Subbed, awesome content. Nowhere near enough on quad remesher out there and looks ideal for converting plasticity to blender. Look forward to seeing more from your testing and other content 👍
@@ReboundAnimation I havent experimented with CC4 much despite owning it, but id imagine even some skin blemishes would help even on charters leaning towards cartoonish.
@@ReboundAnimation Looks like we're on a similar path. Im looking at the Plasticity->Blender-->Quad Remesher-->UVunwrap-->Substance-->Unreal workflow. But dont have Plasticity yet, my head is exploding with what im trying to learn already. Plus python&mojo on the agenda along with learning some AI software, omniverse and web3 stuff.
I had never tried this option. I will test it, thanks for the tip! It seems to work well in distributing the flow on the round parts.
Subbed, awesome content. Nowhere near enough on quad remesher out there and looks ideal for converting plasticity to blender.
Look forward to seeing more from your testing and other content
👍
Awesome, thank you! Be sure to check out the latest video on how to avoid the uncanny valley.
@@ReboundAnimation Done 👍I believe CC4 can do wrinkles which would make a huge difference as well.
Yep, wrinkles are as neat feature.
I might even add it to my cartoon characters at some point, though probably making it very subtle.
@@ReboundAnimation I havent experimented with CC4 much despite owning it, but id imagine even some skin blemishes would help even on charters leaning towards cartoonish.
@@ReboundAnimation Looks like we're on a similar path. Im looking at the Plasticity->Blender-->Quad Remesher-->UVunwrap-->Substance-->Unreal workflow. But dont have Plasticity yet, my head is exploding with what im trying to learn already.
Plus python&mojo on the agenda along with learning some AI software, omniverse and web3 stuff.
Thanks a lot for the tip ❤
You're very welcome!