More on other people's perceptions: I feel a lot of people in the industry (media and developers) have an inferiority complex around their careers, they are obsessed with games being seen as 'art' and emulate Hollywood and cinema with their linear storytelling, game awards, etc. Rather than being interested in games as its own medium, that's still pretty new.
This is actually an incredible take and it completely makes sense. I see it more in journalism - but yes it is everywhere. I just get the vibe that games are generally over inflated/exaggerated to be seen as some form of high art to the point of this artificial pretentiousness. Don’t get me wrong - a lot of video games are very avant-garde and artistic and are the equivalent of an A24 film - but the vast majority are more entertainment than expression - more akin to your big standard mass produced Marvel or Dwayne Johnson films. Like - there’s nothing wrong with pure entertainment - but sometimes it just doesn’t need to be more than that.
0:03 because it is? It's Art and everyone's free to indulge in it as much as they want to Life's short , I'd rather have my lifestyle around something I enjoy than pretending to enjoy a monotonous lifestyle
Dishonored manages to tell great story and isn’t riddled with cutscenes. The replay value is high too, given that every action you make affects Dunwall, character behavior and the ending.
Absolutely i am not paying huge amount of money for a game that has repeated gameplay,missions,bad level designs etc which i'm not even gonna replay dishonored is just like Bryan Cranston once said "You want people wanting more than being bored of the same content"
@@Albert-Freeman Key people that made these games special are no longer with Arkane, unfortunately. Tango Gameworks on the other hand released a banger of an action game this year and I’m confident their next project will be another banger.
This video actually brings me back to an interesting paper I wrote about Gaming Media back in my first year of college. I remember citing and reading an article from Creative Director, Yoko Taro (director of NieR Automata/Replicant) and how he stated that video games are losing their relevancy by going more for interactive film styles and forgetting to be “games”. That’s why he, as a creative director, has always strived to making a narrative and story that’s deep and compelling but doesn’t take away from the action and set pieces that are presented. While “cinematic” video games aren’t exactly bad (as in I still enjoy GOW and TLOU), I think there needs to be a balance between the two so the media as a whole does not forget what makes a video game… a VIDEO GAME
There needs no balance. You purchase a game you like, you avoid games you don't like. Games are a form of art, much like music. Quality depends on the personal perspective of the consumer
Lets not forget, ART quality depends on the individual person's enjoyment. Games as art are like that. I am not a TLOU fan but I know plenty of men and women (not on the internet) madly inlove with TLOU to the point of obsession. One of my coworkers is madly inlove with God of War and considers it perfect. I wont tell him he is wrong. Thats how he perceives that art piece. You dont have to share that opinion .
Ngl GTA and Red dead are not as bad as you say. you take a lot of random clips and basically make the games seem like they play like that majority of the time. While I will say majority of the gameplay is pretty basic. It does not make it absolutely terrible. According to your logic basically every time I drive in GTA it has to be like Forza and every time I fight in GTA it has to be like Sifu or else its complete trash. That is not the main focus. the main focus is to immerse you in it's open world.
The people handing out 10s to those games are a ridiculous extreme. But the guy who made this video is going to another level of extreme in the other direction. It's hard to take him seriously when he says some of these games are terrible. Even though the last of us 1 for example is probably overrated to say it's a 5 out of 10 is a bit much.
its not basic, its garbage, and also immersive and BOTH good gameplay games exist when you are rockstar, sitting on billions money from GTA online and you prefer to spend time to adds realistic pattern to NPC than fix the bounty system and improve the level design of your game, you deserve become hated from the fanbase who enjoyed the fun of your older games
@@lolilol3396Rockstar is not hated. There are rabid people on the internet like you that act as if your opinion is fact. But GTA6 will sell like crazy because millions of real life people like it
@@jacksonjacob7791People that use words like "overrated" dont respect other people's opinion. A review is an opinion. Nevermind internet critics. In real life you dont need a game has high level as The Last of Us for casual gamers to give it 10/10. In real life people, even coworkers are overly hyped to play the newest Call of Duty game. Reviewers are generally stricter than the average typical gamer. Most regular people playing games like God of War or even Fortnite say they love it woth their all. Because having FUN is what matters. People like this TH-camr thats so worked up on other people liking games he doesnt likely has plenty of personal issues
Man's I want a bully 2 rockstar fucked us on that one. I want to make my own bully like game with some Xbox friends I play with. And see if they want onboard
honestly a think a really important factor in the decline of gameplay in favor of story, is that AAA companies are trying to fill a niche that is already filled; instead of taking advantage of gameplay and how it can contribute to a more engaging story, they're trying to make games more mainstream by making them cinematic and focused purely on the story. And since the companies doing this are often really popular and hold a certain amount of prestige, even if the game is mediocre at best, many people will buy the game, thus encouraging this. It's also the reason why indie games have gained so much attention and respect as of recently, because to stand out they have to do everything better, which is how we end up with great stories like Undertale, or great classic-style shooters like ULTRAKILL.
Which is insane when you think about it since Gaming is most certainly mainstream and has surpassed Cinema in relevance and income. These people are stuck 30 years ago.
But what about games like Journey, Abzu, What Remain of Edith Fintch and so on. There is a market for games that are light on gameplay but deep on story. Just like The Last of Us. I really don’t understand why ya’ll have a issue with that
@@Indigo_1001 I enjoy those games! The thing is like, the critique towards games like that is that often they might or might not take advantage of gaming as a medium. TLOU notably got adapted into a TV show, which makes you wonder whether it would've done just as well if they released it as a show from the beginning. Abzu or Edith Finch take advantage of their gameplay, and sort of merge the story and gameplay. In contrast, the story of TLOU could well exist independently. Like, games absolutely can have cutscenes and they're allowed to tell stories in different ways, but (at least in my opinion) the essence of videogames lies in the "playing" part, and if your videogame is essentially story beats with gameplay in between, wouldn't it be easier to tell that story in a better-adapted medium? As I'm writing this I'm realizing that part of the conflict in this whole debate is accessibility, and reaching different audiences. The story games I enjoy, such as Hades, Undertale, Outer Wilds, Soma, Celeste, Dead Cells.... they always link their gameplay to their story. And maybe people just, don't enjoy that? And prefer games with simpler gameplay where the story takes precedence. Or maybe it's a topic of perception - the videogames i mentioned are very *videogamey*, while modern AAA games like TLOU are more "realistic" and might seem less niche or unappealing for a wider audience. Idunno, maybe I can't speak much because I have yet to play many games, but ig that's the whole *thing* abt cinematics and cutscenes and whatnot. Would love to hear your opinion further, I find this topic rlly interesting
Im so glad someones talking about how so many games are "story-driven" but end up being 50% cutscenes or just walking listening to people talk, its bugged me so much when they started doing that
@@Jobocan. It might not be enjoyable to you but it is for many people. I don't mind my games being half movie half gameplay, I think that's perfecly fine. There are plenty of games where it's 100% gameplay already, we need variety in gaming.
I think it’s pretty subjective if one likes games with a lot of cutscenes or not. If anything, why even have cutscenes to begin with when everything could happen during gameplay? Why even have have a story? Player engagement. Even the tiniest input from the player can be a form of gameplay. Choose your own adventure games are the pinnacle of stuff like that. Such games are literally: “click on an option” -> *something happens* and then repeat and a lot of people still love those.
I think a counterpoint to this is... can you think of any choose your adventure game that is considered a great game? I can't. The point being that the minimal player interaction counts *heavily* against the genre. As far as I know, the entire genre is mostly associated with children, again speaking to the point that it is not gameplay anyone considers good.
@@MA-go7ee Determining if something is good by looking if its popular is an incredibly inefficent way to judge quality. Or you would have to concede that Cinematic Games are masterpieces. Still those who played Disco Elysium and Scarlet Hollow, both Choose your own adventure games, have overly positive reviews, which at least shows that there is value in that genre. Gameplay musnt be just about clicking buttons at every chance. Paying attention to the story and clues, so you can carefully consider your choices can be incredibly engaging. And if your choices shape the story, it is incredibly cathartic.
The main problem IMO with these movie-like games is that, if I'm gonna spend $60-$70 in a videogame, I don't want the meat of the experience to be something I can easily just watch on TH-cam. The story should serve the gameplay, not the other way around, because games are supposed to be by nature an interactive experience. Mass Effect is a perfect example of how story driven games should actually be, letting you make choices on every turn which have consequences, and giving you freedom to decide whether you want to take the honorable path or the ends justify the means one in pretty much every situation you encounter.
@Lenny01 What I'm clearly implying is that if the interactive experience is lackluster, then the game's worth is not really $60-$70, few people would really pay that for a movie. And saying shit like "oh don't watch / buy / play it then" is always a cheap way of trying to deflect criticism towards something, as a consumer you are entitled to criticism especially since this has affected the quality of many games in the industry, and there are some people like me that do not want this to become the gold standard over actual games with good gameplay.
This guys opinion sucks, I always thought that people like him must not have had a good childhood, and nobody likes them. Games like the last of us are powerful for people with a loving family and if you don't care for them than you must have never felt anything like that. That's what I think.
u cant be judgemental like him everyone has their own preference its true that the replay value is close to non existent because i know everything that's gonna happen when it's gonna happen but the story and the combat is great each game are different and can't be appreciated by everyone@@MiguelRodriguez-lp9et
The critique of the acting isn't right either. Critiquing MGS based on its English dub ignores both Kojima's actual (Japanese) production for the show as well as how outsourced the dub was
@@MiguelRodriguez-lp9etAll this "powerful" and "loving family" bullshit does not belong in gaming. ..... The whole point of this video just went right over your head .... Because of people like you - gameplay has now become irrelevant in video games. Everybody is now just trying to copy Naughty Dog and dumpster fire games like God of War Ragnarok. Now we're screwed - God of War Ragnarok sold 12 million as a console exclusive. So now the publishers will act accordingly - fire 75% of anyone who has anything to do with actual game design and bring in more Hollywood misfits to make their crappy interactive movies. I can't wait for GTA 6... What a sad pathetic state of affairs.
I mean the games are pretty fun and MGS5 open-ended missions are my favourite till date , but some-people will have problem if they have to watch an hour worth of cutscenes and codex calls before even starting the game , like in MGS2 after the tank the game restarts and throws in like an hour of codex calls restarting the tutorial which weakens the experience . I don't think story based games are for everyone and implementing that aspect into every AAA game tarnishes the modern average gameplay session , plus the games now aren't half as polished as any Metal gear game(gameplay wise) .
The Witcher 3's influence over game development has more to do with game developers than gamers clamoring for more The Witcher 3. It's the same effect that Dark Souls and Borderlands had on the industry. Every game suddenly became a souls-like or a looter-shooter.
His take on mgs really makes you feel like he didn't play it and just hates it for no reason He is saying it is bad because boss fights are bad which is hilarious since they are stealth games they aren't dark souls or any other fighting game they aren't games that focus on boss fights thay focus on "STEALTH"
@@hussienmohamed7420 that's a very poor argument. If the boss fights are going to be ass just make them cutscenes. Not being in a particular genre doesn't give you license to halfass parts of your game. That being said I don't think MGS has egregiously bad boss fight, at least none I can recall right now. A few of them even do make sense in the context of an action stealth game which disproves your point even more. Kojima and Co clearly could design good bosses so some not landing is not good.
He literally picks up few things ifhe doesn't like and calls the whole thing bad. I was so done with his take on TW3 story. He just said it's boring and moved on without even objectively mentioning anything. He sounds like a COD player who doesnt has the patience to digest complex stories and a bit stretched cutscenes. Although it's a free country to share opinions, his opinions sucks ass tbh.
@@road_free did you listen to the whole thing? Anyways, the real reason is *trauma.* He told you why.. his crush laughed at him, & now he does the same
What you're really saying is games can have a great story, they just shouldn't be TOLD like a movie, and I agree completely. Games have their own mechanics of telling a good story that transcends just traditional linear media. I have no idea why AAA developers insist of following this tired visual mechanics of a cutscene.
You won't get through to these modern gamers, most of them want movies over gameplay. Many of them don't really understand the concept you talk about or know any better, and will reduce your arguments to 'complaining' because they also don't understand standards.
I mean you can only go so far with game mechanics for gameplay and cannon. I also don’t mind cinematic scenes between gameplay or really had a problem with it. It’s a story after all. Seeing some animation, composition is cool.
I'm planning to make a video about this subject that I'm about to comment here, but I just wanted to share it here. Games are absuing their powers. No other medium can do what games can do: -Be intractable -Have music -Tell a story and have characters So what games _nowadays_ are doing is abusing the fact that they can do a story in their game. Notice how games used to be made FOR gamers back in the day? Every game had mechanics and depth at the forefront. Now? Games are made with _gamers in mind._ Now, you're no longer platforming and jumping manually, the game does it for you. Just press the "action" button. Platforming? Just hold the stick towards where you wanna go. Nowadays, only ASPECTS of games are awesome. The game as a whole, as a complete package is no longer favoring replayability. Game has to be open world with a lot of menus to go through and manage, and it has to be over 30 hours long instead of a compact 8-10 hour campaign that turns into a 4-5 hour experience when you've mastered the thing. And what do people do? Casuals (casuals. A word used as a literal insult back in the day. I'm not even that old and it used to be an insult) not going for mastery LOVE it. They LOVE finishing this 400 hour long game and instantly moving to the next game. God of War Ragnarok's combat is a literal dream. But it's constantly gatekept behind a game design that goes against replayability; -Walky talkies -Climby talkies -Boaty talkies -Standy talkies -Unskippable cutscenes at launch (!) So now? We have Valhalla. Haven't touched a second of Ragnarok ever since Valhalla dropped. Why? Cuz it has what I love about Ragnarok. The combat. The gameplay. Games are abusing the fact that they can have an interactive narrative. Case closed.
I liked your Ninja Turtles story. Don't even waste your time trying to "explain" your hobby to people who don't get it, it's pointless. Nothing makes you look like a bigger tool than trying to explain yourself to people who are clowning you. I had to learn that lesson the hard way myself.
Right, I learned when I was 14, when you love something enough it's more beneficial to enjoy yourself than to worry about how much of a "nerd" you are perceived to be
But the people who "waste" their time to explain their hobby are the reasons why nerd culture are no longer being shunned like it used to and had become mainstream. I don't think it's as pointless as you make it out to be. Now, most people from the younger generations no longer bully or made fun of others for having interest in games or Ninja Turtles. If a kid laugh at their friends for reading Ninja Turtles, they will be the weird one while in the past, they're the norms. I saw it first hand, since my generation was in the middle of this transitioning process. I was made fun of during the first few years in highschool for liking games and anime but then suddenly it became normalise and now pretty much all my peers including me openly can share our hobby without being given the stink eye. Hell, my school and college now even officially added gaming as part of our extra co-curricular. If it weren't for my peers who "waste" their time time convincing the old people who didn't get it, we wouldn't have these shifts of perception and culture.
I think theres always been a yearn for "Experiences" over pure gaming. Basketball and Chess are "Games" in the traditional sense. No production values, music, acting, or scenes. There is an audience who loves games and theres an audience who loves stories, movies, tv, books etc. So therefore yes I don't think there is a problem with bringing the two mediums together bc clearly there is demand for them. Even back in the 80's there were movie tie in games for E.T and Star Wars. They were made bc they knew there were people who wanted to experience being inside the world from the movie. The problem is the over saturation of these types of experiences, and the lack of balance in the industry now, which I agree with.
I dont know what your talking about but sounds like your playing semantics. Some things lean way more into being experiences than games. The tell tale games are an example, very little gameplay but tons of story and set pieces. @@WhoIsJohnGaltt
people pointing to the fact they play mature games with complex narratives just to prove its not a "childish" game is the most real shi i heard in a while, people actually need to realize games are supposed to... well be games, the story or the visuals come after the gameplay
This mf deadass complained about people being able to enjoy watching you play modern games because when he was a kid he couldn't even watch his brother play his turn. How is that better?
Man it's so tough, I feel like on so many points you hit the nail on the head but there are so many things I personally deem as non-issues. Great video man, got me using my brain for once.
Really confusing video. You're trying to promote a "like whatever you like" attitude while simultaneously ripping people who think the story of a video game matters (because you disagree)
No I makes perfect sense life isn’t black and white. The issue is that he’s upset that the overarching design trends of video games aren’t games anymore. The issue is that what you like compared to what he likes is gone. They don’t haven’t to be mutually exclusive yet, the market and games act like they are. Video Games are turning into full time jobs, bloated and more expensive then ever. “Go play indie” it’s not about that, he’s not even directly criticizing the consumers but the culture and the creators of it. Like what you like but he’s pointing out the logically fallacies in most mainstream culture’s opinion, while backing up his. Like what you like sure, yet what you like doesn’t have to be what everyone else like, nor to I have to accept that what you like is good or correct. The internet doesn’t allow for objective truth anymore, he found his, you find yours. You don’t have to agree nor disagree, yet this is his and he’s not wrong for it. What’s confusing? You don’t have to agree but he’s not wrong because he’s simply going against the grain. This isn’t even in bad faith all his criticisms are valid and nuanced, and supported by facts. Like what you like but can you even support your own opinion, or do you just go with the cultural hive mind upon agreeability? Like are you dense or can you not understand implied tone?
@@2002toyotacivic I guess he can't understand that you can like something while criticizing it. Clint saying like whatever you like, which doesn't change the fact that he doesn't like movie games. And he's absolutely right about games becoming movie/cutscene simulators. Just look at any AAA game nowadays; they spend thousands of dollars to make the game and its cutscene look as good as possible while ignoring core gameplay and bug fixing. Look at Spider-Man 2; it's not a bad game, but it's filled with boring as hell stories and dialogues while having lots of bugs and not giving you enough gameplay. It's $90 before tax in Canada, which feels like a crash grab.
His video is literally talking about people like you. Lmao! Go watch something else or do literally anything else. He likes what he likes, he is gonna talk about what he wants to talk about, and he prefers a different style of game. Its the people who complain about other peoples critics like you that are the problem. Let people have opinions
I've played every metal gear solid gsme and I hate msg 5.its story is horrible and not even complete.it has a pointless empty world.the game is horrible.it gets called a masterpiece just cause of kojima made it.we use the word masterpiece so easy now.every new triple a game is a masterpiece,but your doing the same thing in each game just a different skin
The real issue is that most people don't have real preferences or experience "fun". They're just husks following what someone else is doing. Since this is most people games end up becoming stale due to emulating what these people have been programmed to think fun is. There's a big difference between woah this gameplay looks fun to me and woah this game checks all the "fun boxes".
I won’t I will never let another person tell me what games I enjoy especially the ppl who keeps buying 2k and cod the same game for $70 is crazy my guy
Reminds me of how i made myself believe i play games for story. Now i play games for what i actually enjoy, long-term satisfaction of gameplay, exploring and leveling... and also visual and musical aesthethics, and my tastes are rather specific.
I have always had a list of video games that are favorite. They always change throughout the years, but one game that has never changed, is my number one spot. A game so perfect, I could talk for literal HOURS on how good it is. Halo 3. A fantastic story, AMAZING soundtrack, greatest multiplayer, gameplay so fun it could make me cry, and memories I will never forget. If there was one word to describe this game, it's Believe. Perfect video game.
It's not my number one pick, but if it were voted as the best videogame of all time, I wouldn't disagree. Shit Halo 1, 2, and 3 all deserve a spot on the top of any list. The best part is they still play GREAT to this day. Halo 3 especially has aged so incredibly well
I don't know man, I found Halo 3's campaign pretty disappointing. It has a great level design and the last chapters are amazing, but I felt that for most of the game nothing really happened. I found quite evident that Halo 3's ending was supposed to be in Halo 2 and so they had to stretch all the story to make an entire new game.
@@tenacious645 I have a very emotional connection to the game, which is pretty much I put it at such high regard. It gave me the best memories of my life, I gotta give it credit for it.
"Importance goes gameplay and then graphics"... No. Graphics can be last on a lot of titles. Story definitely comes before graphics. If the storyline is an absolute mess, it doesn't matter how pretty it is. But hey, that's why there's so many different experiences out there. You can have your games with better gunplay and that look pretty, I can have my story and choice and character development. Win-win.
5:10 Yh, I have to disagree on the "Kratos had selfish, childish rage" point. I've seen this opinion a lot and it's almost as if no one remembers the old games' events. I'll concede that he went overboard when he begun to involve innocent bystanders in the matter (towards the end of the saga). But after all the gods of olympus had done to him... they got what was coming to them. Great vid btw
He did sell his soul to the gods, to save his worthless hide. After that, Ares owned him. That's what you get... temporary enlightenment. But you will rue the day, in the end. Kratos deserved everything he got. Seriously one of the worst characters, in gaming history. It's David Jaffe and Corey Balrog, what do you expect? Two of the biggest frauds in the industry. Kratos is beyond awful. And by this point, is pretty much irredeemable. The sooner he gets his final comeuppance, the better.
@@lonestar6709 Yeah it's almost like Kratos is an archetypical Greek "Hero" who does a lot of fucked up shit and suffers for it. Wait... it's almost like that was the point?
@@lonestar6709 Crazy that Kratos is a part of a horrible cycle and ends up also being a horrible person. Almost like GOW 3's ending implied this to be the case. And its the main reason Kratos lives how he is now. If you're going to hate a story, at least understand the themes and intentions.
@@lonestar6709That’s the point. He isn’t meant to be a good character. That’s why the third game ends with him ending his life. The idea that he deserves forgiveness only comes from the new games. In the classic games, the gods are awful and Kratos was awful and the best thing that could happen to mankind was the fact they all died and released hope upon the world.
@@combatbenyamin Except that the person who he was responding to said "Yh, I have to disagree on the "Kratos had selfish, childish rage" point. " He was responding to that.
I love when Clint said "It's objectifying time" and objectified gamers taste and invalidated other gamers preference just to trash the game, which is majority by gamers, is beloved and even complaint about making some unnecessary slow gameplay (like the uncharted one) into cutscene then complains that games have too many cutscenes (God of war) and then later make a claim that "there are other games released in the era of MGS that have better story and gameplay" while also not putting those games that is better than MGS at that time to support his argument and also forgetting that at that time games tries to create their own charm to set up their franchise. Truly a video essay of all time.
I love when he's like " Oh I hate when people judge me for my preferences" but the moment someone tells him about the story in a story-driven game , he gets mad lmao This dude has no critical thinking skills at all lmao.
For me, combining an interesting story and atmosphere with good gameplay is the ideal solution. I prefer to have an interesting story because that's what keeps me going, but I also prefer being able to actually play that story, not watch it. I didn't grow up during the boomer times, I grew up during the PS2 era where I feel like games already had that ideal balance. Still, I'm not gonna say that I dislike every game that's like 50% cutscenes. Mass Effect and Witcher are heavy into dialogue and cutscens but if I find them genuinely interesting, I still consider them great. But those are RPG's. RPG's are supposed to be story rich and heavy on dialogue where you decide your actions and affect the story.
Mass effect is a bit different since many of its cut scenes are interactive. You choose what the character says and it's part of the gameplay loop. Games like Uncharted 4, GOW2018 or TLOU don't have that, they simply play a long cut scene without any player input.
exactly there should be a balance but if you have matured in life, you will not care about gameplay, people who care about gameplay 95% of the time are immature, insecure people who care too much about video game. I think red dead redemption 2 is perfect.
@@dandre3K having cinematic qualities or a story is not the same thing as trying to be a movie. All mediums draw from other mediums. This is normal and even desirable. Also games can do things with its story telling and cinematics that movies can not.
@@nathanhargenrader645 So you agree that at least some popular videogames are movie like. Videogames as a medium are simply interactive software. Most definitions don’t exclude things like adobe photoshop. A proper game is a specific kind of activity. Interaction by itself isn’t gameplay. A videogame doesn’t necessarily include an actual game. A videogame lacking in gameplay is an interactive movie. In real life this what so called normies see, “This is like watching a movie”. That’s not a judgment on my part just literal observation. We’re talking about completely different products that we happen to refer to as “games”, the problem is people get butthurt when you call their games puzzles or movies like those are bad things.
@@dandre3K I agree with almost everything you said but I do think the nuance is important. Again having qualities that are akin to a movie is different than trying to be a movie. What I take offense too is stances that many take and this video at least partially proposes is that games that are more movie like should just be a movie and have in some way lost their video game-ness somehow. It’s the idea that cinematic qualities or focusing on interactive storytelling and less on gameplay is inherently bad.
Ok I've been gaming a long time and I've plenty of games that focus on story with 5-10 minute cutscenes and through gameplay and text. Now it seems instead of that they opt for 20-60 min cutscenes (depending on your game) and utilise no other method. Basically turning it into a film. I encourage you to go back and play older games and see for yourself. You will see exactly what people are complaining about.
All that matters is the experience. If it needs a lot of cutscenes to tell a good story, fine. MSG4 was the most cutscene heavy game I ever played, and it was memorable and a great experience overall. MSG5 had much less cutscenes, was very sandbox-y, a very enjoyable game, lots of replay value, but not as memorable as MSG4, and specially MSG3 was. Also games don't need to be "deep" to be good. I love Total War games, and it's all about managing resources and manouvering armies. Your towns are hit by plagues - historical plagues that wiped thousands if not millions of people IRL (like Black Death) and you just treat it as "need more sanitation buildings". That's whow "deep" it goes. And it's still fun, which is what matters most in a game. IMHO what pisses me off most in new games is the lack of ability to do what you imagine you can. Like going to a mountain just to learn its out of bounds, or not being able to customize your appeareance/items/looks. The rest is what we always expect: a high chance someone will mess up the story somehow.
I like your style, and I am one of those people who love good stories in videogames, honestly your critizism is very good, you arw making me question how much I value a good story if I am honest, good job
a game can also have a good story, but the gameplay has to be as fun as well. I think the god of war series kinda proofs it, at least for me. While I do like the story of the whole series, at the end it's the classic ones I often return to, while the new one I played at best twice and so far I'm not even sure if I wanna give ragnarok a try if the gameplay is the same. heck, this color swapped mini bosses where already huge letdown.
This guy is making fallacious arguments. Just because a game has an amazing story, DOESNT mean its gameplay is bad. In fact, sony is making one of the best gameplays of 3rd person shooter and melee combat of the entire industry with Lou 2 and Gow Ragnarok respectively. They are literally going above and beyond not just providing incredible gameplay but also movie levels of character development and story. I hope they continue on this path. I' glad this guy is in the minority otherwise we'd all be playing games like Tetris just because it has 'good gameplay'. Trash criticisms I say.
you're so right about the 3rds camera angle, Horizon does it and sometimes it completely takes me out of the game and all I can focus on is the stupid forced perspective
Thank you sir, that useless camera just took the jam out of my donut. It was the worst thing they could have done, it shatterd the the engaging pace that set God Of War apart from other action adventure games.
I can see this from both perspectives. I love a lot of different types of videogames that I get my hands on, and since I love stories due to my love for writing, I play a healthy amount of both types. Funnily enough I had the reverse of this conversation a few months ago, and I think it's sort of relevant. I had a friend say that he expected more from the story in the Mario movie. My whole thing was that they had to connect the little bit of story that Mario games provided and make something that stretched to an hour, so in reality, going to watch that movie for a story was a lost cause. I liked the Mario movie because it was just fun. It was simple, but fun like a Mario game, and I liked that. I do think in cases like God of War and Uncharted it's fair to be disappointed with what they turned into, since those games were different from what they started as. My only thing is that I feel that if a game started as something story based like Metal Gear and Last of Us for example, I feel like the story is its own form of enjoyment that deserves its place or chance alongside games where the gameplay is the prime reason to enjoy it. We could have had a Last of Us show originally, but if you put it in competition with Walking Dead it would have likely been buried. And though Metal Gear was clunky, Kojima used the console to bring characters to life and fuck with the player too. I don't really care whether the story, the gameplay or both take the reigns when a videogame comes out (though I prefer both being good). I just want it to be fun. If you take away the story though, it ends up being like COD or some platformers where it ends up being the same because it's just gameplay. Take away the gameplay and you end up with The Order 1886 and visual novels where the dialogue is what keeps you awake.
also, it's not as binary as he puts it in the video. meaning it's not just about either the gameplay or the story. there's a lot of other aspects to games than just those two. specifically in the case of rockstar games, he says people play those for the story, which is just simply not true. sure, the stories in those games are great, but you play rockstar games to explore the amazingly crafted open worlds they have. then there's the aspect of "choice" you get in rpgs, there's the amazing art styles and visuals in games, there's sound design, there's immersion etc etc. like bro it's not just as simple as gameplay or story.
From the perspective of someone who will not play a game if I don't like the story (I put down Elden Ring somewhere after the intro cutscene and never opened it again)... I completely agree. I was waiting for RDR2 to come up. All I've heard about that game before playing it is that it's a masterpiece, best game ever made, gameplay affects the world and so and so. I had not played a rockstar game before, so I didn't really know what to expect. I also played it right after TW3 (which I haven't experienced a single bug in, despite doing all the side content + both DLCs, so you must've been real unlucky) and that game got a lot of criticism for its shallow gameplay. Imagine my shock when in RDR2 there was practically no gameplay to begin with. Sure, the 'gameplay' portions last pretty long, but it's because they mostly entail walking on riding somewhere with your movespeed cut damn near in half. The shooting is realistic in the sense that, realistically, a bullet in the head kills a person, so that's all you ever do. It's not fun and if you try to make it fun by going melee only or smething, Rockstar decides you are playing the game wrong and kills an NPC so you have to restart. Sometimes the gameplay is just 'press button to play special animation' and funnily enough, if you refuse to do it for long enough, the game just does it for you, really showing how unnecesary you are to this whole thing. In the witcher, most of the combat mechanics are a bit neglected and you don't have to use them to progress, but at least the game doesn't punish you for doing so. Also, even though witcher senses are a huge copout in terms of environment design, at least they allow you to predict which mechanics can be used somewhere. In rdr2 I feel like parts of the game were handled by completely different teams that did not communicate. For example, both games have a mechanic where certain objects are breakable (doors with aard in the witcher, windows with your gun in red dead. bet some people never even found out about that one) but in the witcher you can always tell which objects this applies to. If you find this mechanic in red dead, think you're clever, and want to use it in a place where the game didn't intend you to, you'll end up dying or having to restart. Mechanics being inconsinent due to the scale of these games and their lack of focus on gameplay is such a huge point of frustration. And I love the stories! I wish I could enjoy them without having to slog through the bullshit. If you want to make a narrative focused walking simulator, do it. There is an audience for it. I think there's a reason A Quiet Night is one of the most fondly remembered missions in RDR2. There is very little traditional gameplay, it's just a funny side story that highlights a dynamic between two likeable characters. It's all narrative, but it's engaging, it's fun. It's a type of fun that wouldn't work as well in a movie. If someone ever reads this and also enjoys rdr2 gameplay, please tell me why. I genuinely do not see why people praise this game to high heavens. And I don't care that the horse balls shrink in the cold, or that the NPCs eat food realistically (while Arthur chugs cans of peaches through a bandana in the middle of a shootout)
I aint gon hold you, at first i thought you were trippin. But now i see your point. I'm at the begining of Spiderman 2 and they litterally have a mission objective called "tidy up" which was highkey just a fancy cutscene that leads into an actual cut scene, followed by a bike riding scene (another fancy cut scene) and then followed by another cut scene. WTFFFFFFF
Me personally, I didn't find the gameplay all that great. There's lots of running around in empty space and the combat feels pretty bad for a character action game, mostly because of it's lack of combo variety and interesting mechanics. Shmup parts are also underwhelming and feel very unnecessary. Yoko Taro's games are generally known for their plot and interesting themes, not so much for their gameplay.
@@MelodyGrooveJunction What does liking Nintendo have to do with not being a big fan of Nier Automata's gameplay? A more likely reason would be that I've been spoiled by other combat focused action games with a more captivating gameplay (Devil May Cry, Fromsoft games, Bayonetta, Monster Hunter, Dragon's Dogma, Nioh etc.). Just so you know, I do like Nier Automata. In fact, I like most titles directed by by Yoko Taro, even the Drakengard games, which most people would agree are pretty mediocre if not bad. Gameplay is not everything to me.
17:43 You lost me here, A game series (GTA 4 + 5) that simulates dayum near every type of: - Transportation Bicycles Motorbikes Cars Cabs Busses APCs' Tanks (GTA 5 Only) Helicopters Planes (GTA 5 Only) & Jets (GTA 5 Only) - Mechanics Customization (Clothes, Weapons, Bikes, Cars, Helicopters, Planes Building Interiors) Ragdoll physics Damage model (GTA 4 > GTA 5) Hand to Hand combat (GTA 4 >GTA 5) Melee combat Shooting Swimming Diving (GTA 5 Only) - Map Size Layout Real life Buildings and structures Variety (GTA 5 > GTA 4) - Radio Variety Separation (Into categories [By Radio Station] ) Radio host transitions ... And your complaint is... b - bb - but the controls??? I still 100% agree with the conclusion at the end, you shouldn't let other people's perception in any way shape, mold or redefine, your own, different people value different things, because we they process them in different ways, and it's ok👍 Although I'm still of the belief that certain things (if not everything) have a constant value, we as humans just aren't all able to detect each (Things) particular value as well as others... specially when we don't value them at all!
Excessive cutscene Cinematic experience Simplified control and gameplay Its is standart part of accessibility feature, to pull a non gamer interest. Its like a plague and we call it modern game.
You will piss off a lot of cultists by criticising the games that were made solely for the reason of championing the MESSAGE. I am sure you will get nothing but hate from the Last of US and GOW fanboys and this is the most cult-like in the whole gaming scene.
I love a good story but you gotta have engaging gameplay as well when a game can balance both its the best like ghost of Tsushima is a good example of balance the boss fights are engaging they don’t overdue cut scenes
I think thats not all, also the gameplay HAVE to reflect what the story is about, thats why What Remains of Edith Finch is maybe the best videogame ever made, cause in most games the gameplay keeps in the same way during the entire game only giving you new abillities maybe but when the game requires you to interact wit the soroundings, your only options are to shoo, punch, jump or talk. But Edith Finch even refuses its own genere being not only a walking simulator but also leacing you interact in pretty different ways withim its episodes, of course all of them are some kind of simulation, but they also offer different points of view and you go along with the story, not having to stop playing just to hear someone else talking to you
Sony is particularly guilty of this. Most of their exclusives nowdays are over the should linear hallways overly pretentious dramas. They are more movies than games. No fun allowed. I imagine the people that like these sort of games are just deeply ashamed to tell they play games as a pass time, so turning games into these over produced TV shows makes them fell better with themselves for not playing "lesser" videogames. Also, MGS Rising is the best MGS.
14:34 "The Last of Us...should have ALWAYS been a TV show...I believe it was originally pitched as a TV show, which probably explains why there's not enough game in it." *Slow clap* Aaaand subbed. Happy to see people who still believe GAMEPLAY should be king in a video GAME.
18:50 AH HELL NO! 19:16 Man, he is trolling. You also have 2 boss battles that use sniper rifles, 2 that use stinger missiles, 1 using pistol vs revolver, 1 against a psychic, 1 against a vulcan gun (bigger gatling gun from a plane), 1 in a moving jeep with an attached M60. You have to fire a radio controlled missile down twisting hallways. 20:11 Man, this guy has some vendetta against Hideo Kojima. The story of MG1 is better than 70% of movies. He is either trolling or Metal Gear Solid stole his girlfriend.
19:44 goess off to bad mouth one thing, says there are way better, proceeds to name 0. dude, am i supposed to schizo-guess what you mean? you make the claim, provide the better example. for everyone else: games that came around metal gear solid 1998: The Legend of Zelda: Ocarina of Time, Grim Fandango, Banjo-Kazooie, Crash Bandicoot 3: Warped, Resident Evil 2, Tenchu: Stealth Assassins, Parasite Eve, Tomb Raider III which doesn't matter anyway because these are not games that could've influenced MGS cause they released that same year. other genres: Tekken 3, Half-Life, Metal Gear Solid, Thief: The Dark Project, Baldur's Gate, Einhander, Starcraft, Oddworld: Abe's Exoddus, Fallout 2, Falcon 4.0, Tom Clancy's Rainbow Six, F-Zero X, Star Wars: Rogue Squadron, Xenogears, WipeOut 64, Dead or Alive, Final Fantasy Tactics, Castlevania, Quake 31:00 no. that's the entire point. if you make sh** claims with no backup then no wonder you get backlash, instead thinking you're giving good takes and thinking people are just butthurt. 35:10 I mean you feel so unique why you care where the industry goes? You're full of contradictions.
At the end of the day there needs to be a balance between subjectivity and objectivity. Acting like one is better than the other leads to a bull sh** superiority complex.
You've articulated a lot of stuff that I've suspected for years but didn't quite have the ability to define. Extremely based takes, you've got my subscription 💯
Honest to God this is a very fair critique of the current industry and majority of people who disliked it are the ones the industry is catering to. Games like GOW 2018 and Uncharted 4 happen when developers stop making games for the fans and start making them for a new audience that didnt care about the previous installments in a franchise, same shit happened to Assassin's Creed in the latest ones are you EVEN an assassin anymore? Im gonna go on a roll here and say this is very specifically unique for WESTERN videogames. The Mario games for example will NEVER stop being platformers and will never make such a drastic change like GOW 2018 did where they butcher the combat for a mediocre story that might as well have been a movie. Videogames should stop trying to prove themselves to people that AREN'T even fans.
Recent story games are just that: stories. Because of this, I consume a huge amount of story game content on TH-cam, but almost never play the games myself. In this way, the games would function better as movies or tv shows. Not only is the gameplay boring as hell to the point a cant play it, but sometimes it gets so tedious I even skip the video ahead. No one wants to watch 4 hours of repetitive filler gameplay until the next big plot point
15:01 I didn't realize I was looking at a different game until I rewound it because they crank out the same Joe Stubbleface main character in every single game like this.
"Disappointing shit like Uncharted 4" THANK YOU. Everybody says it's the greatest in the series, but that shit was so boring. 2 is the best and 3 despite its flaws is way more fun than 4.
your take is extreme , if story doesnt matter , than you can play multiplayer or coop online games , , if story doesnt matter , you are like playing side stuff in everygame ....i can agree with you when game studios limit your gameplay , like in the dark anthology games , but to say story doesnt matter is a weird take , for me once i finish the main story , the game is done , and a good story is what makes my games and holds my interest , if i just want to shoot or jump , ill play arcade or multiplayer games
@@patrickhenrique6213a good story game is better than a bad mostly gameplay driven game sure, but a great gameplay driven game will always better than a great story game. It’s a video GAME hence gameplay should be front and center
Yeah if anything everything he complains about is addressed in Nier Automata, it has cutscenes that aren't too long. Story told while gameplay is happening, and through text. It utilizes video games to their maximum potential for story telling and is a prime example of doing it right. So I dont get that complaint.
6:10 - this would have been a good moment to reference an older boss fight from the God of War franchise that has these vague, missing pieces that you're seeking. It's very telling that you did not or perhaps COULD not do so.
I think one of the main issues with video games is that it’s just inherently hard to deliver a narrative and gameplay at the same time. Often times they are the antithesis of each other: gameplay gives you freedom and control, narrative is defined and scripted. So naturally the easiest way to ensure that the two don’t conflict with each other is to separate the narrative with cutscenes. Honestly though, i don’t think a lot of people are complaining about this. I honestly love cutscenes. They give me a chance to purely focus on what is going on in the story. I love the call of duty campaigns, but I found them kind of hard to follow the narratives at times because a lot of it blends in with the gameplay. And when I’m playing COD campaigns I’m trying to stay alert, not focus on dialogue.
@@neverbeganformei thought i was the only one who thought that it just didn't make sense to me how nathan lost to nadine it just doesn't make sense after all he's been through i think uc4 lacked a nice twist like the other games and felt super basic and most generic story still alot better than shadow of the tomb raider which felt very similar in terms of it being kinda boring but atleast tomb raider is more about finding tombs
@@subbie5498 Nathan Never Wanted To Fight Nadine. He even said while fighting Nadine In Chapter 7 "Lights Out" He Said "I'm A Gentleman" and "Just Remember I Didn't Want To Do This", So Before Saying Dumbshit Learn About Why Nathan Lost. Put Prime Uncharted 3 Nathan, Her Ass Wouldv'e Lost and Please Don't Talk About Mud Ahh Tomb Raider and Lara Croft. I Rest My Case.
I agree and this is also my biggest gaming pet peeve in the last decade . There needs to be a clear distinction between gameplay and cutscene because if there isn't not only do I find the game boring but it's also impossible for me to replay . The Metal Gear Solid games are a perfect example of that . Sure they are story and cutscene heavy but if I want to replay them I can skip past everything and just focus on the gameplay
Every cutscene should always immediately be skippable , but you shouldn't have to want to do that anyway , there should be very few spaced out cutscenes so that you appreciate the unique contrast of them and added world immersion when they finally do arrive , and they have to actually be artistically distinct looking cutscenes with less words and more cool art or CG. I miss when cutscenes didn't look exactly like the in-game graphics due to limitation , they looked strikingly different and that's part of the unique contrast I was talking about within oldschool game design , like most PS1 games had In the 90s where It was a treat to sit back after hard work/progress and watch them , cutscenes were handled so differently from game to game back then , where as today most cutscenes and graphical engines look like the same formulaic copy-paste style and they're too frequent and long , but those oldschool PS1 era cutscenes didn't overstay their welcome because most of those games were forced to win you over on pure gameplay and letting the landscape and atmosphere and every asset tell It's own cryptic story. Modern games overdo It being too talky and focused on realistic melodrama , It makes them come off cheesy and annoying really fast. imo oldschool 5th and 6th gen games handled narrative better too , they were less imposing on your imagination with little to no voice acting , Miyazaki's Soulslike games are one of the only few modern games that still balance minimal voice acting just right and allow the environment and your natural Interactivity/curiosity to give you just enough unforced organic story lore.
@@fawkkyutuu8851 Perfectly said! I never really thought about it this way but you are absolutely right! Going from gameplay to cutscene in games like Final Fantasy 8 back in the day was so freaking cool and that novelty has been completely lost nowadays I also agree on Souls games . Despite the bosses not saying a word a lot more people will remember them over some melodramatic character that won't ever shut up from modern games Lastly on your final point this is why I believe the development team that is making the Silent Hill 2 Remake will butcher it Sorry for not replying sooner but youtube notifications are messed up
Video games that want to be movies are killing video games. Video games are about the gameplay; that's why they are called video games. If you're using cutscenes to replace potential gameplay, you've already failed at being one.
Bro I’m telling you, you’re turning into one of those old guy that yell at the young people: “turn it down! That isn’t music!” That Bill Burr talked about 😂 I mean I’m 30 btw and I’m enjoying new games too! Just open your mind a little
Dude, The Last of Us and GTA5 are more than a decade old. The first four Metal Gear Solid games came out before it. They're dad games. TLoU and God of War are dad games in a literal sense. They're games about dads, made by dads for dads. "hurr durr, the gamers have grown up"
@@zaydagoat6952 top notch what by been an anime type gameplay ?why edgy nerds have to be so insufferable like we got it y'all like jrpg or games with "gameplay" but those games still there why complain when a game is different of what you like have to give you depression or something is almost like an incel who gets mad when girls pick other guys and not him
I mostly agree. I don’t mind some cutscenes and story, but if I’m paying for a game, I want to play a game, not watch a movie. That’s why I don’t care for many Sony games anymore and think they’d be better off just making animated movies. As far as rockstar games, they’re controls are definitely terrible and need to be updated, but I have enough fun on those just doing random stuff around the map that it doesn’t ruin it for me. The button mashing to sprint definitely needs to go through, that’s pretty annoying.
The success of these boring cinematic games is probably what is destroying video games as a seperate medium for entertainment than movies or tv series. Video games are not meant to be experienced in this manner.
@@robertlustmord1636 I don't like it when someone takes an interactive movie and then tells me it's a game.... That's the difference. Before Heavy Rain released on the PS3... The journalists, developers and publishers made it PERFECTLY CLEAR they were making an interactive movie. That's what it was. And everyone reacted accordingly. People like myself simply didn't buy it. That's the reason he brings this up. The industry is now riddled with false advertising. .... Jesus Christ - The Last of Us 2 has 10 hours of cutscenes - what a waste of money, time and talent!! ... THAT'S 5 MOVIES! FIVE....UH.... and 250 million down the drain for a game nobody even talks about anymore. Anybody gonna be doing retrospective videos on that hot woke trash 10 years from now?? NO! Because everyone hates the game.
@@bradley4385 Lol. Everybody knew that TLOU2 is a narrative driven game. Everyone hated it cause the story sucks. And don't start with this interactive movies aren't real games, cause they're literally one of the earliest form video gaming lmao. You just prefer gameplay over story, and that's fine. But you're not the sole arbiter of gameplay mechanics, so games don't have to cowtow to your taste. As if there aren't plenty of gameplay driven games around that you could buy for cheap lmao.
I agree that a good story isn’t necessary for a great game. I’ll even concede that a lot of stories get in the way of the fun of the gameplay and overall experience. But please do not tell me that the story telling for tlou 1 was on par with mediocre film or series writing. Not even close lol.
Tlou 1 narrative was good, but was good for a game, not good on the point of view of narratology, art criticism, and analytic critics, it was good just because there isn't anything similar in the videogame medium. Just compare it with the classics of literature and cinema.
@@ErenDenizMert Video analyses isn't a good reference for criticism, if you want to see a critic about something, the only place is books or papers; jornals or reviewers sites like IGN, Metacritics, Rottentomatoes or anything like that, are not good either. The reason? They don't have a objective criteria nor use any methodology for the analysis; they based they essay on their tastes, likes and dislikes, not on data, logical analysis, pragmatics, linguistics, semiotics, composition, aesthetics or art criticism. When people say Tlou have a simple story, well this say a lot about the cultural experience basis that person have, because tlou is not simple at all; simple stories are the likes of First Love by Ivan Turguenev, Memories of My Melancholy Whores by Gabriel Garcia Marques, Madame Bovary by Gustave Flaubert, Bashun by Yasujiro Ozu, The Housemaid by Kim Ki-young e etc; works about the real life and real life problems are simple, anything beside that is not simple, even from a narrative approach, tlou isn't simple at all, it has a bunch of different plots like: The apocalypse and humanity's fall. The father who loses his daughter and lives with this trauma, and try to surpass this trauma with a girl who has the same age as his daughter when she dies. The girl who is immune to the virus that everyone's else isn't; the choosen one. The adventure of traveling across the country in a mysterious and devastated world. The factions and political conflicts between militaries, bandits and revolutionaries. The invincible good bastard with a golden heart; the guy who is a antihero and beats everyone who appears on his way, but just bad guys appears because we don't want to make him look like a villain. There is a lot of more plots besides that, like the girl searching for a cure for her bedridden father, she encounters trouble and he miraculously saves her in time; the father saving her daughter from the guys who needs her body to develop some pseudoscientific bullshit, that is explained poorly and doesn't make any scientific sense and etc; having a lot of plots isn't a bad thing by itself, the problem comes when they dehumanize the work, the fact that Joel is a normal dude beating the ass of thousands of people by himself, dehumanize his character makes him look like a demigod who can solve everything alone and is better than everyone, the gameplay is dissonant with the plot, he only loses his daughter, because it was in a cutscene and the player wasn't in control. The same thing with his fall and injury, that only happens because it was a cutscene, tlou has a lot of that happening all the time, the cutscene tells a story and the gameplay tells another, but even if just the cutscenes exists, it has the same problems, Joel has a plot armor, he must've died a lot of times, but this don't happen because the plot says that can't happen, the same when he was injured, the plot cures him, and makes him saves ellie in time, and this make all the arc of ellie searching for medicine useless, because he was cured by the plot, this is a example of a writer's insecurity of his own writing skills, pick for example Hitchcock's psycho and the death of Marion in the shower, even being the main character she dies, in a defenseless situation, with the murder watching her, the writer respecting his own work, kill the main character because that scene was claiming for that, and was the logical consequence of everything he writes before. I don't hate Tlou, I pretty much like it, played a lot in the ps3, but I will never say that the storytelling is good, because I watched and read a lot of other works to know that isn't good, and if we use aestheticism or classicism approach, with Pound and Palter works on Art, Aesthetics and Beauty; you can even say that is actually garbage, but I will not be so extremist like that, is just an normal story, like superhero movies, it's just okay, you can have fun.
I really agree that games trying to replicate movies will just hold back creativity in gaming. You can have so many creative ways to tell a story in a game, like how Dark Souls has a non-intrusive but extremely deep narrative, or how some fighting games can even tell a character's story through movesets, personalities, and even character themes (one of my favorite examples being Leo Whitefang from Guilty Gear). There's a great video from Yahtzee Croshaw (Zero Punctiation) where he talks about immersive narratives. But in all respect, I could not disagree more on your MGS takes. They're not perfect games by any means, since sometimes Kojima gets waayy up his own ass, but saying that the gameplay is terrible because of a couple of bosses feels disingenuous to the rest of the gameplay. The core gameplay itself is not the deepest thing ever but its still relatively challenging and gives enough room for creativity compared to a game like Red Dead 2. Also, there are plenty of great bosses that completely make up for the weak ones for me, like Psycho Mantis, Raven, The End, The Boss, and Decoy Octopus. I can shake on the dub being pretty silly and sloppy, but I think the stories work much better in the context of a game for MGS than in other games. Firstly, the stories work so effectively because the game acknowledges it is just that: a game. MGS2 breaks the fuck out of the 4th wall to comment on its theme and to catch your attention and MGS3 has a literal boss that highlights the actions you willingly took in game to make commentary (and not in the way that TLOU2 did). Secondly, I think its fine to criticize a game because the story sucks, but if you really just don't like cutscenes or story, like in general and you only want gameplay, then you can skip them just fine and still come out with a complete game. There are only a handful of gameplay segments in the entire series (excluding 5 who did it way too much) where the game forcibly stops you or limits your control. I think I really came to appreciate Snake Eater on my second playthrough, where after getting a hang of the game and story and skipping most cutscenes, I ended up loving the gameplay a lot. But yeah, people online glaze Kojima way too hard so I can see why. I have the exact same experience you had with MGS4 towards a different game in a popular JRPG series that is hyped beyond belief to me
@@indedgames4359 the original Persona 3 FES, although from what I’ve played, the remake seems to fix a lot of the issues I had, so at least there’s that
As someone who recently became interested in storytelling through video games, I totally agree that game developing companies are milking the movie game genre as an excuse to have boring or unoriginal combat/game-mechanics. I found it funny GoW 2018 was brought up because after dumping hours into that game, I went back and played the original GoW 1 on ps3 and I was shocked to find it very fun and fast-paced. So although I think video games can be used to tell a compelling story, the gameplay must not suffer; if there's people who want an engaging story then they should just read a book or watch a movie lol.
NOBODY is playing GTA for the story. If you honestly can’t understand the simplistic controls for moving and shooting, then I have no clue how you can play 80% of games that exist.
@4:10 I gotta say that camera angle in third person games is probably why I honestly prefer first person ones. The character model is massively intrusive - and for some reason I find it makes the game play less intuitive. I was digging through my old collection of platformers/adventure games pre-2010, and none of them have it. I felt like I could see the environment and being further away from the model made me more engaged with the game world.
I feel people who act as though cutscenes are an inherently bad thing for videogames are discounting that genres are a thing. There can be games with a different structure than you like, just don't play those games than. (As an example in my head space. Should every game be like Uncharted 4, hell no. Can Uncharted 4 be like Uncharted 4, hell yes.)
Its not like movies didnt start out with no dialogue, let stuff evolve and have better storytelling. But I definitely agree with them interrupting gameplay with unnecessary unfun sections that dont relate to normal gameplay. Also your stance on the new god of wars actually makes sm sense, I remember getting to feel the final button press finishing the bosses in the old games now it’s automated 😢
I’ll say it the opposite way. If a game wants to be popular it needs to be somewhat simple. When things get complicated the community turns into a bunch of mad man lost in their minds. I don’t think games like Fromsoft or the Fnaf games are super deep and impossible to follow… but the moment you peak at the community and you only see terminal internet people sucking each other off. Like how people refuse to acknowledge the Name change on Phase 2 and are still debating and will forever debate the description of the Scarlet Flower. Or the Fnaf people trying to say their story is deep when every time a new game comes out the entire story gets more confusing cause they don’t care about the continuity. So the reason the popular games are popular like Red Dead 2, Witcher 3 and Uncharted are popular is because they are sincere. Sure they act like having a random character insinuating depth makes some fans go crazy, but on the major story things are crystal clear. And because of this I reached acceptance. I love DMC, I love that it’s a “gameplay game”… yet I love the story, or at least when Vergil is involved cause the sibling rivalry is when the story and gameplay are at their peak. He was the best boss in DMC 1, 3 and 5. And their scenes is when the protagonist is most emotionally vulnerable. People can scream about their depth of trauma explaining their actions… but in truth the fact it’s the archetype of Siblings fighting is enough to be happy about the story when playing.
A lucid and thoughtful take, but I disagree. I don’t think video games should be accepting this trend. And I do see a tide shifting back, because video game writing is still way too vapid and most people are realising how often the depth doesn’t match up to the posturing.
My oponion is the opposite of yours, I think games are a great medium for telling stories, especially open world games like the withcer due to their ability to show you all sorts of different places, sprinkle in some hiden lore, have side quests or small encounters that have nothing to du with the main story, yet they flesh out the world, helping enhance the storytelling, and immersion. My best example for this are the many side quests in the withcer involvin the light of the eternal fire, or peasants in velen, where you get to see the corruption of their priests, what the withch hunters really think, and the mindset of the people who support them and their witch hunts. After a few hours of this people would get a a be much more involved in every further encounter involving them. So when the main quest requires you to interact with them you have a personal grudge, hate, and disgust towards them, and then you get the choices, which sometimes gives you greater satisfaction of making the choice to kill them due to the peronal emotional involvment. Btw is how do you get so many bugs on the withcer 3? In all of my 7 playtroughs of the game I havent encountered any of your problems, are you sure the game installed corectly? or that your hardware was meeting the requirements? since your bugs seemed like asset loading problems maybe something was limiting the game, like your antivirus. There is a reason people don't complain about the game having many bugs, its becouse people don't have them, and you are an isolated case, meaning that it had something to do with your hardware and software at the time and not the game. Oh and what about choices? look at baldurs gate, it lets you play out the story however you like, with many different endings and seemengly unlimited possibilities. this is just a level of storytelling movies will just never achieve, only playing dnd directly comes close, but there you have to fight with all the incoveniences of the tabletop format, which just makes the game slow, and drag out for a long period of time. And what is so wrong with having a movie with interactable elements into it? not every game has to make you sweat, sometimes just turning your brain off and enjoying a good story is more relaxing than sweating in dark souls, when you barelly feel any emotional connection to the world becouse at the beginning you have no Idea what the fuck is going on. Honestly I feel like you are just unable to rate a game past your personal preferences, like gta5 might be a 3/10 for you becouse you value smooth and fast paced gunplay more but for someone who enjoys the story, driving, sandbox aspect, and cares little about how the shooting works,. then the game is at least an 9/10, for me the game 's story is pretty boring most of the time, but I do like driving, and actually enjoy the shooting mechanics, It makes me play more cautiosly, and makes gunfights more tense,. so the game is a 7 for me. But at the end of the day we all vote with our wallets, Even if games become more story driven, or have stories you don't like, People will still buy and praise those games for it. So you will see it more often. Even if you don't like Uncharted 4, as long as the majority of its players like it it will keep being that way.
The Witcher 3 has the player choose what to say and what to do , much of the dialog in that game is driven by the player. This is different from games like TLOU which simply play a long cutscene after cutscene where you put the controller down and watch. There is no player agency and that makes it boring to those who haven't been enticed by the story.
I agree fully. This guy is not seeing how profound and unique stories can ONLY be told in gaming. Taking your horse, finding an interesting sidequest and character development in some town in Witcher or RDR 2. You make up your pacing and non-linear story telling. And even when the story is linear like in Last of us part 2, you are experiencing so much engagement that you cant wait to play more. Not JUST for the story but gameplay too. For instance, God of war Ragnarok literally has one of the most satisfying, complex and enjoyable melee combats in gaming along with souls series if you play in the hard difficulty. Does it have faults? Sure but when he asked his friend what do you like about Ragnarok other than story? He should have said gameplay is freaking amazing. Because it is unparalleled in gaming right now in the way it makes you feel in a melee combat.
Counterpoint for 29:57 - I do think U4 has better GAMEPLAY than U2, even if I agree with you that yes, its story mode is far worse than U2’s (bad pacing, too much semi-interactive BS). Playing both games’ multiplayer modes (that focus purely on gameplay), it’s really hard to deny just how much the controls and mechanics have evolved in U4: the grappling hook, 60 frames, etc make U4 have superior GAMEPLAY.
The Last of Us is like a short story that you read in middle school only in video game form. It's a perfect experience and it hits you, hits you hard but that's it. It's a good story and good experience and good soundtrack. It's so weird to me that people say that it's the best video game ever made or the best story ever told. It's a sum of it's parts, every part of it is good but not amazing. All of it together is what makes it damn good. But yeah, zero reply value and the fact that people say this game is their personality and excuse the emotionally abusive sequel because it's brave just makes me sigh and walk away.
Right I'm sure Ellie's COMPLETE AND TOTAL fucking PTSD that made her deny Dana's warning totally didn't make for the most impactful, sorrowful ending a game has had in 10 years. TLOU2 had twice the balls of the first.
@@dylanherron3963"the Last of us 2 has twice the balls as the first" just because tlou2 went woke and took more risk doesn't mean it's a better game quite the opposite in fact because it's a piece of woke fucking dogshit that's so painfully bad almost everybody who played it died of an brain aneurysm
Timesplitters 2 and Future Perfect are probably my favorite FPS games ever, the GAMEPLAY is the smoothest I've ever played in a first person shooter, can't believe how well those games have aged.
Exactly. These are video GAMES that we are PLAYING here, not movies or graphic novels. In a video game, only one thing matters, and that's how good the game is to play. Everything else is just a topping on the cake. If the gameplay sucks, then the game sucks, no matter how good everything else is. Some of the best games of all time barely even have any story at all (or just a couple lines of text, or zero story whatsoever), such as DOOM, QUAKE, UNREAL TOURNAMENT, TIMESPLITTERS, TUROK, SUPER SMASH BROTHERS, etc. People like these games because the games are really fun to PLAY. I want to play fun video games, not movies or graphic novels.
Amy Henning, the original creator of Uncharted wanted to make the fourth game different then what we eventually got. The game was supposed to have a darker theme and it was halfway through development until Neil Druckmann came along and changed the project entirely, pushing Amy out of the way and leaving us with a "cinematic" atrocity.
More on other people's perceptions: I feel a lot of people in the industry (media and developers) have an inferiority complex around their careers, they are obsessed with games being seen as 'art' and emulate Hollywood and cinema with their linear storytelling, game awards, etc. Rather than being interested in games as its own medium, that's still pretty new.
This is actually an incredible take and it completely makes sense.
I see it more in journalism - but yes it is everywhere. I just get the vibe that games are generally over inflated/exaggerated to be seen as some form of high art to the point of this artificial pretentiousness.
Don’t get me wrong - a lot of video games are very avant-garde and artistic and are the equivalent of an A24 film - but the vast majority are more entertainment than expression - more akin to your big standard mass produced Marvel or Dwayne Johnson films.
Like - there’s nothing wrong with pure entertainment - but sometimes it just doesn’t need to be more than that.
Cutscenes have their place in video games, but a good game knows how to feed you a story while keeping the controller in your hand.
yet god of war 2018 made my controller down for 20 minutes just to pick it up for an hours worth of walking and repeat
Agreed
@@tegamaglakelidze9613There's no 20 min cutcenes in that game lol
@@ericleal157 It's a walking simulator
Yeah. It was called QTE's
Story doesn't save bad or little game play,
But Story elevates the gameplay.
Agreed.
This is nonsense bad gameplay can never make up a good story.
@@emptyblank099a vise versa too....
@@scarfaceReaper a good gameplay can still makeup for a bad story .its a videogame
@@jatinsinghyadav5941 that gow game no ones talk about is proof too and theres tone others but im not gonna waste my time
Alternate title:”I don’t like cutscenes”
the real issue is the *end of the video.* The chick with the nice breast laughed at him for his comics, so this is payback. Hurt ppl hurt ppl
@@Ishbikes nonce
Alternative comment, I'm a Sony fanboy, so I only like and used to single player games with lots of cutscenes.
@@Ishbikes I do sympathize with the ninja turtles story
@@iaqhor im a xbox gamer and i dont have actuall good games to play so i lose time on Internet insulting the ones that actually do
0:03 because it is? It's Art and everyone's free to indulge in it as much as they want to
Life's short , I'd rather have my lifestyle around something I enjoy than pretending to enjoy a monotonous lifestyle
Dishonored manages to tell great story and isn’t riddled with cutscenes. The replay value is high too, given that every action you make affects Dunwall, character behavior and the ending.
Dishonored 1 and 2 and Prey are my games of the past decade, wishing Arkane goes back to make great single player games...
Absolutely i am not paying huge amount of money for a game that has repeated gameplay,missions,bad level designs etc which i'm not even gonna replay dishonored is just like Bryan Cranston once said "You want people wanting more than being bored of the same content"
@@Albert-Freeman Key people that made these games special are no longer with Arkane, unfortunately.
Tango Gameworks on the other hand released a banger of an action game this year and I’m confident their next project will be another banger.
Only the first game was worth playing at all.
@@lIllIlllIlIllIlllIlIllIlllIl Dishonored 2 is also amazing and the DLC's are the peak
This video actually brings me back to an interesting paper I wrote about Gaming Media back in my first year of college. I remember citing and reading an article from Creative Director, Yoko Taro (director of NieR Automata/Replicant) and how he stated that video games are losing their relevancy by going more for interactive film styles and forgetting to be “games”. That’s why he, as a creative director, has always strived to making a narrative and story that’s deep and compelling but doesn’t take away from the action and set pieces that are presented. While “cinematic” video games aren’t exactly bad (as in I still enjoy GOW and TLOU), I think there needs to be a balance between the two so the media as a whole does not forget what makes a video game… a VIDEO GAME
There needs no balance. You purchase a game you like, you avoid games you don't like. Games are a form of art, much like music. Quality depends on the personal perspective of the consumer
Lets not forget, ART quality depends on the individual person's enjoyment. Games as art are like that. I am not a TLOU fan but I know plenty of men and women (not on the internet) madly inlove with TLOU to the point of obsession.
One of my coworkers is madly inlove with God of War and considers it perfect. I wont tell him he is wrong. Thats how he perceives that art piece. You dont have to share that opinion .
Bruuh 23:11
@@seriesx9508 Yea fuck improving the art form
@@dandre3K "You either buy this mediocre piece of shit and like it, or you settle for nothing." Guy sounds just like a company.
Ngl GTA and Red dead are not as bad as you say. you take a lot of random clips and basically make the games seem like they play like that majority of the time. While I will say majority of the gameplay is pretty basic. It does not make it absolutely terrible. According to your logic basically every time I drive in GTA it has to be like Forza and every time I fight in GTA it has to be like Sifu or else its complete trash. That is not the main focus. the main focus is to immerse you in it's open world.
The people handing out 10s to those games are a ridiculous extreme. But the guy who made this video is going to another level of extreme in the other direction. It's hard to take him seriously when he says some of these games are terrible.
Even though the last of us 1 for example is probably overrated to say it's a 5 out of 10 is a bit much.
its not basic, its garbage, and also immersive and BOTH good gameplay games exist
when you are rockstar, sitting on billions money from GTA online and you prefer to spend time to adds realistic pattern to NPC than fix the bounty system and improve the level design of your game, you deserve become hated from the fanbase who enjoyed the fun of your older games
@@lolilol3396Rockstar is not hated. There are rabid people on the internet like you that act as if your opinion is fact. But GTA6 will sell like crazy because millions of real life people like it
@@jacksonjacob7791People that use words like "overrated" dont respect other people's opinion. A review is an opinion. Nevermind internet critics. In real life you dont need a game has high level as The Last of Us for casual gamers to give it 10/10.
In real life people, even coworkers are overly hyped to play the newest Call of Duty game. Reviewers are generally stricter than the average typical gamer.
Most regular people playing games like God of War or even Fortnite say they love it woth their all. Because having FUN is what matters. People like this TH-camr thats so worked up on other people liking games he doesnt likely has plenty of personal issues
@@jacksonjacob7791User scores for God of War is the same as its reviews. People are going to like what they want
Clint: "Rockstar has never made a game with good controls, not one."
Max Payne 3 and Bully: "Allow us to introduce ourselves."
I played max Payne 3 last night and I have the shadows rushed me trophy
Table tennis
Man's I want a bully 2 rockstar fucked us on that one. I want to make my own bully like game with some Xbox friends I play with. And see if they want onboard
saints row did the controls better, and bully is just highscool gta and max payne is mid.
@Aqsticgod The fact you said that about Bully and Max Payne tells me everything I need to know about you
honestly a think a really important factor in the decline of gameplay in favor of story, is that AAA companies are trying to fill a niche that is already filled; instead of taking advantage of gameplay and how it can contribute to a more engaging story, they're trying to make games more mainstream by making them cinematic and focused purely on the story. And since the companies doing this are often really popular and hold a certain amount of prestige, even if the game is mediocre at best, many people will buy the game, thus encouraging this. It's also the reason why indie games have gained so much attention and respect as of recently, because to stand out they have to do everything better, which is how we end up with great stories like Undertale, or great classic-style shooters like ULTRAKILL.
Which is insane when you think about it since Gaming is most certainly mainstream and has surpassed Cinema in relevance and income. These people are stuck 30 years ago.
But what about games like Journey, Abzu, What Remain of Edith Fintch and so on.
There is a market for games that are light on gameplay but deep on story. Just like The Last of Us.
I really don’t understand why ya’ll have a issue with that
@@Indigo_1001 I enjoy those games! The thing is like, the critique towards games like that is that often they might or might not take advantage of gaming as a medium. TLOU notably got adapted into a TV show, which makes you wonder whether it would've done just as well if they released it as a show from the beginning. Abzu or Edith Finch take advantage of their gameplay, and sort of merge the story and gameplay. In contrast, the story of TLOU could well exist independently.
Like, games absolutely can have cutscenes and they're allowed to tell stories in different ways, but (at least in my opinion) the essence of videogames lies in the "playing" part, and if your videogame is essentially story beats with gameplay in between, wouldn't it be easier to tell that story in a better-adapted medium?
As I'm writing this I'm realizing that part of the conflict in this whole debate is accessibility, and reaching different audiences. The story games I enjoy, such as Hades, Undertale, Outer Wilds, Soma, Celeste, Dead Cells.... they always link their gameplay to their story. And maybe people just, don't enjoy that? And prefer games with simpler gameplay where the story takes precedence. Or maybe it's a topic of perception - the videogames i mentioned are very *videogamey*, while modern AAA games like TLOU are more "realistic" and might seem less niche or unappealing for a wider audience.
Idunno, maybe I can't speak much because I have yet to play many games, but ig that's the whole *thing* abt cinematics and cutscenes and whatnot. Would love to hear your opinion further, I find this topic rlly interesting
Im so glad someones talking about how so many games are "story-driven" but end up being 50% cutscenes or just walking listening to people talk, its bugged me so much when they started doing that
what's wrong with that if its enjoyable?
@@Keolas_multiverse It's not enjoyable.
@@Jobocan. a thank you for your input have a great day
@@Jobocan.It's not up to you to decide.
@@Jobocan. It might not be enjoyable to you but it is for many people. I don't mind my games being half movie half gameplay, I think that's perfecly fine. There are plenty of games where it's 100% gameplay already, we need variety in gaming.
and this is why portal 2 is on top
yeah valve complete / finishing their work and listen to no cheater player
love that game, i stopped gaming many years ago, but played that game as an exception.
I think it’s pretty subjective if one likes games with a lot of cutscenes or not. If anything, why even have cutscenes to begin with when everything could happen during gameplay? Why even have have a story? Player engagement. Even the tiniest input from the player can be a form of gameplay. Choose your own adventure games are the pinnacle of stuff like that. Such games are literally: “click on an option” -> *something happens* and then repeat and a lot of people still love those.
congrats on having thoughts, no matter how irrelevant..
@@kilabanana9315 Because that is still better than having put no thought into a comment at all
I think a counterpoint to this is... can you think of any choose your adventure game that is considered a great game? I can't. The point being that the minimal player interaction counts *heavily* against the genre.
As far as I know, the entire genre is mostly associated with children, again speaking to the point that it is not gameplay anyone considers good.
@@MA-go7ee Determining if something is good by looking if its popular is an incredibly inefficent way to judge quality. Or you would have to concede that Cinematic Games are masterpieces. Still those who played Disco Elysium and Scarlet Hollow, both Choose your own adventure games, have overly positive reviews, which at least shows that there is value in that genre.
Gameplay musnt be just about clicking buttons at every chance. Paying attention to the story and clues, so you can carefully consider your choices can be incredibly engaging. And if your choices shape the story, it is incredibly cathartic.
@@kilabanana9315 Funny how your comment manages to be more irrelevant than the person's comment you're replying to.
The main problem IMO with these movie-like games is that, if I'm gonna spend $60-$70 in a videogame, I don't want the meat of the experience to be something I can easily just watch on TH-cam. The story should serve the gameplay, not the other way around, because games are supposed to be by nature an interactive experience.
Mass Effect is a perfect example of how story driven games should actually be, letting you make choices on every turn which have consequences, and giving you freedom to decide whether you want to take the honorable path or the ends justify the means one in pretty much every situation you encounter.
@Lenny01 What I'm clearly implying is that if the interactive experience is lackluster, then the game's worth is not really $60-$70, few people would really pay that for a movie. And saying shit like "oh don't watch / buy / play it then" is always a cheap way of trying to deflect criticism towards something, as a consumer you are entitled to criticism especially since this has affected the quality of many games in the industry, and there are some people like me that do not want this to become the gold standard over actual games with good gameplay.
Cyberpunk is also a good example where the gameplay is good but story excels
the first 3 anyway andromeda was a huge step down
@@subbie5498of course, the OG trilogy is the one worth playing
Facts man movies simulators are trash
Not all games are intended to be action games.
MGS is a masterpiece of video game.
This guys opinion sucks, I always thought that people like him must not have had a good childhood, and nobody likes them.
Games like the last of us are powerful for people with a loving family and if you don't care for them than you must have never felt anything like that. That's what I think.
u cant be judgemental like him everyone has their own preference its true that the replay value is close to non existent because i know everything that's gonna happen when it's gonna happen but the story and the combat is great each game are different and can't be appreciated by everyone@@MiguelRodriguez-lp9et
The critique of the acting isn't right either. Critiquing MGS based on its English dub ignores both Kojima's actual (Japanese) production for the show as well as how outsourced the dub was
@@MiguelRodriguez-lp9etAll this "powerful" and "loving family" bullshit does not belong in gaming.
..... The whole point of this video just went right over your head .... Because of people like you - gameplay has now become irrelevant in video games. Everybody is now just trying to copy Naughty Dog and dumpster fire games like God of War Ragnarok.
Now we're screwed - God of War Ragnarok sold 12 million as a console exclusive.
So now the publishers will act accordingly - fire 75% of anyone who has anything to do with actual game design and bring in more Hollywood misfits to make their crappy interactive movies.
I can't wait for GTA 6... What a sad pathetic state of affairs.
I mean the games are pretty fun and MGS5 open-ended missions are my favourite till date , but some-people will have problem if they have to watch an hour worth of cutscenes and codex calls before even starting the game , like in MGS2 after the tank the game restarts and throws in like an hour of codex calls restarting the tutorial which weakens the experience . I don't think story based games are for everyone and implementing that aspect into every AAA game tarnishes the modern average gameplay session , plus the games now aren't half as polished as any Metal gear game(gameplay wise) .
The Witcher 3's influence over game development has more to do with game developers than gamers clamoring for more The Witcher 3.
It's the same effect that Dark Souls and Borderlands had on the industry. Every game suddenly became a souls-like or a looter-shooter.
"without adding anything of note to the gameplay"
I'm seriously starting to doubt you even played any of the MGS sequels, lmfao.
His take on mgs really makes you feel like he didn't play it and just hates it for no reason
He is saying it is bad because boss fights are bad which is hilarious since they are stealth games they aren't dark souls or any other fighting game they aren't games that focus on boss fights thay focus on "STEALTH"
@@hussienmohamed7420 that's a very poor argument. If the boss fights are going to be ass just make them cutscenes. Not being in a particular genre doesn't give you license to halfass parts of your game.
That being said I don't think MGS has egregiously bad boss fight, at least none I can recall right now. A few of them even do make sense in the context of an action stealth game which disproves your point even more. Kojima and Co clearly could design good bosses so some not landing is not good.
@@hussienmohamed7420the real issue is the end of the video. The chick with the nice breast laughed at him, so this is is payback. Hurt ppl hurt ppl
He literally picks up few things ifhe doesn't like and calls the whole thing bad. I was so done with his take on TW3 story. He just said it's boring and moved on without even objectively mentioning anything. He sounds like a COD player who doesnt has the patience to digest complex stories and a bit stretched cutscenes. Although it's a free country to share opinions, his opinions sucks ass tbh.
@@road_free did you listen to the whole thing? Anyways, the real reason is *trauma.* He told you why.. his crush laughed at him, & now he does the same
What you're really saying is games can have a great story, they just shouldn't be TOLD like a movie, and I agree completely. Games have their own mechanics of telling a good story that transcends just traditional linear media. I have no idea why AAA developers insist of following this tired visual mechanics of a cutscene.
You won't get through to these modern gamers, most of them want movies over gameplay. Many of them don't really understand the concept you talk about or know any better, and will reduce your arguments to 'complaining' because they also don't understand standards.
i agreed with a lot of his points but i’ll be damned if i didn’t miss an era where people didn’t complain about games so damn much
I love story telling linear games...
I mean you can only go so far with game mechanics for gameplay and cannon. I also don’t mind cinematic scenes between gameplay or really had a problem with it. It’s a story after all. Seeing some animation, composition is cool.
Because they want least effort and risk + widest audience. They do an opposite of art.
I feel like all cutscenes or cutscene esc sequences should be skipable so that people who don’t care about the story can skip it.
Most games do.
I'm planning to make a video about this subject that I'm about to comment here, but I just wanted to share it here.
Games are absuing their powers. No other medium can do what games can do:
-Be intractable
-Have music
-Tell a story and have characters
So what games _nowadays_ are doing is abusing the fact that they can do a story in their game. Notice how games used to be made FOR gamers back in the day? Every game had mechanics and depth at the forefront. Now? Games are made with _gamers in mind._
Now, you're no longer platforming and jumping manually, the game does it for you. Just press the "action" button.
Platforming? Just hold the stick towards where you wanna go.
Nowadays, only ASPECTS of games are awesome. The game as a whole, as a complete package is no longer favoring replayability. Game has to be open world with a lot of menus to go through and manage, and it has to be over 30 hours long instead of a compact 8-10 hour campaign that turns into a 4-5 hour experience when you've mastered the thing. And what do people do? Casuals (casuals. A word used as a literal insult back in the day. I'm not even that old and it used to be an insult) not going for mastery LOVE it. They LOVE finishing this 400 hour long game and instantly moving to the next game.
God of War Ragnarok's combat is a literal dream. But it's constantly gatekept behind a game design that goes against replayability;
-Walky talkies
-Climby talkies
-Boaty talkies
-Standy talkies
-Unskippable cutscenes at launch (!)
So now? We have Valhalla. Haven't touched a second of Ragnarok ever since Valhalla dropped. Why? Cuz it has what I love about Ragnarok. The combat. The gameplay.
Games are abusing the fact that they can have an interactive narrative. Case closed.
I liked your Ninja Turtles story. Don't even waste your time trying to "explain" your hobby to people who don't get it, it's pointless. Nothing makes you look like a bigger tool than trying to explain yourself to people who are clowning you. I had to learn that lesson the hard way myself.
True. It's a waste of time exclaiming yourself to the ignorant
@@sambeezy007 or to the uninterested
Right, I learned when I was 14, when you love something enough it's more beneficial to enjoy yourself than to worry about how much of a "nerd" you are perceived to be
But the people who "waste" their time to explain their hobby are the reasons why nerd culture are no longer being shunned like it used to and had become mainstream. I don't think it's as pointless as you make it out to be. Now, most people from the younger generations no longer bully or made fun of others for having interest in games or Ninja Turtles. If a kid laugh at their friends for reading Ninja Turtles, they will be the weird one while in the past, they're the norms. I saw it first hand, since my generation was in the middle of this transitioning process. I was made fun of during the first few years in highschool for liking games and anime but then suddenly it became normalise and now pretty much all my peers including me openly can share our hobby without being given the stink eye. Hell, my school and college now even officially added gaming as part of our extra co-curricular. If it weren't for my peers who "waste" their time time convincing the old people who didn't get it, we wouldn't have these shifts of perception and culture.
At the end of the day, there are still people who don't get it but are open minded enough to be willing to listen and be convinced.
I think theres always been a yearn for "Experiences" over pure gaming. Basketball and Chess are "Games" in the traditional sense. No production values, music, acting, or scenes. There is an audience who loves games and theres an audience who loves stories, movies, tv, books etc. So therefore yes I don't think there is a problem with bringing the two mediums together bc clearly there is demand for them. Even back in the 80's there were movie tie in games for E.T and Star Wars. They were made bc they knew there were people who wanted to experience being inside the world from the movie. The problem is the over saturation of these types of experiences, and the lack of balance in the industry now, which I agree with.
Isn’t an “experience” just a game taken to a deeper level? Of it being a game just a step “more”?
I dont know what your talking about but sounds like your playing semantics. Some things lean way more into being experiences than games. The tell tale games are an example, very little gameplay but tons of story and set pieces. @@WhoIsJohnGaltt
people pointing to the fact they play mature games with complex narratives just to prove its not a "childish" game is the most real shi i heard in a while, people actually need to realize games are supposed to... well be games, the story or the visuals come after the gameplay
for you maybe, not for other people.
@@Luna-pk7gz yeah, its my opinion, this whole video is him giving his opinion on the topic what do u expect?
This mf deadass complained about people being able to enjoy watching you play modern games because when he was a kid he couldn't even watch his brother play his turn. How is that better?
Dude, I feel you. I just play retro games now, there's so many great games I've never played.
Man it's so tough, I feel like on so many points you hit the nail on the head but there are so many things I personally deem as non-issues. Great video man, got me using my brain for once.
Really confusing video. You're trying to promote a "like whatever you like" attitude while simultaneously ripping people who think the story of a video game matters (because you disagree)
No I makes perfect sense life isn’t black and white. The issue is that he’s upset that the overarching design trends of video games aren’t games anymore. The issue is that what you like compared to what he likes is gone. They don’t haven’t to be mutually exclusive yet, the market and games act like they are. Video Games are turning into full time jobs, bloated and more expensive then ever. “Go play indie” it’s not about that, he’s not even directly criticizing the consumers but the culture and the creators of it.
Like what you like but he’s pointing out the logically fallacies in most mainstream culture’s opinion, while backing up his. Like what you like sure, yet what you like doesn’t have to be what everyone else like, nor to I have to accept that what you like is good or correct.
The internet doesn’t allow for objective truth anymore, he found his, you find yours. You don’t have to agree nor disagree, yet this is his and he’s not wrong for it. What’s confusing? You don’t have to agree but he’s not wrong because he’s simply going against the grain.
This isn’t even in bad faith all his criticisms are valid and nuanced, and supported by facts. Like what you like but can you even support your own opinion, or do you just go with the cultural hive mind upon agreeability?
Like are you dense or can you not understand implied tone?
@@2002toyotacivic I guess he can't understand that you can like something while criticizing it. Clint saying like whatever you like, which doesn't change the fact that he doesn't like movie games. And he's absolutely right about games becoming movie/cutscene simulators. Just look at any AAA game nowadays; they spend thousands of dollars to make the game and its cutscene look as good as possible while ignoring core gameplay and bug fixing. Look at Spider-Man 2; it's not a bad game, but it's filled with boring as hell stories and dialogues while having lots of bugs and not giving you enough gameplay. It's $90 before tax in Canada, which feels like a crash grab.
he's just mad because more people like the games he dislikes over AssCreed
His video is literally talking about people like you. Lmao! Go watch something else or do literally anything else. He likes what he likes, he is gonna talk about what he wants to talk about, and he prefers a different style of game. Its the people who complain about other peoples critics like you that are the problem. Let people have opinions
I've played every metal gear solid gsme and I hate msg 5.its story is horrible and not even complete.it has a pointless empty world.the game is horrible.it gets called a masterpiece just cause of kojima made it.we use the word masterpiece so easy now.every new triple a game is a masterpiece,but your doing the same thing in each game just a different skin
The real issue is that most people don't have real preferences or experience "fun". They're just husks following what someone else is doing. Since this is most people games end up becoming stale due to emulating what these people have been programmed to think fun is. There's a big difference between woah this gameplay looks fun to me and woah this game checks all the "fun boxes".
damn right and most after watching this dead ass video will think negatively of the games they like
Who are you to say what is and isn’t fun lmao. You sound corny trying so hard to be different lmao
I won’t I will never let another person tell me what games I enjoy especially the ppl who keeps buying 2k and cod the same game for $70 is crazy my guy
@@scarfaceReaper That’s their fault then not the video or the creator that they can’t think for themselves.
@@scarfaceReaperppl are idiots. What can u do
Reminds me of how i made myself believe i play games for story. Now i play games for what i actually enjoy, long-term satisfaction of gameplay, exploring and leveling... and also visual and musical aesthethics, and my tastes are rather specific.
Bro said mgs4 is on the same level as far cry 6 actually delusional lmfao
They’re both shit, so yes
They’re both shit, so no he isnt delusional, maybe you are though lol
I have always had a list of video games that are favorite. They always change throughout the years, but one game that has never changed, is my number one spot. A game so perfect, I could talk for literal HOURS on how good it is. Halo 3. A fantastic story, AMAZING soundtrack, greatest multiplayer, gameplay so fun it could make me cry, and memories I will never forget. If there was one word to describe this game, it's Believe. Perfect video game.
It's not my number one pick, but if it were voted as the best videogame of all time, I wouldn't disagree. Shit Halo 1, 2, and 3 all deserve a spot on the top of any list. The best part is they still play GREAT to this day. Halo 3 especially has aged so incredibly well
I don't know man, I found Halo 3's campaign pretty disappointing. It has a great level design and the last chapters are amazing, but I felt that for most of the game nothing really happened. I found quite evident that Halo 3's ending was supposed to be in Halo 2 and so they had to stretch all the story to make an entire new game.
@@danielsan9047 Yeah, the story is not best in the series, but it's still a great story. It puts an end the trilogy pretty well.
@@tenacious645 I have a very emotional connection to the game, which is pretty much I put it at such high regard. It gave me the best memories of my life, I gotta give it credit for it.
Halo 3s not my favorite shooter. But I agree, it’s amazing
"Importance goes gameplay and then graphics"... No. Graphics can be last on a lot of titles. Story definitely comes before graphics. If the storyline is an absolute mess, it doesn't matter how pretty it is. But hey, that's why there's so many different experiences out there. You can have your games with better gunplay and that look pretty, I can have my story and choice and character development. Win-win.
5:10 Yh, I have to disagree on the "Kratos had selfish, childish rage" point. I've seen this opinion a lot and it's almost as if no one remembers the old games' events. I'll concede that he went overboard when he begun to involve innocent bystanders in the matter (towards the end of the saga).
But after all the gods of olympus had done to him... they got what was coming to them.
Great vid btw
He did sell his soul to the gods, to save his worthless hide. After that, Ares owned him. That's what you get... temporary enlightenment. But you will rue the day, in the end.
Kratos deserved everything he got. Seriously one of the worst characters, in gaming history.
It's David Jaffe and Corey Balrog, what do you expect? Two of the biggest frauds in the industry.
Kratos is beyond awful. And by this point, is pretty much irredeemable. The sooner he gets his final comeuppance, the better.
@@lonestar6709 Yeah it's almost like Kratos is an archetypical Greek "Hero" who does a lot of fucked up shit and suffers for it.
Wait... it's almost like that was the point?
@@lonestar6709 Crazy that Kratos is a part of a horrible cycle and ends up also being a horrible person. Almost like GOW 3's ending implied this to be the case. And its the main reason Kratos lives how he is now. If you're going to hate a story, at least understand the themes and intentions.
@@lonestar6709That’s the point. He isn’t meant to be a good character. That’s why the third game ends with him ending his life.
The idea that he deserves forgiveness only comes from the new games.
In the classic games, the gods are awful and Kratos was awful and the best thing that could happen to mankind was the fact they all died and released hope upon the world.
@@combatbenyamin Except that the person who he was responding to said "Yh, I have to disagree on the "Kratos had selfish, childish rage" point. " He was responding to that.
I love when Clint said "It's objectifying time" and objectified gamers taste and invalidated other gamers preference just to trash the game, which is majority by gamers, is beloved and even complaint about making some unnecessary slow gameplay (like the uncharted one) into cutscene then complains that games have too many cutscenes (God of war) and then later make a claim that "there are other games released in the era of MGS that have better story and gameplay" while also not putting those games that is better than MGS at that time to support his argument and also forgetting that at that time games tries to create their own charm to set up their franchise. Truly a video essay of all time.
I love when he's like " Oh I hate when people judge me for my preferences" but the moment someone tells him about the story in a story-driven game , he gets mad lmao
This dude has no critical thinking skills at all lmao.
For me, combining an interesting story and atmosphere with good gameplay is the ideal solution. I prefer to have an interesting story because that's what keeps me going, but I also prefer being able to actually play that story, not watch it.
I didn't grow up during the boomer times, I grew up during the PS2 era where I feel like games already had that ideal balance.
Still, I'm not gonna say that I dislike every game that's like 50% cutscenes. Mass Effect and Witcher are heavy into dialogue and cutscens but if I find them genuinely interesting, I still consider them great. But those are RPG's. RPG's are supposed to be story rich and heavy on dialogue where you decide your actions and affect the story.
Mass effect is a bit different since many of its cut scenes are interactive. You choose what the character says and it's part of the gameplay loop.
Games like Uncharted 4, GOW2018 or TLOU don't have that, they simply play a long cut scene without any player input.
exactly there should be a balance but if you have matured in life, you will not care about gameplay, people who care about gameplay 95% of the time are immature, insecure people who care too much about video game. I think red dead redemption 2 is perfect.
@@jugg9140nice bait.
The idea that if a game has a focus on story it’s trying to be a movie is so smooth brained I can’t even handle it.
Why?
@@dandre3K having cinematic qualities or a story is not the same thing as trying to be a movie. All mediums draw from other mediums. This is normal and even desirable. Also games can do things with its story telling and cinematics that movies can not.
@@nathanhargenrader645 So you agree that at least some popular videogames are movie like.
Videogames as a medium are simply interactive software. Most definitions don’t exclude things like adobe photoshop. A proper game is a specific kind of activity. Interaction by itself isn’t gameplay. A videogame doesn’t necessarily include an actual game. A videogame lacking in gameplay is an interactive movie. In real life this what so called normies see, “This is like watching a movie”. That’s not a judgment on my part just literal observation. We’re talking about completely different products that we happen to refer to as “games”, the problem is people get butthurt when you call their games puzzles or movies like those are bad things.
@@dandre3K I agree with almost everything you said but I do think the nuance is important. Again having qualities that are akin to a movie is different than trying to be a movie. What I take offense too is stances that many take and this video at least partially proposes is that games that are more movie like should just be a movie and have in some way lost their video game-ness somehow. It’s the idea that cinematic qualities or focusing on interactive storytelling and less on gameplay is inherently bad.
Ok I've been gaming a long time and I've plenty of games that focus on story with 5-10 minute cutscenes and through gameplay and text. Now it seems instead of that they opt for 20-60 min cutscenes (depending on your game) and utilise no other method. Basically turning it into a film.
I encourage you to go back and play older games and see for yourself. You will see exactly what people are complaining about.
All that matters is the experience. If it needs a lot of cutscenes to tell a good story, fine. MSG4 was the most cutscene heavy game I ever played, and it was memorable and a great experience overall. MSG5 had much less cutscenes, was very sandbox-y, a very enjoyable game, lots of replay value, but not as memorable as MSG4, and specially MSG3 was.
Also games don't need to be "deep" to be good. I love Total War games, and it's all about managing resources and manouvering armies. Your towns are hit by plagues - historical plagues that wiped thousands if not millions of people IRL (like Black Death) and you just treat it as "need more sanitation buildings". That's whow "deep" it goes. And it's still fun, which is what matters most in a game.
IMHO what pisses me off most in new games is the lack of ability to do what you imagine you can. Like going to a mountain just to learn its out of bounds, or not being able to customize your appeareance/items/looks. The rest is what we always expect: a high chance someone will mess up the story somehow.
I like your style, and I am one of those people who love good stories in videogames, honestly your critizism is very good, you arw making me question how much I value a good story if I am honest, good job
a game can also have a good story, but the gameplay has to be as fun as well. I think the god of war series kinda proofs it, at least for me. While I do like the story of the whole series, at the end it's the classic ones I often return to, while the new one I played at best twice and so far I'm not even sure if I wanna give ragnarok a try if the gameplay is the same. heck, this color swapped mini bosses where already huge letdown.
This guy is making fallacious arguments. Just because a game has an amazing story, DOESNT mean its gameplay is bad. In fact, sony is making one of the best gameplays of 3rd person shooter and melee combat of the entire industry with Lou 2 and Gow Ragnarok respectively. They are literally going above and beyond not just providing incredible gameplay but also movie levels of character development and story. I hope they continue on this path. I' glad this guy is in the minority otherwise we'd all be playing games like Tetris just because it has 'good gameplay'. Trash criticisms I say.
you're so right about the 3rds camera angle, Horizon does it and sometimes it completely takes me out of the game and all I can focus on is the stupid forced perspective
Thank you sir, that useless camera just took the jam out of my donut. It was the worst thing they could have done, it shatterd the the engaging pace that set God Of War apart from other action adventure games.
I feel like the old god of war games were much deeper than they are now in terms of characterization and development
Nah
I can see this from both perspectives. I love a lot of different types of videogames that I get my hands on, and since I love stories due to my love for writing, I play a healthy amount of both types. Funnily enough I had the reverse of this conversation a few months ago, and I think it's sort of relevant. I had a friend say that he expected more from the story in the Mario movie. My whole thing was that they had to connect the little bit of story that Mario games provided and make something that stretched to an hour, so in reality, going to watch that movie for a story was a lost cause. I liked the Mario movie because it was just fun. It was simple, but fun like a Mario game, and I liked that. I do think in cases like God of War and Uncharted it's fair to be disappointed with what they turned into, since those games were different from what they started as. My only thing is that I feel that if a game started as something story based like Metal Gear and Last of Us for example, I feel like the story is its own form of enjoyment that deserves its place or chance alongside games where the gameplay is the prime reason to enjoy it. We could have had a Last of Us show originally, but if you put it in competition with Walking Dead it would have likely been buried. And though Metal Gear was clunky, Kojima used the console to bring characters to life and fuck with the player too. I don't really care whether the story, the gameplay or both take the reigns when a videogame comes out (though I prefer both being good). I just want it to be fun. If you take away the story though, it ends up being like COD or some platformers where it ends up being the same because it's just gameplay. Take away the gameplay and you end up with The Order 1886 and visual novels where the dialogue is what keeps you awake.
also, it's not as binary as he puts it in the video. meaning it's not just about either the gameplay or the story. there's a lot of other aspects to games than just those two. specifically in the case of rockstar games, he says people play those for the story, which is just simply not true. sure, the stories in those games are great, but you play rockstar games to explore the amazingly crafted open worlds they have. then there's the aspect of "choice" you get in rpgs, there's the amazing art styles and visuals in games, there's sound design, there's immersion etc etc. like bro it's not just as simple as gameplay or story.
Halo 1-3, Gears of War 1-3 are great examples of balance between cutscenes and gameplay
From the perspective of someone who will not play a game if I don't like the story (I put down Elden Ring somewhere after the intro cutscene and never opened it again)... I completely agree.
I was waiting for RDR2 to come up. All I've heard about that game before playing it is that it's a masterpiece, best game ever made, gameplay affects the world and so and so. I had not played a rockstar game before, so I didn't really know what to expect. I also played it right after TW3 (which I haven't experienced a single bug in, despite doing all the side content + both DLCs, so you must've been real unlucky) and that game got a lot of criticism for its shallow gameplay.
Imagine my shock when in RDR2 there was practically no gameplay to begin with. Sure, the 'gameplay' portions last pretty long, but it's because they mostly entail walking on riding somewhere with your movespeed cut damn near in half. The shooting is realistic in the sense that, realistically, a bullet in the head kills a person, so that's all you ever do. It's not fun and if you try to make it fun by going melee only or smething, Rockstar decides you are playing the game wrong and kills an NPC so you have to restart. Sometimes the gameplay is just 'press button to play special animation' and funnily enough, if you refuse to do it for long enough, the game just does it for you, really showing how unnecesary you are to this whole thing.
In the witcher, most of the combat mechanics are a bit neglected and you don't have to use them to progress, but at least the game doesn't punish you for doing so. Also, even though witcher senses are a huge copout in terms of environment design, at least they allow you to predict which mechanics can be used somewhere. In rdr2 I feel like parts of the game were handled by completely different teams that did not communicate. For example, both games have a mechanic where certain objects are breakable (doors with aard in the witcher, windows with your gun in red dead. bet some people never even found out about that one) but in the witcher you can always tell which objects this applies to. If you find this mechanic in red dead, think you're clever, and want to use it in a place where the game didn't intend you to, you'll end up dying or having to restart.
Mechanics being inconsinent due to the scale of these games and their lack of focus on gameplay is such a huge point of frustration. And I love the stories! I wish I could enjoy them without having to slog through the bullshit. If you want to make a narrative focused walking simulator, do it. There is an audience for it.
I think there's a reason A Quiet Night is one of the most fondly remembered missions in RDR2. There is very little traditional gameplay, it's just a funny side story that highlights a dynamic between two likeable characters. It's all narrative, but it's engaging, it's fun. It's a type of fun that wouldn't work as well in a movie.
If someone ever reads this and also enjoys rdr2 gameplay, please tell me why. I genuinely do not see why people praise this game to high heavens. And I don't care that the horse balls shrink in the cold, or that the NPCs eat food realistically (while Arthur chugs cans of peaches through a bandana in the middle of a shootout)
I aint gon hold you, at first i thought you were trippin. But now i see your point. I'm at the begining of Spiderman 2 and they litterally have a mission objective called "tidy up" which was highkey just a fancy cutscene that leads into an actual cut scene, followed by a bike riding scene (another fancy cut scene) and then followed by another cut scene. WTFFFFFFF
That camera angle is called over the shoulder.
You didn't finish Nier Automata? The gameplay in it is incredible
Me personally, I didn't find the gameplay all that great. There's lots of running around in empty space and the combat feels pretty bad for a character action game, mostly because of it's lack of combo variety and interesting mechanics. Shmup parts are also underwhelming and feel very unnecessary. Yoko Taro's games are generally known for their plot and interesting themes, not so much for their gameplay.
@@gabrielsandor3474 To each his own I guess
@@lukejones7164the guy likes nintendo, its pretty clear. Nier Automata is a good ass game
@@MelodyGrooveJunction What does that mean? I like Nintendo too (huge Zelda fan here).
@@MelodyGrooveJunction What does liking Nintendo have to do with not being a big fan of Nier Automata's gameplay? A more likely reason would be that I've been spoiled by other combat focused action games with a more captivating gameplay (Devil May Cry, Fromsoft games, Bayonetta, Monster Hunter, Dragon's Dogma, Nioh etc.). Just so you know, I do like Nier Automata. In fact, I like most titles directed by by Yoko Taro, even the Drakengard games, which most people would agree are pretty mediocre if not bad. Gameplay is not everything to me.
17:43 You lost me here, A game series (GTA 4 + 5) that simulates dayum near every type of:
- Transportation
Bicycles
Motorbikes
Cars
Cabs
Busses
APCs'
Tanks (GTA 5 Only)
Helicopters
Planes (GTA 5 Only)
&
Jets (GTA 5 Only)
- Mechanics
Customization (Clothes, Weapons, Bikes, Cars, Helicopters, Planes Building Interiors)
Ragdoll physics
Damage model (GTA 4 > GTA 5)
Hand to Hand combat (GTA 4 >GTA 5)
Melee combat
Shooting
Swimming
Diving (GTA 5 Only)
- Map
Size
Layout
Real life Buildings and structures
Variety (GTA 5 > GTA 4)
- Radio
Variety
Separation (Into categories [By Radio Station] )
Radio host transitions
...
And your complaint is... b - bb - but the controls???
I still 100% agree with the conclusion at the end, you shouldn't let other people's perception in any way shape, mold or redefine, your own, different people value different things, because we they process them in different ways, and it's ok👍
Although I'm still of the belief that certain things (if not everything) have a constant value, we as humans just aren't all able to detect each (Things) particular value as well as others... specially when we don't value them at all!
Excessive cutscene
Cinematic experience
Simplified control and gameplay
Its is standart part of accessibility feature, to pull a non gamer interest. Its like a plague and we call it modern game.
You will piss off a lot of cultists by criticising the games that were made solely for the reason of championing the MESSAGE. I am sure you will get nothing but hate from the Last of US and GOW fanboys and this is the most cult-like in the whole gaming scene.
cultist for prefering story telling in video games how on earth dumb stupid guys like you even born 💀
I love a good story but you gotta have engaging gameplay as well when a game can balance both its the best like ghost of Tsushima is a good example of balance the boss fights are engaging they don’t overdue cut scenes
I think thats not all, also the gameplay HAVE to reflect what the story is about, thats why What Remains of Edith Finch is maybe the best videogame ever made, cause in most games the gameplay keeps in the same way during the entire game only giving you new abillities maybe but when the game requires you to interact wit the soroundings, your only options are to shoo, punch, jump or talk.
But Edith Finch even refuses its own genere being not only a walking simulator but also leacing you interact in pretty different ways withim its episodes, of course all of them are some kind of simulation, but they also offer different points of view and you go along with the story, not having to stop playing just to hear someone else talking to you
The boss fights are hella fun, really great story too. Either GoT or doom eternal should have won goty 2020 in my opinion.
ehhh i love all rockstar games but ghost of tsushima was just so boring to me played a few missions then deleted it
ghost of tsushima was ass lmao cool graphics and art direction though
@@surgicallydestroyed not even that game was fire
What are your thoughts on Silent Hill 2?
i don’t want to know his thoughts on silent hill 2 bro 😭
He most likely despises it too since it's also a cinematic game
@@deathsyruplmao
best horror game ever made not a bland zombie snoze
@@snxffys6436 i don't care because it is similar to movie critics
Sony is particularly guilty of this. Most of their exclusives nowdays are over the should linear hallways overly pretentious dramas. They are more movies than games. No fun allowed. I imagine the people that like these sort of games are just deeply ashamed to tell they play games as a pass time, so turning games into these over produced TV shows makes them fell better with themselves for not playing "lesser" videogames. Also, MGS Rising is the best MGS.
Everything correct until "METAL GEAR RISING best MGS"
14:34 "The Last of Us...should have ALWAYS been a TV show...I believe it was originally pitched as a TV show, which probably explains why there's not enough game in it."
*Slow clap* Aaaand subbed. Happy to see people who still believe GAMEPLAY should be king in a video GAME.
@Lenny01 Huh? Nowadays I play indie/AA games FAR more than AAA games, bud.
18:50 AH HELL NO! 19:16 Man, he is trolling. You also have 2 boss battles that use sniper rifles, 2 that use stinger missiles, 1 using pistol vs revolver, 1 against a psychic, 1 against a vulcan gun (bigger gatling gun from a plane), 1 in a moving jeep with an attached M60. You have to fire a radio controlled missile down twisting hallways.
20:11 Man, this guy has some vendetta against Hideo Kojima. The story of MG1 is better than 70% of movies. He is either trolling or Metal Gear Solid stole his girlfriend.
19:44 goess off to bad mouth one thing, says there are way better, proceeds to name 0. dude, am i supposed to schizo-guess what you mean? you make the claim, provide the better example.
for everyone else: games that came around metal gear solid 1998: The Legend of Zelda: Ocarina of Time, Grim Fandango, Banjo-Kazooie, Crash Bandicoot 3: Warped, Resident Evil 2, Tenchu: Stealth Assassins, Parasite Eve, Tomb Raider III
which doesn't matter anyway because these are not games that could've influenced MGS cause they released that same year.
other genres: Tekken 3, Half-Life, Metal Gear Solid, Thief: The Dark Project, Baldur's Gate, Einhander, Starcraft, Oddworld: Abe's Exoddus, Fallout 2, Falcon 4.0, Tom Clancy's Rainbow Six, F-Zero X, Star Wars: Rogue Squadron, Xenogears, WipeOut 64, Dead or Alive, Final Fantasy Tactics, Castlevania, Quake
31:00 no. that's the entire point. if you make sh** claims with no backup then no wonder you get backlash, instead thinking you're giving good takes and thinking people are just butthurt.
35:10 I mean you feel so unique why you care where the industry goes? You're full of contradictions.
I hate how people say things like, “this is bad” or “this is overrated” and all there points are subjective
At the end of the day there needs to be a balance between subjectivity and objectivity. Acting like one is better than the other leads to a bull sh** superiority complex.
But he still right about games focusing on cinematics to much
@@Bru21424
But there is an audience for that.
Why limit what games can do?
@@Indigo_1001 I agree with that just thought his take was valid too
how is boring gameplay, bad controls or bugs subjective
You've articulated a lot of stuff that I've suspected for years but didn't quite have the ability to define. Extremely based takes, you've got my subscription 💯
Honest to God this is a very fair critique of the current industry and majority of people who disliked it are the ones the industry is catering to. Games like GOW 2018 and Uncharted 4 happen when developers stop making games for the fans and start making them for a new audience that didnt care about the previous installments in a franchise, same shit happened to Assassin's Creed in the latest ones are you EVEN an assassin anymore?
Im gonna go on a roll here and say this is very specifically unique for WESTERN videogames. The Mario games for example will NEVER stop being platformers and will never make such a drastic change like GOW 2018 did where they butcher the combat for a mediocre story that might as well have been a movie. Videogames should stop trying to prove themselves to people that AREN'T even fans.
Feels like most western game directors are failed movie directors. Example: Neil Druckmann
Recent story games are just that: stories. Because of this, I consume a huge amount of story game content on TH-cam, but almost never play the games myself. In this way, the games would function better as movies or tv shows. Not only is the gameplay boring as hell to the point a cant play it, but sometimes it gets so tedious I even skip the video ahead. No one wants to watch 4 hours of repetitive filler gameplay until the next big plot point
I got into Uncharted 2 because of the story. But you right, Uncharted 4 was a long ass unskippable movie.
15:01 I didn't realize I was looking at a different game until I rewound it because they crank out the same Joe Stubbleface main character in every single game like this.
I find it incredibly hard to believe that 90% of the internet is people airing our grievances, pretty sure it is smth else
"Disappointing shit like Uncharted 4" THANK YOU. Everybody says it's the greatest in the series, but that shit was so boring. 2 is the best and 3 despite its flaws is way more fun than 4.
100% correct and know why 4 isn’t as good? Amy hennig didn’t make it and niel Cuckmann did.
your take is extreme , if story doesnt matter , than you can play multiplayer or coop online games , , if story doesnt matter , you are like playing side stuff in everygame ....i can agree with you when game studios limit your gameplay , like in the dark anthology games , but to say story doesnt matter is a weird take , for me once i finish the main story , the game is done , and a good story is what makes my games and holds my interest , if i just want to shoot or jump , ill play arcade or multiplayer games
RIGHT? This guy is a baby if he thinks story games arent better than shitty gameplay driven games
@@patrickhenrique6213a good story game is better than a bad mostly gameplay driven game sure, but a great gameplay driven game will always better than a great story game. It’s a video GAME hence gameplay should be front and center
I love Nier Automata and you saging its one of the only games you've paid for and never finished has hurt my feelings and I will take it personally.
Yeah if anything everything he complains about is addressed in Nier Automata, it has cutscenes that aren't too long. Story told while gameplay is happening, and through text. It utilizes video games to their maximum potential for story telling and is a prime example of doing it right. So I dont get that complaint.
6:10 - this would have been a good moment to reference an older boss fight from the God of War franchise that has these vague, missing pieces that you're seeking. It's very telling that you did not or perhaps COULD not do so.
I think one of the main issues with video games is that it’s just inherently hard to deliver a narrative and gameplay at the same time. Often times they are the antithesis of each other: gameplay gives you freedom and control, narrative is defined and scripted. So naturally the easiest way to ensure that the two don’t conflict with each other is to separate the narrative with cutscenes. Honestly though, i don’t think a lot of people are complaining about this. I honestly love cutscenes. They give me a chance to purely focus on what is going on in the story. I love the call of duty campaigns, but I found them kind of hard to follow the narratives at times because a lot of it blends in with the gameplay. And when I’m playing COD campaigns I’m trying to stay alert, not focus on dialogue.
Yeah I hated that Uncharted 4 fight scene. I was like "why would you make me fight her if I'm gonna lose anyway?" and they did it 2x.
Yup! You know what game does those scenes well? Devil May Cry, nice fight clips before the level starts, pumps you up to get going.
Because it adds to the immersion of the scene, you're not just watching it, you're living it and interacting with it.
UC4 will always be the worse game in the franchise.
@@neverbeganformei thought i was the only one who thought that it just didn't make sense to me how nathan lost to nadine it just doesn't make sense after all he's been through i think uc4 lacked a nice twist like the other games and felt super basic and most generic story still alot better than shadow of the tomb raider which felt very similar in terms of it being kinda boring but atleast tomb raider is more about finding tombs
@@subbie5498 Nathan Never Wanted To Fight Nadine. He even said while fighting Nadine In Chapter 7 "Lights Out" He Said "I'm A Gentleman" and "Just Remember I Didn't Want To Do This", So Before Saying Dumbshit Learn About Why Nathan Lost. Put Prime Uncharted 3 Nathan, Her Ass Wouldv'e Lost and Please Don't Talk About Mud Ahh Tomb Raider and Lara Croft. I Rest My Case.
I’ve played The Witcher 3 for about 230 hours and have almost never experienced any bugs
I bug out but not all the shit he said and you cannot just button mash everyone not sure whst he means
The bugged out ocean the only thing
Same
i have around 800h on TW3 and the only bug I got is the horse's ass floating bug while coming down from a mountain
@@Ka1zerM nah that’s a feature
Totally agree, a video game having a good story is like a bonus, main thing is the gameplay, graphics and sound.
I agree and this is also my biggest gaming pet peeve in the last decade . There needs to be a clear distinction between gameplay and cutscene because if there isn't not only do I find the game boring but it's also impossible for me to replay . The Metal Gear Solid games are a perfect example of that . Sure they are story and cutscene heavy but if I want to replay them I can skip past everything and just focus on the gameplay
Every cutscene should always immediately be skippable , but you shouldn't have to want to do that anyway , there should be very few spaced out cutscenes so that you appreciate the unique contrast of them and added world immersion when they finally do arrive , and they have to actually be artistically distinct looking cutscenes with less words and more cool art or CG. I miss when cutscenes didn't look exactly like the in-game graphics due to limitation , they looked strikingly different and that's part of the unique contrast I was talking about within oldschool game design , like most PS1 games had In the 90s where It was a treat to sit back after hard work/progress and watch them , cutscenes were handled so differently from game to game back then , where as today most cutscenes and graphical engines look like the same formulaic copy-paste style and they're too frequent and long , but those oldschool PS1 era cutscenes didn't overstay their welcome because most of those games were forced to win you over on pure gameplay and letting the landscape and atmosphere and every asset tell It's own cryptic story. Modern games overdo It being too talky and focused on realistic melodrama , It makes them come off cheesy and annoying really fast. imo oldschool 5th and 6th gen games handled narrative better too , they were less imposing on your imagination with little to no voice acting , Miyazaki's Soulslike games are one of the only few modern games that still balance minimal voice acting just right and allow the environment and your natural Interactivity/curiosity to give you just enough unforced organic story lore.
@@fawkkyutuu8851
Perfectly said! I never really thought about it this way but you are absolutely right! Going from gameplay to cutscene in games like Final Fantasy 8 back in the day was so freaking cool and that novelty has been completely lost nowadays
I also agree on Souls games . Despite the bosses not saying a word a lot more people will remember them over some melodramatic character that won't ever shut up from modern games
Lastly on your final point this is why I believe the development team that is making the Silent Hill 2 Remake will butcher it
Sorry for not replying sooner but youtube notifications are messed up
Video games that want to be movies are killing video games.
Video games are about the gameplay; that's why they are called video games. If you're using cutscenes to replace potential gameplay, you've already failed at being one.
Bro I’m telling you, you’re turning into one of those old guy that yell at the young people: “turn it down! That isn’t music!” That Bill Burr talked about 😂
I mean I’m 30 btw and I’m enjoying new games too! Just open your mind a little
Bill Burr fan myself, love that wild fucking redneck bald mf 🤣
Dude, The Last of Us and GTA5 are more than a decade old. The first four Metal Gear Solid games came out before it. They're dad games. TLoU and God of War are dad games in a literal sense. They're games about dads, made by dads for dads. "hurr durr, the gamers have grown up"
I don't play games for the story I play games for the gameplay.
@@lazyvoid7107lmao true
@@lazyvoid7107 but the gameplay is top notch…
@@zaydagoat6952 top notch what by been an anime type gameplay ?why edgy nerds have to be so insufferable like we got it y'all like jrpg or games with "gameplay" but those games still there why complain when a game is different of what you like have to give you depression or something is almost like an incel who gets mad when girls pick other guys and not him
I have another opinion
@@alexmejia7012 I almost had a brain aneurysms trying to read that need to proof read b4 u send
i need a second part of this video man, pls
I mostly agree. I don’t mind some cutscenes and story, but if I’m paying for a game, I want to play a game, not watch a movie. That’s why I don’t care for many Sony games anymore and think they’d be better off just making animated movies.
As far as rockstar games, they’re controls are definitely terrible and need to be updated, but I have enough fun on those just doing random stuff around the map that it doesn’t ruin it for me. The button mashing to sprint definitely needs to go through, that’s pretty annoying.
Simplifying something isn’t an argument
The success of these boring cinematic games is probably what is destroying video games as a seperate medium for entertainment than movies or tv series. Video games are not meant to be experienced in this manner.
I’m sorry, but who are you to decide how video games are “meant” to be experienced?
@@thebrodator179He means that games should have actual gameplay.... Its not that complicated.
@@bradley4385 Or how about just let people enjoy things, story driven or gameplay driven games alike. It's not that complicated either.
@@robertlustmord1636 I don't like it when someone takes an interactive movie and then tells me it's a game.... That's the difference.
Before Heavy Rain released on the PS3... The journalists, developers and publishers made it PERFECTLY CLEAR they were making an interactive movie.
That's what it was. And everyone reacted accordingly. People like myself simply didn't buy it.
That's the reason he brings this up.
The industry is now riddled with false advertising.
.... Jesus Christ - The Last of Us 2 has 10 hours of cutscenes - what a waste of money, time and talent!! ... THAT'S 5 MOVIES! FIVE....UH.... and 250 million down the drain for a game nobody even talks about anymore. Anybody gonna be doing retrospective videos on that hot woke trash 10 years from now??
NO! Because everyone hates the game.
@@bradley4385 Lol. Everybody knew that TLOU2 is a narrative driven game. Everyone hated it cause the story sucks. And don't start with this interactive movies aren't real games, cause they're literally one of the earliest form video gaming lmao. You just prefer gameplay over story, and that's fine. But you're not the sole arbiter of gameplay mechanics, so games don't have to cowtow to your taste.
As if there aren't plenty of gameplay driven games around that you could buy for cheap lmao.
I agree that a good story isn’t necessary for a great game. I’ll even concede that a lot of stories get in the way of the fun of the gameplay and overall experience. But please do not tell me that the story telling for tlou 1 was on par with mediocre film or series writing. Not even close lol.
Yea exactly. This guy's fucking delusional when it comes to most of his opinions.
Fax
Tlou 1 narrative was good, but was good for a game, not good on the point of view of narratology, art criticism, and analytic critics, it was good just because there isn't anything similar in the videogame medium. Just compare it with the classics of literature and cinema.
@@thalesenrique3495 Except it was tho. Tlou is a simple story done great. Countless videos analyzing all three acts.
@@ErenDenizMert Video analyses isn't a good reference for criticism, if you want to see a critic about something, the only place is books or papers; jornals or reviewers sites like IGN, Metacritics, Rottentomatoes or anything like that, are not good either. The reason? They don't have a objective criteria nor use any methodology for the analysis; they based they essay on their tastes, likes and dislikes, not on data, logical analysis, pragmatics, linguistics, semiotics, composition, aesthetics or art criticism. When people say Tlou have a simple story, well this say a lot about the cultural experience basis that person have, because tlou is not simple at all; simple stories are the likes of First Love by Ivan Turguenev, Memories of My Melancholy Whores by Gabriel Garcia Marques, Madame Bovary by Gustave Flaubert, Bashun by Yasujiro Ozu, The Housemaid by Kim Ki-young e etc; works about the real life and real life problems are simple, anything beside that is not simple, even from a narrative approach, tlou isn't simple at all, it has a bunch of different plots like:
The apocalypse and humanity's fall.
The father who loses his daughter and lives with this trauma, and try to surpass this trauma with a girl who has the same age as his daughter when she dies.
The girl who is immune to the virus that everyone's else isn't; the choosen one.
The adventure of traveling across the country in a mysterious and devastated world.
The factions and political conflicts between militaries, bandits and revolutionaries.
The invincible good bastard with a golden heart; the guy who is a antihero and beats everyone who appears on his way, but just bad guys appears because we don't want to make him look like a villain.
There is a lot of more plots besides that, like the girl searching for a cure for her bedridden father, she encounters trouble and he miraculously saves her in time; the father saving her daughter from the guys who needs her body to develop some pseudoscientific bullshit, that is explained poorly and doesn't make any scientific sense and etc; having a lot of plots isn't a bad thing by itself, the problem comes when they dehumanize the work, the fact that Joel is a normal dude beating the ass of thousands of people by himself, dehumanize his character makes him look like a demigod who can solve everything alone and is better than everyone, the gameplay is dissonant with the plot, he only loses his daughter, because it was in a cutscene and the player wasn't in control. The same thing with his fall and injury, that only happens because it was a cutscene, tlou has a lot of that happening all the time, the cutscene tells a story and the gameplay tells another, but even if just the cutscenes exists, it has the same problems, Joel has a plot armor, he must've died a lot of times, but this don't happen because the plot says that can't happen, the same when he was injured, the plot cures him, and makes him saves ellie in time, and this make all the arc of ellie searching for medicine useless, because he was cured by the plot, this is a example of a writer's insecurity of his own writing skills, pick for example Hitchcock's psycho and the death of Marion in the shower, even being the main character she dies, in a defenseless situation, with the murder watching her, the writer respecting his own work, kill the main character because that scene was claiming for that, and was the logical consequence of everything he writes before. I don't hate Tlou, I pretty much like it, played a lot in the ps3, but I will never say that the storytelling is good, because I watched and read a lot of other works to know that isn't good, and if we use aestheticism or classicism approach, with Pound and Palter works on Art, Aesthetics and Beauty; you can even say that is actually garbage, but I will not be so extremist like that, is just an normal story, like superhero movies, it's just okay, you can have fun.
I really agree that games trying to replicate movies will just hold back creativity in gaming. You can have so many creative ways to tell a story in a game, like how Dark Souls has a non-intrusive but extremely deep narrative, or how some fighting games can even tell a character's story through movesets, personalities, and even character themes (one of my favorite examples being Leo Whitefang from Guilty Gear). There's a great video from Yahtzee Croshaw (Zero Punctiation) where he talks about immersive narratives.
But in all respect, I could not disagree more on your MGS takes. They're not perfect games by any means, since sometimes Kojima gets waayy up his own ass, but saying that the gameplay is terrible because of a couple of bosses feels disingenuous to the rest of the gameplay. The core gameplay itself is not the deepest thing ever but its still relatively challenging and gives enough room for creativity compared to a game like Red Dead 2. Also, there are plenty of great bosses that completely make up for the weak ones for me, like Psycho Mantis, Raven, The End, The Boss, and Decoy Octopus.
I can shake on the dub being pretty silly and sloppy, but I think the stories work much better in the context of a game for MGS than in other games. Firstly, the stories work so effectively because the game acknowledges it is just that: a game. MGS2 breaks the fuck out of the 4th wall to comment on its theme and to catch your attention and MGS3 has a literal boss that highlights the actions you willingly took in game to make commentary (and not in the way that TLOU2 did). Secondly, I think its fine to criticize a game because the story sucks, but if you really just don't like cutscenes or story, like in general and you only want gameplay, then you can skip them just fine and still come out with a complete game. There are only a handful of gameplay segments in the entire series (excluding 5 who did it way too much) where the game forcibly stops you or limits your control. I think I really came to appreciate Snake Eater on my second playthrough, where after getting a hang of the game and story and skipping most cutscenes, I ended up loving the gameplay a lot.
But yeah, people online glaze Kojima way too hard so I can see why. I have the exact same experience you had with MGS4 towards a different game in a popular JRPG series that is hyped beyond belief to me
I asune ff 7
@@indedgames4359 the original Persona 3 FES, although from what I’ve played, the remake seems to fix a lot of the issues I had, so at least there’s that
26:17 the worse part about this clip is in GTA 4 you would've been able to grab that roof and parkour onto it
I pretty much only play CoD Zombies and Dark Souls because the gameplay isn't constantly interrupted by cutscenes.
As someone who recently became interested in storytelling through video games, I totally agree that game developing companies are milking the movie game genre as an excuse to have boring or unoriginal combat/game-mechanics. I found it funny GoW 2018 was brought up because after dumping hours into that game, I went back and played the original GoW 1 on ps3 and I was shocked to find it very fun and fast-paced. So although I think video games can be used to tell a compelling story, the gameplay must not suffer; if there's people who want an engaging story then they should just read a book or watch a movie lol.
The only person I can think of who went after Witcher III for it's bugs was Razorfist, everyone else seems to give it a pass.
NOBODY is playing GTA for the story. If you honestly can’t understand the simplistic controls for moving and shooting, then I have no clue how you can play 80% of games that exist.
@4:10 I gotta say that camera angle in third person games is probably why I honestly prefer first person ones. The character model is massively intrusive - and for some reason I find it makes the game play less intuitive. I was digging through my old collection of platformers/adventure games pre-2010, and none of them have it. I felt like I could see the environment and being further away from the model made me more engaged with the game world.
I feel people who act as though cutscenes are an inherently bad thing for videogames are discounting that genres are a thing. There can be games with a different structure than you like, just don't play those games than. (As an example in my head space. Should every game be like Uncharted 4, hell no. Can Uncharted 4 be like Uncharted 4, hell yes.)
Its not like movies didnt start out with no dialogue, let stuff evolve and have better storytelling. But I definitely agree with them interrupting gameplay with unnecessary unfun sections that dont relate to normal gameplay. Also your stance on the new god of wars actually makes sm sense, I remember getting to feel the final button press finishing the bosses in the old games now it’s automated 😢
the games are becoming too much like movies and not evolving in their own way. Movies also didnt become more and more like books.
@@carljohnson6183I disagree heavily, but I understand why people may see that
Saying that GTA V is played because of the story is crazy. And saying that uncharted is a grat game is also crazy.
I’ll say it the opposite way.
If a game wants to be popular it needs to be somewhat simple.
When things get complicated the community turns into a bunch of mad man lost in their minds.
I don’t think games like Fromsoft or the Fnaf games are super deep and impossible to follow… but the moment you peak at the community and you only see terminal internet people sucking each other off.
Like how people refuse to acknowledge the Name change on Phase 2 and are still debating and will forever debate the description of the Scarlet Flower.
Or the Fnaf people trying to say their story is deep when every time a new game comes out the entire story gets more confusing cause they don’t care about the continuity.
So the reason the popular games are popular like Red Dead 2, Witcher 3 and Uncharted are popular is because they are sincere. Sure they act like having a random character insinuating depth makes some fans go crazy, but on the major story things are crystal clear.
And because of this I reached acceptance. I love DMC, I love that it’s a “gameplay game”… yet I love the story, or at least when Vergil is involved cause the sibling rivalry is when the story and gameplay are at their peak. He was the best boss in DMC 1, 3 and 5. And their scenes is when the protagonist is most emotionally vulnerable.
People can scream about their depth of trauma explaining their actions… but in truth the fact it’s the archetype of Siblings fighting is enough to be happy about the story when playing.
nah
Elden ring's lore is so profound and deep that you'd sh-t your pants if you actually understood or contemplated it
A lucid and thoughtful take, but I disagree.
I don’t think video games should be accepting this trend. And I do see a tide shifting back, because video game writing is still way too vapid and most people are realising how often the depth doesn’t match up to the posturing.
MGS was my introduction to the series and it was amazing from what i remember. Im glad its getting a remake.
All games today may just be copypasted cinematic thrillrides... but all games back then were just 2D sidescrollers.
My oponion is the opposite of yours, I think games are a great medium for telling stories, especially open world games like the withcer due to their ability to show you all sorts of different places, sprinkle in some hiden lore, have side quests or small encounters that have nothing to du with the main story, yet they flesh out the world, helping enhance the storytelling, and immersion. My best example for this are the many side quests in the withcer involvin the light of the eternal fire, or peasants in velen, where you get to see the corruption of their priests, what the withch hunters really think, and the mindset of the people who support them and their witch hunts. After a few hours of this people would get a a be much more involved in every further encounter involving them. So when the main quest requires you to interact with them you have a personal grudge, hate, and disgust towards them, and then you get the choices, which sometimes gives you greater satisfaction of making the choice to kill them due to the peronal emotional involvment. Btw is how do you get so many bugs on the withcer 3? In all of my 7 playtroughs of the game I havent encountered any of your problems, are you sure the game installed corectly? or that your hardware was meeting the requirements? since your bugs seemed like asset loading problems maybe something was limiting the game, like your antivirus. There is a reason people don't complain about the game having many bugs, its becouse people don't have them, and you are an isolated case, meaning that it had something to do with your hardware and software at the time and not the game.
Oh and what about choices? look at baldurs gate, it lets you play out the story however you like, with many different endings and seemengly unlimited possibilities. this is just a level of storytelling movies will just never achieve, only playing dnd directly comes close, but there you have to fight with all the incoveniences of the tabletop format, which just makes the game slow, and drag out for a long period of time.
And what is so wrong with having a movie with interactable elements into it? not every game has to make you sweat, sometimes just turning your brain off and enjoying a good story is more relaxing than sweating in dark souls, when you barelly feel any emotional connection to the world becouse at the beginning you have no Idea what the fuck is going on.
Honestly I feel like you are just unable to rate a game past your personal preferences, like gta5 might be a 3/10 for you becouse you value smooth and fast paced gunplay more but for someone who enjoys the story, driving, sandbox aspect, and cares little about how the shooting works,. then the game is at least an 9/10, for me the game 's story is pretty boring most of the time, but I do like driving, and actually enjoy the shooting mechanics, It makes me play more cautiosly, and makes gunfights more tense,. so the game is a 7 for me. But at the end of the day we all vote with our wallets, Even if games become more story driven, or have stories you don't like, People will still buy and praise those games for it. So you will see it more often. Even if you don't like Uncharted 4, as long as the majority of its players like it it will keep being that way.
The Witcher 3 has the player choose what to say and what to do , much of the dialog in that game is driven by the player.
This is different from games like TLOU which simply play a long cutscene after cutscene where you put the controller down and watch.
There is no player agency and that makes it boring to those who haven't been enticed by the story.
I agree fully. This guy is not seeing how profound and unique stories can ONLY be told in gaming. Taking your horse, finding an interesting sidequest and character development in some town in Witcher or RDR 2. You make up your pacing and non-linear story telling. And even when the story is linear like in Last of us part 2, you are experiencing so much engagement that you cant wait to play more. Not JUST for the story but gameplay too. For instance, God of war Ragnarok literally has one of the most satisfying, complex and enjoyable melee combats in gaming along with souls series if you play in the hard difficulty. Does it have faults? Sure but when he asked his friend what do you like about Ragnarok other than story? He should have said gameplay is freaking amazing. Because it is unparalleled in gaming right now in the way it makes you feel in a melee combat.
Counterpoint for 29:57 - I do think U4 has better GAMEPLAY than U2, even if I agree with you that yes, its story mode is far worse than U2’s (bad pacing, too much semi-interactive BS).
Playing both games’ multiplayer modes (that focus purely on gameplay), it’s really hard to deny just how much the controls and mechanics have evolved in U4: the grappling hook, 60 frames, etc make U4 have superior GAMEPLAY.
The Last of Us is like a short story that you read in middle school only in video game form. It's a perfect experience and it hits you, hits you hard but that's it. It's a good story and good experience and good soundtrack. It's so weird to me that people say that it's the best video game ever made or the best story ever told. It's a sum of it's parts, every part of it is good but not amazing. All of it together is what makes it damn good. But yeah, zero reply value and the fact that people say this game is their personality and excuse the emotionally abusive sequel because it's brave just makes me sigh and walk away.
Right I'm sure Ellie's COMPLETE AND TOTAL fucking PTSD that made her deny Dana's warning totally didn't make for the most impactful, sorrowful ending a game has had in 10 years.
TLOU2 had twice the balls of the first.
@@dylanherron3963"the Last of us 2 has twice the balls as the first" just because tlou2 went woke and took more risk doesn't mean it's a better game quite the opposite in fact because it's a piece of woke fucking dogshit that's so painfully bad almost everybody who played it died of an brain aneurysm
Timesplitters 2 and Future Perfect are probably my favorite FPS games ever, the GAMEPLAY is the smoothest I've ever played in a first person shooter, can't believe how well those games have aged.
Exactly.
These are video GAMES that we are PLAYING here, not movies or graphic novels.
In a video game, only one thing matters, and that's how good the game is to play. Everything else is just a topping on the cake.
If the gameplay sucks, then the game sucks, no matter how good everything else is.
Some of the best games of all time barely even have any story at all (or just a couple lines of text, or zero story whatsoever), such as DOOM, QUAKE, UNREAL TOURNAMENT, TIMESPLITTERS, TUROK, SUPER SMASH BROTHERS, etc.
People like these games because the games are really fun to PLAY.
I want to play fun video games, not movies or graphic novels.
Amy Henning, the original creator of Uncharted wanted to make the fourth game different then what we eventually got. The game was supposed to have a darker theme and it was halfway through development until Neil Druckmann came along and changed the project entirely, pushing Amy out of the way and leaving us with a "cinematic" atrocity.
I'm curious about your list of best games you've ever played
This man been playing b4 consoles clearly u wouldn’t like his list. those 3 games are not all that just my opinion
BioShock is a wonderful example of a game that corporates the gamey parts and make it actually make sense.