I can’t use the community feature yet, so here is the upload schedule: Tamriel Rebuilt (2019 content) Mental Omega /or/ STALKER /or/ WoW Classic /or/ Mechwarrior 2: Mercs Tamriel Rebuilt (older content) Mental Omega /or/ STALKER /or/ WoW Classic /or/ Mechwarrior 2: Mercs More TR /or/ Morrowind: Bloodmoon (with Tomb of the Snow Prince) More STALKER More Morrowind ~~
@@NarsMcain I think Enderal is very impressive for a free, fan-made work and definitely a step-up from Nehrim *BUT* it also has some moments of terrible writing. The main story in particular has some serious issues, and relies way too much on a twist ending. Without it, it's a pretty stupid and run-of-the-mill tale, and the twist is also kind of stupid when you think about it. It's not a bad twist per-se, but I'm not sure it was worth the 50 hour story that preceded it. The game also has similar moments of attempts to come across as mature or philosophical that are really cringe inducing. Again, since this is a fan-made project and the writers aren't English-natives I will obviously cut them tons of slack. If this was a professional production I would be much more critical. But regardless of my opinions it's impressive they put something like this together for all of us to enjoy.
@@robinmattheussen2395 yeah, compare enderal to base skyrim. Sure it was fun back in the day but after 10 years of playing a game we're every character is a nord and every nord has the same voice actor I think enderal is comparatively amazing. Plot wise you are basically some random fuck who turns out to be the chosen one, and in terms of gameplay sense enemies scaled to the player it was a snooze fest, but in enderal I actually felt challenged sometimes but rewarded fairly. It may just be the allure of a nostalgia trip like skyrim but this time I don't know every single nook and cranny by heart which makes it 100000000 times more enjoyable for me. Tl;dr: enderal fun
Gotta say, the 'your character has a backstory, but we're not telling you what it is until the end' trope is terrible for RPGs. It makes actually roleplaying as my character pretty much impossible.
At least being the Dragonborn is something your player would reasonably *not* know until the in-game point when you as the player find about it and that by its nature decides the nature but not the backstory of your character.
That’s the one thing I like about Oblivion more than Morrowind and Skyrim, your character isn’t really a prophet, just some random dude who decides to rise to the task. But then Oblivion’s gameplay is literal torture, wasted potential.
@@myfellowsonicfans7131 I agree, actually. Of all the TES games, I think Oblivion is best at making you feel like the underdog. Pretty much the only thing I like I like about that game though. I would say however that I think Morrowind handily dodges the 'unknown backstory' problem. The true genius of Morrowind's writing is that it never actually _tells_ you if you _are_ actually the prophesied Chosen One that was foretold, or if you're just the first one to come along both willing and able to jump through all the prophetic hoops. The Big Bad even flat-out asks you what you think you are, and your available replies range from 'I am the messiah!' to 'I did it because I felt like it.'
"Our only crime? Membership in a terrorist organization with a proven history of malicious activity" Alright, that got a pretty good laugh from me, another fantastic review! Can't wait to see your take on TR!
Nehrim's plot is literally what happens after you organize a bunch of reckless nerds and give them magic. I still have no idea what the Order's goal really was.
It's like old school villains who wanted to kill people or conquer/destroy the world because... they can and want to... and i guess that's it, because the hero only knows "they must be stopped", but never finds out why or what could happen if the mission fails or maybe the bad guys aren't evil but they have "end justify the means" mentality
Feels like a losing fight to stick up for this game, but there's actually a fairly decent amount of visual storytelling in Nehrim if you bother to look. Especially in its dungeon design, which gets accused of just existing for shiny set piece purposes. Fair, in the case of the one literal copy-pasted "bruh did you see Lord of the Rings?" as a dungeon, but there's also y'know, an entire subplot told exclusively through dungeon design and scattered notes about a war that literally shaped Vyn's modern geography and the origin of why there's elves on the planet. One man's "this place is really empty" is another's "holy crap more context for that one place with that one note I found". It's on you to get into it. "Korean MMO Guy" better known as Arkt, has an awesome story that is only there to be found if you put the pieces together and process it it past the veneer of "hey, a teenager probably wrote this". Arkt's is a story that can be discovered by fitting pieces of lore together that at times aren't even directly related to him, but then it gets clearer with each bit you find, which is good, because he's not the type of character to just tell you himself after enough of a Positive/Negative meter gets filled to drip feed you his tale like certain modern games. Treomar is a zone whose story is told through everything from a bit of the Main Quest to little notes you find around that zone. The story rewards you, if you actually invest in it, which definitely seems to be a struggle for a lot of people who pick up this game because they're being left to figure it out/come to their own conclusions instead of just being spoon fed the absolutes. Unreliable Narrator is a huge part of Vyn's storytelling through all the installments, including Enderal. Nehrim is plain goofy cheese in a lot of places, but that doesn't mean it's unworthy. There's a reason it had the hype it did when we were all a decade younger. Also, if metaphysical "hurf blurf" doesn't float your boat, Enderal might disappoint you. Still incredible world design though, and the leveling system is better defined.
That's what you could call comment commitment. Mods like these are the embodiment of love for what can be a genre of art, and I get why people obsess about every minor piece of lore in a market where the attention to detail is way too often kept to a level that ensures the most causal gamer can't complain about being overwhelmed. In my opinion, with many RPGs having their focus on cutscenes, they are becoming more like movies than interactive games.
I agree on going after the game's story to pick up on the extra cues like the ingame books and such, but tbh that whole romance triangle thing in the past with Narathzul Arkt and that one girl felt very very hamfisted and very teenager-like as how he would put it. In fact it didn't even had any purpose in the story at all. But other than that, I'm all for going all out on picking every little bit available extra lore on this universe. One of the dungeons in Treomar btw, houses the best weapon in the game, and it's also a returning artifact from the predecessor Arktwend, which had a story-importance in that game.
@@TrojanPiece In all fairness, these kinds of stories are actually pretty common in antique pantheon's whether Greek or Norse or Celtic or indeed Slavic. Maybe not as spelled out plainly as in Nehrim, but still.
I don't know why I like this channel so much. It might just be the general vibe, but I also know integrity when I see it and these videos are made with integrity. I'm glad I found them.
hes funny and i hear about alot of mods i wouldnt cuz theyre not in english or so obscure ya only hear about them if youre deep in the modding scenes of other countries like russia or like weird indie movies ya know a guy whos into weird mods. i also enjoy the history lessons cuz ya dont hear about russian or just eastern european history all that much in the states or their memes and stuff. that and alot of the forums he talks about being a part of are gone i think.
melee in oblivion is balanced around heavily enchanted weapons you won't have for the first half of the game, and that carries into nehrim. Combat feels less like hitting a training dummy after the midgame but getting there without turning the difficulty slider down or resorting to bows/magic is a headache
Melee in Oblivion is balanced around clicking the left mouse button repeatedly until your target is dead. When I play(ed) it, what I did to defeat enemies at the start of the game was the exact same thing I did to defeat enemies at the end of the game. Slash, slash, slash, slash.
@@robinmattheussen2395 i started playing this mod recently cuz i figured id try it before moding oblivion to hell and back. the tutorial intro got a quest to kill a nest of rats and destory their nests. the first time i did it i got the achievement for surviving a fight at 1hp didnt even notice just kept left clicking until they all died. i thought i had atleast half health. i swear theres no feedback in oblivion combat.
Comically my (reasonably) op daedric dagger with enchants does substantially less damage than the reflect damage random find items my character ended up with. Leans towards more dagger if they stagger easy, but reflect is so comically busted in this Oblivion
This was a really interesting mix of 'wow that's interesting' and 'wow that's janky.' I loved the *jump* bit Looking forward to your Old Ebonheart video! I loved Aanthirin, especially its quest content
You can tell they were very passionate, but had no idea what they were doing. Wanted to make an immersive world, ended up accidentally creating a first person Diablo game.
I like that you're honest about a game. We just want your honest opinion, that's why most of us watch. Compared to other channels about Elder Scrolls mods... who will always say something nice about every mod just so they don't get flak from the unhinged mod community.
This is the kind of channel I've been looking for coming as a fan of similar channels such as Mandalore and Sseth. There's a touch of tongue-in-cheek humour mixed in with the actual review (although sometimes it seems like a highly edited playthrough, not that that's a bad thing). Keep it up!
One thing I wanted to note: At one point you tried to go through a blue, glow-y portal thing and said that there was 'nothing' on the other side of it. In the original Oblivion, that portal is used a couple times, and I always remember it due to how weird it was: You can only 'interact' with it by activating the stone-looking parts that make up the 'frame' of the portal. I remember this portal was specifically used in Boethiah and Peryite's quests, perhaps others but definitely those two for certain. But I've also never played this mod, so even if you *had* interacted with it right, it might've still done nothing.
Haha that was awesome ! Subscribed :D Personally I really liked Nehrim and have like 150+ hours on it, but I think it's mostly due to me having fallen in love with Enderal first, and wanting to explore its sequel. It's fun discovering Nehrim and seeing people that were mentionned in Enderal. Don't really know if I would have played it without that so I get your feelings haha. If you find it interesting as you said in your video, you should definitly check it out! I consider it one of my favourite games, I love the story/characters/setting way more than I do Skyrim. I'm a fan of the Elder Scrolls series, but Enderal's story and character resonate more with me and were way more memorable. I'm also a fan of Bioware games, and the way you can build relationships in Enderal reminds me of them. Anyways, stopping my rambling, loved your vid and will watch many more!!
Was vanilla Oblivion quest design that bad? Let's have a look at the quest "Misdirection," it's a quest for the Thieves Guild where you have to steal the Archmage's staff and leave a note in his bedstand. If you're the Archmage, nothing changes with the quest. You have to steal "your" own staff and put the note in your own bedstand all the same, you even refer to yourself in the third person. The reason I put "your" in quotations, is the staff really isn't even yours, it only spawns during this quest, so the only way to get a high tier Mages Guild artifact is to play through the Thieves Guild. This reminds me of the Necromancer's Amulet and the Bloodwyrm helm, also two high level Mages Guild artifacts, that get deleted from the game after their respective quests are completed, instead of just being awarded to the player like in any other RPG, but I digress. Anyway back to the staff, a member of the Mages Guild sends a letter to a guard captain telling him it's been stolen, even though it was stolen from your private quarters that no one else ever enters and you didn't tell anyone it was gone. Then, annoyingly, the quest requires you to sneak the staff into a retired member's house in order to "return" it to the guild instead of just placing it back in your own room because the Mages Guild will apparently assassinate you if they see you entering your own quarters. Also, if you have this quest active during other Mages Guild quests where other Mages Guild members die, you will incur the Thieves Guild's blood price and be kicked out of the guild until paying it, even though it wasn't your fault at all that anyone died. The cherry on top of it all is if you had anything in the chest that you have to place the note into (which is quite possible considering it's called "Archmage's chest") it will be completely deleted from the game. So no, vanilla Oblivion quest design wasn't that bad, it was much worse.
I feel like Nehrim is a very difficult game but at the same time its so rewarding. Also all the game related issues and bugs are due to this game being a fan project. I admire the whole team who made a mod that was at the par with a game made by such a big studio. The whole story telling of Nehrim is not clearly spoonfed to you and you have to be attentive enough and eager enough to get them all. This also gives you a sense of the personality of the character that you are playing. Also I might say that I actually loved exploring my backstory in game but I do agree that RPG should not have this type of already defined backstory. I also feel that this whole game was too ambitious at a lot of places but I am happy that the studio explored those ambitions and provided us with this beautiful game for free.
I finished Nehrim in 2011 and I was wowed, mainly by its length. I thought the game would finish after I dealt with Chancellor Ocatto, but that was just the half point. It would also always surprise me by how far it pushed the engine, and in creative ways too. I recommend Enderal as well.
13:04 the guard's helmet is a real German helmet design of the 15th century called "Schaller" or "Sallet" in English. it was one of the best helmet designs of the high- and late-medieval periods and is also the influence that shaped modern helmets like the Stahlhelm in ww2.
I remember liking this mod, I actually played it through entirely, unlike Oblivion which I never finished. I still listen to Nehrim's music to this day, it's phenomenal. I enjoyed this little memberberry video which was randomly popped up.😊
Glad TH-cam recommended your channel! This is the kind of content I'm looking for. Be looking forward to your mod reviews as I enjoy modding games so much!
i remember playing nehrim and thinking (besides "woah look at the detail". Something SureAI have always been good at) "Yeah i can see how this was made by germans". I have been on vacation to germany a few times and am reminded of how the mountainous valleys in nehrim remind me of the ones i always see on vacation. Minus the modern architecture. The rural parts of germany are quite picture-esque and beautiful.
I really love Nehrim. When playing you can feel the love to detail and effort SureAi put in to it. Back in the days I would start run after run after run :o I might have played it more than I have played Oblivion...
I had heard of Enderal and Arktwend before but never made the connection, after watching this video I got excited about the "trilogy" and spent most of today playing Arktwend. It's really good! Worth a look for sure. Thanks for this review
2011-me feels somewhat vindicated by this after thinking the perpetual crashes as I progressed through Nehrim were My Computer's Fault. Still, probably my second-favorite Oblivion mod after the gloriously weird Blood & Mud series (which just gave the Bravil area so much personality in perhaps the most vanilla of all TES titles)
The handcrafted dungeons are the main attraction imo blows oblivion out of the water in that regard, but yeah it didn't age well in alot of ways. Hope you check out Enderal tho!
I actually picked up the game after seeing your review and getting into your channel and I'm really liking it so far, but I ditched the main quest for a good bit to do all the optional dungeons and that's probably helping. The dungeons are so good! Almost all of them have a different visual design or theme, and there's a whole tower defence minigame that gives you an amazing sword if follow a breadcrumb trail from the fairgrounds to a dungeon which gives you a key to ANOTHER dungeon, which is way beyond anything you'd see in oblivion. Thanks for making videos on jank German mods and other weirdness, this is the most fun I've ever had playing Oblivion, despite its flaws
(bit late now, but) I had a lot of fun with Nehrim when it came to Steam. I had played Enderal before and liked it a lot, so I decided to go back to the dev's earlier works, including their Morrowind one Arktwend. They all have jank, they're a little funky, but damn if they aren't really charming. I liked them all quite a bit! Arktwend was difficult, as Morrowind is wont to be, but Nehrim felt a lot better. I guess I just felt invested in it and playing it all the way through felt satisfying and worthy. It might be quite a while before I revisit it, but I'd enjoy revisiting it nonetheless
man I remember binging this mod 10 years ago lol, the trailers leading up to the release were epic. it was fun scouring the world map for those sigil looking symbols which gave xp. A lot of the dungeons had pretty cool layouts, the ruined forts were definitely an upgrade from oblivions. I remember one by the coast near the capital city which had those lookouts with the cannons and cannon balls laying around; it was neat how so many non-storyline locations really looked like labors of modding love.
26:13 "...He is dressed in an overdesigned suit of armor that looks like it was ripped from a late-2000s Korean MMO." *Josh Strife Hayes has entered the chat*
I've caught a couple of your videos sir. Keep up the good work, and howdy from oklahoma, the place that sucks enough to keep Texas from falling into the ocean
Never finished this, but I was interested in the world and lore. That was like back in 2011 and after playing Oblivion and expansions, I had a enough of Oblivion. Really should go back and finish this. Especially if I wanna play that Skyrim mod that they made.
Enderal was great I recently played it with the English dub.. normally hate dubs but Germans a bit harsh to lisen to for me, worst bit about the Enderal skyrim was the voice acting for the shop keepers and you gotta buy stuff from them ALOT. Kinda drove me insane after hearing “Thank you please come again” for the fifth time in 5 minutes bloody cookie mart from the simpsons…..
I played Nehrim after your review and I have mixed feelings on it. A very impressive mod but I got so sick with all the crashes I encounter. If it wasn’t for all the crashes, I would enjoy it more.
19:07 This part was definitely confusing to me when I played it. But the worst part is that after you've completed the whole slave quest. You can then come back into his home and actually kill him. You even get an achievement for it. I didn't mind, but I knew someone will think that's definitely bullshit.
@@Warlockracy Yep. In Oblivion it just looks for the body slot, iirc. It's been a while, but I think this is exploitable with merchants - if you persuade somebody with a weapon drawn and shirtless, up to their persuade cap, and then put on a shirt and sheathe your weapon, you instantly jump around 15 points in reaction the next time you talk to the NPC. It's a good way to get decent prices if your persuade skill is less than fantastic. Really fun for the thug playstyle - feels like you're shaking merchants down.
"I have no idea what a believable Normannese name sounds like" My first thought was Bubba Also what you said about the games industry is too true. I have literally over a dozen games I have purchased that I have not even played, but want to play. There is such an abundance of excellent and inexpensive video games these days that it honestly feels overwhelming at times. Kids these days don't know how good they got it! Back in my day you were lucky to get 1 new game a year! And free games tended to be Atari-level basic. Ahh... I am finally old enough to say "kids these days" and "back in my day"...
An interesting prequel to the Much more fluid and pro-option game of Enderal, while Enderal works with the Skyrim base mechanics, Nehrim somehow makes it NOT function with Oblivions mechanics to the point if you're not careful in the menu options, you can freeze-crash every 10 or 20 minutes! It almost rivals New Vegas's point-2-point cell issue!? The franchise is still alive, but the dev is trying to explore different mods on Bethesda and Obsidian Softworks to make their own page mods, Fallout indy-mods are going to be a struggle, Obsidian mods are next to impossible unless you apply to their rigged contracts that they steal your mod if it doesn't take in a certain amount of money. I'm legit scared for the modding industry.
I wish you played and recorded to the end. It gets better after the sanctuary. Actually I think the best strengths of this total conversion are the world building, landscape and the level design. There are so many eyecatcher moments despite being on Oblivion's engine (heck, I think it could be thanks to it being on Oblivion's engine), the world is the same size as Cyrodiil's, but somehow feels twice as full of content. All the dungeons are handcrafted and they are so interesting that honestly it's a remiss to not visit all of them while blazing through the main story. For example there is a dungeon not too far away from the capital city, and that dungeon can be made a player home, not only that but it has a totally custom made replayable tower defense minigame in it. The amount of detail and love that is put into this game (and similarly in Enderal too) is indescribable. Land has different biomes that make it look very diverse. It also has more number of settlements than in Enderal which maintains the illusion that this is somehow a living, functioning society. The worst downside of this mod I would say is that, it really crashes constantly, requiring you to quicksave every 5 minutes.
27:10 - 27:18 That got me real good! I laughed out loud and replayed it a couple times, too. Thanks for that and ya got me wanting to give that game another go so subscription earned 👍Keep on keeping on 👍
I feel like the person who wrote names in this project real at least one Prince of Nothing book. Some people says it's better than GoT books, and that was before unfortunate finale... Speaking of the project - one of these "so good you want to buy the game you won't like to play" type of mods. I've got some of these in my gaming life.
This game, when installed through steam, completely ruined my oblivion install, and I had to completely reinstall oblivion, despite it counting as a separate game in steam. I’ll never play it again after that.
I can’t use the community feature yet, so here is the upload schedule:
Tamriel Rebuilt (2019 content)
Mental Omega /or/ STALKER /or/ WoW Classic /or/ Mechwarrior 2: Mercs
Tamriel Rebuilt (older content)
Mental Omega /or/ STALKER /or/ WoW Classic /or/ Mechwarrior 2: Mercs
More TR /or/ Morrowind: Bloodmoon (with Tomb of the Snow Prince)
More STALKER
More Morrowind ~~
so... have you seen ‘The Baader Meinhof Complex?’
Only familiar on a level of Wikipedia article. RAF is fascinating, but I was more of a study-er of American and Russian movements.
the 2008 film is worth a watch
excited to be one of the first ones here(your channel).
will you be doing an enderal review ever?
"But in reality it's a mix of Lord of Rings and Shrek"
Holy hell, that's accurate
lmao
So? When do we encounter our talking donkey and feed the nobility to a dragon?
"our organization may be malicious, but thankfully, we're also incompetent" that was a good one!
Me, when I'm playing DB or thieves guild
I will remark that back in the day Nehrim had incredibly good quality voice acting for a mod (even though it's in German).
I will also remark that Enderal is a substantial leap in quality, and just got rereleased for SE!
I actually do not agree with this at all. The German voice acting is so-so. It's good for a fan-made mod, but it's definitely not high quality.
@@NarsMcain I think Enderal is very impressive for a free, fan-made work and definitely a step-up from Nehrim *BUT* it also has some moments of terrible writing. The main story in particular has some serious issues, and relies way too much on a twist ending. Without it, it's a pretty stupid and run-of-the-mill tale, and the twist is also kind of stupid when you think about it. It's not a bad twist per-se, but I'm not sure it was worth the 50 hour story that preceded it. The game also has similar moments of attempts to come across as mature or philosophical that are really cringe inducing.
Again, since this is a fan-made project and the writers aren't English-natives I will obviously cut them tons of slack. If this was a professional production I would be much more critical. But regardless of my opinions it's impressive they put something like this together for all of us to enjoy.
@@robinmattheussen2395 yeah, compare enderal to base skyrim. Sure it was fun back in the day but after 10 years of playing a game we're every character is a nord and every nord has the same voice actor I think enderal is comparatively amazing. Plot wise you are basically some random fuck who turns out to be the chosen one, and in terms of gameplay sense enemies scaled to the player it was a snooze fest, but in enderal I actually felt challenged sometimes but rewarded fairly. It may just be the allure of a nostalgia trip like skyrim but this time I don't know every single nook and cranny by heart which makes it 100000000 times more enjoyable for me.
Tl;dr: enderal fun
Nehrim has better german voice acting than Half Life 2, that is quite impressive.
Gotta say, the 'your character has a backstory, but we're not telling you what it is until the end' trope is terrible for RPGs. It makes actually roleplaying as my character pretty much impossible.
Yes, it ruins the character fantasy. I don’t initiate the main quest in Skyrim for the same reason (in most playthroughs). H8 being a dragon man.
Enderal is thankfully better at it. Setting up player's origins from the start.
At least being the Dragonborn is something your player would reasonably *not* know until the in-game point when you as the player find about it and that by its nature decides the nature but not the backstory of your character.
That’s the one thing I like about Oblivion more than Morrowind and Skyrim, your character isn’t really a prophet, just some random dude who decides to rise to the task.
But then Oblivion’s gameplay is literal torture, wasted potential.
@@myfellowsonicfans7131 I agree, actually. Of all the TES games, I think Oblivion is best at making you feel like the underdog. Pretty much the only thing I like I like about that game though.
I would say however that I think Morrowind handily dodges the 'unknown backstory' problem. The true genius of Morrowind's writing is that it never actually _tells_ you if you _are_ actually the prophesied Chosen One that was foretold, or if you're just the first one to come along both willing and able to jump through all the prophetic hoops.
The Big Bad even flat-out asks you what you think you are, and your available replies range from 'I am the messiah!' to 'I did it because I felt like it.'
"The Korean armor guy accuses Lenin of being an incel" You have a beautiful way with words Warlockracy.
"Our only crime? Membership in a terrorist organization with a proven history of malicious activity"
Alright, that got a pretty good laugh from me, another fantastic review! Can't wait to see your take on TR!
Nehrim's plot is literally what happens after you organize a bunch of reckless nerds and give them magic. I still have no idea what the Order's goal really was.
To kill the Lightborn. Not that hard to understand.
It's like old school villains who wanted to kill people or conquer/destroy the world because... they can and want to... and i guess that's it, because the hero only knows "they must be stopped", but never finds out why or what could happen if the mission fails or maybe the bad guys aren't evil but they have "end justify the means" mentality
Feels like a losing fight to stick up for this game, but there's actually a fairly decent amount of visual storytelling in Nehrim if you bother to look. Especially in its dungeon design, which gets accused of just existing for shiny set piece purposes. Fair, in the case of the one literal copy-pasted "bruh did you see Lord of the Rings?" as a dungeon, but there's also y'know, an entire subplot told exclusively through dungeon design and scattered notes about a war that literally shaped Vyn's modern geography and the origin of why there's elves on the planet. One man's "this place is really empty" is another's "holy crap more context for that one place with that one note I found". It's on you to get into it. "Korean MMO Guy" better known as Arkt, has an awesome story that is only there to be found if you put the pieces together and process it it past the veneer of "hey, a teenager probably wrote this". Arkt's is a story that can be discovered by fitting pieces of lore together that at times aren't even directly related to him, but then it gets clearer with each bit you find, which is good, because he's not the type of character to just tell you himself after enough of a Positive/Negative meter gets filled to drip feed you his tale like certain modern games. Treomar is a zone whose story is told through everything from a bit of the Main Quest to little notes you find around that zone. The story rewards you, if you actually invest in it, which definitely seems to be a struggle for a lot of people who pick up this game because they're being left to figure it out/come to their own conclusions instead of just being spoon fed the absolutes. Unreliable Narrator is a huge part of Vyn's storytelling through all the installments, including Enderal. Nehrim is plain goofy cheese in a lot of places, but that doesn't mean it's unworthy. There's a reason it had the hype it did when we were all a decade younger.
Also, if metaphysical "hurf blurf" doesn't float your boat, Enderal might disappoint you. Still incredible world design though, and the leveling system is better defined.
A good game despite its many flaws.
I liked it.
That's what you could call comment commitment. Mods like these are the embodiment of love for what can be a genre of art, and I get why people obsess about every minor piece of lore in a market where the attention to detail is way too often kept to a level that ensures the most causal gamer can't complain about being overwhelmed. In my opinion, with many RPGs having their focus on cutscenes, they are becoming more like movies than interactive games.
I agree on going after the game's story to pick up on the extra cues like the ingame books and such, but tbh that whole romance triangle thing in the past with Narathzul Arkt and that one girl felt very very hamfisted and very teenager-like as how he would put it. In fact it didn't even had any purpose in the story at all. But other than that, I'm all for going all out on picking every little bit available extra lore on this universe.
One of the dungeons in Treomar btw, houses the best weapon in the game, and it's also a returning artifact from the predecessor Arktwend, which had a story-importance in that game.
@@TrojanPiece In all fairness, these kinds of stories are actually pretty common in antique pantheon's whether Greek or Norse or Celtic or indeed Slavic.
Maybe not as spelled out plainly as in Nehrim, but still.
I don't know why I like this channel so much. It might just be the general vibe, but I also know integrity when I see it and these videos are made with integrity. I'm glad I found them.
hes funny and i hear about alot of mods i wouldnt cuz theyre not in english or so obscure ya only hear about them if youre deep in the modding scenes of other countries like russia or like weird indie movies ya know a guy whos into weird mods. i also enjoy the history lessons cuz ya dont hear about russian or just eastern european history all that much in the states or their memes and stuff. that and alot of the forums he talks about being a part of are gone i think.
Lmao "Our organization might be malicious but thankfully we are also incompetent". That one got me good.
melee in oblivion is balanced around heavily enchanted weapons you won't have for the first half of the game, and that carries into nehrim. Combat feels less like hitting a training dummy after the midgame but getting there without turning the difficulty slider down or resorting to bows/magic is a headache
Melee in Oblivion is balanced around clicking the left mouse button repeatedly until your target is dead. When I play(ed) it, what I did to defeat enemies at the start of the game was the exact same thing I did to defeat enemies at the end of the game. Slash, slash, slash, slash.
@@robinmattheussen2395 i started playing this mod recently cuz i figured id try it before moding oblivion to hell and back. the tutorial intro got a quest to kill a nest of rats and destory their nests. the first time i did it i got the achievement for surviving a fight at 1hp didnt even notice just kept left clicking until they all died. i thought i had atleast half health. i swear theres no feedback in oblivion combat.
Comically my (reasonably) op daedric dagger with enchants does substantially less damage than the reflect damage random find items my character ended up with. Leans towards more dagger if they stagger easy, but reflect is so comically busted in this Oblivion
This was a really interesting mix of 'wow that's interesting' and 'wow that's janky.' I loved the *jump* bit
Looking forward to your Old Ebonheart video! I loved Aanthirin, especially its quest content
You can tell they were very passionate, but had no idea what they were doing. Wanted to make an immersive world, ended up accidentally creating a first person Diablo game.
I like that you're honest about a game. We just want your honest opinion, that's why most of us watch.
Compared to other channels about Elder Scrolls mods... who will always say something nice about every mod just so they don't get flak from the unhinged mod community.
Ah, Nehrim! Lovely. It's really under-appreciated compared to the more popular Enderal, but I find its level design to be even better.
the last thing I expected to see today was a photo of Nestor Makhno in a review of a total conversion mod for Oblivion.
Makhno can show up at any time; at any place; without warning.
I would say 'scary' but that would imply that I'm scared of a man who's only about 5'5".
edit: 5'3"
This is the kind of channel I've been looking for coming as a fan of similar channels such as Mandalore and Sseth. There's a touch of tongue-in-cheek humour mixed in with the actual review (although sometimes it seems like a highly edited playthrough, not that that's a bad thing). Keep it up!
One thing I wanted to note: At one point you tried to go through a blue, glow-y portal thing and said that there was 'nothing' on the other side of it. In the original Oblivion, that portal is used a couple times, and I always remember it due to how weird it was: You can only 'interact' with it by activating the stone-looking parts that make up the 'frame' of the portal. I remember this portal was specifically used in Boethiah and Peryite's quests, perhaps others but definitely those two for certain.
But I've also never played this mod, so even if you *had* interacted with it right, it might've still done nothing.
Haha that was awesome ! Subscribed :D Personally I really liked Nehrim and have like 150+ hours on it, but I think it's mostly due to me having fallen in love with Enderal first, and wanting to explore its sequel. It's fun discovering Nehrim and seeing people that were mentionned in Enderal. Don't really know if I would have played it without that so I get your feelings haha.
If you find it interesting as you said in your video, you should definitly check it out! I consider it one of my favourite games, I love the story/characters/setting way more than I do Skyrim. I'm a fan of the Elder Scrolls series, but Enderal's story and character resonate more with me and were way more memorable. I'm also a fan of Bioware games, and the way you can build relationships in Enderal reminds me of them.
Anyways, stopping my rambling, loved your vid and will watch many more!!
I’ve been way too critical of Nehrim in this vid. The game has a heart, but it’s way too easy to make fun of anything based on Oblivion.
@@Warlockracy Haha don't worry I totally get you ! It made me laugh quite a lot 😁
@UCvqDcUBEy-FIVe-W8D8-V_w they didn't, Nehrim came first. Enderal is it's sequel, both story and release wise.
not gonna lie... "the korean armor guy accuses lenin of being an incel" part got me good
Was vanilla Oblivion quest design that bad? Let's have a look at the quest "Misdirection," it's a quest for the Thieves Guild where you have to steal the Archmage's staff and leave a note in his bedstand. If you're the Archmage, nothing changes with the quest. You have to steal "your" own staff and put the note in your own bedstand all the same, you even refer to yourself in the third person. The reason I put "your" in quotations, is the staff really isn't even yours, it only spawns during this quest, so the only way to get a high tier Mages Guild artifact is to play through the Thieves Guild. This reminds me of the Necromancer's Amulet and the Bloodwyrm helm, also two high level Mages Guild artifacts, that get deleted from the game after their respective quests are completed, instead of just being awarded to the player like in any other RPG, but I digress. Anyway back to the staff, a member of the Mages Guild sends a letter to a guard captain telling him it's been stolen, even though it was stolen from your private quarters that no one else ever enters and you didn't tell anyone it was gone. Then, annoyingly, the quest requires you to sneak the staff into a retired member's house in order to "return" it to the guild instead of just placing it back in your own room because the Mages Guild will apparently assassinate you if they see you entering your own quarters. Also, if you have this quest active during other Mages Guild quests where other Mages Guild members die, you will incur the Thieves Guild's blood price and be kicked out of the guild until paying it, even though it wasn't your fault at all that anyone died. The cherry on top of it all is if you had anything in the chest that you have to place the note into (which is quite possible considering it's called "Archmage's chest") it will be completely deleted from the game. So no, vanilla Oblivion quest design wasn't that bad, it was much worse.
lmaoo
I fkn love the idea of stealing from yourself, it just Cracks me up whenever I remember about it
I feel like Nehrim is a very difficult game but at the same time its so rewarding. Also all the game related issues and bugs are due to this game being a fan project. I admire the whole team who made a mod that was at the par with a game made by such a big studio. The whole story telling of Nehrim is not clearly spoonfed to you and you have to be attentive enough and eager enough to get them all. This also gives you a sense of the personality of the character that you are playing. Also I might say that I actually loved exploring my backstory in game but I do agree that RPG should not have this type of already defined backstory. I also feel that this whole game was too ambitious at a lot of places but I am happy that the studio explored those ambitions and provided us with this beautiful game for free.
I finished Nehrim in 2011 and I was wowed, mainly by its length. I thought the game would finish after I dealt with Chancellor Ocatto, but that was just the half point. It would also always surprise me by how far it pushed the engine, and in creative ways too. I recommend Enderal as well.
Ocatto? You mean Barateon?
I love how far they came from this to enderal.
It shows a passion to tell a story they wanted with the medium of modding
13:04 the guard's helmet is a real German helmet design of the 15th century called "Schaller" or "Sallet" in English. it was one of the best helmet designs of the high- and late-medieval periods and is also the influence that shaped modern helmets like the Stahlhelm in ww2.
Dude, I see you being a big boi youtuber. I feel honored to have seen you before you become big boi youtuber. Good luck ma dude.
Thank you!
Damn this is underrated! Professional-level quality right here, keep it up! Proud to be your 420th subscriber.
hee hoo meme number
[Comment to let the YT algorithm know this is a hidden gem of a channel]
Nehrim: A mod about the early 20th century
Good review structure with dry humor earns a like from me. I'd say you've got a pretty good niche covering these TES fan projects.
I remember liking this mod, I actually played it through entirely, unlike Oblivion which I never finished. I still listen to Nehrim's music to this day, it's phenomenal.
I enjoyed this little memberberry video which was randomly popped up.😊
Glad TH-cam recommended your channel! This is the kind of content I'm looking for. Be looking forward to your mod reviews as I enjoy modding games so much!
Thank you!
i remember playing nehrim and thinking (besides "woah look at the detail". Something SureAI have always been good at) "Yeah i can see how this was made by germans".
I have been on vacation to germany a few times and am reminded of how the mountainous valleys in nehrim remind me of the ones i always see on vacation. Minus the modern architecture.
The rural parts of germany are quite picture-esque and beautiful.
Quickly becoming one of my favorite channels. Keep it up.
Loved this review! Really felt your pain when Kim smacked you with a paralyzing spell, loved this mod nonetheless. Keep it up mate
You narrate well and are funny without inundating the video with cheap gags.
Thanks for the review.
Love your videos, finally someone with a good review of this total conversion mod. Can't wait for the review of enderal. You deserve more subs
Ive just come aceoss your vids, and the content is great - I love your morrowind stuff in particular, seeing you travel around tamriel is really cool.
Thank you
another small channel like me. great content man, lets stick together you and i.
and by the nine divines stay off the roads, its the daedra, you see.
I really love Nehrim. When playing you can feel the love to detail and effort SureAi put in to it. Back in the days I would start run after run after run :o I might have played it more than I have played Oblivion...
I had heard of Enderal and Arktwend before but never made the connection, after watching this video I got excited about the "trilogy" and spent most of today playing Arktwend. It's really good! Worth a look for sure. Thanks for this review
There is actually an even older game called Myar Aranath that takes place in the same world.
Found your channel recently and really enjoy the vids and your taste in games, seeing that Steam library just confirmed my sub. Rock on gamer
2011-me feels somewhat vindicated by this after thinking the perpetual crashes as I progressed through Nehrim were My Computer's Fault. Still, probably my second-favorite Oblivion mod after the gloriously weird Blood & Mud series (which just gave the Bravil area so much personality in perhaps the most vanilla of all TES titles)
It amazes me that people actually play these games with the default control bindings
The handcrafted dungeons are the main attraction imo blows oblivion out of the water in that regard, but yeah it didn't age well in alot of ways. Hope you check out Enderal tho!
I actually picked up the game after seeing your review and getting into your channel and I'm really liking it so far, but I ditched the main quest for a good bit to do all the optional dungeons and that's probably helping. The dungeons are so good! Almost all of them have a different visual design or theme, and there's a whole tower defence minigame that gives you an amazing sword if follow a breadcrumb trail from the fairgrounds to a dungeon which gives you a key to ANOTHER dungeon, which is way beyond anything you'd see in oblivion. Thanks for making videos on jank German mods and other weirdness, this is the most fun I've ever had playing Oblivion, despite its flaws
16:46 If heraldry sun had a daughter rip my eyes
(bit late now, but) I had a lot of fun with Nehrim when it came to Steam. I had played Enderal before and liked it a lot, so I decided to go back to the dev's earlier works, including their Morrowind one Arktwend. They all have jank, they're a little funky, but damn if they aren't really charming. I liked them all quite a bit! Arktwend was difficult, as Morrowind is wont to be, but Nehrim felt a lot better. I guess I just felt invested in it and playing it all the way through felt satisfying and worthy. It might be quite a while before I revisit it, but I'd enjoy revisiting it nonetheless
31:42 You got me all excited until I discovered there was no English translation yet!
the quests may be poor or something but man i love this scenery! will be waiting for more of this.
Your reviews are amazing, dude. Always manage to make me laugh while telling me everything I wanted to know about the game.
Thank u!!!!!
15:19
"A german woman welcomes us... "
I found this the fusnniest part of all.
That Russian Civil War and especially the Nestor Makhno reference hit me like a ton of brinks
man I remember binging this mod 10 years ago lol, the trailers leading up to the release were epic. it was fun scouring the world map for those sigil looking symbols which gave xp. A lot of the dungeons had pretty cool layouts, the ruined forts were definitely an upgrade from oblivions. I remember one by the coast near the capital city which had those lookouts with the cannons and cannon balls laying around; it was neat how so many non-storyline locations really looked like labors of modding love.
26:13 "...He is dressed in an overdesigned suit of armor that looks like it was ripped from a late-2000s Korean MMO." *Josh Strife Hayes has entered the chat*
Get ready for the algorithm my dude
Any "Was vanilla Oblivious actually this (insert terrible synonym) in its (insert gameplay aspect)" Yes. Yes it was.
No idea how I got here, I'm not even interested in Bethesda games, let alone mods, but this review was genuinely hilarious, and an easy sub.
The ancient art of Ki-Ting made me laugh
Love your channel, just found out about it recently!
I like your translation of the conversation between Narathzul and Arkt.
TR Old Ebonheart, excellent!
I second that
I've caught a couple of your videos sir. Keep up the good work, and howdy from oklahoma, the place that sucks enough to keep Texas from falling into the ocean
So these guys are also behind the Fallout 3 mod CUBE Experimental... yeah I can definitely see it.
Never finished this, but I was interested in the world and lore. That was like back in 2011 and after playing Oblivion and expansions, I had a enough of Oblivion. Really should go back and finish this. Especially if I wanna play that Skyrim mod that they made.
Enderal was great I recently played it with the English dub.. normally hate dubs but Germans a bit harsh to lisen to for me, worst bit about the Enderal skyrim was the voice acting for the shop keepers and you gotta buy stuff from them ALOT. Kinda drove me insane after hearing “Thank you please come again” for the fifth time in 5 minutes bloody cookie mart from the simpsons…..
Congratulations on 1k subs, mate!
Do a video about Gothic 2 vs Morrowind what each game can learn from each other. Would be very interesting
Here before 1,000 subs! 🥳 You’re gonna be big soon.
Of course a German RPG has dialectics in its chosen one cutscene.
I played Nehrim after your review and I have mixed feelings on it. A very impressive mod but I got so sick with all the crashes I encounter. If it wasn’t for all the crashes, I would enjoy it more.
6:48 I didn't expect a view so stunning. Woah.
I like your style of commentary. Keep it up
dude you rock, you're funny as hell. definitely subbed.
Alemanne sounds like the Alleman.... They where a Tribe of people who where Germanic and France even to this day calls Germans Allemange after them.
19:07 This part was definitely confusing to me when I played it. But the worst part is that after you've completed the whole slave quest. You can then come back into his home and actually kill him. You even get an achievement for it. I didn't mind, but I knew someone will think that's definitely bullshit.
I love Nehrim so much
hmm i spy old ebonheart... in other news i will continue stanning TR on your vids until it’s released
good videos! they're very comfy to listen to while i work.
Also, if you're walking around shirtless, that's why everyone is looking at you like they're backed up, NPCs don't like nudity
Really? That's funny. MW also had this functionality, but in that game you need to be completely naked to get negative responses.
@@Warlockracy Yep. In Oblivion it just looks for the body slot, iirc. It's been a while, but I think this is exploitable with merchants - if you persuade somebody with a weapon drawn and shirtless, up to their persuade cap, and then put on a shirt and sheathe your weapon, you instantly jump around 15 points in reaction the next time you talk to the NPC. It's a good way to get decent prices if your persuade skill is less than fantastic. Really fun for the thug playstyle - feels like you're shaking merchants down.
Almost forgot that this mod exists
When i started playing nehrim like 1 year ago in the tutorial i managed to kill the guard for his set but...
I hope you came back to it one day :(
"Modder's megalomania"...
You hear about that New Vegas mod The Frontier?
lmao
15:59 The biggest shortcoming of all of the mods in this series.
"I have no idea what a believable Normannese name sounds like"
My first thought was Bubba
Also what you said about the games industry is too true. I have literally over a dozen games I have purchased that I have not even played, but want to play. There is such an abundance of excellent and inexpensive video games these days that it honestly feels overwhelming at times. Kids these days don't know how good they got it! Back in my day you were lucky to get 1 new game a year! And free games tended to be Atari-level basic.
Ahh... I am finally old enough to say "kids these days" and "back in my day"...
Nehrim: absolutely beautiful to look at, terribly annoying to play.
It’s not that bad if you can tolerate the jank.
@@Warlockracy I played through the whole thing twice, because sometimes stupid doesn't stick on the first pass.
An interesting prequel to the Much more fluid and pro-option game of Enderal, while Enderal works with the Skyrim base mechanics, Nehrim somehow makes it NOT function with Oblivions mechanics to the point if you're not careful in the menu options, you can freeze-crash every 10 or 20 minutes! It almost rivals New Vegas's point-2-point cell issue!? The franchise is still alive, but the dev is trying to explore different mods on Bethesda and Obsidian Softworks to make their own page mods, Fallout indy-mods are going to be a struggle, Obsidian mods are next to impossible unless you apply to their rigged contracts that they steal your mod if it doesn't take in a certain amount of money. I'm legit scared for the modding industry.
Love these videos, can't wait for more
An hour-long review of Tamriel Rebuilt coming in about a week.
I wish you played and recorded to the end. It gets better after the sanctuary. Actually I think the best strengths of this total conversion are the world building, landscape and the level design. There are so many eyecatcher moments despite being on Oblivion's engine (heck, I think it could be thanks to it being on Oblivion's engine), the world is the same size as Cyrodiil's, but somehow feels twice as full of content. All the dungeons are handcrafted and they are so interesting that honestly it's a remiss to not visit all of them while blazing through the main story. For example there is a dungeon not too far away from the capital city, and that dungeon can be made a player home, not only that but it has a totally custom made replayable tower defense minigame in it. The amount of detail and love that is put into this game (and similarly in Enderal too) is indescribable. Land has different biomes that make it look very diverse. It also has more number of settlements than in Enderal which maintains the illusion that this is somehow a living, functioning society. The worst downside of this mod I would say is that, it really crashes constantly, requiring you to quicksave every 5 minutes.
I had to do a double take because a Normanne is literally a Norwegian.
We call ourselves "Nordmann", and you pronounced it almost perfectly.
27:10 - 27:18 That got me real good! I laughed out loud and replayed it a couple times, too. Thanks for that and ya got me wanting to give that game another go so subscription earned 👍Keep on keeping on 👍
I feel like the person who wrote names in this project real at least one Prince of Nothing book. Some people says it's better than GoT books, and that was before unfortunate finale... Speaking of the project - one of these "so good you want to buy the game you won't like to play" type of mods. I've got some of these in my gaming life.
Love these Videos.
It would be so cool to see one on Arktwend too.
"We have to click it until it dies again" 😂😂
This game, when installed through steam, completely ruined my oblivion install, and I had to completely reinstall oblivion, despite it counting as a separate game in steam. I’ll never play it again after that.
This happened to me as well, It's sad though. I wanted to try this mod becuase I loved Enderal
you got my like at the “complete the german idealism” referencr
It is indeed like Gothic, specifically the worst parts of Gothic :)
13:05 That's a 14th century gothic sallet btw lol.
Would you make an Enderar review in the future?
Now I know what i missed, never making it out of the tutorial valley.