ALL Sonic 3 & Knuckles Unused Content | LOST BITS [TetraBitGaming]

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  • เผยแพร่เมื่อ 2 พ.ค. 2024
  • This video covers a bunch of prototype and unused content for Sonic 3, Sonic & Knuckles as well as Sonic 3 & Knuckles together! These games have it all from unused audio, graphics and so much more!
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    Sections:
    0:00 - Sonic 3 Prototype LOST BITS
    23:09 - Sonic & Knuckles LOST BITS
    41:12 - Sonic 3 LOST BITS
    SEE YOU GUYS IN A BIT!
    If you're reading this, leave a comment saying “Snoc & Knux". Also leave a like if you're epic :^]
    #Sonic #TetraBitGaming #LostBits
  • เกม

ความคิดเห็น • 829

  • @2enam1
    @2enam1 ปีที่แล้ว +71

    In the prototype, the reason Super Sonic is pink (and Sonic is magenta after transforming) underwater is because the game is using leftover Chemical Plant color palettes from Sonic 2.

  • @kennykaneko65
    @kennykaneko65 ปีที่แล้ว +54

    Imagine for next April fools TetraBit does the "All used content in games" instead of unused content

    • @asrieldreemurr8059
      @asrieldreemurr8059 ปีที่แล้ว +13

      “So as you can see, the Mario 64 textures here are used in Mario, his eyes and hat are used to make the model look like Mario”

    • @user-qj4px6ob4y
      @user-qj4px6ob4y หลายเดือนก่อน +2

      “ In Sonic the Hedgehog, Sonic wags his finger “

  • @sol.51
    @sol.51 ปีที่แล้ว +8

    33:11 G R A N D D A D

  • @CalculatedRiskAK
    @CalculatedRiskAK ปีที่แล้ว +53

    I do like how in the fan-hack Sonic 3 AIR you can change the level order to Carnival Night -> Flying Battery -> Ice Cap. They even updated the cutscene to have the airship launching out of the carnival, then when you leave the airship the door you bust down is your snowboard, not an actual snowboard.

    • @survivorstudios
      @survivorstudios 7 หลายเดือนก่อน +5

      This is actually also an option in the ROM-hack Sonic 3 Complete, which works on actual hardware as opposed to Sonic 3 AIR! I’d recommend checking it out if you’re interested, it’s a really cool mod.

  • @engineeermaybegaming8029
    @engineeermaybegaming8029 ปีที่แล้ว +19

    38:09
    So now i get it where the "sonic get real" meme came from

  • @OddlerTheHousehusband
    @OddlerTheHousehusband ปีที่แล้ว +61

    In the original Sonic 3 release, if you pause the game fast enough while the sign is falling you can see the blue knuckles picture.

  • @jaytheglitch8194
    @jaytheglitch8194 ปีที่แล้ว +38

    I find it interesting how the stage icons from Sonic 2 still somewhat match up with the stages in Sonic 3.
    Angel Island - Emerald Hill
    Similar stage tiles, overall look is similar
    Hydrocity - Chemical Plant
    Lots of speed and downhill slopes
    Marble Garden - Aquatic Ruin
    Actually look a lot alike, ruins. No water in Marble Garden though.
    Carnival Night - Casino Night
    Similar overall asthetic, can be difficult to get through in a decent time
    Flying Battery - Hill Top
    Way up high in the sky!
    Ice Cap - Mystic Cave
    Cool looking caves, sparkly, interesting stage mechanics
    Launch Base - Oil Ocean
    Similar asthetic, but water instead of oil in Launch Base
    Coincidence? You decide!

    • @koruguchii
      @koruguchii 9 หลายเดือนก่อน +1

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    • @jaytheglitch8194
      @jaytheglitch8194 9 หลายเดือนก่อน +3

      @@koruguchii what are you doing here with your chainsaw jibberish ._·

    • @scott2now
      @scott2now 2 หลายเดือนก่อน

      ​@@koruguchiithank you

  • @MikeJackson690
    @MikeJackson690 ปีที่แล้ว +114

    This round-up says to me just how much more time Sonic Team needed, and it's an absolute miracle that Sonic 3 released as it did at all.
    Wish they'd had more time, but "lock-on technology" was absolute genius and I'm glad that happened.

    • @lpfan4491
      @lpfan4491 ปีที่แล้ว +12

      I wish it was used more than...well, three times total. It is definitly a fascinating idea to have hidden gameversions for when you own multiple products.

    • @pizza-pi
      @pizza-pi ปีที่แล้ว +1

      Kinda like that Banjo Kazooie stop n swap huh?

    • @GhostCorpsGenesis
      @GhostCorpsGenesis ปีที่แล้ว +5

      I imagine the development team actually intended by Dec '93 for Sonic 3 to have the Lock-On Technology when it was in development for Virtua Racing & the unreleased SegaVP line, especially for the unreleased Sonic 3 Special Edition that Japan was presumably going to get Oct '94. To keep the Sonic 2& Knuckles patch, and the unfinished glitchy Sonic 1& Knuckles patch that got dropped that the media reported on when it unveiled in '94.

  • @Morgil27
    @Morgil27 ปีที่แล้ว +15

    Why do I keep hearing the Flintstones theme several times in this video?

    • @404TVfr
      @404TVfr ปีที่แล้ว +3

      Cos you haven't taken your meds

  • @JamesSturges
    @JamesSturges ปีที่แล้ว +102

    A theory I’ve seen on this build is that it was a build specifically meant to test 2P mode, which is largely-complete here (and with the S3 sprites to boot).
    I think it’s entirely possible the code was branched at some point earlier in development so people could work on 2P mode without interfering with 1P work. Then, near the end of development, the branches were merged.
    That would explain why the single player portion is so incredibly rough only 9 weeks prior to release. Likely the MJ music, new sprites, special stages, working menu system, etc., were all well underway in development by the time this build was burned, just not on the branch from which this build was built.

  • @LucasRPDJ
    @LucasRPDJ ปีที่แล้ว +86

    shout out to BCDEF for making probably the greatest classic sonic game of all time

  • @Sonic_Gamer501
    @Sonic_Gamer501 ปีที่แล้ว +895

    Correction: Those allegations weren't actually the reason why MJ was left uncredited. It was actually because MJ didn't really like how his music sounded in 16-bit. Yes, I'm dead serious.

    • @MatchaFoxx
      @MatchaFoxx ปีที่แล้ว +142

      There’s no confirmation. That’s just what the estate suggested likely happened. I feel like it could’ve been that, or sega themselves decided to just scrub his name from it last minute.

    • @MikeJackson690
      @MikeJackson690 ปีที่แล้ว +81

      Contentious. Sega's story and MJ's story are different. I believe Sega on this one.

    • @TetraBitGaming
      @TetraBitGaming  ปีที่แล้ว +397

      I've heard that but idk if I believe it tbh. He would probably know how the Genesis music sounded since Moonwalker came out like 4 years earlier

    • @ProjectSparkTM
      @ProjectSparkTM ปีที่แล้ว +73

      @@TetraBitGamingThat’s true, but the music for sonic three was being made by people who primarily didn’t work on Moonwalker, and some people from Sega technical Institute, who had experience working on GEMS. Couple that with the fact that Michael stated that it was hard to work over the phone [he couldn’t work overseas due to the court case, as far as I know] and the fact that the game was rushed due to both time and brand obligations[McDonald’s], and I’m sure that the real answer might be a combination of all of these.

    • @lpfan4491
      @lpfan4491 ปีที่แล้ว +53

      Honestly, I always bought the fantheory that both are true at the same time. There was just a silent handshake between the parties involved because nobody wanted him credited and that was that.

  • @lazysalts
    @lazysalts ปีที่แล้ว +45

    1:01:37
    "This special stage isn't anything crazy"
    The literal special stage that took me so many attempts back from Mania only because I was new to Blue Spheres there and had an anxious time of timing my jumps to get all the spheres.
    Incredible skill issue lmao

    • @Yeello
      @Yeello ปีที่แล้ว +1

      Same

    • @bullymaguire632
      @bullymaguire632 ปีที่แล้ว +1

      @@Cosmicdev58 it's the only kind of special stage I can fully beat

    • @b1llygo4t
      @b1llygo4t ปีที่แล้ว +2

      Mania has way more frames so the animation is alot smoother which i think makes it harder. Im sad they didnt bring back the tube special stages from sonic 2. Chasing the ufo just sucks.

    • @Hellointernetandpeople
      @Hellointernetandpeople 11 หลายเดือนก่อน

      @@bullymaguire632 ya

    • @lammmpyt
      @lammmpyt 10 หลายเดือนก่อน

      ​@@bullymaguire632 bro same that's how I unlocked super Sonic without cheats

  • @nuclearkitten6421
    @nuclearkitten6421 ปีที่แล้ว +104

    I believe the drop dash is actually the remnants of an attempt implement the Super Peel Out. So Sonic CD has come out and implemented a new move into Sonic's moveset. It would be the obvious choice to include this in Sonic 3. The button combination is very odd for the drop dash, and is the same one used for the Super Peel Out. It is incorrectly coded or something that makes it so it doesn't override the jump and then when you hit the ground it does the movement part of the Peel out. They may not have been able to get it to work on Genesis hardware for some reason or thought that the level design couldn't take advantage of it, so they swapped it out with the Insta-Shield.

    • @BlueCoreGamming
      @BlueCoreGamming ปีที่แล้ว +15

      Considering genesis sonic rom hacks have added the super peel out, the genesis hardware definitely wasn't a blocker.

    • @GrahamboPC
      @GrahamboPC ปีที่แล้ว +8

      or maybe they were just like “nah”

    • @nuclearkitten6421
      @nuclearkitten6421 ปีที่แล้ว +8

      @@GrahamboPC Yeah that too

  • @jonathankitsos1291
    @jonathankitsos1291 ปีที่แล้ว +72

    HUGE shout out to B, C, D, E, and F for making such a great classic sonic game!!!

    • @ben12355
      @ben12355 8 หลายเดือนก่อน +1

      Yeah, they really did!

    • @jan_Eten
      @jan_Eten 8 หลายเดือนก่อน +1

      woo!

    • @anthonyjackson7600
      @anthonyjackson7600 4 หลายเดือนก่อน

      YIPEE

    • @Fluxuation
      @Fluxuation 4 หลายเดือนก่อน +1

      can’t believe they didn’t credit M though, he really carried the ost.

    • @user-tk7qk3fl4f
      @user-tk7qk3fl4f 2 หลายเดือนก่อน

      @jonathankitsos1291 Who?

  • @AgentB7
    @AgentB7 ปีที่แล้ว +43

    About the levels loading as a garbled mess, I have a theory that this is because games on cartridges back in the day didn't have exception handling in the modern form. In a sense that made them closer to how DNA or animal brain works: even if things go wrong, some result should be reached.
    It could be working like this: when we select a stage that was actually deleted from the game, a modern game will look for assets to load, and without finding them, will either no load anything and have none, replace them with a placeholder, or return an error. Back in the day it would just load the next address in the ROM because it has to load something and that next address will contain some asset for another stage. That's how the deleted stages with no mapped own assets load a mess of a fairly consistent palette: they just load assets that weren't intended to be loaded with them and place them on the originally intended places.

    • @masterofx32
      @masterofx32 วันที่ผ่านมา

      No, it won‘t add the next address, but the very same address. However, the data will be whatever is at this position and that might not be the intended graphics data or no graphics data at all. The reference to the brain or DNA is completely wrong ,though. Yes, you can read from any memory address without causing any error.

  • @Deby_Bumblebee
    @Deby_Bumblebee ปีที่แล้ว +5

    38:09 Sonic had too much coffee LOL
    Interesting video!

  • @Segtendo1976
    @Segtendo1976 9 หลายเดือนก่อน +3

    31:49 Fun fact: you can place that tile in debug mode

  • @Megaman12
    @Megaman12 ปีที่แล้ว +2

    38:09 this is why Sonic is the fastest glitch alive

    • @404TVfr
      @404TVfr ปีที่แล้ว

      multiple comments

  • @WeenchiiHawk
    @WeenchiiHawk ปีที่แล้ว +11

    18:36 flying battery was planned to be between ice cap and carnival night but the devs could'nt finish so they nudged it to the second zone of & knuckles instead.

  • @sani8816
    @sani8816 11 หลายเดือนก่อน +2

    I have a hunch - level id 0D is knuckles's opening. Now hear me out, if act 2 is the closing and there are no other levels in S&K and unlike the Angel island cutscene which is connected to the act, the knuckles cutscene is of him getting bombed and knocked back into the act. And its not for angel island, no, its for mushroom hill, hense the garbled graphics. Anyways thanks for listening to my ted talk

  • @FreddOtaku
    @FreddOtaku ปีที่แล้ว +17

    Now this is what i call lock-on technology. I couldn't stop watching this.

  • @rambi_porkchop3304
    @rambi_porkchop3304 ปีที่แล้ว +5

    Snoc & Knux

  • @jamesb1221222
    @jamesb1221222 ปีที่แล้ว +6

    33:37 IIRC sound 32 plays at the end of sonic 3 + knuckles when you have all chaos and super emeralds unlocked. It plays after the scene where angel island starts floating and sonic jumps at the screen and freezes.

  • @ViroVeteruscy
    @ViroVeteruscy ปีที่แล้ว +16

    I remember getting Debug and Level Select in Sonic & Knuckles by using Sonic 2's methods and then quickly swapping carts while holding the reset button. Was very specific to do, been about 20 years since I used it.

    • @MysticRixel
      @MysticRixel ปีที่แล้ว +3

      Since my Sonic 3 cartridge did not have the SEGA logo I could never input the level select code, so I had to use the game swapping approach instead! You just had to input the level select in Sonic 2, play something random in the sound test and keep holding a button. Swap the cartridge and reset, and voilà you would have the level select enabled on Sonic 3.
      Funny enough this would not work on Sonic & Knuckles, but did work on Sonic Pinball!

    • @404TVfr
      @404TVfr ปีที่แล้ว +2

      @@MysticRixel you mean Sonic Spinball?

    • @bubgamingandvlogs3870
      @bubgamingandvlogs3870 11 หลายเดือนก่อน +2

      @@MysticRixel why no sega logo

    • @MysticRixel
      @MysticRixel 11 หลายเดือนก่อน +2

      @@bubgamingandvlogs3870 Will never know, as soon as I turn on the console it would start directly with Sonic smashing against what it would be the SEGA logo.

  • @Dallen9
    @Dallen9 ปีที่แล้ว +13

    Most of the Unused sounds were place holders for if the devs couldn't figure out how to properly implement "effect filters" for sounds in different environments. If you compare them to sounds used in the game you can figure out which sound is actually what for what.

  • @KeebeThePlush
    @KeebeThePlush ปีที่แล้ว +15

    This game and knuckles was the greatest genesis experience played had

  • @someone6531
    @someone6531 ปีที่แล้ว +3

    At 53:35 I'm glad they brought that back for Sonic Origins.

  • @Ashfold_Eberesche
    @Ashfold_Eberesche ปีที่แล้ว +11

    I actually found the S monitor debug glitch as a kid - I used to play with debug mode ALL the time, and I found if I did a bunch of S monitors (one of my favourite debug things) it would glitch out and load only SnK. It never occured to me that it was anything special though.

    • @404TVfr
      @404TVfr ปีที่แล้ว

      It's an extremely dangerous glitch though. It can parmanently damage the catridge data, and can even damage the ROM emulation.

    • @404TVfr
      @404TVfr ปีที่แล้ว

      @@haterIV my and others' own experiences doing this same glitch on actual hardware. A similar thing can happen with Donkey Kong Country, where the strength of the glitch will actually internally damage the cartridge.

    • @haterIV
      @haterIV ปีที่แล้ว

      @@404TVfr That's not a source.. I was asking for proof.

    • @haterIV
      @haterIV ปีที่แล้ว

      @@404TVfr You could leave a video title, I'm not going to look for something that seems believeable, but also sounds fake as hell.

    • @404TVfr
      @404TVfr ปีที่แล้ว

      @@haterIV well its not something I tend to fucking memorise, pal. You wanna be a skeptical motherfucker about it, then go ahead. But before you go... I spoke to a friend, and they had this to say about your questioning on this.
      "While it didn't actually damage my own cartridge, it had a bad habit of wiping the game's save files. My cousin, who first got the game way back when it came out, heard about the glitch after learning abiur the whole Lock-On stuff. He tried the glitch out, and I can personally confirm that it is indeed fucked. If the system did register the game, it would get corrupted and then crash again. And before this cringe user questions it, it worked perfectly on other games. Sonic 2, Vectorman, Ristar, Ayrton Senna Monaco GP II, they worked fine... but Sonic 3 in particular took a hard blow. Bear in mind this was in like 2002 or 2003, just before Sonic X came out iirc. So while I personally can't prove that since we later sold the Mega Drive and my cousin misplaced his cartridge after moving out, I encourage you to at least consider the reality of the information given. Debug (that's myself btw) is not a liar or bullshitter when it comes to this topic. Hope my 2 cents actually helped explain it further.
      P.S it wasn't as common as Debug made it out to be, but it does happen if you do that S box glitch copius times. Now I'm gonna leave him to copy-paste the response to you while I go back to Doom wads. Ta ta."

  • @akasomething
    @akasomething ปีที่แล้ว +9

    its crazy how dylan the hedgehog made his way into the sonic 3 prototype

  • @Lucas-bb3ji
    @Lucas-bb3ji ปีที่แล้ว +3

    38:04 Sonic & Knuckles get real.

  • @mychanneliswow
    @mychanneliswow ปีที่แล้ว +6

    Instead of interviewers being obsessed with Michael Jacksons private life, I wish they had concentrated more on his music, That way it would have been awesome to hear him talk about his work with Sega over the years.

  • @quentinlutzwick7993
    @quentinlutzwick7993 ปีที่แล้ว +6

    Something else to point out:
    Sonic Origins uses remixed versions of Sonic 3's prototype music. I was surprised that the discovery of the prototype helped with the production of Sonic Origins.

    • @titanic_monarch796
      @titanic_monarch796 ปีที่แล้ว

      I think it's interesting to note that the Origins tracks are not in fact the prototype versions, but seem to be the PC tracks with an appropriate sound font applied (perhaps why they sound so fuzzy and weird.)

  • @darkhorse219
    @darkhorse219 ปีที่แล้ว +6

    A couple points I'd like to add:
    1) I found out about the Super Sonic monitors crashing S3&K down to S&K when I did it accidentally on Gamecube Sonic Mega Collection. I was also able to duplicate it on emulation and on the Genesis.
    2) An easier way to get debug on S3&K is to start on Angel Island, grab a swinging vine, and press L L L R R R U U U for the level select, then go to Mushroom Hill and repeat it on one of the hydraulic lifts to get debug mode.

  • @NeoNoteDev
    @NeoNoteDev ปีที่แล้ว +5

    33:10
    GRANDDAD?????
    AND MARIO 1-1 THEME AFTER????

  • @Cliffordlonghead
    @Cliffordlonghead ปีที่แล้ว +4

    Sonic 3 and Knuckles and Knuckles and Knuckles and Knuckles and Knuckles.

  • @Lemonmewtwo
    @Lemonmewtwo 11 หลายเดือนก่อน +3

    I loved how tetra called knuckles "enchilada" instead of Echidna

  • @DrPeeper
    @DrPeeper 8 หลายเดือนก่อน +1

    Storage limitations weren't the reason Sonic 3 was split, since both Sonic 1 & 2 were released on 2mb cartridges, while Sonic 3 and Sonic & Knuckles released on 2mb cartridges

    • @TetraBitGaming
      @TetraBitGaming  8 หลายเดือนก่อน +1

      "The cartridge sizes were limited in space, so we were finding out that not only did we have these obligations to get the content out at a certain time, but we also couldn't get this massive game that we wanted to make onto the space that the cart would allow," - the games lead developer

    • @DrPeeper
      @DrPeeper 8 หลายเดือนก่อน +1

      @@TetraBitGaming hmm strange
      EDIT: OH FUCK WHERE DID MY ROMs GO?!

  • @user-zp6zm3ql7g
    @user-zp6zm3ql7g ปีที่แล้ว +1

    Fun fact: in the mid 90s russian “”””””official”””””” Sega games guide said that “Sticking Sonic and Knuckles cartridge in Sonic 3 cartridge will expand your game”, but ALL sega mega drive (or genesis) game cartridges were the same including sonic 3 cartridge

  • @bugydigital
    @bugydigital ปีที่แล้ว +4

    2:30 so apparently the special stages is a person?
    "coding for *him* still exists"

    • @akiradkcn
      @akiradkcn ปีที่แล้ว +2

      Every copy of sonic is personalized

  • @Ms3queen
    @Ms3queen ปีที่แล้ว +4

    5:39 Sonic: “Don’t mind that, it’s just all the background noise in my brain.”

  • @davidmartin5483
    @davidmartin5483 ปีที่แล้ว +3

    I think one thing we all can agree on is if MJ was still alive he would have probably participated in Sonic's 30th Anniversary

    • @404TVfr
      @404TVfr ปีที่แล้ว +1

      You never know...

  • @highlyvurgultis3706
    @highlyvurgultis3706 ปีที่แล้ว +5

    kinda crazy how that much was missing that late into development

  • @andyq524
    @andyq524 ปีที่แล้ว +14

    The MJ Sonic 3 soundtrack is one of my favorite soundtracks in video games. It doesn't get better than Ice Cap Zone's music.

  • @urmom3544
    @urmom3544 ปีที่แล้ว +12

    At 13:50 I thought the glitchy graphic was originally used for eggman after you beat the big arm boss when he flies away toward the death egg due too the fact the sprite shrinks like egg man does

  • @fluttershystayshigh4202
    @fluttershystayshigh4202 ปีที่แล้ว +21

    I just want to say thank you for all the hard work you put into showing us this content, i can't imagine the countless hours of research that goes into finding this stuff, it is extremely fascinating.

  • @GhostCorpsGenesis
    @GhostCorpsGenesis ปีที่แล้ว +12

    All the monitors for the Act 1 mini bosses are layered behind the floor data in the coding. If the game glitches it layers them over the floor data instead. I'm surprised nobody has ever made map images of the placement of all the hidden floor monitors, even the original '94 guide book didn't.

  • @BR-jw7pm
    @BR-jw7pm ปีที่แล้ว +4

    This will be a fun video to binge!

  • @nickbubson4570
    @nickbubson4570 5 หลายเดือนก่อน +3

    5:39 so relaxing ☺️

  • @suwazo1545
    @suwazo1545 ปีที่แล้ว +7

    The Tails sprites that work in S&K alone are because they're new and didn't appear in S3, I believe, so had to be put on the S&K ROM

  • @Flegz1
    @Flegz1 ปีที่แล้ว +1

    A full video of this. Amazing!

  • @AmyNumberSeven
    @AmyNumberSeven 9 หลายเดือนก่อน +2

    The Star Trek overwriting theory is correct. Happens a lot in protos. I think there's Ninja Turtles data or something on the Simon Wai Sonic 2 beta.

  • @metalsonic3.050
    @metalsonic3.050 ปีที่แล้ว +4

    Next should be sonic origin lost and reuse bits

    • @user-lt6it4gv2j
      @user-lt6it4gv2j ปีที่แล้ว

      Sonic origins wont have lots of unused content. Its a compilation afterall.

    • @metalsonic3.050
      @metalsonic3.050 ปีที่แล้ว

      @@user-lt6it4gv2j it can have reuse, like that eggman escaping after defeating big arms

    • @user-lt6it4gv2j
      @user-lt6it4gv2j ปีที่แล้ว

      @@metalsonic3.050 maybe.

  • @taliban_skate_vids
    @taliban_skate_vids ปีที่แล้ว +2

    As a Star Trek fan, I am now obligated to play through the TNG genesis game

  • @diacosiapentacontahex
    @diacosiapentacontahex ปีที่แล้ว +7

    The reason for the existence of most instances of "Blue Knuckles" and the HUD text turning green is because of Sonic and Tails, actually- while the two actually share the same palette, with Sonic possessing 14 out of the total 16 colors (3 of which being exclusive to him, that being the shades of his fur) the other two are possessed exclusively by Tails, those being his fur color. While in Sonic 1 and 2, Sonic had 4 shades to his fur, that was because there was room for it in the palette. In Sonic 1, Sonic had an extra red shade to use in his shoes, but in Sonic 2, that had to be cut out to make room for Tails's colors, of which there were two- the other came from the yellow shade previously present in Sonic 1, used for the HUD's yellow text and the act number in the title and end cards of each zone. In Sonic 2, the HUD used an entirely different palette instead to preserve as much detail in the character sprites as possible- though in Sonic 3, Sonic's palette was cut down AGAIN, to just 3 fur colors instead of four, seemingly just to make room for the yellow in the HUD once again- despite the fact that the HUD still samples from a different palette anyways. Why that is is unknown, even though it could have just as easily gotten rid of one of the middle shades of gray since in the first two games they were virtually indistinguishable from one another, though in the third game the teal hue they got must have given them just enough difference to be noticeable. How does this relate to Blue Knuckles? Well, Knuckles has an entire palette to himself as well- and it's identical to Sonic and Tails's in every aspect but the fur color. Knuckles's palette replaces Sonic's fur colors with red shades of themselves, but otherwise remains the same as Sonic's- with the exception of that one extra palette slot, a dark green color instead of yellow. This is where the HUD draws its palette from, and that's why Knuckles's presence turns it green. Since the palette is normally reserved for badniks, that slot is usually yellow, but it's replaced because for whatever reason Knuckles's socks are green, and that crucial detail overrides everything else apparently. In fact, the slot in Sonic's palette where yellow used to be is also green in the final game! You never actually see it, though, unless you're playing Super Sonic- in which his eyes use that color. It's the same exact reason the title card in Sonic 2 has its yellow replaced with green when connected to the Sonic & Knuckles lock-on technology, because it also draws from Sonic's palette, which turns the yellow color to green when playing as Knuckles. So, while in some cases, Blue Knuckles is a result of the game loading the regular badnik palette when Knuckles is still on screen, in other cases it's because his sprites are in the presence of where a sprite belonging to Sonic or Tails SHOULD be- case in point, the signpost when playing as Tails. It's using the same palette as the current character, and since Tails uses the same palette as Sonic, it draws from that palette despite displaying Knuckles, resulting in him looking blue instead.
    Also, the level select screen from the Sonic 2 prototype is literally just the Sonic 1 level select screen anyways.

    • @ERROR24016
      @ERROR24016 6 หลายเดือนก่อน

      This makes me wonder, if you were to go in the capsule elevator in launch base that takes you to different places depending on which character you're playing as, while playing blue knuckles, which way would it take you?

  • @clarkalfredadlaon102
    @clarkalfredadlaon102 5 หลายเดือนก่อน +3

    38:09 Sonic when he has a sugar rush:

  • @jeiqe
    @jeiqe ปีที่แล้ว +4

    PLS SONIC FORCES LOST BITS

  • @jackhumphries1087
    @jackhumphries1087 9 หลายเดือนก่อน +1

    One difference In the sonic 3 prototype lava reef(the restored version, not the buggy mess thats in the prototype already) is that in the background, the death egg seen in the distance is upside down, instead of being face down like it is in the final version of the zone seen in sonic and knuckles

  • @superkoopa3695
    @superkoopa3695 ปีที่แล้ว +7

    I’m surprised we now have a tape of a pre-final prototype!

  • @TheDocRobot
    @TheDocRobot 8 หลายเดือนก่อน +4

    58:45 And Tails into.. sOmEtHiNg

  • @BasementBrothers
    @BasementBrothers ปีที่แล้ว +4

    All the main stage music from Sonic & Knuckles IS in the sound test in the final build of Sonic 3. I remember having all the music from the sound test in 3 recorded on cassette, and then being disappointed when S&K came out and most of the music wasn't new.

  • @PokePlushies74185
    @PokePlushies74185 หลายเดือนก่อน +2

    18:26 one of the best parts

  • @ToasterNot
    @ToasterNot 5 หลายเดือนก่อน +1

    Bro, 'Hard times' sounds so good with ice cap zone

  • @Dimaquaman11
    @Dimaquaman11 ปีที่แล้ว +9

    Love your content. Watched you for 4-5 years👍I know that prototype but anyway I watched you because you do awesome content and sometimes I really learn new to me lost bits in the popular (and not very) games)

    • @TetraBitGaming
      @TetraBitGaming  ปีที่แล้ว +6

      Thank you!

    • @Dimaquaman11
      @Dimaquaman11 ปีที่แล้ว

      @@TetraBitGaming Thank YOU for awesome videos 🙂😊

    • @jesmilrojasgarcia1899
      @jesmilrojasgarcia1899 ปีที่แล้ว

      Little big planet lost Bits And Prototype and unused content

  • @ItsAllIzzy
    @ItsAllIzzy 5 หลายเดือนก่อน +2

    7:41 fits so well

  • @GrahamboPC
    @GrahamboPC ปีที่แล้ว +2

    Thanks! B, C, D, E, and F! They did a REALLY good job making Sonic 3!
    (wait, that’s why MJ’s music isn’t in the prototype 🤔)

  • @somerandomperson7
    @somerandomperson7 ปีที่แล้ว +1

    finally a full video of the S3&K lost bits instead of sperate videos

  • @sonicthehedgehog7202
    @sonicthehedgehog7202 9 หลายเดือนก่อน +2

    I felt like the sonic 3 prototype was the most unfinished Edit: probably because Sega didn’t make the sonic 3 prototype and it was spectrum holobyte that made the sonic 3 prototype which this American company had no relation to the Sonic Franchise or Sega Enterprises. Edit 2: The game softlocking at Angel island after the super transformation when the devs were choosing between the two cutscenes and the goalpost being the wrong fur color of Knuckles either being sonic or tails and the game doing the same thing like the choosing a cutscene thing at Angel island happens to the launch base zone which also soft locks after the tower collapses and the blue knuckles were broken than ever and Micheal Jackson not liking his music in 16-bits and he quit working as sega’s music dev and the missile sound happening at a platform where you could jump out of water in hydrocity or launch base which crashes your game and the prototype zone designs seen in the final release of the game in the sound test and broken stages in development like What the fuck after hey this is pretty good edit 3: the super forms were not implemented in the sonic 3 prototype even though the code for him exists and the only way to access super sonic is by breaking a s monitor which turns you to super sonic but having the same effect in sonic 2 underwater and sonic and knuckles had many codes to access tails but they don’t work so the only way is by using debug mode and in sonic and knuckles the doomsday zone was unfinished because there were no super forms implemented in the game and you endlessly die and the gumball bonus stage has a unused s gumball for super sonic and the f gumball and none of them working. Edit 4: the code for tails isn’t accessible for the character select in the level select screen and the sonic 3 levels taking you to the first sonic & knuckles level in sonic & knuckles

  • @SANS_THE_SKELETON666
    @SANS_THE_SKELETON666 ปีที่แล้ว +2

    in the Sonic 3 prototype, you can force the game to load Mushroom Hills terrain by forcing some important assets, but there is no background or even collision detection.

  • @lavenderfieldsz
    @lavenderfieldsz 5 หลายเดือนก่อน +2

    19:08 - It's me again
    Ladies and gentlemen, welcome to AAAAAAAAAAA

  • @IamNotANumber
    @IamNotANumber 10 หลายเดือนก่อน +3

    I'm glad they swapped out the music for Carnival Night and Ice Cap for the released version, they're my favourite. Also on the conundrum of the soundtrack choice for the prototype, maybe they put them on for this one because the composers of the MJ stuff wanted to rework some of the music and they weren't ready?

  • @robertwhite3181
    @robertwhite3181 ปีที่แล้ว +2

    the prototype music was actually the music used (except for credits & the mega collection) used in remade versions of the game, & the debug mode [through level select] needs you to press up 4 times at the end to work, not just 2

  • @skxteboadingfrxgzz7665
    @skxteboadingfrxgzz7665 ปีที่แล้ว +2

    FINALLY THE GODS HAVE BLESSED US WITH THIS MASTER PIECE

  • @zachfaulkner3160
    @zachfaulkner3160 ปีที่แล้ว +11

    Love your videos man! Been watching for years

    • @TetraBitGaming
      @TetraBitGaming  ปีที่แล้ว +7

      Thanks Zach!

    • @Michael72022
      @Michael72022 ปีที่แล้ว +1

      @@TetraBitGaming me too

    • @Bl4zing_Fire
      @Bl4zing_Fire ปีที่แล้ว +1

      You too late my friend. He just left.

    • @mariomuncher44
      @mariomuncher44 ปีที่แล้ว +1

      @@TetraBitGaming Jazz Jackrabbit series

    • @Zoroviz.
      @Zoroviz. ปีที่แล้ว +2

      Hey tetrabitgaming can you do a lost bits on angry birds classic

  • @cmorestunna
    @cmorestunna หลายเดือนก่อน +1

    12:26 Blue Knuckles Also Known As The strongest form of Knuckles yet to come

  • @emberthefox4951
    @emberthefox4951 ปีที่แล้ว +2

    The sound at 48:40 will give any Sonic.exe fan flashbacks. I would know, since I am one and just had flashbacks.

  • @davidmcgill1000
    @davidmcgill1000 ปีที่แล้ว +4

    12:02 Tails? Why is the plane baby animal boosted?
    13:49 That appears to be the eggrobo behavior from Sky Sanctuary. They fly in from the background.

  • @TobyTaylor-ch8xf
    @TobyTaylor-ch8xf ปีที่แล้ว +1

    Fun Fact: The Reason Blue Knuckles Exists is because of a Color Palette Issue As when it Occurs Knuckles Palette Overlaps with Sonic's and He Ends up using Sonic's Color Palette instead of his Own

  • @fwgigan7848
    @fwgigan7848 ปีที่แล้ว +1

    Nice I love these

  • @LoryErwin-sy6bt
    @LoryErwin-sy6bt 6 หลายเดือนก่อน +1

    KNUCKLES THE ENCHILADA HAD ME MAKE MY FLOOR WET WITH TEARS.

  • @lucaswhoolery3777
    @lucaswhoolery3777 10 หลายเดือนก่อน +2

    I’m pretty sure the prototype special stages weren’t just a tech demo. They were actually testing for what the blue spears are capable of like for example, the first one is the spears moving around the big sphere when you move and the second one is seeing how they can fly off of the special stage once you collect them all.

  • @FramedOrpheus23
    @FramedOrpheus23 8 หลายเดือนก่อน +1

    3:03 that's the super theme I chose when I was playing Sonic 3 AIR.

  • @The_Texorcist
    @The_Texorcist ปีที่แล้ว +7

    I think that this prototype being so close to release does potentially solve a long standing disagreement about the music. Some in the know stated that in subsequent releases the MJ tracks were removed because of the SA allegations. Other source state that they were removed because MJ didn’t like the way the songs turned out because of the limitations of the sound chip.
    I think that this prototype might suggest a bit of both. That perhaps that the MJ songs weren’t in this prototype so close to release is that the songs were not ready. It could have been he was brought in at the last moment and thus could not complete them to his liking because of time constraints or the hardware limitations.
    A time and hardware issue could also explain why MJ didn’t do all the songs as shown when the title was released again subsequently not all the songs were replaced (meaning the remaining ones were not MJ songs).
    The other is that perhaps that after the SA stuff came out sega felt between that and potential royalties/rights questions it was best to replace them.

    • @jacobsworld3014
      @jacobsworld3014 7 หลายเดือนก่อน

      This prototype was built in late October

  • @beari5hplayz
    @beari5hplayz ปีที่แล้ว +1

    Amazing video on a amazing channel

  • @Doublehooded
    @Doublehooded ปีที่แล้ว +2

    I know I might get ALOT of criticism but I really like the prototypes of the music in ice cap and carnival night.

    • @pvzmariosonica8fan
      @pvzmariosonica8fan ปีที่แล้ว +1

      I like the _entirety_ of the prototype songs over the MJ ones

  • @Edwin_Daniels
    @Edwin_Daniels ปีที่แล้ว

    i love your videos!!! your the best

  • @kotoneshiomi8882
    @kotoneshiomi8882 9 หลายเดือนก่อน

    Another cool fact from the Sonic 3 Prototype itself is the codes for different abilities Sonic could have had, anyways, there's one that I think was reworked into Hyper Sonic's air dash or something.

  • @WilliamTheLonelyRobot2
    @WilliamTheLonelyRobot2 ปีที่แล้ว +13

    Hello, claim your ‘Here before 1 hour’ ticket!

  • @ym2612girl
    @ym2612girl 2 หลายเดือนก่อน

    33:20
    The cool thing about poor Sound 32 is that it finally saw use in Sonic Origins, used as the act clear jingle for Launch Base Zone Act 2.

  • @IaeyanElyuex
    @IaeyanElyuex ปีที่แล้ว +3

    I think we know what part it became obvious Siivagunner's rips were being used.

  • @mrherc85
    @mrherc85 ปีที่แล้ว +2

    Interestingly, the water splash in the intro surfing animation seems to cycle through Angel Island's sprite layer.

  • @RealDeejayLive
    @RealDeejayLive ปีที่แล้ว +2

    Suggestion: All Mortal Kombat Series Unused Content

  • @nessabunneh
    @nessabunneh ปีที่แล้ว +5

    33:10 & 55:52 - GRAND DAD!

    • @akiradkcn
      @akiradkcn ปีที่แล้ว +2

      Also 16bit version of the Blend-S op somehere prior to the 50mins

    • @nessabunneh
      @nessabunneh ปีที่แล้ว +1

      @@akiradkcn ahh! I thought I recognised it - I just couldn't figure it out

  • @sonic_4
    @sonic_4 ปีที่แล้ว +1

    Please do Sonic 4 next! Sonic 4 is my personal favorite 2D sonic game besides Sonic 2 and I think it'd be a great candidate for a lost bits episode! Also love the work you put into this, 10/10.

  • @SpoopsforDoops
    @SpoopsforDoops ปีที่แล้ว +5

    Snoc & Knux :^]
    You're epic Tetra, I love all ya content ❤️

  • @FlamingFoxProd
    @FlamingFoxProd ปีที่แล้ว +1

    2:55
    I think it's worth noting that this song being an "unused Super Sonic theme" is pure speculation, and is actually pretty unlikely to be true. Apparently, it's listed next to all of the multi-player stages in the files, making it more likely that it's for a scrapped 6th multiplayer stage.

  • @Bl4zing_Fire
    @Bl4zing_Fire ปีที่แล้ว +6

    Finally the epic duo games have been combined into a video! I always like it when you combine two games that have been covered from the same series into the same video. It’s rlly good to binge and listen to when im going to sleep. Except maybe not the sonic 3 Proto because of the glitch sound bugs.

  • @notclassic_024
    @notclassic_024 5 หลายเดือนก่อน +1

    SEGA surely had "hard times" with finding a new music director

  • @TheRook83792
    @TheRook83792 10 หลายเดือนก่อน

    At 46:02 those sprites was for a unused boss in marble garden but you can access it in the sonic 3 prototype in marble garden by using debug mode and the name is Object $B1

  • @MoonSarito
    @MoonSarito ปีที่แล้ว +3

    I kinda miss these videos of prototypes, betas, unused content and etc... I loved Sonic's videos and would love to see something like this with other games like Dinosaur Planet/Star Fox Adventure that had its beta leaked a while ago. (and that a lot of people like me prefer the Dinossaur Planet beta than the final GameCube game since the game had a lot of potential as a unique IP and had everything to become one of the Nintendo 64 Rare classics and close the cycle of system with a golden key, but it became a forgettable Star Fox that not even Star Fox fans like. )