"the planet is dying by falling asleep" I think that's the best description I've ever heard to explain what's happening to the world in C&C, it really sums it up perfectly
I have seen two types of camouflage in games. One is the "proper" one that works as intended and helps concealing the units, or at least obfuscates their movement and intentions. And the other is seen in games where camo isn't functional and the players decide that if it doesn't work in the first place, might as well go as garish and flamboyant as possible. And I'm fine with both, because if it doesn't work mechanically, at least it helps with expressions.
Yeah, this is why Discord is one of the worst platforms we've ever had. Discord discussions aren't discoverable over search. If you don't happen to already be on a discord server when what you're interested specifically is being discussed, it's like it never happened on the internet.
@@nakenmil That's basically the same for everything. You can blame people who don't keep their public pages updated like twitter. Having individual websites for every fan project is mostly a thing of the past nowadays. Also, There's pages for them on CNCnet, plus wiki pages. Mod DB is dated as hell so of course it's less reliable when you can just have a chat channel that does the job for the people actually devoted. But yes, they could do with a much more prominent youtube presence. Look what wonders it does for huge fallout projects (the frontier for example, ill fated though it may be)
I saw the mod prolly around the time it came out , i havent tried it yet since i think i assumed at the time that it wasnt a campaign but a extensive faction pack i guess. Im glad that its actually a campaign with a decent hook and time frame and as a animator i always appreciate when some form of storytelling outside of text is attempted (animations being my preffrence of course ). I do have to disagree about the FMVs tho, they are silly and i think thats what makes em great , not to mention they give the franchise a uniqe visual flair that you can recognize and has been carried into the modern day (provided its not a cheap cash grab hopefully) Visual clutter is definetly a thing sadly, Tiberium Sun is the game that proved why at a certian point you dont nessecarily go for realism when trying to do high detail strategy unless you can zoom in to detail level of like a Stronghold game. Thanks for covering the mod , the community makes a ton of fantastic things like this and im glad to see someone covers at least some of em.
Interesting take on it. I don't agree with your comments regarding the FMVs. Personally I love them and their cheesiness (in all of C&C). The visual clutter is absolutely without a doubt a valid point and not enough people acknowledge it with regards to Computer Games. Glad that the mod could get some more exposure. Your audio quality for your voice is excellent and very clear. Good video man.
@@fonesrphunny7242 yeah, they were not that cheesy. I prefer them that way. And Firestorm ones aren't cheesy as well. In tiberium saga, only TS GDI campaign got the short stick of being overly cheesy, and Nod campaign starts to suffer from it the moment GDI characters get involved in it.
This mod isn't just some simple expansion, it's a complete game of its own, and I love ove it! It's awesome - it really brings the best out of C'n'C from the past. I can't imagine time and effort they actually put into this. Like a phenomena of its own.
Good video, and good to see that someone actually still cares about TI enough to make a long video on it. I actually created the small handful of FMV cutscenes for Twisted Insurrection, as well as a few building sprites, such as the TD-era defensive structures like the SAM Site and Advanced Guard Tower. Originally I wanted to try and make as many simple victory and defeat FMV scenes as the original TS had - you know, basic things like a video of a unit blowing up another unit, as all the Westwood C&C games had - and as I was basically completely new to working with CG using 3DS Max, so I was trying to learn as I go. This is why most of the game's FMV's are so abstract, since I was starting with very basic stuff that didn't require much animation, like short videos of the GDI and Nod logos doing something cool. I thought I would eventually improve enough to be able to move on to more complex things like animated characters and vehicles, however as this was all still very time-consuming, and I was still at university and soon to graduate, my amount of free time was starting to run really thin. I think the last cutscene I made was the (admittedly overly long and self-indulgent) "T1000" cutscene with the Nod logo forming from liquid metal. However there are still a few cutscenes I did get close to completing, but were never used ingame. I've made a few of those publicly available on my channel. There were also some other cutscenes I started but never even got to a render stage, such as a video of a convoy of Humvees escaping through a road, which was supposed to be the victory cutscene for GDI mission 1 (I think a single work-in-progress still render of this exists somewhere on TI's modDB page). There were also a few other cutscenes that I had in very early stages of development, like a victory FMV for GDI mission 2 showing a bridge blowing up and all the Nod tanks sinking into the water below, as well as a recreation of TS's FMV showing Nod troopers raising the Nod flag, albeit with my own TI-iteration of the Nod soldier designs. I also made (and remade) numerous infantry models (namely Nod, GDI and GloboTech basic infantry) that were going to eventually be used for cutscenes, but this never ended up happening. One issue was just that I was still so new to working in 3D that I was never satisfied with any model I made, so ended up scrapping it and then rebuilding a totally new one (I must have gone through at least 7 totally different versions of the Nod soldier). I have however uploaded one iteration of the Nod soldier to my Sketchfab account (under the same username), in case you want to see what could have been in a universe where early 2010's me had infinite free time. I'll also try and upload what I did make of the GloboTech trooper, since I think I still have it somewhere on my HDD. Also this is tangential, but despite not getting anywhere near the amount of content done for TI as I would have liked, the experience was very important for me, since it was instrumental for actually learning how to model and animate in 3D, which actually led to me currently trying to make my own original RTS game, with a 2D isometric style just like TS has. I've got some alpha videos of it on my channel, if you're interested. Anyway sorry for the long post, but I thought you might find all this interesting. Oh, and also as some others in the comments have pointed out, TI's community is still very active, but is almost exclusively relegated to an official Discord server.
Great review, loved how you went into some of the philosophy and politics of the franchise as well. I would say that NOD in the original game were heavily modeled after the Japanese technoterrorist cult Aum Shinrikyo, the ones who did the sarin gas attacks against Tokyo's subway and at the time were thought to have access to nuclear weapons. Definitely hints of US cults too. The games certainly could've been better at addressing how NOD recruits and retains its members, but I think back in 1995 there had been enough contemporanous examples of charismatic cult leaders driving their followers to kill themselves or others that I think there was a reasonable argument for it just not having been a necessary component or their story at the time, or that getting too much into their actual ideology could've actually inspired people to do crazy stuff in the name of Kane.
this channel, and your reviews are really great. I very much enjoy the dives into what motivates in game factions, their ideologies, and aesthetics. This being one of the few review channels to do it beyond surface level for something like the tiberian sun series. As for why people join nod at all, in the first game they are the ones who first develop methods of tiberium harvesting and hold a sizable portion of the tiberium market. While having great wealth they are also backed by countries opposed to the very western GDI. So them having deep pockets their armies may be composed mainly of mercenary forces, led by a cadre of "true believers". In the second game Nod operates in, and recruits mainly from Yellow/Red Zones. Living conditions in yellow zones are dire and Red zones are nearly uninhabitable so people here may join simply because there is no other choice. Blue Zones are very policed and refugees are not allowed in often. So GDIs neglect of these populations turns them toward the only other option.
TI is absolutely the best mod I ve seen in TS community. It captures the essence of CNC universe created by Westwood team better than what EA did. I consider this an official expansion personally. Some triggering onto the units make this epic, like the wolverine with powerful chain gun, the re-skin mammoth tank and jumpjet infantry.
Nice review, and really enjoyable. The issue of units blending and it generally being difficult to discern between units and terrain in the game is basically show stopper for me. TS could really do with the remaster treatment like we got with C&C.
funny how I got here. I first started getting silly #shorts meme videos on my feed, until the algorhytm realized I like command and conquer and then it started recommending me CnC #shorts. Shortly after that it expaned into mental omega videos and finally to this piece, which made me find your channel and enjoy it so much. keep it up king. the algo gives and the algo takes.
It is great to see that someone decided to take a look at the game, being as obscure yet great. Regarding the WIKI, yes it is very out of date and lacking people. I tried to improve it but we can still use any help (now that newer version is finally out). But I dare to disagree with your assessment of the buildless missions. Yes they are bit flustering, and units can have very bad vision but there is something unusual about them. I personally think that it is quite fitting for the setting. With GDIs depleted support, it is only rational to launch small scale missions against the larger NOD. Trying to make the best use of everything they have. From NOD’s side, they aren’t fully entranced yet, so they sent out small strikes to eliminate remaining resistance. Plus, in the walkthroughs player wins every build missions by just spamming half a bilion scatterpacks and phalanx platforms before charging the enemy with brute force. It might not be the only aproach, but it sure is uninteresting one. Lastly, the presumed critical acclaim is probably taken from the mod DB page. Due to positive reviews from longtime fans and the numerous nominations for mod of the year.
Just came here to say that a video on Blue Planet would be amazing, that is all. Was very happy to hear it being mentioned, it is so good, and the FreeSpace modding community has done some amazing stuff in general.
Nice review. It is a pitty that the community fans DO what EA DON´T. They have a true Jewel with C&C and they only Crap on it. I hope that with the C&C Remaster they forget all the crap with C&C4 and mobile gaeims and Start with the good games again.
This is NICE! I just started and it brought back the TibSun-Feeling, when playing the game for the first time. Cannot wait for a remaster of TibSun+FS and RA2.
It’s recently gotten a big update splitting both GDI and NOD into two subfactions each while also adding globotech (can’t remembering name) as a skirmish faction that’s all I know for now as I’ve haven’t had time to comb though it properly yet
Oh this brings me back. The command and Conquer series contains my absolute favorite RTS's. My uncle gave me the big box version of Red Alert with the official expansions when I was like 12-13. My original box got chewed up by rats but I bought another and I proudly display in in my living room/workshop. And my brother and I also bought both Tiberian Sun And RA2 on day one. Also: Do Mental Omega you coward! Thanks for all the great content. /Bo
The game is pretty (but only if you've been around when OG TibSun got released), and the story is frankly better than the OG Tiberian Sun. The music is, as mentioned, impressive. The units and the environments are very consistent with the OG, even more so than Kane's Wrath... too bad they've went for that "wider audience" which ultimately almost buried the franchise. The only gripe I have is that its old-school hard. I soldiered through the campaigns, and I'm the kind of guy who enjoys exploiting AI with lone elite units, meaning I don't really dislike the more "tactical" levels. Its just I wasn't ready to have my ass handed to me as many times. Globotech power armor troopers incoming, say goodbye to your infantry blob you've spent 10K on amassing. You storm the enemy base with a continuous vehicle tide? Guess what, they can pump infantry as fast, and it is actually capable of mowing whatever you throw at them, except for few hard-counters like flame tanks, which die to base defenses when you screw up your maneuvering. Needless to say, I played on hard... up until mission 8 or so, after which I conceded to play on medium. In fact, I think it would be fun if someone actually proficient with the game made a playthrough, bu-ut this game unfortunately appears to be somewhat under the radar of those guys.
Frankly speaking, I like the sprite-based graphic engine found in Tiberian Sun, which later perfected in Red Alert 2. It is way more detailed than early 3D & low poly graphic found in C&C Generals. But I prefer the Red Alert 2 more, because everything (especially units) in Tiberian Sun looks too small.
Blue Planet: War In Heaven is by far one of my favorite mods. No nostalgia goggles. I even managed to mod it to use the ingame cockpits and use track-ir to play.
The Area 51 mission made me lose my shit. I love the old WW Command & Conquer games and it warms my heart that people have been putting in so much awesome work.
May I suggest you to look upon the community service Discord? The development team isn't out-of-contact with the public. However, Discord is the main form of communication with the public.
I can't wait for you to review Mental Omega. It's a Red Alert 2 mod that is a retelling of the vanila campain, but it's really hard and has a lot of unique assets and voice acting and it eventually turns into It's own thing.
Ok I've watched through all of your vids (don't judge me it was an uneventful day.) That being said having played only morrowind and FO1/2 i still enjoyed your vids as if id actually played all of the games you've talked about. Had my pc not been bricked I'd download them in a heartbeat. Either or you've definitely got the talent and the hard work. Please keep doing what you're doing so when you reach a million subs we all can have a drink for you. Edit: forgot to mention i have also played Kenshi and found you through your review. Best kenshi content I've seen pretty much overall. Please please keep up the good work. Thank you.
I agree. I would love to see maps like these from first or third person. The green deserts would be just as cool as the slowly starving cities. I can imaging the buildings looking fine from a distance but as you get closer you can see the noose tightening around civilization.
Awesome video! I played this mod awhile back and got pretty frustrated with the campaigns, exactly for the limited unit missions. But this video definitely made me want to go back and try again. Would love to see you cover other mods. I know there aren't too many for Tib Sun/ RA2 of this scale, but I think there are a few that are close.
I must say it is a realy realy damn good mod and the missions can realy rival the original tiberian sun's mission! It is a bit of a veteran mod though because as you said, even on medium the AI will realy try to hurt you :D
Your reviews are so good that I've decided to try out a few you've covered (Kenshi, Olympus 2077, STALKER, C&CTI). Keep up the good work, man. A video on that Blue Planet you mentioned would be great! I've wanted to try Freespace 2 ever since playing Tachyon: The Fringe (highly recommended, try it) as a kid, and after seeing that there was a fan team trying to remake it in the Freespace engine. They called it Fringespace I think. That project is unfortunately defunct now, or I haven't seen any updates in a long while :/
Apparently it's still (a slow) WIP, but they switched to the Unreal engine. To anyone interested: Go help them in any way you can. We need to resurrect this classic!
BTW, about joining BoN and their ideology It is a tiny bit more nuanced and defined, though just a bit BoN started as a religious organization, pretty old as well. They follow Kane (obviously) and believe in sone sort of darvinism - that tiberium-based life forms are superior, constant infighting is approved of, that it will naturally lead to some sort of stability and piece. And they follow Kane because it is a cult and cult doesn't really needs any reasons to exist - preying on the victims susceptible to this kind of activity is enough. Their choice of government system - listening to Kane. People join them because of lack of alternative - economically oppressed regions cling onto every opportunity to oppose the first world, being forcefully drafted to the Nod or enrolling willfully to become more economically stable (people like having food or something) And cult stuff - being in a large group of people screaming something about a religion does things to your brain. You don't need to follow Kain to want to scream "piece through power"
I think I like the baseless missions quite a lot actually. I used to hate them but now I realize it teaches you about the importance of scouting and how to preserve your units to get as much out of them as possible. It can be tedious at times, but it will become useful later. Plus, the first few missions are supposed to have GDI on the run, so it makes sense they don’t have a base. The gap in technology between Tiberian Dawn and Tiberian Sun can be explained by the fact that they take place about 30 years apart (I think). Most people get used to target lines and units merging when they are close together after a while, but when someone points it out, yeah, it does look pretty weird. Units blending in to the terrain is probably intentional; it actually looks like they are taking cover and launching ambushes. About the game speed, pretty much everyone who has played Tiberian Sun for a while prefers “faster” speed, although I don’t know why. Twisted insurrection probably assumes that if you are playing it, you are a really dedicated fan so you will be ok with it. As for hard difficulty, I think it’s alright. It’s true that the AI sends crazy amounts of troops at you, but you can still win. You just have to realize that you need to make a beeline for their production facilities. This mostly goes for the later Nod missions. For GDI, you want to cut off as many entrances to your base as possible (bridges), get your economy up, and place defense at the places the enemy can still access. Take note of amphibious entrances as well, several high-tier Nod units (flame tank, stealth tank) can traverse water. Finally, build more air defenses than land defenses. As long as you have a couple defenses for ground units, you can fend off most of Nods army, as they are relatively fragile, but the Nod air is very strong. In my experience, it takes 5-7 shots, even from a railgun to take down a Nod banshee (I believe this depends on the movement defense bonus). The AI will spam this relentlessly, so make sure you have many railguns. These tips are good for both campaign and skirmish. If you want to play multiplayer, you basically have to have someone you know that would be willing to play. Alternatively, you can go on the discord and there are people who seek matches from time to time, but they are rare. Speaking of discord, the developers are still active and have been sharing things they plan to add, so it’s likely they are still going to update this mid. The ending was perfect by the way.
It's not entirely clear how long the gap between TibDawn and TibSun is. TibSun's intro gives an explicit date (September 2nd, 2030), but TibDawn only has the implicit information that it has to be after 1995 as that's when UNGDI was formed and Tiberium was first found on Earth. Renegade's manual gives a date of 2019, but that's... discordant with the pace of change between, respectively, 1995 and TD, and TD and TS.
@@LordInsane100 Actually (correct me if I’m wrong) but in the Nod intro briefing, it says, “we celebrate the 2nd anniversary of our victory over GDI” or something, so that’s less of a gap than either of those.
@@allenfeng9839 Third anniversary, although the phrasing suggests the possibility that the victory is not the hijacking of the Ion Cannon but the UN ordering GDI to stand down, at least with the added context of the GDI intro (which states that "after nearly 4 years, the UN Council has decided to capitulate to Kane's demands. GDI will be stood down for 'substantial restructuring' leaving it a mere token force & allowing Kane to do as he pleases."), as the Nod intro also makes reference to the UN being no more, which evidently had not yet happened yet when the GDI intro mission takes place. To add to TI's timeline complexity, it has significant time-jumps *during* the campaigns. For example, in the GDI campaign there is an implicit jump between missions four and five sufficient enough for a new status quo to be in effect and an explicit jump of six years between missions five and six.
@@LordInsane100 Well actually, with the cutscene that follows, it says how capturing the ion cannon and destroying the White House with it destroyed any credibility GDI had as a counterforce, suggesting that the victory anniversary referenced IS, in fact, the capture of the ion cannon. But you are right, it is debatable. Either way, a 7 year gap (longest case possible according to your information) is still less than both gaps.
To be fair, the Original Command and Conquer, Red Alert 1 Soviet Campaign, Red Alert 2, Command and Conquer Generals and some others had you starting with a base, or at least with barracks and/or war factories to train new units (for RA1 the Soviets had airfields and could build Yaks but no infantry). But other titles had you start with the limited number of troops and that kinda sucks
I loved the multiplayer in Red Alert 2, but I loved the world in Tiberium Sun. It was just so perfect for the game and I've always wanted more exploration into the lore of the world. I'd love to see a prequel campaign for GDI for between Dawn and Sun. I'm definitely going to have to gjve this a try. But first I gotta play the originals again in both Dawn and Sun.
I've actually been replaying Tiberian Sun since it ended up on Steam, so this was interesting to watch. I never really gave it a chance back in the day since I was more a Red Alert fan and there was such a tonal difference between the two.
The soundtrack is what brought me to Command and Conquer, TI soundtrack is something that i hear since 2018. Yesterday 10th of Setember even released more tracks!!!
Great review Warlock. Have you thought about doing a review for Combined Arms mod for OpenRA? Version 1.02 came out in April. It's basically a high quality RTS masquerading as a fan game.
th-cam.com/video/pnZV7lbYpNw/w-d-xo.html ,this one and if you talking about the part where the white house destroyed its start middle of the track(2:07)
Brilliant game series, probably could be know as the best RTS of all times. My jaw still in the open position when I play this game. My first game series which I am developing for my first independed web platform consists 4 factions. Map level editors like "FinalSun" is multibillion bonanza
Tiberian sun is still one of the best sci fi action strategy games i ever played when i was 12 back in 99.2000. the soundtrack is just amazing thanks for this video gdi is the greatest respect 😎👍💛14 :52the titan walking tanks are really great
every command & conquer always had me convinced that either one campaign happens right after the other - NOD raise to pwoerd and GDI defeating them or missions from different campaigns being parts of entire events like in C&C 3 for NOD you steal truck with liquid tiberium and for GDI you take it back and later escort it to safety
Your complaint is very legit. I had similar issues when I went into the RA2 mod Mental Omega thinking i'll have a great time playing as Yuri. The campaign has 24 missions divided into 2 Acts. The 1st Act doesn't let you build even a Yuri barracks, the ENTIRE act. I don't know how a fan of the CNC games can think that missions without the base building aspect are the best part of CnC games, everyone I know has always considered them filler.
Late to the party, but this was one of the reasons I recall never getting too much into Mental Omega. I am sort of ok with the mission style where after you fiddle about a bit with a small team you get rewarded with the ability to build a base/capture one. But the ones where you are limited to a small team, with a few critical units that the loss of will make the mission impossible to complete (but does not trigger a mission failed for some reason) were always ones I disliked and felt as being just filler between juicy base building and big battle missions.
11:57 or they’re for people like me who didn’t realize you could change them years ago and now this is all we know after experiencing that initial baptism by fire
I saw most Con are from engine limitation than the mod itself specialize how voxel unit look muddy in this game (which I'm agreed) but it's just simply can't fix and consider TI is one of the mods that have the best looking Voxel community have to offer (atleast for tiberian mod). They can make units look more clear by using bitmap sprite like Starcraft (SHP) but that make them lost 3D property when interact with game environment. If EA want to remaster TS or RA2 in the future I think voxel engine could be one of the most challenge they have to face unless they've abandon them for 3D model.
This is...likely not the first video on a channel. But it's interesting to see how all the videos that are here have very consistent quality. Very high one
I just started playing this recently and the mission shown at 2:56 is a pain in the ass and I'm stuck on it. Get 30,000 surplus tiberium while under near constant attack by NOD AND mutated lifeforms is crazy. Especially when you get past 15,000 and difficulty spikes and the frequency of the attacks increases significantly.
14:10 Command and Conquer was ahead of it's time , also this scene in TibSun is beautiful, when Anton slavik claims that the brotherhood is only interested in peace, the camera moves to his pistol on his hip, PEACE THROUGH POWER, so technically Anton never lied 😂👌
I know that this comment is a year old, but I wholeheartedly agree. I just wish that they avoided the good guy = good and bad guy = bad trope and actually veered towards different shades of grey for both GDI and NOD*. Since NOD attracts the poor, the powerless and the dejected, why not show us that? Show us how GDI has this lovely sanitised and homogenised world that it creates...for the wealthy, whereas the rest of the poor folk have nowhere else to turn. I think the series would have been best serviced by a proper first person perspective**, something in the line of Deus Ex, where you are on the ground and you pick up bits of news from newspapers and the people on the street. Especially when it comes to Tiberian Sun; I mean, who wouldn't want a first person experience the contrast between the post apocalyptic wasteland and the neotechnological beauty of the first world? * _Star Wars suffers from the same issue. It's too convenient to have Jedi = Good and Sith = Bad, but when you look at the stuff that the Jedi says and does like telling you that loving your mother is wrong, or taking kids away from their parents. Also, the fact that the Republics always fall tells me that they aren't really great at governing._ ** _Yes I'm aware that Renegade exists. And while it's a good(ish) shooter, the game has absolutely no nuance and cannot even begin to compare to timeless masterpieces like Deus Ex, Metal Gear Solid or Halo._
Liberian Sun is by far the best C&C. Not sure if this is the mod, but there's one where they pulled out units and other assets from the code that they kept in but didn't release with original game. I remember you could change light level of lamps and they would go in complete circles instead of back and forth
Am I the only one who really likes the guerilla missions? I know that it goes against the RTS philosophy of building a base and managing your economy, but I still enjoy them. These missions usually reward map exploration as they always have a backdoor into the enemy base, I really like finding those.
"the planet is dying by falling asleep" I think that's the best description I've ever heard to explain what's happening to the world in C&C, it really sums it up perfectly
Thanks for an interesting review. But remember the tiberium dino isn't real, it can't hurt you.
Thanks for the mod!
Based
I loved the area 51 mission!!!
@@genesisplus4325 Thanks, we enjoyed making it.
Tiberium Dino laughs in background. 🦖
"The planet is dying - by falling asleep." - That was a great line. Nice one.
"The units are hard to distinguish from terrain"
So the camouflage works as intendet ;D
Not hard as Mental Omega indeed
I have seen two types of camouflage in games.
One is the "proper" one that works as intended and helps concealing the units, or at least obfuscates their movement and intentions.
And the other is seen in games where camo isn't functional and the players decide that if it doesn't work in the first place, might as well go as garish and flamboyant as possible.
And I'm fine with both, because if it doesn't work mechanically, at least it helps with expressions.
Twisted Insurrection is very much alive most of their activity is on TI's discord
Yeah, this is why Discord is one of the worst platforms we've ever had. Discord discussions aren't discoverable over search. If you don't happen to already be on a discord server when what you're interested specifically is being discussed, it's like it never happened on the internet.
@@jplayer073 You've just described IRC. Most Discord servers have a searchable history.
@@Wlerin7 not via conventional search engines. Only if you already know that there is a discord and you're on it.
@@nakenmil Sure. But you don't need to be there the exact moment it's being discussed (unlike IRC).
@@nakenmil That's basically the same for everything. You can blame people who don't keep their public pages updated like twitter. Having individual websites for every fan project is mostly a thing of the past nowadays.
Also, There's pages for them on CNCnet, plus wiki pages. Mod DB is dated as hell so of course it's less reliable when you can just have a chat channel that does the job for the people actually devoted.
But yes, they could do with a much more prominent youtube presence. Look what wonders it does for huge fallout projects (the frontier for example, ill fated though it may be)
I saw the mod prolly around the time it came out , i havent tried it yet since i think i assumed at the time that it wasnt a campaign but a extensive faction pack i guess. Im glad that its actually a campaign with a decent hook and time frame and as a animator i always appreciate when some form of storytelling outside of text is attempted (animations being my preffrence of course ).
I do have to disagree about the FMVs tho, they are silly and i think thats what makes em great , not to mention they give the franchise a uniqe visual flair that you can recognize and has been carried into the modern day (provided its not a cheap cash grab hopefully)
Visual clutter is definetly a thing sadly, Tiberium Sun is the game that proved why at a certian point you dont nessecarily go for realism when trying to do high detail strategy unless you can zoom in to detail level of like a Stronghold game.
Thanks for covering the mod , the community makes a ton of fantastic things like this and im glad to see someone covers at least some of em.
The cutscenes have always been part of the C&C flair. The story is a bit wacky, the units are a bit wacky, and the cutscenes have to match that.
Interesting take on it. I don't agree with your comments regarding the FMVs. Personally I love them and their cheesiness (in all of C&C). The visual clutter is absolutely without a doubt a valid point and not enough people acknowledge it with regards to Computer Games. Glad that the mod could get some more exposure. Your audio quality for your voice is excellent and very clear. Good video man.
The clutter can be somewhat combat by unit size alterations in options. A lot of visual complaints can be remedied.
I think I have to replay Tib Dawn to refresh my memory, but the FMVs didn't feel cheesy to me until Red Alert.
@@fonesrphunny7242 yeah, they were not that cheesy. I prefer them that way. And Firestorm ones aren't cheesy as well. In tiberium saga, only TS GDI campaign got the short stick of being overly cheesy, and Nod campaign starts to suffer from it the moment GDI characters get involved in it.
This mod isn't just some simple expansion, it's a complete game of its own, and I love ove it! It's awesome - it really brings the best out of C'n'C from the past. I can't imagine time and effort they actually put into this. Like a phenomena of its own.
Like Mental Omega?
Good video, and good to see that someone actually still cares about TI enough to make a long video on it.
I actually created the small handful of FMV cutscenes for Twisted Insurrection, as well as a few building sprites, such as the TD-era defensive structures like the SAM Site and Advanced Guard Tower.
Originally I wanted to try and make as many simple victory and defeat FMV scenes as the original TS had - you know, basic things like a video of a unit blowing up another unit, as all the Westwood C&C games had - and as I was basically completely new to working with CG using 3DS Max, so I was trying to learn as I go. This is why most of the game's FMV's are so abstract, since I was starting with very basic stuff that didn't require much animation, like short videos of the GDI and Nod logos doing something cool. I thought I would eventually improve enough to be able to move on to more complex things like animated characters and vehicles, however as this was all still very time-consuming, and I was still at university and soon to graduate, my amount of free time was starting to run really thin. I think the last cutscene I made was the (admittedly overly long and self-indulgent) "T1000" cutscene with the Nod logo forming from liquid metal.
However there are still a few cutscenes I did get close to completing, but were never used ingame. I've made a few of those publicly available on my channel. There were also some other cutscenes I started but never even got to a render stage, such as a video of a convoy of Humvees escaping through a road, which was supposed to be the victory cutscene for GDI mission 1 (I think a single work-in-progress still render of this exists somewhere on TI's modDB page). There were also a few other cutscenes that I had in very early stages of development, like a victory FMV for GDI mission 2 showing a bridge blowing up and all the Nod tanks sinking into the water below, as well as a recreation of TS's FMV showing Nod troopers raising the Nod flag, albeit with my own TI-iteration of the Nod soldier designs.
I also made (and remade) numerous infantry models (namely Nod, GDI and GloboTech basic infantry) that were going to eventually be used for cutscenes, but this never ended up happening. One issue was just that I was still so new to working in 3D that I was never satisfied with any model I made, so ended up scrapping it and then rebuilding a totally new one (I must have gone through at least 7 totally different versions of the Nod soldier). I have however uploaded one iteration of the Nod soldier to my Sketchfab account (under the same username), in case you want to see what could have been in a universe where early 2010's me had infinite free time. I'll also try and upload what I did make of the GloboTech trooper, since I think I still have it somewhere on my HDD.
Also this is tangential, but despite not getting anywhere near the amount of content done for TI as I would have liked, the experience was very important for me, since it was instrumental for actually learning how to model and animate in 3D, which actually led to me currently trying to make my own original RTS game, with a 2D isometric style just like TS has. I've got some alpha videos of it on my channel, if you're interested.
Anyway sorry for the long post, but I thought you might find all this interesting. Oh, and also as some others in the comments have pointed out, TI's community is still very active, but is almost exclusively relegated to an official Discord server.
respect for your work
by the way that game keeps teasing me I see it want it can't have it yet so let it go then forget about it any chance you could give me the name
@@marley7868if you mean the RTS game I have been working on, that is called D.O.R.F. RTS
@@Henskelion ahh thank you that name always alludes me
Great review, loved how you went into some of the philosophy and politics of the franchise as well.
I would say that NOD in the original game were heavily modeled after the Japanese technoterrorist cult Aum Shinrikyo, the ones who did the sarin gas attacks against Tokyo's subway and at the time were thought to have access to nuclear weapons. Definitely hints of US cults too.
The games certainly could've been better at addressing how NOD recruits and retains its members, but I think back in 1995 there had been enough contemporanous examples of charismatic cult leaders driving their followers to kill themselves or others that I think there was a reasonable argument for it just not having been a necessary component or their story at the time, or that getting too much into their actual ideology could've actually inspired people to do crazy stuff in the name of Kane.
Going on a Warlockrazy binge right now, lesgoo
I love the concept of extended looks at fangames/mods. Love this kinda content dude!
This felt very profesional, i was suprised at the view count after watching! Amazing stuff man! :)
this channel, and your reviews are really great. I very much enjoy the dives into what motivates in game factions, their ideologies, and aesthetics. This being one of the few review channels to do it beyond surface level for something like the tiberian sun series.
As for why people join nod at all, in the first game they are the ones who first develop methods of tiberium harvesting and hold a sizable portion of the tiberium market. While having great wealth they are also backed by countries opposed to the very western GDI. So them having deep pockets their armies may be composed mainly of mercenary forces, led by a cadre of "true believers".
In the second game Nod operates in, and recruits mainly from Yellow/Red Zones. Living conditions in yellow zones are dire and Red zones are nearly uninhabitable so people here may join simply because there is no other choice. Blue Zones are very policed and refugees are not allowed in often. So GDIs neglect of these populations turns them toward the only other option.
TI is absolutely the best mod I ve seen in TS community. It captures the essence of CNC universe created by Westwood team better than what EA did. I consider this an official expansion personally.
Some triggering onto the units make this epic, like the wolverine with powerful chain gun, the re-skin mammoth tank and jumpjet infantry.
Nice review, and really enjoyable. The issue of units blending and it generally being difficult to discern between units and terrain in the game is basically show stopper for me. TS could really do with the remaster treatment like we got with C&C.
funny how I got here. I first started getting silly #shorts meme videos on my feed, until the algorhytm realized I like command and conquer and then it started recommending me CnC #shorts. Shortly after that it expaned into mental omega videos and finally to this piece, which made me find your channel and enjoy it so much.
keep it up king. the algo gives and the algo takes.
It is great to see that someone decided to take a look at the game, being as obscure yet great.
Regarding the WIKI, yes it is very out of date and lacking people. I tried to improve it but we can still use any help (now that newer version is finally out).
But I dare to disagree with your assessment of the buildless missions. Yes they are bit flustering, and units can have very bad vision but there is something unusual about them.
I personally think that it is quite fitting for the setting.
With GDIs depleted support, it is only rational to launch small scale missions against the larger NOD. Trying to make the best use of everything they have.
From NOD’s side, they aren’t fully entranced yet, so they sent out small strikes to eliminate remaining resistance.
Plus, in the walkthroughs player wins every build missions by just spamming half a bilion scatterpacks and phalanx platforms before charging the enemy with brute force.
It might not be the only aproach, but it sure is uninteresting one.
Lastly, the presumed critical acclaim is probably taken from the mod DB page. Due to positive reviews from longtime fans and the numerous nominations for mod of the year.
I’m so glad I came across your channel. I’m going to give TI a try now!
Man, I remember when you only had like 30k subscribers and thinking:" this guy gonna get big". And I was correct. Time sure flies
Just came here to say that a video on Blue Planet would be amazing, that is all. Was very happy to hear it being mentioned, it is so good, and the FreeSpace modding community has done some amazing stuff in general.
Nice review.
It is a pitty that the community fans DO what EA DON´T. They have a true Jewel with C&C and they only Crap on it. I hope that with the C&C Remaster they forget all the crap with C&C4 and mobile gaeims and Start with the good games again.
This is NICE! I just started and it brought back the TibSun-Feeling, when playing the game for the first time. Cannot wait for a remaster of TibSun+FS and RA2.
It’s recently gotten a big update splitting both GDI and NOD into two subfactions each while also adding globotech (can’t remembering name) as a skirmish faction that’s all I know for now as I’ve haven’t had time to comb though it properly yet
Oh this brings me back. The command and Conquer series contains my absolute favorite RTS's. My uncle gave me the big box version of Red Alert with the official expansions when I was like 12-13. My original box got chewed up by rats but I bought another and I proudly display in in my living room/workshop. And my brother and I also bought both Tiberian Sun And RA2 on day one.
Also: Do Mental Omega you coward!
Thanks for all the great content.
/Bo
Your channel is fantastic, I was delighted to stumble upon it. Please keep it up.
The game is pretty (but only if you've been around when OG TibSun got released), and the story is frankly better than the OG Tiberian Sun. The music is, as mentioned, impressive. The units and the environments are very consistent with the OG, even more so than Kane's Wrath... too bad they've went for that "wider audience" which ultimately almost buried the franchise.
The only gripe I have is that its old-school hard. I soldiered through the campaigns, and I'm the kind of guy who enjoys exploiting AI with lone elite units, meaning I don't really dislike the more "tactical" levels. Its just I wasn't ready to have my ass handed to me as many times. Globotech power armor troopers incoming, say goodbye to your infantry blob you've spent 10K on amassing. You storm the enemy base with a continuous vehicle tide? Guess what, they can pump infantry as fast, and it is actually capable of mowing whatever you throw at them, except for few hard-counters like flame tanks, which die to base defenses when you screw up your maneuvering. Needless to say, I played on hard... up until mission 8 or so, after which I conceded to play on medium.
In fact, I think it would be fun if someone actually proficient with the game made a playthrough, bu-ut this game unfortunately appears to be somewhat under the radar of those guys.
Frankly speaking, I like the sprite-based graphic engine found in Tiberian Sun, which later perfected in Red Alert 2. It is way more detailed than early 3D & low poly graphic found in C&C Generals. But I prefer the Red Alert 2 more, because everything (especially units) in Tiberian Sun looks too small.
Blue Planet: War In Heaven is by far one of my favorite mods. No nostalgia goggles. I even managed to mod it to use the ingame cockpits and use track-ir to play.
The Area 51 mission made me lose my shit. I love the old WW Command & Conquer games and it warms my heart that people have been putting in so much awesome work.
Mental Omega is also a good shout. It's still being updated to this day.
Still waiting for that review though
May I suggest you to look upon the community service Discord?
The development team isn't out-of-contact with the public. However, Discord is the main form of communication with the public.
I can't wait for you to review Mental Omega. It's a Red Alert 2 mod that is a retelling of the vanila campain, but it's really hard and has a lot of unique assets and voice acting and it eventually turns into It's own thing.
Ok I've watched through all of your vids (don't judge me it was an uneventful day.) That being said having played only morrowind and FO1/2 i still enjoyed your vids as if id actually played all of the games you've talked about. Had my pc not been bricked I'd download them in a heartbeat. Either or you've definitely got the talent and the hard work. Please keep doing what you're doing so when you reach a million subs we all can have a drink for you.
Edit: forgot to mention i have also played Kenshi and found you through your review. Best kenshi content I've seen pretty much overall. Please please keep up the good work. Thank you.
I bought a cheap second hand PC for 300 bucks.. it has GTX 1050i graphic card or something like this, i7 and 16gb of ram
As both a Fallout and CNC fan and player, I liked how you compared the differences between the 2 post-apocalyptic worlds. Very fitting :)
I agree. I would love to see maps like these from first or third person. The green deserts would be just as cool as the slowly starving cities. I can imaging the buildings looking fine from a distance but as you get closer you can see the noose tightening around civilization.
I finally got around to watching this and just now discovered you found Nerevar’s Axe too. I’m glad you found that one too
it's FREEDOMFIGHTER and those were GDI hospitals... the future is so bright, i don't my eyes to see
I do really enjoy the look of Tiberian Sun maps. The lighting is very pretty.
Awesome video! I played this mod awhile back and got pretty frustrated with the campaigns, exactly for the limited unit missions. But this video definitely made me want to go back and try again.
Would love to see you cover other mods. I know there aren't too many for Tib Sun/ RA2 of this scale, but I think there are a few that are close.
I must say it is a realy realy damn good mod and the missions can realy rival the original tiberian sun's mission! It is a bit of a veteran mod though because as you said, even on medium the AI will realy try to hurt you :D
>call yourself brotherhood of nods
>constant backstabbing and shooting traitor
>good old Nod
Your reviews are so good that I've decided to try out a few you've covered (Kenshi, Olympus 2077, STALKER, C&CTI). Keep up the good work, man. A video on that Blue Planet you mentioned would be great! I've wanted to try Freespace 2 ever since playing Tachyon: The Fringe (highly recommended, try it) as a kid, and after seeing that there was a fan team trying to remake it in the Freespace engine. They called it Fringespace I think. That project is unfortunately defunct now, or I haven't seen any updates in a long while :/
Apparently it's still (a slow) WIP, but they switched to the Unreal engine. To anyone interested: Go help them in any way you can. We need to resurrect this classic!
BTW, about joining BoN and their ideology
It is a tiny bit more nuanced and defined, though just a bit
BoN started as a religious organization, pretty old as well. They follow Kane (obviously) and believe in sone sort of darvinism - that tiberium-based life forms are superior, constant infighting is approved of, that it will naturally lead to some sort of stability and piece. And they follow Kane because it is a cult and cult doesn't really needs any reasons to exist - preying on the victims susceptible to this kind of activity is enough. Their choice of government system - listening to Kane.
People join them because of lack of alternative - economically oppressed regions cling onto every opportunity to oppose the first world, being forcefully drafted to the Nod or enrolling willfully to become more economically stable (people like having food or something)
And cult stuff - being in a large group of people screaming something about a religion does things to your brain. You don't need to follow Kain to want to scream "piece through power"
Also, all the girls want a piece of that.
PEACE!
I think I like the baseless missions quite a lot actually. I used to hate them but now I realize it teaches you about the importance of scouting and how to preserve your units to get as much out of them as possible. It can be tedious at times, but it will become useful later. Plus, the first few missions are supposed to have GDI on the run, so it makes sense they don’t have a base.
The gap in technology between Tiberian Dawn and Tiberian Sun can be explained by the fact that they take place about 30 years apart (I think).
Most people get used to target lines and units merging when they are close together after a while, but when someone points it out, yeah, it does look pretty weird.
Units blending in to the terrain is probably intentional; it actually looks like they are taking cover and launching ambushes.
About the game speed, pretty much everyone who has played Tiberian Sun for a while prefers “faster” speed, although I don’t know why. Twisted insurrection probably assumes that if you are playing it, you are a really dedicated fan so you will be ok with it.
As for hard difficulty, I think it’s alright. It’s true that the AI sends crazy amounts of troops at you, but you can still win. You just have to realize that you need to make a beeline for their production facilities. This mostly goes for the later Nod missions. For GDI, you want to cut off as many entrances to your base as possible (bridges), get your economy up, and place defense at the places the enemy can still access. Take note of amphibious entrances as well, several high-tier Nod units (flame tank, stealth tank) can traverse water. Finally, build more air defenses than land defenses. As long as you have a couple defenses for ground units, you can fend off most of Nods army, as they are relatively fragile, but the Nod air is very strong. In my experience, it takes 5-7 shots, even from a railgun to take down a Nod banshee (I believe this depends on the movement defense bonus). The AI will spam this relentlessly, so make sure you have many railguns. These tips are good for both campaign and skirmish.
If you want to play multiplayer, you basically have to have someone you know that would be willing to play. Alternatively, you can go on the discord and there are people who seek matches from time to time, but they are rare.
Speaking of discord, the developers are still active and have been sharing things they plan to add, so it’s likely they are still going to update this mid.
The ending was perfect by the way.
It's not entirely clear how long the gap between TibDawn and TibSun is. TibSun's intro gives an explicit date (September 2nd, 2030), but TibDawn only has the implicit information that it has to be after 1995 as that's when UNGDI was formed and Tiberium was first found on Earth. Renegade's manual gives a date of 2019, but that's... discordant with the pace of change between, respectively, 1995 and TD, and TD and TS.
@@LordInsane100 Actually (correct me if I’m wrong) but in the Nod intro briefing, it says, “we celebrate the 2nd anniversary of our victory over GDI” or something, so that’s less of a gap than either of those.
@@allenfeng9839 Third anniversary, although the phrasing suggests the possibility that the victory is not the hijacking of the Ion Cannon but the UN ordering GDI to stand down, at least with the added context of the GDI intro (which states that "after nearly 4 years, the UN Council has decided to capitulate to Kane's demands. GDI will be stood down for 'substantial restructuring' leaving it a mere token force & allowing Kane to do as he pleases."), as the Nod intro also makes reference to the UN being no more, which evidently had not yet happened yet when the GDI intro mission takes place.
To add to TI's timeline complexity, it has significant time-jumps *during* the campaigns. For example, in the GDI campaign there is an implicit jump between missions four and five sufficient enough for a new status quo to be in effect and an explicit jump of six years between missions five and six.
Just checked, it says, “Today we celebrate the third anniversary of our glorious triumph over the great oppressor, the Global Defense Initiative.”
@@LordInsane100 Well actually, with the cutscene that follows, it says how capturing the ion cannon and destroying the White House with it destroyed any credibility GDI had as a counterforce, suggesting that the victory anniversary referenced IS, in fact, the capture of the ion cannon. But you are right, it is debatable. Either way, a 7 year gap (longest case possible according to your information) is still less than both gaps.
To be fair, the Original Command and Conquer, Red Alert 1 Soviet Campaign, Red Alert 2, Command and Conquer Generals and some others had you starting with a base, or at least with barracks and/or war factories to train new units (for RA1 the Soviets had airfields and could build Yaks but no infantry). But other titles had you start with the limited number of troops and that kinda sucks
I loved the multiplayer in Red Alert 2, but I loved the world in Tiberium Sun.
It was just so perfect for the game and I've always wanted more exploration into the lore of the world.
I'd love to see a prequel campaign for GDI for between Dawn and Sun.
I'm definitely going to have to gjve this a try. But first I gotta play the originals again in both Dawn and Sun.
This is one of the best CNC related review videos I've seen 💪😎👌
This Channel is a hidden gem. You deserve x100 times more subscribers. The content quality is insane.
13:16 they mixed Jupiter sound from nasa in that cutscene...that is cool.
I would say this has one of the best game soundtracks ever made.
No mod has any business having this great music.
Westwood is easily my favorite game developer of all time. They also made my favorite game NOX, which is vastly underrated.
DAMN YOU EA!
Hell yeah dude Nox owned
19:29 lol this happened more than once. Yeah the AI indeed goes beserk.
You counter with cheats of your own hehe.....
Any chance you'll ever go back and cover Mental Omega?
I've actually been replaying Tiberian Sun since it ended up on Steam, so this was interesting to watch. I never really gave it a chance back in the day since I was more a Red Alert fan and there was such a tonal difference between the two.
The soundtrack is what brought me to Command and Conquer, TI soundtrack is something that i hear since 2018. Yesterday 10th of Setember even released more tracks!!!
Great review Warlock. Have you thought about doing a review for Combined Arms mod for OpenRA? Version 1.02 came out in April. It's basically a high quality RTS masquerading as a fan game.
Wohoo! 20:18 "the music is good" and then my song "The Theme"! ♥
Dude, Your channel can’t be this small. Going through everything you made this is one of the best, But please man, What’s the song in the beginning?
not sure, I think it's something from the original Tiberian Sun soundtrack?
th-cam.com/video/pnZV7lbYpNw/w-d-xo.html ,this one and if you talking about the part where the white house destroyed its start middle of the track(2:07)
Would like to see Fallout New California review next
As someone who never stopped playing TS I can confirm, I do look like a third-stage Spacing Guild navigator
Blue planet mentioned :O
Shame it will never get finished. Earth's destroyer is still one of my favorite spaceship design, I even had it on a desktop
Brilliant game series, probably could be know as the best RTS of all times. My jaw still in the open position when I play this game. My first game series which I am developing for my first independed web platform consists 4 factions. Map level editors like "FinalSun" is multibillion bonanza
The soundtrack is worth it alone!
Tiberian sun is still one of the best sci fi action strategy games i ever played when i was 12 back in 99.2000. the soundtrack is just amazing thanks for this video gdi is the greatest respect 😎👍💛14 :52the titan walking tanks are really great
every command & conquer always had me convinced that either one campaign happens right after the other - NOD raise to pwoerd and GDI defeating them
or missions from different campaigns being parts of entire events
like in C&C 3 for NOD you steal truck with liquid tiberium and for GDI you take it back and later escort it to safety
Your complaint is very legit. I had similar issues when I went into the RA2 mod Mental Omega thinking i'll have a great time playing as Yuri. The campaign has 24 missions divided into 2 Acts. The 1st Act doesn't let you build even a Yuri barracks, the ENTIRE act. I don't know how a fan of the CNC games can think that missions without the base building aspect are the best part of CnC games, everyone I know has always considered them filler.
Late to the party, but this was one of the reasons I recall never getting too much into Mental Omega. I am sort of ok with the mission style where after you fiddle about a bit with a small team you get rewarded with the ability to build a base/capture one. But the ones where you are limited to a small team, with a few critical units that the loss of will make the mission impossible to complete (but does not trigger a mission failed for some reason) were always ones I disliked and felt as being just filler between juicy base building and big battle missions.
downloading now...
i remember first command & conquer on ps1 when my dad buys these on xmas
keep your eye on Tiberian Odyssey. It's been a slow roll, but we'll get it out there someday
You just earned a subscriber my dude.
11:57 or they’re for people like me who didn’t realize you could change them years ago and now this is all we know after experiencing that initial baptism by fire
i honestly love this mod and still play it all the time!
I saw most Con are from engine limitation than the mod itself specialize how voxel unit look muddy in this game (which I'm agreed) but it's just simply can't fix and consider TI is one of the mods that have the best looking Voxel community have to offer (atleast for tiberian mod). They can make units look more clear by using bitmap sprite like Starcraft (SHP) but that make them lost 3D property when interact with game environment. If EA want to remaster TS or RA2 in the future I think voxel engine could be one of the most challenge they have to face unless they've abandon them for 3D model.
It's EA, they probably force whoever is working on it, to do it in Frostbite
Welcome back, commander.
Thank you for these videos.
This is...likely not the first video on a channel. But it's interesting to see how all the videos that are here have very consistent quality. Very high one
I wish you could review a Mental Omega mod for Red Alert 2: Yuri Revenge
Can you do a review of Rise of The Reds?
May I suggest a mod rewiev of Tiberian Sun Warzone?
It is an excellent overhaul of the base game.
Yeah, Warzone looks great.
Anyone know the name of the 00:00 ost with the electric guitar?
Twisted Insurrection OST - Still Alone
@@Yourwaifuisntreal thank you sooo much!!
@@donraccoonisoverlordofther9341 - No problem. 👍
What's that song in the beginning I've been looking for it for ages >_>
What is the song at 0:00? I couldn't find it.
Twisted Insurrection OST - Still Alone
Hey man units being hard to distinguish just means their camo paint is working as intended.
lmao
seeing Ron Paul memes from 2010 in 2024 feels like the definition of magical realism.
Watching this, it sounds like Kane himself is reviewing Twisted Insurrection.
I just started playing this recently and the mission shown at 2:56 is a pain in the ass and I'm stuck on it.
Get 30,000 surplus tiberium while under near constant attack by NOD AND mutated lifeforms is crazy.
Especially when you get past 15,000 and difficulty spikes and the frequency of the attacks increases significantly.
13:47
it's weird to play as the IDF?
Morrowind *and* Tiberian Sun? This channel has excellent taste
Nod isn't evil, Kane saved us... IN THE NAME OF KANE!
14:10 Command and Conquer was ahead of it's time , also this scene in TibSun is beautiful, when Anton slavik claims that the brotherhood is only interested in peace, the camera moves to his pistol on his hip, PEACE THROUGH POWER, so technically Anton never lied 😂👌
I know that this comment is a year old, but I wholeheartedly agree. I just wish that they avoided the good guy = good and bad guy = bad trope and actually veered towards different shades of grey for both GDI and NOD*.
Since NOD attracts the poor, the powerless and the dejected, why not show us that? Show us how GDI has this lovely sanitised and homogenised world that it creates...for the wealthy, whereas the rest of the poor folk have nowhere else to turn.
I think the series would have been best serviced by a proper first person perspective**, something in the line of Deus Ex, where you are on the ground and you pick up bits of news from newspapers and the people on the street. Especially when it comes to Tiberian Sun; I mean, who wouldn't want a first person experience the contrast between the post apocalyptic wasteland and the neotechnological beauty of the first world?
* _Star Wars suffers from the same issue. It's too convenient to have Jedi = Good and Sith = Bad, but when you look at the stuff that the Jedi says and does like telling you that loving your mother is wrong, or taking kids away from their parents. Also, the fact that the Republics always fall tells me that they aren't really great at governing._
** _Yes I'm aware that Renegade exists. And while it's a good(ish) shooter, the game has absolutely no nuance and cannot even begin to compare to timeless masterpieces like Deus Ex, Metal Gear Solid or Halo._
This may have been from a while ago, but can you review mental omega?
It's one of my debts. Hopefully, it will be out until the end of the year.
Liberian Sun is by far the best C&C.
Not sure if this is the mod, but there's one where they pulled out units and other assets from the code that they kept in but didn't release with original game. I remember you could change light level of lamps and they would go in complete circles instead of back and forth
Really good review. Thanks for it. But you forgot to mention the Project W.I.R.E.S., book in TI universe for 0.7 version mod.
Am I the only one who really likes the guerilla missions? I know that it goes against the RTS philosophy of building a base and managing your economy, but I still enjoy them. These missions usually reward map exploration as they always have a backdoor into the enemy base, I really like finding those.
Yes. You are a genetic anomaly. I'd rather play cnc 4 than the guerilla missions.
I'm pretty sure I was already subbed to this channel, weird, subbed again I guess.
What song is played at the beginning
"The planet is dying by falling asleep"
Terra Genesis vibes for me for some reason 😂
Are you planning to review mental omega?
Can you do one for mental omega?
I nearly came hearing someone mention Blue Planet that wasn't me sperging about it circa 2018-19
rip BP4
I love the Area 51 level
Lmao was that level made after the meme?
@@greysky1252 Yep
Will you consider doing more Command and Conquer content in the future?
Yeah. Planning on doing RA next year.