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Rebound Animation
เข้าร่วมเมื่อ 28 ก.ค. 2014
Rebound Animation is a channel about stunning animation and animation techniques.
Plasticity to Substance Painter to Blender Workflow Overview
In this video, I cover using Plasticity, Substance Painter, and Blender to create the texturing in this video: th-cam.com/video/P2cPGWpEHps/w-d-xo.html
Based on concept art by Anne Marie Wells: annemariewells.com
Based on concept art by Anne Marie Wells: annemariewells.com
มุมมอง: 464
วีดีโอ
Sci-fi weapon | 360 turntable animation
มุมมอง 2216 หลายเดือนก่อน
I've needed a good texture program for a while now. I've been trying out Substance Painter. I think I'll stick with it. Rendered in Blender. Based on concept art by Anne Marie Wells: annemariewells.com
How I make animation...
มุมมอง 1757 หลายเดือนก่อน
Here's a short intro on how I make animation using a number of different tools. To watch the animation I'm using in this example, check out: th-cam.com/video/v1raAPr6uxE/w-d-xo.html (Live Stream Replay)
Animation Test
มุมมอง 1167 หลายเดือนก่อน
Here's an animation test I worked on. Took me about 6 days in my spare time to do the animation. It's a combination of motion capture and automated lip-syncing with keyframed animation edits. As with any project, there are a number of things that could be improved and refined, but I'm happy with way the study turned out.
How to export from Rokoko to iClone to Cascadeur and back to iClone (Export Masterclass)
มุมมอง 1.1Kปีที่แล้ว
In this video I cover how to export and transfer character animation from a number of different software programs. This can be critical for animation workflows and pipelines. I export from Rokoko to iClone, from iClone to Cascadeur, and from Cascadeur and back to iClone. Software: Rokoko iClone Cascadeur Links to export videos: th-cam.com/video/VOe6IDD_6M0/w-d-xo.html th-cam.com/video/H81IRObcj...
Lights and Camera: Part 3 (Lighting techniques)
มุมมอง 38ปีที่แล้ว
In this 3 part series, guest Nathan Paine breaks down lighting and camera elements for making a scene both look good and fit the mood for a film. In this third and final part, we cover setting up the lighting and how to make a cinematic look that gives the animation a professional quality. Nathan Paine on Instagram: nathanaelpa... The project mentioned in the video: th-cam.com/vid...
Lights and Camera: Part 2 (Planning camera angles)
มุมมอง 37ปีที่แล้ว
In this 3 part series, guest Nathan Paine breaks down lighting and camera elements for making a scene both look good and fit the mood for a film. In this second part, we cover planning camera angles and their importance to the story. Nathan Paine on Instagram: nathanaelpaine_dp The project mentioned in the video: th-cam.com/video/fl6qdoP5yCQ/w-d-xo.html Software used in this vide...
Lights and Camera: Part 1 (Lighting and camera deep dive)
มุมมอง 132ปีที่แล้ว
In this 3 part series, guest Nathan Paine breaks down lighting and camera elements for making a scene both look good and fit the mood for a film. In this first part, we cover lighting in Blender and how it relates to real world lighting. Nathan Paine on Instagram: nathanaelpaine_dp The project mentioned in the video: th-cam.com/video/fl6qdoP5yCQ/w-d-xo.html Software used in this ...
How to use animation layering without a plugin (FREE)
มุมมอง 24ปีที่แล้ว
In this video, I cover how to modify an existing animation, such as motion capture animation, inside Blender without using a plugin. Software: Blender
How to improve an animation (Layman's guide to animation)
มุมมอง 58ปีที่แล้ว
In this video, I show an example test animation for a short film I'm working on, and I go over my thought process on how I plan to improve it. To learn how I made the voice lines, check out: th-cam.com/video/zU4_wN4XPWo/w-d-xo.html 0:00 The intro 1:26 The animation 1:37 The analysis
Jumping the Uncanny Valley (The secret to appealing 3d characters)
มุมมอง 205ปีที่แล้ว
In this video, I cover the main secrets to avoiding the Uncanny Valley when making 3D characters. 0:00 The problem 4:31 The main secret
Awesome tool for converting one voice into another voice (Audio Kung Fu)
มุมมอง 98ปีที่แล้ว
In this video, I showcase Respeecher, a tool that I use to convert my voice to a completely different voice and how I clean up the audio using Adobe Podcast's AI enhancement tool. Software: Respeecher Adobe Podcast RX 10 Notepad ( :D )
Mastering smooth surfaces in Plasticity (Drawing in 3D)
มุมมอง 6Kปีที่แล้ว
In this video I cover how to master 3D tangents in Plasticity. Learn how to make smooth transitions from one part of the surface to another. Software: Plasticity
How to understand tangents and lofting in Plasticity (Drawing in 3D)
มุมมอง 8Kปีที่แล้ว
In this video, I cover what tangents are in Plasticity and why they matter for fixing lofting problems. Joystick video: th-cam.com/video/W7Hd0N3UAw8/w-d-xo.html Software: Plasticity Chapters: 0:00 Tangents 9:09 Improving a joystick
How to fix lofting issues in Plasticity [Part 2] (Drawing in 3D)
มุมมอง 2.9Kปีที่แล้ว
In this video, I cover some lofting methods and issues in Plasticity by modeling a basic joystick. Software: Plasticity
Creating a Sci-fi weapon sight in Plasticity
มุมมอง 407ปีที่แล้ว
Creating a Sci-fi weapon sight in Plasticity
How to blend hair colors from the root (In Blender)
มุมมอง 120ปีที่แล้ว
How to blend hair colors from the root (In Blender)
3D has the best "wat da heck" moments ever!
มุมมอง 93ปีที่แล้ว
3D has the best "wat da heck" moments ever!
How to use the Bevel node in Blender to add detail (and why it's awesome)
มุมมอง 520ปีที่แล้ว
How to use the Bevel node in Blender to add detail (and why it's awesome)
How to fix lofting issues in Plasticity [Part 1] (Drawing in 3D)
มุมมอง 3.8Kปีที่แล้ว
How to fix lofting issues in Plasticity [Part 1] (Drawing in 3D)
How to solve basic lofting issues in Plasticity (Drawing in 3D)
มุมมอง 3.1Kปีที่แล้ว
How to solve basic lofting issues in Plasticity (Drawing in 3D)
How to sculpt bad geometry (Sculpting Plasticity models in Blender)
มุมมอง 1.7Kปีที่แล้ว
How to sculpt bad geometry (Sculpting Plasticity models in Blender)
Cracking the all-quad code (Using Exocide Quad Remesher)
มุมมอง 2.1Kปีที่แล้ว
Cracking the all-quad code (Using Exocide Quad Remesher)
Pros and cons of Quad Remesher (Converting to all quads from Plasicity)
มุมมอง 3.8Kปีที่แล้ว
Pros and cons of Quad Remesher (Converting to all quads from Plasicity)
How to make a Sci-Fi Grenade in Plasticity (Drawing in 3D)
มุมมอง 1.4Kปีที่แล้ว
How to make a Sci-Fi Grenade in Plasticity (Drawing in 3D)
Plasticity Basics: How to make a scf-fi column (Drawing in 3D)
มุมมอง 817ปีที่แล้ว
Plasticity Basics: How to make a scf-fi column (Drawing in 3D)
Plasticity Basics: Making a ring (Drawing in 3D)
มุมมอง 1Kปีที่แล้ว
Plasticity Basics: Making a ring (Drawing in 3D)
How to make a decal in Plasticity (Drawing in 3D)
มุมมอง 4.8Kปีที่แล้ว
How to make a decal in Plasticity (Drawing in 3D)
Plasticity is amazing! (Testing out modeling with Plasticity)
มุมมอง 11Kปีที่แล้ว
Plasticity is amazing! (Testing out modeling with Plasticity)
How to model lighting fast (Exocide Quad Remesher addon)
มุมมอง 1.5Kปีที่แล้ว
How to model lighting fast (Exocide Quad Remesher addon)
life saver video man, thanks!
Gold content keep doing more !!
Maybe I’m missing something, and I mean no disrespect, but how is this different than creating a curve in Max, extruding it vertically, and chamfering the edge?
did you click only in shift to select the line with curve? because at first the loft effect works here but after i select the thyrd line with curve the effect broke.. any tip? thank you.
This was the video that finally made me get it working for Unity exports, thanks for sharing!
Very cool!
How d`U got that whoops viewport rotation, boss?😁
Thanks for the video! I think quad topology only matters for two reasons - if you’re deforming the asset, or you’re trying to avoid aliasing by having axis aligned polygon UVs. If not, n-gons are great and you’re right that it saves a bunch of time.
Very true.
Don't use Metal Edge generator as is. Always add fills, masks, and filters, then add a paint layer to selectively add it where needed by hand. I should never be able to see your UV seems in your final work.
Awsome dude keep up the good work bro
Use the blender bridge addon!!! It makes things so much easier, it adds seams and sharps and generally gives better results. I use it all the time while working to make sure that what i'm doing in plasticity will translate into good refaceted topology. Good practise to triangulate the model before texturing and using that same model to import elsewhere, and using the triangulation modifier is the easiest way to do this. CTRL SHIFT T is the hotkey to import a texture set into the blender shader I believe
@@ReboundAnimation Plasticity provides it's own Blender bridge and its awesome. And there is a third party bridge between Blender and substance painter. Developer name is Xolotl (wierd name, great product). The Xolotl bridge works to communicate the model from Blender and setup the correct channels, and also to send the finished material back. One click each way. The plasticity bridge to blender is a no-brainer. Free. Great features.
@@ReboundAnimation He meant the Plasticity Bridge for Blender to get the model live into blender. It is awesome!
@@JacksSpaceGames Ah, thanks for the clarification!
Great explanations, I've enjoyed and learned from your videos about tangents and lofting in Plasticity. It's such a powerful tool! Thanks for bringing clarity to these topics.
Glad it was helpful!
'PromoSM' 💕
Surface modelling in Plasticity is more intuitive than most CAD software I've tried but there will always be limitations based upon what you tell it to do.
It's a new software, so I think it will become more flexible in the upcoming years
I'd love to see you add a ribbed type surface to the pistol grip 😊
Maybe one day :)
When you do the boolean "keep tools"
It looks amazing, just maybe a bit too flat and the stock would be uncomfortable
if I may suggest, your tutorials would be better without the distracting music in the background. :)
Yeah, in my new videos I've stopped adding music. I thought I had balanced the voice and background music, but I guess not since this seems to be a common comment. I'll have to run a compressor sidechain on the audio at some point and see if that works... :)
Good job bro !!
Be sure to also check out the behind the scenes video: th-cam.com/video/jwZvERjFCBs/w-d-xo.html
Funny to see people outside of your industry discover the pains of G0, G1, G2 theory… 😄
amazing !! please more tutorials for plasticity
Hopefully at some point. Working on animation stuffs right now. :)
thanks! good video
Thanks!
It is ok for simple to med complex models. For anything more intricate it isn't that great.
Hi, i have recently started learning plasticity, and i cant just see through object to trace my reference images in plasticity?
I think that is toggled in the upper right-hand corner. (Or Alt-Z)
The addon is a little expensive, is there another variant similar?
I can also use a cascadeur clean up video as well. This workflow makes rokoko mocap suit really powerful.
I go over that process in this video: th-cam.com/video/jwZvERjFCBs/w-d-xo.html It's not a full walkthrough, but it covers the main ideas.
Thank you ! @@ReboundAnimation
@@yunusemremanap7426 Sure thing!
@@ReboundAnimation means a lot! Really kind of you to inform personally.
This is a really valuable information. Thanks 👍🏻
Yes I got this as well, would love to see more of what you do with this great tool for Blender. Thank you.
Cascaduer cleanup vid next please
Even better with dual camera now
This is literally my workflow. Great vid!
Best loft video yet cheers.
Hello nice tutorial, could you please upload your videos without music? I am trying to understand what you are saying and at the same time watching what you are doing. Listening to music doesn't help.
In the good ol days of CAD we used to do that tangency between curves with a circle (considering you maybe wanted constant curvature). So circle would hit both lines tangentially, then you just cropped the remaining side of the circle and maybe loose ends of the curves.
On the bottom patch. I had issues patching the bottom. I used a line to cut just above the bottom to clean things up and once I patched I didn't have the weird cross sections. I don't know if you still have this model but would be curious to know if a cut would cleaned up your bottom patch geometry.
It probably would, yes.
It's not an issue with the absense of bevel on a curve, it's because we have a significantly different number of points. If you rebuild both curves with the same amount of points it should loft easily.
Correct. I'm just using bevels as a way to match the points. (I've tried rebuild but wasn't able to learn how to control it yet.)
How would I put a dome on top of a cube?
why do you call that a decal?
In 3d modeling, decals are a name for easily-applied, typically-inset extra geometry, like screw threads, inset buttons, etc. For Blender, there's a plug-in called Decal Machine, and if you search for videos of it, you'll see more examples of what it means.
Yes, as overseastom mentioned, I'm just using "decal" abit generically to label the geometry.
Looking forward to the day plasticity introduces an asset browser or something similar to mesh machine plugs such that we can have a library of decals we can easily grab and apply to our models. Thanks for making this tutorial 🙌
Thanks! Yeah I check my email and I'm already two versions behind of Plasticity. Exciting times for sure.
Oh, and supposedly the decal and be selected and copied directly on the face of the object as well. I'll need to check this out.
Can't believe I figured it out by myself on the third day of learning Plasticity! I hope there will be the way of 4-way lofting and easier surfacing in the future tho... Waiting for editable sheets so much! Hope they will be a thing... Because for now, this whole thing feels like a ton of workarounds to make something look good Thanks for the video <3
@@ReboundAnimation nice dodge xD
Thanks, very informative
Glad to hear it was helpful!
Ayyyyyyy its me! The person from Church.
Maybe you could solute it with some techniques fron here: th-cam.com/video/Nn1AI-6nB74/w-d-xo.html
Hi Kuechmeister! Good to see you here. That video was definitely my inspiration, but I went with a simpler shape, haha. I tried getting a smooth surface with lofting, but I could only figure out four-way tangency with the patch tool.
Actually I don't get how you add 2 cut to the surface😅
I guess you mean isoparam. It is ctrl+R. It adds an edge along one of NURBS directions, which you can switch with tab while creating. It is quite similar to swiftloop, but it won't work along multiple faces at once
@@MIchaelSybi Yes, you're right. Thank you.♥️
very helpful, thanks
Glad it was helpful!
Subbed, awesome content. Nowhere near enough on quad remesher out there and looks ideal for converting plasticity to blender. Look forward to seeing more from your testing and other content 👍
@@ReboundAnimation Done 👍I believe CC4 can do wrinkles which would make a huge difference as well.
Yeah, Substance is really cool but haven't been bold enough to put down the money yet. Maybe one day. Omniverse also's looking pretty sweet.
Just what I need to understand lofting!
Thank you for that vid! Very usefull
Glad it was helpful! It took me forever to really understand why lofting wasn't working in this case, so I'm happy to pass on what I learned.
Great video man. Keep them coming
wouldnt be faster to just create the decal directly on the base mesh, by starting with a circle boolean ? I might be missing something