Aligning objects and verts with Machin3 Tools

แชร์
ฝัง

ความคิดเห็น • 45

  • @mathbeard6936
    @mathbeard6936 4 หลายเดือนก่อน +1

    Thank you so much! I had no idea what I was doing wrong and this saved me so much time, Wonderful tutorial by the way!!

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน +1

      Cheers 😁 Glad I was able to help

  • @louismajor4394
    @louismajor4394 2 ปีที่แล้ว +2

    Had Machin3 Tools yet did not know some of these features. So useful! Great video as always. Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      No worries. And Im not surprised, I doubt I even use half of what is there (I keep finding new things)!

    • @Cyber_Kriss
      @Cyber_Kriss ปีที่แล้ว

      Don't worry, it's normal with addons from Machin3... they are so complete that they can be overwhelming 😅I noticed my understanding of these addons is growing with my knowledge of Blender.
      Keep pushing 💪

  • @Betruet
    @Betruet 2 ปีที่แล้ว +2

    That Vertex alignment is so good i'll have to get machin3 tools now!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      The tools and pies it have save so much time. I don't know what I would do without it now.

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 10 หลายเดือนก่อน +1

    Excellent tutorials as always!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Thanks man 😁👍🏻

  • @doomwalker9934
    @doomwalker9934 11 หลายเดือนก่อน +1

    I always find it funny when you talk about a company when it's just one Machin3.

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      Haha. To be fair until recently I didn't know. I assumed it was a group of people from the quality/range of the add ons.

  • @dubtube6691
    @dubtube6691 3 หลายเดือนก่อน

    6:19 in Maya its called snapping "retain component spacing" easy and much faster and versatile. I miss these options in Blender. While working with Maya it felt so simply, nothing special, but compared to Blender it was just awesome

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      Snap Base makes this a bit easier now as well. But I find just hitting AltA pretty fast.

  • @MajinVegeto89
    @MajinVegeto89 10 หลายเดือนก่อน +2

    At 7:59 yeah you can use machine tools to align those vertices, but this is also done easily without it, and without having to "guesstimate" the exact z-position. Simply select the vertices you want to align and in this case press S (for scale), Z (for z-axis) and then 0. This will put all the selected vertices on the same z-axis. However the z-axis position will be sort of like a median point of all the vertices selected, whereas Machine lets you choose bottom or up, to either align towards the bottom or top vertex.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Yep, I also find that's quite hand to ensure that you have a perfectly flat face but if you have Machin3 Tools I think this is generally faster.

  • @Tiki_Media
    @Tiki_Media 7 หลายเดือนก่อน +2

    Machin3 Tools - Align - "Other Functions": At 9:00: With regards to the problem using the "Align Straighten", yielding a result where the straightened vertices do not line up with the adjacent edge ones, here is a solution. A better way to achieve this is to select your verts or edges and use the Add-on LoopTools' Gstretch function (comes with blender, but needs to be enabled). In the "Adjust Last Operation" (F9) panel (the one that pops up in the bottom left of the 3D view), set the Method to "Project" and the verts should be straightened AND lined up with the others!

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      Thanks so much! Great advice and really appreciated.

  • @matslarsson5988
    @matslarsson5988 3 หลายเดือนก่อน +1

    The align functionality alone makes the addon worth getting.

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      I would totally agree. Shame it's paid for now but it's totally worth the price of only $5. I've got a bit of a summary of everything I use from Machin3 Tools coming on Friday

  • @sazaam
    @sazaam ปีที่แล้ว +3

    Great and important tutorial but you forgot the most incredible feature of it which is align to edge in align pie. Select two objects in obj mode, then in edit, select 2 edges that you want aligned together. Than menu appears align to edge, and this feature is not in any vanilla blender or else, and can even be impossible to achieve manually in some cases. Suggest u try it up!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks a lot! I'll totally have a look at that! Does it orient/rotate them too? I'll be checking that out when I'm home.

    • @JustinDeane1979
      @JustinDeane1979 ปีที่แล้ว

      that's a fact! Using native tools it took me 20x longer, so this is simply spledid.

  • @namedjasonc
    @namedjasonc ปีที่แล้ว +2

    Love your videos, but your example of manually aligning the objects using native options is the most laborious way possible! In native blender, you can select both objects and then right click on any of the location values (or rotation, or scale values), then select Copy All To Selected. Machin3 Tools is still easier, but it's not that rudimentary without it!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +2

      Thats totally fair and correct, you're absolutely right you can do that. Though (and this has been a big revelation to me so thanks!) I did think you could only copy the "total" location (so x, y AND z) not just one of them, which wouldn't really give the same result. Though having a look at it now you can select "Copy single to selected" which I had no idea about. So thats some good new knowledge!

    • @namedjasonc
      @namedjasonc ปีที่แล้ว +2

      @@ArtisansofVaul I'm honored that I could share something with you after you've taught me so much!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @@namedjasonc That's what's so great when people take the time to comment. It helps everyone in the community so much 👍🏻

  • @Warloo100
    @Warloo100 2 ปีที่แล้ว +1

    A great help, as always.
    What I really would be interested in is how to use rigged characters as basefor clothing them, then pose them as wished and print the figure. Could you do a tutorial on this one? That really would be great.
    Greetings form Germany

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Nice suggestion. I will probably need to break this into different parts as it might be a lot for one tutorial, I did already have rigging on the list but I can add the clothing too. Though I would say that for 3D printing I normally sculpt most cloth instead of using physics systems to make them move when it is on a model.

  • @JayTraversJT
    @JayTraversJT ปีที่แล้ว +2

    4:36 personally I'd recommend the Interactive tools addon for this.
    Only comes down to if you prefer menus over pies tho.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Fair comment. I'll have a look at this too so appreciate the comment.

    • @JayTraversJT
      @JayTraversJT ปีที่แล้ว

      ​@@ArtisansofVaul No problemo. Great vids btw!

  • @davy4842
    @davy4842 2 ปีที่แล้ว +1

    Hi can you make a cape tutorial with the ends shredded please ? And also armore parts like torso for a premade body^^

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Doing cloth is on my list to do. Its a little tricky as there are SO many ways to go about it (and Im waiting for a project its relevant for to come up). But it will happen

  • @norm_olsen
    @norm_olsen 8 หลายเดือนก่อน +1

    Just stumbled upon this! Another great bite-sized explanation video ΛₒV! Thanks for sharing! Machin3 tools offers so much functionality. I'm barely scratching the surface in my knowledge here I'd wager! At around the 4:50 mark (when trying to set the origin to say a selected face), there is a native Blender way of doing this (to my knowledge, I don't think there is an imbedded add-on that needs to be enabled for this - but I'm not 100% sure). With a face selected, simply press Ctrl + Alt + X (this brings up the origin menu - which I kind of equate to Shift + S for the 3d cursor one) and swipe straight up to choose the option "origin to selected". Of course, having the Machin3 Tools add-on is still worth getting/using, as it's feature set is far more vast in making life easier than Blender's general functionalities. Cheers!

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน +1

      Great tip man, thanks so much! I'm curious about this as I was trying to help someone in nature Blender to find a way of moving the cursor to a face (or a selection of edges) and the cursor orienting to those face or edges. Is that possible in this menu?

    • @norm_olsen
      @norm_olsen 8 หลายเดือนก่อน +1

      @@ArtisansofVaul To move the 3d cursor to a face, select the face, press Shift + S and choose "Cursor to selected" (or just swipe straight down). Is this what you are looking for? Oh, missed the orienting part.. hmm.. that's a good question!

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      @@norm_olsen yeah that doesn't orient the cursor which could be useful for setting it as the rotation axis.

    • @norm_olsen
      @norm_olsen 8 หลายเดือนก่อน +1

      @@ArtisansofVaul The only solution I can come up with in regards to cursor orientation is to attack this issue in two steps. Select the cursor tool from the left hand side panel (just below box selection), then press N top bring up the right hand side panel, and from within the Active Tool panel, enable "Surface project" and choose "Geometry" from the orientation dropdown menu. Then click place the cursor on the desired face (which should now be orientated correctly), then Shift + S and choose the cursor to selection option. As for edges though, this I am not sure unfortunately :(

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน +1

      @@norm_olsen 👍🏻 I think Machine Tools being free makes it the easy solution in comparison. But thanks so much. 👍🏻👍🏻

  • @Bad.Rabbit
    @Bad.Rabbit 2 ปีที่แล้ว +1

    Is there a way to turn off the machine tools pie wheel changes and get back my ability to use 1 2 3 to switch between editing modes? I like what Mt is capable of but can't stand all the UI tweaks

    • @Bad.Rabbit
      @Bad.Rabbit 2 ปีที่แล้ว +1

      I actually like a lot of the pies, but I'm a huge keyboard shortcut guy so I need my 1 2 3 back lol

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +3

      There is. Go to the add-ons menu in preferences and then on the drop-down deactivate the Modes Pie. BUT.... You might want to see if you can get used to it. It really does speed everything up when you're sued to it and Machin3 Tools then allocates the 1 and 3 to being the smart vert option and the clean-up tool. And they are absolutely fantastic to be able to have at a fingers reach.

  • @blackespectral
    @blackespectral 3 หลายเดือนก่อน +1

    no longer free lol

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      I know... Shame. But I would say still way more than worth the price