best blender channel imo the way you explain these tools is fabulous, and the fact that you show the features that could be available is fantastic. things like this make my brain work, you know? hahaha thanks!!!
Thanks so much 😁 I try to do things that would have been helpful to me when I was learning or what I wanted to know when I found out about them. I'm glad it's what others want to see too 😁👍🏻
😁 Thanks so much. That's hugely appreciated and I've been so encouraged by how supportive everyone has been. As a relatively new channel it can be tricky but everyone have been great!
You Sir, have some of the best tutorials. Seriously, they are clear concise and very informative. Thank you for the work you do it's very much appreciated. I never knew this about machin3 Tools and I have been using it for a couple years now. I could have saved so much time. I will also now make sure to read through the docs for the hidden features. Cheers.
No problem. I learnt so much from TH-cam and those who have done the same for me to be able to learn. So it only seems right that I continue on that tradition of teaching others. 😁👍🏻
and at 2:30 he just casually mentions one of the greatest hardops features, which I never even tried before, because of my excel trauma and a deep rooted fear of makros 😆 well thanks again mate, I love your videos
Hmm... other uses... - Ornamental or carved bricks? Especially if they're placed in a curved wall. Likewise for carved tile inlay on floors and ornate walls. - Pipes for an organ, since they're all essentially the same just different sizes. (Also, fancy wind chimes) - The barrels of a gatling gun, including the rifling inside? Not sure, radial array seems better here. - Nuts and bolts, though I think you'd want an additional array on the bolt so you could vary its length as needed. - Item details on a bandolier? - For the latches on a full body harness, some nce they're all basically the same just different sizes. - Plated dragon tail.
Nice examples. I agree a radial array could be better but it does allow details around the barrels potentially. The one I've been playing with is that this is SO powerful with the grouping functions in Machin3 Tools.
@@ArtisansofVaul I agree his add-ons are amazing, but without people like you, many features would not be fully realized by the average person using Blender! 😉👍
Very cool! Especially the bit on using the scale to mirror duplicate objects and align relative-ing all the extra bits with their origins intact. The pseudo-rigging possibilities sound like a game changer for my own little work flow
oh so for this to work- the scale on the receiving option shouldn't be applied? So that the scaling information can be used for that relative sizing? Just wanted to make sure I was clear on that bit haha I have gotten so used to habitually applying the scale on everything
@@ArtisansofVaul thanks that makes perfect sense! I'm sure you said it at least once in the narration as you went along with the process haha sometimes I need things in big flashing lights too 😜
Thanks! Your Add Ons are SO good, thanks so much for your great work. If there would ever be a chance of getting an affiliate link on Blender Market it would be hugely appreciated but regardless thanks for making such helpful add ons.
@@ArtisansofVaul Yes, of course. I'm surprised you haven't reached out yet. Please do. There aren't many who actually cover my tools properly, so I'd be happy to have you as an affiliate.
@@MACHIN3 😁 Ive dropped you a message on Blender Market. It will be down as coming from Neil Collins (I made my Blender Market account before I had the TH-cam channel). Really hyped to check out Curve Machine too. Just got to find some time to get stuck into it.
There is a work-around for the duplicate issue where it doesn't apply the modifiers (like boolean or shrink-wrap). I'll have to see if I can find the video I saw on it about 2 weeks ago while browsing around. Likely was from Ponte Ryuurui, but I'll see if I can find it and leave a note here.
wow I just did a commission that knowing about this would have shaved probably 2-3 days of work off of it... thank you for finding this lol ill never again have to suffer like that again lol
I know right! There have been SO many instances where this would have been amazing. Like putting alternative weapons on different premade arm poses where the hand is the same object in each/etc.
Just had a glance at that. I have an addon called Construction Lines which does a very similar thing but with a little more functionality. HOWEVER this PolyQuilt is free and while it has a little less functions it also seems to have a pretty elegant layout/workflow. I'll definitely be looking into that more! Thanks so much!
An awesome time saver. Thx for the Video :) But what if you applied the scale of the objects you want to copy to. Then it wouldn't scale the details properly right?
@@ArtisansofVaul I watched 2:32 and 2:57 part several times, and checked online manual, still can't figure out what is your short cut for key " 4" to get a new object 😆. There are so many skills each of your video.
Can't get this to work. In my case, in duplicate or instance mode, it will simply select the target object and do nothing. Edit: Figured out why it doesn't work. I had to set the origin (of all involved peices) to their respective centres. Otherwise it will not work in the least. This is a real pain if you have things like mirroed geometry :(
That is a pain. It might be worth contacting Machin3 to see if there is a work around that would work. Im thinking possibly involving empties but Im not near a computer to try it out.
Yeah I know what you mean. I mean this is an add on I have had since the beginning of using Blender really but they are coming pretty fast. I generally am just focusing on learning ones that add something I can't do in standard Blender or just save me a lot of time. Admittedly I did get one the other day just for one function because it seemed like such a nice quality of life upgrade. If I find any of the other functions handy then thats just a plus 😅
Great vids. Watched like 5 videos so far! Do you know the best way to create a mesh that would form perfectly fit on the face? for example creating a super hero mask (eyes, nose/mouth mask). Aside from boolean, what method would you use? say , thickness can be 1cm throughout the whole mesh
@@ArtisansofVaul im trying to think of a perfect example. Lets say (INJUSTICE 2) Evil Supermans jaw/neck piece. or maybe picture a spandex costume but it would be hard surface
@eatsleepwithme5062 The bigger thing is how are you getting the outline/shape of the face/body it's going on to model the fit? Like if this is your face are you scanning your head?
It would seem like you could just duplicate parts of the face mesh and click p to part and then extrude or use a solidify modifier with the proper offset.
Why wouldn't you add the grips to parts of the hand before duplicating them though? If you make them children they will inherit any transforms including scaling.
🤣 You have a fair point. It was more meant as a demonstration and a hand mixed different orientations and sizes to show off what the feature did. Though I will say I have had a number of times when I modeled something for 28mm (where I wouldn't put in those details) and then decided to print a larger version and wanted to add details later, so it could happen.
For sure. Its on the list to do, I just want to make something that allows me to show a lot of rigging possibilities so its taking a bit of time to do that.
hehe k'nurl... like k'nucle or k'nock... thank you, that was funny! I've been told the modifiers are "old" now given the Geometry Nodes, so I wonder if MachineIO (I tried really hard to discover his real name, even reading the code cause sometimes ppl put their names in the code, but nope) is working on adapting his tool to GN over modifiers. I hope you've asked him about this lack of response to modifier issue, cause that's interesting... he's a little mean though, so if he doesn't respond or seems angry you bothered him, it's not you...
I haven't asked yet but should do. It was me just wish listing really. And thanks for the k'nurl info 😅 I'm not sure Geometry Nodes will replace modifiers. Maybe one day but where the function exists its generally still faster than a Geometry Node.
You can do that in your preferences (edit>preferences>themes>viewport themes) I'm not by my computer so I'm pretty sure it's that or close to it but if the name is slightly different I apologise.
anyone know how at 2:52 he made a new object? i watched it frame by frame and cant see where it happened 😂there is just all of a sudden a new object ready to bevel
Sorry it wasn't the focus of the video so I didn't describe what was going on. I had the face selected and then used the Machin3 Tools addon (it's free) and it's Smart Face function (the 4 key). That makes a new object with the face selected without having to play around duplicating/separating/etc. You can see in the bottom left at that point that it's been used but thats no excuse for me not explaining it.
This is a remarkable technique! Wow
Totally agree 👌🏼
IMO the most useful tutorials and Blender modeling explanations.
Thanks so much EPeltzer 😁 That's lovely to hear and glad I could provide some helpful information
God thats going to be amazing for quickly making different tank track patterns
Yeah... I only wish I had known when I designed mine recently 🤣🤦
best blender channel imo
the way you explain these tools is fabulous, and the fact that you show the features that could be available is fantastic. things like this make my brain work, you know? hahaha thanks!!!
Thanks so much 😁 I try to do things that would have been helpful to me when I was learning or what I wanted to know when I found out about them. I'm glad it's what others want to see too 😁👍🏻
What's really game-changing are your video tutorials! Best Blender channel ever, thank you so much for sharing your valuable knowledge!
😁 Thanks so much. That's hugely appreciated and I've been so encouraged by how supportive everyone has been. As a relatively new channel it can be tricky but everyone have been great!
Jaw drops...! Thanks for sharing
Yeah it's a crazy tool! Can't believe I'd not heard about it.
You Sir, have some of the best tutorials. Seriously, they are clear concise and very informative. Thank you for the work you do it's very much appreciated. I never knew this about machin3 Tools and I have been using it for a couple years now. I could have saved so much time. I will also now make sure to read through the docs for the hidden features. Cheers.
No problem and thank so much for watching. As I say I didn't know about it either, such a fantastic tool!
I love how you taking time of your own to explain everything in machine tools, thank you
No problem. I learnt so much from TH-cam and those who have done the same for me to be able to learn. So it only seems right that I continue on that tradition of teaching others. 😁👍🏻
and at 2:30 he just casually mentions one of the greatest hardops features, which I never even tried before, because of my excel trauma and a deep rooted fear of makros 😆 well thanks again mate, I love your videos
😅 Thanks man. Yesh Hard Ops has so many hidden gems it's crazy!
Don’t joke mate. At the rate you’re going I bet Machin3 do see this!
🤣
Best channel! 🏰⚔🔥
Cheers and thanks so much for taking the time to watch.
Ok, that blew my mind. Thanks!
No worries. Sounds like you felt the same as I did when I found this.
Hmm... other uses...
- Ornamental or carved bricks? Especially if they're placed in a curved wall. Likewise for carved tile inlay on floors and ornate walls.
- Pipes for an organ, since they're all essentially the same just different sizes. (Also, fancy wind chimes)
- The barrels of a gatling gun, including the rifling inside? Not sure, radial array seems better here.
- Nuts and bolts, though I think you'd want an additional array on the bolt so you could vary its length as needed.
- Item details on a bandolier?
- For the latches on a full body harness, some nce they're all basically the same just different sizes.
- Plated dragon tail.
Nice examples. I agree a radial array could be better but it does allow details around the barrels potentially. The one I've been playing with is that this is SO powerful with the grouping functions in Machin3 Tools.
This is insane! Thanks for presenting!
No problem. I'm just shocked more of a big deal hasn't been made of it!
Me kicking myself as well never knowing about this lol. Amazing tutorial, thank you!
Thanks man. Hopefully it will help in the future even if you can't go back to when you needed it in the past 😅
Thank you
Please do tutorial videos on hardops.
You have explained these topics very well
I try to include little bits in different videos bur you're right, it would be good to have it all in one place. I'll have a think how to format it.
You explain this so much better than the creator of the tool! Great work!
I mean he does such amazing work making these add ons. You can't be good at everything 😉
@@ArtisansofVaul I agree his add-ons are amazing, but without people like you, many features would not be fully realized by the average person using Blender! 😉👍
Thank you!
No problem at all.
great vid - as always, Vaul! yes, "knurl" is pronounced like knock, knight, and know.
👍🏻Cheers
Thank you very much for your work.
No problem at all. Thanks for taking the time to watch and comment 😁👍🏻
This is great, thank you.
Thanks for watching and taking the time to comment. Glad it's useful 😁
Very cool! Especially the bit on using the scale to mirror duplicate objects and align relative-ing all the extra bits with their origins intact. The pseudo-rigging possibilities sound like a game changer for my own little work flow
oh so for this to work- the scale on the receiving option shouldn't be applied? So that the scaling information can be used for that relative sizing? Just wanted to make sure I was clear on that bit haha I have gotten so used to habitually applying the scale on everything
The scale on the original object needs to be applied BEFORE its copied and then thr copied objects should not have the scale applied.
@@ArtisansofVaul thanks that makes perfect sense! I'm sure you said it at least once in the narration as you went along with the process haha sometimes I need things in big flashing lights too 😜
@@BrailleScale 🤣 Always best to be sure 😉
Dope! Looks like a real time saver. Thanks
It's already saved me so much time! Such great work from Machin3!
Another awesome video! I really need to take a few days and really absorb all the info you offer, so I can up my own game.
Thanks so much.
Quite..... handy!
I very much agree
Thanks!
As always you're very very welcome. And again thanks for all the time you've been taking to watch my videos, it's hugely appreciated 😁👍🏻
@@ArtisansofVaul aslong as you make great videos ill keep saing: "thanks!"
@@GG-James-E Ots a deal 😁
Just discovered your channel. Nice content my friend!
Thanks! Your Add Ons are SO good, thanks so much for your great work. If there would ever be a chance of getting an affiliate link on Blender Market it would be hugely appreciated but regardless thanks for making such helpful add ons.
@@ArtisansofVaul Yes, of course. I'm surprised you haven't reached out yet. Please do. There aren't many who actually cover my tools properly, so I'd be happy to have you as an affiliate.
@MACHIN3 I did a while ago but I have a different name there. I'll drop a message as soon as I get home to a computer. 😁👍🏻
@@MACHIN3 😁 Ive dropped you a message on Blender Market. It will be down as coming from Neil Collins (I made my Blender Market account before I had the TH-cam channel).
Really hyped to check out Curve Machine too. Just got to find some time to get stuck into it.
There is a work-around for the duplicate issue where it doesn't apply the modifiers (like boolean or shrink-wrap). I'll have to see if I can find the video I saw on it about 2 weeks ago while browsing around. Likely was from Ponte Ryuurui, but I'll see if I can find it and leave a note here.
That would be really appreciated as I haven't seen anything.
wow I just did a commission that knowing about this would have shaved probably 2-3 days of work off of it... thank you for finding this lol ill never again have to suffer like that again lol
I know right! There have been SO many instances where this would have been amazing. Like putting alternative weapons on different premade arm poses where the hand is the same object in each/etc.
@@ArtisansofVaul omg riiiight
mind blown. gj!
Thank. Such an impressive add on for something you can get for free
Cool, great job!
Perhaps you would like to see addon PolyQuilt.
Just had a glance at that. I have an addon called Construction Lines which does a very similar thing but with a little more functionality. HOWEVER this PolyQuilt is free and while it has a little less functions it also seems to have a pretty elegant layout/workflow. I'll definitely be looking into that more!
Thanks so much!
@@ArtisansofVaul cool, very powerfull addon. Thanks.
Great vid
Cheers 😁👍🏻
Nice dude thx!
No problem 😁👍🏻
The dame intancing result can also be used with alt + d with basic blender, it duplicates an instance of the original object
Oh for sure. But being done in combination with the scaling and aligning that happens with this tool is such a bonus.
@@ArtisansofVaul oh yes the tool is amazing no doubt about it! I was just commenting to let people know that it does not depend 100% on it
@@TheLofren Oh for sure and it's really appreciated 😁👍🏻
An awesome time saver. Thx for the Video :)
But what if you applied the scale of the objects you want to copy to. Then it wouldn't scale the details properly right?
That's correct. So you need to bare it in mind that you have this process in mind.
unbelievable🎉
It's so cool and on a free add on, amazing
@@ArtisansofVaul I watched 2:32 and 2:57 part several times, and checked online manual, still can't figure out what is your short cut for key " 4" to get a new object 😆. There are so many skills each of your video.
Can't get this to work. In my case, in duplicate or instance mode, it will simply select the target object and do nothing.
Edit: Figured out why it doesn't work. I had to set the origin (of all involved peices) to their respective centres. Otherwise it will not work in the least. This is a real pain if you have things like mirroed geometry :(
That is a pain. It might be worth contacting Machin3 to see if there is a work around that would work. Im thinking possibly involving empties but Im not near a computer to try it out.
man ye i ran into this same problemo @@ArtisansofVaul
Thanks for that tutorial. Offtop: I'm getting older and all of those new addons, features and tools are showing up way too fast for me :)
Yeah I know what you mean. I mean this is an add on I have had since the beginning of using Blender really but they are coming pretty fast. I generally am just focusing on learning ones that add something I can't do in standard Blender or just save me a lot of time. Admittedly I did get one the other day just for one function because it seemed like such a nice quality of life upgrade. If I find any of the other functions handy then thats just a plus 😅
Moss, is that you? 😅Seriously, awesome tutorial as always, thanks!
😅 Thanks.
Any chance they've enhanced the tool to recognize copying boolean and shrink wrap to other objects? Very useful irregardless.
Not yet that I am aware of.
Great vids. Watched like 5 videos so far! Do you know the best way to create a mesh that would form perfectly fit on the face? for example creating a super hero mask (eyes, nose/mouth mask). Aside from boolean, what method would you use? say , thickness can be 1cm throughout the whole mesh
When you say perfectly fitting do you mean on something like a 3D scan? How high density is the mesh of the "face"?
@@ArtisansofVaul im trying to think of a perfect example. Lets say (INJUSTICE 2) Evil Supermans jaw/neck piece. or maybe picture a spandex costume but it would be hard surface
@eatsleepwithme5062 The bigger thing is how are you getting the outline/shape of the face/body it's going on to model the fit? Like if this is your face are you scanning your head?
@@ArtisansofVaul oh yes. lets say 3d scanned face
It would seem like you could just duplicate parts of the face mesh and click p to part and then extrude or use a solidify modifier with the proper offset.
Why wouldn't you add the grips to parts of the hand before duplicating them though? If you make them children they will inherit any transforms including scaling.
🤣 You have a fair point. It was more meant as a demonstration and a hand mixed different orientations and sizes to show off what the feature did. Though I will say I have had a number of times when I modeled something for 28mm (where I wouldn't put in those details) and then decided to print a larger version and wanted to add details later, so it could happen.
Any chance we can get a video on rigging?
For sure. Its on the list to do, I just want to make something that allows me to show a lot of rigging possibilities so its taking a bit of time to do that.
If you rig the legs you can keep the mirror
Wouldn't the mirror interfear with Rigging each leg separately?
That calls for an "omg wtf"
😁😁😁
hehe k'nurl... like k'nucle or k'nock... thank you, that was funny! I've been told the modifiers are "old" now given the Geometry Nodes, so I wonder if MachineIO (I tried really hard to discover his real name, even reading the code cause sometimes ppl put their names in the code, but nope) is working on adapting his tool to GN over modifiers. I hope you've asked him about this lack of response to modifier issue, cause that's interesting... he's a little mean though, so if he doesn't respond or seems angry you bothered him, it's not you...
I haven't asked yet but should do. It was me just wish listing really. And thanks for the k'nurl info 😅 I'm not sure Geometry Nodes will replace modifiers. Maybe one day but where the function exists its generally still faster than a Geometry Node.
how do u change the active object ring to greeeen :v?
You can do that in your preferences (edit>preferences>themes>viewport themes) I'm not by my computer so I'm pretty sure it's that or close to it but if the name is slightly different I apologise.
whattttttttt....thx you
No problem at all 😀
It is indeed pronounced Nurl ;)
That's good to know 🤣👍🏻
That's a good word haha
anyone know how at 2:52 he made a new object? i watched it frame by frame and cant see where it happened 😂there is just all of a sudden a new object ready to bevel
Sorry it wasn't the focus of the video so I didn't describe what was going on. I had the face selected and then used the Machin3 Tools addon (it's free) and it's Smart Face function (the 4 key). That makes a new object with the face selected without having to play around duplicating/separating/etc. You can see in the bottom left at that point that it's been used but thats no excuse for me not explaining it.
plus 1 sub
Thanks Bryan 😁👍🏻
My GMS (app) softs different. Why?
I'm not sure what you mean by GMS?
“Nerl”
Hahaha. Cheers 👌