>Gets released from jail on the condition that you're basically house-arrested to Vvardenfell and you've gotta do community service >As soon as youre out of the census office make some cash and escape to your homeland of Skyrim
@@TheRedKnaveLP actually tamriel data has a book about how the quarantine on Vvanderfell was recently lifted due to political pressure from the great houses and the east empire trading company
@@libenhagos9335 It's quite funny that, Tamriel Rebuilt (the project that is building mainland morrowind) used to have a strict storyline that Vvardenfell was quarantined from the mainland, which excused all of the lack of integration of the mod :) These days it's been ditched, so that book is quite a funny thing referencing something that the project held for years and years :D
I love how your character is getting mesmerized by normal mundane animals. A sucker punch to the gut compared to the usual Morrowind abomination wildlife.
@@planescaped I still doubt we'll ever get Beyond Morrowind, probably Cyrodiil and Atmora considering those leaks but otherwise...I can't say for certain. If Bethesda ever decide to remaster the older games in some way I really would hope they don't change a lot of the really interesting stuff, lore or otherwise.
Skyrim is super small scale, I think it should’ve been way bigger and it seems like it might have been intended to be based on remenants of barely implement content. But Bethesda aren’t like Obsidian when they were working on NV, so there isn’t a lot of Skyrim content that is leftover, Bethesda knew how much they could do in a given amount of time. I hope TES6 will be on a much grander scale than previous instalments with all the 𝕊𝕙𝕚𝕥 Beth has received and all the time they’ve had I expect it to be something impressive. Best not to get your hopes up though eh.
This "Exploring the Medium of Morrowind" playlist is perhaps the most watchable few hours of video on TH-cam. Calming, informative, witty, thought-provoking. All of Warlockracy's stuff is great, but Morrowind is in a league of its own for the type of storytelling he likes to do.
"The Vorndgad Forest is perhaps the largest forest in any of the Elder Scrolls games" I would have given that title to the entirety of Oblivion's Cyrodiil
@@HipixOFFICIAL That's the explanation used in universe to retcon previous lore, when Bethesda just wanted to make a more generic RPG setting so that it was more marketable.
Honestly, it's impressive how this is a sliver of what is planned for PT and it has as much content as some games. I feel like Morrowind will still be going strong 20 years from now because of mods like this.
That's what you get with a good game which facilitates modding, just look at Doom, almost 30 years now and it's still lively, productive, and imaginative. Moddable games have virtually infinite shelf life.
@@0neDoomedSpaceMarinethe semirecent popularity of myhouse.wad goes to show how relevant these old games can be. You think it's old and dead, then something cool comes out and catches everyone's attention yet again.
>try to get a fast travel system established >cause a political tea kettle to begin hissing because of it Morrowboomer hands made this mod and I love it
Great review! I love how you reviewed it almost in a roleplay aspect, following your Nords adventures as a way to explain the mod! I'm excited to try this myself!
I love how for guard armor they didn’t do any dumb looking fantasy shit (I’m not saying all fantasy armor looks dumb) they just gave them conventional medieval armor which is cool I love the look of lamellar
Awesome review, I'd love a Morrowind playthrough in this style. Also huge kudos to the SHotN team, the level of writing and design seems on par with Morrowind, it feels just like a part of the game. I used to be a part of their team 11 years ago, didn't know they kept working on it. Great to see this come to life, and in such quality too!
This is a better Skyrim than Toddland. The attention to detail for the lore is fucking tasty. Really curious to see how far this mod expands over time.
That's because they care.... modders, I mean. Bethesda can release whatever, tech- and content-wise, and it would sell a lot, so why bother? Their games were released at bad state but even FO76 sold a lot. Same customers made DLCs a thing because they bought horse armor instead of ridiculing that idea.
@@SpecShadow I mean it sorta just pragmatism, no investor or company can sustain itself with one game in development for 20+ years. They are a company and need to make money. Modders are free of those constraints and have a virtual infinite time to tweak and improve everything. There's also the fact that massive project of this quality are rear it's mostly small mods of widely varying quality, while Bethesda is consistently average.
Because modders aren't concerned about selling enough copies to stay afloat at the least and have no overlords demanding they do it this way, that way, and crunch forever.
New subscriber here. This is a great review series and and I look forward to more! As an avid modder of Bethesda games, this has series has inspired me to install Morrowind again and jump back into the rabbit hole. Informative, funny, and I love the story based narrative of the review. This channel is already criminally underrated. Keep it up!
It is a great mod. I have to check out the other areas they completed but just going out and discovering stuff. I came across some random ruin I'm sure is part of something where I had to play riddles with a draugr head for example. Also doing the thieves guild stuff so far is interesting. The fact with the bounties ic could help a member escape rather than turn them in was a good choice. The fighters guild was also pretty good and I like the fact if you do something before a quest it lets you tell the quest giver you already did it. Like I found two orc outlaws killed them before I even went into karthwasten. And that's just in that city I haven't been to the other big centers much yet. I'm also really excited to check out the Cyrodiil mod and the mainland Morrowind areas I've seen in these videos. Morrowind is my favorite game and while I still enjoy vanilla it is amazing that people have made these huge new land mods full of new content and quests like brand new games set in Morrowind and lore friendly. I love it.
People hate on Skyrim too much and ignore the real loss. Oblivion’s presentation is total dogshit. Sure the cities look great, but Oblivion is the blandest generic fiery world setting, the internal cultural divides don’t even get lip service in game, the aesthetic is as generic fantasy as TES has been since 1996.
@@baronofbahlingen9662 with good reason, I prefer Morrowind being the odd one out and remaining unique, seeing how ESO is desperate to make every province "special" while glossing over everything as briefly as possible makes me wish that all of Tamriel would just be generic fantasy, with Morrowind being the one special and alien place
@@blueshit199 If you read the in-game books they are all weird. Elsewheyr where the Khajit come from has giant walking tree cities and other wild shit. Cyrodil should have much more mixed in Japanese style architecture than it does. Weirdly, Sky Temple in Skyrim got this right. The akiviri work and Japanese roof tops.
It is amazing just how shallow Oblivion and Skyrims worldbuilding is compared to Morrowind. In TES III Tamriel really felt like a vast and unique fantasy land, ruled by a multinational empire populated with many different peoples and cultures. Then Oblivion comes out and you get monocultural Cyrodiil with its boring, uniform terrains. Cyrodiil is supposed to be huge, with latitudes differing drastically from the very south to north. And in TES 5 Skyrim feels like mountainous Cyrodiil. The culture is pretty much the same but the names and accents are different. It doesn't feel like the Nords really have that many cultural differences from Imperials. The biggest surprise was the entire Nordic pantheon was reduced to curses uttered by bandits in combat. No honor duels or shamans fighting with enchanted weapons. The Reach is incredibly bland, with Reachmen only existing as Bretons with Gaelic sounding names and the Forsworn...who are reduced to bandits. I played the games backwards and enjoyed them all, but I never got that impression of a vast and detailed world like I did in Morrowind.
I can put some of that down to the 200 year timeskip, but not all can be explained that way. But Skyrim has at least some veriety in it's landscape. From snowy mountains to tundra plains to swamps to colorful forests.
@@HappyBeezerStudios The whole "200 years" excuse always sounded like a cop-out to me. Especially since there is no corresponding lore to elaborate. Like, perhaps they could have included some books that detailed how the Imperial Cult ramped up missionary activity in Skyrim or something like that. At the end of the day, I think everyone knows that the differing presentations of Cyrodiil and Skyrim from the lore in Morrowind was due to Bethesda pursuing a different creative direction, much like Fallout 3 and 4. I did enjoy Skyrim a lot more than Oblivion, and thought the world was a lot more interesting. Though when I encountered Nords and descriptions of Skyrim in Morrowind I found them to be much more intriguing then those depicted in Skyrim.
The Nords feel weirdly incoherent in Skyrim. Like most of the explicit text of the game is telling us that they're basically vikings but if you actually stop to look for a second they resemble the Anglo-Saxons much more, but the game doesn't exactly commit to that even though it'd be interesting. I think the central conflict in the game would have been a lot more interesting if they commited to that because like as it is there isn't really much at stake because the Imperials are just objectively correct.
that could've been interesting to lean on, the idea that for how much the nords allegedly value their culture, that culture has become pretty much superficial. and as much as they may not admit it, or even realise it, they are little different culturally than the imperials they claim to oppose
STOP! I can go no further without saying this channel is my Champion. You have defeated all other TES game review channels. Your contributions are greatly appreciated. Shadow hides.
I'd pay good money for this as a completed game/mod. It seems so geniune and respectful towards the lore and it's own contents. Maybe we'll get a whole Morrorwind-game-style Tamriel someday if all these modders continue their blessed work.
I have a Telvanni sorceress character ATM who could pop a couple of potions and be Karthwasten in an hour... alchemy connects you to the Earth Bones, comrades.
Polygon has a cool article about how Morrowind came to be: www.polygon.com/platform/amp/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda Kirkbride had to use creative strategies to get some of his more esoteric stuff past Todd, it’s gr8
@@Warlockracy damn I'm no where near done reading but this is great, "Dark Crystal meets Star Wars" is a great way to describe morrowind and Kirk story about doing two types of design was funny.
Just discovered that the mod community is still active for MW absolutely amazing. Home of the nords got an update just 9 days ago on the 10th of November 2023... WTF?
Awesome video :) Loved the punching montages, and I'm really glad you had a great time exploring and doing quests. I will say -- you look to have found some of the cooler caves and dungeons, there are definitely some that top those even more though ;)
I've been modding the hell out of Oblivion to try and experience something more Morrowind-like. Doesn't work. Morrowind is still the greatest open-world RPG ever made, so guess I'll reinstall and try this mod.
I may never get around to actually playing this mod so I'm glad you made this to show us around, gave us an idea of what the people are like, and took the time to stop and look at the smaller details
Great video, I really like your presenting style. I’ve been bingeing Micky D’s vídeos and it’s nice to find another channel with non-cringe Elder Scrolls content. Subscribed
God the Nords were so cool in Morrowind. They still had their own Pantheon, and the Draugr weren't mishmashed Dragon Cultists but instead dishonorable warriors or warriors cursed to live on Nirn. Nords had a much more Celtic/Ghaulish influence, and the Tongues were implied to be much more common rather then as mythologized heroes. The Tongues also fight people and cut off their tongues to increase the power of their Thuum. They completely neutered Nords in Skyrim.
watsonian headcanon: the skyrim nords are the aftermath of centuries of being under the empire and the subsequent dilution of their culture into a shallow, superficial, 'convenient' mindset, with the honour stuff largely removed and stuff like the tongues mythologised to prevent the average nord from ever aspiring to it tl;dr: this mod is about the nords and their culture, prior to becoming 'civilised' of course this is all bollocks, but still
nice, i love oblivion and like skyrims lore but nothing beat the shear autism and depth of morrowind. might have to try these mods out once i find my missing cd to reinstall it.
I think the severed Nord leg is a reference to the Blood Moon DLC. The Mead Hall Massacre quest has you hunting the Udyrfrykte in its cave, and it uses a severed Nord leg as its weapon of choice. You can loot it off of its corpse
Just a tip... in English, "how" basically contains the meanings of "what" and "like" together. So, you could say "how Karthwasten looks" or "what Karthwasten looks like", but not "how Karthwasten looks like".
Honestly, I like the mod more than the Skyrim as a standalone game. Sure, the mod is smaller and there are not that much quests to do, especially in comparison to Tamriel Rebuilt where you bump into all sorts of random events/locations/quests when you move between major points on map, but the atmosphere of the place is just awesome. It feels both fitting to Nords you know from Morrowind and it has those nostalgic vibes from Daggerfall or Might and Magic games for some reason, especially in places like Karthwasten. Locations in the mod are fantastic. Some places like Mirilstern just explode your eyes in awe - not only having a very cool layout, but also tons of custom assets and models. Rocky inpassable moutains, or rather highlands with cliffs are very refreshing in comparison to Morrowind landscapes, because they made traveling harder and more commiting, when there are only several spots you are able to get onto cliff (unless you plan to use levitation potions or save the hustle with TCL). The first time I've seen cave interiors it was amazing - again, like with surface locations - it's fantastic to see so many new assets. One of caves I've seen was so expansive it looked like an exterior location or some huge underground chambers like from I don't know - Minecraft lol - in a good way. Another thing I'd like to stres is that texture quality of the mod is fantastic - they fit the game, they are interesting and they look good. Some items are probably not yet finished and have this odd lack of shading to it, making them feel modded at the first glance and less pleasing to collect, but the mod is in progress. While points of interest on the map are fantastic, forests and wilderness between them can feel repetetive and somewhat procedurally generated. I know that landscapes were made manually, but that's the vibe you get when traveling through the open world until you bump on one of locations. It would be cool to find some more random features or regions being different from each other depending on geography. Suprisingly enough, personally I prefered wilderness from Bloodmoon. NPCs look very good, however I think it would be cool to see some more uncommon races here and there like you do on Vvardenfell, because everywhere besides Karthwasten you basically meet only nords. I'm not talking about some fancy unfitting stuff, like suddenly meeting whole bands of argonians, but would be cool to see people from other human races from neighbouring provinces from time to time. Quests in the mod are very enjoyable, but I think it could use some chainquests / mini-campaigns as well, to get the player more immersed in a certain location they are currently questing in. Morrowind has this type of narration to it, due to being open world, that you build a good picture of the place you are in mostly through how it looks and through quests you can pick there. For example, Almas Thirr from TR was solely focused on Hlaalu vs Indoril conflict, and how the city tries to strike balance and stay neutral despite the strong influence of both Houses. Andothren had this beautiful questline for Thieves Guild focused on rebuilding it, bonding with your guild companions, dirty laundry of a nobleman living in the city and the fallout of the conflict with Comonna Tong. Both of those has build the picture how those cities operate, what topics are they focused and what might an average day of the citizen of one of those may look like. I think Skyrim would benefit greatly on stuff like that, because it simply builds this bond between the player and the location, making it more memorable, because you have a lot of excuses to spend time there and to interact with the place and people living in it. New coins to collect! Quest with a mystery of murdered chickens! Overall, fantastic stuff, can't wait to see more of the mod!
In regards to your point about racial diversity, do keep in mind that the Reach is the far west of Skyrim, bordering only High Rock and Hammerfell. For what it's worth, we see plenty of Redguards and Bretons in the Reach, as well as Imperials for obvious reasons. I imagine we'll start seeing more elves and Argonians the farther east we get. It'll be very exciting to see the eastern border of Skyrim and Morrowind, I'm sure there'll be some very interesting cultural dynamics there.
@@scring713 I think meeting an orc from time to time could be also interesting, but that being said, I'm not a lore expert and I'm not sure how often you meet those guys at the region. However I must say that orc ambassadors in Dragonstar, despite being a small quest felt just fantastic. In general, Orsinum as an idea makes your imagination go wild.
Loved your playthrough, narration and all, but I always liked imagining tamriel to be the size or mainland usa or india. A trip from Vvardenfell to the Reach taking at least a couple weeks. I always ignore the 'days passed' stat and imagine any high level character of mine to have been through at least a decade since their game start.
Do not let skyrim players see this, they will seethe and rage at the fact the capital city in Bethesdas version has less than 15 homes you can enter and about 5 quests you can do (I am said skyrim player)
I usually go with an evil heavy armored spear-wielding Telvanni khajiit sorcerer. EDIT: hopefully ashfall gets updated to include spells like Frostfall
4:02 They were not dehumanized. Numerous reachmen were in the game, many of them friendly. The guy running Karthwasten is extremely sympathetic, and they make the treatment of them out to be incredibly cruel.
>Gets released from jail on the condition that you're basically house-arrested to Vvardenfell and you've gotta do community service
>As soon as youre out of the census office make some cash and escape to your homeland of Skyrim
L for the imperial system.
Even better, he basically broke god plauge Quarantine to go chill with his homies.
@@TheRedKnaveLP actually tamriel data has a book about how the quarantine on Vvanderfell was recently lifted due to political pressure from the great houses and the east empire trading company
@@libenhagos9335 It's quite funny that, Tamriel Rebuilt (the project that is building mainland morrowind) used to have a strict storyline that Vvardenfell was quarantined from the mainland, which excused all of the lack of integration of the mod :) These days it's been ditched, so that book is quite a funny thing referencing something that the project held for years and years :D
@@accountnamewithheld I thought it was Tribunal where they originally state that Vvanderfell was under quarantine.
I love how your character is getting mesmerized by normal mundane animals. A sucker punch to the gut compared to the usual Morrowind abomination wildlife.
Seeing normal animals in Morrowind is stranger than the creatures from Morrowind itself!
I love it, it's so random but hillarious 😂
Both Skyrim and Cyrodiil sounded like far more interesting places in the old lore than what we eventually got.
Agreed, hope we see the Sky Whales one day from this mod...
Man old lore is insane yet awesome.
Dang that sucks
So, so true... real shame Bethesda fell off a cliff after Morrowind.
@@planescaped
I still doubt we'll ever get Beyond Morrowind, probably Cyrodiil and Atmora considering those leaks but otherwise...I can't say for certain.
If Bethesda ever decide to remaster the older games in some way I really would hope they don't change a lot of the really interesting stuff, lore or otherwise.
Skyrim is super small scale, I think it should’ve been way bigger and it seems like it might have been intended to be based on remenants of barely implement content.
But Bethesda aren’t like Obsidian when they were working on NV, so there isn’t a lot of Skyrim content that is leftover, Bethesda knew how much they could do in a given amount of time.
I hope TES6 will be on a much grander scale than previous instalments with all the 𝕊𝕙𝕚𝕥 Beth has received and all the time they’ve had I expect it to be something impressive.
Best not to get your hopes up though eh.
"The first thing we should do is get a job"
That felt like a personal attack for some reason
Did you get a job yet?
@@Dogman262 I did for a while, got fired and might be starting a new one soon
@@chronica6457 Lets make a cult and conquer the canary islands, then we will start a blue crystal distribution business
@@chronica6457 yeah same here
Oh don't be like that
He clearly aimed it at the whole community!!!
Todd Howard: Ports skyrim to new console
Community: Fuck you, ports Skyrim to Morrowind
The mental image this comment evokes is fucking gold.
The Nerevarine has arrived!
Wait! Where are you going--
This "Exploring the Medium of Morrowind" playlist is perhaps the most watchable few hours of video on TH-cam. Calming, informative, witty, thought-provoking. All of Warlockracy's stuff is great, but Morrowind is in a league of its own for the type of storytelling he likes to do.
Tyvm
@@Warlockracy Thank you, man! It's a stressful time and your vids are helping me through it.
The playlist says one video is unavailable.
"The Vorndgad Forest is perhaps the largest forest in any of the Elder Scrolls games"
I would have given that title to the entirety of Oblivion's Cyrodiil
@mat_specular wasn't it that Tiber Septim or someone used their powers to change Cyrodiil from a forest to mere woods?
@@HipixOFFICIAL That's the explanation used in universe to retcon previous lore, when Bethesda just wanted to make a more generic RPG setting so that it was more marketable.
@@Personaless thank you
They could have even just said the forests were cleared/cut down during military development.
@@frankenstein6677 problem is they wanted a generic temperate forest and old lore depicted it as tropical.
Honestly, it's impressive how this is a sliver of what is planned for PT and it has as much content as some games. I feel like Morrowind will still be going strong 20 years from now because of mods like this.
Can you suggest some big world mods that works well with Open Morrowind? Thanks!
That's what you get with a good game which facilitates modding, just look at Doom, almost 30 years now and it's still lively, productive, and imaginative.
Moddable games have virtually infinite shelf life.
PT?
@@darkcheaker Project Tamriel (and TR) work just fine with open mw.
@@0neDoomedSpaceMarinethe semirecent popularity of myhouse.wad goes to show how relevant these old games can be. You think it's old and dead, then something cool comes out and catches everyone's attention yet again.
>try to get a fast travel system established
>cause a political tea kettle to begin hissing because of it
Morrowboomer hands made this mod and I love it
Every time I rewatch this review I read this comment and start laughing like an idiot all over again.
@@HisRotundity So I'm not the only one rewatching this masterpiece of a review and enjoying it all over again? Good to know! :D
I'm a Morrowzoomer lol
@@cefirodewinter9086 same xd
Morrowdoomer here
Sometimes we get gems like this. Sometimes we get "Fallout: New Vegas The Frontier".
lmao
Well, every horrible experiment gives us plusses. The old ages of dissections gave us human anatomy knowledge. That 'mod' gave us amazing vehicles.
@@supergoodadvice853 Why 'mod' instead of just mod?
I'm here for that Rare Shadowkey Lore. Fantastic overview of the mod.
Azra Nightwielder is findable in game as is... good luck finding him...
Great review! I love how you reviewed it almost in a roleplay aspect, following your Nords adventures as a way to explain the mod! I'm excited to try this myself!
Me too, I kind of hope he would review most of mainland Morrowind content this way.
I love how for guard armor they didn’t do any dumb looking fantasy shit (I’m not saying all fantasy armor looks dumb) they just gave them conventional medieval armor which is cool I love the look of lamellar
This is exactly why I have so many armor replacer mods in Skyrim lol (Sons of Skyrim and New Legion are the best ones imo)
@@billybonk7673take a look at Immersive Armors, that adds a lot that also is indeed quite immersive.
I wouldn't call this conventional, this armor is very Rus which is an interesting choice.
The guard armor reminds me of the Varangian Guard’s armor
eh, i prefer the cookier looking stuff, gives it some character and some distinction
realism is for characters, not for settings
Awesome review, I'd love a Morrowind playthrough in this style. Also huge kudos to the SHotN team, the level of writing and design seems on par with Morrowind, it feels just like a part of the game. I used to be a part of their team 11 years ago, didn't know they kept working on it. Great to see this come to life, and in such quality too!
I don't know why I keep coming back to this video. The footage is nice, his voice is calming and I really like the look of this version of Skyrim.
This is a better Skyrim than Toddland. The attention to detail for the lore is fucking tasty. Really curious to see how far this mod expands over time.
Quality review, hope to see more in the future
Definitely agree, I wish he played the Thieves Guild :)
Entertaining and extensive review, really liked it. It would be cool to have more Morrowind mod reviews in this style.
Amazing how the modding community consistently produces better content than Bethesda
That's because they care.... modders, I mean.
Bethesda can release whatever, tech- and content-wise, and it would sell a lot, so why bother? Their games were released at bad state but even FO76 sold a lot. Same customers made DLCs a thing because they bought horse armor instead of ridiculing that idea.
HAHAHAHHAHAH READY FOR THE BAGILLIONTH RELEASE OF SKYRIM?! HERE YA GO! kek
@@SpecShadow I mean it sorta just pragmatism, no investor or company can sustain itself with one game in development for 20+ years. They are a company and need to make money. Modders are free of those constraints and have a virtual infinite time to tweak and improve everything. There's also the fact that massive project of this quality are rear it's mostly small mods of widely varying quality, while Bethesda is consistently average.
Because modders aren't concerned about selling enough copies to stay afloat at the least and have no overlords demanding they do it this way, that way, and crunch forever.
@@questioningespecialy9107 Oh my god how I crunch.
This was a great overview and review. Thank you for all the time you spent to make this video for us.
I really do wish the reachmen were more expanded on in Skyrim, feels like we missed out on vanilla
I recommend the Beyond reach mod.
So even the modding community is re-releasing Skyrim!
stealing this joke for a re-review a year from now
I can't get over how beautiful those Direnni windows are
Yeah, prior to visiting the ruins HR seemed very bland aesthetically. A nice surprise.
New subscriber here. This is a great review series and and I look forward to more! As an avid modder of Bethesda games, this has series has inspired me to install Morrowind again and jump back into the rabbit hole.
Informative, funny, and I love the story based narrative of the review. This channel is already criminally underrated. Keep it up!
It is a great mod. I have to check out the other areas they completed but just going out and discovering stuff. I came across some random ruin I'm sure is part of something where I had to play riddles with a draugr head for example. Also doing the thieves guild stuff so far is interesting. The fact with the bounties ic could help a member escape rather than turn them in was a good choice. The fighters guild was also pretty good and I like the fact if you do something before a quest it lets you tell the quest giver you already did it. Like I found two orc outlaws killed them before I even went into karthwasten. And that's just in that city I haven't been to the other big centers much yet. I'm also really excited to check out the Cyrodiil mod and the mainland Morrowind areas I've seen in these videos. Morrowind is my favorite game and while I still enjoy vanilla it is amazing that people have made these huge new land mods full of new content and quests like brand new games set in Morrowind and lore friendly. I love it.
Nice video! I loved how thorough you were with it.
I always hated how TES 5 stepped away from Kirkbride's madness and turned Skyrim into "generic snowy land with vikings"
People hate on Skyrim too much and ignore the real loss. Oblivion’s presentation is total dogshit. Sure the cities look great, but Oblivion is the blandest generic fiery world setting, the internal cultural divides don’t even get lip service in game, the aesthetic is as generic fantasy as TES has been since 1996.
@@baronofbahlingen9662 with good reason, I prefer Morrowind being the odd one out and remaining unique, seeing how ESO is desperate to make every province "special" while glossing over everything as briefly as possible makes me wish that all of Tamriel would just be generic fantasy, with Morrowind being the one special and alien place
@@blueshit199 If you read the in-game books they are all weird. Elsewheyr where the Khajit come from has giant walking tree cities and other wild shit.
Cyrodil should have much more mixed in Japanese style architecture than it does. Weirdly, Sky Temple in Skyrim got this right. The akiviri work and Japanese roof tops.
@@Cajaquarius I thought the moving tree city was in Valenwood, there were also giant insects like in Morrowind
@@blueshit199 Oh sh you are right, I mixed them up.
Brilliant. I haven't laughed this much in a mod review well, ever. TY so much!
This was cool. Hope to see a Tamriel rebuilt review one day
Man, that mod was in the works back when I was a kid, how's their progress now?
@@0neDoomedSpaceMarinereleasing updates every year
Wow, these mod reviews are so good, I hope you will keep doing them.
It is amazing just how shallow Oblivion and Skyrims worldbuilding is compared to Morrowind. In TES III Tamriel really felt like a vast and unique fantasy land, ruled by a multinational empire populated with many different peoples and cultures. Then Oblivion comes out and you get monocultural Cyrodiil with its boring, uniform terrains. Cyrodiil is supposed to be huge, with latitudes differing drastically from the very south to north. And in TES 5 Skyrim feels like mountainous Cyrodiil. The culture is pretty much the same but the names and accents are different. It doesn't feel like the Nords really have that many cultural differences from Imperials. The biggest surprise was the entire Nordic pantheon was reduced to curses uttered by bandits in combat. No honor duels or shamans fighting with enchanted weapons. The Reach is incredibly bland, with Reachmen only existing as Bretons with Gaelic sounding names and the Forsworn...who are reduced to bandits. I played the games backwards and enjoyed them all, but I never got that impression of a vast and detailed world like I did in Morrowind.
I can put some of that down to the 200 year timeskip, but not all can be explained that way.
But Skyrim has at least some veriety in it's landscape. From snowy mountains to tundra plains to swamps to colorful forests.
@@HappyBeezerStudios The whole "200 years" excuse always sounded like a cop-out to me. Especially since there is no corresponding lore to elaborate. Like, perhaps they could have included some books that detailed how the Imperial Cult ramped up missionary activity in Skyrim or something like that. At the end of the day, I think everyone knows that the differing presentations of Cyrodiil and Skyrim from the lore in Morrowind was due to Bethesda pursuing a different creative direction, much like Fallout 3 and 4.
I did enjoy Skyrim a lot more than Oblivion, and thought the world was a lot more interesting. Though when I encountered Nords and descriptions of Skyrim in Morrowind I found them to be much more intriguing then those depicted in Skyrim.
The Nords feel weirdly incoherent in Skyrim. Like most of the explicit text of the game is telling us that they're basically vikings but if you actually stop to look for a second they resemble the Anglo-Saxons much more, but the game doesn't exactly commit to that even though it'd be interesting. I think the central conflict in the game would have been a lot more interesting if they commited to that because like as it is there isn't really much at stake because the Imperials are just objectively correct.
@@hedgehog3180 The Imperials in TES V are emasculated bureaucrats. Rooting for them is like going to bat for Vichy France.
that could've been interesting to lean on, the idea that for how much the nords allegedly value their culture, that culture has become pretty much superficial. and as much as they may not admit it, or even realise it, they are little different culturally than the imperials they claim to oppose
Great video. Looks like the PT gang even showed up in the comments
STOP! I can go no further without saying this channel is my Champion. You have defeated all other TES game review channels. Your contributions are greatly appreciated. Shadow hides.
Randomly stumbled on your Morrowind videos and boy are these great! Looking forward to watch more from you.
Absolutely love your style
Amazing review, you've done a great work here!
Thank u
@@Warlockracy you're welcome :D
To be fair to ToddRim, most poor civvies in the Reach are Bretons with Celt names - Reachmen.
These guys are straight up making a better skyrim than Skyrim
Praise Ysmir ⚔️
A low bar for sure, but still very appreciated
@@horacegentleman3296 I actually enjoy modded Skyrim more than Morrowind/Modded Morrowind
@@cefirodewinter9086 you have bad taste
@@horacegentleman3296 What I coincidence, I feel the same about you!
Very interesting review, enjoyed it quite a lot.
First video of yours that I was suggested, it's been an excellent experience.
Looks absolutely incredible, great overview, thanks.
That was an excellent review and a fitting closing montage. :)
I swear that this is another todd's plan to make us get skyrim again
I'd pay good money for this as a completed game/mod.
It seems so geniune and respectful towards the lore and it's own contents.
Maybe we'll get a whole Morrorwind-game-style Tamriel someday if all these modders continue their blessed work.
This was very interesting to watch. Love your review!!
12:30 This single city and it's complicated background is like, six times more interesting than any sidequest in Skyrim.
These videos are great. I would be very interested in seeing a playthrough/review of Morrowind's main game content in this style.
The plan is to do TR -> more TR -> possibly more TR -> Bloodmoon -> Morrowind -> Tribunal. All with the same character as a continuous story.
@@Warlockracy Sounds great!
Great review style, I subscribed.
Entertaining and informative, subscribed.
I have a Telvanni sorceress character ATM who could pop a couple of potions and be Karthwasten in an hour... alchemy connects you to the Earth Bones, comrades.
Funny that you keep calling Skyrim "Todd's Skyrim" but he was the lead dev on morrowind too.
But great video anyways
Polygon has a cool article about how Morrowind came to be: www.polygon.com/platform/amp/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda
Kirkbride had to use creative strategies to get some of his more esoteric stuff past Todd, it’s gr8
@@Warlockracy damn I'm no where near done reading but this is great, "Dark Crystal meets Star Wars" is a great way to describe morrowind and Kirk story about doing two types of design was funny.
Just discovered your channel yesterday, mate! Love the way you storytell your adventures!
Thank you!
If only Tod didnt see the LOTR movie
Just discovered that the mod community is still active for MW absolutely amazing. Home of the nords got an update just 9 days ago on the 10th of November 2023... WTF?
Your videos are my current favorites to sleep to
Thanks Warlock! (also my favorite 3.5e dnd class)
Awesome video :) Loved the punching montages, and I'm really glad you had a great time exploring and doing quests.
I will say -- you look to have found some of the cooler caves and dungeons, there are definitely some that top those even more though ;)
I've been modding the hell out of Oblivion to try and experience something more Morrowind-like. Doesn't work. Morrowind is still the greatest open-world RPG ever made, so guess I'll reinstall and try this mod.
I may never get around to actually playing this mod so I'm glad you made this to show us around, gave us an idea of what the people are like, and took the time to stop and look at the smaller details
Your narration style makes me feel like I'm watching a nature documentary
Great video, I really like your presenting style. I’ve been bingeing Micky D’s vídeos and it’s nice to find another channel with non-cringe Elder Scrolls content. Subscribed
I never get tired of your videos, they are really well made
This was really fun to watch. Cheers.
The first Skyrim related video I have enjoyed in years.
extremely good format for this sort of thing, you better do more project tamriel & tamriel rebuilt videos
This is a really fun video series and has helped my friends get into the spirit of the game. Great job!
God the Nords were so cool in Morrowind. They still had their own Pantheon, and the Draugr weren't mishmashed Dragon Cultists but instead dishonorable warriors or warriors cursed to live on Nirn. Nords had a much more Celtic/Ghaulish influence, and the Tongues were implied to be much more common rather then as mythologized heroes. The Tongues also fight people and cut off their tongues to increase the power of their Thuum. They completely neutered Nords in Skyrim.
watsonian headcanon: the skyrim nords are the aftermath of centuries of being under the empire and the subsequent dilution of their culture into a shallow, superficial, 'convenient' mindset, with the honour stuff largely removed and stuff like the tongues mythologised to prevent the average nord from ever aspiring to it
tl;dr: this mod is about the nords and their culture, prior to becoming 'civilised'
of course this is all bollocks, but still
Random Elder Scrolls/Morrowind content? Sure why not. I like the voice. Suits going around Skyrim.
This was great.. Looking forward to more!
this was extremely good content. subbed and hoping to see your channel grow in the future
nice, i love oblivion and like skyrims lore but nothing beat the shear autism and depth of morrowind. might have to try these mods out once i find my missing cd to reinstall it.
Great review! This looks like an awesome mod.
holy fuck the guards armor doesnt look like poopy rags, guess metal is good for protection, who woulda thought?
How did I miss the mages guild in Karthwasten? Through review of a large town. Thanks!
It only got added with the latest release. Formerly it was just a mage's house (now living in Dragonstar).
wait can you teleport to vvardenfell from there?
Very good review. You know if you ever considered doing playthroughs or walkthroughs I bet you'd be great. Because this was a very fun watch.
My local shop supplies milk from a Co-op called Norco. Now it's all I can think about after you said Nord Orc alliance.
Thanks for that.
Amazing video, it must've taken ages!
you deserve sooooooo many more views/subscribers
Will you do more of Morrowind fan expansions? It's really good!
Yeah, I’m gonna do a ton. The next video is about an Oblivion mod however.
@@Warlockracy Awesome! looking forward to it.
I love you, you morrowind preserver, you.
I absolutely love this representation of Skyrim it just feels right
you've betrayed the clan, watch your back
This series helped me through COVID.
I think the severed Nord leg is a reference to the Blood Moon DLC. The Mead Hall Massacre quest has you hunting the Udyrfrykte in its cave, and it uses a severed Nord leg as its weapon of choice. You can loot it off of its corpse
I’m yet to play Bloodmoon believe it or not.
@@Warlockracy No way. That caught me by surprise, I'm not gonna lie
Great video and a fantastic mod, thank you very much!
Snow Ray?? Lol seems like modders have a greater respect for the lore of the obscure games than modern Bethesda devs.
3:43 Now I understand why Pelinal mistook them for Mer people, makes more sense now.
Just a tip... in English, "how" basically contains the meanings of "what" and "like" together. So, you could say "how Karthwasten looks" or "what Karthwasten looks like", but not "how Karthwasten looks like".
Warlocracy? I click. I thumbs up. I comment.
The hidden clavicus vile quest in this mod was so good
Now I really need to play this mod again
I really like your channel 😊
Honestly, I like the mod more than the Skyrim as a standalone game. Sure, the mod is smaller and there are not that much quests to do, especially in comparison to Tamriel Rebuilt where you bump into all sorts of random events/locations/quests when you move between major points on map, but the atmosphere of the place is just awesome. It feels both fitting to Nords you know from Morrowind and it has those nostalgic vibes from Daggerfall or Might and Magic games for some reason, especially in places like Karthwasten.
Locations in the mod are fantastic. Some places like Mirilstern just explode your eyes in awe - not only having a very cool layout, but also tons of custom assets and models. Rocky inpassable moutains, or rather highlands with cliffs are very refreshing in comparison to Morrowind landscapes, because they made traveling harder and more commiting, when there are only several spots you are able to get onto cliff (unless you plan to use levitation potions or save the hustle with TCL). The first time I've seen cave interiors it was amazing - again, like with surface locations - it's fantastic to see so many new assets. One of caves I've seen was so expansive it looked like an exterior location or some huge underground chambers like from I don't know - Minecraft lol - in a good way.
Another thing I'd like to stres is that texture quality of the mod is fantastic - they fit the game, they are interesting and they look good. Some items are probably not yet finished and have this odd lack of shading to it, making them feel modded at the first glance and less pleasing to collect, but the mod is in progress.
While points of interest on the map are fantastic, forests and wilderness between them can feel repetetive and somewhat procedurally generated. I know that landscapes were made manually, but that's the vibe you get when traveling through the open world until you bump on one of locations. It would be cool to find some more random features or regions being different from each other depending on geography. Suprisingly enough, personally I prefered wilderness from Bloodmoon.
NPCs look very good, however I think it would be cool to see some more uncommon races here and there like you do on Vvardenfell, because everywhere besides Karthwasten you basically meet only nords. I'm not talking about some fancy unfitting stuff, like suddenly meeting whole bands of argonians, but would be cool to see people from other human races from neighbouring provinces from time to time.
Quests in the mod are very enjoyable, but I think it could use some chainquests / mini-campaigns as well, to get the player more immersed in a certain location they are currently questing in. Morrowind has this type of narration to it, due to being open world, that you build a good picture of the place you are in mostly through how it looks and through quests you can pick there. For example, Almas Thirr from TR was solely focused on Hlaalu vs Indoril conflict, and how the city tries to strike balance and stay neutral despite the strong influence of both Houses. Andothren had this beautiful questline for Thieves Guild focused on rebuilding it, bonding with your guild companions, dirty laundry of a nobleman living in the city and the fallout of the conflict with Comonna Tong. Both of those has build the picture how those cities operate, what topics are they focused and what might an average day of the citizen of one of those may look like. I think Skyrim would benefit greatly on stuff like that, because it simply builds this bond between the player and the location, making it more memorable, because you have a lot of excuses to spend time there and to interact with the place and people living in it.
New coins to collect! Quest with a mystery of murdered chickens!
Overall, fantastic stuff, can't wait to see more of the mod!
In regards to your point about racial diversity, do keep in mind that the Reach is the far west of Skyrim, bordering only High Rock and Hammerfell. For what it's worth, we see plenty of Redguards and Bretons in the Reach, as well as Imperials for obvious reasons. I imagine we'll start seeing more elves and Argonians the farther east we get. It'll be very exciting to see the eastern border of Skyrim and Morrowind, I'm sure there'll be some very interesting cultural dynamics there.
@@scring713 I think meeting an orc from time to time could be also interesting, but that being said, I'm not a lore expert and I'm not sure how often you meet those guys at the region. However I must say that orc ambassadors in Dragonstar, despite being a small quest felt just fantastic. In general, Orsinum as an idea makes your imagination go wild.
Loved your playthrough, narration and all, but I always liked imagining tamriel to be the size or mainland usa or india. A trip from Vvardenfell to the Reach taking at least a couple weeks. I always ignore the 'days passed' stat and imagine any high level character of mine to have been through at least a decade since their game start.
I'm rewatching your Morrowind Saga and am wondering what you're going to tackle next. Some big quest mod like Rise of House Telvanni maybe?
Do not let skyrim players see this, they will seethe and rage at the fact the capital city in Bethesdas version has less than 15 homes you can enter and about 5 quests you can do (I am said skyrim player)
If you still want to try a "big" fallout mod my reccomendation is New California
My character is a unarmed unarmored kahjit survivalist, because I use ashfall
I usually go with an evil heavy armored spear-wielding Telvanni khajiit sorcerer.
EDIT: hopefully ashfall gets updated to include spells like Frostfall
4:02 They were not dehumanized. Numerous reachmen were in the game, many of them friendly. The guy running Karthwasten is extremely sympathetic, and they make the treatment of them out to be incredibly cruel.
BUT WHAT TRANSFORMS THE MIND?
9:51
puts ring on
caretaker starts playing
takes ring off and throws it very very far away
10:38
not gonna lie , thought you were gonna say something else here... lmfao