensible step backwards from a job that was imo already perfect, and it's definitely overcompensating for Monk's image as the hardest melee/job.

    • @Titanxzero1
      @Titanxzero1 3 หลายเดือนก่อน +6

      Honestly, I didn't really care much for the one dot MNK has. Like I felt like it didn't matter much compared to like BRD. But I'd rather wait and see how it plays before I make any solid judgments.

    • @shadmanazad7
      @shadmanazad7 3 หลายเดือนก่อน +2

      100% agreed

    • @williampounds5191
      @williampounds5191 3 หลายเดือนก่อน +3

      It was just a dot.

    • @lexiconprime7211
      @lexiconprime7211 3 หลายเดือนก่อน +2

      A job that punches and kicks having so much of its identity tied to a dot never sat well with me anyway. Good riddance tbh.

  • @RathVantas
    @RathVantas 3 หลายเดือนก่อน +6

    Honestly as a black mage main that loved nonstandard, I would have understood more if they killed nonstandard but made the leveling/low level experience on the job a lot better and did a better job teaching the flow of it to new players. But... they didn't, really at all, they just killed a fun playstyle that was totally optional, didn't break the game since the DPS gains were pretty small. Instead of a fairly strict job that could become very flexible if you cared to put in a lot of practice, now it's just strict for everyone. In terms of theory crafters finding cool new opti, don't hold your breath. After probably 2000 hours on blm, I'm switching jobs in DT

  • @Qkochan3
    @Qkochan3 3 หลายเดือนก่อน +4

    while i do agree that there should be a casual friendly job, lets not glaze the company and say its a great idea to turn SMN into that job. it was a terrible decision. people who mained smn years before they neutered it have every single right to be pissed off for the rest of their time playing this game, when square could have EASILY turned any NEW job into what your posturing for.
    its not like the other jobs are genuinely that difficult anyways, it did not take the brain power to play smn before neutering to play drg or whm or half the tanks. none of these are really THAT difficult in comparison to so many other games where they just HAVE to gut anything interesting in FFXIV to get people to play anything.
    another huge note is the casuals will play literally any job it doesn't matter about usage rates. theyre still likely playing the game sub optimally regardless of whether or not the job is brain dead or astrophysics level, i mean so many casuals fuck up blm rotation on a daily basis but still play the job because they find it fun LOL. it was still a shit decision to turn a more complex job into a simple job instead of just making a new simple job, i dont understand why thats so difficult to grasp. if a job is too difficult for you, go play a different one. dont take years of someone else's dedication to learning it and shove it down the drain because its about what you want.
    also ast having varying levels of more healing in the cards isn't really a "strong identity", the cards just heal now yippie. on top of the already strong heals it has, that just makes it redundant.

  • @benlarkin857
    @benlarkin857 3 หลายเดือนก่อน +5

    I understand the business case for standardising jobs and their rotations - to make the game as accessible as possible to the largest number of players (particularly new and returning players) and to reduce potential toxicity as a result of either (a) not including a class in your party because it doesn't have a particular ability or (b) shaming players for not min-maxing their rotations or discovering those hidden synergies.
    The above said, I don't agree with the approach. It essentially turns us into a bunch of interchangeable robots who push buttons in a specific order. We are differentiated in our ability to deal with complex mechanics in Savage fights and such, but for me multitasking is not a function of intelligence.
    I enjoy when a game allows questions like "how should I adapt my rotation for this particular fight?" rather than accepting that a rotation is just something to distract you in the background while all the real mechanics are happening in the fight and it will always be exactly the same.
    You know, back in my day (1.0), I had to actually think about how to use a job (like Summoner). *cough* cough

  • @thevoxdeus
    @thevoxdeus 3 หลายเดือนก่อน +5

    As someone who played and enjoyed SMN until Endwalker I will say this:
    S-E took away the identity of the summoner job, which was to apply and spread DoTs and to synergize with various pets. That identity is completely dead.
    They replaced that very unique identity with a job that's VERY simple, kind of "baby's first DPS job," and now the appeal of the job is that you get bigger, flashier summons that look like mini primals instead of floating lumps.
    So now it's a flashy, dumb job, and they had an opportunity to make it more interesting, or more flashy, and they did neither one.
    In reality, they *could* have kept the job identity in EW AND made it flashy, and most summoners would have *loved* that. They didn't do that, okay, much sad, but people who want that already stopped playing it so no big deal. They should have made it sexier though!
    Now, it's still the most-played job and will probably remain the most-played, because *easy* is *good* when you're trying to learn hard / new content, but that doesn't mean it's a well-designed job. It just means that the job is a good crutch.

  • @milkiipetals
    @milkiipetals 3 หลายเดือนก่อน +21

    I'm honestly fine with summoner's simplicity, but still, no new summons minus Blue Eyes White Bahamut, is very disappointing. We wanted more gem phases, not another Demi-phase.

    • @YoukoZuki
      @YoukoZuki 3 หลายเดือนก่อน +3

      I kinda wish something more, like being able to cast barrier without the stupid carbuncle (honestly, at this point, I don't mind see the cute little thing get nuked cuz it literally do nothing but cast barrier now. I believe it won't harm summoner's identity because summon in FF series doesn't appear permanently in combat: either in-and-out or only last for some time. But I guess people would miss the blue little thing so it won't happen.
      I also feel like aside of the new Bahamut, there should be some sort of QoL changes. Like Summoner can choose their Ifrit-phase gap-closer being a gap-closer (animation-lock) or just a normal book-slam (no-animation lock). A finisher that requires you to summon all there of Titan/Ifrit/Garuda to proc, which can be avoid drifting during non-targetable phase by making these summons deal damage around the caster so that summoner can spend summon gems to prep the finisher in down time.

    • @GerardSharkey
      @GerardSharkey 3 หลายเดือนก่อน +1

      I'm not fine. The only job I really loved was deleted with the rework. If they wanted a simple job they should have made a new one.

    • @ninjapandas22
      @ninjapandas22 3 หลายเดือนก่อน

      Or maybe even something new to do during the gem phases, literally any change up to all the filler in the middle :(, and the fact solar is the starting and in between each phase we are all gonna get so tired of it

    • @bigbay1159
      @bigbay1159 3 หลายเดือนก่อน +1

      The laziness of solar Bahamut is just astounding....he has no new animations or doesnt do anything, its a literal reskin of bahamut with out putting any actual work. Flaps wings like Pheonix and Bahamut and then little attack big attack of which they all look the same...minus the colors of the attack are different oooooh so unique... Making Summoner so a child can play is a preference some might like....but there is no excusing the lack of effort in just adding bahamut twice with literally doing nothing new....

  • @katelundberg2029
    @katelundberg2029 2 หลายเดือนก่อน

    As someone who only dips their toes into black mage when I'm grinding levels on it or grinding lower level drops, I enjoy the changes to it. The change to ice phase means that you can always get the burst of mana without needing to either wait a step to ensure you get it before swapping to fire phase or risking missing it if you go straight into fire 3. It does technically remove options like gambling on the fire 3 or using thunder to stall for recharge while keeping that uptime but it makes the main route feel better. I also like the changes to thunder, I think leaving the original cast as an option when you don't have thundercloud would have been fine but I didn't like the randomness to Thundercload sometimes popping like 17 times during your fire rotation or popping once in a 2 minute span, and making it consistent is great. It could maybe use a few more ways to proc it or changed ways to alter it than just swapping phases but it's a nice consistency buff and makes it better scathe whenever you have it.

  • @nafslee
    @nafslee 3 หลายเดือนก่อน +1

    SCH's level capstone ability means it can basically solo heal and that is a massive gain imo

  • @Coaltergeist
    @Coaltergeist 3 หลายเดือนก่อน +2

    It's not just about standard vs. nonstandard rotation. It's about FREEDOM. Black mage had the freedom to mold their rotation around the fight, or around a death, etc. That freedom, like every other player optimization since Shadowbringers, is deemed unworthy to exist. They've lost their way with job design; let's hope they can turn it around with the 7.2/8.0 job update

  • @IWANTAWORLD
    @IWANTAWORLD 2 หลายเดือนก่อน +1

    I have been a black mage main since I started the game (thaumaturge from character creation). the paradox rotation was the best mage rotation I have experienced in any MMO. It just felt good to perform. that being said, it was not paradox that made me love this job. I trust SE and will keep being BLM all the way to lvl 100 :)

  • @EterniR
    @EterniR 2 หลายเดือนก่อน

    I played SMN at launch, and while I was gone for 7 years and it's nice that my main is "simple".... I miss them big dps numbers xD

  • @Lusuo
    @Lusuo 3 หลายเดือนก่อน +10

    I started playing 14 in ShB because of SAM, loved it then but was put off by it in EW (before Kaiten was removed) and never really had a reason to play it.
    But these DT changes have me scratching my head? They get rid of unique gauge spenders going into EW with only 10/20/25spenders (later reduced to 10/25), just for them to REINTRODUCE a 50 kenki spender but make the original 50 kenki spenders (that were made 25 kenki in EW) 60 seconds? It just feels super redundant to me, like where is the job actually going?

  • @VideoHostSite
    @VideoHostSite 2 หลายเดือนก่อน +2

    I love the game, but it seems to me that FFXIV players somehow have managed to blind themselves to the fact that there is no customization and no variation in ANY ASPECT of FFXIV gameplay. There's no variation in gear, in materia, in the buttons you hit and the order you hit them in, and there's no variation in where you can stand or when and where you need to move. "Getting good" at FFXIV entails figuring the EXACT details that your Job must follow, every time.

    • @pencilgoblin655
      @pencilgoblin655 2 หลายเดือนก่อน +2

      the excuse that players use is that "you're just going to learn the optimal build and rotation anyway"
      I agree with you tho

  • @kfk4441
    @kfk4441 3 หลายเดือนก่อน +1

    Dude my Rough Divide, wtf look what they did to my boy. They made it uncool.
    RIP Squall

  • @Xilibrius
    @Xilibrius 3 หลายเดือนก่อน +1

    I'm not a machinist main hut I heard with the changes to machinist you wouldn't have to worry about hyper charge during wildfire but there still might be room for it i there.

  • @adelxiii6327
    @adelxiii6327 3 หลายเดือนก่อน +1

    Btw for RDM grand impact you can make it only replace impact while still can cast and use jolt 3 .. that from new setting they did add so i guess RDM still fine if not better.

    • @TheOptimistDelusion
      @TheOptimistDelusion 3 หลายเดือนก่อน +1

      Huge if true. The tooltip says it automatically replaces both, which I do not like

    • @adelxiii6327
      @adelxiii6327 3 หลายเดือนก่อน

      @@TheOptimistDelusion we will see but i am sure its true 90%

  • @Scerttle
    @Scerttle 3 หลายเดือนก่อน +2

    22:28 Whenever I play black mage, I only do the standard rotation. But these changes make the job feel more rigid and makes it feel like I'll be punished harder for making a mistake. So I disagree they're "pretty nice".

  • @ドライデ-ファッサ
    @ドライデ-ファッサ 3 หลายเดือนก่อน +1

    These are the skill that will be deleted or change in Dawntail 7.0
    Dark Knight [Blood Weapon(delete), Delirium(delete), Plunge(delete)]
    Gunbreaker [Rough Divide(delete)]
    Dragoon [Dragon Sight(delete), Spineshatter Dive(delete)]
    Ninja [Huton(effects will change), Huraijin(delete)]
    Samurai [Kaeshi: Higanbana(delete), Shoha(effects will change), Shoha 2(delete)]
    Bard [Wanderer's Minuet(effects will change), Mage's Ballad(delete), Army's Paeon(effects will change)
    Black Mage [Sharpcast(delete)]
    Astrologian [Minor Arcana and Draw(effects will change), Redraw(delete), Astrodyne(delete)]

  • @qq_Shiki_pp
    @qq_Shiki_pp 3 หลายเดือนก่อน +1

    They ruined the Gunbreaker. Wow thank you Yoshi-p

  • @Techn0magier
    @Techn0magier 3 หลายเดือนก่อน +2

    Yeah, I'm one of those who disagree with your opinion about AST. My reasoning ist removing the randomness out of a system that represents cards, means removing the core idea of cards in general. Cards are on of the earliest means to humans to generate random outcomes, some to "predict" fate, some to gamble etc. The AST is meant to deal with the concept of fate and that you can't have it all. So breaking the basic concept of "fate" by giving smth absolutly optimizable is what makes the AST currently a broken class. I'm only talking about the concept of its aesthetics and lore here. AST was already one of the weakest classes in EW, when it comes to its design. And now it just is no longer an AST but in name. Maybe they should rename it to smth else, like illusionist.

  • @dolphinboi-playmonsterranc9668
    @dolphinboi-playmonsterranc9668 2 หลายเดือนก่อน

    I'm mad that Zesho Meppo on NIN is a ogcd cause I wanna see that whole animation

  • @riel0563
    @riel0563 3 หลายเดือนก่อน +5

    I was hoping for SMN to at least get some salt and pepper so that I could pick it back up. But it's still baked unseasoned chicken breast.
    I was a SMN main since ARR 2.0 early access. You could say I was really tied to the job and dealt with many of the problems throughout the years. Always loved it, regardless of the issues, and I basically had to quit it in 6.0. The only time I stopped playing SMN was during 4.0 when all Ruins behaved like Fester at the time and once that got fixed, I returned immediately.
    To this day I'm still bummed about EW SMN, the job I used throughout MSQ, raids, did relics on suddenly became a job that I'll never look at again. All the glamour gear I had became worthless too given that I never liked BLM or RDM.

    • @xiozen
      @xiozen 3 หลายเดือนก่อน +2

      Pre-endwalker smn was just bad in my opinion. As a final fantasy enthusiast I've always enjoyed the fantasy of being able to summon large aeons to my side to fight for me in some capacity; it was shocking to just be able to summon a tiny little egi- instead. The EW changes were a welcome addition to being able to summon the big boys. I just wished that this update (expac) allowed for the introduction of more of the traditional summons instead of a template swap of a current summon but beggars can't be choosers. I look forward the DT update and continuing to play as a summoner.

    • @MrBoston1630
      @MrBoston1630 3 หลายเดือนก่อน +2

      @@xiozenold summoner mains didnt care about that. We’re not opposed to awesome summons, we just hate that the devs decided to take something we loved and erased it with nothing of worth to replace it with. Why did one of the most complex jobs have to be the easiest in a single patch? I would have had no problems with picto being easy as it would have been completely new with noone being attached to it.

  • @NaughtyJuri
    @NaughtyJuri 2 หลายเดือนก่อน +1

    Blackmage is another Top DPS it isn’t weak the problem with this game is the developers are jerks for wanting you to dodge so many AOE when this game is slow AF and the ran action doesn’t last long enough this game seem to favor melee over range each expansion the AOE just keep getting crazy just belonging the fight i am starting to pick up on thier “Game design” since playing from 2013

  • @IchiExorz
    @IchiExorz 3 หลายเดือนก่อน +1

    My biggest problem is SMN. I used to main SMN in HW. Kinda got turned off from it in SB. Was quite excited for the changes in EW but it ended up being very flat. It's just flashy, nothing else. I was hoping for a bit of complexity being brought back into the job in DT. Just a little so it's still one of the easiest jobs but still gives you something to think about.
    I probably also wouldn't mind if not every single other job got made easier too to some extent? At least as far as i've seen.
    I get that they want an easy job that anyone can play but it's a bit TOO simple. RDM already kinda filled that role for me at least. The only reason i occasionally play SMN nowadays is because their animations look flashy and cool af.

    • @bigbay1159
      @bigbay1159 3 หลายเดือนก่อน +1

      I know Yoshi admitted this is the case also with Raid fights, but them making any changes to deal with that they said wont happen for a while....THey plan on changing or rethinking Raid fights first and then look at jobs again. So its nice to know he does understand they went way to far in one direction.

  • @wildheaven1827
    @wildheaven1827 3 หลายเดือนก่อน +1

    They removed skill from blm. Like using sharpcast to get a firestarter for future mobility.
    Its also not fun to just be in fire phase all the time. Whats fun is EARNING fire phase.
    Also still having to spam umbral soul out of combat is painful when waiting 3 whole minutes for cutscenes.

  • @InfoGuyHalliwell
    @InfoGuyHalliwell 3 หลายเดือนก่อน

    I just wish Summoner's new summon was more interesting. I've been wanting Shiva forever, but I would've been happy with anything else.

  • @redthorne5643
    @redthorne5643 หลายเดือนก่อน

    SGE double dot not making it to live is such a shame.

  • @HeartPliz
    @HeartPliz 3 หลายเดือนก่อน

    Gunbreaker still plays the same. It's still the same busy tank even though it got rid of rough divide. And we all know double down and lion heart combo is gonna get a continuation combo come 8.0 or 9.0.

  • @commander392
    @commander392 หลายเดือนก่อน

    I used to be a monk main for my DPS, now I'm a Dragoon because there's no randomness to its combos making me have to look at my hotbars constantly to see what procked next.
    I used to hate Dragoon because it was slow getting the AOE abilities, I'll take slow ability gain over randomness of what my next hit is any day of the week. True Strike used to be useless, now its a necessity, they should have just removed it or have it be a base for Twin Snakes.

  • @JASONORE123
    @JASONORE123 3 หลายเดือนก่อน +9

    The BLM changes are terrible, gut the skill celling while making the job more rigid and less expressive with sharpcast and thundercloud dead, more punishing, harder to play, genuinely terrible to level with some serious oversights like AF paradox refreshing to early and umbral soul. Even for BLMs that only played standard this is a terrible set of changes. The job gets harder to play for beginners, more boring for people who already played it, and no reward for mastery.

  • @MunitionsDudTester
    @MunitionsDudTester 3 หลายเดือนก่อน +6

    Listening to the summoner section hurt my soul. The job isn't even recognizable from what it used to be. The people that "just want a simple job to push buttons" can fuck off and go play red mage lmfao

  • @nickp11ps5
    @nickp11ps5 3 หลายเดือนก่อน

    You're wrong about BLM. The umbral soul ability gives mana with each use. Say you are killing a boss in fire phase and it dies, you transpose to ice and if you use umbral soul 3 times you get full MP. It even says it on the skill for umbral soul. You also still have triplecast so you're able to stack 4 fire 4s on the first 1/2 or back 1/2 of fire phase easily. Especially with leylines I can get in 5 fire 4s in the first 1/2 of fire phase. I don't but you can but I do hit 4 fire 4s in the first 1/2 easily with and without leylines and or triplecast.
    I will miss ice paradox because it gave me utility options in ice phase, like if I stacked up some paradox charges. I agree with Sharpcast, it was a clunky spell.

  • @Cmaxon1521
    @Cmaxon1521 3 หลายเดือนก่อน +10

    If you think that the new AST cards have variety you just frankly are fooling yourself. We have these cards in the game right now. They're called Celestial Intersection, Exaltation, and Essential Dignity. Do using those ogcds tingle your brain right now? Losing rapid reaction optimization for 'card variety' is okay for you? I doubt you had much stock in AST to begin with to make a statement like that

  • @peculiar
    @peculiar 3 หลายเดือนก่อน

    I don't understand the upset over Bard songs requiring a target. One was originally doing DoT to the target and the others were applying (admittedly small) non-aspected damage to a target in addition to their party buff abilities. Personally I'd love to see Bard's buff abilities expanded upon and a return of real, actual *support* jobs.
    Which I know will never happen...

  • @CyframerEX
    @CyframerEX 3 หลายเดือนก่อน +11

    After what happened to Summoner from Shadowbringers to Endwalker, the simplification of other jobs is just a matter of when. They killed Summoner for me, as I loved the management of the summons and maintaining your dots and spreads depending on the fight. They seem to want to apply the same flattening of the ceiling to all classes and it's definitely going to make me think twice about subbing for too long to even want to raid.

    • @GoatOfWar
      @GoatOfWar 3 หลายเดือนก่อน +3

      They're simplifying everything in Dawntrail. Just not as fast i guess.
      It's depressing, feels like my time is wasted on learning to optimise them.

  • @brycemoose7026
    @brycemoose7026 3 หลายเดือนก่อน +4

    I love that summoner is an easy for players that need it but a job can be easy but also be fun which new summoner doesnt really succeed at imo it gets stale way to fast .We now have 3 identical demi sumon phases which is a huge waste. Were not asking for a bunch of bullshit to Manage and keep track of we just dont wanna spam astral flare and its equivalents for 15 seconds, phoinex in shadowbringer had a 2 action combo but it got removed for some reason in favor of 1 button spam. Square couldve done literally anything else to make basically the only new dawntrail addition unique but they just...didnt 😅 new aoe heal ig so now healers can heal even less now lol

  • @fearjunkie
    @fearjunkie 3 หลายเดือนก่อน +1

    I tire of this farce....give Plunge back, Yoshi P.

  • @MurakamiTenshi
    @MurakamiTenshi 3 หลายเดือนก่อน

    Summoner was always a complicated caster, almost like BLM. Contrast with Red Mage, who was baby's first caster dps. With EW, you couldn't tell that SMN was ever difficult with how braindead it is to play now.
    Ast, my God what did they do to my boy? The card mechanic is so far away from what it used to be, it might as well be called WHM lite again.
    Scholar continues to be beaten into the ground, to make way for WHM dps and 3 other healers having shields.
    If they nerf Sage's damage gains, then I think people will just quit healing in general.
    WHM is Square's favorite green dps. Why would they ever nerf them?

  • @leohillmann6717
    @leohillmann6717 3 หลายเดือนก่อน

    SMN is popular cause it's two jobs from one class so leveling is breeze.

  • @silverandy100
    @silverandy100 3 หลายเดือนก่อน +1

    Summoner is for casual players...
    Didn't use to be like that... sigh

  • @TheKabukimann
    @TheKabukimann 3 หลายเดือนก่อน

    So warriors will continnue to unga bunga? i am fine with that :D

  • @LeeroyJanky
    @LeeroyJanky 3 หลายเดือนก่อน +1

    I'm looking forward to the Black Mage changes 😅

  • @StartouchArts
    @StartouchArts 3 หลายเดือนก่อน

    I'm not upset about SMN having almost no changes, I'm upset that the new thing is JUST Robothamut. Everyone wanted Ramuh, Leviathan, and Shiva, but all we got was another Bahamut. Literally 0 flavor to their only new toy for the next 3 years. We could've had Alexander or Odin, or maybe Hydaelyn. Aesthetic matters, and Solar Bahamut has none of that.
    Dawntrail Summoner feels like an afterthought, like the devs genuinely forgot it existed and had to scramble to give them something no matter how mediocre it was.
    I'm glad Pictomancer is gonna be a thing, 'cuz I'm completely dropping Summoner.

    • @celeswylder748
      @celeswylder748 3 หลายเดือนก่อน

      Till they stop giving you new things to paint.

  • @tunasub8097
    @tunasub8097 3 หลายเดือนก่อน +3

    you can just hear the lack of testosterone here

  • @rig2037
    @rig2037 3 หลายเดือนก่อน +1

    Wow. They ruin blackmage. Good thing ill just be moving to pictomancer. Probably what they wanted

  • @Memyx
    @Memyx 3 หลายเดือนก่อน

    I'm glad someone else understands that SMN is simple on purpose and doesn't need to completely evolve with every expansion anymore. That's my comfort job, now. Maybe they'll add some complexity when they start to address "job identity" in the future, but for now? I'm chillin.

  • @ashraftawasil1404
    @ashraftawasil1404 3 หลายเดือนก่อน +3

    As a casual player imma excited for BLM changes; it’s probably gonna change up how to do big explosions! Optimization and skill expression can come later.

  • @hasseo195
    @hasseo195 3 หลายเดือนก่อน +1

    The paradox thing do i not understand.
    In EW was whe able to cast 3-4x fire4, until whe had to cast paradox, before the timer is out.
    But, because it had cast time, did whe needed to have the needed time in mind.
    Why would we be now have the problems, that whe can only use fire 4 3 times, when paradox is instant cast?
    It should be now much saver to cast 4 times F4, because whe can use paradox at practicly the last second.

    • @liquidefreet
      @liquidefreet 3 หลายเดือนก่อน +3

      It has nothing to do with standart line. It's all about reaching 3% more dps through obscure setups with transpose and ice paradox. BLM mains are compalining that now their job will be boring since they will get to only do one thing and not be able to do what they use to. For casual BLM players this update will change nothing. For hadcore players deep into 40 pages long spreadsheet of theorycrafting there's... well there's no more theorycrafting : you will do your 6 fire IV into despair flarestar.
      Also many minutes details such as not being able to cast 2 instant thunder for some specific add phase with 2 ennemies.
      Nothing done for low level BLM gameplay too. they absolutely did not think, as usual, about low level gameplay. They always focus on the current max level experience and are gutting anything below max level and this time it's really aggravating.

    • @hasseo195
      @hasseo195 3 หลายเดือนก่อน +1

      @@liquidefreet And yet, do i failing to see a problem, why instant paradox would be worse, as to have to cast paradox.
      I see only improvement by instant Version.
      Similary to the 70er spell. Who is with 70 - around 80 a casting spell. And become only near 80 instant.
      It improve the skill and flow much more, to have it instant.

  • @jayq1904
    @jayq1904 3 หลายเดือนก่อน +2

    Completely disagree with you on Summoner. Reason is because there is such things as keeping things too simple, aka: boring and repetitive. Summoner had 0 decision making process in Endwalker and was prime for improvement and depth to be added in Dawntrail. It didn't need an overhaul, just added depth. The lack of any real decision making process will see summoner as a class die in Dawntrail by 7.1. People will still play it, level it to 100, run it through a dungeon or two, and never touch it again.
    Worst of all, it does seem Square-enix is back to it's habit of not listening to its fanbase as several classes feel to homogenized, rather than having their own distinctive playstyle. While it can be better for balancing, from a development standpoint it can seem lazy if every class is designed to be the same. This is part of the reason why summoners are so upset, because the class we've been playing since Endwalker launched is 100% exactly the same with no real substance added; despite us going to level 100 and likely the end of the standard leveling system. (Aka: expect merit points/job/class points in 8.0).
    SE needs to rethink it's approach on summoner and many of the other classes that got short changed, and come back with something substantial for 7.1, or risk losing millions of subscribers till 8.0, which trust me, despite their relaxed view on gaming, they do NOT want to risk.

    • @mayleelove4332
      @mayleelove4332 3 หลายเดือนก่อน

      I mean, this might be true, to an extent in very very high level play, but that's a very small part of ffxivs community.
      Sucks, but its true.
      You claim they're not listening to their fan base, but its pretty evenly split on the topic you're talking about and Yoshi himself has addressed this.
      Nothings going to make everyone happy.

    • @jayq1904
      @jayq1904 3 หลายเดือนก่อน +1

      @@mayleelove4332 the "high end" you're talking about, is literally everyone who has a job capped at 90 now, and has MSQ completed. That's not a minority, that's the vast majority. It seems about 85% of the playerbase has at least 1 Manderville weapon finished. At least 1 job at 660 item level. This means that most people were clearing raid and dungeon content. And btw, the most popular class for endgame content by far in Endwalker, was summoner. You can look at most played from several sites and see for yourself.
      Sorry, but you're flat out wrong. I've played enough MMOs to see what happens when depth is sacrificed for homogenization. It results in subscriber losses. SE is hoping to have Dawntrail launch a new story arc, and at level 100, there's an expectation that classes would have some depth at this point before merit point/job point systems take over and its not there. You'll see what I mean when 7.1 rolls out in November/December. If nothing changes, the active player count will plummet.

    • @mayleelove4332
      @mayleelove4332 3 หลายเดือนก่อน

      @jayq1904 I mean, other than using fflogs, which only a very small part of the community uses, there's no way to get what job is the most popular.
      You can see how many people have it through census, but they don't really tell you how many people play it.
      Either way, youre only polling the savage community.
      And I mean, they said the same thing at swb and ew release. Yet nothings happened.

    • @jayq1904
      @jayq1904 3 หลายเดือนก่อน

      @@mayleelove4332 lol no, some naysayers said that about the summoner changes after Shadowbringers, no one was saying the games dying with Endwalker, not with how the story and gameplay were improved. What's happening in Dawntrail isn't improvement, its homogenization, and its a brand new story, so thats more or less unknown. The problem is, if SAM plays like RPR, who plays like DRG, who plays like VIP, people are gonna clear the story, run dungeons/raids for 2 weeks and bail, exactly like what happens in modern WoW.

    • @mayleelove4332
      @mayleelove4332 3 หลายเดือนก่อน

      @jayq1904 All your saying is anything you play is viable.
      And yes, people say the game is going to die every single patch since HW, lmao. This is nothing new.
      At least in HW, there were problems that desperately needed fixing.

  • @Dndstories
    @Dndstories 3 หลายเดือนก่อน +8

    Honestly the fact that they made thunder no longer a dot on BLM is just one less thing that we have to worry about and fixate more on just maintaining our rotations and removes the randomness of trying to weave in those thunder procs. Hopefully this brings in more players playing a class that isn't really popular due to the difficulty level.

    • @grantseitaki7179
      @grantseitaki7179 3 หลายเดือนก่อน +5

      Thunder is still a dot, it just has a starting potency now lol

  • @solisimperium1203
    @solisimperium1203 3 หลายเดือนก่อน

    you mean all jobs werent in the essentially no changes tier?

  • @SeiyuRavensong
    @SeiyuRavensong 3 หลายเดือนก่อน +1

    I dont like being manipulated with a thumbnail and watching a bunch of stuff i dont want to see just to get to that info, but thanks for the time stamps..
    As for the black mage, why even give abilitys if you dont really have choice in when or how to use them, just give us one button that does the ability allowed at the time.

  • @user-uv4wn2xx7o
    @user-uv4wn2xx7o 2 หลายเดือนก่อน

    Black mage got the most boring looking spell. That’s why.

  • @Lola_Greens
    @Lola_Greens 3 หลายเดือนก่อน

    I'm disappointed by bard

  • @lucianlopez6537
    @lucianlopez6537 3 หลายเดือนก่อน +3

    This game is not a choice game is a path that you follow, not one you make yourself. I hope the devs where thinking on getting rid of the non standard rotation to make it easy to balance the intended rotation.... but what do I know I'm just a casual.

    • @xL0stKIlah
      @xL0stKIlah 3 หลายเดือนก่อน +1

      Every game kind of ends up like that tbf. The meta always wins

  • @MrBoston1630
    @MrBoston1630 3 หลายเดือนก่อน

    SMN has literally zero room for skill expression, which in my opinion is something that every other job has

  • @HyouVizer
    @HyouVizer 3 หลายเดือนก่อน +3

    "I'm glad Sharpcast is dead, that thing was annoying as hell" preach brother preach 🙏

  • @lyconxero457
    @lyconxero457 3 หลายเดือนก่อน +72

    The point that I’ll disagree with you on as a long time SMN main is not that people necessarily thought that the job would all of a sudden become more complicated but instead that they would build more upon the new foundation they laid in Endwalker. Really, the main thing I wanted to see where three new regular summons for half the rotation. They could even mostly play the same with one focusing on big casts while the other two were more or less insta-cast spammers. They could’ve given these flashy new animations which gave the ILLUSION that the job actually played differently when it was more or less the same and the vast majority of current SMN players would have been satisfied.

    • @devonshaw8935
      @devonshaw8935 3 หลายเดือนก่อน +21

      100% this. Job simplicity is a game wide problem at the moment and didn't really ever enter the equation for me at any point. The fact that shiva can't be summoned by level 100 or 5 expansions in is just amazingly silly. This is like one of 3 final fantasies where shiva cannot be summoned.

    • @korpsmaninfantry7238
      @korpsmaninfantry7238 3 หลายเดือนก่อน +1

      @@devonshaw8935you really wanna disgrace our girl after all the work she put in during heavensward? Let her be, she’s useable in every single game since the beginning.

    • @ThatPinkOtter
      @ThatPinkOtter 2 หลายเดือนก่อน +2

      I don't like how simple SMN has been made, I haven't for a long while now, but at the same time I also don't miss Tokyo Drift.
      I can't say what SMN players want, I gave up on it, what I can say is that in my opinion it's currently it's the least engaging job in the game, and that's saying something since WHM exists. For the people who enjoy it that's fine, but both WHM and SMN will have me struggling to stay awake playing them.
      Neither do anything that makes you feel like you have much impact aside from Bahamut which loses it's novelty quickly, to me SMN feels like BLM if BLM's rotation was spamming Fire 1s with intermittent GCDs to make your Fire 1s look different and every 2 minutes casting Fire 4. If anything needs to change it's that in my opinion.

  • @Zadamanim
    @Zadamanim 3 หลายเดือนก่อน +14

    I'm considering switching from black mage to pictomancer. Maybe it's just because picto is new that makes the rotation feels challenging, but new black mage feels so dumbed down. New manafont feels amazing, but losing ice paradox and the lucid dreaming + transpose shenanigas feels like it's lost so much of it's identity as a rule-breaker. Breaking rules is what separates normal magic from black magic, and following a strict rotation is... just antithetical

    • @SneakyCupcake
      @SneakyCupcake 3 หลายเดือนก่อน +4

      pretty much this. The new Blm rotation officialy got changed to Fire lll -> Despair -> Transponse -> pictomancer. I always loved the optimizing on blm, Breaking your rotation for the sake of that extra 3% dmg. After switching to Picto now, that one def scratches that itch for now atleast.

    • @LightTheBlackMage
      @LightTheBlackMage 2 หลายเดือนก่อน +3

      I find the new Black Mage to be so friggin boring man. I just got my hands on Transpose lines back in Endwalker, and contrary to popular opinion, I loved Sharpcast. It made the rotation feel so much more complex. Now our rotation at level 100 feels like a glorified version of the lvl 60 rotation. Unbelievable.

  • @asteroidxarmageddon2354
    @asteroidxarmageddon2354 3 หลายเดือนก่อน +19

    I'm honestly gonna miss the Paradox Rotation on Black Mage, just for the fact that it allowed for easy uptime in cases where heavy movement was needed....sure you need both of your Triplecast stacks and your Swiftcast to do it, but it was so satisfying to pull of 10 spells while on the run.
    I just hope that with the changes, there are still ways to keep at least reliable uptime during movement mechanics, though with Triplecast, Paradox and maybe High Thunder being instant cast, and with Swiftcast being a 40s cooldown instead of 60s makes it seem like it's still possible.

    • @KaedysKor
      @KaedysKor 3 หลายเดือนก่อน

      Honestly, it kinda feels like they're marketing Picto for the BLM players that liked the Paradox rotation. It lacks the tight timer dependency, but it has slow-cast-nuke periods, is largely based around casting as filler (unlike, say, SMN), but then can just pull out 12 GCDs in a row instacast (5 white paint, hammer combo, swiftcast weapon canvas, another hammer combo), and probably more than that with some pre-planning.

    • @asteroidxarmageddon2354
      @asteroidxarmageddon2354 3 หลายเดือนก่อน +1

      Yeah, I kinda got the same vibes from Picto....it really does feel like a more forgiving Black Mage....heck, it even had its own version of Ley Lines with the Stary Sky Landscape buff it puts on the ground.

  • @kroganlauncher
    @kroganlauncher 3 หลายเดือนก่อน +12

    The monk changes do dumb down monk a bit, and it's not really in how you see information. The rotation for monk has now been streamlined making it so drift and looping are no longer a consideration. For example, you don't need to consider how long you have until your Disciplined Fist falls off, because the buff is no longer there, so there is no risk of messing up the order of a perfect balance and having your finisher fall outside of Disciplined Fist. The same goes for the dot, which you don't consider anymore when using riddle of fire, and you also do not consider in multi target scenarios. The current media tour monk has removed fail states from current monk, while also streamlining the rotation, removing the more complex ones that people could learn to optimize monke play. It is similar to how the black mage changes have removed a lot of the thinking involved in executing their rotation, while also removing the non standard play

    • @the.duck.is.ronin.
      @the.duck.is.ronin. หลายเดือนก่อน

      After playing MNK this expansion, it's clear they're trying to turn it from a combo-centric to a burst-centric job. Blitzes last expansion gave them a more typical burst window, and Replies and the chakra cap this expansion made the burst a bit busier (plus apparently there's some SSS optimization going around that I'm too casual to understand)

  • @patrickarraes4422
    @patrickarraes4422 3 หลายเดือนก่อน +4

    The TLDR: more simplification and less rotation crafting. I can understand you want to have one or 2 jobs and low level being able to be simple for new players. But high level play is being dumb down hard

  • @jakegallant2021
    @jakegallant2021 3 หลายเดือนก่อน +57

    I’m going to disagree with your points on summoner. I have been maining it since 2.0, and it wasn’t until 6.0 that it was the “easy caster”. It feels bad that a job that used to be considered one of the more technical was simplified to this level.
    Red mage is also on the simple side and used to fit into the “easy job slot”.

    • @Siul_987
      @Siul_987 3 หลายเดือนก่อน +5

      Smn hurts me (shb smn main lol), but I would argue that is currently easiest dps or maybe even easiest job of the game, there is barely anything to manage in general, it lost all of it @-@.

    • @futurepastnow
      @futurepastnow 3 หลายเดือนก่อน +5

      SMN rotation wasn't complex or difficult to play before 6.0 it was just long, long in a bad way, where any interruption felt awful.

    • @Siul_987
      @Siul_987 3 หลายเดือนก่อน +4

      @@futurepastnow it was janky, but it was fun to optimize per fight and force you todo weird shit on ultimates for example, something the new SMN literally has nothing to offer (it had dot management, charges management and pet handling (pre-positioning so he could attack faster)). It was janky yes, it was clunky in some areas, but it had some nice depth compared to other jobs.

    • @williampounds5191
      @williampounds5191 3 หลายเดือนก่อน +5

      As a SMN main since 2.0 every single addition prior to the rework was a nonsensical mess of grab bag mechanics. If you ever died completely ruining your long meandering strange rotation of trance and summon bahamut was weird and dumb. Aetherflow stacks, fester, dots made no cohesive sense with their interactions with trances or fulfilled the class fantasy of a summoner. Egis were also just their own separate little thing that didn't interact with trances OR dots, with some abilities you also just kinda hit for no reason not unlike fester. No cohesive sense in anything it was doing.
      Yes, it was the easy caster. BLM was far harder to optimize in fights and didn't do it in weird ways. It did in thoughtful ways that required mastery of the encounter despite its rotation being dead easy. SMN's optimizations didn't feel like optimizations. They felt like making the best of a bad situation because it wasn't bad enough having 3-4 minigames wholly unrelated to each other, they also didn't play nice with the encounter design. At least now the mechanics make sense in how they relate to each other in gameplay and aesthetically. We're actually evoking and invoking the power of primals. I also think having a very simple job without a rigid gcd rotation is valuable in the game and if any job had to be that, killing the old incomprehensible and janky smn was a worthy sacrifice.

    • @Siul_987
      @Siul_987 3 หลายเดือนก่อน +1

      @@williampounds5191 everything you wrote is all good and all, but "rigid gcd rotation" is the actual current definition of the current smn more than previous iterations... and the reason is there is nothing else you can move on the rotation to adapt (only maybe getting ifrit first and then the other primals once every last fight of each tier).

  • @coral4406
    @coral4406 3 หลายเดือนก่อน +10

    What we smns wanted was levi,ramuh Shiva after bahamut set of 3 lol we weren't asking fir complexity we were wanting the next set we been waiting 10 years 4 lol

    • @gerohikaru2712
      @gerohikaru2712 3 หลายเดือนก่อน +1

      Imagine that being how summoner plays where we swap 3 legos for 3 different legos every demi.
      That honestly would be so fun. Id much rather have 3 new summons than what we got ;_;

    • @bigbay1159
      @bigbay1159 3 หลายเดือนก่อน

      You mean you dont like not having dots, oversimplification, and a literal reskin of yet phoenix and Bahamut? Solar Bahumut literally moves like the other two, flaps wings and does little attack and big attack which are just color swaps....

    • @coral4406
      @coral4406 2 หลายเดือนก่อน

      @@bigbay1159 dots never should have been in sm 2 start with the job should only have summoning related moves no dots

  • @PaulFalcon
    @PaulFalcon 3 หลายเดือนก่อน +34

    My SMN beef is either go technical or go pretty. If it's the simplest job, then give it the aesthetic people want. Make it pretty and vapid.

  • @Evillittleman
    @Evillittleman 3 หลายเดือนก่อน +4

    Bro does not play BLM enough lmao. Hating sharpcast is wild.

  • @rcpoisond
    @rcpoisond 3 หลายเดือนก่อน +6

    Well, goodbye to playing healer. AST was the one green DPS that didn't have a 1 button rotation and now they butchered even that. What do I need another heal/shield for when I'm pressing 1 for > 95% of a fight.

  • @Rhodonite
    @Rhodonite 3 หลายเดือนก่อน +40

    I don't want to come across as aggressive, but saying the AST cards have an identity now is misunderstanding what the job currently is and has been.
    Don't want to do a whole rant but having a card that shields and another that heals is the worst thing they could've done, it's just another charge of ED and CI lol. Cards are now a worse Aetherflow with a card skin.

    • @Axel-kk7fr
      @Axel-kk7fr 3 หลายเดือนก่อน +1

      So true

    • @Dahras1
      @Dahras1 3 หลายเดือนก่อน +5

      Yeah, just wanted to add that randomness had been a significant part of ASTs identity before EW. Having cards not be random at all is not only a complete flavor fail, it also abandons any vestiges of that identity.

    • @Murglo6
      @Murglo6 3 หลายเดือนก่อน +3

      As a tank the excitement back in heavenward when my friend drew the bole to save me from myself is still unmatched
      the randomness is what made AST so run for us to play

  • @Raiaka
    @Raiaka 3 หลายเดือนก่อน +7

    The lower level consequences of the umbral ice mp changes hadn't even occurred to me. The best fix for that problem would probably be to massively lower the level of umbral soul.

    • @teeteenine2222
      @teeteenine2222 2 หลายเดือนก่อน

      or make blizzard 2 aoe around you like it was before end walker

  • @KaedysKor
    @KaedysKor 3 หลายเดือนก่อน +5

    RE Summoner, I think the real issue with me is that the new summon just doesn't really fit. Instead of replacing normal Bahamut, it instead crams normal Bahamut and Phoenix into the one-minute windows, and takes over the opener and 2-minute entirely. It also looks, imo, quite goofy, and at least thus far, as functionally zilch for lore basis.
    It would have been _so easy_ for them to make the gems that you get after Phoenix swap into Ramuh, Leviathan, and Shiva. They could even make them essentially mechanical clones of the existing Titan, Ifrit, and Garuda, with one having a pair of long casts with a two-GCD combo Favor, one having for short-GCD instants with a long-cast Favor, and one having four normal instant GCDs with weaved Favors. They could give those subtle flavor differences, or they could literally just be SFX reskins with the same mechanical effect, and honestly _it would have felt better_ to me. That would at least lean into the "Summoner" archetype, and the existing gameplay build-up over the levels. This weird sword-winged second Bahamut that they just sorta sledge-hammered into the job feels not even half-assed, but something some intern cooked up on a lunch break when they realized they'd forgotten to write down anything for Summoner at all.

    • @teeteenine2222
      @teeteenine2222 2 หลายเดือนก่อน

      Ifrit pared with Shiva lock them in ice as you dash in maby a flavor deep freeze for a sec or so then stomp
      titan with Ramuh judgement bolt in to shock strike shock strike shock strike shock strike shock strike if you have played the ex you know this is fitting
      and Garuda with Leviathan with the dread wave that some of the sahagin cast in his fight being the dot zone or aoe buff that dose counter damage for flavor

  • @ScarletStarManor
    @ScarletStarManor 2 หลายเดือนก่อน +2

    ...Can't you just fix the issues Gunbreaker has with conflicting thigns by just MAKING COMBOS THAT GIVE CERTAIN THINGS FOR SUCCESSFULLY DOING THEM!?
    Just make a combo with additional weaves or follow-ups that have a short input time that grant mitigation or something else! that's how you fix it without killing the ID of the job!!

  • @justinjones1475
    @justinjones1475 3 หลายเดือนก่อน +2

    You definitely missed the history of SMN. Interesting take but the class in FFXIV was known as an easy to learn hard to master pet & dot mage class before the Endwalker change.
    Endwalker made it easy for entry and many Summoner mains who have been with the class back in the beginning was hoping to have some development or at the very least something that takes what we've been doing with the rework further. For new players (not new summoners) they will never know the stress and trains of thought us older SMNs went through on materia/stat management as some slight changes can mess with our damage and buff windows.
    The 'easy' mage class before Endwalker was RDM. Please consult with people who main a job before making these takes dude

  • @Geniuswrath
    @Geniuswrath 3 หลายเดือนก่อน +3

    I'm sad that devs seem to want to stamp out non standard rotations. That will go a long way to stagnate the game making every job a cookie cutter.

  • @ItsGattsu
    @ItsGattsu 3 หลายเดือนก่อน +4

    As a fan of new SMN, I disagree with the SMN portion of this video. I think new SMN fans just wanted to see *a* gameplay change this expansion instead of just visual changes to existing moves.
    We're summoners, we wanted new skins on the *summons* (complete with new quirks for Astral Flow and Gemshine), not a new skin on Dreadwyrm Trance.
    A new Bahamut is the least interesting change they could have made and, personally, I don't like the Allagan design so an Allagan Bahamut is 🤷🏽‍♂

  • @piratesbootay
    @piratesbootay 3 หลายเดือนก่อน +29

    I confess I have a bias due to having enjoyed summoner pre rework for several expansions and being a fan of the job in older FF titles. But what was a complex job prior to EW has been reduced to babies first spell caster. What should be represented as technically difficult (rotating through numerous summons and using their abilities) is now mundane and unexciting. And I do kinda agree with the 'it's another bahamut and should've another demi or more summons' argument. The EW rework ideally was the blueprint but I guess it didn't pan out. There are other simple starter jobs, why'd they murder my boi :(

    • @GerardSharkey
      @GerardSharkey 3 หลายเดือนก่อน +5

      The rework killed my desire to play the game. I keep coming back for a look in the hope that there will be something to bring me back but nothing yet.

    • @Siul_987
      @Siul_987 3 หลายเดือนก่อน +2

      @@GerardSharkeyI honestly had a job identity crisis for the whole ew expansion, they definitely destroyed the job in a way that there is nothing close to what it was. I am glad for casuals that they got the easiest job of the game out of it though, praying that picto is as fun as it looks because that’s were I am aiming.

    • @GerardSharkey
      @GerardSharkey 3 หลายเดือนก่อน +3

      @@Siul_987 I fear that the picto will lack will lack in any complexity. I want to break my fingers. I want to take more than 2 minutes to learn a rotation.

    • @Siul_987
      @Siul_987 3 หลายเดือนก่อน +2

      @@GerardSharkey I agree, I just hope I find something that stays between fun and hard to master, there was something on that old janky smn that I enjoyed a lot (pet management was kind of fun, dots, ruins charges and some other stuff), I have not found that again on the game, I tried to raid with BLM but it never really stuck with me either lol, I have done raids with many mores dancer, bard, sage, ninja, monk and many others :’) .
      I still miss smn xD

  • @craigius26
    @craigius26 3 หลายเดือนก่อน +16

    Saying summoner has been made purposly simple for casual players feels a little dismissive. Im sure even casual players want some sort of challenge 😂

    • @devonshaw8935
      @devonshaw8935 3 หลายเดือนก่อน +4

      Yeah I agree. The complaints I've seen aren't necessarily about job complexity either. I see people complaining about job simplification on every job. The complaint I have and that I've consistently seen is... we're still at a count of 5 summons (7 if you count carby and an awkward repeat casting of bahamut) 5 expansions and 100 levels into the game...

    • @DeusGamez
      @DeusGamez 3 หลายเดือนก่อน +5

      nah the casuals just want to collect more summons they honestly don't care about difficulty or balance they just want to look cool and have awesome pets that fight by their side

    • @celeswylder748
      @celeswylder748 3 หลายเดือนก่อน +2

      Unless you're a casual player, how do you really know?

  • @VerraXIV
    @VerraXIV 3 หลายเดือนก่อน +6

    11:58 YES. I COMPLETELY AGREE.
    Thanks for this video, have been so tunnel visioned forgot to look at everything else coming for DT. One thing I was thinking about looking at all the new toys Healers and Tanks got was that I think Yoshi-P has had enough of us and is going to kill us. I hope the new fights make good use of all the new mit/healing abilities.

    • @TheUndyingCrystal
      @TheUndyingCrystal 3 หลายเดือนก่อน +2

      Yoshi got sick of everyone calling the game easy so now he's gonna make us pay lmao

    • @bigbay1159
      @bigbay1159 3 หลายเดือนก่อน

      @@TheUndyingCrystal lol as if

  • @plfernandes88
    @plfernandes88 3 หลายเดือนก่อน +4

    We keep streamlining all the classes and turning them into a faceroll
    I wonder what older summoners, monks or BLMs, who have long left the game, would say if they could see the classes now 😂

  • @shadowscythe21
    @shadowscythe21 2 หลายเดือนก่อน +2

    I was not happy with the MP regeneration change

  • @Tyrfx6
    @Tyrfx6 3 หลายเดือนก่อน +2

    These devs are turning into your controlling toxic ex… thought about returning this expansion but imma rain check.

  • @redgeoblaze3752
    @redgeoblaze3752 2 หลายเดือนก่อน +1

    I'm a Black Mage who only plays standard, and never syncs below 72. These changes are not "actually nice"
    Like you said, Paradox being instant means that you have to backload your fire phase. Instead of having an even four GCDs before paradox, and four GCDs after, you've got five on one end, and three on the back end. And honestly, I don't like the idea of Paradox being instant cast even barring that complaint. It feels like it's encouraging me to play more risky, rather than the slow and calculated playstyle before. I'm a lot more likely to gamble on if I can get another cast off when the timer says 3 than I ever was in Endwalker when the timer said 5 for example.
    I've always said this, but the removal of Sharpcast and Thundercloud procs is a terrible decision. Sharpcast required you to find a weaving window such that you use Thunder before your next paradox so it doesn't turn into a firestarter proc. It required you to pay attention to your timer, and keep in mind that you'll need to prepare whenever possible. It was fun, and had a lot of risk reward. Now, I find myself losing the DoT without any way to get it back quickly because I'm still in fire phase.
    Let's say you hit Thunder right after your fire phase starts. That means you've got the one GCD for thunder, six Fire 4 GCDs, a paradox, despair, flare star, your free firestarter, and Blizzard 3. Add all that up (plus the extra time from the long cast spells) and that's roughly 33 seconds right there. Now Imagine you need to move at all, and use one of your now 3 Xenoglossys.
    Now take your opener. Since you don't have umbral hearts in the opener, you only get a total of 10 astral hearts. Meaning you can only use Flare star once, and throw the rest in the trash. Feels terrible. Or how about the AOE rotation, that relegates High Fire 2 to nothing more than just a phase swap tool, and you use Flare at full MP because it's the only thing that does decent damage.
    It's terrible, and it needs to be changed. I don't even care if we just revert back to exactly as it was in endwalker, and don't get anything new. I just want the class to play right again.
    Also, when I said I don't sync below 72, it's 90 now. Since Paradox is instant, it's going to throw me off like crazy whenever I sync below 90.

  • @besaidknight
    @besaidknight 2 หลายเดือนก่อน +1

    First they found out they can't move...
    Then they found out their concept of Astral And Umbral is backwards...
    Then Red Mage can blind people with LB3, and BLM can't...
    And Creation-Magic-Light is Usefull AND provides Sweet DPS

  • @4n1m4s
    @4n1m4s 3 หลายเดือนก่อน +1

    I'm going to abandon BLM. It was becoming my main, I was going deep into a lot of non-standard rotations and thriving in its unexpected flexibility and this thing they did completely killed any skilled play and made it so BLM will be a pain to use in roulettes. I hope that they rollback most of the changes and make Umbral Soul something you unlock at ARR, otherwise the leveling experience for BLM will be even more miserable

  • @iantaakalla8180
    @iantaakalla8180 3 หลายเดือนก่อน +1

    I wonder, who actually likes the changes to black mage? Even as a person who sticks to standard rotation because I am a very recent player of FFXIV, now I am actually scared because now they can just dumb down any class for “consistency” and whatever excuses are there.

  • @devxved
    @devxved 3 หลายเดือนก่อน +2

    Its cause they really went ah lets simplify boack mage by no more paradox in ice form, and thiught that they could just give us moving leylines and wed just behappy with that.

  • @wickedcheeseburger7427
    @wickedcheeseburger7427 3 หลายเดือนก่อน +1

    Overall extremely disappointing. Minimal changes other than lots of homogenization and simplification. Lame

  • @Reaper8290
    @Reaper8290 3 หลายเดือนก่อน +10

    Hard disagree on Summoner. I do agree the game should have a simple and accessible job for the very casual. But it shouldn't be a job that was there since launch and some of us mained for years. Then suddenly the main we enjoyed got gutted and lost all identity.

    • @MurakamiTenshi
      @MurakamiTenshi 3 หลายเดือนก่อน +2

      Your brother and sisters on the Scholar side agree 👍 we've been destroyed and replaced by an even better shield healer

  • @KanetsidohiKanotoush
    @KanetsidohiKanotoush 3 หลายเดือนก่อน +3

    I'm going to reserve judgement about Black Mage until I try them myself but even so, I'm currently suffering a serious case of pre-order regret
    Being a casual which does roulette everyday, having to change rotation for low level dungeons is hard enough already, with the changes to mana regeneration I may need to stop queueing for anything under level 90 (I should finish my ARR relic weapon ASAP)
    All of this of course, assuming that the rotation for Dawntrail is easy, and fun enough to overcome the changes I may need to do in my current rotation
    People trying Black Mage for the first time because of these changes is good but would they stick around or is Black Mage going to be less played after the initial hype subdues?
    I personally like to run one roulette a day as Scholar or White Mage but my favorite job is Black Mage, and if it's future incarnation is not fun for me, playing healer for a couple of hours doesn't justify a monthly sub

    • @celeswylder748
      @celeswylder748 3 หลายเดือนก่อน

      "I'm going to reserve judgement about Black Mage until I try them myself" If only 99% of people did this. XD

  • @keltian
    @keltian 3 หลายเดือนก่อน +23

    I started playing in ShB and became a SMN main because I fell in love with it. The changes in EW caught me off guard, but I kept playing because I liked the job aesthetic. Also, yes, it was nice to have a casting job that I didn't have to spend much time thinking to play, but I would give that up in a heartbeat to get old SMN back. Realistically, the one change I really hope they give the job is a useful healing spell to replace Physick. They could even put a long cooldown or a high MP cost, so we can't replace a healer, but I would really like to have that utility, which right now only RDM has.

    • @TheFrantic5
      @TheFrantic5 3 หลายเดือนก่อน

      You mean in addition to Rekindle?

    • @keltian
      @keltian 3 หลายเดือนก่อน +2

      @@TheFrantic5 That one is dependant on you being in a very specific phase of your rotation. Same as with the Ifrit gap closer. It's hard to plan for when you'll need it if something unexpected happens.

    • @magus13131
      @magus13131 3 หลายเดือนก่อน +3

      Solar Bahamut does an AoE heal, so in a single rotation, you'll have x2 Solar Bahamut Heals + the two Phoenix heals
      Ngl, it's weird placement of heals and feels incredibly out of place. Most of the time, you'll be overhealing due to how DPS rotations work.... idk what they were thinking

    • @KaedysKor
      @KaedysKor 3 หลายเดือนก่อน

      @@magus13131 Solar Bahamut doesn't replace normal Bahamut. Instead of Bahamut -> Phoenix -> Bahamut -> Phoenix, it's now Solar Bahamut -> Regular Bahamut -> Solar Bahamut -> Phoenix. The addition just crams the original two demi summons into the slot Phoenix used to occupy at the 1-minute.

  • @SlickB104
    @SlickB104 3 หลายเดือนก่อน +2

    i gotta disagree with your points about summoner. First off its not fair for summoners to have their job gutted because the devs wanted a easy casual job. If the devs wanted one they should have made a new job thats easier and more casual instead of redoing an older one. Secondly people are pissed about the fact that we have not gotten a new summon but instead a reskinned bahumat. We've been begging SE for new summons like odin alexander shiva or leviathan but nope enjoy bahumat but shinier.

  • @sergiomonteiro8653
    @sergiomonteiro8653 2 หลายเดือนก่อน +2

    one thing i miss in summoner, is being able to STAY with my elementals summoned all the time. and not for 1 hit and desepear. so disapointing for me. I like to summon and CONTROL these elemental monsters.

    • @Impulsedrive
      @Impulsedrive 2 หลายเดือนก่อน

      I always wanted it to play like FFXI SMN but it seems FFXIV just isn't built for pets. Same reason why BST is limited I wager.

  • @melissas4874
    @melissas4874 3 หลายเดือนก่อน +1

    For BLM, I'm also glad that sharpcast is dead. I can't help but feel this change to mana regen makes transpose less useful? Is it only at higher levels that casting an ice spell will be required, because I think this could be too punishing to starting THM/BLM's. I guess this just means mana pots will sell better on the MB.
    It sounds like this new play style is very strict so I understand why you say the devs want us to play the way they want, but if we didn't play the way they want we would be playing the way the Balance discord tells us to anyway. This is the problem in most MMO's - someone does dictate how most play (community or devs). I'm going to try BLM when I start tomorrow, but I will probably lvl MCH and Picto on the side with fates. I think MCH has always felt more "free" in play than BLM and I enjoyed both so I would like to continue having these polar opposites as choices to play.

    • @RathVantas
      @RathVantas 3 หลายเดือนก่อน

      "but if we didn't play the way they want we would be playing the way the Balance discord tells us to anyway" well black mage used to have an alternate "style" of play called "non-standard" which allowed dedicated players who had mastered the basics to use the job in a much, much more flexible way - sure you might be getting optimal openers or "lines" from balance or a guide, but in an encounter I could basically freestyle after having a strong understanding of my options, switching up my rotation significantly for every fight and the flexibility and freedom of that (while also being able to gain more damage than standard rotation) was super awesome to me. Now it's dead, and you have to follow the standard rotation very strictly. No freedom, no flexibility, no interesting optimization.
      It would have been more understandable if they had killed nonstandard but made the leveling experience and learning the job much better for new players to get more people playing it, but the leveling experience for it is still bad and the standard rotation is now more punishing - if you mess up your fire rotation at lv 100, it's actually more punishing now than in endwalker. Definitely try it out because you never know what's going to feel good for you, but as a black mage main for years with probably like 2000 hours on black mage alone, I'm very disappointed in the Dawntrail changes and switching jobs because of it

  • @MidoriGrey
    @MidoriGrey 3 หลายเดือนก่อน +27

    I'm a monk main who actually heavily welcomes the changes being made, and I couldn't care less about the nonstandard rotations because there's still several nonstandard rotations that can be had. The changes to brotherhood and overcapping chakra will help prevent creating bad habits of gcd clipping, and more than that; because of the overcapping, you won't have to be as aggressive with it either; so this would actually provide more comfortable leeway into heavily increasing the overall gcd speed; the only caveat being that there's no dot to benefit from a high skillspeed stat.
    I couldn't care less if we kept the twin snakes and demolish timers or not. Those don't matter to me because I already mastered my rotation to keep those up without ever having to >look< at them anymore.
    More than that however, I'm actually heavily disappointed in the other monk mains I've seen about this dilemma because most of them are angry about the skill floor being lowered. and every time I think about it, I take a look at myself, and then back to them and I say "The skill floor literally doesn't exist for us. Why should we care?" Because the notion is just a huge blanket in denial for being extremely weirdly gate-keepy. And I've been called actual slurs for this.
    Very disappointed in them for this. I welcome the changes. Only argument I have with the changes is that the trait for the new skills replaces the actual bootshine/truestrike/snappunch instead of using the acquired beast sigils to augment them INTO those skills. But considering we won't find ourselves actually using those without the buffs, it's in reality a non-issue.
    And I cannot begin to stress how much all these changes, potencies, could be changed in the final build. Those new riddle abilities we're getting will fit in fine and will make monk actually way stronger.

    • @ridzz3458
      @ridzz3458 3 หลายเดือนก่อน +1

      ya i agree, skillfloors in classes dont really exist if players stop playing the class because complexity, at that point the only floor that remains is just the players who still play it, Kinda like with arcane mage in wow, noone is playing it except the super super small minority of players who have mastered the class, i think SE making small changes to make the class feel welcoming and removing slight complexity is a great idea, this way the skill floor will actually exist(hope that makes sense lol)

    • @KaedysKor
      @KaedysKor 3 หลายเดือนก่อน +2

      Skill _expression_ is important. It's necessary for the health of the game, imo, to have skilled players able to really show that skill, to be able to squeeze more out of the job due to that expertise. But, imo, nothing in the changes to Monk change that. In fact, I'd argue that the follow-ups on Riddles, the changes to SSS, the conditional-power AoE heal, and the changes to how PB will be used all enable _at least_ as much skill expression as in EW, if not more.
      Skill _floor_ is 100% gatekeeping and there's simply no two ways about it. I just flat out do _not_ understand the mentality that a playing a job is less fun because _other people,_ people that are not as good at the game or the job, are able to do a passable job at playing it rather than being Ice-mage BLM level. It seems to me that the only reason the skill floor should even _matter_ to a player is if they think they're at or near it. Gatekeeping is just flat garbage tier, full stop.

    • @-cat-..
      @-cat-.. 3 หลายเดือนก่อน +3

      The point of dissatisfaction with experienced monks is that the removal of timers doesn't lower the skill floor, it lowers the skill ceiling instead. Optimal drift, or even the timely refreshing of DoTs, was not necessary to play the job. Its been deleted entirely from the game. That expression is gone.
      If the combat designers just wanted to make monk's skill floor lower, they would only make changes like 'optimal weapon skill glows when in X form' so you do not early refresh something (This is one of the changes coming in DT), as that makes the job easier for people who look at their hotbars.
      I have yet to see any dissatisfaction with the lowering of the jobs skill floor, as the people most passionate and vocal about monk are at a level of experience where changes to the skill floor do not affect their gameplay. I have however seen people glad that the skill ceiling has been lowered (optimal drift), because they did not like the _optional_ difficulty of the job, which I find a bit ridiculous. If you have no interest in learning something, why do you want it removed?

    • @0xx0CoffeeFoam0xx0x
      @0xx0CoffeeFoam0xx0x 2 หลายเดือนก่อน

      i can't do my free style anymore. get a ball spend a ball. wow zero effort.