Houdini Tutorial: Closed Sweep Spline and keep UVs

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  • เผยแพร่เมื่อ 14 ส.ค. 2018
  • Making a closed Sweep-Spline is easy but assigning UVs makes it problematic because you have to split the curve at one point (like you would create a seam in any other 3D software) and then the sweep-geometry is NOT closed anymore. I show a workaround for that.
    The major part of knowledge in this video comes from this Udemy Course. I just added the problem solution regarding the close spline: www.udemy.com/game-asset-crea...

ความคิดเห็น • 13

  • @LeoHsieh
    @LeoHsieh 5 ปีที่แล้ว +9

    Thank's a lot, I am also following that tutorial :)
    btw, In Houdini 17.5, we have to use FacetSop.
    Unique Points can't be achieved by FuseSop,
    It is moved to FacetSop -> Unique Points.

  • @zdspider6778
    @zdspider6778 2 หลายเดือนก่อน +1

    This is interesting but here's an easier way: run the curve through a "PolyPath" node with "Connect End Points" and "Make Isolated Loops Closed" both checked. This will effectively turn the loop into a 2D shape (possibly if you look at it from the bottom) because all closed loops are considered to be geometry in Houdini.
    Then add a "Resample" node, followed by a "Smooth" node with a somewhat higher strength (optional).
    Then add a "Sweep" node with the "Surface Shape" parameter set to "Round Tube", and from the "UVs and Attributes" tab, enable them along with "Override Any Existing UVs".
    Done.

  • @gtgamewizard
    @gtgamewizard 5 ปีที่แล้ว

    Great tutorial Simon! Cheers

  • @DimaShishkov
    @DimaShishkov 5 ปีที่แล้ว

    Vielen dank! Very informative and useful tutorial. Helped me a lot.

  • @gamedevrodrigo
    @gamedevrodrigo 4 ปีที่แล้ว

    Amazing! Thank you so much!

  • @TRV83
    @TRV83 5 ปีที่แล้ว

    Thank you very much !

  • @alekseypershin8261
    @alekseypershin8261 5 ปีที่แล้ว

    Thanks man!

  • @qazzerful
    @qazzerful 5 ปีที่แล้ว +1

    pretty intresting method, thanks a lot for sharing! and how do you overcome uv strech near corners?

    • @HoudiniSimon
      @HoudiniSimon  5 ปีที่แล้ว +2

      I don't know yet. That could be the next step :D

    • @reh.4919
      @reh.4919 5 ปีที่แล้ว

      @@HoudiniSimon This was very useful, thank you. Have you tried to sweep a non-square around the building? It's unclosed at every corner and I keep getting an error saying "Cannot compute the dihedral."

  • @edioliveira_
    @edioliveira_ 3 ปีที่แล้ว

    Hi, I can´t get find the option ONE PRIMITIVE AT A TIME. My HDN version is 18.5.462

  • @Bugulab
    @Bugulab 5 ปีที่แล้ว

    Circle>Ends>Uvtexture. Arc length spline is not working for me. It doesn't arrange uvs like in video, it stacks them as one point in corner. Do I need to convert them to nurbs before uvtexture?

    • @Bugulab
      @Bugulab 5 ปีที่แล้ว

      But the rows and collumns worked for me fine. Thanks for the video! Anyway Houdini uv's are scary!