Cracking the all-quad code (Using Exocide Quad Remesher)

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 11

  • @matsy7450
    @matsy7450 ปีที่แล้ว +1

    I had never tried this option. I will test it, thanks for the tip! It seems to work well in distributing the flow on the round parts.

  • @Jackripster69
    @Jackripster69 ปีที่แล้ว +1

    Subbed, awesome content. Nowhere near enough on quad remesher out there and looks ideal for converting plasticity to blender.
    Look forward to seeing more from your testing and other content
    👍

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว +1

      Awesome, thank you! Be sure to check out the latest video on how to avoid the uncanny valley.

    • @Jackripster69
      @Jackripster69 ปีที่แล้ว +1

      @@ReboundAnimation Done 👍I believe CC4 can do wrinkles which would make a huge difference as well.

    • @ReboundAnimation
      @ReboundAnimation  ปีที่แล้ว +1

      Yep, wrinkles are as neat feature.
      I might even add it to my cartoon characters at some point, though probably making it very subtle.

    • @Jackripster69
      @Jackripster69 ปีที่แล้ว +1

      @@ReboundAnimation I havent experimented with CC4 much despite owning it, but id imagine even some skin blemishes would help even on charters leaning towards cartoonish.

    • @Jackripster69
      @Jackripster69 ปีที่แล้ว +1

      @@ReboundAnimation Looks like we're on a similar path. Im looking at the Plasticity->Blender-->Quad Remesher-->UVunwrap-->Substance-->Unreal workflow. But dont have Plasticity yet, my head is exploding with what im trying to learn already.
      Plus python&mojo on the agenda along with learning some AI software, omniverse and web3 stuff.

  • @maksymrockatansky
    @maksymrockatansky ปีที่แล้ว +1

    Thanks a lot for the tip ❤